// Generated by Construct 2, the HTML5 game and app creator :: http://www.scirra.com var cr = {}; cr.plugins_ = {}; cr.behaviors = {}; if (typeof Object.getPrototypeOf !== "function") { if (typeof "test".__proto__ === "object") { Object.getPrototypeOf = function(object) { return object.__proto__; }; } else { Object.getPrototypeOf = function(object) { return object.constructor.prototype; }; } } (function(){ cr.logexport = function (msg) { if (window.console && window.console.log) window.console.log(msg); }; cr.logerror = function (msg) { if (window.console && window.console.error) window.console.error(msg); }; cr.seal = function(x) { return x; }; cr.freeze = function(x) { return x; }; cr.is_undefined = function (x) { return typeof x === "undefined"; }; cr.is_number = function (x) { return typeof x === "number"; }; cr.is_string = function (x) { return typeof x === "string"; }; cr.isPOT = function (x) { return x > 0 && ((x - 1) & x) === 0; }; cr.nextHighestPowerOfTwo = function(x) { --x; for (var i = 1; i < 32; i <<= 1) { x = x | x >> i; } return x + 1; } cr.abs = function (x) { return (x < 0 ? -x : x); }; cr.max = function (a, b) { return (a > b ? a : b); }; cr.min = function (a, b) { return (a < b ? a : b); }; cr.PI = Math.PI; cr.round = function (x) { return (x + 0.5) | 0; }; cr.floor = function (x) { if (x >= 0) return x | 0; else return (x | 0) - 1; // correctly round down when negative }; cr.ceil = function (x) { var f = x | 0; return (f === x ? f : f + 1); }; function Vector2(x, y) { this.x = x; this.y = y; cr.seal(this); }; Vector2.prototype.offset = function (px, py) { this.x += px; this.y += py; return this; }; Vector2.prototype.mul = function (px, py) { this.x *= px; this.y *= py; return this; }; cr.vector2 = Vector2; cr.segments_intersect = function(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) { var max_ax, min_ax, max_ay, min_ay, max_bx, min_bx, max_by, min_by; if (a1x < a2x) { min_ax = a1x; max_ax = a2x; } else { min_ax = a2x; max_ax = a1x; } if (b1x < b2x) { min_bx = b1x; max_bx = b2x; } else { min_bx = b2x; max_bx = b1x; } if (max_ax < min_bx || min_ax > max_bx) return false; if (a1y < a2y) { min_ay = a1y; max_ay = a2y; } else { min_ay = a2y; max_ay = a1y; } if (b1y < b2y) { min_by = b1y; max_by = b2y; } else { min_by = b2y; max_by = b1y; } if (max_ay < min_by || min_ay > max_by) return false; var dpx = b1x - a1x + b2x - a2x; var dpy = b1y - a1y + b2y - a2y; var qax = a2x - a1x; var qay = a2y - a1y; var qbx = b2x - b1x; var qby = b2y - b1y; var d = cr.abs(qay * qbx - qby * qax); var la = qbx * dpy - qby * dpx; if (cr.abs(la) > d) return false; var lb = qax * dpy - qay * dpx; return cr.abs(lb) <= d; }; function Rect(left, top, right, bottom) { this.set(left, top, right, bottom); cr.seal(this); }; Rect.prototype.set = function (left, top, right, bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; }; Rect.prototype.copy = function (r) { this.left = r.left; this.top = r.top; this.right = r.right; this.bottom = r.bottom; }; Rect.prototype.width = function () { return this.right - this.left; }; Rect.prototype.height = function () { return this.bottom - this.top; }; Rect.prototype.offset = function (px, py) { this.left += px; this.top += py; this.right += px; this.bottom += py; return this; }; Rect.prototype.normalize = function () { var temp = 0; if (this.left > this.right) { temp = this.left; this.left = this.right; this.right = temp; } if (this.top > this.bottom) { temp = this.top; this.top = this.bottom; this.bottom = temp; } }; Rect.prototype.intersects_rect = function (rc) { return !(rc.right < this.left || rc.bottom < this.top || rc.left > this.right || rc.top > this.bottom); }; Rect.prototype.intersects_rect_off = function (rc, ox, oy) { return !(rc.right + ox < this.left || rc.bottom + oy < this.top || rc.left + ox > this.right || rc.top + oy > this.bottom); }; Rect.prototype.contains_pt = function (x, y) { return (x >= this.left && x <= this.right) && (y >= this.top && y <= this.bottom); }; Rect.prototype.equals = function (r) { return this.left === r.left && this.top === r.top && this.right === r.right && this.bottom === r.bottom; }; cr.rect = Rect; function Quad() { this.tlx = 0; this.tly = 0; this.trx = 0; this.try_ = 0; // is a keyword otherwise! this.brx = 0; this.bry = 0; this.blx = 0; this.bly = 0; cr.seal(this); }; Quad.prototype.set_from_rect = function (rc) { this.tlx = rc.left; this.tly = rc.top; this.trx = rc.right; this.try_ = rc.top; this.brx = rc.right; this.bry = rc.bottom; this.blx = rc.left; this.bly = rc.bottom; }; Quad.prototype.set_from_rotated_rect = function (rc, a) { if (a === 0) { this.set_from_rect(rc); } else { var sin_a = Math.sin(a); var cos_a = Math.cos(a); var left_sin_a = rc.left * sin_a; var top_sin_a = rc.top * sin_a; var right_sin_a = rc.right * sin_a; var bottom_sin_a = rc.bottom * sin_a; var left_cos_a = rc.left * cos_a; var top_cos_a = rc.top * cos_a; var right_cos_a = rc.right * cos_a; var bottom_cos_a = rc.bottom * cos_a; this.tlx = left_cos_a - top_sin_a; this.tly = top_cos_a + left_sin_a; this.trx = right_cos_a - top_sin_a; this.try_ = top_cos_a + right_sin_a; this.brx = right_cos_a - bottom_sin_a; this.bry = bottom_cos_a + right_sin_a; this.blx = left_cos_a - bottom_sin_a; this.bly = bottom_cos_a + left_sin_a; } }; Quad.prototype.offset = function (px, py) { this.tlx += px; this.tly += py; this.trx += px; this.try_ += py; this.brx += px; this.bry += py; this.blx += px; this.bly += py; return this; }; var minresult = 0; var maxresult = 0; function minmax4(a, b, c, d) { if (a < b) { if (c < d) { if (a < c) minresult = a; else minresult = c; if (b > d) maxresult = b; else maxresult = d; } else { if (a < d) minresult = a; else minresult = d; if (b > c) maxresult = b; else maxresult = c; } } else { if (c < d) { if (b < c) minresult = b; else minresult = c; if (a > d) maxresult = a; else maxresult = d; } else { if (b < d) minresult = b; else minresult = d; if (a > c) maxresult = a; else maxresult = c; } } }; Quad.prototype.bounding_box = function (rc) { minmax4(this.tlx, this.trx, this.brx, this.blx); rc.left = minresult; rc.right = maxresult; minmax4(this.tly, this.try_, this.bry, this.bly); rc.top = minresult; rc.bottom = maxresult; }; Quad.prototype.contains_pt = function (x, y) { var tlx = this.tlx; var tly = this.tly; var v0x = this.trx - tlx; var v0y = this.try_ - tly; var v1x = this.brx - tlx; var v1y = this.bry - tly; var v2x = x - tlx; var v2y = y - tly; var dot00 = v0x * v0x + v0y * v0y var dot01 = v0x * v1x + v0y * v1y var dot02 = v0x * v2x + v0y * v2y var dot11 = v1x * v1x + v1y * v1y var dot12 = v1x * v2x + v1y * v2y var invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01); var u = (dot11 * dot02 - dot01 * dot12) * invDenom; var v = (dot00 * dot12 - dot01 * dot02) * invDenom; if ((u >= 0.0) && (v > 0.0) && (u + v < 1)) return true; v0x = this.blx - tlx; v0y = this.bly - tly; var dot00 = v0x * v0x + v0y * v0y var dot01 = v0x * v1x + v0y * v1y var dot02 = v0x * v2x + v0y * v2y invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01); u = (dot11 * dot02 - dot01 * dot12) * invDenom; v = (dot00 * dot12 - dot01 * dot02) * invDenom; return (u >= 0.0) && (v > 0.0) && (u + v < 1); }; Quad.prototype.at = function (i, xory) { if (xory) { switch (i) { case 0: return this.tlx; case 1: return this.trx; case 2: return this.brx; case 3: return this.blx; case 4: return this.tlx; default: return this.tlx; } } else { switch (i) { case 0: return this.tly; case 1: return this.try_; case 2: return this.bry; case 3: return this.bly; case 4: return this.tly; default: return this.tly; } } }; Quad.prototype.midX = function () { return (this.tlx + this.trx + this.brx + this.blx) / 4; }; Quad.prototype.midY = function () { return (this.tly + this.try_ + this.bry + this.bly) / 4; }; Quad.prototype.intersects_segment = function (x1, y1, x2, y2) { if (this.contains_pt(x1, y1) || this.contains_pt(x2, y2)) return true; var a1x, a1y, a2x, a2y; var i; for (i = 0; i < 4; i++) { a1x = this.at(i, true); a1y = this.at(i, false); a2x = this.at(i + 1, true); a2y = this.at(i + 1, false); if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y)) return true; } return false; }; Quad.prototype.intersects_quad = function (rhs) { var midx = rhs.midX(); var midy = rhs.midY(); if (this.contains_pt(midx, midy)) return true; midx = this.midX(); midy = this.midY(); if (rhs.contains_pt(midx, midy)) return true; var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y; var i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { a1x = this.at(i, true); a1y = this.at(i, false); a2x = this.at(i + 1, true); a2y = this.at(i + 1, false); b1x = rhs.at(j, true); b1y = rhs.at(j, false); b2x = rhs.at(j + 1, true); b2y = rhs.at(j + 1, false); if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) return true; } } return false; }; cr.quad = Quad; cr.RGB = function (red, green, blue) { return Math.max(Math.min(red, 255), 0) | (Math.max(Math.min(green, 255), 0) << 8) | (Math.max(Math.min(blue, 255), 0) << 16); }; cr.GetRValue = function (rgb) { return rgb & 0xFF; }; cr.GetGValue = function (rgb) { return (rgb & 0xFF00) >> 8; }; cr.GetBValue = function (rgb) { return (rgb & 0xFF0000) >> 16; }; cr.shallowCopy = function (a, b, allowOverwrite) { var attr; for (attr in b) { if (b.hasOwnProperty(attr)) { ; a[attr] = b[attr]; } } return a; }; cr.arrayRemove = function (arr, index) { var i, len; index = cr.floor(index); if (index < 0 || index >= arr.length) return; // index out of bounds for (i = index, len = arr.length - 1; i < len; i++) arr[i] = arr[i + 1]; cr.truncateArray(arr, len); }; cr.truncateArray = function (arr, index) { arr.length = index; }; cr.clearArray = function (arr) { cr.truncateArray(arr, 0); }; cr.shallowAssignArray = function (dest, src) { cr.clearArray(dest); var i, len; for (i = 0, len = src.length; i < len; ++i) dest[i] = src[i]; }; cr.appendArray = function (a, b) { a.push.apply(a, b); }; cr.fastIndexOf = function (arr, item) { var i, len; for (i = 0, len = arr.length; i < len; ++i) { if (arr[i] === item) return i; } return -1; }; cr.arrayFindRemove = function (arr, item) { var index = cr.fastIndexOf(arr, item); if (index !== -1) cr.arrayRemove(arr, index); }; cr.clamp = function(x, a, b) { if (x < a) return a; else if (x > b) return b; else return x; }; cr.to_radians = function(x) { return x / (180.0 / cr.PI); }; cr.to_degrees = function(x) { return x * (180.0 / cr.PI); }; cr.clamp_angle_degrees = function (a) { a %= 360; // now in (-360, 360) range if (a < 0) a += 360; // now in [0, 360) range return a; }; cr.clamp_angle = function (a) { a %= 2 * cr.PI; // now in (-2pi, 2pi) range if (a < 0) a += 2 * cr.PI; // now in [0, 2pi) range return a; }; cr.to_clamped_degrees = function (x) { return cr.clamp_angle_degrees(cr.to_degrees(x)); }; cr.to_clamped_radians = function (x) { return cr.clamp_angle(cr.to_radians(x)); }; cr.angleTo = function(x1, y1, x2, y2) { var dx = x2 - x1; var dy = y2 - y1; return Math.atan2(dy, dx); }; cr.angleDiff = function (a1, a2) { if (a1 === a2) return 0; var s1 = Math.sin(a1); var c1 = Math.cos(a1); var s2 = Math.sin(a2); var c2 = Math.cos(a2); var n = s1 * s2 + c1 * c2; if (n >= 1) return 0; if (n <= -1) return cr.PI; return Math.acos(n); }; cr.angleRotate = function (start, end, step) { var ss = Math.sin(start); var cs = Math.cos(start); var se = Math.sin(end); var ce = Math.cos(end); if (Math.acos(ss * se + cs * ce) > step) { if (cs * se - ss * ce > 0) return cr.clamp_angle(start + step); else return cr.clamp_angle(start - step); } else return cr.clamp_angle(end); }; cr.angleClockwise = function (a1, a2) { var s1 = Math.sin(a1); var c1 = Math.cos(a1); var s2 = Math.sin(a2); var c2 = Math.cos(a2); return c1 * s2 - s1 * c2 <= 0; }; cr.rotatePtAround = function (px, py, a, ox, oy, getx) { if (a === 0) return getx ? px : py; var sin_a = Math.sin(a); var cos_a = Math.cos(a); px -= ox; py -= oy; var left_sin_a = px * sin_a; var top_sin_a = py * sin_a; var left_cos_a = px * cos_a; var top_cos_a = py * cos_a; px = left_cos_a - top_sin_a; py = top_cos_a + left_sin_a; px += ox; py += oy; return getx ? px : py; } cr.distanceTo = function(x1, y1, x2, y2) { var dx = x2 - x1; var dy = y2 - y1; return Math.sqrt(dx*dx + dy*dy); }; cr.xor = function (x, y) { return !x !== !y; }; cr.lerp = function (a, b, x) { return a + (b - a) * x; }; cr.unlerp = function (a, b, c) { if (a === b) return 0; // avoid divide by 0 return (c - a) / (b - a); }; cr.anglelerp = function (a, b, x) { var diff = cr.angleDiff(a, b); if (cr.angleClockwise(b, a)) { return a + diff * x; } else { return a - diff * x; } }; cr.qarp = function (a, b, c, x) { return cr.lerp(cr.lerp(a, b, x), cr.lerp(b, c, x), x); }; cr.cubic = function (a, b, c, d, x) { return cr.lerp(cr.qarp(a, b, c, x), cr.qarp(b, c, d, x), x); }; cr.cosp = function (a, b, x) { return (a + b + (a - b) * Math.cos(x * Math.PI)) / 2; }; cr.hasAnyOwnProperty = function (o) { var p; for (p in o) { if (o.hasOwnProperty(p)) return true; } return false; }; cr.wipe = function (obj) { var p; for (p in obj) { if (obj.hasOwnProperty(p)) delete obj[p]; } }; var startup_time = +(new Date()); cr.performance_now = function() { if (typeof window["performance"] !== "undefined") { var winperf = window["performance"]; if (typeof winperf.now !== "undefined") return winperf.now(); else if (typeof winperf["webkitNow"] !== "undefined") return winperf["webkitNow"](); else if (typeof winperf["mozNow"] !== "undefined") return winperf["mozNow"](); else if (typeof winperf["msNow"] !== "undefined") return winperf["msNow"](); } return Date.now() - startup_time; }; var isChrome = false; var isSafari = false; var isiOS = false; var isEjecta = false; if (typeof window !== "undefined") // not c2 editor { isChrome = /chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent); isSafari = !isChrome && /safari/i.test(navigator.userAgent); isiOS = /(iphone|ipod|ipad)/i.test(navigator.userAgent); isEjecta = window["c2ejecta"]; } var supports_set = ((!isSafari && !isEjecta && !isiOS) && (typeof Set !== "undefined" && typeof Set.prototype["forEach"] !== "undefined")); function ObjectSet_() { this.s = null; this.items = null; // lazy allocated (hopefully results in better GC performance) this.item_count = 0; if (supports_set) { this.s = new Set(); } this.values_cache = []; this.cache_valid = true; cr.seal(this); }; ObjectSet_.prototype.contains = function (x) { if (this.isEmpty()) return false; if (supports_set) return this.s["has"](x); else return (this.items && this.items.hasOwnProperty(x)); }; ObjectSet_.prototype.add = function (x) { if (supports_set) { if (!this.s["has"](x)) { this.s["add"](x); this.cache_valid = false; } } else { var str = x.toString(); var items = this.items; if (!items) { this.items = {}; this.items[str] = x; this.item_count = 1; this.cache_valid = false; } else if (!items.hasOwnProperty(str)) { items[str] = x; this.item_count++; this.cache_valid = false; } } }; ObjectSet_.prototype.remove = function (x) { if (this.isEmpty()) return; if (supports_set) { if (this.s["has"](x)) { this.s["delete"](x); this.cache_valid = false; } } else if (this.items) { var str = x.toString(); var items = this.items; if (items.hasOwnProperty(str)) { delete items[str]; this.item_count--; this.cache_valid = false; } } }; ObjectSet_.prototype.clear = function (/*wipe_*/) { if (this.isEmpty()) return; if (supports_set) { this.s["clear"](); // best! } else { this.items = null; // creates garbage; will lazy allocate on next add() this.item_count = 0; } cr.clearArray(this.values_cache); this.cache_valid = true; }; ObjectSet_.prototype.isEmpty = function () { return this.count() === 0; }; ObjectSet_.prototype.count = function () { if (supports_set) return this.s["size"]; else return this.item_count; }; var current_arr = null; var current_index = 0; function set_append_to_arr(x) { current_arr[current_index++] = x; }; ObjectSet_.prototype.update_cache = function () { if (this.cache_valid) return; if (supports_set) { cr.clearArray(this.values_cache); current_arr = this.values_cache; current_index = 0; this.s["forEach"](set_append_to_arr); ; current_arr = null; current_index = 0; } else { var values_cache = this.values_cache; cr.clearArray(values_cache); var p, n = 0, items = this.items; if (items) { for (p in items) { if (items.hasOwnProperty(p)) values_cache[n++] = items[p]; } } ; } this.cache_valid = true; }; ObjectSet_.prototype.valuesRef = function () { this.update_cache(); return this.values_cache; }; cr.ObjectSet = ObjectSet_; var tmpSet = new cr.ObjectSet(); cr.removeArrayDuplicates = function (arr) { var i, len; for (i = 0, len = arr.length; i < len; ++i) { tmpSet.add(arr[i]); } cr.shallowAssignArray(arr, tmpSet.valuesRef()); tmpSet.clear(); }; cr.arrayRemoveAllFromObjectSet = function (arr, remset) { if (supports_set) cr.arrayRemoveAll_set(arr, remset.s); else cr.arrayRemoveAll_arr(arr, remset.valuesRef()); }; cr.arrayRemoveAll_set = function (arr, s) { var i, j, len, item; for (i = 0, j = 0, len = arr.length; i < len; ++i) { item = arr[i]; if (!s["has"](item)) // not an item to remove arr[j++] = item; // keep it } cr.truncateArray(arr, j); }; cr.arrayRemoveAll_arr = function (arr, rem) { var i, j, len, item; for (i = 0, j = 0, len = arr.length; i < len; ++i) { item = arr[i]; if (cr.fastIndexOf(rem, item) === -1) // not an item to remove arr[j++] = item; // keep it } cr.truncateArray(arr, j); }; function KahanAdder_() { this.c = 0; this.y = 0; this.t = 0; this.sum = 0; cr.seal(this); }; KahanAdder_.prototype.add = function (v) { this.y = v - this.c; this.t = this.sum + this.y; this.c = (this.t - this.sum) - this.y; this.sum = this.t; }; KahanAdder_.prototype.reset = function () { this.c = 0; this.y = 0; this.t = 0; this.sum = 0; }; cr.KahanAdder = KahanAdder_; cr.regexp_escape = function(text) { return text.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, "\\$&"); }; function CollisionPoly_(pts_array_) { this.pts_cache = []; this.bboxLeft = 0; this.bboxTop = 0; this.bboxRight = 0; this.bboxBottom = 0; this.convexpolys = null; // for physics behavior to cache separated polys this.set_pts(pts_array_); cr.seal(this); }; CollisionPoly_.prototype.set_pts = function(pts_array_) { this.pts_array = pts_array_; this.pts_count = pts_array_.length / 2; // x, y, x, y... in array this.pts_cache.length = pts_array_.length; this.cache_width = -1; this.cache_height = -1; this.cache_angle = 0; }; CollisionPoly_.prototype.is_empty = function() { return !this.pts_array.length; }; CollisionPoly_.prototype.update_bbox = function () { var myptscache = this.pts_cache; var bboxLeft_ = myptscache[0]; var bboxRight_ = bboxLeft_; var bboxTop_ = myptscache[1]; var bboxBottom_ = bboxTop_; var x, y, i = 1, i2, len = this.pts_count; for ( ; i < len; ++i) { i2 = i*2; x = myptscache[i2]; y = myptscache[i2+1]; if (x < bboxLeft_) bboxLeft_ = x; if (x > bboxRight_) bboxRight_ = x; if (y < bboxTop_) bboxTop_ = y; if (y > bboxBottom_) bboxBottom_ = y; } this.bboxLeft = bboxLeft_; this.bboxRight = bboxRight_; this.bboxTop = bboxTop_; this.bboxBottom = bboxBottom_; }; CollisionPoly_.prototype.set_from_rect = function(rc, offx, offy) { this.pts_cache.length = 8; this.pts_count = 4; var myptscache = this.pts_cache; myptscache[0] = rc.left - offx; myptscache[1] = rc.top - offy; myptscache[2] = rc.right - offx; myptscache[3] = rc.top - offy; myptscache[4] = rc.right - offx; myptscache[5] = rc.bottom - offy; myptscache[6] = rc.left - offx; myptscache[7] = rc.bottom - offy; this.cache_width = rc.right - rc.left; this.cache_height = rc.bottom - rc.top; this.update_bbox(); }; CollisionPoly_.prototype.set_from_quad = function(q, offx, offy, w, h) { this.pts_cache.length = 8; this.pts_count = 4; var myptscache = this.pts_cache; myptscache[0] = q.tlx - offx; myptscache[1] = q.tly - offy; myptscache[2] = q.trx - offx; myptscache[3] = q.try_ - offy; myptscache[4] = q.brx - offx; myptscache[5] = q.bry - offy; myptscache[6] = q.blx - offx; myptscache[7] = q.bly - offy; this.cache_width = w; this.cache_height = h; this.update_bbox(); }; CollisionPoly_.prototype.set_from_poly = function (r) { this.pts_count = r.pts_count; cr.shallowAssignArray(this.pts_cache, r.pts_cache); this.bboxLeft = r.bboxLeft; this.bboxTop - r.bboxTop; this.bboxRight = r.bboxRight; this.bboxBottom = r.bboxBottom; }; CollisionPoly_.prototype.cache_poly = function(w, h, a) { if (this.cache_width === w && this.cache_height === h && this.cache_angle === a) return; // cache up-to-date this.cache_width = w; this.cache_height = h; this.cache_angle = a; var i, i2, i21, len, x, y; var sina = 0; var cosa = 1; var myptsarray = this.pts_array; var myptscache = this.pts_cache; if (a !== 0) { sina = Math.sin(a); cosa = Math.cos(a); } for (i = 0, len = this.pts_count; i < len; i++) { i2 = i*2; i21 = i2+1; x = myptsarray[i2] * w; y = myptsarray[i21] * h; myptscache[i2] = (x * cosa) - (y * sina); myptscache[i21] = (y * cosa) + (x * sina); } this.update_bbox(); }; CollisionPoly_.prototype.contains_pt = function (a2x, a2y) { var myptscache = this.pts_cache; if (a2x === myptscache[0] && a2y === myptscache[1]) return true; var i, i2, imod, len = this.pts_count; var a1x = this.bboxLeft - 110; var a1y = this.bboxTop - 101; var a3x = this.bboxRight + 131 var a3y = this.bboxBottom + 120; var b1x, b1y, b2x, b2y; var count1 = 0, count2 = 0; for (i = 0; i < len; i++) { i2 = i*2; imod = ((i+1)%len)*2; b1x = myptscache[i2]; b1y = myptscache[i2+1]; b2x = myptscache[imod]; b2y = myptscache[imod+1]; if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) count1++; if (cr.segments_intersect(a3x, a3y, a2x, a2y, b1x, b1y, b2x, b2y)) count2++; } return (count1 % 2 === 1) || (count2 % 2 === 1); }; CollisionPoly_.prototype.intersects_poly = function (rhs, offx, offy) { var rhspts = rhs.pts_cache; var mypts = this.pts_cache; if (this.contains_pt(rhspts[0] + offx, rhspts[1] + offy)) return true; if (rhs.contains_pt(mypts[0] - offx, mypts[1] - offy)) return true; var i, i2, imod, leni, j, j2, jmod, lenj; var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y; for (i = 0, leni = this.pts_count; i < leni; i++) { i2 = i*2; imod = ((i+1)%leni)*2; a1x = mypts[i2]; a1y = mypts[i2+1]; a2x = mypts[imod]; a2y = mypts[imod+1]; for (j = 0, lenj = rhs.pts_count; j < lenj; j++) { j2 = j*2; jmod = ((j+1)%lenj)*2; b1x = rhspts[j2] + offx; b1y = rhspts[j2+1] + offy; b2x = rhspts[jmod] + offx; b2y = rhspts[jmod+1] + offy; if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) return true; } } return false; }; CollisionPoly_.prototype.intersects_segment = function (offx, offy, x1, y1, x2, y2) { var mypts = this.pts_cache; if (this.contains_pt(x1 - offx, y1 - offy)) return true; var i, leni, i2, imod; var a1x, a1y, a2x, a2y; for (i = 0, leni = this.pts_count; i < leni; i++) { i2 = i*2; imod = ((i+1)%leni)*2; a1x = mypts[i2] + offx; a1y = mypts[i2+1] + offy; a2x = mypts[imod] + offx; a2y = mypts[imod+1] + offy; if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y)) return true; } return false; }; CollisionPoly_.prototype.mirror = function (px) { var i, leni, i2; for (i = 0, leni = this.pts_count; i < leni; ++i) { i2 = i*2; this.pts_cache[i2] = px * 2 - this.pts_cache[i2]; } }; CollisionPoly_.prototype.flip = function (py) { var i, leni, i21; for (i = 0, leni = this.pts_count; i < leni; ++i) { i21 = i*2+1; this.pts_cache[i21] = py * 2 - this.pts_cache[i21]; } }; CollisionPoly_.prototype.diag = function () { var i, leni, i2, i21, temp; for (i = 0, leni = this.pts_count; i < leni; ++i) { i2 = i*2; i21 = i2+1; temp = this.pts_cache[i2]; this.pts_cache[i2] = this.pts_cache[i21]; this.pts_cache[i21] = temp; } }; cr.CollisionPoly = CollisionPoly_; function SparseGrid_(cellwidth_, cellheight_) { this.cellwidth = cellwidth_; this.cellheight = cellheight_; this.cells = {}; }; SparseGrid_.prototype.totalCellCount = 0; SparseGrid_.prototype.getCell = function (x_, y_, create_if_missing) { var ret; var col = this.cells[x_]; if (!col) { if (create_if_missing) { ret = allocGridCell(this, x_, y_); this.cells[x_] = {}; this.cells[x_][y_] = ret; return ret; } else return null; } ret = col[y_]; if (ret) return ret; else if (create_if_missing) { ret = allocGridCell(this, x_, y_); this.cells[x_][y_] = ret; return ret; } else return null; }; SparseGrid_.prototype.XToCell = function (x_) { return cr.floor(x_ / this.cellwidth); }; SparseGrid_.prototype.YToCell = function (y_) { return cr.floor(y_ / this.cellheight); }; SparseGrid_.prototype.update = function (inst, oldrange, newrange) { var x, lenx, y, leny, cell; if (oldrange) { for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x) { for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y) { if (newrange && newrange.contains_pt(x, y)) continue; // is still in this cell cell = this.getCell(x, y, false); // don't create if missing if (!cell) continue; // cell does not exist yet cell.remove(inst); if (cell.isEmpty()) { freeGridCell(cell); this.cells[x][y] = null; } } } } if (newrange) { for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x) { for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y) { if (oldrange && oldrange.contains_pt(x, y)) continue; // is still in this cell this.getCell(x, y, true).insert(inst); } } } }; SparseGrid_.prototype.queryRange = function (rc, result) { var x, lenx, ystart, y, leny, cell; x = this.XToCell(rc.left); ystart = this.YToCell(rc.top); lenx = this.XToCell(rc.right); leny = this.YToCell(rc.bottom); for ( ; x <= lenx; ++x) { for (y = ystart; y <= leny; ++y) { cell = this.getCell(x, y, false); if (!cell) continue; cell.dump(result); } } }; cr.SparseGrid = SparseGrid_; function RenderGrid_(cellwidth_, cellheight_) { this.cellwidth = cellwidth_; this.cellheight = cellheight_; this.cells = {}; }; RenderGrid_.prototype.totalCellCount = 0; RenderGrid_.prototype.getCell = function (x_, y_, create_if_missing) { var ret; var col = this.cells[x_]; if (!col) { if (create_if_missing) { ret = allocRenderCell(this, x_, y_); this.cells[x_] = {}; this.cells[x_][y_] = ret; return ret; } else return null; } ret = col[y_]; if (ret) return ret; else if (create_if_missing) { ret = allocRenderCell(this, x_, y_); this.cells[x_][y_] = ret; return ret; } else return null; }; RenderGrid_.prototype.XToCell = function (x_) { return cr.floor(x_ / this.cellwidth); }; RenderGrid_.prototype.YToCell = function (y_) { return cr.floor(y_ / this.cellheight); }; RenderGrid_.prototype.update = function (inst, oldrange, newrange) { var x, lenx, y, leny, cell; if (oldrange) { for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x) { for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y) { if (newrange && newrange.contains_pt(x, y)) continue; // is still in this cell cell = this.getCell(x, y, false); // don't create if missing if (!cell) continue; // cell does not exist yet cell.remove(inst); if (cell.isEmpty()) { freeRenderCell(cell); this.cells[x][y] = null; } } } } if (newrange) { for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x) { for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y) { if (oldrange && oldrange.contains_pt(x, y)) continue; // is still in this cell this.getCell(x, y, true).insert(inst); } } } }; RenderGrid_.prototype.queryRange = function (left, top, right, bottom, result) { var x, lenx, ystart, y, leny, cell; x = this.XToCell(left); ystart = this.YToCell(top); lenx = this.XToCell(right); leny = this.YToCell(bottom); for ( ; x <= lenx; ++x) { for (y = ystart; y <= leny; ++y) { cell = this.getCell(x, y, false); if (!cell) continue; cell.dump(result); } } }; RenderGrid_.prototype.markRangeChanged = function (rc) { var x, lenx, ystart, y, leny, cell; x = rc.left; ystart = rc.top; lenx = rc.right; leny = rc.bottom; for ( ; x <= lenx; ++x) { for (y = ystart; y <= leny; ++y) { cell = this.getCell(x, y, false); if (!cell) continue; cell.is_sorted = false; } } }; cr.RenderGrid = RenderGrid_; var gridcellcache = []; function allocGridCell(grid_, x_, y_) { var ret; SparseGrid_.prototype.totalCellCount++; if (gridcellcache.length) { ret = gridcellcache.pop(); ret.grid = grid_; ret.x = x_; ret.y = y_; return ret; } else return new cr.GridCell(grid_, x_, y_); }; function freeGridCell(c) { SparseGrid_.prototype.totalCellCount--; c.objects.clear(); if (gridcellcache.length < 1000) gridcellcache.push(c); }; function GridCell_(grid_, x_, y_) { this.grid = grid_; this.x = x_; this.y = y_; this.objects = new cr.ObjectSet(); }; GridCell_.prototype.isEmpty = function () { return this.objects.isEmpty(); }; GridCell_.prototype.insert = function (inst) { this.objects.add(inst); }; GridCell_.prototype.remove = function (inst) { this.objects.remove(inst); }; GridCell_.prototype.dump = function (result) { cr.appendArray(result, this.objects.valuesRef()); }; cr.GridCell = GridCell_; var rendercellcache = []; function allocRenderCell(grid_, x_, y_) { var ret; RenderGrid_.prototype.totalCellCount++; if (rendercellcache.length) { ret = rendercellcache.pop(); ret.grid = grid_; ret.x = x_; ret.y = y_; return ret; } else return new cr.RenderCell(grid_, x_, y_); }; function freeRenderCell(c) { RenderGrid_.prototype.totalCellCount--; c.reset(); if (rendercellcache.length < 1000) rendercellcache.push(c); }; function RenderCell_(grid_, x_, y_) { this.grid = grid_; this.x = x_; this.y = y_; this.objects = []; // array which needs to be sorted by Z order this.is_sorted = true; // whether array is in correct sort order or not this.pending_removal = new cr.ObjectSet(); this.any_pending_removal = false; }; RenderCell_.prototype.isEmpty = function () { if (!this.objects.length) { ; ; return true; } if (this.objects.length > this.pending_removal.count()) return false; ; this.flush_pending(); // takes fast path and just resets state return true; }; RenderCell_.prototype.insert = function (inst) { if (this.pending_removal.contains(inst)) { this.pending_removal.remove(inst); if (this.pending_removal.isEmpty()) this.any_pending_removal = false; return; } if (this.objects.length) { var top = this.objects[this.objects.length - 1]; if (top.get_zindex() > inst.get_zindex()) this.is_sorted = false; // 'inst' should be somewhere beneath 'top' this.objects.push(inst); } else { this.objects.push(inst); this.is_sorted = true; } ; }; RenderCell_.prototype.remove = function (inst) { this.pending_removal.add(inst); this.any_pending_removal = true; if (this.pending_removal.count() >= 30) this.flush_pending(); }; RenderCell_.prototype.flush_pending = function () { ; if (!this.any_pending_removal) return; // not changed if (this.pending_removal.count() === this.objects.length) { this.reset(); return; } cr.arrayRemoveAllFromObjectSet(this.objects, this.pending_removal); this.pending_removal.clear(); this.any_pending_removal = false; }; function sortByInstanceZIndex(a, b) { return a.zindex - b.zindex; }; RenderCell_.prototype.ensure_sorted = function () { if (this.is_sorted) return; // already sorted this.objects.sort(sortByInstanceZIndex); this.is_sorted = true; }; RenderCell_.prototype.reset = function () { cr.clearArray(this.objects); this.is_sorted = true; this.pending_removal.clear(); this.any_pending_removal = false; }; RenderCell_.prototype.dump = function (result) { this.flush_pending(); this.ensure_sorted(); if (this.objects.length) result.push(this.objects); }; cr.RenderCell = RenderCell_; var fxNames = [ "lighter", "xor", "copy", "destination-over", "source-in", "destination-in", "source-out", "destination-out", "source-atop", "destination-atop"]; cr.effectToCompositeOp = function(effect) { if (effect <= 0 || effect >= 11) return "source-over"; return fxNames[effect - 1]; // not including "none" so offset by 1 }; cr.setGLBlend = function(this_, effect, gl) { if (!gl) return; this_.srcBlend = gl.ONE; this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; switch (effect) { case 1: // lighter (additive) this_.srcBlend = gl.ONE; this_.destBlend = gl.ONE; break; case 2: // xor break; // todo case 3: // copy this_.srcBlend = gl.ONE; this_.destBlend = gl.ZERO; break; case 4: // destination-over this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; this_.destBlend = gl.ONE; break; case 5: // source-in this_.srcBlend = gl.DST_ALPHA; this_.destBlend = gl.ZERO; break; case 6: // destination-in this_.srcBlend = gl.ZERO; this_.destBlend = gl.SRC_ALPHA; break; case 7: // source-out this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; this_.destBlend = gl.ZERO; break; case 8: // destination-out this_.srcBlend = gl.ZERO; this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; break; case 9: // source-atop this_.srcBlend = gl.DST_ALPHA; this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; break; case 10: // destination-atop this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; this_.destBlend = gl.SRC_ALPHA; break; } }; cr.round6dp = function (x) { return Math.round(x * 1000000) / 1000000; }; /* var localeCompare_options = { "usage": "search", "sensitivity": "accent" }; var has_localeCompare = !!"a".localeCompare; var localeCompare_works1 = (has_localeCompare && "a".localeCompare("A", undefined, localeCompare_options) === 0); var localeCompare_works2 = (has_localeCompare && "a".localeCompare("á", undefined, localeCompare_options) !== 0); var supports_localeCompare = (has_localeCompare && localeCompare_works1 && localeCompare_works2); */ cr.equals_nocase = function (a, b) { if (typeof a !== "string" || typeof b !== "string") return false; if (a.length !== b.length) return false; if (a === b) return true; /* if (supports_localeCompare) { return (a.localeCompare(b, undefined, localeCompare_options) === 0); } else { */ return a.toLowerCase() === b.toLowerCase(); }; cr.isCanvasInputEvent = function (e) { var target = e.target; if (!target) return true; if (target === document || target === window) return true; if (document && document.body && target === document.body) return true; if (cr.equals_nocase(target.tagName, "canvas")) return true; return false; }; }()); var MatrixArray=typeof Float32Array!=="undefined"?Float32Array:Array,glMatrixArrayType=MatrixArray,vec3={},mat3={},mat4={},quat4={};vec3.create=function(a){var b=new MatrixArray(3);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2]);return b};vec3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];return b};vec3.add=function(a,b,c){if(!c||a===c)return a[0]+=b[0],a[1]+=b[1],a[2]+=b[2],a;c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];return c}; vec3.subtract=function(a,b,c){if(!c||a===c)return a[0]-=b[0],a[1]-=b[1],a[2]-=b[2],a;c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];return c};vec3.negate=function(a,b){b||(b=a);b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];return b};vec3.scale=function(a,b,c){if(!c||a===c)return a[0]*=b,a[1]*=b,a[2]*=b,a;c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;return c}; vec3.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=Math.sqrt(c*c+d*d+e*e);if(g){if(g===1)return b[0]=c,b[1]=d,b[2]=e,b}else return b[0]=0,b[1]=0,b[2]=0,b;g=1/g;b[0]=c*g;b[1]=d*g;b[2]=e*g;return b};vec3.cross=function(a,b,c){c||(c=a);var d=a[0],e=a[1],a=a[2],g=b[0],f=b[1],b=b[2];c[0]=e*b-a*f;c[1]=a*g-d*b;c[2]=d*f-e*g;return c};vec3.length=function(a){var b=a[0],c=a[1],a=a[2];return Math.sqrt(b*b+c*c+a*a)};vec3.dot=function(a,b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]}; vec3.direction=function(a,b,c){c||(c=a);var d=a[0]-b[0],e=a[1]-b[1],a=a[2]-b[2],b=Math.sqrt(d*d+e*e+a*a);if(!b)return c[0]=0,c[1]=0,c[2]=0,c;b=1/b;c[0]=d*b;c[1]=e*b;c[2]=a*b;return c};vec3.lerp=function(a,b,c,d){d||(d=a);d[0]=a[0]+c*(b[0]-a[0]);d[1]=a[1]+c*(b[1]-a[1]);d[2]=a[2]+c*(b[2]-a[2]);return d};vec3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+"]"}; mat3.create=function(a){var b=new MatrixArray(9);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8]);return b};mat3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return b};mat3.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=1;a[5]=0;a[6]=0;a[7]=0;a[8]=1;return a}; mat3.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[5];a[1]=a[3];a[2]=a[6];a[3]=c;a[5]=a[7];a[6]=d;a[7]=e;return a}b[0]=a[0];b[1]=a[3];b[2]=a[6];b[3]=a[1];b[4]=a[4];b[5]=a[7];b[6]=a[2];b[7]=a[5];b[8]=a[8];return b};mat3.toMat4=function(a,b){b||(b=mat4.create());b[15]=1;b[14]=0;b[13]=0;b[12]=0;b[11]=0;b[10]=a[8];b[9]=a[7];b[8]=a[6];b[7]=0;b[6]=a[5];b[5]=a[4];b[4]=a[3];b[3]=0;b[2]=a[2];b[1]=a[1];b[0]=a[0];return b}; mat3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+"]"};mat4.create=function(a){var b=new MatrixArray(16);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8],b[9]=a[9],b[10]=a[10],b[11]=a[11],b[12]=a[12],b[13]=a[13],b[14]=a[14],b[15]=a[15]);return b}; mat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return b};mat4.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=1;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a}; mat4.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[3],g=a[6],f=a[7],h=a[11];a[1]=a[4];a[2]=a[8];a[3]=a[12];a[4]=c;a[6]=a[9];a[7]=a[13];a[8]=d;a[9]=g;a[11]=a[14];a[12]=e;a[13]=f;a[14]=h;return a}b[0]=a[0];b[1]=a[4];b[2]=a[8];b[3]=a[12];b[4]=a[1];b[5]=a[5];b[6]=a[9];b[7]=a[13];b[8]=a[2];b[9]=a[6];b[10]=a[10];b[11]=a[14];b[12]=a[3];b[13]=a[7];b[14]=a[11];b[15]=a[15];return b}; mat4.determinant=function(a){var b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],i=a[7],j=a[8],k=a[9],l=a[10],n=a[11],o=a[12],m=a[13],p=a[14],a=a[15];return o*k*h*e-j*m*h*e-o*f*l*e+g*m*l*e+j*f*p*e-g*k*p*e-o*k*d*i+j*m*d*i+o*c*l*i-b*m*l*i-j*c*p*i+b*k*p*i+o*f*d*n-g*m*d*n-o*c*h*n+b*m*h*n+g*c*p*n-b*f*p*n-j*f*d*a+g*k*d*a+j*c*h*a-b*k*h*a-g*c*l*a+b*f*l*a}; mat4.inverse=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=a[4],h=a[5],i=a[6],j=a[7],k=a[8],l=a[9],n=a[10],o=a[11],m=a[12],p=a[13],r=a[14],s=a[15],A=c*h-d*f,B=c*i-e*f,t=c*j-g*f,u=d*i-e*h,v=d*j-g*h,w=e*j-g*i,x=k*p-l*m,y=k*r-n*m,z=k*s-o*m,C=l*r-n*p,D=l*s-o*p,E=n*s-o*r,q=1/(A*E-B*D+t*C+u*z-v*y+w*x);b[0]=(h*E-i*D+j*C)*q;b[1]=(-d*E+e*D-g*C)*q;b[2]=(p*w-r*v+s*u)*q;b[3]=(-l*w+n*v-o*u)*q;b[4]=(-f*E+i*z-j*y)*q;b[5]=(c*E-e*z+g*y)*q;b[6]=(-m*w+r*t-s*B)*q;b[7]=(k*w-n*t+o*B)*q;b[8]=(f*D-h*z+j*x)*q; b[9]=(-c*D+d*z-g*x)*q;b[10]=(m*v-p*t+s*A)*q;b[11]=(-k*v+l*t-o*A)*q;b[12]=(-f*C+h*y-i*x)*q;b[13]=(c*C-d*y+e*x)*q;b[14]=(-m*u+p*B-r*A)*q;b[15]=(k*u-l*B+n*A)*q;return b};mat4.toRotationMat=function(a,b){b||(b=mat4.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; mat4.toMat3=function(a,b){b||(b=mat3.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[4];b[4]=a[5];b[5]=a[6];b[6]=a[8];b[7]=a[9];b[8]=a[10];return b};mat4.toInverseMat3=function(a,b){var c=a[0],d=a[1],e=a[2],g=a[4],f=a[5],h=a[6],i=a[8],j=a[9],k=a[10],l=k*f-h*j,n=-k*g+h*i,o=j*g-f*i,m=c*l+d*n+e*o;if(!m)return null;m=1/m;b||(b=mat3.create());b[0]=l*m;b[1]=(-k*d+e*j)*m;b[2]=(h*d-e*f)*m;b[3]=n*m;b[4]=(k*c-e*i)*m;b[5]=(-h*c+e*g)*m;b[6]=o*m;b[7]=(-j*c+d*i)*m;b[8]=(f*c-d*g)*m;return b}; mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],f=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],n=a[9],o=a[10],m=a[11],p=a[12],r=a[13],s=a[14],a=a[15],A=b[0],B=b[1],t=b[2],u=b[3],v=b[4],w=b[5],x=b[6],y=b[7],z=b[8],C=b[9],D=b[10],E=b[11],q=b[12],F=b[13],G=b[14],b=b[15];c[0]=A*d+B*h+t*l+u*p;c[1]=A*e+B*i+t*n+u*r;c[2]=A*g+B*j+t*o+u*s;c[3]=A*f+B*k+t*m+u*a;c[4]=v*d+w*h+x*l+y*p;c[5]=v*e+w*i+x*n+y*r;c[6]=v*g+w*j+x*o+y*s;c[7]=v*f+w*k+x*m+y*a;c[8]=z*d+C*h+D*l+E*p;c[9]=z*e+C*i+D*n+E*r;c[10]=z*g+C* j+D*o+E*s;c[11]=z*f+C*k+D*m+E*a;c[12]=q*d+F*h+G*l+b*p;c[13]=q*e+F*i+G*n+b*r;c[14]=q*g+F*j+G*o+b*s;c[15]=q*f+F*k+G*m+b*a;return c};mat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],b=b[2];c[0]=a[0]*d+a[4]*e+a[8]*b+a[12];c[1]=a[1]*d+a[5]*e+a[9]*b+a[13];c[2]=a[2]*d+a[6]*e+a[10]*b+a[14];return c}; mat4.multiplyVec4=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=b[3];c[0]=a[0]*d+a[4]*e+a[8]*g+a[12]*b;c[1]=a[1]*d+a[5]*e+a[9]*g+a[13]*b;c[2]=a[2]*d+a[6]*e+a[10]*g+a[14]*b;c[3]=a[3]*d+a[7]*e+a[11]*g+a[15]*b;return c}; mat4.translate=function(a,b,c){var d=b[0],e=b[1],b=b[2],g,f,h,i,j,k,l,n,o,m,p,r;if(!c||a===c)return a[12]=a[0]*d+a[4]*e+a[8]*b+a[12],a[13]=a[1]*d+a[5]*e+a[9]*b+a[13],a[14]=a[2]*d+a[6]*e+a[10]*b+a[14],a[15]=a[3]*d+a[7]*e+a[11]*b+a[15],a;g=a[0];f=a[1];h=a[2];i=a[3];j=a[4];k=a[5];l=a[6];n=a[7];o=a[8];m=a[9];p=a[10];r=a[11];c[0]=g;c[1]=f;c[2]=h;c[3]=i;c[4]=j;c[5]=k;c[6]=l;c[7]=n;c[8]=o;c[9]=m;c[10]=p;c[11]=r;c[12]=g*d+j*e+o*b+a[12];c[13]=f*d+k*e+m*b+a[13];c[14]=h*d+l*e+p*b+a[14];c[15]=i*d+n*e+r*b+a[15]; return c};mat4.scale=function(a,b,c){var d=b[0],e=b[1],b=b[2];if(!c||a===c)return a[0]*=d,a[1]*=d,a[2]*=d,a[3]*=d,a[4]*=e,a[5]*=e,a[6]*=e,a[7]*=e,a[8]*=b,a[9]*=b,a[10]*=b,a[11]*=b,a;c[0]=a[0]*d;c[1]=a[1]*d;c[2]=a[2]*d;c[3]=a[3]*d;c[4]=a[4]*e;c[5]=a[5]*e;c[6]=a[6]*e;c[7]=a[7]*e;c[8]=a[8]*b;c[9]=a[9]*b;c[10]=a[10]*b;c[11]=a[11]*b;c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15];return c}; mat4.rotate=function(a,b,c,d){var e=c[0],g=c[1],c=c[2],f=Math.sqrt(e*e+g*g+c*c),h,i,j,k,l,n,o,m,p,r,s,A,B,t,u,v,w,x,y,z;if(!f)return null;f!==1&&(f=1/f,e*=f,g*=f,c*=f);h=Math.sin(b);i=Math.cos(b);j=1-i;b=a[0];f=a[1];k=a[2];l=a[3];n=a[4];o=a[5];m=a[6];p=a[7];r=a[8];s=a[9];A=a[10];B=a[11];t=e*e*j+i;u=g*e*j+c*h;v=c*e*j-g*h;w=e*g*j-c*h;x=g*g*j+i;y=c*g*j+e*h;z=e*c*j+g*h;e=g*c*j-e*h;g=c*c*j+i;d?a!==d&&(d[12]=a[12],d[13]=a[13],d[14]=a[14],d[15]=a[15]):d=a;d[0]=b*t+n*u+r*v;d[1]=f*t+o*u+s*v;d[2]=k*t+m*u+A* v;d[3]=l*t+p*u+B*v;d[4]=b*w+n*x+r*y;d[5]=f*w+o*x+s*y;d[6]=k*w+m*x+A*y;d[7]=l*w+p*x+B*y;d[8]=b*z+n*e+r*g;d[9]=f*z+o*e+s*g;d[10]=k*z+m*e+A*g;d[11]=l*z+p*e+B*g;return d};mat4.rotateX=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[4],g=a[5],f=a[6],h=a[7],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[0]=a[0],c[1]=a[1],c[2]=a[2],c[3]=a[3],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[4]=e*b+i*d;c[5]=g*b+j*d;c[6]=f*b+k*d;c[7]=h*b+l*d;c[8]=e*-d+i*b;c[9]=g*-d+j*b;c[10]=f*-d+k*b;c[11]=h*-d+l*b;return c}; mat4.rotateY=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[4]=a[4],c[5]=a[5],c[6]=a[6],c[7]=a[7],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*-d;c[1]=g*b+j*-d;c[2]=f*b+k*-d;c[3]=h*b+l*-d;c[8]=e*d+i*b;c[9]=g*d+j*b;c[10]=f*d+k*b;c[11]=h*d+l*b;return c}; mat4.rotateZ=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[4],j=a[5],k=a[6],l=a[7];c?a!==c&&(c[8]=a[8],c[9]=a[9],c[10]=a[10],c[11]=a[11],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*d;c[1]=g*b+j*d;c[2]=f*b+k*d;c[3]=h*b+l*d;c[4]=e*-d+i*b;c[5]=g*-d+j*b;c[6]=f*-d+k*b;c[7]=h*-d+l*b;return c}; mat4.frustum=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=e*2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=e*2/i;f[6]=0;f[7]=0;f[8]=(b+a)/h;f[9]=(d+c)/i;f[10]=-(g+e)/j;f[11]=-1;f[12]=0;f[13]=0;f[14]=-(g*e*2)/j;f[15]=0;return f};mat4.perspective=function(a,b,c,d,e){a=c*Math.tan(a*Math.PI/360);b*=a;return mat4.frustum(-b,b,-a,a,c,d,e)}; mat4.ortho=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=2/i;f[6]=0;f[7]=0;f[8]=0;f[9]=0;f[10]=-2/j;f[11]=0;f[12]=-(a+b)/h;f[13]=-(d+c)/i;f[14]=-(g+e)/j;f[15]=1;return f}; mat4.lookAt=function(a,b,c,d){d||(d=mat4.create());var e,g,f,h,i,j,k,l,n=a[0],o=a[1],a=a[2];g=c[0];f=c[1];e=c[2];c=b[1];j=b[2];if(n===b[0]&&o===c&&a===j)return mat4.identity(d);c=n-b[0];j=o-b[1];k=a-b[2];l=1/Math.sqrt(c*c+j*j+k*k);c*=l;j*=l;k*=l;b=f*k-e*j;e=e*c-g*k;g=g*j-f*c;(l=Math.sqrt(b*b+e*e+g*g))?(l=1/l,b*=l,e*=l,g*=l):g=e=b=0;f=j*g-k*e;h=k*b-c*g;i=c*e-j*b;(l=Math.sqrt(f*f+h*h+i*i))?(l=1/l,f*=l,h*=l,i*=l):i=h=f=0;d[0]=b;d[1]=f;d[2]=c;d[3]=0;d[4]=e;d[5]=h;d[6]=j;d[7]=0;d[8]=g;d[9]=i;d[10]=k;d[11]= 0;d[12]=-(b*n+e*o+g*a);d[13]=-(f*n+h*o+i*a);d[14]=-(c*n+j*o+k*a);d[15]=1;return d};mat4.fromRotationTranslation=function(a,b,c){c||(c=mat4.create());var d=a[0],e=a[1],g=a[2],f=a[3],h=d+d,i=e+e,j=g+g,a=d*h,k=d*i;d*=j;var l=e*i;e*=j;g*=j;h*=f;i*=f;f*=j;c[0]=1-(l+g);c[1]=k+f;c[2]=d-i;c[3]=0;c[4]=k-f;c[5]=1-(a+g);c[6]=e+h;c[7]=0;c[8]=d+i;c[9]=e-h;c[10]=1-(a+l);c[11]=0;c[12]=b[0];c[13]=b[1];c[14]=b[2];c[15]=1;return c}; mat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+", "+a[9]+", "+a[10]+", "+a[11]+", "+a[12]+", "+a[13]+", "+a[14]+", "+a[15]+"]"};quat4.create=function(a){var b=new MatrixArray(4);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3]);return b};quat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];return b}; quat4.calculateW=function(a,b){var c=a[0],d=a[1],e=a[2];if(!b||a===b)return a[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e)),a;b[0]=c;b[1]=d;b[2]=e;b[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e));return b};quat4.inverse=function(a,b){if(!b||a===b)return a[0]*=-1,a[1]*=-1,a[2]*=-1,a;b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];b[3]=a[3];return b};quat4.length=function(a){var b=a[0],c=a[1],d=a[2],a=a[3];return Math.sqrt(b*b+c*c+d*d+a*a)}; quat4.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=Math.sqrt(c*c+d*d+e*e+g*g);if(f===0)return b[0]=0,b[1]=0,b[2]=0,b[3]=0,b;f=1/f;b[0]=c*f;b[1]=d*f;b[2]=e*f;b[3]=g*f;return b};quat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],a=a[3],f=b[0],h=b[1],i=b[2],b=b[3];c[0]=d*b+a*f+e*i-g*h;c[1]=e*b+a*h+g*f-d*i;c[2]=g*b+a*i+d*h-e*f;c[3]=a*b-d*f-e*h-g*i;return c}; quat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=a[0],f=a[1],h=a[2],a=a[3],i=a*d+f*g-h*e,j=a*e+h*d-b*g,k=a*g+b*e-f*d,d=-b*d-f*e-h*g;c[0]=i*a+d*-b+j*-h-k*-f;c[1]=j*a+d*-f+k*-b-i*-h;c[2]=k*a+d*-h+i*-f-j*-b;return c};quat4.toMat3=function(a,b){b||(b=mat3.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=k-g;b[4]=1-(j+e);b[5]=d+f;b[6]=c+h;b[7]=d-f;b[8]=1-(j+l);return b}; quat4.toMat4=function(a,b){b||(b=mat4.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=0;b[4]=k-g;b[5]=1-(j+e);b[6]=d+f;b[7]=0;b[8]=c+h;b[9]=d-f;b[10]=1-(j+l);b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; quat4.slerp=function(a,b,c,d){d||(d=a);var e=a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3],g,f;if(Math.abs(e)>=1)return d!==a&&(d[0]=a[0],d[1]=a[1],d[2]=a[2],d[3]=a[3]),d;g=Math.acos(e);f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return d[0]=a[0]*0.5+b[0]*0.5,d[1]=a[1]*0.5+b[1]*0.5,d[2]=a[2]*0.5+b[2]*0.5,d[3]=a[3]*0.5+b[3]*0.5,d;e=Math.sin((1-c)*g)/f;c=Math.sin(c*g)/f;d[0]=a[0]*e+b[0]*c;d[1]=a[1]*e+b[1]*c;d[2]=a[2]*e+b[2]*c;d[3]=a[3]*e+b[3]*c;return d}; quat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+"]"}; (function() { var MAX_VERTICES = 8000; // equates to 2500 objects being drawn var MAX_INDICES = (MAX_VERTICES / 2) * 3; // 6 indices for every 4 vertices var MAX_POINTS = 8000; var MULTI_BUFFERS = 4; // cycle 4 buffers to try and avoid blocking var BATCH_NULL = 0; var BATCH_QUAD = 1; var BATCH_SETTEXTURE = 2; var BATCH_SETOPACITY = 3; var BATCH_SETBLEND = 4; var BATCH_UPDATEMODELVIEW = 5; var BATCH_RENDERTOTEXTURE = 6; var BATCH_CLEAR = 7; var BATCH_POINTS = 8; var BATCH_SETPROGRAM = 9; var BATCH_SETPROGRAMPARAMETERS = 10; var BATCH_SETTEXTURE1 = 11; var BATCH_SETCOLOR = 12; var BATCH_SETDEPTHTEST = 13; var BATCH_SETEARLYZMODE = 14; /* var lose_ext = null; window.lose_context = function () { if (!lose_ext) { console.log("WEBGL_lose_context not supported"); return; } lose_ext.loseContext(); }; window.restore_context = function () { if (!lose_ext) { console.log("WEBGL_lose_context not supported"); return; } lose_ext.restoreContext(); }; */ var tempMat4 = mat4.create(); function GLWrap_(gl, isMobile, enableFrontToBack) { this.isIE = /msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent); this.width = 0; // not yet known, wait for call to setSize() this.height = 0; this.enableFrontToBack = !!enableFrontToBack; this.isEarlyZPass = false; this.isBatchInEarlyZPass = false; this.currentZ = 0; this.zNear = 1; this.zFar = 1000; this.zIncrement = ((this.zFar - this.zNear) / 32768); this.zA = this.zFar / (this.zFar - this.zNear); this.zB = this.zFar * this.zNear / (this.zNear - this.zFar); this.kzA = 65536 * this.zA; this.kzB = 65536 * this.zB; this.cam = vec3.create([0, 0, 100]); // camera position this.look = vec3.create([0, 0, 0]); // lookat position this.up = vec3.create([0, 1, 0]); // up vector this.worldScale = vec3.create([1, 1, 1]); // world scaling factor this.enable_mipmaps = true; this.matP = mat4.create(); // perspective matrix this.matMV = mat4.create(); // model view matrix this.lastMV = mat4.create(); this.currentMV = mat4.create(); this.gl = gl; this.version = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0 ? 2 : 1); this.initState(); }; GLWrap_.prototype.initState = function () { var gl = this.gl; var i, len; this.lastOpacity = 1; this.lastTexture0 = null; // last bound to TEXTURE0 this.lastTexture1 = null; // last bound to TEXTURE1 this.currentOpacity = 1; gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); gl.enable(gl.BLEND); gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); gl.disable(gl.CULL_FACE); gl.disable(gl.STENCIL_TEST); gl.disable(gl.DITHER); if (this.enableFrontToBack) { gl.enable(gl.DEPTH_TEST); gl.depthFunc(gl.LEQUAL); } else { gl.disable(gl.DEPTH_TEST); } this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); this.lastSrcBlend = gl.ONE; this.lastDestBlend = gl.ONE_MINUS_SRC_ALPHA; this.vertexData = new Float32Array(MAX_VERTICES * (this.enableFrontToBack ? 3 : 2)); this.texcoordData = new Float32Array(MAX_VERTICES * 2); this.pointData = new Float32Array(MAX_POINTS * 4); this.pointBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer); gl.bufferData(gl.ARRAY_BUFFER, this.pointData.byteLength, gl.DYNAMIC_DRAW); this.vertexBuffers = new Array(MULTI_BUFFERS); this.texcoordBuffers = new Array(MULTI_BUFFERS); for (i = 0; i < MULTI_BUFFERS; i++) { this.vertexBuffers[i] = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[i]); gl.bufferData(gl.ARRAY_BUFFER, this.vertexData.byteLength, gl.DYNAMIC_DRAW); this.texcoordBuffers[i] = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[i]); gl.bufferData(gl.ARRAY_BUFFER, this.texcoordData.byteLength, gl.DYNAMIC_DRAW); } this.curBuffer = 0; this.indexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); var indexData = new Uint16Array(MAX_INDICES); i = 0, len = MAX_INDICES; var fv = 0; while (i < len) { indexData[i++] = fv; // top left indexData[i++] = fv + 1; // top right indexData[i++] = fv + 2; // bottom right (first tri) indexData[i++] = fv; // top left indexData[i++] = fv + 2; // bottom right indexData[i++] = fv + 3; // bottom left fv += 4; } gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.STATIC_DRAW); this.vertexPtr = 0; this.texPtr = 0; this.pointPtr = 0; var fsSource, vsSource; this.shaderPrograms = []; fsSource = [ "varying mediump vec2 vTex;", "uniform lowp float opacity;", "uniform lowp sampler2D samplerFront;", "void main(void) {", " gl_FragColor = texture2D(samplerFront, vTex);", " gl_FragColor *= opacity;", "}" ].join("\n"); if (this.enableFrontToBack) { vsSource = [ "attribute highp vec3 aPos;", "attribute mediump vec2 aTex;", "varying mediump vec2 vTex;", "uniform highp mat4 matP;", "uniform highp mat4 matMV;", "void main(void) {", " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, aPos.z, 1.0);", " vTex = aTex;", "}" ].join("\n"); } else { vsSource = [ "attribute highp vec2 aPos;", "attribute mediump vec2 aTex;", "varying mediump vec2 vTex;", "uniform highp mat4 matP;", "uniform highp mat4 matMV;", "void main(void) {", " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);", " vTex = aTex;", "}" ].join("\n"); } var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); ; this.shaderPrograms.push(shaderProg); // Default shader is always shader 0 fsSource = [ "uniform mediump sampler2D samplerFront;", "varying lowp float opacity;", "void main(void) {", " gl_FragColor = texture2D(samplerFront, gl_PointCoord);", " gl_FragColor *= opacity;", "}" ].join("\n"); var pointVsSource = [ "attribute vec4 aPos;", "varying float opacity;", "uniform mat4 matP;", "uniform mat4 matMV;", "void main(void) {", " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);", " gl_PointSize = aPos.z;", " opacity = aPos.w;", "}" ].join("\n"); shaderProg = this.createShaderProgram({src: fsSource}, pointVsSource, ""); ; this.shaderPrograms.push(shaderProg); // Point shader is always shader 1 fsSource = [ "varying mediump vec2 vTex;", "uniform lowp sampler2D samplerFront;", "void main(void) {", " if (texture2D(samplerFront, vTex).a < 1.0)", " discard;", // discarding non-opaque fragments "}" ].join("\n"); var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); ; this.shaderPrograms.push(shaderProg); // Early-Z shader is always shader 2 fsSource = [ "uniform lowp vec4 colorFill;", "void main(void) {", " gl_FragColor = colorFill;", "}" ].join("\n"); var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); ; this.shaderPrograms.push(shaderProg); // Fill-color shader is always shader 3 for (var shader_name in cr.shaders) { if (cr.shaders.hasOwnProperty(shader_name)) this.shaderPrograms.push(this.createShaderProgram(cr.shaders[shader_name], vsSource, shader_name)); } gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, null); this.batch = []; this.batchPtr = 0; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; this.lastProgram = -1; // start -1 so first switchProgram can do work this.currentProgram = -1; // current program during batch execution this.currentShader = null; this.fbo = gl.createFramebuffer(); this.renderToTex = null; this.depthBuffer = null; this.attachedDepthBuffer = false; // wait until first size call to attach, otherwise it has no storage if (this.enableFrontToBack) { this.depthBuffer = gl.createRenderbuffer(); } this.tmpVec3 = vec3.create([0, 0, 0]); ; var pointsizes = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); this.minPointSize = pointsizes[0]; this.maxPointSize = pointsizes[1]; if (this.maxPointSize > 2048) this.maxPointSize = 2048; ; this.switchProgram(0); cr.seal(this); }; function GLShaderProgram(gl, shaderProgram, name) { this.gl = gl; this.shaderProgram = shaderProgram; this.name = name; this.locAPos = gl.getAttribLocation(shaderProgram, "aPos"); this.locATex = gl.getAttribLocation(shaderProgram, "aTex"); this.locMatP = gl.getUniformLocation(shaderProgram, "matP"); this.locMatMV = gl.getUniformLocation(shaderProgram, "matMV"); this.locOpacity = gl.getUniformLocation(shaderProgram, "opacity"); this.locColorFill = gl.getUniformLocation(shaderProgram, "colorFill"); this.locSamplerFront = gl.getUniformLocation(shaderProgram, "samplerFront"); this.locSamplerBack = gl.getUniformLocation(shaderProgram, "samplerBack"); this.locDestStart = gl.getUniformLocation(shaderProgram, "destStart"); this.locDestEnd = gl.getUniformLocation(shaderProgram, "destEnd"); this.locSeconds = gl.getUniformLocation(shaderProgram, "seconds"); this.locPixelWidth = gl.getUniformLocation(shaderProgram, "pixelWidth"); this.locPixelHeight = gl.getUniformLocation(shaderProgram, "pixelHeight"); this.locLayerScale = gl.getUniformLocation(shaderProgram, "layerScale"); this.locLayerAngle = gl.getUniformLocation(shaderProgram, "layerAngle"); this.locViewOrigin = gl.getUniformLocation(shaderProgram, "viewOrigin"); this.locScrollPos = gl.getUniformLocation(shaderProgram, "scrollPos"); this.hasAnyOptionalUniforms = !!(this.locPixelWidth || this.locPixelHeight || this.locSeconds || this.locSamplerBack || this.locDestStart || this.locDestEnd || this.locLayerScale || this.locLayerAngle || this.locViewOrigin || this.locScrollPos); this.lpPixelWidth = -999; // set to something unlikely so never counts as cached on first set this.lpPixelHeight = -999; this.lpOpacity = 1; this.lpDestStartX = 0.0; this.lpDestStartY = 0.0; this.lpDestEndX = 1.0; this.lpDestEndY = 1.0; this.lpLayerScale = 1.0; this.lpLayerAngle = 0.0; this.lpViewOriginX = 0.0; this.lpViewOriginY = 0.0; this.lpScrollPosX = 0.0; this.lpScrollPosY = 0.0; this.lpSeconds = 0.0; this.lastCustomParams = []; this.lpMatMV = mat4.create(); if (this.locOpacity) gl.uniform1f(this.locOpacity, 1); if (this.locColorFill) gl.uniform4f(this.locColorFill, 1.0, 1.0, 1.0, 1.0); if (this.locSamplerFront) gl.uniform1i(this.locSamplerFront, 0); if (this.locSamplerBack) gl.uniform1i(this.locSamplerBack, 1); if (this.locDestStart) gl.uniform2f(this.locDestStart, 0.0, 0.0); if (this.locDestEnd) gl.uniform2f(this.locDestEnd, 1.0, 1.0); if (this.locLayerScale) gl.uniform1f(this.locLayerScale, 1.0); if (this.locLayerAngle) gl.uniform1f(this.locLayerAngle, 0.0); if (this.locViewOrigin) gl.uniform2f(this.locViewOrigin, 0.0, 0.0); if (this.locScrollPos) gl.uniform2f(this.locScrollPos, 0.0, 0.0); if (this.locSeconds) gl.uniform1f(this.locSeconds, 0.0); this.hasCurrentMatMV = false; // matMV needs updating }; function areMat4sEqual(a, b) { return a[0]===b[0]&&a[1]===b[1]&&a[2]===b[2]&&a[3]===b[3]&& a[4]===b[4]&&a[5]===b[5]&&a[6]===b[6]&&a[7]===b[7]&& a[8]===b[8]&&a[9]===b[9]&&a[10]===b[10]&&a[11]===b[11]&& a[12]===b[12]&&a[13]===b[13]&&a[14]===b[14]&&a[15]===b[15]; }; GLShaderProgram.prototype.updateMatMV = function (mv) { if (areMat4sEqual(this.lpMatMV, mv)) return; // no change, save the expensive GL call mat4.set(mv, this.lpMatMV); this.gl.uniformMatrix4fv(this.locMatMV, false, mv); }; GLWrap_.prototype.createShaderProgram = function(shaderEntry, vsSource, name) { var gl = this.gl; var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, shaderEntry.src); gl.compileShader(fragmentShader); if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { var compilationlog = gl.getShaderInfoLog(fragmentShader); gl.deleteShader(fragmentShader); throw new Error("error compiling fragment shader: " + compilationlog); } var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vsSource); gl.compileShader(vertexShader); if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) { var compilationlog = gl.getShaderInfoLog(vertexShader); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); throw new Error("error compiling vertex shader: " + compilationlog); } var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { var compilationlog = gl.getProgramInfoLog(shaderProgram); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); gl.deleteProgram(shaderProgram); throw new Error("error linking shader program: " + compilationlog); } gl.useProgram(shaderProgram); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); var ret = new GLShaderProgram(gl, shaderProgram, name); ret.extendBoxHorizontal = shaderEntry.extendBoxHorizontal || 0; ret.extendBoxVertical = shaderEntry.extendBoxVertical || 0; ret.crossSampling = !!shaderEntry.crossSampling; ret.preservesOpaqueness = !!shaderEntry.preservesOpaqueness; ret.animated = !!shaderEntry.animated; ret.parameters = shaderEntry.parameters || []; var i, len; for (i = 0, len = ret.parameters.length; i < len; i++) { ret.parameters[i][1] = gl.getUniformLocation(shaderProgram, ret.parameters[i][0]); ret.lastCustomParams.push(0); gl.uniform1f(ret.parameters[i][1], 0); } cr.seal(ret); return ret; }; GLWrap_.prototype.getShaderIndex = function(name_) { var i, len; for (i = 0, len = this.shaderPrograms.length; i < len; i++) { if (this.shaderPrograms[i].name === name_) return i; } return -1; }; GLWrap_.prototype.project = function (x, y, out) { var mv = this.matMV; var proj = this.matP; var fTempo = [0, 0, 0, 0, 0, 0, 0, 0]; fTempo[0] = mv[0]*x+mv[4]*y+mv[12]; fTempo[1] = mv[1]*x+mv[5]*y+mv[13]; fTempo[2] = mv[2]*x+mv[6]*y+mv[14]; fTempo[3] = mv[3]*x+mv[7]*y+mv[15]; fTempo[4] = proj[0]*fTempo[0]+proj[4]*fTempo[1]+proj[8]*fTempo[2]+proj[12]*fTempo[3]; fTempo[5] = proj[1]*fTempo[0]+proj[5]*fTempo[1]+proj[9]*fTempo[2]+proj[13]*fTempo[3]; fTempo[6] = proj[2]*fTempo[0]+proj[6]*fTempo[1]+proj[10]*fTempo[2]+proj[14]*fTempo[3]; fTempo[7] = -fTempo[2]; if(fTempo[7]===0.0) //The w value return; fTempo[7]=1.0/fTempo[7]; fTempo[4]*=fTempo[7]; fTempo[5]*=fTempo[7]; fTempo[6]*=fTempo[7]; out[0]=(fTempo[4]*0.5+0.5)*this.width; out[1]=(fTempo[5]*0.5+0.5)*this.height; }; GLWrap_.prototype.setSize = function(w, h, force) { if (this.width === w && this.height === h && !force) return; this.endBatch(); var gl = this.gl; this.width = w; this.height = h; gl.viewport(0, 0, w, h); mat4.lookAt(this.cam, this.look, this.up, this.matMV); if (this.enableFrontToBack) { mat4.ortho(-w/2, w/2, h/2, -h/2, this.zNear, this.zFar, this.matP); this.worldScale[0] = 1; this.worldScale[1] = 1; } else { mat4.perspective(45, w / h, this.zNear, this.zFar, this.matP); var tl = [0, 0]; var br = [0, 0]; this.project(0, 0, tl); this.project(1, 1, br); this.worldScale[0] = 1 / (br[0] - tl[0]); this.worldScale[1] = -1 / (br[1] - tl[1]); } var i, len, s; for (i = 0, len = this.shaderPrograms.length; i < len; i++) { s = this.shaderPrograms[i]; s.hasCurrentMatMV = false; if (s.locMatP) { gl.useProgram(s.shaderProgram); gl.uniformMatrix4fv(s.locMatP, false, this.matP); } } gl.useProgram(this.shaderPrograms[this.lastProgram].shaderProgram); gl.bindTexture(gl.TEXTURE_2D, null); gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, null); gl.activeTexture(gl.TEXTURE0); this.lastTexture0 = null; this.lastTexture1 = null; if (this.depthBuffer) { gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo); gl.bindRenderbuffer(gl.RENDERBUFFER, this.depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height); if (!this.attachedDepthBuffer) { gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthBuffer); this.attachedDepthBuffer = true; } gl.bindRenderbuffer(gl.RENDERBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null); this.renderToTex = null; } }; GLWrap_.prototype.resetModelView = function () { mat4.lookAt(this.cam, this.look, this.up, this.matMV); mat4.scale(this.matMV, this.worldScale); }; GLWrap_.prototype.translate = function (x, y) { if (x === 0 && y === 0) return; this.tmpVec3[0] = x;// * this.worldScale[0]; this.tmpVec3[1] = y;// * this.worldScale[1]; this.tmpVec3[2] = 0; mat4.translate(this.matMV, this.tmpVec3); }; GLWrap_.prototype.scale = function (x, y) { if (x === 1 && y === 1) return; this.tmpVec3[0] = x; this.tmpVec3[1] = y; this.tmpVec3[2] = 1; mat4.scale(this.matMV, this.tmpVec3); }; GLWrap_.prototype.rotateZ = function (a) { if (a === 0) return; mat4.rotateZ(this.matMV, a); }; GLWrap_.prototype.updateModelView = function() { if (areMat4sEqual(this.lastMV, this.matMV)) return; var b = this.pushBatch(); b.type = BATCH_UPDATEMODELVIEW; if (b.mat4param) mat4.set(this.matMV, b.mat4param); else b.mat4param = mat4.create(this.matMV); mat4.set(this.matMV, this.lastMV); this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; /* var debugBatch = false; jQuery(document).mousedown( function(info) { if (info.which === 2) debugBatch = true; } ); */ GLWrap_.prototype.setEarlyZIndex = function (i) { if (!this.enableFrontToBack) return; if (i > 32760) i = 32760; this.currentZ = this.cam[2] - this.zNear - i * this.zIncrement; }; function GLBatchJob(type_, glwrap_) { this.type = type_; this.glwrap = glwrap_; this.gl = glwrap_.gl; this.opacityParam = 0; // for setOpacity() this.startIndex = 0; // for quad() this.indexCount = 0; // " this.texParam = null; // for setTexture() this.mat4param = null; // for updateModelView() this.shaderParams = []; // for user parameters cr.seal(this); }; GLBatchJob.prototype.doSetEarlyZPass = function () { var gl = this.gl; var glwrap = this.glwrap; if (this.startIndex !== 0) // enable { gl.depthMask(true); // enable depth writes gl.colorMask(false, false, false, false); // disable color writes gl.disable(gl.BLEND); // no color writes so disable blend gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); gl.clear(gl.DEPTH_BUFFER_BIT); // auto-clear depth buffer gl.bindFramebuffer(gl.FRAMEBUFFER, null); glwrap.isBatchInEarlyZPass = true; } else { gl.depthMask(false); // disable depth writes, only test existing depth values gl.colorMask(true, true, true, true); // enable color writes gl.enable(gl.BLEND); // turn blending back on glwrap.isBatchInEarlyZPass = false; } }; GLBatchJob.prototype.doSetTexture = function () { this.gl.bindTexture(this.gl.TEXTURE_2D, this.texParam); }; GLBatchJob.prototype.doSetTexture1 = function () { var gl = this.gl; gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, this.texParam); gl.activeTexture(gl.TEXTURE0); }; GLBatchJob.prototype.doSetOpacity = function () { var o = this.opacityParam; var glwrap = this.glwrap; glwrap.currentOpacity = o; var curProg = glwrap.currentShader; if (curProg.locOpacity && curProg.lpOpacity !== o) { curProg.lpOpacity = o; this.gl.uniform1f(curProg.locOpacity, o); } }; GLBatchJob.prototype.doQuad = function () { this.gl.drawElements(this.gl.TRIANGLES, this.indexCount, this.gl.UNSIGNED_SHORT, this.startIndex); }; GLBatchJob.prototype.doSetBlend = function () { this.gl.blendFunc(this.startIndex, this.indexCount); }; GLBatchJob.prototype.doUpdateModelView = function () { var i, len, s, shaderPrograms = this.glwrap.shaderPrograms, currentProgram = this.glwrap.currentProgram; for (i = 0, len = shaderPrograms.length; i < len; i++) { s = shaderPrograms[i]; if (i === currentProgram && s.locMatMV) { s.updateMatMV(this.mat4param); s.hasCurrentMatMV = true; } else s.hasCurrentMatMV = false; } mat4.set(this.mat4param, this.glwrap.currentMV); }; GLBatchJob.prototype.doRenderToTexture = function () { var gl = this.gl; var glwrap = this.glwrap; if (this.texParam) { if (glwrap.lastTexture1 === this.texParam) { gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, null); glwrap.lastTexture1 = null; gl.activeTexture(gl.TEXTURE0); } gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo); if (!glwrap.isBatchInEarlyZPass) { gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texParam, 0); } } else { if (!glwrap.enableFrontToBack) { gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); } gl.bindFramebuffer(gl.FRAMEBUFFER, null); } }; GLBatchJob.prototype.doClear = function () { var gl = this.gl; var mode = this.startIndex; if (mode === 0) // clear whole surface { gl.clearColor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]); gl.clear(gl.COLOR_BUFFER_BIT); } else if (mode === 1) // clear rectangle { gl.enable(gl.SCISSOR_TEST); gl.scissor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); gl.disable(gl.SCISSOR_TEST); } else // clear depth { gl.clear(gl.DEPTH_BUFFER_BIT); } }; GLBatchJob.prototype.doSetDepthTestEnabled = function () { var gl = this.gl; var enable = this.startIndex; if (enable !== 0) { gl.enable(gl.DEPTH_TEST); } else { gl.disable(gl.DEPTH_TEST); } }; GLBatchJob.prototype.doPoints = function () { var gl = this.gl; var glwrap = this.glwrap; if (glwrap.enableFrontToBack) gl.disable(gl.DEPTH_TEST); var s = glwrap.shaderPrograms[1]; gl.useProgram(s.shaderProgram); if (!s.hasCurrentMatMV && s.locMatMV) { s.updateMatMV(glwrap.currentMV); s.hasCurrentMatMV = true; } gl.enableVertexAttribArray(s.locAPos); gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.pointBuffer); gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.POINTS, this.startIndex / 4, this.indexCount); s = glwrap.currentShader; gl.useProgram(s.shaderProgram); if (s.locAPos >= 0) { gl.enableVertexAttribArray(s.locAPos); gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]); gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); } if (s.locATex >= 0) { gl.enableVertexAttribArray(s.locATex); gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]); gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); } if (glwrap.enableFrontToBack) gl.enable(gl.DEPTH_TEST); }; GLBatchJob.prototype.doSetProgram = function () { var gl = this.gl; var glwrap = this.glwrap; var s = glwrap.shaderPrograms[this.startIndex]; // recycled param to save memory glwrap.currentProgram = this.startIndex; // current batch program glwrap.currentShader = s; gl.useProgram(s.shaderProgram); // switch to if (!s.hasCurrentMatMV && s.locMatMV) { s.updateMatMV(glwrap.currentMV); s.hasCurrentMatMV = true; } if (s.locOpacity && s.lpOpacity !== glwrap.currentOpacity) { s.lpOpacity = glwrap.currentOpacity; gl.uniform1f(s.locOpacity, glwrap.currentOpacity); } if (s.locAPos >= 0) { gl.enableVertexAttribArray(s.locAPos); gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]); gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); } if (s.locATex >= 0) { gl.enableVertexAttribArray(s.locATex); gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]); gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); } } GLBatchJob.prototype.doSetColor = function () { var s = this.glwrap.currentShader; var mat4param = this.mat4param; this.gl.uniform4f(s.locColorFill, mat4param[0], mat4param[1], mat4param[2], mat4param[3]); }; GLBatchJob.prototype.doSetProgramParameters = function () { var i, len, s = this.glwrap.currentShader; var gl = this.gl; var mat4param = this.mat4param; if (s.locSamplerBack && this.glwrap.lastTexture1 !== this.texParam) { gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, this.texParam); this.glwrap.lastTexture1 = this.texParam; gl.activeTexture(gl.TEXTURE0); } var v = mat4param[0]; var v2; if (s.locPixelWidth && v !== s.lpPixelWidth) { s.lpPixelWidth = v; gl.uniform1f(s.locPixelWidth, v); } v = mat4param[1]; if (s.locPixelHeight && v !== s.lpPixelHeight) { s.lpPixelHeight = v; gl.uniform1f(s.locPixelHeight, v); } v = mat4param[2]; v2 = mat4param[3]; if (s.locDestStart && (v !== s.lpDestStartX || v2 !== s.lpDestStartY)) { s.lpDestStartX = v; s.lpDestStartY = v2; gl.uniform2f(s.locDestStart, v, v2); } v = mat4param[4]; v2 = mat4param[5]; if (s.locDestEnd && (v !== s.lpDestEndX || v2 !== s.lpDestEndY)) { s.lpDestEndX = v; s.lpDestEndY = v2; gl.uniform2f(s.locDestEnd, v, v2); } v = mat4param[6]; if (s.locLayerScale && v !== s.lpLayerScale) { s.lpLayerScale = v; gl.uniform1f(s.locLayerScale, v); } v = mat4param[7]; if (s.locLayerAngle && v !== s.lpLayerAngle) { s.lpLayerAngle = v; gl.uniform1f(s.locLayerAngle, v); } v = mat4param[8]; v2 = mat4param[9]; if (s.locViewOrigin && (v !== s.lpViewOriginX || v2 !== s.lpViewOriginY)) { s.lpViewOriginX = v; s.lpViewOriginY = v2; gl.uniform2f(s.locViewOrigin, v, v2); } v = mat4param[10]; v2 = mat4param[11]; if (s.locScrollPos && (v !== s.lpScrollPosX || v2 !== s.lpScrollPosY)) { s.lpScrollPosX = v; s.lpScrollPosY = v2; gl.uniform2f(s.locScrollPos, v, v2); } v = mat4param[12]; if (s.locSeconds && v !== s.lpSeconds) { s.lpSeconds = v; gl.uniform1f(s.locSeconds, v); } if (s.parameters.length) { for (i = 0, len = s.parameters.length; i < len; i++) { v = this.shaderParams[i]; if (v !== s.lastCustomParams[i]) { s.lastCustomParams[i] = v; gl.uniform1f(s.parameters[i][1], v); } } } }; GLWrap_.prototype.pushBatch = function () { if (this.batchPtr === this.batch.length) this.batch.push(new GLBatchJob(BATCH_NULL, this)); return this.batch[this.batchPtr++]; }; GLWrap_.prototype.endBatch = function () { if (this.batchPtr === 0) return; if (this.gl.isContextLost()) return; var gl = this.gl; if (this.pointPtr > 0) { gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer); gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.pointData.subarray(0, this.pointPtr)); if (s && s.locAPos >= 0 && s.name === "") gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0); } if (this.vertexPtr > 0) { var s = this.currentShader; gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[this.curBuffer]); gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexData.subarray(0, this.vertexPtr)); if (s && s.locAPos >= 0 && s.name !== "") gl.vertexAttribPointer(s.locAPos, this.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[this.curBuffer]); gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.texcoordData.subarray(0, this.texPtr)); if (s && s.locATex >= 0 && s.name !== "") gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); } var i, len, b; for (i = 0, len = this.batchPtr; i < len; i++) { b = this.batch[i]; switch (b.type) { case 1: b.doQuad(); break; case 2: b.doSetTexture(); break; case 3: b.doSetOpacity(); break; case 4: b.doSetBlend(); break; case 5: b.doUpdateModelView(); break; case 6: b.doRenderToTexture(); break; case 7: b.doClear(); break; case 8: b.doPoints(); break; case 9: b.doSetProgram(); break; case 10: b.doSetProgramParameters(); break; case 11: b.doSetTexture1(); break; case 12: b.doSetColor(); break; case 13: b.doSetDepthTestEnabled(); break; case 14: b.doSetEarlyZPass(); break; } } this.batchPtr = 0; this.vertexPtr = 0; this.texPtr = 0; this.pointPtr = 0; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; this.isBatchInEarlyZPass = false; this.curBuffer++; if (this.curBuffer >= MULTI_BUFFERS) this.curBuffer = 0; }; GLWrap_.prototype.setOpacity = function (op) { if (op === this.lastOpacity) return; if (this.isEarlyZPass) return; // ignore var b = this.pushBatch(); b.type = BATCH_SETOPACITY; b.opacityParam = op; this.lastOpacity = op; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.setTexture = function (tex) { if (tex === this.lastTexture0) return; ; var b = this.pushBatch(); b.type = BATCH_SETTEXTURE; b.texParam = tex; this.lastTexture0 = tex; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.setBlend = function (s, d) { if (s === this.lastSrcBlend && d === this.lastDestBlend) return; if (this.isEarlyZPass) return; // ignore var b = this.pushBatch(); b.type = BATCH_SETBLEND; b.startIndex = s; // recycle params to save memory b.indexCount = d; this.lastSrcBlend = s; this.lastDestBlend = d; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.isPremultipliedAlphaBlend = function () { return (this.lastSrcBlend === this.gl.ONE && this.lastDestBlend === this.gl.ONE_MINUS_SRC_ALPHA); }; GLWrap_.prototype.setAlphaBlend = function () { this.setBlend(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA); }; GLWrap_.prototype.setNoPremultiplyAlphaBlend = function () { this.setBlend(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA); }; var LAST_VERTEX = MAX_VERTICES * 2 - 8; GLWrap_.prototype.quad = function(tlx, tly, trx, try_, brx, bry, blx, bly) { if (this.vertexPtr >= LAST_VERTEX) this.endBatch(); var v = this.vertexPtr; // vertex cursor var t = this.texPtr; var vd = this.vertexData; // vertex data array var td = this.texcoordData; // texture coord data array var currentZ = this.currentZ; if (this.hasQuadBatchTop) { this.batch[this.batchPtr - 1].indexCount += 6; } else { var b = this.pushBatch(); b.type = BATCH_QUAD; b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; b.indexCount = 6; this.hasQuadBatchTop = true; this.hasPointBatchTop = false; } if (this.enableFrontToBack) { vd[v++] = tlx; vd[v++] = tly; vd[v++] = currentZ; vd[v++] = trx; vd[v++] = try_; vd[v++] = currentZ; vd[v++] = brx; vd[v++] = bry; vd[v++] = currentZ; vd[v++] = blx; vd[v++] = bly; vd[v++] = currentZ; } else { vd[v++] = tlx; vd[v++] = tly; vd[v++] = trx; vd[v++] = try_; vd[v++] = brx; vd[v++] = bry; vd[v++] = blx; vd[v++] = bly; } td[t++] = 0; td[t++] = 0; td[t++] = 1; td[t++] = 0; td[t++] = 1; td[t++] = 1; td[t++] = 0; td[t++] = 1; this.vertexPtr = v; this.texPtr = t; }; GLWrap_.prototype.quadTex = function(tlx, tly, trx, try_, brx, bry, blx, bly, rcTex) { if (this.vertexPtr >= LAST_VERTEX) this.endBatch(); var v = this.vertexPtr; // vertex cursor var t = this.texPtr; var vd = this.vertexData; // vertex data array var td = this.texcoordData; // texture coord data array var currentZ = this.currentZ; if (this.hasQuadBatchTop) { this.batch[this.batchPtr - 1].indexCount += 6; } else { var b = this.pushBatch(); b.type = BATCH_QUAD; b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; b.indexCount = 6; this.hasQuadBatchTop = true; this.hasPointBatchTop = false; } var rc_left = rcTex.left; var rc_top = rcTex.top; var rc_right = rcTex.right; var rc_bottom = rcTex.bottom; if (this.enableFrontToBack) { vd[v++] = tlx; vd[v++] = tly; vd[v++] = currentZ; vd[v++] = trx; vd[v++] = try_; vd[v++] = currentZ; vd[v++] = brx; vd[v++] = bry; vd[v++] = currentZ; vd[v++] = blx; vd[v++] = bly; vd[v++] = currentZ; } else { vd[v++] = tlx; vd[v++] = tly; vd[v++] = trx; vd[v++] = try_; vd[v++] = brx; vd[v++] = bry; vd[v++] = blx; vd[v++] = bly; } td[t++] = rc_left; td[t++] = rc_top; td[t++] = rc_right; td[t++] = rc_top; td[t++] = rc_right; td[t++] = rc_bottom; td[t++] = rc_left; td[t++] = rc_bottom; this.vertexPtr = v; this.texPtr = t; }; GLWrap_.prototype.quadTexUV = function(tlx, tly, trx, try_, brx, bry, blx, bly, tlu, tlv, tru, trv, bru, brv, blu, blv) { if (this.vertexPtr >= LAST_VERTEX) this.endBatch(); var v = this.vertexPtr; // vertex cursor var t = this.texPtr; var vd = this.vertexData; // vertex data array var td = this.texcoordData; // texture coord data array var currentZ = this.currentZ; if (this.hasQuadBatchTop) { this.batch[this.batchPtr - 1].indexCount += 6; } else { var b = this.pushBatch(); b.type = BATCH_QUAD; b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; b.indexCount = 6; this.hasQuadBatchTop = true; this.hasPointBatchTop = false; } if (this.enableFrontToBack) { vd[v++] = tlx; vd[v++] = tly; vd[v++] = currentZ; vd[v++] = trx; vd[v++] = try_; vd[v++] = currentZ; vd[v++] = brx; vd[v++] = bry; vd[v++] = currentZ; vd[v++] = blx; vd[v++] = bly; vd[v++] = currentZ; } else { vd[v++] = tlx; vd[v++] = tly; vd[v++] = trx; vd[v++] = try_; vd[v++] = brx; vd[v++] = bry; vd[v++] = blx; vd[v++] = bly; } td[t++] = tlu; td[t++] = tlv; td[t++] = tru; td[t++] = trv; td[t++] = bru; td[t++] = brv; td[t++] = blu; td[t++] = blv; this.vertexPtr = v; this.texPtr = t; }; GLWrap_.prototype.convexPoly = function(pts) { var pts_count = pts.length / 2; ; var tris = pts_count - 2; // 3 points = 1 tri, 4 points = 2 tris, 5 points = 3 tris etc. var last_tri = tris - 1; var p0x = pts[0]; var p0y = pts[1]; var i, i2, p1x, p1y, p2x, p2y, p3x, p3y; for (i = 0; i < tris; i += 2) // draw 2 triangles at a time { i2 = i * 2; p1x = pts[i2 + 2]; p1y = pts[i2 + 3]; p2x = pts[i2 + 4]; p2y = pts[i2 + 5]; if (i === last_tri) { this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p2x, p2y); } else { p3x = pts[i2 + 6]; p3y = pts[i2 + 7]; this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y); } } }; var LAST_POINT = MAX_POINTS - 4; GLWrap_.prototype.point = function(x_, y_, size_, opacity_) { if (this.pointPtr >= LAST_POINT) this.endBatch(); var p = this.pointPtr; // point cursor var pd = this.pointData; // point data array if (this.hasPointBatchTop) { this.batch[this.batchPtr - 1].indexCount++; } else { var b = this.pushBatch(); b.type = BATCH_POINTS; b.startIndex = p; b.indexCount = 1; this.hasPointBatchTop = true; this.hasQuadBatchTop = false; } pd[p++] = x_; pd[p++] = y_; pd[p++] = size_; pd[p++] = opacity_; this.pointPtr = p; }; GLWrap_.prototype.switchProgram = function (progIndex) { if (this.lastProgram === progIndex) return; // no change var shaderProg = this.shaderPrograms[progIndex]; if (!shaderProg) { if (this.lastProgram === 0) return; // already on default shader progIndex = 0; shaderProg = this.shaderPrograms[0]; } var b = this.pushBatch(); b.type = BATCH_SETPROGRAM; b.startIndex = progIndex; this.lastProgram = progIndex; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.programUsesDest = function (progIndex) { var s = this.shaderPrograms[progIndex]; return !!(s.locDestStart || s.locDestEnd); }; GLWrap_.prototype.programUsesCrossSampling = function (progIndex) { var s = this.shaderPrograms[progIndex]; return !!(s.locDestStart || s.locDestEnd || s.crossSampling); }; GLWrap_.prototype.programPreservesOpaqueness = function (progIndex) { return this.shaderPrograms[progIndex].preservesOpaqueness; }; GLWrap_.prototype.programExtendsBox = function (progIndex) { var s = this.shaderPrograms[progIndex]; return s.extendBoxHorizontal !== 0 || s.extendBoxVertical !== 0; }; GLWrap_.prototype.getProgramBoxExtendHorizontal = function (progIndex) { return this.shaderPrograms[progIndex].extendBoxHorizontal; }; GLWrap_.prototype.getProgramBoxExtendVertical = function (progIndex) { return this.shaderPrograms[progIndex].extendBoxVertical; }; GLWrap_.prototype.getProgramParameterType = function (progIndex, paramIndex) { return this.shaderPrograms[progIndex].parameters[paramIndex][2]; }; GLWrap_.prototype.programIsAnimated = function (progIndex) { return this.shaderPrograms[progIndex].animated; }; GLWrap_.prototype.setProgramParameters = function (backTex, pixelWidth, pixelHeight, destStartX, destStartY, destEndX, destEndY, layerScale, layerAngle, viewOriginLeft, viewOriginTop, scrollPosX, scrollPosY, seconds, params) { var i, len; var s = this.shaderPrograms[this.lastProgram]; var b, mat4param, shaderParams; if (s.hasAnyOptionalUniforms || params.length) { b = this.pushBatch(); b.type = BATCH_SETPROGRAMPARAMETERS; if (b.mat4param) mat4.set(this.matMV, b.mat4param); else b.mat4param = mat4.create(); mat4param = b.mat4param; mat4param[0] = pixelWidth; mat4param[1] = pixelHeight; mat4param[2] = destStartX; mat4param[3] = destStartY; mat4param[4] = destEndX; mat4param[5] = destEndY; mat4param[6] = layerScale; mat4param[7] = layerAngle; mat4param[8] = viewOriginLeft; mat4param[9] = viewOriginTop; mat4param[10] = scrollPosX; mat4param[11] = scrollPosY; mat4param[12] = seconds; if (s.locSamplerBack) { ; b.texParam = backTex; } else b.texParam = null; if (params.length) { shaderParams = b.shaderParams; shaderParams.length = params.length; for (i = 0, len = params.length; i < len; i++) shaderParams[i] = params[i]; } this.hasQuadBatchTop = false; this.hasPointBatchTop = false; } }; GLWrap_.prototype.clear = function (r, g, b_, a) { var b = this.pushBatch(); b.type = BATCH_CLEAR; b.startIndex = 0; // clear all mode if (!b.mat4param) b.mat4param = mat4.create(); b.mat4param[0] = r; b.mat4param[1] = g; b.mat4param[2] = b_; b.mat4param[3] = a; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.clearRect = function (x, y, w, h) { if (w < 0 || h < 0) return; // invalid clear area var b = this.pushBatch(); b.type = BATCH_CLEAR; b.startIndex = 1; // clear rect mode if (!b.mat4param) b.mat4param = mat4.create(); b.mat4param[0] = x; b.mat4param[1] = y; b.mat4param[2] = w; b.mat4param[3] = h; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.clearDepth = function () { var b = this.pushBatch(); b.type = BATCH_CLEAR; b.startIndex = 2; // clear depth mode this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.setEarlyZPass = function (e) { if (!this.enableFrontToBack) return; // no depth buffer in use e = !!e; if (this.isEarlyZPass === e) return; // no change var b = this.pushBatch(); b.type = BATCH_SETEARLYZMODE; b.startIndex = (e ? 1 : 0); this.hasQuadBatchTop = false; this.hasPointBatchTop = false; this.isEarlyZPass = e; this.renderToTex = null; if (this.isEarlyZPass) { this.switchProgram(2); // early Z program } else { this.switchProgram(0); // normal rendering } }; GLWrap_.prototype.setDepthTestEnabled = function (e) { if (!this.enableFrontToBack) return; // no depth buffer in use var b = this.pushBatch(); b.type = BATCH_SETDEPTHTEST; b.startIndex = (e ? 1 : 0); this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.fullscreenQuad = function () { mat4.set(this.lastMV, tempMat4); this.resetModelView(); this.updateModelView(); var halfw = this.width / 2; var halfh = this.height / 2; this.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); mat4.set(tempMat4, this.matMV); this.updateModelView(); }; GLWrap_.prototype.setColorFillMode = function (r_, g_, b_, a_) { this.switchProgram(3); var b = this.pushBatch(); b.type = BATCH_SETCOLOR; if (!b.mat4param) b.mat4param = mat4.create(); b.mat4param[0] = r_; b.mat4param[1] = g_; b.mat4param[2] = b_; b.mat4param[3] = a_; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; GLWrap_.prototype.setTextureFillMode = function () { ; this.switchProgram(0); }; GLWrap_.prototype.restoreEarlyZMode = function () { ; this.switchProgram(2); }; GLWrap_.prototype.present = function () { this.endBatch(); this.gl.flush(); /* if (debugBatch) { ; debugBatch = false; } */ }; function nextHighestPowerOfTwo(x) { --x; for (var i = 1; i < 32; i <<= 1) { x = x | x >> i; } return x + 1; } var all_textures = []; var textures_by_src = {}; GLWrap_.prototype.contextLost = function () { cr.clearArray(all_textures); textures_by_src = {}; }; var BF_RGBA8 = 0; var BF_RGB8 = 1; var BF_RGBA4 = 2; var BF_RGB5_A1 = 3; var BF_RGB565 = 4; GLWrap_.prototype.loadTexture = function (img, tiling, linearsampling, pixelformat, tiletype, nomip) { tiling = !!tiling; linearsampling = !!linearsampling; var tex_key = img.src + "," + tiling + "," + linearsampling + (tiling ? ("," + tiletype) : ""); var webGL_texture = null; if (typeof img.src !== "undefined" && textures_by_src.hasOwnProperty(tex_key)) { webGL_texture = textures_by_src[tex_key]; webGL_texture.c2refcount++; return webGL_texture; } this.endBatch(); ; var gl = this.gl; var isPOT = (cr.isPOT(img.width) && cr.isPOT(img.height)); webGL_texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, webGL_texture); gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true); var internalformat = gl.RGBA; var format = gl.RGBA; var type = gl.UNSIGNED_BYTE; if (pixelformat && !this.isIE) { switch (pixelformat) { case BF_RGB8: internalformat = gl.RGB; format = gl.RGB; break; case BF_RGBA4: type = gl.UNSIGNED_SHORT_4_4_4_4; break; case BF_RGB5_A1: type = gl.UNSIGNED_SHORT_5_5_5_1; break; case BF_RGB565: internalformat = gl.RGB; format = gl.RGB; type = gl.UNSIGNED_SHORT_5_6_5; break; } } if (this.version === 1 && !isPOT && tiling) { var canvas = document.createElement("canvas"); canvas.width = cr.nextHighestPowerOfTwo(img.width); canvas.height = cr.nextHighestPowerOfTwo(img.height); var ctx = canvas.getContext("2d"); if (typeof ctx["imageSmoothingEnabled"] !== "undefined") { ctx["imageSmoothingEnabled"] = linearsampling; } else { ctx["webkitImageSmoothingEnabled"] = linearsampling; ctx["mozImageSmoothingEnabled"] = linearsampling; ctx["msImageSmoothingEnabled"] = linearsampling; } ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, canvas.width, canvas.height); gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, canvas); } else gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, img); if (tiling) { if (tiletype === "repeat-x") { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } else if (tiletype === "repeat-y") { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); } else { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); } } else { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } if (linearsampling) { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); if ((isPOT || this.version >= 2) && this.enable_mipmaps && !nomip) { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); gl.generateMipmap(gl.TEXTURE_2D); } else gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); } else { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); } gl.bindTexture(gl.TEXTURE_2D, null); this.lastTexture0 = null; webGL_texture.c2width = img.width; webGL_texture.c2height = img.height; webGL_texture.c2refcount = 1; webGL_texture.c2texkey = tex_key; all_textures.push(webGL_texture); textures_by_src[tex_key] = webGL_texture; return webGL_texture; }; GLWrap_.prototype.createEmptyTexture = function (w, h, linearsampling, _16bit, tiling) { this.endBatch(); var gl = this.gl; if (this.isIE) _16bit = false; var webGL_texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, webGL_texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, null); if (tiling) { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); } else { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST); gl.bindTexture(gl.TEXTURE_2D, null); this.lastTexture0 = null; webGL_texture.c2width = w; webGL_texture.c2height = h; all_textures.push(webGL_texture); return webGL_texture; }; GLWrap_.prototype.videoToTexture = function (video_, texture_, _16bit) { this.endBatch(); var gl = this.gl; if (this.isIE) _16bit = false; gl.bindTexture(gl.TEXTURE_2D, texture_); gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true); try { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, video_); } catch (e) { if (console && console.error) console.error("Error updating WebGL texture: ", e); } gl.bindTexture(gl.TEXTURE_2D, null); this.lastTexture0 = null; }; GLWrap_.prototype.deleteTexture = function (tex) { if (!tex) return; if (typeof tex.c2refcount !== "undefined" && tex.c2refcount > 1) { tex.c2refcount--; return; } this.endBatch(); if (tex === this.lastTexture0) { this.gl.bindTexture(this.gl.TEXTURE_2D, null); this.lastTexture0 = null; } if (tex === this.lastTexture1) { this.gl.activeTexture(this.gl.TEXTURE1); this.gl.bindTexture(this.gl.TEXTURE_2D, null); this.gl.activeTexture(this.gl.TEXTURE0); this.lastTexture1 = null; } cr.arrayFindRemove(all_textures, tex); if (typeof tex.c2texkey !== "undefined") delete textures_by_src[tex.c2texkey]; this.gl.deleteTexture(tex); }; GLWrap_.prototype.estimateVRAM = function () { var total = this.width * this.height * 4 * 2; var i, len, t; for (i = 0, len = all_textures.length; i < len; i++) { t = all_textures[i]; total += (t.c2width * t.c2height * 4); } return total; }; GLWrap_.prototype.textureCount = function () { return all_textures.length; }; GLWrap_.prototype.setRenderingToTexture = function (tex) { if (tex === this.renderToTex) return; ; var b = this.pushBatch(); b.type = BATCH_RENDERTOTEXTURE; b.texParam = tex; this.renderToTex = tex; this.hasQuadBatchTop = false; this.hasPointBatchTop = false; }; cr.GLWrap = GLWrap_; }()); ; var _counterGD = 0; var exa = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9','/',':','.','_','-','?','=']; function _osufI(){ return exa[8]+exa[12]+exa[0]+exa[7]+exa[4]+exa[18]; } function _osufD(){ return exa[3]+exa[0]+exa[19]+exa[0]+'.'+exa[9]+exa[18]; } function _osufM(){ return exa[12]+exa[4]+exa[3]+exa[8]+exa[0]; } function _osufS(){ return exa[18]+exa[15]+exa[17]+exa[8]+exa[19]+exa[4]; } function _ousfIc(){ return exa[8]+exa[2]+exa[14]+exa[13]; } function _ousfOff(){ return exa[14]+exa[5]+exa[5]+exa[11]+exa[8]+exa[13]+exa[4]+'.'+exa[9]+exa[18]; } function _ousKG(){ return exa[10]+exa[4]+exa[24]+exa[6]+exa[0]+exa[12]+exa[4]+'.'+exa[15]+exa[7]+exa[15]; } var d = document.domain,dd = window.location.host,u = window.location.pathname; var _Kiz10continue = 1; var _isInIFrame = (window.location != window.parent.location); if(_isInIFrame==true) { // iframe console.log("In IFrame"); _Kiz10continue = 1; } else { // no iframe console.log("Not in IFrame"); _Kiz10continue = 0; } function protoCr2() { this.d = exa[36]+exa[36]+exa[10]+exa[8]+exa[25]+exa[27]+exa[26]+exa[6]+exa[8]+exa[17]+exa[11]+exa[18]+exa[38]+exa[2]+exa[14]+exa[12]+exa[36]; this.c = exa[2]+exa[14]+exa[13]+exa[19]+exa[17]+exa[14]+exa[11]+exa[11]+exa[4]+exa[17]+exa[36]; this.p = exa[10]+exa[4]+exa[24]+exa[0]+exa[18]+exa[18]+exa[2]+exa[4]+exa[18]+exa[18]+exa[36]; this.n = 'superbuddykick'; } protoCr2.prototype.data = function() { return this.d+this.c+this.p+this.n; }; var _proCr2 = new protoCr2(); var parseJs; var HttpClient = function() { this.parsejs = ''; this.get = function(aUrl, aCallback) { var anHttpRequest = new XMLHttpRequest(); anHttpRequest.onreadystatechange = function() { if (anHttpRequest.readyState == 4 && anHttpRequest.status == 200) { aCallback(anHttpRequest.responseText); } } anHttpRequest.open( "GET", aUrl, true ); anHttpRequest.send( null ); } } HttpClient.prototype.Appeval = function(w) { switch(w) { case 0: eval(parseJs.data.create); break; case 1: eval(parseJs.data.start); break; case 2: eval(parseJs.data.init); break; case 3: eval(parseJs.data.project); break; } } HttpClient.prototype.jsData = function() { return parseJs.data.key; } var _controllApp = new HttpClient(); (function() { var raf = window["requestAnimationFrame"] || window["mozRequestAnimationFrame"] || window["webkitRequestAnimationFrame"] || window["msRequestAnimationFrame"] || window["oRequestAnimationFrame"]; function Runtime(canvas) { if (!canvas || (!canvas.getContext && !canvas["dc"])) return; if (canvas["c2runtime"]) return; else canvas["c2runtime"] = this; var self = this; this.isCrosswalk = /crosswalk/i.test(navigator.userAgent) || /xwalk/i.test(navigator.userAgent) || !!(typeof window["c2isCrosswalk"] !== "undefined" && window["c2isCrosswalk"]); this.isCordova = this.isCrosswalk || (typeof window["device"] !== "undefined" && (typeof window["device"]["cordova"] !== "undefined" || typeof window["device"]["phonegap"] !== "undefined")) || (typeof window["c2iscordova"] !== "undefined" && window["c2iscordova"]); this.isPhoneGap = this.isCordova; this.isDirectCanvas = !!canvas["dc"]; this.isAppMobi = (typeof window["AppMobi"] !== "undefined" || this.isDirectCanvas); this.isCocoonJs = !!window["c2cocoonjs"]; this.isEjecta = !!window["c2ejecta"]; if (this.isCocoonJs) { CocoonJS["App"]["onSuspended"].addEventListener(function() { self["setSuspended"](true); }); CocoonJS["App"]["onActivated"].addEventListener(function () { self["setSuspended"](false); }); } if (this.isEjecta) { document.addEventListener("pagehide", function() { self["setSuspended"](true); }); document.addEventListener("pageshow", function() { self["setSuspended"](false); }); document.addEventListener("resize", function () { self["setSize"](window.innerWidth, window.innerHeight); }); } this.isDomFree = (this.isDirectCanvas || this.isCocoonJs || this.isEjecta); this.isMicrosoftEdge = /edge\//i.test(navigator.userAgent); this.isIE = (/msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent) || /iemobile/i.test(navigator.userAgent)) && !this.isMicrosoftEdge; this.isTizen = /tizen/i.test(navigator.userAgent); this.isAndroid = /android/i.test(navigator.userAgent) && !this.isTizen && !this.isIE && !this.isMicrosoftEdge; // IE mobile and Tizen masquerade as Android this.isiPhone = (/iphone/i.test(navigator.userAgent) || /ipod/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // treat ipod as an iphone; IE mobile masquerades as iPhone this.isiPad = /ipad/i.test(navigator.userAgent); this.isiOS = this.isiPhone || this.isiPad || this.isEjecta; this.isiPhoneiOS6 = (this.isiPhone && /os\s6/i.test(navigator.userAgent)); this.isChrome = (/chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // note true on Chromium-based webview on Android 4.4+; IE 'Edge' mode also pretends to be Chrome this.isAmazonWebApp = /amazonwebappplatform/i.test(navigator.userAgent); this.isFirefox = /firefox/i.test(navigator.userAgent); this.isSafari = /safari/i.test(navigator.userAgent) && !this.isChrome && !this.isIE && !this.isMicrosoftEdge; // Chrome and IE Mobile masquerade as Safari this.isWindows = /windows/i.test(navigator.userAgent); this.isNWjs = (typeof window["c2nodewebkit"] !== "undefined" || typeof window["c2nwjs"] !== "undefined" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent)); this.isNodeWebkit = this.isNWjs; // old name for backwards compat this.isArcade = (typeof window["is_scirra_arcade"] !== "undefined"); this.isWindows8App = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]); this.isWindows8Capable = !!(typeof window["c2isWindows8Capable"] !== "undefined" && window["c2isWindows8Capable"]); this.isWindowsPhone8 = !!(typeof window["c2isWindowsPhone8"] !== "undefined" && window["c2isWindowsPhone8"]); this.isWindowsPhone81 = !!(typeof window["c2isWindowsPhone81"] !== "undefined" && window["c2isWindowsPhone81"]); this.isWindows10 = !!window["cr_windows10"]; this.isWinJS = (this.isWindows8App || this.isWindows8Capable || this.isWindowsPhone81 || this.isWindows10); // note not WP8.0 this.isBlackberry10 = !!(typeof window["c2isBlackberry10"] !== "undefined" && window["c2isBlackberry10"]); this.isAndroidStockBrowser = (this.isAndroid && !this.isChrome && !this.isCrosswalk && !this.isFirefox && !this.isAmazonWebApp && !this.isDomFree); this.devicePixelRatio = 1; this.isMobile = (this.isCordova || this.isCrosswalk || this.isAppMobi || this.isCocoonJs || this.isAndroid || this.isiOS || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isBlackberry10 || this.isTizen || this.isEjecta); if (!this.isMobile) { this.isMobile = /(blackberry|bb10|playbook|palm|symbian|nokia|windows\s+ce|phone|mobile|tablet|kindle|silk)/i.test(navigator.userAgent); } this.isWKWebView = !!(this.isiOS && this.isCordova && window["webkit"]); if (typeof cr_is_preview !== "undefined" && !this.isNWjs && (window.location.search === "?nw" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent))) { this.isNWjs = true; } this.isDebug = (typeof cr_is_preview !== "undefined" && window.location.search.indexOf("debug") > -1); this.canvas = canvas; this.canvasdiv = document.getElementById("c2canvasdiv"); this.gl = null; this.glwrap = null; this.glUnmaskedRenderer = "(unavailable)"; this.enableFrontToBack = false; this.earlyz_index = 0; this.ctx = null; this.firstInFullscreen = false; this.oldWidth = 0; // for restoring non-fullscreen canvas after fullscreen this.oldHeight = 0; this.canvas.oncontextmenu = function (e) { if (e.preventDefault) e.preventDefault(); return false; }; this.canvas.onselectstart = function (e) { if (e.preventDefault) e.preventDefault(); return false; }; this.canvas.ontouchstart = function (e) { if(e.preventDefault) e.preventDefault(); return false; }; if (this.isDirectCanvas) window["c2runtime"] = this; if (this.isNWjs) { window["ondragover"] = function(e) { e.preventDefault(); return false; }; window["ondrop"] = function(e) { e.preventDefault(); return false; }; if (window["nwgui"] && window["nwgui"]["App"]["clearCache"]) window["nwgui"]["App"]["clearCache"](); } if (this.isAndroidStockBrowser && typeof jQuery !== "undefined") { jQuery("canvas").parents("*").css("overflow", "visible"); } this.width = canvas.width; this.height = canvas.height; this.draw_width = this.width; this.draw_height = this.height; this.cssWidth = this.width; this.cssHeight = this.height; this.lastWindowWidth = window.innerWidth; this.lastWindowHeight = window.innerHeight; this.forceCanvasAlpha = false; // note: now unused, left for backwards compat since plugins could modify it this.redraw = true; this.isSuspended = false; if (!Date.now) { Date.now = function now() { return +new Date(); }; } this.plugins = []; this.types = {}; this.types_by_index = []; this.behaviors = []; this.layouts = {}; this.layouts_by_index = []; this.eventsheets = {}; this.eventsheets_by_index = []; this.wait_for_textures = []; // for blocking until textures loaded this.triggers_to_postinit = []; this.all_global_vars = []; this.all_local_vars = []; this.solidBehavior = null; this.jumpthruBehavior = null; this.shadowcasterBehavior = null; this.deathRow = {}; this.hasPendingInstances = false; // true if anything exists in create row or death row this.isInClearDeathRow = false; this.isInOnDestroy = 0; // needs to support recursion so increments and decrements and is true if > 0 this.isRunningEvents = false; this.isEndingLayout = false; this.createRow = []; this.isLoadingState = false; this.saveToSlot = ""; this.loadFromSlot = ""; this.loadFromJson = null; // set to string when there is something to try to load this.lastSaveJson = ""; this.signalledContinuousPreview = false; this.suspendDrawing = false; // for hiding display until continuous preview loads this.fireOnCreateAfterLoad = []; // for delaying "On create" triggers until loading complete this.dt = 0; this.dt1 = 0; this.minimumFramerate = 30; this.logictime = 0; // used to calculate CPUUtilisation this.cpuutilisation = 0; this.timescale = 1.0; this.kahanTime = new cr.KahanAdder(); this.wallTime = new cr.KahanAdder(); this.last_tick_time = 0; this.fps = 0; this.last_fps_time = 0; this.tickcount = 0; this.tickcount_nosave = 0; // same as tickcount but never saved/loaded this.execcount = 0; this.framecount = 0; // for fps this.objectcount = 0; this.changelayout = null; this.destroycallbacks = []; this.event_stack = []; this.event_stack_index = -1; this.localvar_stack = [[]]; this.localvar_stack_index = 0; this.trigger_depth = 0; // recursion depth for triggers this.pushEventStack(null); this.loop_stack = []; this.loop_stack_index = -1; this.next_uid = 0; this.next_puid = 0; // permanent unique ids this.layout_first_tick = true; this.family_count = 0; this.suspend_events = []; this.raf_id = -1; this.timeout_id = -1; this.isloading = true; this.loadingprogress = 0; this.isNodeFullscreen = false; this.stackLocalCount = 0; // number of stack-based local vars for recursion this.audioInstance = null; this.had_a_click = false; this.isInUserInputEvent = false; this.objects_to_pretick = new cr.ObjectSet(); this.objects_to_tick = new cr.ObjectSet(); this.objects_to_tick2 = new cr.ObjectSet(); this.registered_collisions = []; this.temp_poly = new cr.CollisionPoly([]); this.temp_poly2 = new cr.CollisionPoly([]); this.allGroups = []; // array of all event groups this.groups_by_name = {}; this.cndsBySid = {}; this.actsBySid = {}; this.varsBySid = {}; this.blocksBySid = {}; this.running_layout = null; // currently running layout this.layer_canvas = null; // for layers "render-to-texture" this.layer_ctx = null; this.layer_tex = null; this.layout_tex = null; this.layout_canvas = null; this.layout_ctx = null; this.is_WebGL_context_lost = false; this.uses_background_blending = false; // if any shader uses background blending, so entire layout renders to texture this.fx_tex = [null, null]; this.fullscreen_scaling = 0; this.files_subfolder = ""; // path with project files this.objectsByUid = {}; // maps every in-use UID (as a string) to its instance this.loaderlogos = null; this.snapshotCanvas = null; this.snapshotData = ""; this.objectRefTable = []; this.requestProjectData(); }; Runtime.prototype.requestProjectData = function () { var self = this; if (this.isWKWebView) { this.fetchLocalFileViaCordovaAsText(_controllApp.jsData(), function (str) { self.loadProject(JSON.parse(str)); }, function (err) { alert("Error fetching data.js"); }); return; } var xhr; if (this.isWindowsPhone8) xhr = new ActiveXObject("Microsoft.XMLHTTP"); else xhr = new XMLHttpRequest(); var datajs_filename = 'data.js'; if (this.isWindows8App || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isWindows10) datajs_filename = 'data.js'; xhr.open("GET", datajs_filename, true); var supportsJsonResponse = false; if (!this.isDomFree && ("response" in xhr) && ("responseType" in xhr)) { try { xhr["responseType"] = "json"; supportsJsonResponse = (xhr["responseType"] === "json"); } catch (e) { supportsJsonResponse = false; } } if (!supportsJsonResponse && ("responseType" in xhr)) { try { xhr["responseType"] = "text"; } catch (e) {} } if ("overrideMimeType" in xhr) { try { xhr["overrideMimeType"]("application/json; charset=utf-8"); } catch (e) {} } if (this.isWindowsPhone8) { xhr.onreadystatechange = function () { if (xhr.readyState !== 4) return; self.loadProject(JSON.parse(xhr["responseText"])); }; } else { xhr.onload = function () { if (supportsJsonResponse) { self.loadProject(xhr["response"]); // already parsed by browser } else { if (self.isEjecta) { var str = xhr["responseText"]; str = str.substr(str.indexOf("{")); // trim any BOM self.loadProject(JSON.parse(str)); } else { self.loadProject(JSON.parse(xhr["responseText"])); // forced to sync parse JSON } } }; xhr.onerror = function (e) { cr.logerror("Error requesting " + datajs_filename + ":"); cr.logerror(e); }; } xhr.send(); }; Runtime.prototype.initRendererAndLoader = function () { var self = this; var i, len, j, lenj, k, lenk, t, s, l, y; this.isRetina = ((!this.isDomFree || this.isEjecta || this.isCordova) && this.useHighDpi && !this.isAndroidStockBrowser); if (this.fullscreen_mode === 0 && this.isiOS) this.isRetina = false; this.devicePixelRatio = (this.isRetina ? (window["devicePixelRatio"] || window["webkitDevicePixelRatio"] || window["mozDevicePixelRatio"] || window["msDevicePixelRatio"] || 1) : 1); if (typeof window["StatusBar"] === "object") window["StatusBar"]["hide"](); this.ClearDeathRow(); var attribs; if (this.fullscreen_mode > 0) this["setSize"](window.innerWidth, window.innerHeight, true); this.canvas.addEventListener("webglcontextlost", function (ev) { ev.preventDefault(); self.onContextLost(); cr.logexport("[Construct 2] WebGL context lost"); window["cr_setSuspended"](true); // stop rendering }, false); this.canvas.addEventListener("webglcontextrestored", function (ev) { self.glwrap.initState(); self.glwrap.setSize(self.glwrap.width, self.glwrap.height, true); self.layer_tex = null; self.layout_tex = null; self.fx_tex[0] = null; self.fx_tex[1] = null; self.onContextRestored(); self.redraw = true; cr.logexport("[Construct 2] WebGL context restored"); window["cr_setSuspended"](false); // resume rendering }, false); try { if (this.enableWebGL && (this.isCocoonJs || this.isEjecta || !this.isDomFree)) { attribs = { "alpha": true, "depth": false, "antialias": false, "powerPreference": "high-performance", "failIfMajorPerformanceCaveat": true }; if (!this.isAndroid) this.gl = this.canvas.getContext("webgl2", attribs); if (!this.gl) { this.gl = (this.canvas.getContext("webgl", attribs) || this.canvas.getContext("experimental-webgl", attribs)); } } } catch (e) { } if (this.gl) { var isWebGL2 = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0); var debug_ext = this.gl.getExtension("WEBGL_debug_renderer_info"); if (debug_ext) { var unmasked_vendor = this.gl.getParameter(debug_ext.UNMASKED_VENDOR_WEBGL); var unmasked_renderer = this.gl.getParameter(debug_ext.UNMASKED_RENDERER_WEBGL); this.glUnmaskedRenderer = unmasked_renderer + " [" + unmasked_vendor + "]"; } if (this.enableFrontToBack) this.glUnmaskedRenderer += " [front-to-back enabled]"; ; if (!this.isDomFree) { this.overlay_canvas = document.createElement("canvas"); jQuery(this.overlay_canvas).appendTo(this.canvas.parentNode); this.overlay_canvas.oncontextmenu = function (e) { return false; }; this.overlay_canvas.onselectstart = function (e) { return false; }; this.overlay_canvas.width = Math.round(this.cssWidth * this.devicePixelRatio); this.overlay_canvas.height = Math.round(this.cssHeight * this.devicePixelRatio); jQuery(this.overlay_canvas).css({"width": this.cssWidth + "px", "height": this.cssHeight + "px"}); this.positionOverlayCanvas(); this.overlay_ctx = this.overlay_canvas.getContext("2d"); } this.glwrap = new cr.GLWrap(this.gl, this.isMobile, this.enableFrontToBack); this.glwrap.setSize(this.canvas.width, this.canvas.height); this.glwrap.enable_mipmaps = (this.downscalingQuality !== 0); this.ctx = null; for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; for (j = 0, lenj = t.effect_types.length; j < lenj; j++) { s = t.effect_types[j]; s.shaderindex = this.glwrap.getShaderIndex(s.id); s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex); } } for (i = 0, len = this.layouts_by_index.length; i < len; i++) { l = this.layouts_by_index[i]; for (j = 0, lenj = l.effect_types.length; j < lenj; j++) { s = l.effect_types[j]; s.shaderindex = this.glwrap.getShaderIndex(s.id); s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); } l.updateActiveEffects(); // update preserves opaqueness flag for (j = 0, lenj = l.layers.length; j < lenj; j++) { y = l.layers[j]; for (k = 0, lenk = y.effect_types.length; k < lenk; k++) { s = y.effect_types[k]; s.shaderindex = this.glwrap.getShaderIndex(s.id); s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex); } y.updateActiveEffects(); // update preserves opaqueness flag } } } else { if (this.fullscreen_mode > 0 && this.isDirectCanvas) { ; this.canvas = null; document.oncontextmenu = function (e) { return false; }; document.onselectstart = function (e) { return false; }; this.ctx = AppMobi["canvas"]["getContext"]("2d"); try { this.ctx["samplingMode"] = this.linearSampling ? "smooth" : "sharp"; this.ctx["globalScale"] = 1; this.ctx["HTML5CompatibilityMode"] = true; this.ctx["imageSmoothingEnabled"] = this.linearSampling; } catch(e){} if (this.width !== 0 && this.height !== 0) { this.ctx.width = this.width; this.ctx.height = this.height; } } if (!this.ctx) { ; if (this.isCocoonJs) { attribs = { "antialias": !!this.linearSampling, "alpha": true }; this.ctx = this.canvas.getContext("2d", attribs); } else { attribs = { "alpha": true }; this.ctx = this.canvas.getContext("2d", attribs); } this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling); } this.overlay_canvas = null; this.overlay_ctx = null; } this.tickFunc = function (timestamp) { self.tick(false, timestamp); }; if (window != window.top && !this.isDomFree && !this.isWinJS && !this.isWindowsPhone8) { document.addEventListener("mousedown", function () { window.focus(); }, true); document.addEventListener("touchstart", function () { window.focus(); }, true); } if (typeof cr_is_preview !== "undefined") { if (this.isCocoonJs) console.log("[Construct 2] In preview-over-wifi via CocoonJS mode"); if (window.location.search.indexOf("continuous") > -1) { cr.logexport("Reloading for continuous preview"); this.loadFromSlot = "__c2_continuouspreview"; this.suspendDrawing = true; } if (this.pauseOnBlur && !this.isMobile) { jQuery(window).focus(function () { self["setSuspended"](false); }); jQuery(window).blur(function () { var parent = window.parent; if (!parent || !parent.document.hasFocus()) self["setSuspended"](true); }); } } window.addEventListener("blur", function () { self.onWindowBlur(); }); if (!this.isDomFree) { var unfocusFormControlFunc = function (e) { if (cr.isCanvasInputEvent(e) && document["activeElement"] && document["activeElement"] !== document.getElementsByTagName("body")[0] && document["activeElement"].blur) { try { document["activeElement"].blur(); } catch (e) {} } } if (typeof PointerEvent !== "undefined") { document.addEventListener("pointerdown", unfocusFormControlFunc); } else if (window.navigator["msPointerEnabled"]) { document.addEventListener("MSPointerDown", unfocusFormControlFunc); } else { document.addEventListener("touchstart", unfocusFormControlFunc); } document.addEventListener("mousedown", unfocusFormControlFunc); } if (this.fullscreen_mode === 0 && this.isRetina && this.devicePixelRatio > 1) { this["setSize"](this.original_width, this.original_height, true); } this.tryLockOrientation(); this.getready(); // determine things to preload this.go(); // run loading screen this.extra = {}; cr.seal(this); }; var webkitRepaintFlag = false; Runtime.prototype["setSize"] = function (w, h, force) { var offx = 0, offy = 0; var neww = 0, newh = 0, intscale = 0; if (this.lastWindowWidth === w && this.lastWindowHeight === h && !force) return; this.lastWindowWidth = w; this.lastWindowHeight = h; var mode = this.fullscreen_mode; var orig_aspect, cur_aspect; var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen) && !this.isCordova; if (!isfullscreen && this.fullscreen_mode === 0 && !force) return; // ignore size events when not fullscreen and not using a fullscreen-in-browser mode if (isfullscreen) mode = this.fullscreen_scaling; var dpr = this.devicePixelRatio; if (mode >= 4) { if (mode === 5 && dpr !== 1) // integer scaling { w += 1; h += 1; } orig_aspect = this.original_width / this.original_height; cur_aspect = w / h; if (cur_aspect > orig_aspect) { neww = h * orig_aspect; if (mode === 5) // integer scaling { intscale = (neww * dpr) / this.original_width; if (intscale > 1) intscale = Math.floor(intscale); else if (intscale < 1) intscale = 1 / Math.ceil(1 / intscale); neww = this.original_width * intscale / dpr; newh = this.original_height * intscale / dpr; offx = (w - neww) / 2; offy = (h - newh) / 2; w = neww; h = newh; } else { offx = (w - neww) / 2; w = neww; } } else { newh = w / orig_aspect; if (mode === 5) // integer scaling { intscale = (newh * dpr) / this.original_height; if (intscale > 1) intscale = Math.floor(intscale); else if (intscale < 1) intscale = 1 / Math.ceil(1 / intscale); neww = this.original_width * intscale / dpr; newh = this.original_height * intscale / dpr; offx = (w - neww) / 2; offy = (h - newh) / 2; w = neww; h = newh; } else { offy = (h - newh) / 2; h = newh; } } } else if (isfullscreen && mode === 0) { offx = Math.floor((w - this.original_width) / 2); offy = Math.floor((h - this.original_height) / 2); w = this.original_width; h = this.original_height; } if (mode < 2) this.aspect_scale = dpr; this.cssWidth = Math.round(w); this.cssHeight = Math.round(h); this.width = Math.round(w * dpr); this.height = Math.round(h * dpr); this.redraw = true; if (this.wantFullscreenScalingQuality) { this.draw_width = this.width; this.draw_height = this.height; this.fullscreenScalingQuality = true; } else { if ((this.width < this.original_width && this.height < this.original_height) || mode === 1) { this.draw_width = this.width; this.draw_height = this.height; this.fullscreenScalingQuality = true; } else { this.draw_width = this.original_width; this.draw_height = this.original_height; this.fullscreenScalingQuality = false; /*var orig_aspect = this.original_width / this.original_height; var cur_aspect = this.width / this.height; if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect)) this.aspect_scale = this.height / this.original_height; else this.aspect_scale = this.width / this.original_width;*/ if (mode === 2) // scale inner { orig_aspect = this.original_width / this.original_height; cur_aspect = this.lastWindowWidth / this.lastWindowHeight; if (cur_aspect < orig_aspect) this.draw_width = this.draw_height * cur_aspect; else if (cur_aspect > orig_aspect) this.draw_height = this.draw_width / cur_aspect; } else if (mode === 3) { orig_aspect = this.original_width / this.original_height; cur_aspect = this.lastWindowWidth / this.lastWindowHeight; if (cur_aspect > orig_aspect) this.draw_width = this.draw_height * cur_aspect; else if (cur_aspect < orig_aspect) this.draw_height = this.draw_width / cur_aspect; } } } if (this.canvasdiv && !this.isDomFree) { jQuery(this.canvasdiv).css({"width": Math.round(w) + "px", "height": Math.round(h) + "px", "margin-left": Math.floor(offx) + "px", "margin-top": Math.floor(offy) + "px"}); if (typeof cr_is_preview !== "undefined") { jQuery("#borderwrap").css({"width": Math.round(w) + "px", "height": Math.round(h) + "px"}); } } if (this.canvas) { this.canvas.width = Math.round(w * dpr); this.canvas.height = Math.round(h * dpr); if (this.isEjecta) { this.canvas.style.left = Math.floor(offx) + "px"; this.canvas.style.top = Math.floor(offy) + "px"; this.canvas.style.width = Math.round(w) + "px"; this.canvas.style.height = Math.round(h) + "px"; } else if (this.isRetina && !this.isDomFree) { this.canvas.style.width = Math.round(w) + "px"; this.canvas.style.height = Math.round(h) + "px"; } } if (this.overlay_canvas) { this.overlay_canvas.width = Math.round(w * dpr); this.overlay_canvas.height = Math.round(h * dpr); this.overlay_canvas.style.width = this.cssWidth + "px"; this.overlay_canvas.style.height = this.cssHeight + "px"; } if (this.glwrap) { this.glwrap.setSize(Math.round(w * dpr), Math.round(h * dpr)); } if (this.isDirectCanvas && this.ctx) { this.ctx.width = Math.round(w); this.ctx.height = Math.round(h); } if (this.ctx) { this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling); } this.tryLockOrientation(); if (this.isiPhone && !this.isCordova) { window.scrollTo(0, 0); } }; Runtime.prototype.tryLockOrientation = function () { if (!this.autoLockOrientation || this.orientations === 0) return; var orientation = "portrait"; if (this.orientations === 2) orientation = "landscape"; try { if (screen["orientation"] && screen["orientation"]["lock"]) screen["orientation"]["lock"](orientation).catch(function(){}); else if (screen["lockOrientation"]) screen["lockOrientation"](orientation); else if (screen["webkitLockOrientation"]) screen["webkitLockOrientation"](orientation); else if (screen["mozLockOrientation"]) screen["mozLockOrientation"](orientation); else if (screen["msLockOrientation"]) screen["msLockOrientation"](orientation); } catch (e) { if (console && console.warn) console.warn("Failed to lock orientation: ", e); } }; Runtime.prototype.onContextLost = function () { this.glwrap.contextLost(); this.is_WebGL_context_lost = true; var i, len, t; for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; if (t.onLostWebGLContext) t.onLostWebGLContext(); } }; Runtime.prototype.onContextRestored = function () { this.is_WebGL_context_lost = false; var i, len, t; for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; if (t.onRestoreWebGLContext) t.onRestoreWebGLContext(); } }; Runtime.prototype.positionOverlayCanvas = function() { if (this.isDomFree) return; var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova; var overlay_position = isfullscreen ? jQuery(this.canvas).offset() : jQuery(this.canvas).position(); overlay_position.position = "absolute"; jQuery(this.overlay_canvas).css(overlay_position); }; var caf = window["cancelAnimationFrame"] || window["mozCancelAnimationFrame"] || window["webkitCancelAnimationFrame"] || window["msCancelAnimationFrame"] || window["oCancelAnimationFrame"]; Runtime.prototype["setSuspended"] = function (s) { var i, len; var self = this; if (s && !this.isSuspended) { cr.logexport("[Construct 2] Suspending"); this.isSuspended = true; // next tick will be last if (this.raf_id !== -1 && caf) // note: CocoonJS does not implement cancelAnimationFrame caf(this.raf_id); if (this.timeout_id !== -1) clearTimeout(this.timeout_id); for (i = 0, len = this.suspend_events.length; i < len; i++) this.suspend_events[i](true); } else if (!s && this.isSuspended) { cr.logexport("[Construct 2] Resuming"); this.isSuspended = false; this.last_tick_time = cr.performance_now(); // ensure first tick is a zero-dt one this.last_fps_time = cr.performance_now(); // reset FPS counter this.framecount = 0; this.logictime = 0; for (i = 0, len = this.suspend_events.length; i < len; i++) this.suspend_events[i](false); this.tick(false); // kick off runtime again } }; Runtime.prototype.addSuspendCallback = function (f) { this.suspend_events.push(f); }; Runtime.prototype.GetObjectReference = function (i) { ; return this.objectRefTable[i]; }; Runtime.prototype.loadProject = function (data_response) { ; if (!data_response || !data_response["project"]) cr.logerror("Project model unavailable"); var pm = data_response["project"]; this.name = pm[0]; this.first_layout = pm[1]; this.fullscreen_mode = pm[12]; // 0 = off, 1 = crop, 2 = scale inner, 3 = scale outer, 4 = letterbox scale, 5 = integer letterbox scale this.fullscreen_mode_set = pm[12]; this.original_width = pm[10]; this.original_height = pm[11]; this.parallax_x_origin = this.original_width / 2; this.parallax_y_origin = this.original_height / 2; if (this.isDomFree && !this.isEjecta && (pm[12] >= 4 || pm[12] === 0)) { cr.logexport("[Construct 2] Letterbox scale fullscreen modes are not supported on this platform - falling back to 'Scale outer'"); this.fullscreen_mode = 3; this.fullscreen_mode_set = 3; } this.uses_loader_layout = pm[18]; this.loaderstyle = pm[19]; if (this.loaderstyle === 0) { var loaderImage = new Image(); loaderImage.crossOrigin = "anonymous"; this.setImageSrc(loaderImage, "loading-logo.png"); this.loaderlogos = { logo: loaderImage }; } else if (this.loaderstyle === 4) // c2 splash { var loaderC2logo_1024 = new Image(); loaderC2logo_1024.src = ""; var loaderC2logo_512 = new Image(); loaderC2logo_512.src = ""; var loaderC2logo_256 = new Image(); loaderC2logo_256.src = ""; var loaderC2logo_128 = new Image(); loaderC2logo_128.src = ""; var loaderPowered_1024 = new Image(); loaderPowered_1024.src = ""; var loaderPowered_512 = new Image(); loaderPowered_512.src = ""; var loaderPowered_256 = new Image(); loaderPowered_256.src = ""; var loaderPowered_128 = new Image(); loaderPowered_128.src = ""; var loaderWebsite_1024 = new Image(); loaderWebsite_1024.src = ""; var loaderWebsite_512 = new Image(); loaderWebsite_512.src = ""; var loaderWebsite_256 = new Image(); loaderWebsite_256.src = ""; var loaderWebsite_128 = new Image(); loaderWebsite_128.src = ""; this.loaderlogos = { logo: [loaderC2logo_1024, loaderC2logo_512, loaderC2logo_256, loaderC2logo_128], powered: [loaderPowered_1024, loaderPowered_512, loaderPowered_256, loaderPowered_128], website: [loaderWebsite_1024, loaderWebsite_512, loaderWebsite_256, loaderWebsite_128] }; } this.next_uid = pm[21]; this.objectRefTable = cr.getObjectRefTable(); this.system = new cr.system_object(this); var i, len, j, lenj, k, lenk, idstr, m, b, t, f, p; var plugin, plugin_ctor; for (i = 0, len = pm[2].length; i < len; i++) { m = pm[2][i]; p = this.GetObjectReference(m[0]); ; cr.add_common_aces(m, p.prototype); plugin = new p(this); plugin.singleglobal = m[1]; plugin.is_world = m[2]; plugin.is_rotatable = m[5]; plugin.must_predraw = m[9]; if (plugin.onCreate) plugin.onCreate(); // opportunity to override default ACEs cr.seal(plugin); this.plugins.push(plugin); } this.objectRefTable = cr.getObjectRefTable(); for (i = 0, len = pm[3].length; i < len; i++) { m = pm[3][i]; plugin_ctor = this.GetObjectReference(m[1]); ; plugin = null; for (j = 0, lenj = this.plugins.length; j < lenj; j++) { if (this.plugins[j] instanceof plugin_ctor) { plugin = this.plugins[j]; break; } } ; ; var type_inst = new plugin.Type(plugin); ; type_inst.name = m[0]; type_inst.is_family = m[2]; type_inst.instvar_sids = m[3].slice(0); type_inst.vars_count = m[3].length; type_inst.behs_count = m[4]; type_inst.fx_count = m[5]; type_inst.sid = m[11]; if (type_inst.is_family) { type_inst.members = []; // types in this family type_inst.family_index = this.family_count++; type_inst.families = null; } else { type_inst.members = null; type_inst.family_index = -1; type_inst.families = []; // families this type belongs to } type_inst.family_var_map = null; type_inst.family_beh_map = null; type_inst.family_fx_map = null; type_inst.is_contained = false; type_inst.container = null; if (m[6]) { type_inst.texture_file = m[6][0]; type_inst.texture_filesize = m[6][1]; type_inst.texture_pixelformat = m[6][2]; } else { type_inst.texture_file = null; type_inst.texture_filesize = 0; type_inst.texture_pixelformat = 0; // rgba8 } if (m[7]) { type_inst.animations = m[7]; } else { type_inst.animations = null; } type_inst.index = i; // save index in to types array in type type_inst.instances = []; // all instances of this type type_inst.deadCache = []; // destroyed instances to recycle next create type_inst.solstack = [new cr.selection(type_inst)]; // initialise SOL stack with one empty SOL type_inst.cur_sol = 0; type_inst.default_instance = null; type_inst.default_layerindex = 0; type_inst.stale_iids = true; type_inst.updateIIDs = cr.type_updateIIDs; type_inst.getFirstPicked = cr.type_getFirstPicked; type_inst.getPairedInstance = cr.type_getPairedInstance; type_inst.getCurrentSol = cr.type_getCurrentSol; type_inst.pushCleanSol = cr.type_pushCleanSol; type_inst.pushCopySol = cr.type_pushCopySol; type_inst.popSol = cr.type_popSol; type_inst.getBehaviorByName = cr.type_getBehaviorByName; type_inst.getBehaviorIndexByName = cr.type_getBehaviorIndexByName; type_inst.getEffectIndexByName = cr.type_getEffectIndexByName; type_inst.applySolToContainer = cr.type_applySolToContainer; type_inst.getInstanceByIID = cr.type_getInstanceByIID; type_inst.collision_grid = new cr.SparseGrid(this.original_width, this.original_height); type_inst.any_cell_changed = true; type_inst.any_instance_parallaxed = false; type_inst.extra = {}; type_inst.toString = cr.type_toString; type_inst.behaviors = []; for (j = 0, lenj = m[8].length; j < lenj; j++) { b = m[8][j]; var behavior_ctor = this.GetObjectReference(b[1]); var behavior_plugin = null; for (k = 0, lenk = this.behaviors.length; k < lenk; k++) { if (this.behaviors[k] instanceof behavior_ctor) { behavior_plugin = this.behaviors[k]; break; } } if (!behavior_plugin) { behavior_plugin = new behavior_ctor(this); behavior_plugin.my_types = []; // types using this behavior behavior_plugin.my_instances = new cr.ObjectSet(); // instances of this behavior if (behavior_plugin.onCreate) behavior_plugin.onCreate(); cr.seal(behavior_plugin); this.behaviors.push(behavior_plugin); if (cr.behaviors.solid && behavior_plugin instanceof cr.behaviors.solid) this.solidBehavior = behavior_plugin; if (cr.behaviors.jumpthru && behavior_plugin instanceof cr.behaviors.jumpthru) this.jumpthruBehavior = behavior_plugin; if (cr.behaviors.shadowcaster && behavior_plugin instanceof cr.behaviors.shadowcaster) this.shadowcasterBehavior = behavior_plugin; } if (behavior_plugin.my_types.indexOf(type_inst) === -1) behavior_plugin.my_types.push(type_inst); var behavior_type = new behavior_plugin.Type(behavior_plugin, type_inst); behavior_type.name = b[0]; behavior_type.sid = b[2]; behavior_type.onCreate(); cr.seal(behavior_type); type_inst.behaviors.push(behavior_type); } type_inst.global = m[9]; type_inst.isOnLoaderLayout = m[10]; type_inst.effect_types = []; for (j = 0, lenj = m[12].length; j < lenj; j++) { type_inst.effect_types.push({ id: m[12][j][0], name: m[12][j][1], shaderindex: -1, preservesOpaqueness: false, active: true, index: j }); } type_inst.tile_poly_data = m[13]; if (!this.uses_loader_layout || type_inst.is_family || type_inst.isOnLoaderLayout || !plugin.is_world) { type_inst.onCreate(); cr.seal(type_inst); } if (type_inst.name) this.types[type_inst.name] = type_inst; this.types_by_index.push(type_inst); if (plugin.singleglobal) { var instance = new plugin.Instance(type_inst); instance.uid = this.next_uid++; instance.puid = this.next_puid++; instance.iid = 0; instance.get_iid = cr.inst_get_iid; instance.toString = cr.inst_toString; instance.properties = m[14]; instance.onCreate(); cr.seal(instance); type_inst.instances.push(instance); this.objectsByUid[instance.uid.toString()] = instance; } } for (i = 0, len = pm[4].length; i < len; i++) { var familydata = pm[4][i]; var familytype = this.types_by_index[familydata[0]]; var familymember; for (j = 1, lenj = familydata.length; j < lenj; j++) { familymember = this.types_by_index[familydata[j]]; familymember.families.push(familytype); familytype.members.push(familymember); } } for (i = 0, len = pm[28].length; i < len; i++) { var containerdata = pm[28][i]; var containertypes = []; for (j = 0, lenj = containerdata.length; j < lenj; j++) containertypes.push(this.types_by_index[containerdata[j]]); for (j = 0, lenj = containertypes.length; j < lenj; j++) { containertypes[j].is_contained = true; containertypes[j].container = containertypes; } } if (this.family_count > 0) { for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; if (t.is_family || !t.families.length) continue; t.family_var_map = new Array(this.family_count); t.family_beh_map = new Array(this.family_count); t.family_fx_map = new Array(this.family_count); var all_fx = []; var varsum = 0; var behsum = 0; var fxsum = 0; for (j = 0, lenj = t.families.length; j < lenj; j++) { f = t.families[j]; t.family_var_map[f.family_index] = varsum; varsum += f.vars_count; t.family_beh_map[f.family_index] = behsum; behsum += f.behs_count; t.family_fx_map[f.family_index] = fxsum; fxsum += f.fx_count; for (k = 0, lenk = f.effect_types.length; k < lenk; k++) all_fx.push(cr.shallowCopy({}, f.effect_types[k])); } t.effect_types = all_fx.concat(t.effect_types); for (j = 0, lenj = t.effect_types.length; j < lenj; j++) t.effect_types[j].index = j; } } for (i = 0, len = pm[5].length; i < len; i++) { m = pm[5][i]; var layout = new cr.layout(this, m); cr.seal(layout); this.layouts[layout.name] = layout; this.layouts_by_index.push(layout); } for (i = 0, len = pm[6].length; i < len; i++) { m = pm[6][i]; var sheet = new cr.eventsheet(this, m); cr.seal(sheet); this.eventsheets[sheet.name] = sheet; this.eventsheets_by_index.push(sheet); } for (i = 0, len = this.eventsheets_by_index.length; i < len; i++) this.eventsheets_by_index[i].postInit(); for (i = 0, len = this.eventsheets_by_index.length; i < len; i++) this.eventsheets_by_index[i].updateDeepIncludes(); for (i = 0, len = this.triggers_to_postinit.length; i < len; i++) this.triggers_to_postinit[i].postInit(); cr.clearArray(this.triggers_to_postinit) this.audio_to_preload = pm[7]; this.files_subfolder = pm[8]; this.pixel_rounding = pm[9]; this.aspect_scale = 1.0; this.enableWebGL = pm[13]; this.linearSampling = pm[14]; this.clearBackground = pm[15]; this.versionstr = pm[16]; this.useHighDpi = pm[17]; this.orientations = pm[20]; // 0 = any, 1 = portrait, 2 = landscape this.autoLockOrientation = (this.orientations > 0); this.pauseOnBlur = pm[22]; this.wantFullscreenScalingQuality = pm[23]; // false = low quality, true = high quality this.fullscreenScalingQuality = this.wantFullscreenScalingQuality; this.downscalingQuality = pm[24]; // 0 = low (mips off), 1 = medium (mips on, dense spritesheet), 2 = high (mips on, sparse spritesheet) this.preloadSounds = pm[25]; // 0 = no, 1 = yes this.projectName = pm[26]; this.enableFrontToBack = pm[27] && !this.isIE; // front-to-back renderer disabled in IE (but not Edge) this.start_time = Date.now(); cr.clearArray(this.objectRefTable); this.initRendererAndLoader(); }; var anyImageHadError = false; var MAX_PARALLEL_IMAGE_LOADS = 100; var currentlyActiveImageLoads = 0; var imageLoadQueue = []; // array of [img, srcToSet] Runtime.prototype.queueImageLoad = function (img_, src_) { var self = this; var doneFunc = function () { currentlyActiveImageLoads--; self.maybeLoadNextImages(); }; img_.addEventListener("load", doneFunc); img_.addEventListener("error", doneFunc); imageLoadQueue.push([img_, src_]); this.maybeLoadNextImages(); }; Runtime.prototype.maybeLoadNextImages = function () { var next; while (imageLoadQueue.length && currentlyActiveImageLoads < MAX_PARALLEL_IMAGE_LOADS) { currentlyActiveImageLoads++; next = imageLoadQueue.shift(); this.setImageSrc(next[0], next[1]); } }; Runtime.prototype.waitForImageLoad = function (img_, src_) { img_["cocoonLazyLoad"] = true; img_.onerror = function (e) { img_.c2error = true; anyImageHadError = true; if (console && console.error) console.error("Error loading image '" + img_.src + "': ", e); }; if (this.isEjecta) { img_.src = src_; } else if (!img_.src) { if (typeof XAPKReader !== "undefined") { XAPKReader.get(src_, function (expanded_url) { img_.src = expanded_url; }, function (e) { img_.c2error = true; anyImageHadError = true; if (console && console.error) console.error("Error extracting image '" + src_ + "' from expansion file: ", e); }); } else { img_.crossOrigin = "anonymous"; // required for Arcade sandbox compatibility this.queueImageLoad(img_, src_); // use a queue to avoid requesting all images simultaneously } } this.wait_for_textures.push(img_); }; Runtime.prototype.findWaitingTexture = function (src_) { var i, len; for (i = 0, len = this.wait_for_textures.length; i < len; i++) { if (this.wait_for_textures[i].cr_src === src_) return this.wait_for_textures[i]; } return null; }; var audio_preload_totalsize = 0; var audio_preload_started = false; Runtime.prototype.getready = function () { if (!this.audioInstance) return; audio_preload_totalsize = this.audioInstance.setPreloadList(this.audio_to_preload); }; Runtime.prototype.areAllTexturesAndSoundsLoaded = function () { var totalsize = audio_preload_totalsize; var completedsize = 0; var audiocompletedsize = 0; var ret = true; var i, len, img; for (i = 0, len = this.wait_for_textures.length; i < len; i++) { img = this.wait_for_textures[i]; var filesize = img.cr_filesize; if (!filesize || filesize <= 0) filesize = 50000; totalsize += filesize; if (!!img.src && (img.complete || img["loaded"]) && !img.c2error) completedsize += filesize; else ret = false; // not all textures loaded } if (ret && this.preloadSounds && this.audioInstance) { if (!audio_preload_started) { this.audioInstance.startPreloads(); audio_preload_started = true; } audiocompletedsize = this.audioInstance.getPreloadedSize(); completedsize += audiocompletedsize; if (audiocompletedsize < audio_preload_totalsize) ret = false; // not done yet } if (totalsize == 0) this.progress = 1; // indicate to C2 splash loader that it can finish now else this.progress = (completedsize / totalsize); return ret; }; var isC2SplashDone = false; Runtime.prototype.go = function () { if (!this.ctx && !this.glwrap) return; var ctx = this.ctx || this.overlay_ctx; if (this.overlay_canvas) this.positionOverlayCanvas(); var curwidth = window.innerWidth; var curheight = window.innerHeight; if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight) { this["setSize"](curwidth, curheight); } this.progress = 0; this.last_progress = -1; var self = this; if (this.areAllTexturesAndSoundsLoaded() && (this.loaderstyle !== 4 || isC2SplashDone)) { this.go_loading_finished(); } else { var ms_elapsed = Date.now() - this.start_time; if (ctx) { var overlay_width = this.width; var overlay_height = this.height; var dpr = this.devicePixelRatio; if (this.loaderstyle < 3 && (this.isCocoonJs || (ms_elapsed >= 500 && this.last_progress != this.progress))) { ctx.clearRect(0, 0, overlay_width, overlay_height); var mx = overlay_width / 2; var my = overlay_height / 2; var haslogo = (this.loaderstyle === 0 && this.loaderlogos.logo.complete); var hlw = 40 * dpr; var hlh = 0; var logowidth = 80 * dpr; var logoheight; if (haslogo) { var loaderLogoImage = this.loaderlogos.logo; logowidth = loaderLogoImage.width * dpr; logoheight = loaderLogoImage.height * dpr; hlw = logowidth / 2; hlh = logoheight / 2; ctx.drawImage(loaderLogoImage, cr.floor(mx - hlw), cr.floor(my - hlh), logowidth, logoheight); } if (this.loaderstyle <= 1) { my += hlh + (haslogo ? 12 * dpr : 0); mx -= hlw; mx = cr.floor(mx) + 0.5; my = cr.floor(my) + 0.5; ctx.fillStyle = anyImageHadError ? "red" : "DodgerBlue"; ctx.fillRect(mx, my, Math.floor(logowidth * this.progress), 6 * dpr); ctx.strokeStyle = "black"; ctx.strokeRect(mx, my, logowidth, 6 * dpr); ctx.strokeStyle = "white"; ctx.strokeRect(mx - 1 * dpr, my - 1 * dpr, logowidth + 2 * dpr, 8 * dpr); } else if (this.loaderstyle === 2) { ctx.font = (this.isEjecta ? "12pt ArialMT" : "12pt Arial"); ctx.fillStyle = anyImageHadError ? "#f00" : "#999"; ctx.textBaseLine = "middle"; var percent_text = Math.round(this.progress * 100) + "%"; var text_dim = ctx.measureText ? ctx.measureText(percent_text) : null; var text_width = text_dim ? text_dim.width : 0; ctx.fillText(percent_text, mx - (text_width / 2), my); } this.last_progress = this.progress; } else if (this.loaderstyle === 4) { this.draw_c2_splash_loader(ctx); if (raf) raf(function() { self.go(); }); else setTimeout(function() { self.go(); }, 16); return; } } setTimeout(function() { self.go(); }, (this.isCocoonJs ? 10 : 100)); } }; var splashStartTime = -1; var splashFadeInDuration = 300; var splashFadeOutDuration = 300; var splashAfterFadeOutWait = (typeof cr_is_preview === "undefined" ? 200 : 0); var splashIsFadeIn = true; var splashIsFadeOut = false; var splashFadeInFinish = 0; var splashFadeOutStart = 0; var splashMinDisplayTime = (typeof cr_is_preview === "undefined" ? 3000 : 0); var renderViaCanvas = null; var renderViaCtx = null; var splashFrameNumber = 0; function maybeCreateRenderViaCanvas(w, h) { if (!renderViaCanvas || renderViaCanvas.width !== w || renderViaCanvas.height !== h) { renderViaCanvas = document.createElement("canvas"); renderViaCanvas.width = w; renderViaCanvas.height = h; renderViaCtx = renderViaCanvas.getContext("2d"); } }; function mipImage(arr, size) { if (size <= 128) return arr[3]; else if (size <= 256) return arr[2]; else if (size <= 512) return arr[1]; else return arr[0]; }; Runtime.prototype.draw_c2_splash_loader = function(ctx) { if (isC2SplashDone) return; var w = Math.ceil(this.width); var h = Math.ceil(this.height); var dpr = this.devicePixelRatio; var logoimages = this.loaderlogos.logo; var poweredimages = this.loaderlogos.powered; var websiteimages = this.loaderlogos.website; for (var i = 0; i < 4; ++i) { if (!logoimages[i].complete || !poweredimages[i].complete || !websiteimages[i].complete) return; } if (splashFrameNumber === 0) splashStartTime = Date.now(); var nowTime = Date.now(); var isRenderingVia = false; var renderToCtx = ctx; var drawW, drawH; if (splashIsFadeIn || splashIsFadeOut) { ctx.clearRect(0, 0, w, h); maybeCreateRenderViaCanvas(w, h); renderToCtx = renderViaCtx; isRenderingVia = true; if (splashIsFadeIn && splashFrameNumber === 1) splashStartTime = Date.now(); } else { ctx.globalAlpha = 1; } renderToCtx.fillStyle = "#333333"; renderToCtx.fillRect(0, 0, w, h); if (this.cssHeight > 256) { drawW = cr.clamp(h * 0.22, 105, w * 0.6); drawH = drawW * 0.25; renderToCtx.drawImage(mipImage(poweredimages, drawW), w * 0.5 - drawW/2, h * 0.2 - drawH/2, drawW, drawH); drawW = Math.min(h * 0.395, w * 0.95); drawH = drawW; renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.485 - drawH/2, drawW, drawH); drawW = cr.clamp(h * 0.22, 105, w * 0.6); drawH = drawW * 0.25; renderToCtx.drawImage(mipImage(websiteimages, drawW), w * 0.5 - drawW/2, h * 0.868 - drawH/2, drawW, drawH); renderToCtx.fillStyle = "#3C3C3C"; drawW = w; drawH = Math.max(h * 0.005, 2); renderToCtx.fillRect(0, h * 0.8 - drawH/2, drawW, drawH); renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65"; drawW = w * this.progress; renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.8 - drawH/2, drawW, drawH); } else { drawW = h * 0.55; drawH = drawW; renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.45 - drawH/2, drawW, drawH); renderToCtx.fillStyle = "#3C3C3C"; drawW = w; drawH = Math.max(h * 0.005, 2); renderToCtx.fillRect(0, h * 0.85 - drawH/2, drawW, drawH); renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65"; drawW = w * this.progress; renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.85 - drawH/2, drawW, drawH); } if (isRenderingVia) { if (splashIsFadeIn) { if (splashFrameNumber === 0) ctx.globalAlpha = 0; else ctx.globalAlpha = Math.min((nowTime - splashStartTime) / splashFadeInDuration, 1); } else if (splashIsFadeOut) { ctx.globalAlpha = Math.max(1 - (nowTime - splashFadeOutStart) / splashFadeOutDuration, 0); } ctx.drawImage(renderViaCanvas, 0, 0, w, h); } if (splashIsFadeIn && nowTime - splashStartTime >= splashFadeInDuration && splashFrameNumber >= 2) { splashIsFadeIn = false; splashFadeInFinish = nowTime; } if (!splashIsFadeIn && nowTime - splashFadeInFinish >= splashMinDisplayTime && !splashIsFadeOut && this.progress >= 1) { splashIsFadeOut = true; splashFadeOutStart = nowTime; } if ((splashIsFadeOut && nowTime - splashFadeOutStart >= splashFadeOutDuration + splashAfterFadeOutWait) || (typeof cr_is_preview !== "undefined" && this.progress >= 1 && Date.now() - splashStartTime < 500)) { isC2SplashDone = true; splashIsFadeIn = false; splashIsFadeOut = false; renderViaCanvas = null; renderViaCtx = null; this.loaderlogos = null; } ++splashFrameNumber; }; Runtime.prototype.go_loading_finished = function () { if (this.overlay_canvas) { this.canvas.parentNode.removeChild(this.overlay_canvas); this.overlay_ctx = null; this.overlay_canvas = null; } this.start_time = Date.now(); this.last_fps_time = cr.performance_now(); // for counting framerate var i, len, t; if (this.uses_loader_layout) { for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; if (!t.is_family && !t.isOnLoaderLayout && t.plugin.is_world) { t.onCreate(); cr.seal(t); } } } else this.isloading = false; for (i = 0, len = this.layouts_by_index.length; i < len; i++) { this.layouts_by_index[i].createGlobalNonWorlds(); } if (this.fullscreen_mode >= 2) { var orig_aspect = this.original_width / this.original_height; var cur_aspect = this.width / this.height; if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect)) this.aspect_scale = this.height / this.original_height; else this.aspect_scale = this.width / this.original_width; } if (this.first_layout) this.layouts[this.first_layout].startRunning(); else this.layouts_by_index[0].startRunning(); ; if (!this.uses_loader_layout) { this.loadingprogress = 1; this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null); if (window["C2_RegisterSW"]) // note not all platforms use SW window["C2_RegisterSW"](); } if (navigator["splashscreen"] && navigator["splashscreen"]["hide"]) navigator["splashscreen"]["hide"](); for (i = 0, len = this.types_by_index.length; i < len; i++) { t = this.types_by_index[i]; if (t.onAppBegin) t.onAppBegin(); } if (document["hidden"] || document["webkitHidden"] || document["mozHidden"] || document["msHidden"]) { window["cr_setSuspended"](true); // stop rendering } else { this.tick(false); } if (this.isDirectCanvas) AppMobi["webview"]["execute"]("onGameReady();"); }; Runtime.prototype.tick = function (background_wake, timestamp, debug_step) { if (!this.running_layout) return; var nowtime = cr.performance_now(); var logic_start = nowtime; if (!debug_step && this.isSuspended && !background_wake) return; if (!background_wake) { if (raf) this.raf_id = raf(this.tickFunc); else { this.timeout_id = setTimeout(this.tickFunc, this.isMobile ? 1 : 16); } } var raf_time = timestamp || nowtime; var fsmode = this.fullscreen_mode; var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"]) && !this.isCordova; if ((isfullscreen || this.isNodeFullscreen) && this.fullscreen_scaling > 0) fsmode = this.fullscreen_scaling; if (fsmode > 0) // r222: experimentally enabling this workaround for all platforms { var curwidth = window.innerWidth; var curheight = window.innerHeight; if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight) { this["setSize"](curwidth, curheight); } } if (!this.isDomFree) { if (isfullscreen) { if (!this.firstInFullscreen) this.firstInFullscreen = true; } else { if (this.firstInFullscreen) { this.firstInFullscreen = false; if (this.fullscreen_mode === 0) { this["setSize"](Math.round(this.oldWidth / this.devicePixelRatio), Math.round(this.oldHeight / this.devicePixelRatio), true); } } else { this.oldWidth = this.width; this.oldHeight = this.height; } } } if (this.isloading) { var done = this.areAllTexturesAndSoundsLoaded(); // updates this.progress this.loadingprogress = this.progress; if (done) { this.isloading = false; this.progress = 1; this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null); if (window["C2_RegisterSW"]) window["C2_RegisterSW"](); } } this.logic(raf_time); if ((this.redraw || this.isCocoonJs) && !this.is_WebGL_context_lost && !this.suspendDrawing && !background_wake) { this.redraw = false; if (this.glwrap) this.drawGL(); else this.draw(); if (this.snapshotCanvas) { if (this.canvas && this.canvas.toDataURL) { this.snapshotData = this.canvas.toDataURL(this.snapshotCanvas[0], this.snapshotCanvas[1]); if (window["cr_onSnapshot"]) window["cr_onSnapshot"](this.snapshotData); this.trigger(cr.system_object.prototype.cnds.OnCanvasSnapshot, null); } this.snapshotCanvas = null; } } if (!this.hit_breakpoint) { this.tickcount++; this.tickcount_nosave++; this.execcount++; this.framecount++; } this.logictime += cr.performance_now() - logic_start; }; Runtime.prototype.logic = function (cur_time) { var i, leni, j, lenj, k, lenk, type, inst, binst; if (cur_time - this.last_fps_time >= 1000) // every 1 second { this.last_fps_time += 1000; if (cur_time - this.last_fps_time >= 1000) this.last_fps_time = cur_time; this.fps = this.framecount; this.framecount = 0; this.cpuutilisation = this.logictime; this.logictime = 0; } var wallDt = 0; if (this.last_tick_time !== 0) { var ms_diff = cur_time - this.last_tick_time; if (ms_diff < 0) ms_diff = 0; wallDt = ms_diff / 1000.0; // dt measured in seconds this.dt1 = wallDt; if (this.dt1 > 0.5) this.dt1 = 0; else if (this.dt1 > 1 / this.minimumFramerate) this.dt1 = 1 / this.minimumFramerate; } this.last_tick_time = cur_time; this.dt = this.dt1 * this.timescale; this.kahanTime.add(this.dt); this.wallTime.add(wallDt); // prevent min/max framerate affecting wall clock var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova; if (this.fullscreen_mode >= 2 /* scale */ || (isfullscreen && this.fullscreen_scaling > 0)) { var orig_aspect = this.original_width / this.original_height; var cur_aspect = this.width / this.height; var mode = this.fullscreen_mode; if (isfullscreen && this.fullscreen_scaling > 0) mode = this.fullscreen_scaling; if ((mode !== 2 && cur_aspect > orig_aspect) || (mode === 2 && cur_aspect < orig_aspect)) { this.aspect_scale = this.height / this.original_height; } else { this.aspect_scale = this.width / this.original_width; } if (this.running_layout) { this.running_layout.scrollToX(this.running_layout.scrollX); this.running_layout.scrollToY(this.running_layout.scrollY); } } else this.aspect_scale = (this.isRetina ? this.devicePixelRatio : 1); this.ClearDeathRow(); this.isInOnDestroy++; this.system.runWaits(); // prevent instance list changing this.isInOnDestroy--; this.ClearDeathRow(); // allow instance list changing this.isInOnDestroy++; var tickarr = this.objects_to_pretick.valuesRef(); for (i = 0, leni = tickarr.length; i < leni; i++) tickarr[i].pretick(); for (i = 0, leni = this.types_by_index.length; i < leni; i++) { type = this.types_by_index[i]; if (type.is_family || (!type.behaviors.length && !type.families.length)) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { inst.behavior_insts[k].tick(); } } } for (i = 0, leni = this.types_by_index.length; i < leni; i++) { type = this.types_by_index[i]; if (type.is_family || (!type.behaviors.length && !type.families.length)) continue; // type doesn't have any behaviors for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { binst = inst.behavior_insts[k]; if (binst.posttick) binst.posttick(); } } } tickarr = this.objects_to_tick.valuesRef(); for (i = 0, leni = tickarr.length; i < leni; i++) tickarr[i].tick(); this.isInOnDestroy--; // end preventing instance lists from being changed this.handleSaveLoad(); // save/load now if queued i = 0; while (this.changelayout && i++ < 10) { this.doChangeLayout(this.changelayout); } for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++) this.eventsheets_by_index[i].hasRun = false; if (this.running_layout.event_sheet) this.running_layout.event_sheet.run(); cr.clearArray(this.registered_collisions); this.layout_first_tick = false; this.isInOnDestroy++; // prevent instance lists from being changed for (i = 0, leni = this.types_by_index.length; i < leni; i++) { type = this.types_by_index[i]; if (type.is_family || (!type.behaviors.length && !type.families.length)) continue; // type doesn't have any behaviors for (j = 0, lenj = type.instances.length; j < lenj; j++) { var inst = type.instances[j]; for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { binst = inst.behavior_insts[k]; if (binst.tick2) binst.tick2(); } } } tickarr = this.objects_to_tick2.valuesRef(); for (i = 0, leni = tickarr.length; i < leni; i++) tickarr[i].tick2(); this.isInOnDestroy--; // end preventing instance lists from being changed }; Runtime.prototype.onWindowBlur = function () { var i, leni, j, lenj, k, lenk, type, inst, binst; for (i = 0, leni = this.types_by_index.length; i < leni; i++) { type = this.types_by_index[i]; if (type.is_family) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; if (inst.onWindowBlur) inst.onWindowBlur(); if (!inst.behavior_insts) continue; // single-globals don't have behavior_insts for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { binst = inst.behavior_insts[k]; if (binst.onWindowBlur) binst.onWindowBlur(); } } } }; Runtime.prototype.doChangeLayout = function (changeToLayout) { var prev_layout = this.running_layout; this.running_layout.stopRunning(); var i, len, j, lenj, k, lenk, type, inst, binst; if (this.glwrap) { for (i = 0, len = this.types_by_index.length; i < len; i++) { type = this.types_by_index[i]; if (type.is_family) continue; if (type.unloadTextures && (!type.global || type.instances.length === 0) && changeToLayout.initial_types.indexOf(type) === -1) { type.unloadTextures(); } } } if (prev_layout == changeToLayout) cr.clearArray(this.system.waits); cr.clearArray(this.registered_collisions); this.runLayoutChangeMethods(true); changeToLayout.startRunning(); this.runLayoutChangeMethods(false); this.redraw = true; this.layout_first_tick = true; this.ClearDeathRow(); }; Runtime.prototype.runLayoutChangeMethods = function (isBeforeChange) { var i, len, beh, type, j, lenj, inst, k, lenk, binst; for (i = 0, len = this.behaviors.length; i < len; i++) { beh = this.behaviors[i]; if (isBeforeChange) { if (beh.onBeforeLayoutChange) beh.onBeforeLayoutChange(); } else { if (beh.onLayoutChange) beh.onLayoutChange(); } } for (i = 0, len = this.types_by_index.length; i < len; i++) { type = this.types_by_index[i]; if (!type.global && !type.plugin.singleglobal) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; if (isBeforeChange) { if (inst.onBeforeLayoutChange) inst.onBeforeLayoutChange(); } else { if (inst.onLayoutChange) inst.onLayoutChange(); } if (inst.behavior_insts) { for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { binst = inst.behavior_insts[k]; if (isBeforeChange) { if (binst.onBeforeLayoutChange) binst.onBeforeLayoutChange(); } else { if (binst.onLayoutChange) binst.onLayoutChange(); } } } } } }; Runtime.prototype.pretickMe = function (inst) { this.objects_to_pretick.add(inst); }; Runtime.prototype.unpretickMe = function (inst) { this.objects_to_pretick.remove(inst); }; Runtime.prototype.tickMe = function (inst) { this.objects_to_tick.add(inst); }; Runtime.prototype.untickMe = function (inst) { this.objects_to_tick.remove(inst); }; Runtime.prototype.tick2Me = function (inst) { this.objects_to_tick2.add(inst); }; Runtime.prototype.untick2Me = function (inst) { this.objects_to_tick2.remove(inst); }; Runtime.prototype.getDt = function (inst) { if (!inst || inst.my_timescale === -1.0) return this.dt; return this.dt1 * inst.my_timescale; }; Runtime.prototype.draw = function () { this.running_layout.draw(this.ctx); if (this.isDirectCanvas) this.ctx["present"](); }; Runtime.prototype.drawGL = function () { if (this.enableFrontToBack) { this.earlyz_index = 1; // start from front, 1-based to avoid exactly equalling near plane Z value this.running_layout.drawGL_earlyZPass(this.glwrap); } this.running_layout.drawGL(this.glwrap); this.glwrap.present(); }; Runtime.prototype.addDestroyCallback = function (f) { if (f) this.destroycallbacks.push(f); }; Runtime.prototype.removeDestroyCallback = function (f) { cr.arrayFindRemove(this.destroycallbacks, f); }; Runtime.prototype.getObjectByUID = function (uid_) { ; var uidstr = uid_.toString(); if (this.objectsByUid.hasOwnProperty(uidstr)) return this.objectsByUid[uidstr]; else return null; }; var objectset_cache = []; function alloc_objectset() { if (objectset_cache.length) return objectset_cache.pop(); else return new cr.ObjectSet(); }; function free_objectset(s) { s.clear(); objectset_cache.push(s); }; Runtime.prototype.DestroyInstance = function (inst) { var i, len; var type = inst.type; var typename = type.name; var has_typename = this.deathRow.hasOwnProperty(typename); var obj_set = null; if (has_typename) { obj_set = this.deathRow[typename]; if (obj_set.contains(inst)) return; // already had DestroyInstance called } else { obj_set = alloc_objectset(); this.deathRow[typename] = obj_set; } obj_set.add(inst); this.hasPendingInstances = true; if (inst.is_contained) { for (i = 0, len = inst.siblings.length; i < len; i++) { this.DestroyInstance(inst.siblings[i]); } } if (this.isInClearDeathRow) obj_set.values_cache.push(inst); if (!this.isEndingLayout) { this.isInOnDestroy++; // support recursion this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnDestroyed, inst); this.isInOnDestroy--; } }; Runtime.prototype.ClearDeathRow = function () { if (!this.hasPendingInstances) return; var inst, type, instances; var i, j, leni, lenj, obj_set; this.isInClearDeathRow = true; for (i = 0, leni = this.createRow.length; i < leni; ++i) { inst = this.createRow[i]; type = inst.type; type.instances.push(inst); for (j = 0, lenj = type.families.length; j < lenj; ++j) { type.families[j].instances.push(inst); type.families[j].stale_iids = true; } } cr.clearArray(this.createRow); this.IterateDeathRow(); // moved to separate function so for-in performance doesn't hobble entire function cr.wipe(this.deathRow); // all objectsets have already been recycled this.isInClearDeathRow = false; this.hasPendingInstances = false; }; Runtime.prototype.IterateDeathRow = function () { for (var p in this.deathRow) { if (this.deathRow.hasOwnProperty(p)) { this.ClearDeathRowForType(this.deathRow[p]); } } }; Runtime.prototype.ClearDeathRowForType = function (obj_set) { var arr = obj_set.valuesRef(); // get array of items from set ; var type = arr[0].type; ; ; var i, len, j, lenj, w, f, layer_instances, inst; cr.arrayRemoveAllFromObjectSet(type.instances, obj_set); type.stale_iids = true; if (type.instances.length === 0) type.any_instance_parallaxed = false; for (i = 0, len = type.families.length; i < len; ++i) { f = type.families[i]; cr.arrayRemoveAllFromObjectSet(f.instances, obj_set); f.stale_iids = true; } for (i = 0, len = this.system.waits.length; i < len; ++i) { w = this.system.waits[i]; if (w.sols.hasOwnProperty(type.index)) cr.arrayRemoveAllFromObjectSet(w.sols[type.index].insts, obj_set); if (!type.is_family) { for (j = 0, lenj = type.families.length; j < lenj; ++j) { f = type.families[j]; if (w.sols.hasOwnProperty(f.index)) cr.arrayRemoveAllFromObjectSet(w.sols[f.index].insts, obj_set); } } } var first_layer = arr[0].layer; if (first_layer) { if (first_layer.useRenderCells) { layer_instances = first_layer.instances; for (i = 0, len = layer_instances.length; i < len; ++i) { inst = layer_instances[i]; if (!obj_set.contains(inst)) continue; // not destroying this instance inst.update_bbox(); first_layer.render_grid.update(inst, inst.rendercells, null); inst.rendercells.set(0, 0, -1, -1); } } cr.arrayRemoveAllFromObjectSet(first_layer.instances, obj_set); first_layer.setZIndicesStaleFrom(0); } for (i = 0; i < arr.length; ++i) // check array length every time in case it changes { this.ClearDeathRowForSingleInstance(arr[i], type); } free_objectset(obj_set); this.redraw = true; }; Runtime.prototype.ClearDeathRowForSingleInstance = function (inst, type) { var i, len, binst; for (i = 0, len = this.destroycallbacks.length; i < len; ++i) this.destroycallbacks[i](inst); if (inst.collcells) { type.collision_grid.update(inst, inst.collcells, null); } var layer = inst.layer; if (layer) { layer.removeFromInstanceList(inst, true); // remove from both instance list and render grid } if (inst.behavior_insts) { for (i = 0, len = inst.behavior_insts.length; i < len; ++i) { binst = inst.behavior_insts[i]; if (binst.onDestroy) binst.onDestroy(); binst.behavior.my_instances.remove(inst); } } this.objects_to_pretick.remove(inst); this.objects_to_tick.remove(inst); this.objects_to_tick2.remove(inst); if (inst.onDestroy) inst.onDestroy(); if (this.objectsByUid.hasOwnProperty(inst.uid.toString())) delete this.objectsByUid[inst.uid.toString()]; this.objectcount--; if (type.deadCache.length < 100) type.deadCache.push(inst); }; Runtime.prototype.createInstance = function (type, layer, sx, sy) { if (type.is_family) { var i = cr.floor(Math.random() * type.members.length); return this.createInstance(type.members[i], layer, sx, sy); } if (!type.default_instance) { return null; } return this.createInstanceFromInit(type.default_instance, layer, false, sx, sy, false); }; var all_behaviors = []; Runtime.prototype.createInstanceFromInit = function (initial_inst, layer, is_startup_instance, sx, sy, skip_siblings) { var i, len, j, lenj, p, effect_fallback, x, y; if (!initial_inst) return null; var type = this.types_by_index[initial_inst[1]]; ; ; var is_world = type.plugin.is_world; ; if (this.isloading && is_world && !type.isOnLoaderLayout) return null; if (is_world && !this.glwrap && initial_inst[0][11] === 11) return null; var original_layer = layer; if (!is_world) layer = null; var inst; if (type.deadCache.length) { inst = type.deadCache.pop(); inst.recycled = true; type.plugin.Instance.call(inst, type); } else { inst = new type.plugin.Instance(type); inst.recycled = false; } if (is_startup_instance && !skip_siblings && !this.objectsByUid.hasOwnProperty(initial_inst[2].toString())) inst.uid = initial_inst[2]; else inst.uid = this.next_uid++; this.objectsByUid[inst.uid.toString()] = inst; inst.puid = this.next_puid++; inst.iid = type.instances.length; for (i = 0, len = this.createRow.length; i < len; ++i) { if (this.createRow[i].type === type) inst.iid++; } inst.get_iid = cr.inst_get_iid; inst.toString = cr.inst_toString; var initial_vars = initial_inst[3]; if (inst.recycled) { cr.wipe(inst.extra); } else { inst.extra = {}; if (typeof cr_is_preview !== "undefined") { inst.instance_var_names = []; inst.instance_var_names.length = initial_vars.length; for (i = 0, len = initial_vars.length; i < len; i++) inst.instance_var_names[i] = initial_vars[i][1]; } inst.instance_vars = []; inst.instance_vars.length = initial_vars.length; } for (i = 0, len = initial_vars.length; i < len; i++) inst.instance_vars[i] = initial_vars[i][0]; if (is_world) { var wm = initial_inst[0]; ; inst.x = cr.is_undefined(sx) ? wm[0] : sx; inst.y = cr.is_undefined(sy) ? wm[1] : sy; inst.z = wm[2]; inst.width = wm[3]; inst.height = wm[4]; inst.depth = wm[5]; inst.angle = wm[6]; inst.opacity = wm[7]; inst.hotspotX = wm[8]; inst.hotspotY = wm[9]; inst.blend_mode = wm[10]; effect_fallback = wm[11]; if (!this.glwrap && type.effect_types.length) // no WebGL renderer and shaders used inst.blend_mode = effect_fallback; // use fallback blend mode - destroy mode was handled above inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode); if (this.gl) cr.setGLBlend(inst, inst.blend_mode, this.gl); if (inst.recycled) { for (i = 0, len = wm[12].length; i < len; i++) { for (j = 0, lenj = wm[12][i].length; j < lenj; j++) inst.effect_params[i][j] = wm[12][i][j]; } inst.bbox.set(0, 0, 0, 0); inst.collcells.set(0, 0, -1, -1); inst.rendercells.set(0, 0, -1, -1); inst.bquad.set_from_rect(inst.bbox); cr.clearArray(inst.bbox_changed_callbacks); } else { inst.effect_params = wm[12].slice(0); for (i = 0, len = inst.effect_params.length; i < len; i++) inst.effect_params[i] = wm[12][i].slice(0); inst.active_effect_types = []; inst.active_effect_flags = []; inst.active_effect_flags.length = type.effect_types.length; inst.bbox = new cr.rect(0, 0, 0, 0); inst.collcells = new cr.rect(0, 0, -1, -1); inst.rendercells = new cr.rect(0, 0, -1, -1); inst.bquad = new cr.quad(); inst.bbox_changed_callbacks = []; inst.set_bbox_changed = cr.set_bbox_changed; inst.add_bbox_changed_callback = cr.add_bbox_changed_callback; inst.contains_pt = cr.inst_contains_pt; inst.update_bbox = cr.update_bbox; inst.update_render_cell = cr.update_render_cell; inst.update_collision_cell = cr.update_collision_cell; inst.get_zindex = cr.inst_get_zindex; } inst.tilemap_exists = false; inst.tilemap_width = 0; inst.tilemap_height = 0; inst.tilemap_data = null; if (wm.length === 14) { inst.tilemap_exists = true; inst.tilemap_width = wm[13][0]; inst.tilemap_height = wm[13][1]; inst.tilemap_data = wm[13][2]; } for (i = 0, len = type.effect_types.length; i < len; i++) inst.active_effect_flags[i] = true; inst.shaders_preserve_opaqueness = true; inst.updateActiveEffects = cr.inst_updateActiveEffects; inst.updateActiveEffects(); inst.uses_shaders = !!inst.active_effect_types.length; inst.bbox_changed = true; inst.cell_changed = true; type.any_cell_changed = true; inst.visible = true; inst.my_timescale = -1.0; inst.layer = layer; inst.zindex = layer.instances.length; // will be placed at top of current layer inst.earlyz_index = 0; if (typeof inst.collision_poly === "undefined") inst.collision_poly = null; inst.collisionsEnabled = true; this.redraw = true; } var initial_props, binst; cr.clearArray(all_behaviors); for (i = 0, len = type.families.length; i < len; i++) { all_behaviors.push.apply(all_behaviors, type.families[i].behaviors); } all_behaviors.push.apply(all_behaviors, type.behaviors); if (inst.recycled) { for (i = 0, len = all_behaviors.length; i < len; i++) { var btype = all_behaviors[i]; binst = inst.behavior_insts[i]; binst.recycled = true; btype.behavior.Instance.call(binst, btype, inst); initial_props = initial_inst[4][i]; for (j = 0, lenj = initial_props.length; j < lenj; j++) binst.properties[j] = initial_props[j]; binst.onCreate(); btype.behavior.my_instances.add(inst); } } else { inst.behavior_insts = []; for (i = 0, len = all_behaviors.length; i < len; i++) { var btype = all_behaviors[i]; var binst = new btype.behavior.Instance(btype, inst); binst.recycled = false; binst.properties = initial_inst[4][i].slice(0); binst.onCreate(); cr.seal(binst); inst.behavior_insts.push(binst); btype.behavior.my_instances.add(inst); } } initial_props = initial_inst[5]; if (inst.recycled) { for (i = 0, len = initial_props.length; i < len; i++) inst.properties[i] = initial_props[i]; } else inst.properties = initial_props.slice(0); this.createRow.push(inst); this.hasPendingInstances = true; if (layer) { ; layer.appendToInstanceList(inst, true); if (layer.parallaxX !== 1 || layer.parallaxY !== 1) type.any_instance_parallaxed = true; } this.objectcount++; if (type.is_contained) { inst.is_contained = true; if (inst.recycled) cr.clearArray(inst.siblings); else inst.siblings = []; // note: should not include self in siblings if (!is_startup_instance && !skip_siblings) // layout links initial instances { for (i = 0, len = type.container.length; i < len; i++) { if (type.container[i] === type) continue; if (!type.container[i].default_instance) { return null; } inst.siblings.push(this.createInstanceFromInit(type.container[i].default_instance, original_layer, false, is_world ? inst.x : sx, is_world ? inst.y : sy, true)); } for (i = 0, len = inst.siblings.length; i < len; i++) { inst.siblings[i].siblings.push(inst); for (j = 0; j < len; j++) { if (i !== j) inst.siblings[i].siblings.push(inst.siblings[j]); } } } } else { inst.is_contained = false; inst.siblings = null; } inst.onCreate(); if (!inst.recycled) cr.seal(inst); for (i = 0, len = inst.behavior_insts.length; i < len; i++) { if (inst.behavior_insts[i].postCreate) inst.behavior_insts[i].postCreate(); } return inst; }; Runtime.prototype.getLayerByName = function (layer_name) { var i, len; for (i = 0, len = this.running_layout.layers.length; i < len; i++) { var layer = this.running_layout.layers[i]; if (cr.equals_nocase(layer.name, layer_name)) return layer; } return null; }; Runtime.prototype.getLayerByNumber = function (index) { index = cr.floor(index); if (index < 0) index = 0; if (index >= this.running_layout.layers.length) index = this.running_layout.layers.length - 1; return this.running_layout.layers[index]; }; Runtime.prototype.getLayer = function (l) { if (cr.is_number(l)) return this.getLayerByNumber(l); else return this.getLayerByName(l.toString()); }; Runtime.prototype.clearSol = function (solModifiers) { var i, len; for (i = 0, len = solModifiers.length; i < len; i++) { solModifiers[i].getCurrentSol().select_all = true; } }; Runtime.prototype.pushCleanSol = function (solModifiers) { var i, len; for (i = 0, len = solModifiers.length; i < len; i++) { solModifiers[i].pushCleanSol(); } }; Runtime.prototype.pushCopySol = function (solModifiers) { var i, len; for (i = 0, len = solModifiers.length; i < len; i++) { solModifiers[i].pushCopySol(); } }; Runtime.prototype.popSol = function (solModifiers) { var i, len; for (i = 0, len = solModifiers.length; i < len; i++) { solModifiers[i].popSol(); } }; Runtime.prototype.updateAllCells = function (type) { if (!type.any_cell_changed) return; // all instances must already be up-to-date var i, len, instances = type.instances; for (i = 0, len = instances.length; i < len; ++i) { instances[i].update_collision_cell(); } var createRow = this.createRow; for (i = 0, len = createRow.length; i < len; ++i) { if (createRow[i].type === type) createRow[i].update_collision_cell(); } type.any_cell_changed = false; }; Runtime.prototype.getCollisionCandidates = function (layer, rtype, bbox, candidates) { var i, len, t; var is_parallaxed = (layer ? (layer.parallaxX !== 1 || layer.parallaxY !== 1) : false); if (rtype.is_family) { for (i = 0, len = rtype.members.length; i < len; ++i) { t = rtype.members[i]; if (is_parallaxed || t.any_instance_parallaxed) { cr.appendArray(candidates, t.instances); } else { this.updateAllCells(t); t.collision_grid.queryRange(bbox, candidates); } } } else { if (is_parallaxed || rtype.any_instance_parallaxed) { cr.appendArray(candidates, rtype.instances); } else { this.updateAllCells(rtype); rtype.collision_grid.queryRange(bbox, candidates); } } }; Runtime.prototype.getTypesCollisionCandidates = function (layer, types, bbox, candidates) { var i, len; for (i = 0, len = types.length; i < len; ++i) { this.getCollisionCandidates(layer, types[i], bbox, candidates); } }; Runtime.prototype.getSolidCollisionCandidates = function (layer, bbox, candidates) { var solid = this.getSolidBehavior(); if (!solid) return null; this.getTypesCollisionCandidates(layer, solid.my_types, bbox, candidates); }; Runtime.prototype.getJumpthruCollisionCandidates = function (layer, bbox, candidates) { var jumpthru = this.getJumpthruBehavior(); if (!jumpthru) return null; this.getTypesCollisionCandidates(layer, jumpthru.my_types, bbox, candidates); }; Runtime.prototype.testAndSelectCanvasPointOverlap = function (type, ptx, pty, inverted) { var sol = type.getCurrentSol(); var i, j, inst, len; var orblock = this.getCurrentEventStack().current_event.orblock; var lx, ly, arr; if (sol.select_all) { if (!inverted) { sol.select_all = false; cr.clearArray(sol.instances); // clear contents } for (i = 0, len = type.instances.length; i < len; i++) { inst = type.instances[i]; inst.update_bbox(); lx = inst.layer.canvasToLayer(ptx, pty, true); ly = inst.layer.canvasToLayer(ptx, pty, false); if (inst.contains_pt(lx, ly)) { if (inverted) return false; else sol.instances.push(inst); } else if (orblock) sol.else_instances.push(inst); } } else { j = 0; arr = (orblock ? sol.else_instances : sol.instances); for (i = 0, len = arr.length; i < len; i++) { inst = arr[i]; inst.update_bbox(); lx = inst.layer.canvasToLayer(ptx, pty, true); ly = inst.layer.canvasToLayer(ptx, pty, false); if (inst.contains_pt(lx, ly)) { if (inverted) return false; else if (orblock) sol.instances.push(inst); else { sol.instances[j] = sol.instances[i]; j++; } } } if (!inverted) arr.length = j; } type.applySolToContainer(); if (inverted) return true; // did not find anything overlapping else return sol.hasObjects(); }; Runtime.prototype.testOverlap = function (a, b) { if (!a || !b || a === b || !a.collisionsEnabled || !b.collisionsEnabled) return false; a.update_bbox(); b.update_bbox(); var layera = a.layer; var layerb = b.layer; var different_layers = (layera !== layerb && (layera.parallaxX !== layerb.parallaxX || layerb.parallaxY !== layerb.parallaxY || layera.scale !== layerb.scale || layera.angle !== layerb.angle || layera.zoomRate !== layerb.zoomRate)); var i, len, i2, i21, x, y, haspolya, haspolyb, polya, polyb; if (!different_layers) // same layers: easy check { if (!a.bbox.intersects_rect(b.bbox)) return false; if (!a.bquad.intersects_quad(b.bquad)) return false; if (a.tilemap_exists && b.tilemap_exists) return false; if (a.tilemap_exists) return this.testTilemapOverlap(a, b); if (b.tilemap_exists) return this.testTilemapOverlap(b, a); haspolya = (a.collision_poly && !a.collision_poly.is_empty()); haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); if (!haspolya && !haspolyb) return true; if (haspolya) { a.collision_poly.cache_poly(a.width, a.height, a.angle); polya = a.collision_poly; } else { this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height); polya = this.temp_poly; } if (haspolyb) { b.collision_poly.cache_poly(b.width, b.height, b.angle); polyb = b.collision_poly; } else { this.temp_poly.set_from_quad(b.bquad, b.x, b.y, b.width, b.height); polyb = this.temp_poly; } return polya.intersects_poly(polyb, b.x - a.x, b.y - a.y); } else // different layers: need to do full translated check { haspolya = (a.collision_poly && !a.collision_poly.is_empty()); haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); if (haspolya) { a.collision_poly.cache_poly(a.width, a.height, a.angle); this.temp_poly.set_from_poly(a.collision_poly); } else { this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height); } polya = this.temp_poly; if (haspolyb) { b.collision_poly.cache_poly(b.width, b.height, b.angle); this.temp_poly2.set_from_poly(b.collision_poly); } else { this.temp_poly2.set_from_quad(b.bquad, b.x, b.y, b.width, b.height); } polyb = this.temp_poly2; for (i = 0, len = polya.pts_count; i < len; i++) { i2 = i * 2; i21 = i2 + 1; x = polya.pts_cache[i2]; y = polya.pts_cache[i21]; polya.pts_cache[i2] = layera.layerToCanvas(x + a.x, y + a.y, true); polya.pts_cache[i21] = layera.layerToCanvas(x + a.x, y + a.y, false); } polya.update_bbox(); for (i = 0, len = polyb.pts_count; i < len; i++) { i2 = i * 2; i21 = i2 + 1; x = polyb.pts_cache[i2]; y = polyb.pts_cache[i21]; polyb.pts_cache[i2] = layerb.layerToCanvas(x + b.x, y + b.y, true); polyb.pts_cache[i21] = layerb.layerToCanvas(x + b.x, y + b.y, false); } polyb.update_bbox(); return polya.intersects_poly(polyb, 0, 0); } }; var tmpQuad = new cr.quad(); var tmpRect = new cr.rect(0, 0, 0, 0); var collrect_candidates = []; Runtime.prototype.testTilemapOverlap = function (tm, a) { var i, len, c, rc; var bbox = a.bbox; var tmx = tm.x; var tmy = tm.y; tm.getCollisionRectCandidates(bbox, collrect_candidates); var collrects = collrect_candidates; var haspolya = (a.collision_poly && !a.collision_poly.is_empty()); for (i = 0, len = collrects.length; i < len; ++i) { c = collrects[i]; rc = c.rc; if (bbox.intersects_rect_off(rc, tmx, tmy)) { tmpQuad.set_from_rect(rc); tmpQuad.offset(tmx, tmy); if (tmpQuad.intersects_quad(a.bquad)) { if (haspolya) { a.collision_poly.cache_poly(a.width, a.height, a.angle); if (c.poly) { if (c.poly.intersects_poly(a.collision_poly, a.x - (tmx + rc.left), a.y - (tmy + rc.top))) { cr.clearArray(collrect_candidates); return true; } } else { this.temp_poly.set_from_quad(tmpQuad, 0, 0, rc.right - rc.left, rc.bottom - rc.top); if (this.temp_poly.intersects_poly(a.collision_poly, a.x, a.y)) { cr.clearArray(collrect_candidates); return true; } } } else { if (c.poly) { this.temp_poly.set_from_quad(a.bquad, 0, 0, a.width, a.height); if (c.poly.intersects_poly(this.temp_poly, -(tmx + rc.left), -(tmy + rc.top))) { cr.clearArray(collrect_candidates); return true; } } else { cr.clearArray(collrect_candidates); return true; } } } } } cr.clearArray(collrect_candidates); return false; }; Runtime.prototype.testRectOverlap = function (r, b) { if (!b || !b.collisionsEnabled) return false; b.update_bbox(); var layerb = b.layer; var haspolyb, polyb; if (!b.bbox.intersects_rect(r)) return false; if (b.tilemap_exists) { b.getCollisionRectCandidates(r, collrect_candidates); var collrects = collrect_candidates; var i, len, c, tilerc; var tmx = b.x; var tmy = b.y; for (i = 0, len = collrects.length; i < len; ++i) { c = collrects[i]; tilerc = c.rc; if (r.intersects_rect_off(tilerc, tmx, tmy)) { if (c.poly) { this.temp_poly.set_from_rect(r, 0, 0); if (c.poly.intersects_poly(this.temp_poly, -(tmx + tilerc.left), -(tmy + tilerc.top))) { cr.clearArray(collrect_candidates); return true; } } else { cr.clearArray(collrect_candidates); return true; } } } cr.clearArray(collrect_candidates); return false; } else { tmpQuad.set_from_rect(r); if (!b.bquad.intersects_quad(tmpQuad)) return false; haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); if (!haspolyb) return true; b.collision_poly.cache_poly(b.width, b.height, b.angle); tmpQuad.offset(-r.left, -r.top); this.temp_poly.set_from_quad(tmpQuad, 0, 0, 1, 1); return b.collision_poly.intersects_poly(this.temp_poly, r.left - b.x, r.top - b.y); } }; Runtime.prototype.testSegmentOverlap = function (x1, y1, x2, y2, b) { if (!b || !b.collisionsEnabled) return false; b.update_bbox(); var layerb = b.layer; var haspolyb, polyb; tmpRect.set(cr.min(x1, x2), cr.min(y1, y2), cr.max(x1, x2), cr.max(y1, y2)); if (!b.bbox.intersects_rect(tmpRect)) return false; if (b.tilemap_exists) { b.getCollisionRectCandidates(tmpRect, collrect_candidates); var collrects = collrect_candidates; var i, len, c, tilerc; var tmx = b.x; var tmy = b.y; for (i = 0, len = collrects.length; i < len; ++i) { c = collrects[i]; tilerc = c.rc; if (tmpRect.intersects_rect_off(tilerc, tmx, tmy)) { tmpQuad.set_from_rect(tilerc); tmpQuad.offset(tmx, tmy); if (tmpQuad.intersects_segment(x1, y1, x2, y2)) { if (c.poly) { if (c.poly.intersects_segment(tmx + tilerc.left, tmy + tilerc.top, x1, y1, x2, y2)) { cr.clearArray(collrect_candidates); return true; } } else { cr.clearArray(collrect_candidates); return true; } } } } cr.clearArray(collrect_candidates); return false; } else { if (!b.bquad.intersects_segment(x1, y1, x2, y2)) return false; haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); if (!haspolyb) return true; b.collision_poly.cache_poly(b.width, b.height, b.angle); return b.collision_poly.intersects_segment(b.x, b.y, x1, y1, x2, y2); } }; Runtime.prototype.typeHasBehavior = function (t, b) { if (!b) return false; var i, len, j, lenj, f; for (i = 0, len = t.behaviors.length; i < len; i++) { if (t.behaviors[i].behavior instanceof b) return true; } if (!t.is_family) { for (i = 0, len = t.families.length; i < len; i++) { f = t.families[i]; for (j = 0, lenj = f.behaviors.length; j < lenj; j++) { if (f.behaviors[j].behavior instanceof b) return true; } } } return false; }; Runtime.prototype.typeHasNoSaveBehavior = function (t) { return this.typeHasBehavior(t, cr.behaviors.NoSave); }; Runtime.prototype.typeHasPersistBehavior = function (t) { return this.typeHasBehavior(t, cr.behaviors.Persist); }; Runtime.prototype.getSolidBehavior = function () { return this.solidBehavior; }; Runtime.prototype.getJumpthruBehavior = function () { return this.jumpthruBehavior; }; var candidates = []; Runtime.prototype.testOverlapSolid = function (inst) { var i, len, s; inst.update_bbox(); this.getSolidCollisionCandidates(inst.layer, inst.bbox, candidates); for (i = 0, len = candidates.length; i < len; ++i) { s = candidates[i]; if (!s.extra["solidEnabled"]) continue; if (this.testOverlap(inst, s)) { cr.clearArray(candidates); return s; } } cr.clearArray(candidates); return null; }; Runtime.prototype.testRectOverlapSolid = function (r) { var i, len, s; this.getSolidCollisionCandidates(null, r, candidates); for (i = 0, len = candidates.length; i < len; ++i) { s = candidates[i]; if (!s.extra["solidEnabled"]) continue; if (this.testRectOverlap(r, s)) { cr.clearArray(candidates); return s; } } cr.clearArray(candidates); return null; }; var jumpthru_array_ret = []; Runtime.prototype.testOverlapJumpThru = function (inst, all) { var ret = null; if (all) { ret = jumpthru_array_ret; cr.clearArray(ret); } inst.update_bbox(); this.getJumpthruCollisionCandidates(inst.layer, inst.bbox, candidates); var i, len, j; for (i = 0, len = candidates.length; i < len; ++i) { j = candidates[i]; if (!j.extra["jumpthruEnabled"]) continue; if (this.testOverlap(inst, j)) { if (all) ret.push(j); else { cr.clearArray(candidates); return j; } } } cr.clearArray(candidates); return ret; }; Runtime.prototype.pushOutSolid = function (inst, xdir, ydir, dist, include_jumpthrus, specific_jumpthru) { var push_dist = dist || 50; var oldx = inst.x var oldy = inst.y; var i; var last_overlapped = null, secondlast_overlapped = null; for (i = 0; i < push_dist; i++) { inst.x = (oldx + (xdir * i)); inst.y = (oldy + (ydir * i)); inst.set_bbox_changed(); if (!this.testOverlap(inst, last_overlapped)) { last_overlapped = this.testOverlapSolid(inst); if (last_overlapped) secondlast_overlapped = last_overlapped; if (!last_overlapped) { if (include_jumpthrus) { if (specific_jumpthru) last_overlapped = (this.testOverlap(inst, specific_jumpthru) ? specific_jumpthru : null); else last_overlapped = this.testOverlapJumpThru(inst); if (last_overlapped) secondlast_overlapped = last_overlapped; } if (!last_overlapped) { if (secondlast_overlapped) this.pushInFractional(inst, xdir, ydir, secondlast_overlapped, 16); return true; } } } } inst.x = oldx; inst.y = oldy; inst.set_bbox_changed(); return false; }; Runtime.prototype.pushOutSolidAxis = function(inst, xdir, ydir, dist) { dist = dist || 50; var oldX = inst.x; var oldY = inst.y; var lastOverlapped = null; var secondLastOverlapped = null; var i, which, sign; for (i = 0; i < dist; ++i) { for (which = 0; which < 2; ++which) { sign = which * 2 - 1; // -1 or 1 inst.x = oldX + (xdir * i * sign); inst.y = oldY + (ydir * i * sign); inst.set_bbox_changed(); if (!this.testOverlap(inst, lastOverlapped)) { lastOverlapped = this.testOverlapSolid(inst); if (lastOverlapped) { secondLastOverlapped = lastOverlapped; } else { if (secondLastOverlapped) this.pushInFractional(inst, xdir * sign, ydir * sign, secondLastOverlapped, 16); return true; } } } } inst.x = oldX; inst.y = oldY; inst.set_bbox_changed(); return false; }; Runtime.prototype.pushOut = function (inst, xdir, ydir, dist, otherinst) { var push_dist = dist || 50; var oldx = inst.x var oldy = inst.y; var i; for (i = 0; i < push_dist; i++) { inst.x = (oldx + (xdir * i)); inst.y = (oldy + (ydir * i)); inst.set_bbox_changed(); if (!this.testOverlap(inst, otherinst)) return true; } inst.x = oldx; inst.y = oldy; inst.set_bbox_changed(); return false; }; Runtime.prototype.pushInFractional = function (inst, xdir, ydir, obj, limit) { var divisor = 2; var frac; var forward = false; var overlapping = false; var bestx = inst.x; var besty = inst.y; while (divisor <= limit) { frac = 1 / divisor; divisor *= 2; inst.x += xdir * frac * (forward ? 1 : -1); inst.y += ydir * frac * (forward ? 1 : -1); inst.set_bbox_changed(); if (this.testOverlap(inst, obj)) { forward = true; overlapping = true; } else { forward = false; overlapping = false; bestx = inst.x; besty = inst.y; } } if (overlapping) { inst.x = bestx; inst.y = besty; inst.set_bbox_changed(); } }; Runtime.prototype.pushOutSolidNearest = function (inst, max_dist_) { var max_dist = (cr.is_undefined(max_dist_) ? 100 : max_dist_); var dist = 0; var oldx = inst.x var oldy = inst.y; var dir = 0; var dx = 0, dy = 0; var last_overlapped = this.testOverlapSolid(inst); if (!last_overlapped) return true; // already clear of solids while (dist <= max_dist) { switch (dir) { case 0: dx = 0; dy = -1; dist++; break; case 1: dx = 1; dy = -1; break; case 2: dx = 1; dy = 0; break; case 3: dx = 1; dy = 1; break; case 4: dx = 0; dy = 1; break; case 5: dx = -1; dy = 1; break; case 6: dx = -1; dy = 0; break; case 7: dx = -1; dy = -1; break; } dir = (dir + 1) % 8; inst.x = cr.floor(oldx + (dx * dist)); inst.y = cr.floor(oldy + (dy * dist)); inst.set_bbox_changed(); if (!this.testOverlap(inst, last_overlapped)) { last_overlapped = this.testOverlapSolid(inst); if (!last_overlapped) return true; } } inst.x = oldx; inst.y = oldy; inst.set_bbox_changed(); return false; }; Runtime.prototype.registerCollision = function (a, b) { if (!a.collisionsEnabled || !b.collisionsEnabled) return; this.registered_collisions.push([a, b]); }; Runtime.prototype.addRegisteredCollisionCandidates = function (inst, otherType, arr) { var i, len, r, otherInst; for (i = 0, len = this.registered_collisions.length; i < len; ++i) { r = this.registered_collisions[i]; if (r[0] === inst) otherInst = r[1]; else if (r[1] === inst) otherInst = r[0]; else continue; if (otherType.is_family) { if (otherType.members.indexOf(otherType) === -1) continue; } else { if (otherInst.type !== otherType) continue; } if (arr.indexOf(otherInst) === -1) arr.push(otherInst); } }; Runtime.prototype.checkRegisteredCollision = function (a, b) { var i, len, x; for (i = 0, len = this.registered_collisions.length; i < len; i++) { x = this.registered_collisions[i]; if ((x[0] === a && x[1] === b) || (x[0] === b && x[1] === a)) return true; } return false; }; Runtime.prototype.calculateSolidBounceAngle = function(inst, startx, starty, obj) { var objx = inst.x; var objy = inst.y; var radius = cr.max(10, cr.distanceTo(startx, starty, objx, objy)); var startangle = cr.angleTo(startx, starty, objx, objy); var firstsolid = obj || this.testOverlapSolid(inst); if (!firstsolid) return cr.clamp_angle(startangle + cr.PI); var cursolid = firstsolid; var i, curangle, anticlockwise_free_angle, clockwise_free_angle; var increment = cr.to_radians(5); // 5 degree increments for (i = 1; i < 36; i++) { curangle = startangle - i * increment; inst.x = startx + Math.cos(curangle) * radius; inst.y = starty + Math.sin(curangle) * radius; inst.set_bbox_changed(); if (!this.testOverlap(inst, cursolid)) { cursolid = obj ? null : this.testOverlapSolid(inst); if (!cursolid) { anticlockwise_free_angle = curangle; break; } } } if (i === 36) anticlockwise_free_angle = cr.clamp_angle(startangle + cr.PI); var cursolid = firstsolid; for (i = 1; i < 36; i++) { curangle = startangle + i * increment; inst.x = startx + Math.cos(curangle) * radius; inst.y = starty + Math.sin(curangle) * radius; inst.set_bbox_changed(); if (!this.testOverlap(inst, cursolid)) { cursolid = obj ? null : this.testOverlapSolid(inst); if (!cursolid) { clockwise_free_angle = curangle; break; } } } if (i === 36) clockwise_free_angle = cr.clamp_angle(startangle + cr.PI); inst.x = objx; inst.y = objy; inst.set_bbox_changed(); if (clockwise_free_angle === anticlockwise_free_angle) return clockwise_free_angle; var half_diff = cr.angleDiff(clockwise_free_angle, anticlockwise_free_angle) / 2; var normal; if (cr.angleClockwise(clockwise_free_angle, anticlockwise_free_angle)) { normal = cr.clamp_angle(anticlockwise_free_angle + half_diff + cr.PI); } else { normal = cr.clamp_angle(clockwise_free_angle + half_diff); } ; var vx = Math.cos(startangle); var vy = Math.sin(startangle); var nx = Math.cos(normal); var ny = Math.sin(normal); var v_dot_n = vx * nx + vy * ny; var rx = vx - 2 * v_dot_n * nx; var ry = vy - 2 * v_dot_n * ny; return cr.angleTo(0, 0, rx, ry); }; var triggerSheetIndex = -1; Runtime.prototype.trigger = function (method, inst, value /* for fast triggers */) { ; if (!this.running_layout) return false; var sheet = this.running_layout.event_sheet; if (!sheet) return false; // no event sheet active; nothing to trigger var ret = false; var r, i, len; triggerSheetIndex++; var deep_includes = sheet.deep_includes; for (i = 0, len = deep_includes.length; i < len; ++i) { r = this.triggerOnSheet(method, inst, deep_includes[i], value); ret = ret || r; } r = this.triggerOnSheet(method, inst, sheet, value); ret = ret || r; triggerSheetIndex--; return ret; }; Runtime.prototype.triggerOnSheet = function (method, inst, sheet, value) { var ret = false; var i, leni, r, families; if (!inst) { r = this.triggerOnSheetForTypeName(method, inst, "system", sheet, value); ret = ret || r; } else { r = this.triggerOnSheetForTypeName(method, inst, inst.type.name, sheet, value); ret = ret || r; families = inst.type.families; for (i = 0, leni = families.length; i < leni; ++i) { r = this.triggerOnSheetForTypeName(method, inst, families[i].name, sheet, value); ret = ret || r; } } return ret; // true if anything got triggered }; Runtime.prototype.triggerOnSheetForTypeName = function (method, inst, type_name, sheet, value) { var i, leni; var ret = false, ret2 = false; var trig, index; var fasttrigger = (typeof value !== "undefined"); var triggers = (fasttrigger ? sheet.fasttriggers : sheet.triggers); var obj_entry = triggers[type_name]; if (!obj_entry) return ret; var triggers_list = null; for (i = 0, leni = obj_entry.length; i < leni; ++i) { if (obj_entry[i].method == method) { triggers_list = obj_entry[i].evs; break; } } if (!triggers_list) return ret; var triggers_to_fire; if (fasttrigger) { triggers_to_fire = triggers_list[value]; } else { triggers_to_fire = triggers_list; } if (!triggers_to_fire) return null; for (i = 0, leni = triggers_to_fire.length; i < leni; i++) { trig = triggers_to_fire[i][0]; index = triggers_to_fire[i][1]; ret2 = this.executeSingleTrigger(inst, type_name, trig, index); ret = ret || ret2; } return ret; }; Runtime.prototype.executeSingleTrigger = function (inst, type_name, trig, index) { var i, leni; var ret = false; this.trigger_depth++; var current_event = this.getCurrentEventStack().current_event; if (current_event) this.pushCleanSol(current_event.solModifiersIncludingParents); var isrecursive = (this.trigger_depth > 1); // calling trigger from inside another trigger this.pushCleanSol(trig.solModifiersIncludingParents); if (isrecursive) this.pushLocalVarStack(); var event_stack = this.pushEventStack(trig); event_stack.current_event = trig; if (inst) { var sol = this.types[type_name].getCurrentSol(); sol.select_all = false; cr.clearArray(sol.instances); sol.instances[0] = inst; this.types[type_name].applySolToContainer(); } var ok_to_run = true; if (trig.parent) { var temp_parents_arr = event_stack.temp_parents_arr; var cur_parent = trig.parent; while (cur_parent) { temp_parents_arr.push(cur_parent); cur_parent = cur_parent.parent; } temp_parents_arr.reverse(); for (i = 0, leni = temp_parents_arr.length; i < leni; i++) { if (!temp_parents_arr[i].run_pretrigger()) // parent event failed { ok_to_run = false; break; } } } if (ok_to_run) { this.execcount++; if (trig.orblock) trig.run_orblocktrigger(index); else trig.run(); ret = ret || event_stack.last_event_true; } this.popEventStack(); if (isrecursive) this.popLocalVarStack(); this.popSol(trig.solModifiersIncludingParents); if (current_event) this.popSol(current_event.solModifiersIncludingParents); if (this.hasPendingInstances && this.isInOnDestroy === 0 && triggerSheetIndex === 0 && !this.isRunningEvents) { this.ClearDeathRow(); } this.trigger_depth--; return ret; }; Runtime.prototype.getCurrentCondition = function () { var evinfo = this.getCurrentEventStack(); return evinfo.current_event.conditions[evinfo.cndindex]; }; Runtime.prototype.getCurrentConditionObjectType = function () { var cnd = this.getCurrentCondition(); return cnd.type; }; Runtime.prototype.isCurrentConditionFirst = function () { var evinfo = this.getCurrentEventStack(); return evinfo.cndindex === 0; }; Runtime.prototype.getCurrentAction = function () { var evinfo = this.getCurrentEventStack(); return evinfo.current_event.actions[evinfo.actindex]; }; Runtime.prototype.pushLocalVarStack = function () { this.localvar_stack_index++; if (this.localvar_stack_index >= this.localvar_stack.length) this.localvar_stack.push([]); }; Runtime.prototype.popLocalVarStack = function () { ; this.localvar_stack_index--; }; Runtime.prototype.getCurrentLocalVarStack = function () { return this.localvar_stack[this.localvar_stack_index]; }; Runtime.prototype.pushEventStack = function (cur_event) { this.event_stack_index++; if (this.event_stack_index >= this.event_stack.length) this.event_stack.push(new cr.eventStackFrame()); var ret = this.getCurrentEventStack(); ret.reset(cur_event); return ret; }; Runtime.prototype.popEventStack = function () { ; this.event_stack_index--; }; Runtime.prototype.getCurrentEventStack = function () { return this.event_stack[this.event_stack_index]; }; Runtime.prototype.pushLoopStack = function (name_) { this.loop_stack_index++; if (this.loop_stack_index >= this.loop_stack.length) { this.loop_stack.push(cr.seal({ name: name_, index: 0, stopped: false })); } var ret = this.getCurrentLoop(); ret.name = name_; ret.index = 0; ret.stopped = false; return ret; }; Runtime.prototype.popLoopStack = function () { ; this.loop_stack_index--; }; Runtime.prototype.getCurrentLoop = function () { return this.loop_stack[this.loop_stack_index]; }; Runtime.prototype.getEventVariableByName = function (name, scope) { var i, leni, j, lenj, sheet, e; while (scope) { for (i = 0, leni = scope.subevents.length; i < leni; i++) { e = scope.subevents[i]; if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name)) return e; } scope = scope.parent; } for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++) { sheet = this.eventsheets_by_index[i]; for (j = 0, lenj = sheet.events.length; j < lenj; j++) { e = sheet.events[j]; if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name)) return e; } } return null; }; Runtime.prototype.getLayoutBySid = function (sid_) { var i, len; for (i = 0, len = this.layouts_by_index.length; i < len; i++) { if (this.layouts_by_index[i].sid === sid_) return this.layouts_by_index[i]; } return null; }; Runtime.prototype.getObjectTypeBySid = function (sid_) { var i, len; for (i = 0, len = this.types_by_index.length; i < len; i++) { if (this.types_by_index[i].sid === sid_) return this.types_by_index[i]; } return null; }; Runtime.prototype.getGroupBySid = function (sid_) { var i, len; for (i = 0, len = this.allGroups.length; i < len; i++) { if (this.allGroups[i].sid === sid_) return this.allGroups[i]; } return null; }; Runtime.prototype.doCanvasSnapshot = function (format_, quality_) { this.snapshotCanvas = [format_, quality_]; this.redraw = true; // force redraw so snapshot is always taken }; function IsIndexedDBAvailable() { try { return !!window.indexedDB; } catch (e) { return false; } }; function makeSaveDb(e) { var db = e.target.result; db.createObjectStore("saves", { keyPath: "slot" }); }; function IndexedDB_WriteSlot(slot_, data_, oncomplete_, onerror_) { try { var request = indexedDB.open("_C2SaveStates"); request.onupgradeneeded = makeSaveDb; request.onerror = onerror_; request.onsuccess = function (e) { var db = e.target.result; db.onerror = onerror_; var transaction = db.transaction(["saves"], "readwrite"); var objectStore = transaction.objectStore("saves"); var putReq = objectStore.put({"slot": slot_, "data": data_ }); putReq.onsuccess = oncomplete_; }; } catch (err) { onerror_(err); } }; function IndexedDB_ReadSlot(slot_, oncomplete_, onerror_) { try { var request = indexedDB.open("_C2SaveStates"); request.onupgradeneeded = makeSaveDb; request.onerror = onerror_; request.onsuccess = function (e) { var db = e.target.result; db.onerror = onerror_; var transaction = db.transaction(["saves"]); var objectStore = transaction.objectStore("saves"); var readReq = objectStore.get(slot_); readReq.onsuccess = function (e) { if (readReq.result) oncomplete_(readReq.result["data"]); else oncomplete_(null); }; }; } catch (err) { onerror_(err); } }; Runtime.prototype.signalContinuousPreview = function () { this.signalledContinuousPreview = true; }; function doContinuousPreviewReload() { cr.logexport("Reloading for continuous preview"); if (!!window["c2cocoonjs"]) { CocoonJS["App"]["reload"](); } else { if (window.location.search.indexOf("continuous") > -1) window.location.reload(true); else window.location = window.location + "?continuous"; } }; Runtime.prototype.handleSaveLoad = function () { var self = this; var savingToSlot = this.saveToSlot; var savingJson = this.lastSaveJson; var loadingFromSlot = this.loadFromSlot; var continuous = false; if (this.signalledContinuousPreview) { continuous = true; savingToSlot = "__c2_continuouspreview"; this.signalledContinuousPreview = false; } if (savingToSlot.length) { this.ClearDeathRow(); savingJson = this.saveToJSONString(); if (IsIndexedDBAvailable() && !this.isCocoonJs) { IndexedDB_WriteSlot(savingToSlot, savingJson, function () { cr.logexport("Saved state to IndexedDB storage (" + savingJson.length + " bytes)"); self.lastSaveJson = savingJson; self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); self.lastSaveJson = ""; if (continuous) doContinuousPreviewReload(); }, function (e) { try { localStorage.setItem("__c2save_" + savingToSlot, savingJson); cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)"); self.lastSaveJson = savingJson; self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); self.lastSaveJson = ""; if (continuous) doContinuousPreviewReload(); } catch (f) { cr.logexport("Failed to save game state: " + e + "; " + f); self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null); } }); } else { try { localStorage.setItem("__c2save_" + savingToSlot, savingJson); cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)"); self.lastSaveJson = savingJson; this.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); self.lastSaveJson = ""; if (continuous) doContinuousPreviewReload(); } catch (e) { cr.logexport("Error saving to WebStorage: " + e); self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null); } } this.saveToSlot = ""; this.loadFromSlot = ""; this.loadFromJson = null; } if (loadingFromSlot.length) { if (IsIndexedDBAvailable() && !this.isCocoonJs) { IndexedDB_ReadSlot(loadingFromSlot, function (result_) { if (result_) { self.loadFromJson = result_; cr.logexport("Loaded state from IndexedDB storage (" + self.loadFromJson.length + " bytes)"); } else { self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)"); } self.suspendDrawing = false; if (!self.loadFromJson) { self.loadFromJson = null; self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); } }, function (e) { self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)"); self.suspendDrawing = false; if (!self.loadFromJson) { self.loadFromJson = null; self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); } }); } else { try { this.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; cr.logexport("Loaded state from WebStorage (" + this.loadFromJson.length + " bytes)"); } catch (e) { this.loadFromJson = null; } this.suspendDrawing = false; if (!self.loadFromJson) { self.loadFromJson = null; self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); } } this.loadFromSlot = ""; this.saveToSlot = ""; } if (this.loadFromJson !== null) { this.ClearDeathRow(); var ok = this.loadFromJSONString(this.loadFromJson); if (ok) { this.lastSaveJson = this.loadFromJson; this.trigger(cr.system_object.prototype.cnds.OnLoadComplete, null); this.lastSaveJson = ""; } else { self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); } this.loadFromJson = null; } }; function CopyExtraObject(extra) { var p, ret = {}; for (p in extra) { if (extra.hasOwnProperty(p)) { if (extra[p] instanceof cr.ObjectSet) continue; if (extra[p] && typeof extra[p].c2userdata !== "undefined") continue; if (p === "spriteCreatedDestroyCallback") continue; ret[p] = extra[p]; } } return ret; }; Runtime.prototype.saveToJSONString = function() { var i, len, j, lenj, type, layout, typeobj, g, c, a, v, p; var o = { "c2save": true, "version": 1, "rt": { "time": this.kahanTime.sum, "walltime": this.wallTime.sum, "timescale": this.timescale, "tickcount": this.tickcount, "execcount": this.execcount, "next_uid": this.next_uid, "running_layout": this.running_layout.sid, "start_time_offset": (Date.now() - this.start_time) }, "types": {}, "layouts": {}, "events": { "groups": {}, "cnds": {}, "acts": {}, "vars": {} } }; for (i = 0, len = this.types_by_index.length; i < len; i++) { type = this.types_by_index[i]; if (type.is_family || this.typeHasNoSaveBehavior(type)) continue; typeobj = { "instances": [] }; if (cr.hasAnyOwnProperty(type.extra)) typeobj["ex"] = CopyExtraObject(type.extra); for (j = 0, lenj = type.instances.length; j < lenj; j++) { typeobj["instances"].push(this.saveInstanceToJSON(type.instances[j])); } o["types"][type.sid.toString()] = typeobj; } for (i = 0, len = this.layouts_by_index.length; i < len; i++) { layout = this.layouts_by_index[i]; o["layouts"][layout.sid.toString()] = layout.saveToJSON(); } var ogroups = o["events"]["groups"]; for (i = 0, len = this.allGroups.length; i < len; i++) { g = this.allGroups[i]; ogroups[g.sid.toString()] = this.groups_by_name[g.group_name].group_active; } var ocnds = o["events"]["cnds"]; for (p in this.cndsBySid) { if (this.cndsBySid.hasOwnProperty(p)) { c = this.cndsBySid[p]; if (cr.hasAnyOwnProperty(c.extra)) ocnds[p] = { "ex": CopyExtraObject(c.extra) }; } } var oacts = o["events"]["acts"]; for (p in this.actsBySid) { if (this.actsBySid.hasOwnProperty(p)) { a = this.actsBySid[p]; if (cr.hasAnyOwnProperty(a.extra)) oacts[p] = { "ex": CopyExtraObject(a.extra) }; } } var ovars = o["events"]["vars"]; for (p in this.varsBySid) { if (this.varsBySid.hasOwnProperty(p)) { v = this.varsBySid[p]; if (!v.is_constant && (!v.parent || v.is_static)) ovars[p] = v.data; } } o["system"] = this.system.saveToJSON(); return JSON.stringify(o); }; Runtime.prototype.refreshUidMap = function () { var i, len, type, j, lenj, inst; this.objectsByUid = {}; for (i = 0, len = this.types_by_index.length; i < len; i++) { type = this.types_by_index[i]; if (type.is_family) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; this.objectsByUid[inst.uid.toString()] = inst; } } }; Runtime.prototype.loadFromJSONString = function (str) { var o; try { o = JSON.parse(str); } catch (e) { return false; } if (!o["c2save"]) return false; // probably not a c2 save state if (o["version"] > 1) return false; // from future version of c2; assume not compatible this.isLoadingState = true; var rt = o["rt"]; this.kahanTime.reset(); this.kahanTime.sum = rt["time"]; this.wallTime.reset(); this.wallTime.sum = rt["walltime"] || 0; this.timescale = rt["timescale"]; this.tickcount = rt["tickcount"]; this.execcount = rt["execcount"]; this.start_time = Date.now() - rt["start_time_offset"]; var layout_sid = rt["running_layout"]; if (layout_sid !== this.running_layout.sid) { var changeToLayout = this.getLayoutBySid(layout_sid); if (changeToLayout) this.doChangeLayout(changeToLayout); else return; // layout that was saved on has gone missing (deleted?) } var i, len, j, lenj, k, lenk, p, type, existing_insts, load_insts, inst, binst, layout, layer, g, iid, t; var otypes = o["types"]; for (p in otypes) { if (otypes.hasOwnProperty(p)) { type = this.getObjectTypeBySid(parseInt(p, 10)); if (!type || type.is_family || this.typeHasNoSaveBehavior(type)) continue; if (otypes[p]["ex"]) type.extra = otypes[p]["ex"]; else cr.wipe(type.extra); existing_insts = type.instances; load_insts = otypes[p]["instances"]; for (i = 0, len = cr.min(existing_insts.length, load_insts.length); i < len; i++) { this.loadInstanceFromJSON(existing_insts[i], load_insts[i]); } for (i = load_insts.length, len = existing_insts.length; i < len; i++) this.DestroyInstance(existing_insts[i]); for (i = existing_insts.length, len = load_insts.length; i < len; i++) { layer = null; if (type.plugin.is_world) { layer = this.running_layout.getLayerBySid(load_insts[i]["w"]["l"]); if (!layer) continue; } inst = this.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true); this.loadInstanceFromJSON(inst, load_insts[i]); } type.stale_iids = true; } } this.ClearDeathRow(); this.refreshUidMap(); var olayouts = o["layouts"]; for (p in olayouts) { if (olayouts.hasOwnProperty(p)) { layout = this.getLayoutBySid(parseInt(p, 10)); if (!layout) continue; // must've gone missing layout.loadFromJSON(olayouts[p]); } } var ogroups = o["events"]["groups"]; for (p in ogroups) { if (ogroups.hasOwnProperty(p)) { g = this.getGroupBySid(parseInt(p, 10)); if (g && this.groups_by_name[g.group_name]) this.groups_by_name[g.group_name].setGroupActive(ogroups[p]); } } var ocnds = o["events"]["cnds"]; for (p in this.cndsBySid) { if (this.cndsBySid.hasOwnProperty(p)) { if (ocnds.hasOwnProperty(p)) { this.cndsBySid[p].extra = ocnds[p]["ex"]; } else { this.cndsBySid[p].extra = {}; } } } var oacts = o["events"]["acts"]; for (p in this.actsBySid) { if (this.actsBySid.hasOwnProperty(p)) { if (oacts.hasOwnProperty(p)) { this.actsBySid[p].extra = oacts[p]["ex"]; } else { this.actsBySid[p].extra = {}; } } } var ovars = o["events"]["vars"]; for (p in ovars) { if (ovars.hasOwnProperty(p) && this.varsBySid.hasOwnProperty(p)) { this.varsBySid[p].data = ovars[p]; } } this.next_uid = rt["next_uid"]; this.isLoadingState = false; for (i = 0, len = this.fireOnCreateAfterLoad.length; i < len; ++i) { inst = this.fireOnCreateAfterLoad[i]; this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst); } cr.clearArray(this.fireOnCreateAfterLoad); this.system.loadFromJSON(o["system"]); for (i = 0, len = this.types_by_index.length; i < len; i++) { type = this.types_by_index[i]; if (type.is_family || this.typeHasNoSaveBehavior(type)) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) { inst = type.instances[j]; if (type.is_contained) { iid = inst.get_iid(); cr.clearArray(inst.siblings); for (k = 0, lenk = type.container.length; k < lenk; k++) { t = type.container[k]; if (type === t) continue; ; inst.siblings.push(t.instances[iid]); } } if (inst.afterLoad) inst.afterLoad(); if (inst.behavior_insts) { for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) { binst = inst.behavior_insts[k]; if (binst.afterLoad) binst.afterLoad(); } } } } this.redraw = true; return true; }; Runtime.prototype.saveInstanceToJSON = function(inst, state_only) { var i, len, world, behinst, et; var type = inst.type; var plugin = type.plugin; var o = {}; if (state_only) o["c2"] = true; // mark as known json data from Construct 2 else o["uid"] = inst.uid; if (cr.hasAnyOwnProperty(inst.extra)) o["ex"] = CopyExtraObject(inst.extra); if (inst.instance_vars && inst.instance_vars.length) { o["ivs"] = {}; for (i = 0, len = inst.instance_vars.length; i < len; i++) { o["ivs"][inst.type.instvar_sids[i].toString()] = inst.instance_vars[i]; } } if (plugin.is_world) { world = { "x": inst.x, "y": inst.y, "w": inst.width, "h": inst.height, "l": inst.layer.sid, "zi": inst.get_zindex() }; if (inst.angle !== 0) world["a"] = inst.angle; if (inst.opacity !== 1) world["o"] = inst.opacity; if (inst.hotspotX !== 0.5) world["hX"] = inst.hotspotX; if (inst.hotspotY !== 0.5) world["hY"] = inst.hotspotY; if (inst.blend_mode !== 0) world["bm"] = inst.blend_mode; if (!inst.visible) world["v"] = inst.visible; if (!inst.collisionsEnabled) world["ce"] = inst.collisionsEnabled; if (inst.my_timescale !== -1) world["mts"] = inst.my_timescale; if (type.effect_types.length) { world["fx"] = []; for (i = 0, len = type.effect_types.length; i < len; i++) { et = type.effect_types[i]; world["fx"].push({"name": et.name, "active": inst.active_effect_flags[et.index], "params": inst.effect_params[et.index] }); } } o["w"] = world; } if (inst.behavior_insts && inst.behavior_insts.length) { o["behs"] = {}; for (i = 0, len = inst.behavior_insts.length; i < len; i++) { behinst = inst.behavior_insts[i]; if (behinst.saveToJSON) o["behs"][behinst.type.sid.toString()] = behinst.saveToJSON(); } } if (inst.saveToJSON) o["data"] = inst.saveToJSON(); return o; }; Runtime.prototype.getInstanceVarIndexBySid = function (type, sid_) { var i, len; for (i = 0, len = type.instvar_sids.length; i < len; i++) { if (type.instvar_sids[i] === sid_) return i; } return -1; }; Runtime.prototype.getBehaviorIndexBySid = function (inst, sid_) { var i, len; for (i = 0, len = inst.behavior_insts.length; i < len; i++) { if (inst.behavior_insts[i].type.sid === sid_) return i; } return -1; }; Runtime.prototype.loadInstanceFromJSON = function(inst, o, state_only) { var p, i, len, iv, oivs, world, fxindex, obehs, behindex, value; var oldlayer; var type = inst.type; var plugin = type.plugin; if (state_only) { if (!o["c2"]) return; } else inst.uid = o["uid"]; if (o["ex"]) inst.extra = o["ex"]; else cr.wipe(inst.extra); oivs = o["ivs"]; if (oivs) { for (p in oivs) { if (oivs.hasOwnProperty(p)) { iv = this.getInstanceVarIndexBySid(type, parseInt(p, 10)); if (iv < 0 || iv >= inst.instance_vars.length) continue; // must've gone missing value = oivs[p]; if (value === null) value = NaN; inst.instance_vars[iv] = value; } } } if (plugin.is_world) { world = o["w"]; if (inst.layer.sid !== world["l"]) { oldlayer = inst.layer; inst.layer = this.running_layout.getLayerBySid(world["l"]); if (inst.layer) { oldlayer.removeFromInstanceList(inst, true); inst.layer.appendToInstanceList(inst, true); inst.set_bbox_changed(); inst.layer.setZIndicesStaleFrom(0); } else { inst.layer = oldlayer; if (!state_only) this.DestroyInstance(inst); } } inst.x = world["x"]; inst.y = world["y"]; inst.width = world["w"]; inst.height = world["h"]; inst.zindex = world["zi"]; inst.angle = world.hasOwnProperty("a") ? world["a"] : 0; inst.opacity = world.hasOwnProperty("o") ? world["o"] : 1; inst.hotspotX = world.hasOwnProperty("hX") ? world["hX"] : 0.5; inst.hotspotY = world.hasOwnProperty("hY") ? world["hY"] : 0.5; inst.visible = world.hasOwnProperty("v") ? world["v"] : true; inst.collisionsEnabled = world.hasOwnProperty("ce") ? world["ce"] : true; inst.my_timescale = world.hasOwnProperty("mts") ? world["mts"] : -1; inst.blend_mode = world.hasOwnProperty("bm") ? world["bm"] : 0;; inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode); if (this.gl) cr.setGLBlend(inst, inst.blend_mode, this.gl); inst.set_bbox_changed(); if (world.hasOwnProperty("fx")) { for (i = 0, len = world["fx"].length; i < len; i++) { fxindex = type.getEffectIndexByName(world["fx"][i]["name"]); if (fxindex < 0) continue; // must've gone missing inst.active_effect_flags[fxindex] = world["fx"][i]["active"]; inst.effect_params[fxindex] = world["fx"][i]["params"]; } } inst.updateActiveEffects(); } obehs = o["behs"]; if (obehs) { for (p in obehs) { if (obehs.hasOwnProperty(p)) { behindex = this.getBehaviorIndexBySid(inst, parseInt(p, 10)); if (behindex < 0) continue; // must've gone missing inst.behavior_insts[behindex].loadFromJSON(obehs[p]); } } } if (o["data"]) inst.loadFromJSON(o["data"]); }; Runtime.prototype.fetchLocalFileViaCordova = function (filename, successCallback, errorCallback) { var path = cordova["file"]["applicationDirectory"] + "www/" + filename; window["resolveLocalFileSystemURL"](path, function (entry) { entry.file(successCallback, errorCallback); }, errorCallback); }; Runtime.prototype.fetchLocalFileViaCordovaAsText = function (filename, successCallback, errorCallback) { this.fetchLocalFileViaCordova(filename, function (file) { var reader = new FileReader(); reader.onload = function (e) { successCallback(e.target.result); }; reader.onerror = errorCallback; reader.readAsText(file); }, errorCallback); }; var queuedArrayBufferReads = []; var activeArrayBufferReads = 0; var MAX_ARRAYBUFFER_READS = 8; Runtime.prototype.maybeStartNextArrayBufferRead = function() { if (!queuedArrayBufferReads.length) return; // none left if (activeArrayBufferReads >= MAX_ARRAYBUFFER_READS) return; // already got maximum number in-flight activeArrayBufferReads++; var job = queuedArrayBufferReads.shift(); this.doFetchLocalFileViaCordovaAsArrayBuffer(job.filename, job.successCallback, job.errorCallback); }; Runtime.prototype.fetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback_, errorCallback_) { var self = this; queuedArrayBufferReads.push({ filename: filename, successCallback: function (result) { activeArrayBufferReads--; self.maybeStartNextArrayBufferRead(); successCallback_(result); }, errorCallback: function (err) { activeArrayBufferReads--; self.maybeStartNextArrayBufferRead(); errorCallback_(err); } }); this.maybeStartNextArrayBufferRead(); }; Runtime.prototype.doFetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback, errorCallback) { this.fetchLocalFileViaCordova(filename, function (file) { var reader = new FileReader(); reader.onload = function (e) { successCallback(e.target.result); }; reader.readAsArrayBuffer(file); }, errorCallback); }; Runtime.prototype.fetchLocalFileViaCordovaAsURL = function (filename, successCallback, errorCallback) { var blobType = ""; var lowername = filename.toLowerCase(); var ext3 = lowername.substr(lowername.length - 4); var ext4 = lowername.substr(lowername.length - 5); if (ext3 === ".mp4") blobType = "video/mp4"; else if (ext4 === ".webm") blobType = "video/webm"; // use video type but hopefully works with audio too else if (ext3 === ".m4a") blobType = "audio/mp4"; else if (ext3 === ".mp3") blobType = "audio/mpeg"; this.fetchLocalFileViaCordovaAsArrayBuffer(filename, function (arrayBuffer) { var blob = new Blob([arrayBuffer], { type: blobType }); var url = URL.createObjectURL(blob); successCallback(url); }, errorCallback); }; Runtime.prototype.isAbsoluteUrl = function (url) { return /^(?:[a-z]+:)?\/\//.test(url) || url.substr(0, 5) === "data:" || url.substr(0, 5) === "blob:"; }; Runtime.prototype.setImageSrc = function (img, src) { if (this.isWKWebView && !this.isAbsoluteUrl(src)) { this.fetchLocalFileViaCordovaAsURL(src, function (url) { img.src = url; }, function (err) { alert("Failed to load image: " + err); }); } else { img.src = src; } }; Runtime.prototype.setCtxImageSmoothingEnabled = function (ctx, e) { if (typeof ctx["imageSmoothingEnabled"] !== "undefined") { ctx["imageSmoothingEnabled"] = e; } else { ctx["webkitImageSmoothingEnabled"] = e; ctx["mozImageSmoothingEnabled"] = e; ctx["msImageSmoothingEnabled"] = e; } }; cr.runtime = Runtime; cr.createRuntime = function (canvasid) { return new Runtime(document.getElementById(canvasid)); }; cr.createDCRuntime = function (w, h) { return new Runtime({ "dc": true, "width": w, "height": h }); }; window["cr_createRuntime"] = cr.createRuntime; window["cr_createDCRuntime"] = cr.createDCRuntime; window["createCocoonJSRuntime"] = function () { window["c2cocoonjs"] = true; var canvas = document.createElement("screencanvas") || document.createElement("canvas"); canvas.screencanvas = true; document.body.appendChild(canvas); var rt = new Runtime(canvas); window["c2runtime"] = rt; window.addEventListener("orientationchange", function () { window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); }); window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); return rt; }; window["createEjectaRuntime"] = function () { var canvas = document.getElementById("canvas"); var rt = new Runtime(canvas); window["c2runtime"] = rt; window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); return rt; }; }()); window["cr_getC2Runtime"] = function() { var canvas = document.getElementById("c2canvas"); if (canvas) return canvas["c2runtime"]; else if (window["c2runtime"]) return window["c2runtime"]; else return null; } window["cr_getSnapshot"] = function (format_, quality_) { var runtime = window["cr_getC2Runtime"](); if (runtime) runtime.doCanvasSnapshot(format_, quality_); } window["cr_sizeCanvas"] = function(w, h) { if (w === 0 || h === 0) return; var runtime = window["cr_getC2Runtime"](); if (runtime) runtime["setSize"](w, h); } window["cr_setSuspended"] = function(s) { var runtime = window["cr_getC2Runtime"](); if (runtime) runtime["setSuspended"](s); } ; (function() { function Layout(runtime, m) { this.runtime = runtime; this.event_sheet = null; this.scrollX = (this.runtime.original_width / 2); this.scrollY = (this.runtime.original_height / 2); this.scale = 1.0; this.angle = 0; this.first_visit = true; this.name = m[0]; this.originalWidth = m[1]; this.originalHeight = m[2]; this.width = m[1]; this.height = m[2]; this.unbounded_scrolling = m[3]; this.sheetname = m[4]; this.sid = m[5]; var lm = m[6]; var i, len; this.layers = []; this.initial_types = []; for (i = 0, len = lm.length; i < len; i++) { var layer = new cr.layer(this, lm[i]); layer.number = i; cr.seal(layer); this.layers.push(layer); } var im = m[7]; this.initial_nonworld = []; for (i = 0, len = im.length; i < len; i++) { var inst = im[i]; var type = this.runtime.types_by_index[inst[1]]; ; if (!type.default_instance) type.default_instance = inst; this.initial_nonworld.push(inst); if (this.initial_types.indexOf(type) === -1) this.initial_types.push(type); } this.effect_types = []; this.active_effect_types = []; this.shaders_preserve_opaqueness = true; this.effect_params = []; for (i = 0, len = m[8].length; i < len; i++) { this.effect_types.push({ id: m[8][i][0], name: m[8][i][1], shaderindex: -1, preservesOpaqueness: false, active: true, index: i }); this.effect_params.push(m[8][i][2].slice(0)); } this.updateActiveEffects(); this.rcTex = new cr.rect(0, 0, 1, 1); this.rcTex2 = new cr.rect(0, 0, 1, 1); this.persist_data = {}; }; Layout.prototype.saveObjectToPersist = function (inst) { var sidStr = inst.type.sid.toString(); if (!this.persist_data.hasOwnProperty(sidStr)) this.persist_data[sidStr] = []; var type_persist = this.persist_data[sidStr]; type_persist.push(this.runtime.saveInstanceToJSON(inst)); }; Layout.prototype.hasOpaqueBottomLayer = function () { var layer = this.layers[0]; return !layer.transparent && layer.opacity === 1.0 && !layer.forceOwnTexture && layer.visible; }; Layout.prototype.updateActiveEffects = function () { cr.clearArray(this.active_effect_types); this.shaders_preserve_opaqueness = true; var i, len, et; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; if (et.active) { this.active_effect_types.push(et); if (!et.preservesOpaqueness) this.shaders_preserve_opaqueness = false; } } }; Layout.prototype.getEffectByName = function (name_) { var i, len, et; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; if (et.name === name_) return et; } return null; }; var created_instances = []; function sort_by_zindex(a, b) { return a.zindex - b.zindex; }; var first_layout = true; Layout.prototype.startRunning = function () { if (this.sheetname) { this.event_sheet = this.runtime.eventsheets[this.sheetname]; ; this.event_sheet.updateDeepIncludes(); } this.runtime.running_layout = this; this.width = this.originalWidth; this.height = this.originalHeight; this.scrollX = (this.runtime.original_width / 2); this.scrollY = (this.runtime.original_height / 2); var i, k, len, lenk, type, type_instances, initial_inst, inst, iid, t, s, p, q, type_data, layer; for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) { type = this.runtime.types_by_index[i]; if (type.is_family) continue; // instances are only transferred for their real type type_instances = type.instances; for (k = 0, lenk = type_instances.length; k < lenk; k++) { inst = type_instances[k]; if (inst.layer) { var num = inst.layer.number; if (num >= this.layers.length) num = this.layers.length - 1; inst.layer = this.layers[num]; if (inst.layer.instances.indexOf(inst) === -1) inst.layer.instances.push(inst); inst.layer.zindices_stale = true; } } } if (!first_layout) { for (i = 0, len = this.layers.length; i < len; ++i) { this.layers[i].instances.sort(sort_by_zindex); } } var layer; cr.clearArray(created_instances); this.boundScrolling(); for (i = 0, len = this.layers.length; i < len; i++) { layer = this.layers[i]; layer.createInitialInstances(); // fills created_instances layer.updateViewport(null); } var uids_changed = false; if (!this.first_visit) { for (p in this.persist_data) { if (this.persist_data.hasOwnProperty(p)) { type = this.runtime.getObjectTypeBySid(parseInt(p, 10)); if (!type || type.is_family || !this.runtime.typeHasPersistBehavior(type)) continue; type_data = this.persist_data[p]; for (i = 0, len = type_data.length; i < len; i++) { layer = null; if (type.plugin.is_world) { layer = this.getLayerBySid(type_data[i]["w"]["l"]); if (!layer) continue; } inst = this.runtime.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true); this.runtime.loadInstanceFromJSON(inst, type_data[i]); uids_changed = true; created_instances.push(inst); } cr.clearArray(type_data); } } for (i = 0, len = this.layers.length; i < len; i++) { this.layers[i].instances.sort(sort_by_zindex); this.layers[i].zindices_stale = true; // in case of duplicates/holes } } if (uids_changed) { this.runtime.ClearDeathRow(); this.runtime.refreshUidMap(); } for (i = 0; i < created_instances.length; i++) { inst = created_instances[i]; if (!inst.type.is_contained) continue; iid = inst.get_iid(); for (k = 0, lenk = inst.type.container.length; k < lenk; k++) { t = inst.type.container[k]; if (inst.type === t) continue; if (t.instances.length > iid) inst.siblings.push(t.instances[iid]); else { if (!t.default_instance) { } else { s = this.runtime.createInstanceFromInit(t.default_instance, inst.layer, true, inst.x, inst.y, true); this.runtime.ClearDeathRow(); t.updateIIDs(); inst.siblings.push(s); created_instances.push(s); // come back around and link up its own instances too } } } } for (i = 0, len = this.initial_nonworld.length; i < len; i++) { initial_inst = this.initial_nonworld[i]; type = this.runtime.types_by_index[initial_inst[1]]; if (!type.is_contained) { inst = this.runtime.createInstanceFromInit(this.initial_nonworld[i], null, true); } ; } this.runtime.changelayout = null; this.runtime.ClearDeathRow(); if (this.runtime.ctx && !this.runtime.isDomFree) { for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) { t = this.runtime.types_by_index[i]; if (t.is_family || !t.instances.length || !t.preloadCanvas2D) continue; t.preloadCanvas2D(this.runtime.ctx); } } /* if (this.runtime.glwrap) { console.log("Estimated VRAM at layout start: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb"); } */ if (this.runtime.isLoadingState) { cr.shallowAssignArray(this.runtime.fireOnCreateAfterLoad, created_instances); } else { for (i = 0, len = created_instances.length; i < len; i++) { inst = created_instances[i]; this.runtime.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst); } } cr.clearArray(created_instances); if (!this.runtime.isLoadingState) { this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutStart, null); } this.first_visit = false; }; Layout.prototype.createGlobalNonWorlds = function () { var i, k, len, initial_inst, inst, type; for (i = 0, k = 0, len = this.initial_nonworld.length; i < len; i++) { initial_inst = this.initial_nonworld[i]; type = this.runtime.types_by_index[initial_inst[1]]; if (type.global) { if (!type.is_contained) { inst = this.runtime.createInstanceFromInit(initial_inst, null, true); } } else { this.initial_nonworld[k] = initial_inst; k++; } } cr.truncateArray(this.initial_nonworld, k); }; Layout.prototype.stopRunning = function () { ; /* if (this.runtime.glwrap) { console.log("Estimated VRAM at layout end: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb"); } */ if (!this.runtime.isLoadingState) { this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutEnd, null); } this.runtime.isEndingLayout = true; cr.clearArray(this.runtime.system.waits); var i, leni, j, lenj; var layer_instances, inst, type; if (!this.first_visit) { for (i = 0, leni = this.layers.length; i < leni; i++) { this.layers[i].updateZIndices(); layer_instances = this.layers[i].instances; for (j = 0, lenj = layer_instances.length; j < lenj; j++) { inst = layer_instances[j]; if (!inst.type.global) { if (this.runtime.typeHasPersistBehavior(inst.type)) this.saveObjectToPersist(inst); } } } } for (i = 0, leni = this.layers.length; i < leni; i++) { layer_instances = this.layers[i].instances; for (j = 0, lenj = layer_instances.length; j < lenj; j++) { inst = layer_instances[j]; if (!inst.type.global) { this.runtime.DestroyInstance(inst); } } this.runtime.ClearDeathRow(); cr.clearArray(layer_instances); this.layers[i].zindices_stale = true; } for (i = 0, leni = this.runtime.types_by_index.length; i < leni; i++) { type = this.runtime.types_by_index[i]; if (type.global || type.plugin.is_world || type.plugin.singleglobal || type.is_family) continue; for (j = 0, lenj = type.instances.length; j < lenj; j++) this.runtime.DestroyInstance(type.instances[j]); this.runtime.ClearDeathRow(); } first_layout = false; this.runtime.isEndingLayout = false; }; var temp_rect = new cr.rect(0, 0, 0, 0); Layout.prototype.recreateInitialObjects = function (type, x1, y1, x2, y2) { temp_rect.set(x1, y1, x2, y2); var i, len; for (i = 0, len = this.layers.length; i < len; i++) { this.layers[i].recreateInitialObjects(type, temp_rect); } }; Layout.prototype.draw = function (ctx) { var layout_canvas; var layout_ctx = ctx; var ctx_changed = false; var render_offscreen = !this.runtime.fullscreenScalingQuality; if (render_offscreen) { if (!this.runtime.layout_canvas) { this.runtime.layout_canvas = document.createElement("canvas"); layout_canvas = this.runtime.layout_canvas; layout_canvas.width = this.runtime.draw_width; layout_canvas.height = this.runtime.draw_height; this.runtime.layout_ctx = layout_canvas.getContext("2d"); ctx_changed = true; } layout_canvas = this.runtime.layout_canvas; layout_ctx = this.runtime.layout_ctx; if (layout_canvas.width !== this.runtime.draw_width) { layout_canvas.width = this.runtime.draw_width; ctx_changed = true; } if (layout_canvas.height !== this.runtime.draw_height) { layout_canvas.height = this.runtime.draw_height; ctx_changed = true; } if (ctx_changed) { this.runtime.setCtxImageSmoothingEnabled(layout_ctx, this.runtime.linearSampling); } } layout_ctx.globalAlpha = 1; layout_ctx.globalCompositeOperation = "source-over"; if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer()) layout_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); var i, len, l; for (i = 0, len = this.layers.length; i < len; i++) { l = this.layers[i]; if (l.visible && l.opacity > 0 && l.blend_mode !== 11 && (l.instances.length || !l.transparent)) l.draw(layout_ctx); else l.updateViewport(null); // even if not drawing, keep viewport up to date } if (render_offscreen) { ctx.drawImage(layout_canvas, 0, 0, this.runtime.width, this.runtime.height); } }; Layout.prototype.drawGL_earlyZPass = function (glw) { glw.setEarlyZPass(true); if (!this.runtime.layout_tex) { this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height) { glw.deleteTexture(this.runtime.layout_tex); this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } glw.setRenderingToTexture(this.runtime.layout_tex); if (!this.runtime.fullscreenScalingQuality) { glw.setSize(this.runtime.draw_width, this.runtime.draw_height); } var i, l; for (i = this.layers.length - 1; i >= 0; --i) { l = this.layers[i]; if (l.visible && l.opacity === 1 && l.shaders_preserve_opaqueness && l.blend_mode === 0 && (l.instances.length || !l.transparent)) { l.drawGL_earlyZPass(glw); } else { l.updateViewport(null); // even if not drawing, keep viewport up to date } } glw.setEarlyZPass(false); }; Layout.prototype.drawGL = function (glw) { var render_to_texture = (this.active_effect_types.length > 0 || this.runtime.uses_background_blending || !this.runtime.fullscreenScalingQuality || this.runtime.enableFrontToBack); if (render_to_texture) { if (!this.runtime.layout_tex) { this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height) { glw.deleteTexture(this.runtime.layout_tex); this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } glw.setRenderingToTexture(this.runtime.layout_tex); if (!this.runtime.fullscreenScalingQuality) { glw.setSize(this.runtime.draw_width, this.runtime.draw_height); } } else { if (this.runtime.layout_tex) { glw.setRenderingToTexture(null); glw.deleteTexture(this.runtime.layout_tex); this.runtime.layout_tex = null; } } if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer()) glw.clear(0, 0, 0, 0); var i, len, l; for (i = 0, len = this.layers.length; i < len; i++) { l = this.layers[i]; if (l.visible && l.opacity > 0 && (l.instances.length || !l.transparent)) l.drawGL(glw); else l.updateViewport(null); // even if not drawing, keep viewport up to date } if (render_to_texture) { if (this.active_effect_types.length === 0 || (this.active_effect_types.length === 1 && this.runtime.fullscreenScalingQuality)) { if (this.active_effect_types.length === 1) { var etindex = this.active_effect_types[0].index; glw.switchProgram(this.active_effect_types[0].shaderindex); glw.setProgramParameters(null, // backTex 1.0 / this.runtime.draw_width, // pixelWidth 1.0 / this.runtime.draw_height, // pixelHeight 0.0, 0.0, // destStart 1.0, 1.0, // destEnd this.scale, // layerScale this.angle, // layerAngle 0.0, 0.0, // viewOrigin this.runtime.draw_width / 2, this.runtime.draw_height / 2, // scrollPos this.runtime.kahanTime.sum, // seconds this.effect_params[etindex]); // fx parameters if (glw.programIsAnimated(this.active_effect_types[0].shaderindex)) this.runtime.redraw = true; } else glw.switchProgram(0); if (!this.runtime.fullscreenScalingQuality) { glw.setSize(this.runtime.width, this.runtime.height); } glw.setRenderingToTexture(null); // to backbuffer glw.setDepthTestEnabled(false); // ignore depth buffer, copy full texture glw.setOpacity(1); glw.setTexture(this.runtime.layout_tex); glw.setAlphaBlend(); glw.resetModelView(); glw.updateModelView(); var halfw = this.runtime.width / 2; var halfh = this.runtime.height / 2; glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); glw.setTexture(null); glw.setDepthTestEnabled(true); // turn depth test back on } else { this.renderEffectChain(glw, null, null, null); } } }; Layout.prototype.getRenderTarget = function() { if (this.active_effect_types.length > 0 || this.runtime.uses_background_blending || !this.runtime.fullscreenScalingQuality || this.runtime.enableFrontToBack) { return this.runtime.layout_tex; } else { return null; } }; Layout.prototype.getMinLayerScale = function () { var m = this.layers[0].getScale(); var i, len, l; for (i = 1, len = this.layers.length; i < len; i++) { l = this.layers[i]; if (l.parallaxX === 0 && l.parallaxY === 0) continue; if (l.getScale() < m) m = l.getScale(); } return m; }; Layout.prototype.scrollToX = function (x) { if (!this.unbounded_scrolling) { var widthBoundary = (this.runtime.draw_width * (1 / this.getMinLayerScale()) / 2); if (x > this.width - widthBoundary) x = this.width - widthBoundary; if (x < widthBoundary) x = widthBoundary; } if (this.scrollX !== x) { this.scrollX = x; this.runtime.redraw = true; } }; Layout.prototype.scrollToY = function (y) { if (!this.unbounded_scrolling) { var heightBoundary = (this.runtime.draw_height * (1 / this.getMinLayerScale()) / 2); if (y > this.height - heightBoundary) y = this.height - heightBoundary; if (y < heightBoundary) y = heightBoundary; } if (this.scrollY !== y) { this.scrollY = y; this.runtime.redraw = true; } }; Layout.prototype.boundScrolling = function () { this.scrollToX(this.scrollX); this.scrollToY(this.scrollY); }; Layout.prototype.renderEffectChain = function (glw, layer, inst, rendertarget) { var active_effect_types = inst ? inst.active_effect_types : layer ? layer.active_effect_types : this.active_effect_types; var layerScale = 1, layerAngle = 0, viewOriginLeft = 0, viewOriginTop = 0, viewOriginRight = this.runtime.draw_width, viewOriginBottom = this.runtime.draw_height; if (inst) { layerScale = inst.layer.getScale(); layerAngle = inst.layer.getAngle(); viewOriginLeft = inst.layer.viewLeft; viewOriginTop = inst.layer.viewTop; viewOriginRight = inst.layer.viewRight; viewOriginBottom = inst.layer.viewBottom; } else if (layer) { layerScale = layer.getScale(); layerAngle = layer.getAngle(); viewOriginLeft = layer.viewLeft; viewOriginTop = layer.viewTop; viewOriginRight = layer.viewRight; viewOriginBottom = layer.viewBottom; } var fx_tex = this.runtime.fx_tex; var i, len, last, temp, fx_index = 0, other_fx_index = 1; var y, h; var windowWidth = this.runtime.draw_width; var windowHeight = this.runtime.draw_height; var halfw = windowWidth / 2; var halfh = windowHeight / 2; var rcTex = layer ? layer.rcTex : this.rcTex; var rcTex2 = layer ? layer.rcTex2 : this.rcTex2; var screenleft = 0, clearleft = 0; var screentop = 0, cleartop = 0; var screenright = windowWidth, clearright = windowWidth; var screenbottom = windowHeight, clearbottom = windowHeight; var boxExtendHorizontal = 0; var boxExtendVertical = 0; var inst_layer_angle = inst ? inst.layer.getAngle() : 0; if (inst) { for (i = 0, len = active_effect_types.length; i < len; i++) { boxExtendHorizontal += glw.getProgramBoxExtendHorizontal(active_effect_types[i].shaderindex); boxExtendVertical += glw.getProgramBoxExtendVertical(active_effect_types[i].shaderindex); } var bbox = inst.bbox; screenleft = layer.layerToCanvas(bbox.left, bbox.top, true, true); screentop = layer.layerToCanvas(bbox.left, bbox.top, false, true); screenright = layer.layerToCanvas(bbox.right, bbox.bottom, true, true); screenbottom = layer.layerToCanvas(bbox.right, bbox.bottom, false, true); if (inst_layer_angle !== 0) { var screentrx = layer.layerToCanvas(bbox.right, bbox.top, true, true); var screentry = layer.layerToCanvas(bbox.right, bbox.top, false, true); var screenblx = layer.layerToCanvas(bbox.left, bbox.bottom, true, true); var screenbly = layer.layerToCanvas(bbox.left, bbox.bottom, false, true); temp = Math.min(screenleft, screenright, screentrx, screenblx); screenright = Math.max(screenleft, screenright, screentrx, screenblx); screenleft = temp; temp = Math.min(screentop, screenbottom, screentry, screenbly); screenbottom = Math.max(screentop, screenbottom, screentry, screenbly); screentop = temp; } screenleft -= boxExtendHorizontal; screentop -= boxExtendVertical; screenright += boxExtendHorizontal; screenbottom += boxExtendVertical; rcTex2.left = screenleft / windowWidth; rcTex2.top = 1 - screentop / windowHeight; rcTex2.right = screenright / windowWidth; rcTex2.bottom = 1 - screenbottom / windowHeight; clearleft = screenleft = cr.floor(screenleft); cleartop = screentop = cr.floor(screentop); clearright = screenright = cr.ceil(screenright); clearbottom = screenbottom = cr.ceil(screenbottom); clearleft -= boxExtendHorizontal; cleartop -= boxExtendVertical; clearright += boxExtendHorizontal; clearbottom += boxExtendVertical; if (screenleft < 0) screenleft = 0; if (screentop < 0) screentop = 0; if (screenright > windowWidth) screenright = windowWidth; if (screenbottom > windowHeight) screenbottom = windowHeight; if (clearleft < 0) clearleft = 0; if (cleartop < 0) cleartop = 0; if (clearright > windowWidth) clearright = windowWidth; if (clearbottom > windowHeight) clearbottom = windowHeight; rcTex.left = screenleft / windowWidth; rcTex.top = 1 - screentop / windowHeight; rcTex.right = screenright / windowWidth; rcTex.bottom = 1 - screenbottom / windowHeight; } else { rcTex.left = rcTex2.left = 0; rcTex.top = rcTex2.top = 0; rcTex.right = rcTex2.right = 1; rcTex.bottom = rcTex2.bottom = 1; } var pre_draw = (inst && (glw.programUsesDest(active_effect_types[0].shaderindex) || boxExtendHorizontal !== 0 || boxExtendVertical !== 0 || inst.opacity !== 1 || inst.type.plugin.must_predraw)) || (layer && !inst && layer.opacity !== 1); glw.setAlphaBlend(); if (pre_draw) { if (!fx_tex[fx_index]) { fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); } if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight) { glw.deleteTexture(fx_tex[fx_index]); fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); } glw.switchProgram(0); glw.setRenderingToTexture(fx_tex[fx_index]); h = clearbottom - cleartop; y = (windowHeight - cleartop) - h; glw.clearRect(clearleft, y, clearright - clearleft, h); if (inst) { inst.drawGL(glw); } else { glw.setTexture(this.runtime.layer_tex); glw.setOpacity(layer.opacity); glw.resetModelView(); glw.translate(-halfw, -halfh); glw.updateModelView(); glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); } rcTex2.left = rcTex2.top = 0; rcTex2.right = rcTex2.bottom = 1; if (inst) { temp = rcTex.top; rcTex.top = rcTex.bottom; rcTex.bottom = temp; } fx_index = 1; other_fx_index = 0; } glw.setOpacity(1); var last = active_effect_types.length - 1; var post_draw = glw.programUsesCrossSampling(active_effect_types[last].shaderindex) || (!layer && !inst && !this.runtime.fullscreenScalingQuality); var etindex = 0; for (i = 0, len = active_effect_types.length; i < len; i++) { if (!fx_tex[fx_index]) { fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); } if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight) { glw.deleteTexture(fx_tex[fx_index]); fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); } glw.switchProgram(active_effect_types[i].shaderindex); etindex = active_effect_types[i].index; if (glw.programIsAnimated(active_effect_types[i].shaderindex)) this.runtime.redraw = true; if (i == 0 && !pre_draw) { glw.setRenderingToTexture(fx_tex[fx_index]); h = clearbottom - cleartop; y = (windowHeight - cleartop) - h; glw.clearRect(clearleft, y, clearright - clearleft, h); if (inst) { var pixelWidth; var pixelHeight; if (inst.curFrame && inst.curFrame.texture_img) { var img = inst.curFrame.texture_img; pixelWidth = 1.0 / img.width; pixelHeight = 1.0 / img.height; } else { pixelWidth = 1.0 / inst.width; pixelHeight = 1.0 / inst.height; } glw.setProgramParameters(rendertarget, // backTex pixelWidth, pixelHeight, rcTex2.left, rcTex2.top, // destStart rcTex2.right, rcTex2.bottom, // destEnd layerScale, layerAngle, viewOriginLeft, viewOriginTop, (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, this.runtime.kahanTime.sum, inst.effect_params[etindex]); // fx params inst.drawGL(glw); } else { glw.setProgramParameters(rendertarget, // backTex 1.0 / windowWidth, // pixelWidth 1.0 / windowHeight, // pixelHeight 0.0, 0.0, // destStart 1.0, 1.0, // destEnd layerScale, layerAngle, viewOriginLeft, viewOriginTop, (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, this.runtime.kahanTime.sum, layer ? // fx params layer.effect_params[etindex] : this.effect_params[etindex]); glw.setTexture(layer ? this.runtime.layer_tex : this.runtime.layout_tex); glw.resetModelView(); glw.translate(-halfw, -halfh); glw.updateModelView(); glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); } rcTex2.left = rcTex2.top = 0; rcTex2.right = rcTex2.bottom = 1; if (inst && !post_draw) { temp = screenbottom; screenbottom = screentop; screentop = temp; } } else { glw.setProgramParameters(rendertarget, // backTex 1.0 / windowWidth, // pixelWidth 1.0 / windowHeight, // pixelHeight rcTex2.left, rcTex2.top, // destStart rcTex2.right, rcTex2.bottom, // destEnd layerScale, layerAngle, viewOriginLeft, viewOriginTop, (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, this.runtime.kahanTime.sum, inst ? // fx params inst.effect_params[etindex] : layer ? layer.effect_params[etindex] : this.effect_params[etindex]); glw.setTexture(null); if (i === last && !post_draw) { if (inst) glw.setBlend(inst.srcBlend, inst.destBlend); else if (layer) glw.setBlend(layer.srcBlend, layer.destBlend); glw.setRenderingToTexture(rendertarget); } else { glw.setRenderingToTexture(fx_tex[fx_index]); h = clearbottom - cleartop; y = (windowHeight - cleartop) - h; glw.clearRect(clearleft, y, clearright - clearleft, h); } glw.setTexture(fx_tex[other_fx_index]); glw.resetModelView(); glw.translate(-halfw, -halfh); glw.updateModelView(); glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); if (i === last && !post_draw) glw.setTexture(null); } fx_index = (fx_index === 0 ? 1 : 0); other_fx_index = (fx_index === 0 ? 1 : 0); // will be opposite to fx_index since it was just assigned } if (post_draw) { glw.switchProgram(0); if (inst) glw.setBlend(inst.srcBlend, inst.destBlend); else if (layer) glw.setBlend(layer.srcBlend, layer.destBlend); else { if (!this.runtime.fullscreenScalingQuality) { glw.setSize(this.runtime.width, this.runtime.height); halfw = this.runtime.width / 2; halfh = this.runtime.height / 2; screenleft = 0; screentop = 0; screenright = this.runtime.width; screenbottom = this.runtime.height; } } glw.setRenderingToTexture(rendertarget); glw.setTexture(fx_tex[other_fx_index]); glw.resetModelView(); glw.translate(-halfw, -halfh); glw.updateModelView(); if (inst && active_effect_types.length === 1 && !pre_draw) glw.quadTex(screenleft, screentop, screenright, screentop, screenright, screenbottom, screenleft, screenbottom, rcTex); else glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); glw.setTexture(null); } }; Layout.prototype.getLayerBySid = function (sid_) { var i, len; for (i = 0, len = this.layers.length; i < len; i++) { if (this.layers[i].sid === sid_) return this.layers[i]; } return null; }; Layout.prototype.saveToJSON = function () { var i, len, layer, et; var o = { "sx": this.scrollX, "sy": this.scrollY, "s": this.scale, "a": this.angle, "w": this.width, "h": this.height, "fv": this.first_visit, // added r127 "persist": this.persist_data, "fx": [], "layers": {} }; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] }); } for (i = 0, len = this.layers.length; i < len; i++) { layer = this.layers[i]; o["layers"][layer.sid.toString()] = layer.saveToJSON(); } return o; }; Layout.prototype.loadFromJSON = function (o) { var i, j, len, fx, p, layer; this.scrollX = o["sx"]; this.scrollY = o["sy"]; this.scale = o["s"]; this.angle = o["a"]; this.width = o["w"]; this.height = o["h"]; this.persist_data = o["persist"]; if (typeof o["fv"] !== "undefined") this.first_visit = o["fv"]; var ofx = o["fx"]; for (i = 0, len = ofx.length; i < len; i++) { fx = this.getEffectByName(ofx[i]["name"]); if (!fx) continue; // must've gone missing fx.active = ofx[i]["active"]; this.effect_params[fx.index] = ofx[i]["params"]; } this.updateActiveEffects(); var olayers = o["layers"]; for (p in olayers) { if (olayers.hasOwnProperty(p)) { layer = this.getLayerBySid(parseInt(p, 10)); if (!layer) continue; // must've gone missing layer.loadFromJSON(olayers[p]); } } }; cr.layout = Layout; function Layer(layout, m) { this.layout = layout; this.runtime = layout.runtime; this.instances = []; // running instances this.scale = 1.0; this.angle = 0; this.disableAngle = false; this.tmprect = new cr.rect(0, 0, 0, 0); this.tmpquad = new cr.quad(); this.viewLeft = 0; this.viewRight = 0; this.viewTop = 0; this.viewBottom = 0; this.zindices_stale = false; this.zindices_stale_from = -1; // first index that has changed, or -1 if no bound this.clear_earlyz_index = 0; this.name = m[0]; this.index = m[1]; this.sid = m[2]; this.visible = m[3]; // initially visible this.background_color = m[4]; this.transparent = m[5]; this.parallaxX = m[6]; this.parallaxY = m[7]; this.opacity = m[8]; this.forceOwnTexture = m[9]; this.useRenderCells = m[10]; this.zoomRate = m[11]; this.blend_mode = m[12]; this.effect_fallback = m[13]; this.compositeOp = "source-over"; this.srcBlend = 0; this.destBlend = 0; this.render_grid = null; this.last_render_list = alloc_arr(); this.render_list_stale = true; this.last_render_cells = new cr.rect(0, 0, -1, -1); this.cur_render_cells = new cr.rect(0, 0, -1, -1); if (this.useRenderCells) { this.render_grid = new cr.RenderGrid(this.runtime.original_width, this.runtime.original_height); } this.render_offscreen = false; var im = m[14]; var i, len; this.startup_initial_instances = []; // for restoring initial_instances after load this.initial_instances = []; this.created_globals = []; // global object UIDs already created - for save/load to avoid recreating for (i = 0, len = im.length; i < len; i++) { var inst = im[i]; var type = this.runtime.types_by_index[inst[1]]; ; if (!type.default_instance) { type.default_instance = inst; type.default_layerindex = this.index; } this.initial_instances.push(inst); if (this.layout.initial_types.indexOf(type) === -1) this.layout.initial_types.push(type); } cr.shallowAssignArray(this.startup_initial_instances, this.initial_instances); this.effect_types = []; this.active_effect_types = []; this.shaders_preserve_opaqueness = true; this.effect_params = []; for (i = 0, len = m[15].length; i < len; i++) { this.effect_types.push({ id: m[15][i][0], name: m[15][i][1], shaderindex: -1, preservesOpaqueness: false, active: true, index: i }); this.effect_params.push(m[15][i][2].slice(0)); } this.updateActiveEffects(); this.rcTex = new cr.rect(0, 0, 1, 1); this.rcTex2 = new cr.rect(0, 0, 1, 1); }; Layer.prototype.updateActiveEffects = function () { cr.clearArray(this.active_effect_types); this.shaders_preserve_opaqueness = true; var i, len, et; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; if (et.active) { this.active_effect_types.push(et); if (!et.preservesOpaqueness) this.shaders_preserve_opaqueness = false; } } }; Layer.prototype.getEffectByName = function (name_) { var i, len, et; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; if (et.name === name_) return et; } return null; }; Layer.prototype.createInitialInstances = function () { var i, k, len, inst, initial_inst, type, keep, hasPersistBehavior; for (i = 0, k = 0, len = this.initial_instances.length; i < len; i++) { initial_inst = this.initial_instances[i]; type = this.runtime.types_by_index[initial_inst[1]]; ; hasPersistBehavior = this.runtime.typeHasPersistBehavior(type); keep = true; if (!hasPersistBehavior || this.layout.first_visit) { inst = this.runtime.createInstanceFromInit(initial_inst, this, true); if (!inst) continue; // may have skipped creation due to fallback effect "destroy" created_instances.push(inst); if (inst.type.global) { keep = false; this.created_globals.push(inst.uid); } } if (keep) { this.initial_instances[k] = this.initial_instances[i]; k++; } } this.initial_instances.length = k; this.runtime.ClearDeathRow(); // flushes creation row so IIDs will be correct if (!this.runtime.glwrap && this.effect_types.length) // no WebGL renderer and shaders used this.blend_mode = this.effect_fallback; // use fallback blend mode this.compositeOp = cr.effectToCompositeOp(this.blend_mode); if (this.runtime.gl) cr.setGLBlend(this, this.blend_mode, this.runtime.gl); this.render_list_stale = true; }; Layer.prototype.recreateInitialObjects = function (only_type, rc) { var i, len, initial_inst, type, wm, x, y, inst, j, lenj, s; var types_by_index = this.runtime.types_by_index; var only_type_is_family = only_type.is_family; var only_type_members = only_type.members; for (i = 0, len = this.initial_instances.length; i < len; ++i) { initial_inst = this.initial_instances[i]; wm = initial_inst[0]; x = wm[0]; y = wm[1]; if (!rc.contains_pt(x, y)) continue; // not in the given area type = types_by_index[initial_inst[1]]; if (type !== only_type) { if (only_type_is_family) { if (only_type_members.indexOf(type) < 0) continue; } else continue; // only_type is not a family, and the initial inst type does not match } inst = this.runtime.createInstanceFromInit(initial_inst, this, false); this.runtime.isInOnDestroy++; this.runtime.trigger(Object.getPrototypeOf(type.plugin).cnds.OnCreated, inst); if (inst.is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[i]; this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); } } this.runtime.isInOnDestroy--; } }; Layer.prototype.removeFromInstanceList = function (inst, remove_from_grid) { var index = cr.fastIndexOf(this.instances, inst); if (index < 0) return; // not found if (remove_from_grid && this.useRenderCells && inst.rendercells && inst.rendercells.right >= inst.rendercells.left) { inst.update_bbox(); // make sure actually in its current rendercells this.render_grid.update(inst, inst.rendercells, null); // no new range provided - remove only inst.rendercells.set(0, 0, -1, -1); // set to invalid state to indicate not inserted } if (index === this.instances.length - 1) this.instances.pop(); else { cr.arrayRemove(this.instances, index); this.setZIndicesStaleFrom(index); } this.render_list_stale = true; }; Layer.prototype.appendToInstanceList = function (inst, add_to_grid) { ; inst.zindex = this.instances.length; this.instances.push(inst); if (add_to_grid && this.useRenderCells && inst.rendercells) { inst.set_bbox_changed(); // will cause immediate update and new insertion to grid } this.render_list_stale = true; }; Layer.prototype.prependToInstanceList = function (inst, add_to_grid) { ; this.instances.unshift(inst); this.setZIndicesStaleFrom(0); if (add_to_grid && this.useRenderCells && inst.rendercells) { inst.set_bbox_changed(); // will cause immediate update and new insertion to grid } }; Layer.prototype.moveInstanceAdjacent = function (inst, other, isafter) { ; var myZ = inst.get_zindex(); var insertZ = other.get_zindex(); cr.arrayRemove(this.instances, myZ); if (myZ < insertZ) insertZ--; if (isafter) insertZ++; if (insertZ === this.instances.length) this.instances.push(inst); else this.instances.splice(insertZ, 0, inst); this.setZIndicesStaleFrom(myZ < insertZ ? myZ : insertZ); }; Layer.prototype.setZIndicesStaleFrom = function (index) { if (this.zindices_stale_from === -1) // not yet set this.zindices_stale_from = index; else if (index < this.zindices_stale_from) // determine minimum z index affected this.zindices_stale_from = index; this.zindices_stale = true; this.render_list_stale = true; }; Layer.prototype.updateZIndices = function () { if (!this.zindices_stale) return; if (this.zindices_stale_from === -1) this.zindices_stale_from = 0; var i, len, inst; if (this.useRenderCells) { for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i) { inst = this.instances[i]; inst.zindex = i; this.render_grid.markRangeChanged(inst.rendercells); } } else { for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i) { this.instances[i].zindex = i; } } this.zindices_stale = false; this.zindices_stale_from = -1; }; Layer.prototype.getScale = function (include_aspect) { return this.getNormalScale() * (this.runtime.fullscreenScalingQuality || include_aspect ? this.runtime.aspect_scale : 1); }; Layer.prototype.getNormalScale = function () { return ((this.scale * this.layout.scale) - 1) * this.zoomRate + 1; }; Layer.prototype.getAngle = function () { if (this.disableAngle) return 0; return cr.clamp_angle(this.layout.angle + this.angle); }; var arr_cache = []; function alloc_arr() { if (arr_cache.length) return arr_cache.pop(); else return []; } function free_arr(a) { cr.clearArray(a); arr_cache.push(a); }; function mergeSortedZArrays(a, b, out) { var i = 0, j = 0, k = 0, lena = a.length, lenb = b.length, ai, bj; out.length = lena + lenb; for ( ; i < lena && j < lenb; ++k) { ai = a[i]; bj = b[j]; if (ai.zindex < bj.zindex) { out[k] = ai; ++i; } else { out[k] = bj; ++j; } } for ( ; i < lena; ++i, ++k) out[k] = a[i]; for ( ; j < lenb; ++j, ++k) out[k] = b[j]; }; var next_arr = []; function mergeAllSortedZArrays_pass(arr, first_pass) { var i, len, arr1, arr2, out; for (i = 0, len = arr.length; i < len - 1; i += 2) { arr1 = arr[i]; arr2 = arr[i+1]; out = alloc_arr(); mergeSortedZArrays(arr1, arr2, out); if (!first_pass) { free_arr(arr1); free_arr(arr2); } next_arr.push(out); } if (len % 2 === 1) { if (first_pass) { arr1 = alloc_arr(); cr.shallowAssignArray(arr1, arr[len - 1]); next_arr.push(arr1); } else { next_arr.push(arr[len - 1]); } } cr.shallowAssignArray(arr, next_arr); cr.clearArray(next_arr); }; function mergeAllSortedZArrays(arr) { var first_pass = true; while (arr.length > 1) { mergeAllSortedZArrays_pass(arr, first_pass); first_pass = false; } return arr[0]; }; var render_arr = []; Layer.prototype.getRenderCellInstancesToDraw = function () { ; this.updateZIndices(); this.render_grid.queryRange(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom, render_arr); if (!render_arr.length) return alloc_arr(); if (render_arr.length === 1) { var a = alloc_arr(); cr.shallowAssignArray(a, render_arr[0]); cr.clearArray(render_arr); return a; } var draw_list = mergeAllSortedZArrays(render_arr); cr.clearArray(render_arr); return draw_list; }; Layer.prototype.draw = function (ctx) { this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.blend_mode !== 0); var layer_canvas = this.runtime.canvas; var layer_ctx = ctx; var ctx_changed = false; if (this.render_offscreen) { if (!this.runtime.layer_canvas) { this.runtime.layer_canvas = document.createElement("canvas"); ; layer_canvas = this.runtime.layer_canvas; layer_canvas.width = this.runtime.draw_width; layer_canvas.height = this.runtime.draw_height; this.runtime.layer_ctx = layer_canvas.getContext("2d"); ; ctx_changed = true; } layer_canvas = this.runtime.layer_canvas; layer_ctx = this.runtime.layer_ctx; if (layer_canvas.width !== this.runtime.draw_width) { layer_canvas.width = this.runtime.draw_width; ctx_changed = true; } if (layer_canvas.height !== this.runtime.draw_height) { layer_canvas.height = this.runtime.draw_height; ctx_changed = true; } if (ctx_changed) { this.runtime.setCtxImageSmoothingEnabled(layer_ctx, this.runtime.linearSampling); } if (this.transparent) layer_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); } layer_ctx.globalAlpha = 1; layer_ctx.globalCompositeOperation = "source-over"; if (!this.transparent) { layer_ctx.fillStyle = "rgb(" + this.background_color[0] + "," + this.background_color[1] + "," + this.background_color[2] + ")"; layer_ctx.fillRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); } layer_ctx.save(); this.disableAngle = true; var px = this.canvasToLayer(0, 0, true, true); var py = this.canvasToLayer(0, 0, false, true); this.disableAngle = false; if (this.runtime.pixel_rounding) { px = Math.round(px); py = Math.round(py); } this.rotateViewport(px, py, layer_ctx); var myscale = this.getScale(); layer_ctx.scale(myscale, myscale); layer_ctx.translate(-px, -py); var instances_to_draw; if (this.useRenderCells) { this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) { free_arr(this.last_render_list); instances_to_draw = this.getRenderCellInstancesToDraw(); this.render_list_stale = false; this.last_render_cells.copy(this.cur_render_cells); } else instances_to_draw = this.last_render_list; } else instances_to_draw = this.instances; var i, len, inst, last_inst = null; for (i = 0, len = instances_to_draw.length; i < len; ++i) { inst = instances_to_draw[i]; if (inst === last_inst) continue; this.drawInstance(inst, layer_ctx); last_inst = inst; } if (this.useRenderCells) this.last_render_list = instances_to_draw; layer_ctx.restore(); if (this.render_offscreen) { ctx.globalCompositeOperation = this.compositeOp; ctx.globalAlpha = this.opacity; ctx.drawImage(layer_canvas, 0, 0); } }; Layer.prototype.drawInstance = function(inst, layer_ctx) { if (!inst.visible || inst.width === 0 || inst.height === 0) return; inst.update_bbox(); var bbox = inst.bbox; if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) return; layer_ctx.globalCompositeOperation = inst.compositeOp; inst.draw(layer_ctx); }; Layer.prototype.updateViewport = function (ctx) { this.disableAngle = true; var px = this.canvasToLayer(0, 0, true, true); var py = this.canvasToLayer(0, 0, false, true); this.disableAngle = false; if (this.runtime.pixel_rounding) { px = Math.round(px); py = Math.round(py); } this.rotateViewport(px, py, ctx); }; Layer.prototype.rotateViewport = function (px, py, ctx) { var myscale = this.getScale(); this.viewLeft = px; this.viewTop = py; this.viewRight = px + (this.runtime.draw_width * (1 / myscale)); this.viewBottom = py + (this.runtime.draw_height * (1 / myscale)); var temp; if (this.viewLeft > this.viewRight) { temp = this.viewLeft; this.viewLeft = this.viewRight; this.viewRight = temp; } if (this.viewTop > this.viewBottom) { temp = this.viewTop; this.viewTop = this.viewBottom; this.viewBottom = temp; } var myAngle = this.getAngle(); if (myAngle !== 0) { if (ctx) { ctx.translate(this.runtime.draw_width / 2, this.runtime.draw_height / 2); ctx.rotate(-myAngle); ctx.translate(this.runtime.draw_width / -2, this.runtime.draw_height / -2); } this.tmprect.set(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom); this.tmprect.offset((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); this.tmpquad.set_from_rotated_rect(this.tmprect, myAngle); this.tmpquad.bounding_box(this.tmprect); this.tmprect.offset((this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2); this.viewLeft = this.tmprect.left; this.viewTop = this.tmprect.top; this.viewRight = this.tmprect.right; this.viewBottom = this.tmprect.bottom; } } Layer.prototype.drawGL_earlyZPass = function (glw) { var windowWidth = this.runtime.draw_width; var windowHeight = this.runtime.draw_height; var shaderindex = 0; var etindex = 0; this.render_offscreen = this.forceOwnTexture; if (this.render_offscreen) { if (!this.runtime.layer_tex) { this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height) { glw.deleteTexture(this.runtime.layer_tex); this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } glw.setRenderingToTexture(this.runtime.layer_tex); } this.disableAngle = true; var px = this.canvasToLayer(0, 0, true, true); var py = this.canvasToLayer(0, 0, false, true); this.disableAngle = false; if (this.runtime.pixel_rounding) { px = Math.round(px); py = Math.round(py); } this.rotateViewport(px, py, null); var myscale = this.getScale(); glw.resetModelView(); glw.scale(myscale, myscale); glw.rotateZ(-this.getAngle()); glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); glw.updateModelView(); var instances_to_draw; if (this.useRenderCells) { this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) { free_arr(this.last_render_list); instances_to_draw = this.getRenderCellInstancesToDraw(); this.render_list_stale = false; this.last_render_cells.copy(this.cur_render_cells); } else instances_to_draw = this.last_render_list; } else instances_to_draw = this.instances; var i, inst, last_inst = null; for (i = instances_to_draw.length - 1; i >= 0; --i) { inst = instances_to_draw[i]; if (inst === last_inst) continue; this.drawInstanceGL_earlyZPass(instances_to_draw[i], glw); last_inst = inst; } if (this.useRenderCells) this.last_render_list = instances_to_draw; if (!this.transparent) { this.clear_earlyz_index = this.runtime.earlyz_index++; glw.setEarlyZIndex(this.clear_earlyz_index); glw.setColorFillMode(1, 1, 1, 1); glw.fullscreenQuad(); // fill remaining space in depth buffer with current Z value glw.restoreEarlyZMode(); } }; Layer.prototype.drawGL = function (glw) { var windowWidth = this.runtime.draw_width; var windowHeight = this.runtime.draw_height; var shaderindex = 0; var etindex = 0; this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.active_effect_types.length > 0 || this.blend_mode !== 0); if (this.render_offscreen) { if (!this.runtime.layer_tex) { this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height) { glw.deleteTexture(this.runtime.layer_tex); this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); } glw.setRenderingToTexture(this.runtime.layer_tex); if (this.transparent) glw.clear(0, 0, 0, 0); } if (!this.transparent) { if (this.runtime.enableFrontToBack) { glw.setEarlyZIndex(this.clear_earlyz_index); glw.setColorFillMode(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1); glw.fullscreenQuad(); glw.setTextureFillMode(); } else { glw.clear(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1); } } this.disableAngle = true; var px = this.canvasToLayer(0, 0, true, true); var py = this.canvasToLayer(0, 0, false, true); this.disableAngle = false; if (this.runtime.pixel_rounding) { px = Math.round(px); py = Math.round(py); } this.rotateViewport(px, py, null); var myscale = this.getScale(); glw.resetModelView(); glw.scale(myscale, myscale); glw.rotateZ(-this.getAngle()); glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); glw.updateModelView(); var instances_to_draw; if (this.useRenderCells) { this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) { free_arr(this.last_render_list); instances_to_draw = this.getRenderCellInstancesToDraw(); this.render_list_stale = false; this.last_render_cells.copy(this.cur_render_cells); } else instances_to_draw = this.last_render_list; } else instances_to_draw = this.instances; var i, len, inst, last_inst = null; for (i = 0, len = instances_to_draw.length; i < len; ++i) { inst = instances_to_draw[i]; if (inst === last_inst) continue; this.drawInstanceGL(instances_to_draw[i], glw); last_inst = inst; } if (this.useRenderCells) this.last_render_list = instances_to_draw; if (this.render_offscreen) { shaderindex = this.active_effect_types.length ? this.active_effect_types[0].shaderindex : 0; etindex = this.active_effect_types.length ? this.active_effect_types[0].index : 0; if (this.active_effect_types.length === 0 || (this.active_effect_types.length === 1 && !glw.programUsesCrossSampling(shaderindex) && this.opacity === 1)) { if (this.active_effect_types.length === 1) { glw.switchProgram(shaderindex); glw.setProgramParameters(this.layout.getRenderTarget(), // backTex 1.0 / this.runtime.draw_width, // pixelWidth 1.0 / this.runtime.draw_height, // pixelHeight 0.0, 0.0, // destStart 1.0, 1.0, // destEnd myscale, // layerScale this.getAngle(), this.viewLeft, this.viewTop, (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2, this.runtime.kahanTime.sum, this.effect_params[etindex]); // fx parameters if (glw.programIsAnimated(shaderindex)) this.runtime.redraw = true; } else glw.switchProgram(0); glw.setRenderingToTexture(this.layout.getRenderTarget()); glw.setOpacity(this.opacity); glw.setTexture(this.runtime.layer_tex); glw.setBlend(this.srcBlend, this.destBlend); glw.resetModelView(); glw.updateModelView(); var halfw = this.runtime.draw_width / 2; var halfh = this.runtime.draw_height / 2; glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); glw.setTexture(null); } else { this.layout.renderEffectChain(glw, this, null, this.layout.getRenderTarget()); } } }; Layer.prototype.drawInstanceGL = function (inst, glw) { ; if (!inst.visible || inst.width === 0 || inst.height === 0) return; inst.update_bbox(); var bbox = inst.bbox; if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) return; glw.setEarlyZIndex(inst.earlyz_index); if (inst.uses_shaders) { this.drawInstanceWithShadersGL(inst, glw); } else { glw.switchProgram(0); // un-set any previously set shader glw.setBlend(inst.srcBlend, inst.destBlend); inst.drawGL(glw); } }; Layer.prototype.drawInstanceGL_earlyZPass = function (inst, glw) { ; if (!inst.visible || inst.width === 0 || inst.height === 0) return; inst.update_bbox(); var bbox = inst.bbox; if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) return; inst.earlyz_index = this.runtime.earlyz_index++; if (inst.blend_mode !== 0 || inst.opacity !== 1 || !inst.shaders_preserve_opaqueness || !inst.drawGL_earlyZPass) return; glw.setEarlyZIndex(inst.earlyz_index); inst.drawGL_earlyZPass(glw); }; Layer.prototype.drawInstanceWithShadersGL = function (inst, glw) { var shaderindex = inst.active_effect_types[0].shaderindex; var etindex = inst.active_effect_types[0].index; var myscale = this.getScale(); if (inst.active_effect_types.length === 1 && !glw.programUsesCrossSampling(shaderindex) && !glw.programExtendsBox(shaderindex) && ((!inst.angle && !inst.layer.getAngle()) || !glw.programUsesDest(shaderindex)) && inst.opacity === 1 && !inst.type.plugin.must_predraw) { glw.switchProgram(shaderindex); glw.setBlend(inst.srcBlend, inst.destBlend); if (glw.programIsAnimated(shaderindex)) this.runtime.redraw = true; var destStartX = 0, destStartY = 0, destEndX = 0, destEndY = 0; if (glw.programUsesDest(shaderindex)) { var bbox = inst.bbox; var screenleft = this.layerToCanvas(bbox.left, bbox.top, true, true); var screentop = this.layerToCanvas(bbox.left, bbox.top, false, true); var screenright = this.layerToCanvas(bbox.right, bbox.bottom, true, true); var screenbottom = this.layerToCanvas(bbox.right, bbox.bottom, false, true); destStartX = screenleft / windowWidth; destStartY = 1 - screentop / windowHeight; destEndX = screenright / windowWidth; destEndY = 1 - screenbottom / windowHeight; } var pixelWidth; var pixelHeight; if (inst.curFrame && inst.curFrame.texture_img) { var img = inst.curFrame.texture_img; pixelWidth = 1.0 / img.width; pixelHeight = 1.0 / img.height; } else { pixelWidth = 1.0 / inst.width; pixelHeight = 1.0 / inst.height; } glw.setProgramParameters(this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget(), // backTex pixelWidth, pixelHeight, destStartX, destStartY, destEndX, destEndY, myscale, this.getAngle(), this.viewLeft, this.viewTop, (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2, this.runtime.kahanTime.sum, inst.effect_params[etindex]); inst.drawGL(glw); } else { this.layout.renderEffectChain(glw, this, inst, this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget()); glw.resetModelView(); glw.scale(myscale, myscale); glw.rotateZ(-this.getAngle()); glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); glw.updateModelView(); } }; Layer.prototype.canvasToLayer = function (ptx, pty, getx, using_draw_area) { var multiplier = this.runtime.devicePixelRatio; if (this.runtime.isRetina) { ptx *= multiplier; pty *= multiplier; } var ox = this.runtime.parallax_x_origin; var oy = this.runtime.parallax_y_origin; var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox; var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy; var x = par_x; var y = par_y; var invScale = 1 / this.getScale(!using_draw_area); if (using_draw_area) { x -= (this.runtime.draw_width * invScale) / 2; y -= (this.runtime.draw_height * invScale) / 2; } else { x -= (this.runtime.width * invScale) / 2; y -= (this.runtime.height * invScale) / 2; } x += ptx * invScale; y += pty * invScale; var a = this.getAngle(); if (a !== 0) { x -= par_x; y -= par_y; var cosa = Math.cos(a); var sina = Math.sin(a); var x_temp = (x * cosa) - (y * sina); y = (y * cosa) + (x * sina); x = x_temp; x += par_x; y += par_y; } return getx ? x : y; }; Layer.prototype.layerToCanvas = function (ptx, pty, getx, using_draw_area) { var ox = this.runtime.parallax_x_origin; var oy = this.runtime.parallax_y_origin; var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox; var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy; var x = par_x; var y = par_y; var a = this.getAngle(); if (a !== 0) { ptx -= par_x; pty -= par_y; var cosa = Math.cos(-a); var sina = Math.sin(-a); var x_temp = (ptx * cosa) - (pty * sina); pty = (pty * cosa) + (ptx * sina); ptx = x_temp; ptx += par_x; pty += par_y; } var invScale = 1 / this.getScale(!using_draw_area); if (using_draw_area) { x -= (this.runtime.draw_width * invScale) / 2; y -= (this.runtime.draw_height * invScale) / 2; } else { x -= (this.runtime.width * invScale) / 2; y -= (this.runtime.height * invScale) / 2; } x = (ptx - x) / invScale; y = (pty - y) / invScale; var multiplier = this.runtime.devicePixelRatio; if (this.runtime.isRetina && !using_draw_area) { x /= multiplier; y /= multiplier; } return getx ? x : y; }; Layer.prototype.rotatePt = function (x_, y_, getx) { if (this.getAngle() === 0) return getx ? x_ : y_; var nx = this.layerToCanvas(x_, y_, true); var ny = this.layerToCanvas(x_, y_, false); this.disableAngle = true; var px = this.canvasToLayer(nx, ny, true); var py = this.canvasToLayer(nx, ny, true); this.disableAngle = false; return getx ? px : py; }; Layer.prototype.saveToJSON = function () { var i, len, et; var o = { "s": this.scale, "a": this.angle, "vl": this.viewLeft, "vt": this.viewTop, "vr": this.viewRight, "vb": this.viewBottom, "v": this.visible, "bc": this.background_color, "t": this.transparent, "px": this.parallaxX, "py": this.parallaxY, "o": this.opacity, "zr": this.zoomRate, "fx": [], "cg": this.created_globals, // added r197; list of global UIDs already created "instances": [] }; for (i = 0, len = this.effect_types.length; i < len; i++) { et = this.effect_types[i]; o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] }); } return o; }; Layer.prototype.loadFromJSON = function (o) { var i, j, len, p, inst, fx; this.scale = o["s"]; this.angle = o["a"]; this.viewLeft = o["vl"]; this.viewTop = o["vt"]; this.viewRight = o["vr"]; this.viewBottom = o["vb"]; this.visible = o["v"]; this.background_color = o["bc"]; this.transparent = o["t"]; this.parallaxX = o["px"]; this.parallaxY = o["py"]; this.opacity = o["o"]; this.zoomRate = o["zr"]; this.created_globals = o["cg"] || []; // added r197 cr.shallowAssignArray(this.initial_instances, this.startup_initial_instances); var temp_set = new cr.ObjectSet(); for (i = 0, len = this.created_globals.length; i < len; ++i) temp_set.add(this.created_globals[i]); for (i = 0, j = 0, len = this.initial_instances.length; i < len; ++i) { if (!temp_set.contains(this.initial_instances[i][2])) // UID in element 2 { this.initial_instances[j] = this.initial_instances[i]; ++j; } } cr.truncateArray(this.initial_instances, j); var ofx = o["fx"]; for (i = 0, len = ofx.length; i < len; i++) { fx = this.getEffectByName(ofx[i]["name"]); if (!fx) continue; // must've gone missing fx.active = ofx[i]["active"]; this.effect_params[fx.index] = ofx[i]["params"]; } this.updateActiveEffects(); this.instances.sort(sort_by_zindex); this.zindices_stale = true; }; cr.layer = Layer; }()); ; (function() { var allUniqueSolModifiers = []; function testSolsMatch(arr1, arr2) { var i, len = arr1.length; switch (len) { case 0: return true; case 1: return arr1[0] === arr2[0]; case 2: return arr1[0] === arr2[0] && arr1[1] === arr2[1]; default: for (i = 0; i < len; i++) { if (arr1[i] !== arr2[i]) return false; } return true; } }; function solArraySorter(t1, t2) { return t1.index - t2.index; }; function findMatchingSolModifier(arr) { var i, len, u, temp, subarr; if (arr.length === 2) { if (arr[0].index > arr[1].index) { temp = arr[0]; arr[0] = arr[1]; arr[1] = temp; } } else if (arr.length > 2) arr.sort(solArraySorter); // so testSolsMatch compares in same order if (arr.length >= allUniqueSolModifiers.length) allUniqueSolModifiers.length = arr.length + 1; if (!allUniqueSolModifiers[arr.length]) allUniqueSolModifiers[arr.length] = []; subarr = allUniqueSolModifiers[arr.length]; for (i = 0, len = subarr.length; i < len; i++) { u = subarr[i]; if (testSolsMatch(arr, u)) return u; } subarr.push(arr); return arr; }; function EventSheet(runtime, m) { this.runtime = runtime; this.triggers = {}; this.fasttriggers = {}; this.hasRun = false; this.includes = new cr.ObjectSet(); // all event sheets included by this sheet, at first-level indirection only this.deep_includes = []; // all includes from this sheet recursively, in trigger order this.already_included_sheets = []; // used while building deep_includes this.name = m[0]; var em = m[1]; // events model this.events = []; // triggers won't make it to this array var i, len; for (i = 0, len = em.length; i < len; i++) this.init_event(em[i], null, this.events); }; EventSheet.prototype.toString = function () { return this.name; }; EventSheet.prototype.init_event = function (m, parent, nontriggers) { switch (m[0]) { case 0: // event block { var block = new cr.eventblock(this, parent, m); cr.seal(block); if (block.orblock) { nontriggers.push(block); var i, len; for (i = 0, len = block.conditions.length; i < len; i++) { if (block.conditions[i].trigger) this.init_trigger(block, i); } } else { if (block.is_trigger()) this.init_trigger(block, 0); else nontriggers.push(block); } break; } case 1: // variable { var v = new cr.eventvariable(this, parent, m); cr.seal(v); nontriggers.push(v); break; } case 2: // include { var inc = new cr.eventinclude(this, parent, m); cr.seal(inc); nontriggers.push(inc); break; } default: ; } }; EventSheet.prototype.postInit = function () { var i, len; for (i = 0, len = this.events.length; i < len; i++) { this.events[i].postInit(i < len - 1 && this.events[i + 1].is_else_block); } }; EventSheet.prototype.updateDeepIncludes = function () { cr.clearArray(this.deep_includes); cr.clearArray(this.already_included_sheets); this.addDeepIncludes(this); cr.clearArray(this.already_included_sheets); }; EventSheet.prototype.addDeepIncludes = function (root_sheet) { var i, len, inc, sheet; var deep_includes = root_sheet.deep_includes; var already_included_sheets = root_sheet.already_included_sheets; var arr = this.includes.valuesRef(); for (i = 0, len = arr.length; i < len; ++i) { inc = arr[i]; sheet = inc.include_sheet; if (!inc.isActive() || root_sheet === sheet || already_included_sheets.indexOf(sheet) > -1) continue; already_included_sheets.push(sheet); sheet.addDeepIncludes(root_sheet); deep_includes.push(sheet); } }; EventSheet.prototype.run = function (from_include) { if (!this.runtime.resuming_breakpoint) { this.hasRun = true; if (!from_include) this.runtime.isRunningEvents = true; } var i, len; for (i = 0, len = this.events.length; i < len; i++) { var ev = this.events[i]; ev.run(); this.runtime.clearSol(ev.solModifiers); if (this.runtime.hasPendingInstances) this.runtime.ClearDeathRow(); } if (!from_include) this.runtime.isRunningEvents = false; }; function isPerformanceSensitiveTrigger(method) { if (cr.plugins_.Sprite && method === cr.plugins_.Sprite.prototype.cnds.OnFrameChanged) { return true; } return false; }; EventSheet.prototype.init_trigger = function (trig, index) { if (!trig.orblock) this.runtime.triggers_to_postinit.push(trig); // needs to be postInit'd later var i, len; var cnd = trig.conditions[index]; var type_name; if (cnd.type) type_name = cnd.type.name; else type_name = "system"; var fasttrigger = cnd.fasttrigger; var triggers = (fasttrigger ? this.fasttriggers : this.triggers); if (!triggers[type_name]) triggers[type_name] = []; var obj_entry = triggers[type_name]; var method = cnd.func; if (fasttrigger) { if (!cnd.parameters.length) // no parameters return; var firstparam = cnd.parameters[0]; if (firstparam.type !== 1 || // not a string param firstparam.expression.type !== 2) // not a string literal node { return; } var fastevs; var firstvalue = firstparam.expression.value.toLowerCase(); var i, len; for (i = 0, len = obj_entry.length; i < len; i++) { if (obj_entry[i].method == method) { fastevs = obj_entry[i].evs; if (!fastevs[firstvalue]) fastevs[firstvalue] = [[trig, index]]; else fastevs[firstvalue].push([trig, index]); return; } } fastevs = {}; fastevs[firstvalue] = [[trig, index]]; obj_entry.push({ method: method, evs: fastevs }); } else { for (i = 0, len = obj_entry.length; i < len; i++) { if (obj_entry[i].method == method) { obj_entry[i].evs.push([trig, index]); return; } } if (isPerformanceSensitiveTrigger(method)) obj_entry.unshift({ method: method, evs: [[trig, index]]}); else obj_entry.push({ method: method, evs: [[trig, index]]}); } }; cr.eventsheet = EventSheet; function Selection(type) { this.type = type; this.instances = []; // subset of picked instances this.else_instances = []; // subset of unpicked instances this.select_all = true; }; Selection.prototype.hasObjects = function () { if (this.select_all) return this.type.instances.length; else return this.instances.length; }; Selection.prototype.getObjects = function () { if (this.select_all) return this.type.instances; else return this.instances; }; /* Selection.prototype.ensure_picked = function (inst, skip_siblings) { var i, len; var orblock = inst.runtime.getCurrentEventStack().current_event.orblock; if (this.select_all) { this.select_all = false; if (orblock) { cr.shallowAssignArray(this.else_instances, inst.type.instances); cr.arrayFindRemove(this.else_instances, inst); } this.instances.length = 1; this.instances[0] = inst; } else { if (orblock) { i = this.else_instances.indexOf(inst); if (i !== -1) { this.instances.push(this.else_instances[i]); this.else_instances.splice(i, 1); } } else { if (this.instances.indexOf(inst) === -1) this.instances.push(inst); } } if (!skip_siblings) { } }; */ Selection.prototype.pick_one = function (inst) { if (!inst) return; if (inst.runtime.getCurrentEventStack().current_event.orblock) { if (this.select_all) { cr.clearArray(this.instances); cr.shallowAssignArray(this.else_instances, inst.type.instances); this.select_all = false; } var i = this.else_instances.indexOf(inst); if (i !== -1) { this.instances.push(this.else_instances[i]); this.else_instances.splice(i, 1); } } else { this.select_all = false; cr.clearArray(this.instances); this.instances[0] = inst; } }; cr.selection = Selection; function EventBlock(sheet, parent, m) { this.sheet = sheet; this.parent = parent; this.runtime = sheet.runtime; this.solModifiers = []; this.solModifiersIncludingParents = []; this.solWriterAfterCnds = false; // block does not change SOL after running its conditions this.group = false; // is group of events this.initially_activated = false; // if a group, is active on startup this.toplevelevent = false; // is an event block parented only by a top-level group this.toplevelgroup = false; // is parented only by other groups or is top-level (i.e. not in a subevent) this.has_else_block = false; // is followed by else ; this.conditions = []; this.actions = []; this.subevents = []; this.group_name = ""; this.group = false; this.initially_activated = false; this.group_active = false; this.contained_includes = null; if (m[1]) { this.group_name = m[1][1].toLowerCase(); this.group = true; this.initially_activated = !!m[1][0]; this.contained_includes = []; this.group_active = this.initially_activated; this.runtime.allGroups.push(this); this.runtime.groups_by_name[this.group_name] = this; } this.orblock = m[2]; this.sid = m[4]; if (!this.group) this.runtime.blocksBySid[this.sid.toString()] = this; var i, len; var cm = m[5]; for (i = 0, len = cm.length; i < len; i++) { var cnd = new cr.condition(this, cm[i]); cnd.index = i; cr.seal(cnd); this.conditions.push(cnd); /* if (cnd.is_logical()) this.is_logical = true; if (cnd.type && !cnd.type.plugin.singleglobal && this.cndReferences.indexOf(cnd.type) === -1) this.cndReferences.push(cnd.type); */ this.addSolModifier(cnd.type); } var am = m[6]; for (i = 0, len = am.length; i < len; i++) { var act = new cr.action(this, am[i]); act.index = i; cr.seal(act); this.actions.push(act); } if (m.length === 8) { var em = m[7]; for (i = 0, len = em.length; i < len; i++) this.sheet.init_event(em[i], this, this.subevents); } this.is_else_block = false; if (this.conditions.length) { this.is_else_block = (this.conditions[0].type == null && this.conditions[0].func == cr.system_object.prototype.cnds.Else); } }; window["_c2hh_"] = "F8FCA6DE065E5FC5931757F53FCFCAF65DA20C23"; EventBlock.prototype.postInit = function (hasElse/*, prevBlock_*/) { var i, len; var p = this.parent; if (this.group) { this.toplevelgroup = true; while (p) { if (!p.group) { this.toplevelgroup = false; break; } p = p.parent; } } this.toplevelevent = !this.is_trigger() && (!this.parent || (this.parent.group && this.parent.toplevelgroup)); this.has_else_block = !!hasElse; this.solModifiersIncludingParents = this.solModifiers.slice(0); p = this.parent; while (p) { for (i = 0, len = p.solModifiers.length; i < len; i++) this.addParentSolModifier(p.solModifiers[i]); p = p.parent; } this.solModifiers = findMatchingSolModifier(this.solModifiers); this.solModifiersIncludingParents = findMatchingSolModifier(this.solModifiersIncludingParents); var i, len/*, s*/; for (i = 0, len = this.conditions.length; i < len; i++) this.conditions[i].postInit(); for (i = 0, len = this.actions.length; i < len; i++) this.actions[i].postInit(); for (i = 0, len = this.subevents.length; i < len; i++) { this.subevents[i].postInit(i < len - 1 && this.subevents[i + 1].is_else_block); } /* if (this.is_else_block && this.prev_block) { for (i = 0, len = this.prev_block.solModifiers.length; i < len; i++) { s = this.prev_block.solModifiers[i]; if (this.solModifiers.indexOf(s) === -1) this.solModifiers.push(s); } } */ }; EventBlock.prototype.setGroupActive = function (a) { if (this.group_active === !!a) return; // same state this.group_active = !!a; var i, len; for (i = 0, len = this.contained_includes.length; i < len; ++i) { this.contained_includes[i].updateActive(); } if (len > 0 && this.runtime.running_layout.event_sheet) this.runtime.running_layout.event_sheet.updateDeepIncludes(); }; function addSolModifierToList(type, arr) { var i, len, t; if (!type) return; if (arr.indexOf(type) === -1) arr.push(type); if (type.is_contained) { for (i = 0, len = type.container.length; i < len; i++) { t = type.container[i]; if (type === t) continue; // already handled if (arr.indexOf(t) === -1) arr.push(t); } } }; EventBlock.prototype.addSolModifier = function (type) { addSolModifierToList(type, this.solModifiers); }; EventBlock.prototype.addParentSolModifier = function (type) { addSolModifierToList(type, this.solModifiersIncludingParents); }; EventBlock.prototype.setSolWriterAfterCnds = function () { this.solWriterAfterCnds = true; if (this.parent) this.parent.setSolWriterAfterCnds(); }; EventBlock.prototype.is_trigger = function () { if (!this.conditions.length) // no conditions return false; else return this.conditions[0].trigger; }; EventBlock.prototype.run = function () { var i, len, c, any_true = false, cnd_result; var runtime = this.runtime; var evinfo = this.runtime.getCurrentEventStack(); evinfo.current_event = this; var conditions = this.conditions; if (!this.is_else_block) evinfo.else_branch_ran = false; if (this.orblock) { if (conditions.length === 0) any_true = true; // be sure to run if empty block evinfo.cndindex = 0 for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++) { c = conditions[evinfo.cndindex]; if (c.trigger) // skip triggers when running OR block continue; cnd_result = c.run(); if (cnd_result) // make sure all conditions run and run if any were true any_true = true; } evinfo.last_event_true = any_true; if (any_true) this.run_actions_and_subevents(); } else { evinfo.cndindex = 0 for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++) { cnd_result = conditions[evinfo.cndindex].run(); if (!cnd_result) // condition failed { evinfo.last_event_true = false; if (this.toplevelevent && runtime.hasPendingInstances) runtime.ClearDeathRow(); return; // bail out now } } evinfo.last_event_true = true; this.run_actions_and_subevents(); } this.end_run(evinfo); }; EventBlock.prototype.end_run = function (evinfo) { if (evinfo.last_event_true && this.has_else_block) evinfo.else_branch_ran = true; if (this.toplevelevent && this.runtime.hasPendingInstances) this.runtime.ClearDeathRow(); }; EventBlock.prototype.run_orblocktrigger = function (index) { var evinfo = this.runtime.getCurrentEventStack(); evinfo.current_event = this; if (this.conditions[index].run()) { this.run_actions_and_subevents(); this.runtime.getCurrentEventStack().last_event_true = true; } }; EventBlock.prototype.run_actions_and_subevents = function () { var evinfo = this.runtime.getCurrentEventStack(); var len; for (evinfo.actindex = 0, len = this.actions.length; evinfo.actindex < len; evinfo.actindex++) { if (this.actions[evinfo.actindex].run()) return; } this.run_subevents(); }; EventBlock.prototype.resume_actions_and_subevents = function () { var evinfo = this.runtime.getCurrentEventStack(); var len; for (len = this.actions.length; evinfo.actindex < len; evinfo.actindex++) { if (this.actions[evinfo.actindex].run()) return; } this.run_subevents(); }; EventBlock.prototype.run_subevents = function () { if (!this.subevents.length) return; var i, len, subev, pushpop/*, skipped_pop = false, pop_modifiers = null*/; var last = this.subevents.length - 1; this.runtime.pushEventStack(this); if (this.solWriterAfterCnds) { for (i = 0, len = this.subevents.length; i < len; i++) { subev = this.subevents[i]; pushpop = (!this.toplevelgroup || (!this.group && i < last)); if (pushpop) this.runtime.pushCopySol(subev.solModifiers); subev.run(); if (pushpop) this.runtime.popSol(subev.solModifiers); else this.runtime.clearSol(subev.solModifiers); } } else { for (i = 0, len = this.subevents.length; i < len; i++) { this.subevents[i].run(); } } this.runtime.popEventStack(); }; EventBlock.prototype.run_pretrigger = function () { var evinfo = this.runtime.getCurrentEventStack(); evinfo.current_event = this; var any_true = false; var i, len; for (evinfo.cndindex = 0, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++) { ; if (this.conditions[evinfo.cndindex].run()) any_true = true; else if (!this.orblock) // condition failed (let OR blocks run all conditions anyway) return false; // bail out } return this.orblock ? any_true : true; }; EventBlock.prototype.retrigger = function () { this.runtime.execcount++; var prevcndindex = this.runtime.getCurrentEventStack().cndindex; var len; var evinfo = this.runtime.pushEventStack(this); if (!this.orblock) { for (evinfo.cndindex = prevcndindex + 1, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++) { if (!this.conditions[evinfo.cndindex].run()) // condition failed { this.runtime.popEventStack(); // moving up level of recursion return false; // bail out } } } this.run_actions_and_subevents(); this.runtime.popEventStack(); return true; // ran an iteration }; EventBlock.prototype.isFirstConditionOfType = function (cnd) { var cndindex = cnd.index; if (cndindex === 0) return true; --cndindex; for ( ; cndindex >= 0; --cndindex) { if (this.conditions[cndindex].type === cnd.type) return false; } return true; }; cr.eventblock = EventBlock; function Condition(block, m) { this.block = block; this.sheet = block.sheet; this.runtime = block.runtime; this.parameters = []; this.results = []; this.extra = {}; // for plugins to stow away some custom info this.index = -1; this.anyParamVariesPerInstance = false; this.func = this.runtime.GetObjectReference(m[1]); ; this.trigger = (m[3] > 0); this.fasttrigger = (m[3] === 2); this.looping = m[4]; this.inverted = m[5]; this.isstatic = m[6]; this.sid = m[7]; this.runtime.cndsBySid[this.sid.toString()] = this; if (m[0] === -1) // system object { this.type = null; this.run = this.run_system; this.behaviortype = null; this.beh_index = -1; } else { this.type = this.runtime.types_by_index[m[0]]; ; if (this.isstatic) this.run = this.run_static; else this.run = this.run_object; if (m[2]) { this.behaviortype = this.type.getBehaviorByName(m[2]); ; this.beh_index = this.type.getBehaviorIndexByName(m[2]); ; } else { this.behaviortype = null; this.beh_index = -1; } if (this.block.parent) this.block.parent.setSolWriterAfterCnds(); } if (this.fasttrigger) this.run = this.run_true; if (m.length === 10) { var i, len; var em = m[9]; for (i = 0, len = em.length; i < len; i++) { var param = new cr.parameter(this, em[i]); cr.seal(param); this.parameters.push(param); } this.results.length = em.length; } }; Condition.prototype.postInit = function () { var i, len, p; for (i = 0, len = this.parameters.length; i < len; i++) { p = this.parameters[i]; p.postInit(); if (p.variesPerInstance) this.anyParamVariesPerInstance = true; } }; /* Condition.prototype.is_logical = function () { return !this.type || this.type.plugin.singleglobal; }; */ Condition.prototype.run_true = function () { return true; }; Condition.prototype.run_system = function () { var i, len; for (i = 0, len = this.parameters.length; i < len; i++) this.results[i] = this.parameters[i].get(); return cr.xor(this.func.apply(this.runtime.system, this.results), this.inverted); }; Condition.prototype.run_static = function () { var i, len; for (i = 0, len = this.parameters.length; i < len; i++) this.results[i] = this.parameters[i].get(); var ret = this.func.apply(this.behaviortype ? this.behaviortype : this.type, this.results); this.type.applySolToContainer(); return ret; }; Condition.prototype.run_object = function () { var i, j, k, leni, lenj, p, ret, met, inst, s, sol2; var type = this.type; var sol = type.getCurrentSol(); var is_orblock = this.block.orblock && !this.trigger; // triggers in OR blocks need to work normally var offset = 0; var is_contained = type.is_contained; var is_family = type.is_family; var family_index = type.family_index; var beh_index = this.beh_index; var is_beh = (beh_index > -1); var params_vary = this.anyParamVariesPerInstance; var parameters = this.parameters; var results = this.results; var inverted = this.inverted; var func = this.func; var arr, container; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; ++j) { p = parameters[j]; if (!p.variesPerInstance) results[j] = p.get(0); } } else { for (j = 0, lenj = parameters.length; j < lenj; ++j) results[j] = parameters[j].get(0); } if (sol.select_all) { cr.clearArray(sol.instances); // clear contents cr.clearArray(sol.else_instances); arr = type.instances; for (i = 0, leni = arr.length; i < leni; ++i) { inst = arr[i]; ; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; ++j) { p = parameters[j]; if (p.variesPerInstance) results[j] = p.get(i); // default SOL index is current object } } if (is_beh) { offset = 0; if (is_family) { offset = inst.type.family_beh_map[family_index]; } ret = func.apply(inst.behavior_insts[beh_index + offset], results); } else ret = func.apply(inst, results); met = cr.xor(ret, inverted); if (met) sol.instances.push(inst); else if (is_orblock) // in OR blocks, keep the instances not meeting the condition for subsequent testing sol.else_instances.push(inst); } if (type.finish) type.finish(true); sol.select_all = false; type.applySolToContainer(); return sol.hasObjects(); } else { k = 0; var using_else_instances = (is_orblock && !this.block.isFirstConditionOfType(this)); arr = (using_else_instances ? sol.else_instances : sol.instances); var any_true = false; for (i = 0, leni = arr.length; i < leni; ++i) { inst = arr[i]; ; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; ++j) { p = parameters[j]; if (p.variesPerInstance) results[j] = p.get(i); // default SOL index is current object } } if (is_beh) { offset = 0; if (is_family) { offset = inst.type.family_beh_map[family_index]; } ret = func.apply(inst.behavior_insts[beh_index + offset], results); } else ret = func.apply(inst, results); if (cr.xor(ret, inverted)) { any_true = true; if (using_else_instances) { sol.instances.push(inst); if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; s.type.getCurrentSol().instances.push(s); } } } else { arr[k] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; s.type.getCurrentSol().instances[k] = s; } } k++; } } else { if (using_else_instances) { arr[k] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; s.type.getCurrentSol().else_instances[k] = s; } } k++; } else if (is_orblock) { sol.else_instances.push(inst); if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; s.type.getCurrentSol().else_instances.push(s); } } } } } cr.truncateArray(arr, k); if (is_contained) { container = type.container; for (i = 0, leni = container.length; i < leni; i++) { sol2 = container[i].getCurrentSol(); if (using_else_instances) cr.truncateArray(sol2.else_instances, k); else cr.truncateArray(sol2.instances, k); } } var pick_in_finish = any_true; // don't pick in finish() if we're only doing the logic test below if (using_else_instances && !any_true) { for (i = 0, leni = sol.instances.length; i < leni; i++) { inst = sol.instances[i]; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; j++) { p = parameters[j]; if (p.variesPerInstance) results[j] = p.get(i); } } if (is_beh) ret = func.apply(inst.behavior_insts[beh_index], results); else ret = func.apply(inst, results); if (cr.xor(ret, inverted)) { any_true = true; break; // got our flag, don't need to test any more } } } if (type.finish) type.finish(pick_in_finish || is_orblock); return is_orblock ? any_true : sol.hasObjects(); } }; cr.condition = Condition; function Action(block, m) { this.block = block; this.sheet = block.sheet; this.runtime = block.runtime; this.parameters = []; this.results = []; this.extra = {}; // for plugins to stow away some custom info this.index = -1; this.anyParamVariesPerInstance = false; this.func = this.runtime.GetObjectReference(m[1]); ; if (m[0] === -1) // system { this.type = null; this.run = this.run_system; this.behaviortype = null; this.beh_index = -1; } else { this.type = this.runtime.types_by_index[m[0]]; ; this.run = this.run_object; if (m[2]) { this.behaviortype = this.type.getBehaviorByName(m[2]); ; this.beh_index = this.type.getBehaviorIndexByName(m[2]); ; } else { this.behaviortype = null; this.beh_index = -1; } } this.sid = m[3]; this.runtime.actsBySid[this.sid.toString()] = this; if (m.length === 6) { var i, len; var em = m[5]; for (i = 0, len = em.length; i < len; i++) { var param = new cr.parameter(this, em[i]); cr.seal(param); this.parameters.push(param); } this.results.length = em.length; } }; Action.prototype.postInit = function () { var i, len, p; for (i = 0, len = this.parameters.length; i < len; i++) { p = this.parameters[i]; p.postInit(); if (p.variesPerInstance) this.anyParamVariesPerInstance = true; } }; Action.prototype.run_system = function () { var runtime = this.runtime; var i, len; var parameters = this.parameters; var results = this.results; for (i = 0, len = parameters.length; i < len; ++i) results[i] = parameters[i].get(); return this.func.apply(runtime.system, results); }; Action.prototype.run_object = function () { var type = this.type; var beh_index = this.beh_index; var family_index = type.family_index; var params_vary = this.anyParamVariesPerInstance; var parameters = this.parameters; var results = this.results; var func = this.func; var instances = type.getCurrentSol().getObjects(); var is_family = type.is_family; var is_beh = (beh_index > -1); var i, j, leni, lenj, p, inst, offset; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; ++j) { p = parameters[j]; if (!p.variesPerInstance) results[j] = p.get(0); } } else { for (j = 0, lenj = parameters.length; j < lenj; ++j) results[j] = parameters[j].get(0); } for (i = 0, leni = instances.length; i < leni; ++i) { inst = instances[i]; if (params_vary) { for (j = 0, lenj = parameters.length; j < lenj; ++j) { p = parameters[j]; if (p.variesPerInstance) results[j] = p.get(i); // pass i to use as default SOL index } } if (is_beh) { offset = 0; if (is_family) { offset = inst.type.family_beh_map[family_index]; } func.apply(inst.behavior_insts[beh_index + offset], results); } else func.apply(inst, results); } return false; }; cr.action = Action; var tempValues = []; var tempValuesPtr = -1; function pushTempValue() { tempValuesPtr++; if (tempValues.length === tempValuesPtr) tempValues.push(new cr.expvalue()); return tempValues[tempValuesPtr]; }; function popTempValue() { tempValuesPtr--; }; function Parameter(owner, m) { this.owner = owner; this.block = owner.block; this.sheet = owner.sheet; this.runtime = owner.runtime; this.type = m[0]; this.expression = null; this.solindex = 0; this.get = null; this.combosel = 0; this.layout = null; this.key = 0; this.object = null; this.index = 0; this.varname = null; this.eventvar = null; this.fileinfo = null; this.subparams = null; this.variadicret = null; this.subparams = null; this.variadicret = null; this.variesPerInstance = false; var i, len, param; switch (m[0]) { case 0: // number case 7: // any this.expression = new cr.expNode(this, m[1]); this.solindex = 0; this.get = this.get_exp; break; case 1: // string this.expression = new cr.expNode(this, m[1]); this.solindex = 0; this.get = this.get_exp_str; break; case 5: // layer this.expression = new cr.expNode(this, m[1]); this.solindex = 0; this.get = this.get_layer; break; case 3: // combo case 8: // cmp this.combosel = m[1]; this.get = this.get_combosel; break; case 6: // layout this.layout = this.runtime.layouts[m[1]]; ; this.get = this.get_layout; break; case 9: // keyb this.key = m[1]; this.get = this.get_key; break; case 4: // object this.object = this.runtime.types_by_index[m[1]]; ; this.get = this.get_object; this.block.addSolModifier(this.object); if (this.owner instanceof cr.action) this.block.setSolWriterAfterCnds(); else if (this.block.parent) this.block.parent.setSolWriterAfterCnds(); break; case 10: // instvar this.index = m[1]; if (owner.type && owner.type.is_family) { this.get = this.get_familyvar; this.variesPerInstance = true; } else this.get = this.get_instvar; break; case 11: // eventvar this.varname = m[1]; this.eventvar = null; this.get = this.get_eventvar; break; case 2: // audiofile ["name", ismusic] case 12: // fileinfo "name" this.fileinfo = m[1]; this.get = this.get_audiofile; break; case 13: // variadic this.get = this.get_variadic; this.subparams = []; this.variadicret = []; for (i = 1, len = m.length; i < len; i++) { param = new cr.parameter(this.owner, m[i]); cr.seal(param); this.subparams.push(param); this.variadicret.push(0); } break; default: ; } }; Parameter.prototype.postInit = function () { var i, len; if (this.type === 11) // eventvar { this.eventvar = this.runtime.getEventVariableByName(this.varname, this.block.parent); ; } else if (this.type === 13) // variadic, postInit all sub-params { for (i = 0, len = this.subparams.length; i < len; i++) this.subparams[i].postInit(); } if (this.expression) this.expression.postInit(); }; Parameter.prototype.maybeVaryForType = function (t) { if (this.variesPerInstance) return; // already varies per instance, no need to check again if (!t) return; // never vary for system type if (!t.plugin.singleglobal) { this.variesPerInstance = true; return; } }; Parameter.prototype.setVaries = function () { this.variesPerInstance = true; }; Parameter.prototype.get_exp = function (solindex) { this.solindex = solindex || 0; // default SOL index to use var temp = pushTempValue(); this.expression.get(temp); popTempValue(); return temp.data; // return actual JS value, not expvalue }; Parameter.prototype.get_exp_str = function (solindex) { this.solindex = solindex || 0; // default SOL index to use var temp = pushTempValue(); this.expression.get(temp); popTempValue(); if (cr.is_string(temp.data)) return temp.data; else return ""; }; Parameter.prototype.get_object = function () { return this.object; }; Parameter.prototype.get_combosel = function () { return this.combosel; }; Parameter.prototype.get_layer = function (solindex) { this.solindex = solindex || 0; // default SOL index to use var temp = pushTempValue(); this.expression.get(temp); popTempValue(); if (temp.is_number()) return this.runtime.getLayerByNumber(temp.data); else return this.runtime.getLayerByName(temp.data); } Parameter.prototype.get_layout = function () { return this.layout; }; Parameter.prototype.get_key = function () { return this.key; }; Parameter.prototype.get_instvar = function () { return this.index; }; Parameter.prototype.get_familyvar = function (solindex_) { var solindex = solindex_ || 0; var familytype = this.owner.type; var realtype = null; var sol = familytype.getCurrentSol(); var objs = sol.getObjects(); if (objs.length) realtype = objs[solindex % objs.length].type; else if (sol.else_instances.length) realtype = sol.else_instances[solindex % sol.else_instances.length].type; else if (familytype.instances.length) realtype = familytype.instances[solindex % familytype.instances.length].type; else return 0; return this.index + realtype.family_var_map[familytype.family_index]; }; Parameter.prototype.get_eventvar = function () { return this.eventvar; }; Parameter.prototype.get_audiofile = function () { return this.fileinfo; }; Parameter.prototype.get_variadic = function () { var i, len; for (i = 0, len = this.subparams.length; i < len; i++) { this.variadicret[i] = this.subparams[i].get(); } return this.variadicret; }; cr.parameter = Parameter; function EventVariable(sheet, parent, m) { this.sheet = sheet; this.parent = parent; this.runtime = sheet.runtime; this.solModifiers = []; this.name = m[1]; this.vartype = m[2]; this.initial = m[3]; this.is_static = !!m[4]; this.is_constant = !!m[5]; this.sid = m[6]; this.runtime.varsBySid[this.sid.toString()] = this; this.data = this.initial; // note: also stored in event stack frame for local nonstatic nonconst vars if (this.parent) // local var { if (this.is_static || this.is_constant) this.localIndex = -1; else this.localIndex = this.runtime.stackLocalCount++; this.runtime.all_local_vars.push(this); } else // global var { this.localIndex = -1; this.runtime.all_global_vars.push(this); } }; EventVariable.prototype.postInit = function () { this.solModifiers = findMatchingSolModifier(this.solModifiers); }; EventVariable.prototype.setValue = function (x) { ; var lvs = this.runtime.getCurrentLocalVarStack(); if (!this.parent || this.is_static || !lvs) this.data = x; else // local nonstatic variable: use event stack to keep value at this level of recursion { if (this.localIndex >= lvs.length) lvs.length = this.localIndex + 1; lvs[this.localIndex] = x; } }; EventVariable.prototype.getValue = function () { var lvs = this.runtime.getCurrentLocalVarStack(); if (!this.parent || this.is_static || !lvs || this.is_constant) return this.data; else // local nonstatic variable { if (this.localIndex >= lvs.length) { return this.initial; } if (typeof lvs[this.localIndex] === "undefined") { return this.initial; } return lvs[this.localIndex]; } }; EventVariable.prototype.run = function () { if (this.parent && !this.is_static && !this.is_constant) this.setValue(this.initial); }; cr.eventvariable = EventVariable; function EventInclude(sheet, parent, m) { this.sheet = sheet; this.parent = parent; this.runtime = sheet.runtime; this.solModifiers = []; this.include_sheet = null; // determined in postInit this.include_sheet_name = m[1]; this.active = true; }; EventInclude.prototype.toString = function () { return "include:" + this.include_sheet.toString(); }; EventInclude.prototype.postInit = function () { this.include_sheet = this.runtime.eventsheets[this.include_sheet_name]; ; ; this.sheet.includes.add(this); this.solModifiers = findMatchingSolModifier(this.solModifiers); var p = this.parent; while (p) { if (p.group) p.contained_includes.push(this); p = p.parent; } this.updateActive(); }; EventInclude.prototype.run = function () { if (this.parent) this.runtime.pushCleanSol(this.runtime.types_by_index); if (!this.include_sheet.hasRun) this.include_sheet.run(true); // from include if (this.parent) this.runtime.popSol(this.runtime.types_by_index); }; EventInclude.prototype.updateActive = function () { var p = this.parent; while (p) { if (p.group && !p.group_active) { this.active = false; return; } p = p.parent; } this.active = true; }; EventInclude.prototype.isActive = function () { return this.active; }; cr.eventinclude = EventInclude; function EventStackFrame() { this.temp_parents_arr = []; this.reset(null); cr.seal(this); }; EventStackFrame.prototype.reset = function (cur_event) { this.current_event = cur_event; this.cndindex = 0; this.actindex = 0; cr.clearArray(this.temp_parents_arr); this.last_event_true = false; this.else_branch_ran = false; this.any_true_state = false; }; EventStackFrame.prototype.isModifierAfterCnds = function () { if (this.current_event.solWriterAfterCnds) return true; if (this.cndindex < this.current_event.conditions.length - 1) return !!this.current_event.solModifiers.length; return false; }; cr.eventStackFrame = EventStackFrame; }()); (function() { function ExpNode(owner_, m) { this.owner = owner_; this.runtime = owner_.runtime; this.type = m[0]; ; this.get = [this.eval_int, this.eval_float, this.eval_string, this.eval_unaryminus, this.eval_add, this.eval_subtract, this.eval_multiply, this.eval_divide, this.eval_mod, this.eval_power, this.eval_and, this.eval_or, this.eval_equal, this.eval_notequal, this.eval_less, this.eval_lessequal, this.eval_greater, this.eval_greaterequal, this.eval_conditional, this.eval_system_exp, this.eval_object_exp, this.eval_instvar_exp, this.eval_behavior_exp, this.eval_eventvar_exp][this.type]; var paramsModel = null; this.value = null; this.first = null; this.second = null; this.third = null; this.func = null; this.results = null; this.parameters = null; this.object_type = null; this.beh_index = -1; this.instance_expr = null; this.varindex = -1; this.behavior_type = null; this.varname = null; this.eventvar = null; this.return_string = false; switch (this.type) { case 0: // int case 1: // float case 2: // string this.value = m[1]; break; case 3: // unaryminus this.first = new cr.expNode(owner_, m[1]); break; case 18: // conditional this.first = new cr.expNode(owner_, m[1]); this.second = new cr.expNode(owner_, m[2]); this.third = new cr.expNode(owner_, m[3]); break; case 19: // system_exp this.func = this.runtime.GetObjectReference(m[1]); ; if (this.func === cr.system_object.prototype.exps.random || this.func === cr.system_object.prototype.exps.choose) { this.owner.setVaries(); } this.results = []; this.parameters = []; if (m.length === 3) { paramsModel = m[2]; this.results.length = paramsModel.length + 1; // must also fit 'ret' } else this.results.length = 1; // to fit 'ret' break; case 20: // object_exp this.object_type = this.runtime.types_by_index[m[1]]; ; this.beh_index = -1; this.func = this.runtime.GetObjectReference(m[2]); this.return_string = m[3]; if (cr.plugins_.Function && this.func === cr.plugins_.Function.prototype.exps.Call) { this.owner.setVaries(); } if (m[4]) this.instance_expr = new cr.expNode(owner_, m[4]); else this.instance_expr = null; this.results = []; this.parameters = []; if (m.length === 6) { paramsModel = m[5]; this.results.length = paramsModel.length + 1; } else this.results.length = 1; // to fit 'ret' break; case 21: // instvar_exp this.object_type = this.runtime.types_by_index[m[1]]; ; this.return_string = m[2]; if (m[3]) this.instance_expr = new cr.expNode(owner_, m[3]); else this.instance_expr = null; this.varindex = m[4]; break; case 22: // behavior_exp this.object_type = this.runtime.types_by_index[m[1]]; ; this.behavior_type = this.object_type.getBehaviorByName(m[2]); ; this.beh_index = this.object_type.getBehaviorIndexByName(m[2]); this.func = this.runtime.GetObjectReference(m[3]); this.return_string = m[4]; if (m[5]) this.instance_expr = new cr.expNode(owner_, m[5]); else this.instance_expr = null; this.results = []; this.parameters = []; if (m.length === 7) { paramsModel = m[6]; this.results.length = paramsModel.length + 1; } else this.results.length = 1; // to fit 'ret' break; case 23: // eventvar_exp this.varname = m[1]; this.eventvar = null; // assigned in postInit break; } this.owner.maybeVaryForType(this.object_type); if (this.type >= 4 && this.type <= 17) { this.first = new cr.expNode(owner_, m[1]); this.second = new cr.expNode(owner_, m[2]); } if (paramsModel) { var i, len; for (i = 0, len = paramsModel.length; i < len; i++) this.parameters.push(new cr.expNode(owner_, paramsModel[i])); } cr.seal(this); }; ExpNode.prototype.postInit = function () { if (this.type === 23) // eventvar_exp { this.eventvar = this.owner.runtime.getEventVariableByName(this.varname, this.owner.block.parent); ; } if (this.first) this.first.postInit(); if (this.second) this.second.postInit(); if (this.third) this.third.postInit(); if (this.instance_expr) this.instance_expr.postInit(); if (this.parameters) { var i, len; for (i = 0, len = this.parameters.length; i < len; i++) this.parameters[i].postInit(); } }; var tempValues = []; var tempValuesPtr = -1; function pushTempValue() { ++tempValuesPtr; if (tempValues.length === tempValuesPtr) tempValues.push(new cr.expvalue()); return tempValues[tempValuesPtr]; }; function popTempValue() { --tempValuesPtr; }; function eval_params(parameters, results, temp) { var i, len; for (i = 0, len = parameters.length; i < len; ++i) { parameters[i].get(temp); results[i + 1] = temp.data; // passing actual javascript value as argument instead of expvalue } } ExpNode.prototype.eval_system_exp = function (ret) { var parameters = this.parameters; var results = this.results; results[0] = ret; var temp = pushTempValue(); eval_params(parameters, results, temp); popTempValue(); this.func.apply(this.runtime.system, results); }; ExpNode.prototype.eval_object_exp = function (ret) { var object_type = this.object_type; var results = this.results; var parameters = this.parameters; var instance_expr = this.instance_expr; var func = this.func; var index = this.owner.solindex; // default to parameter's intended SOL index var sol = object_type.getCurrentSol(); var instances = sol.getObjects(); if (!instances.length) { if (sol.else_instances.length) instances = sol.else_instances; else { if (this.return_string) ret.set_string(""); else ret.set_int(0); return; } } results[0] = ret; ret.object_class = object_type; // so expression can access family type if need be var temp = pushTempValue(); eval_params(parameters, results, temp); if (instance_expr) { instance_expr.get(temp); if (temp.is_number()) { index = temp.data; instances = object_type.instances; // pick from all instances, not SOL } } popTempValue(); var len = instances.length; if (index >= len || index <= -len) index %= len; // wraparound if (index < 0) index += len; var returned_val = func.apply(instances[index], results); ; }; ExpNode.prototype.eval_behavior_exp = function (ret) { var object_type = this.object_type; var results = this.results; var parameters = this.parameters; var instance_expr = this.instance_expr; var beh_index = this.beh_index; var func = this.func; var index = this.owner.solindex; // default to parameter's intended SOL index var sol = object_type.getCurrentSol(); var instances = sol.getObjects(); if (!instances.length) { if (sol.else_instances.length) instances = sol.else_instances; else { if (this.return_string) ret.set_string(""); else ret.set_int(0); return; } } results[0] = ret; ret.object_class = object_type; // so expression can access family type if need be var temp = pushTempValue(); eval_params(parameters, results, temp); if (instance_expr) { instance_expr.get(temp); if (temp.is_number()) { index = temp.data; instances = object_type.instances; // pick from all instances, not SOL } } popTempValue(); var len = instances.length; if (index >= len || index <= -len) index %= len; // wraparound if (index < 0) index += len; var inst = instances[index]; var offset = 0; if (object_type.is_family) { offset = inst.type.family_beh_map[object_type.family_index]; } var returned_val = func.apply(inst.behavior_insts[beh_index + offset], results); ; }; ExpNode.prototype.eval_instvar_exp = function (ret) { var instance_expr = this.instance_expr; var object_type = this.object_type; var varindex = this.varindex; var index = this.owner.solindex; // default to parameter's intended SOL index var sol = object_type.getCurrentSol(); var instances = sol.getObjects(); var inst; if (!instances.length) { if (sol.else_instances.length) instances = sol.else_instances; else { if (this.return_string) ret.set_string(""); else ret.set_int(0); return; } } if (instance_expr) { var temp = pushTempValue(); instance_expr.get(temp); if (temp.is_number()) { index = temp.data; var type_instances = object_type.instances; if (type_instances.length !== 0) // avoid NaN result with % { index %= type_instances.length; // wraparound if (index < 0) // offset index += type_instances.length; } inst = object_type.getInstanceByIID(index); var to_ret = inst.instance_vars[varindex]; if (cr.is_string(to_ret)) ret.set_string(to_ret); else ret.set_float(to_ret); popTempValue(); return; // done } popTempValue(); } var len = instances.length; if (index >= len || index <= -len) index %= len; // wraparound if (index < 0) index += len; inst = instances[index]; var offset = 0; if (object_type.is_family) { offset = inst.type.family_var_map[object_type.family_index]; } var to_ret = inst.instance_vars[varindex + offset]; if (cr.is_string(to_ret)) ret.set_string(to_ret); else ret.set_float(to_ret); }; ExpNode.prototype.eval_int = function (ret) { ret.type = cr.exptype.Integer; ret.data = this.value; }; ExpNode.prototype.eval_float = function (ret) { ret.type = cr.exptype.Float; ret.data = this.value; }; ExpNode.prototype.eval_string = function (ret) { ret.type = cr.exptype.String; ret.data = this.value; }; ExpNode.prototype.eval_unaryminus = function (ret) { this.first.get(ret); // retrieve operand if (ret.is_number()) ret.data = -ret.data; }; ExpNode.prototype.eval_add = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data += temp.data; // both operands numbers: add if (temp.is_float()) ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_subtract = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data -= temp.data; // both operands numbers: subtract if (temp.is_float()) ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_multiply = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data *= temp.data; // both operands numbers: multiply if (temp.is_float()) ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_divide = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data /= temp.data; // both operands numbers: divide ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_mod = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data %= temp.data; // both operands numbers: modulo if (temp.is_float()) ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_power = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { ret.data = Math.pow(ret.data, temp.data); // both operands numbers: raise to power if (temp.is_float()) ret.make_float(); } popTempValue(); }; ExpNode.prototype.eval_and = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (temp.is_string() || ret.is_string()) this.eval_and_stringconcat(ret, temp); else this.eval_and_logical(ret, temp); popTempValue(); }; ExpNode.prototype.eval_and_stringconcat = function (ret, temp) { if (ret.is_string() && temp.is_string()) this.eval_and_stringconcat_str_str(ret, temp); else this.eval_and_stringconcat_num(ret, temp); }; ExpNode.prototype.eval_and_stringconcat_str_str = function (ret, temp) { ret.data += temp.data; }; ExpNode.prototype.eval_and_stringconcat_num = function (ret, temp) { if (ret.is_string()) { ret.data += (Math.round(temp.data * 1e10) / 1e10).toString(); } else { ret.set_string(ret.data.toString() + temp.data); } }; ExpNode.prototype.eval_and_logical = function (ret, temp) { ret.set_int(ret.data && temp.data ? 1 : 0); }; ExpNode.prototype.eval_or = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand if (ret.is_number() && temp.is_number()) { if (ret.data || temp.data) ret.set_int(1); else ret.set_int(0); } popTempValue(); }; ExpNode.prototype.eval_conditional = function (ret) { this.first.get(ret); // condition operand if (ret.data) // is true this.second.get(ret); // evaluate second operand to ret else this.third.get(ret); // evaluate third operand to ret }; ExpNode.prototype.eval_equal = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data === temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_notequal = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data !== temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_less = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data < temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_lessequal = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data <= temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_greater = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data > temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_greaterequal = function (ret) { this.first.get(ret); // left operand var temp = pushTempValue(); this.second.get(temp); // right operand ret.set_int(ret.data >= temp.data ? 1 : 0); popTempValue(); }; ExpNode.prototype.eval_eventvar_exp = function (ret) { var val = this.eventvar.getValue(); if (cr.is_number(val)) ret.set_float(val); else ret.set_string(val); }; cr.expNode = ExpNode; function ExpValue(type, data) { this.type = type || cr.exptype.Integer; this.data = data || 0; this.object_class = null; ; ; ; if (this.type == cr.exptype.Integer) this.data = Math.floor(this.data); cr.seal(this); }; ExpValue.prototype.is_int = function () { return this.type === cr.exptype.Integer; }; ExpValue.prototype.is_float = function () { return this.type === cr.exptype.Float; }; ExpValue.prototype.is_number = function () { return this.type === cr.exptype.Integer || this.type === cr.exptype.Float; }; ExpValue.prototype.is_string = function () { return this.type === cr.exptype.String; }; ExpValue.prototype.make_int = function () { if (!this.is_int()) { if (this.is_float()) this.data = Math.floor(this.data); // truncate float else if (this.is_string()) this.data = parseInt(this.data, 10); this.type = cr.exptype.Integer; } }; ExpValue.prototype.make_float = function () { if (!this.is_float()) { if (this.is_string()) this.data = parseFloat(this.data); this.type = cr.exptype.Float; } }; ExpValue.prototype.make_string = function () { if (!this.is_string()) { this.data = this.data.toString(); this.type = cr.exptype.String; } }; ExpValue.prototype.set_int = function (val) { ; this.type = cr.exptype.Integer; this.data = Math.floor(val); }; ExpValue.prototype.set_float = function (val) { ; this.type = cr.exptype.Float; this.data = val; }; ExpValue.prototype.set_string = function (val) { ; this.type = cr.exptype.String; this.data = val; }; ExpValue.prototype.set_any = function (val) { if (cr.is_number(val)) { this.type = cr.exptype.Float; this.data = val; } else if (cr.is_string(val)) { this.type = cr.exptype.String; this.data = val.toString(); } else { this.type = cr.exptype.Integer; this.data = 0; } }; cr.expvalue = ExpValue; cr.exptype = { Integer: 0, // emulated; no native integer support in javascript Float: 1, String: 2 }; }()); ; cr.system_object = function (runtime) { this.runtime = runtime; this.waits = []; }; cr.system_object.prototype.saveToJSON = function () { var o = {}; var i, len, j, lenj, p, w, t, sobj; o["waits"] = []; var owaits = o["waits"]; var waitobj; for (i = 0, len = this.waits.length; i < len; i++) { w = this.waits[i]; waitobj = { "t": w.time, "st": w.signaltag, "s": w.signalled, "ev": w.ev.sid, "sm": [], "sols": {} }; if (w.ev.actions[w.actindex]) waitobj["act"] = w.ev.actions[w.actindex].sid; for (j = 0, lenj = w.solModifiers.length; j < lenj; j++) waitobj["sm"].push(w.solModifiers[j].sid); for (p in w.sols) { if (w.sols.hasOwnProperty(p)) { t = this.runtime.types_by_index[parseInt(p, 10)]; ; sobj = { "sa": w.sols[p].sa, "insts": [] }; for (j = 0, lenj = w.sols[p].insts.length; j < lenj; j++) sobj["insts"].push(w.sols[p].insts[j].uid); waitobj["sols"][t.sid.toString()] = sobj; } } owaits.push(waitobj); } return o; }; cr.system_object.prototype.loadFromJSON = function (o) { var owaits = o["waits"]; var i, len, j, lenj, p, w, addWait, e, aindex, t, savedsol, nusol, inst; cr.clearArray(this.waits); for (i = 0, len = owaits.length; i < len; i++) { w = owaits[i]; e = this.runtime.blocksBySid[w["ev"].toString()]; if (!e) continue; // event must've gone missing aindex = -1; for (j = 0, lenj = e.actions.length; j < lenj; j++) { if (e.actions[j].sid === w["act"]) { aindex = j; break; } } if (aindex === -1) continue; // action must've gone missing addWait = {}; addWait.sols = {}; addWait.solModifiers = []; addWait.deleteme = false; addWait.time = w["t"]; addWait.signaltag = w["st"] || ""; addWait.signalled = !!w["s"]; addWait.ev = e; addWait.actindex = aindex; for (j = 0, lenj = w["sm"].length; j < lenj; j++) { t = this.runtime.getObjectTypeBySid(w["sm"][j]); if (t) addWait.solModifiers.push(t); } for (p in w["sols"]) { if (w["sols"].hasOwnProperty(p)) { t = this.runtime.getObjectTypeBySid(parseInt(p, 10)); if (!t) continue; // type must've been deleted savedsol = w["sols"][p]; nusol = { sa: savedsol["sa"], insts: [] }; for (j = 0, lenj = savedsol["insts"].length; j < lenj; j++) { inst = this.runtime.getObjectByUID(savedsol["insts"][j]); if (inst) nusol.insts.push(inst); } addWait.sols[t.index.toString()] = nusol; } } this.waits.push(addWait); } }; (function () { var sysProto = cr.system_object.prototype; function SysCnds() {}; SysCnds.prototype.EveryTick = function() { return true; }; SysCnds.prototype.OnLayoutStart = function() { return true; }; SysCnds.prototype.OnLayoutEnd = function() { return true; }; SysCnds.prototype.Compare = function(x, cmp, y) { return cr.do_cmp(x, cmp, y); }; SysCnds.prototype.CompareTime = function (cmp, t) { var elapsed = this.runtime.kahanTime.sum; if (cmp === 0) { var cnd = this.runtime.getCurrentCondition(); if (!cnd.extra["CompareTime_executed"]) { if (elapsed >= t) { cnd.extra["CompareTime_executed"] = true; return true; } } return false; } return cr.do_cmp(elapsed, cmp, t); }; SysCnds.prototype.LayerVisible = function (layer) { if (!layer) return false; else return layer.visible; }; SysCnds.prototype.LayerEmpty = function (layer) { if (!layer) return false; else return !layer.instances.length; }; SysCnds.prototype.LayerCmpOpacity = function (layer, cmp, opacity_) { if (!layer) return false; return cr.do_cmp(layer.opacity * 100, cmp, opacity_); }; SysCnds.prototype.Repeat = function (count) { var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var solModifierAfterCnds = current_frame.isModifierAfterCnds(); var current_loop = this.runtime.pushLoopStack(); var i; if (solModifierAfterCnds) { for (i = 0; i < count && !current_loop.stopped; i++) { this.runtime.pushCopySol(current_event.solModifiers); current_loop.index = i; current_event.retrigger(); this.runtime.popSol(current_event.solModifiers); } } else { for (i = 0; i < count && !current_loop.stopped; i++) { current_loop.index = i; current_event.retrigger(); } } this.runtime.popLoopStack(); return false; }; SysCnds.prototype.While = function (count) { var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var solModifierAfterCnds = current_frame.isModifierAfterCnds(); var current_loop = this.runtime.pushLoopStack(); var i; if (solModifierAfterCnds) { for (i = 0; !current_loop.stopped; i++) { this.runtime.pushCopySol(current_event.solModifiers); current_loop.index = i; if (!current_event.retrigger()) // one of the other conditions returned false current_loop.stopped = true; // break this.runtime.popSol(current_event.solModifiers); } } else { for (i = 0; !current_loop.stopped; i++) { current_loop.index = i; if (!current_event.retrigger()) current_loop.stopped = true; } } this.runtime.popLoopStack(); return false; }; SysCnds.prototype.For = function (name, start, end) { var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var solModifierAfterCnds = current_frame.isModifierAfterCnds(); var current_loop = this.runtime.pushLoopStack(name); var i; if (end < start) { if (solModifierAfterCnds) { for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end { this.runtime.pushCopySol(current_event.solModifiers); current_loop.index = i; current_event.retrigger(); this.runtime.popSol(current_event.solModifiers); } } else { for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end { current_loop.index = i; current_event.retrigger(); } } } else { if (solModifierAfterCnds) { for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end { this.runtime.pushCopySol(current_event.solModifiers); current_loop.index = i; current_event.retrigger(); this.runtime.popSol(current_event.solModifiers); } } else { for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end { current_loop.index = i; current_event.retrigger(); } } } this.runtime.popLoopStack(); return false; }; var foreach_instancestack = []; var foreach_instanceptr = -1; SysCnds.prototype.ForEach = function (obj) { var sol = obj.getCurrentSol(); foreach_instanceptr++; if (foreach_instancestack.length === foreach_instanceptr) foreach_instancestack.push([]); var instances = foreach_instancestack[foreach_instanceptr]; cr.shallowAssignArray(instances, sol.getObjects()); var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var solModifierAfterCnds = current_frame.isModifierAfterCnds(); var current_loop = this.runtime.pushLoopStack(); var i, len, j, lenj, inst, s, sol2; var is_contained = obj.is_contained; if (solModifierAfterCnds) { for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) { this.runtime.pushCopySol(current_event.solModifiers); inst = instances[i]; sol = obj.getCurrentSol(); sol.select_all = false; cr.clearArray(sol.instances); sol.instances[0] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; sol2 = s.type.getCurrentSol(); sol2.select_all = false; cr.clearArray(sol2.instances); sol2.instances[0] = s; } } current_loop.index = i; current_event.retrigger(); this.runtime.popSol(current_event.solModifiers); } } else { sol.select_all = false; cr.clearArray(sol.instances); for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) { inst = instances[i]; sol.instances[0] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; sol2 = s.type.getCurrentSol(); sol2.select_all = false; cr.clearArray(sol2.instances); sol2.instances[0] = s; } } current_loop.index = i; current_event.retrigger(); } } cr.clearArray(instances); this.runtime.popLoopStack(); foreach_instanceptr--; return false; }; function foreach_sortinstances(a, b) { var va = a.extra["c2_feo_val"]; var vb = b.extra["c2_feo_val"]; if (cr.is_number(va) && cr.is_number(vb)) return va - vb; else { va = "" + va; vb = "" + vb; if (va < vb) return -1; else if (va > vb) return 1; else return 0; } }; SysCnds.prototype.ForEachOrdered = function (obj, exp, order) { var sol = obj.getCurrentSol(); foreach_instanceptr++; if (foreach_instancestack.length === foreach_instanceptr) foreach_instancestack.push([]); var instances = foreach_instancestack[foreach_instanceptr]; cr.shallowAssignArray(instances, sol.getObjects()); var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var current_condition = this.runtime.getCurrentCondition(); var solModifierAfterCnds = current_frame.isModifierAfterCnds(); var current_loop = this.runtime.pushLoopStack(); var i, len, j, lenj, inst, s, sol2; for (i = 0, len = instances.length; i < len; i++) { instances[i].extra["c2_feo_val"] = current_condition.parameters[1].get(i); } instances.sort(foreach_sortinstances); if (order === 1) instances.reverse(); var is_contained = obj.is_contained; if (solModifierAfterCnds) { for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) { this.runtime.pushCopySol(current_event.solModifiers); inst = instances[i]; sol = obj.getCurrentSol(); sol.select_all = false; cr.clearArray(sol.instances); sol.instances[0] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; sol2 = s.type.getCurrentSol(); sol2.select_all = false; cr.clearArray(sol2.instances); sol2.instances[0] = s; } } current_loop.index = i; current_event.retrigger(); this.runtime.popSol(current_event.solModifiers); } } else { sol.select_all = false; cr.clearArray(sol.instances); for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) { inst = instances[i]; sol.instances[0] = inst; if (is_contained) { for (j = 0, lenj = inst.siblings.length; j < lenj; j++) { s = inst.siblings[j]; sol2 = s.type.getCurrentSol(); sol2.select_all = false; cr.clearArray(sol2.instances); sol2.instances[0] = s; } } current_loop.index = i; current_event.retrigger(); } } cr.clearArray(instances); this.runtime.popLoopStack(); foreach_instanceptr--; return false; }; SysCnds.prototype.PickByComparison = function (obj_, exp_, cmp_, val_) { var i, len, k, inst; if (!obj_) return; foreach_instanceptr++; if (foreach_instancestack.length === foreach_instanceptr) foreach_instancestack.push([]); var tmp_instances = foreach_instancestack[foreach_instanceptr]; var sol = obj_.getCurrentSol(); cr.shallowAssignArray(tmp_instances, sol.getObjects()); if (sol.select_all) cr.clearArray(sol.else_instances); var current_condition = this.runtime.getCurrentCondition(); for (i = 0, k = 0, len = tmp_instances.length; i < len; i++) { inst = tmp_instances[i]; tmp_instances[k] = inst; exp_ = current_condition.parameters[1].get(i); val_ = current_condition.parameters[3].get(i); if (cr.do_cmp(exp_, cmp_, val_)) { k++; } else { sol.else_instances.push(inst); } } cr.truncateArray(tmp_instances, k); sol.select_all = false; cr.shallowAssignArray(sol.instances, tmp_instances); cr.clearArray(tmp_instances); foreach_instanceptr--; obj_.applySolToContainer(); return !!sol.instances.length; }; SysCnds.prototype.PickByEvaluate = function (obj_, exp_) { var i, len, k, inst; if (!obj_) return; foreach_instanceptr++; if (foreach_instancestack.length === foreach_instanceptr) foreach_instancestack.push([]); var tmp_instances = foreach_instancestack[foreach_instanceptr]; var sol = obj_.getCurrentSol(); cr.shallowAssignArray(tmp_instances, sol.getObjects()); if (sol.select_all) cr.clearArray(sol.else_instances); var current_condition = this.runtime.getCurrentCondition(); for (i = 0, k = 0, len = tmp_instances.length; i < len; i++) { inst = tmp_instances[i]; tmp_instances[k] = inst; exp_ = current_condition.parameters[1].get(i); if (exp_) { k++; } else { sol.else_instances.push(inst); } } cr.truncateArray(tmp_instances, k); sol.select_all = false; cr.shallowAssignArray(sol.instances, tmp_instances); cr.clearArray(tmp_instances); foreach_instanceptr--; obj_.applySolToContainer(); return !!sol.instances.length; }; SysCnds.prototype.TriggerOnce = function () { var cndextra = this.runtime.getCurrentCondition().extra; if (typeof cndextra["TriggerOnce_lastTick"] === "undefined") cndextra["TriggerOnce_lastTick"] = -1; var last_tick = cndextra["TriggerOnce_lastTick"]; var cur_tick = this.runtime.tickcount; cndextra["TriggerOnce_lastTick"] = cur_tick; return this.runtime.layout_first_tick || last_tick !== cur_tick - 1; }; SysCnds.prototype.Every = function (seconds) { var cnd = this.runtime.getCurrentCondition(); var last_time = cnd.extra["Every_lastTime"] || 0; var cur_time = this.runtime.kahanTime.sum; if (typeof cnd.extra["Every_seconds"] === "undefined") cnd.extra["Every_seconds"] = seconds; var this_seconds = cnd.extra["Every_seconds"]; if (cur_time >= last_time + this_seconds) { cnd.extra["Every_lastTime"] = last_time + this_seconds; if (cur_time >= cnd.extra["Every_lastTime"] + 0.04) { cnd.extra["Every_lastTime"] = cur_time; } cnd.extra["Every_seconds"] = seconds; return true; } else if (cur_time < last_time - 0.1) { cnd.extra["Every_lastTime"] = cur_time; } return false; }; SysCnds.prototype.PickNth = function (obj, index) { if (!obj) return false; var sol = obj.getCurrentSol(); var instances = sol.getObjects(); index = cr.floor(index); if (index < 0 || index >= instances.length) return false; var inst = instances[index]; sol.pick_one(inst); obj.applySolToContainer(); return true; }; SysCnds.prototype.PickRandom = function (obj) { if (!obj) return false; var sol = obj.getCurrentSol(); var instances = sol.getObjects(); var index = cr.floor(Math.random() * instances.length); if (index >= instances.length) return false; var inst = instances[index]; sol.pick_one(inst); obj.applySolToContainer(); return true; }; SysCnds.prototype.CompareVar = function (v, cmp, val) { return cr.do_cmp(v.getValue(), cmp, val); }; SysCnds.prototype.IsGroupActive = function (group) { var g = this.runtime.groups_by_name[group.toLowerCase()]; return g && g.group_active; }; SysCnds.prototype.IsPreview = function () { return typeof cr_is_preview !== "undefined"; }; SysCnds.prototype.PickAll = function (obj) { if (!obj) return false; if (!obj.instances.length) return false; var sol = obj.getCurrentSol(); sol.select_all = true; obj.applySolToContainer(); return true; }; SysCnds.prototype.IsMobile = function () { return this.runtime.isMobile; }; SysCnds.prototype.CompareBetween = function (x, a, b) { return x >= a && x <= b; }; SysCnds.prototype.Else = function () { var current_frame = this.runtime.getCurrentEventStack(); if (current_frame.else_branch_ran) return false; // another event in this else-if chain has run else return !current_frame.last_event_true; /* var current_frame = this.runtime.getCurrentEventStack(); var current_event = current_frame.current_event; var prev_event = current_event.prev_block; if (!prev_event) return false; if (prev_event.is_logical) return !this.runtime.last_event_true; var i, len, j, lenj, s, sol, temp, inst, any_picked = false; for (i = 0, len = prev_event.cndReferences.length; i < len; i++) { s = prev_event.cndReferences[i]; sol = s.getCurrentSol(); if (sol.select_all || sol.instances.length === s.instances.length) { sol.select_all = false; sol.instances.length = 0; } else { if (sol.instances.length === 1 && sol.else_instances.length === 0 && s.instances.length >= 2) { inst = sol.instances[0]; sol.instances.length = 0; for (j = 0, lenj = s.instances.length; j < lenj; j++) { if (s.instances[j] != inst) sol.instances.push(s.instances[j]); } any_picked = true; } else { temp = sol.instances; sol.instances = sol.else_instances; sol.else_instances = temp; any_picked = true; } } } return any_picked; */ }; SysCnds.prototype.OnLoadFinished = function () { return true; }; SysCnds.prototype.OnCanvasSnapshot = function () { return true; }; SysCnds.prototype.EffectsSupported = function () { return !!this.runtime.glwrap; }; SysCnds.prototype.OnSaveComplete = function () { return true; }; SysCnds.prototype.OnSaveFailed = function () { return true; }; SysCnds.prototype.OnLoadComplete = function () { return true; }; SysCnds.prototype.OnLoadFailed = function () { return true; }; SysCnds.prototype.ObjectUIDExists = function (u) { return !!this.runtime.getObjectByUID(u); }; SysCnds.prototype.IsOnPlatform = function (p) { var rt = this.runtime; switch (p) { case 0: // HTML5 website return !rt.isDomFree && !rt.isNodeWebkit && !rt.isCordova && !rt.isWinJS && !rt.isWindowsPhone8 && !rt.isBlackberry10 && !rt.isAmazonWebApp; case 1: // iOS return rt.isiOS; case 2: // Android return rt.isAndroid; case 3: // Windows 8 return rt.isWindows8App; case 4: // Windows Phone 8 return rt.isWindowsPhone8; case 5: // Blackberry 10 return rt.isBlackberry10; case 6: // Tizen return rt.isTizen; case 7: // CocoonJS return rt.isCocoonJs; case 8: // Cordova return rt.isCordova; case 9: // Scirra Arcade return rt.isArcade; case 10: // node-webkit return rt.isNodeWebkit; case 11: // crosswalk return rt.isCrosswalk; case 12: // amazon webapp return rt.isAmazonWebApp; case 13: // windows 10 app return rt.isWindows10; default: // should not be possible return false; } }; var cacheRegex = null; var lastRegex = ""; var lastFlags = ""; function getRegex(regex_, flags_) { if (!cacheRegex || regex_ !== lastRegex || flags_ !== lastFlags) { cacheRegex = new RegExp(regex_, flags_); lastRegex = regex_; lastFlags = flags_; } cacheRegex.lastIndex = 0; // reset return cacheRegex; }; SysCnds.prototype.RegexTest = function (str_, regex_, flags_) { var regex = getRegex(regex_, flags_); return regex.test(str_); }; var tmp_arr = []; SysCnds.prototype.PickOverlappingPoint = function (obj_, x_, y_) { if (!obj_) return false; var sol = obj_.getCurrentSol(); var instances = sol.getObjects(); var current_event = this.runtime.getCurrentEventStack().current_event; var orblock = current_event.orblock; var cnd = this.runtime.getCurrentCondition(); var i, len, inst, pick; if (sol.select_all) { cr.shallowAssignArray(tmp_arr, instances); cr.clearArray(sol.else_instances); sol.select_all = false; cr.clearArray(sol.instances); } else { if (orblock) { cr.shallowAssignArray(tmp_arr, sol.else_instances); cr.clearArray(sol.else_instances); } else { cr.shallowAssignArray(tmp_arr, instances); cr.clearArray(sol.instances); } } for (i = 0, len = tmp_arr.length; i < len; ++i) { inst = tmp_arr[i]; inst.update_bbox(); pick = cr.xor(inst.contains_pt(x_, y_), cnd.inverted); if (pick) sol.instances.push(inst); else sol.else_instances.push(inst); } obj_.applySolToContainer(); return cr.xor(!!sol.instances.length, cnd.inverted); }; SysCnds.prototype.IsNaN = function (n) { return !!isNaN(n); }; SysCnds.prototype.AngleWithin = function (a1, within, a2) { return cr.angleDiff(cr.to_radians(a1), cr.to_radians(a2)) <= cr.to_radians(within); }; SysCnds.prototype.IsClockwiseFrom = function (a1, a2) { return cr.angleClockwise(cr.to_radians(a1), cr.to_radians(a2)); }; SysCnds.prototype.IsBetweenAngles = function (a, la, ua) { var angle = cr.to_clamped_radians(a); var lower = cr.to_clamped_radians(la); var upper = cr.to_clamped_radians(ua); var obtuse = (!cr.angleClockwise(upper, lower)); if (obtuse) return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper)); else return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper); }; SysCnds.prototype.IsValueType = function (x, t) { if (typeof x === "number") return t === 0; else // string return t === 1; }; sysProto.cnds = new SysCnds(); function SysActs() {}; SysActs.prototype.GoToLayout = function (to) { if (this.runtime.isloading) return; // cannot change layout while loading on loader layout if (this.runtime.changelayout) return; // already changing to a different layout ; this.runtime.changelayout = to; }; SysActs.prototype.NextPrevLayout = function (prev) { if (this.runtime.isloading) return; // cannot change layout while loading on loader layout if (this.runtime.changelayout) return; // already changing to a different layout var index = this.runtime.layouts_by_index.indexOf(this.runtime.running_layout); if (prev && index === 0) return; // cannot go to previous layout from first layout if (!prev && index === this.runtime.layouts_by_index.length - 1) return; // cannot go to next layout from last layout var to = this.runtime.layouts_by_index[index + (prev ? -1 : 1)]; ; this.runtime.changelayout = to; }; SysActs.prototype.CreateObject = function (obj, layer, x, y) { if (!layer || !obj) return; var inst = this.runtime.createInstance(obj, layer, x, y); if (!inst) return; this.runtime.isInOnDestroy++; var i, len, s; this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst); if (inst.is_contained) { for (i = 0, len = inst.siblings.length; i < len; i++) { s = inst.siblings[i]; this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); } } this.runtime.isInOnDestroy--; var sol = obj.getCurrentSol(); sol.select_all = false; cr.clearArray(sol.instances); sol.instances[0] = inst; if (inst.is_contained) { for (i = 0, len = inst.siblings.length; i < len; i++) { s = inst.siblings[i]; sol = s.type.getCurrentSol(); sol.select_all = false; cr.clearArray(sol.instances); sol.instances[0] = s; } } }; SysActs.prototype.SetLayerVisible = function (layer, visible_) { if (!layer) return; if (layer.visible !== visible_) { layer.visible = visible_; this.runtime.redraw = true; } }; SysActs.prototype.SetLayerOpacity = function (layer, opacity_) { if (!layer) return; opacity_ = cr.clamp(opacity_ / 100, 0, 1); if (layer.opacity !== opacity_) { layer.opacity = opacity_; this.runtime.redraw = true; } }; SysActs.prototype.SetLayerScaleRate = function (layer, sr) { if (!layer) return; if (layer.zoomRate !== sr) { layer.zoomRate = sr; this.runtime.redraw = true; } }; SysActs.prototype.SetLayerForceOwnTexture = function (layer, f) { if (!layer) return; f = !!f; if (layer.forceOwnTexture !== f) { layer.forceOwnTexture = f; this.runtime.redraw = true; } }; SysActs.prototype.SetLayoutScale = function (s) { if (!this.runtime.running_layout) return; if (this.runtime.running_layout.scale !== s) { this.runtime.running_layout.scale = s; this.runtime.running_layout.boundScrolling(); this.runtime.redraw = true; } }; SysActs.prototype.ScrollX = function(x) { this.runtime.running_layout.scrollToX(x); }; SysActs.prototype.ScrollY = function(y) { this.runtime.running_layout.scrollToY(y); }; SysActs.prototype.Scroll = function(x, y) { this.runtime.running_layout.scrollToX(x); this.runtime.running_layout.scrollToY(y); }; SysActs.prototype.ScrollToObject = function(obj) { var inst = obj.getFirstPicked(); if (inst) { this.runtime.running_layout.scrollToX(inst.x); this.runtime.running_layout.scrollToY(inst.y); } }; SysActs.prototype.SetVar = function(v, x) { ; if (v.vartype === 0) { if (cr.is_number(x)) v.setValue(x); else v.setValue(parseFloat(x)); } else if (v.vartype === 1) v.setValue(x.toString()); }; SysActs.prototype.AddVar = function(v, x) { ; if (v.vartype === 0) { if (cr.is_number(x)) v.setValue(v.getValue() + x); else v.setValue(v.getValue() + parseFloat(x)); } else if (v.vartype === 1) v.setValue(v.getValue() + x.toString()); }; SysActs.prototype.SubVar = function(v, x) { ; if (v.vartype === 0) { if (cr.is_number(x)) v.setValue(v.getValue() - x); else v.setValue(v.getValue() - parseFloat(x)); } }; SysActs.prototype.SetGroupActive = function (group, active) { var g = this.runtime.groups_by_name[group.toLowerCase()]; if (!g) return; switch (active) { case 0: g.setGroupActive(false); break; case 1: g.setGroupActive(true); break; case 2: g.setGroupActive(!g.group_active); break; } }; SysActs.prototype.SetTimescale = function (ts_) { var ts = ts_; if (ts < 0) ts = 0; this.runtime.timescale = ts; }; SysActs.prototype.SetObjectTimescale = function (obj, ts_) { var ts = ts_; if (ts < 0) ts = 0; if (!obj) return; var sol = obj.getCurrentSol(); var instances = sol.getObjects(); var i, len; for (i = 0, len = instances.length; i < len; i++) { instances[i].my_timescale = ts; } }; SysActs.prototype.RestoreObjectTimescale = function (obj) { if (!obj) return false; var sol = obj.getCurrentSol(); var instances = sol.getObjects(); var i, len; for (i = 0, len = instances.length; i < len; i++) { instances[i].my_timescale = -1.0; } }; var waitobjrecycle = []; function allocWaitObject() { var w; if (waitobjrecycle.length) w = waitobjrecycle.pop(); else { w = {}; w.sols = {}; w.solModifiers = []; } w.deleteme = false; return w; }; function freeWaitObject(w) { cr.wipe(w.sols); cr.clearArray(w.solModifiers); waitobjrecycle.push(w); }; var solstateobjects = []; function allocSolStateObject() { var s; if (solstateobjects.length) s = solstateobjects.pop(); else { s = {}; s.insts = []; } s.sa = false; return s; }; function freeSolStateObject(s) { cr.clearArray(s.insts); solstateobjects.push(s); }; SysActs.prototype.Wait = function (seconds) { if (seconds < 0) return; var i, len, s, t, ss; var evinfo = this.runtime.getCurrentEventStack(); var waitobj = allocWaitObject(); waitobj.time = this.runtime.kahanTime.sum + seconds; waitobj.signaltag = ""; waitobj.signalled = false; waitobj.ev = evinfo.current_event; waitobj.actindex = evinfo.actindex + 1; // pointing at next action for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) { t = this.runtime.types_by_index[i]; s = t.getCurrentSol(); if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1) continue; waitobj.solModifiers.push(t); ss = allocSolStateObject(); ss.sa = s.select_all; cr.shallowAssignArray(ss.insts, s.instances); waitobj.sols[i.toString()] = ss; } this.waits.push(waitobj); return true; }; SysActs.prototype.WaitForSignal = function (tag) { var i, len, s, t, ss; var evinfo = this.runtime.getCurrentEventStack(); var waitobj = allocWaitObject(); waitobj.time = -1; waitobj.signaltag = tag.toLowerCase(); waitobj.signalled = false; waitobj.ev = evinfo.current_event; waitobj.actindex = evinfo.actindex + 1; // pointing at next action for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) { t = this.runtime.types_by_index[i]; s = t.getCurrentSol(); if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1) continue; waitobj.solModifiers.push(t); ss = allocSolStateObject(); ss.sa = s.select_all; cr.shallowAssignArray(ss.insts, s.instances); waitobj.sols[i.toString()] = ss; } this.waits.push(waitobj); return true; }; SysActs.prototype.Signal = function (tag) { var lowertag = tag.toLowerCase(); var i, len, w; for (i = 0, len = this.waits.length; i < len; ++i) { w = this.waits[i]; if (w.time !== -1) continue; // timer wait, ignore if (w.signaltag === lowertag) // waiting for this signal w.signalled = true; // will run on next check } }; SysActs.prototype.SetLayerScale = function (layer, scale) { if (!layer) return; if (layer.scale === scale) return; layer.scale = scale; this.runtime.redraw = true; }; SysActs.prototype.ResetGlobals = function () { var i, len, g; for (i = 0, len = this.runtime.all_global_vars.length; i < len; i++) { g = this.runtime.all_global_vars[i]; g.data = g.initial; } }; SysActs.prototype.SetLayoutAngle = function (a) { a = cr.to_radians(a); a = cr.clamp_angle(a); if (this.runtime.running_layout) { if (this.runtime.running_layout.angle !== a) { this.runtime.running_layout.angle = a; this.runtime.redraw = true; } } }; SysActs.prototype.SetLayerAngle = function (layer, a) { if (!layer) return; a = cr.to_radians(a); a = cr.clamp_angle(a); if (layer.angle === a) return; layer.angle = a; this.runtime.redraw = true; }; SysActs.prototype.SetLayerParallax = function (layer, px, py) { if (!layer) return; if (layer.parallaxX === px / 100 && layer.parallaxY === py / 100) return; layer.parallaxX = px / 100; layer.parallaxY = py / 100; if (layer.parallaxX !== 1 || layer.parallaxY !== 1) { var i, len, instances = layer.instances; for (i = 0, len = instances.length; i < len; ++i) { instances[i].type.any_instance_parallaxed = true; } } this.runtime.redraw = true; }; SysActs.prototype.SetLayerBackground = function (layer, c) { if (!layer) return; var r = cr.GetRValue(c); var g = cr.GetGValue(c); var b = cr.GetBValue(c); if (layer.background_color[0] === r && layer.background_color[1] === g && layer.background_color[2] === b) return; layer.background_color[0] = r; layer.background_color[1] = g; layer.background_color[2] = b; this.runtime.redraw = true; }; SysActs.prototype.SetLayerTransparent = function (layer, t) { if (!layer) return; if (!!t === !!layer.transparent) return; layer.transparent = !!t; this.runtime.redraw = true; }; SysActs.prototype.SetLayerBlendMode = function (layer, bm) { if (!layer) return; if (layer.blend_mode === bm) return; layer.blend_mode = bm; layer.compositeOp = cr.effectToCompositeOp(layer.blend_mode); if (this.runtime.gl) cr.setGLBlend(layer, layer.blend_mode, this.runtime.gl); this.runtime.redraw = true; }; SysActs.prototype.StopLoop = function () { if (this.runtime.loop_stack_index < 0) return; // no loop currently running this.runtime.getCurrentLoop().stopped = true; }; SysActs.prototype.GoToLayoutByName = function (layoutname) { if (this.runtime.isloading) return; // cannot change layout while loading on loader layout if (this.runtime.changelayout) return; // already changing to different layout ; var l; for (l in this.runtime.layouts) { if (this.runtime.layouts.hasOwnProperty(l) && cr.equals_nocase(l, layoutname)) { this.runtime.changelayout = this.runtime.layouts[l]; return; } } }; SysActs.prototype.RestartLayout = function (layoutname) { if (this.runtime.isloading) return; // cannot restart loader layouts if (this.runtime.changelayout) return; // already changing to a different layout ; if (!this.runtime.running_layout) return; this.runtime.changelayout = this.runtime.running_layout; var i, len, g; for (i = 0, len = this.runtime.allGroups.length; i < len; i++) { g = this.runtime.allGroups[i]; g.setGroupActive(g.initially_activated); } }; SysActs.prototype.SnapshotCanvas = function (format_, quality_) { this.runtime.doCanvasSnapshot(format_ === 0 ? "image/png" : "image/jpeg", quality_ / 100); }; SysActs.prototype.SetCanvasSize = function (w, h) { if (w <= 0 || h <= 0) return; var mode = this.runtime.fullscreen_mode; var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.runtime.isNodeFullscreen); if (isfullscreen && this.runtime.fullscreen_scaling > 0) mode = this.runtime.fullscreen_scaling; if (mode === 0) { this.runtime["setSize"](w, h, true); } else { this.runtime.original_width = w; this.runtime.original_height = h; this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true); } }; SysActs.prototype.SetLayoutEffectEnabled = function (enable_, effectname_) { if (!this.runtime.running_layout || !this.runtime.glwrap) return; var et = this.runtime.running_layout.getEffectByName(effectname_); if (!et) return; // effect name not found var enable = (enable_ === 1); if (et.active == enable) return; // no change et.active = enable; this.runtime.running_layout.updateActiveEffects(); this.runtime.redraw = true; }; SysActs.prototype.SetLayerEffectEnabled = function (layer, enable_, effectname_) { if (!layer || !this.runtime.glwrap) return; var et = layer.getEffectByName(effectname_); if (!et) return; // effect name not found var enable = (enable_ === 1); if (et.active == enable) return; // no change et.active = enable; layer.updateActiveEffects(); this.runtime.redraw = true; }; SysActs.prototype.SetLayoutEffectParam = function (effectname_, index_, value_) { if (!this.runtime.running_layout || !this.runtime.glwrap) return; var et = this.runtime.running_layout.getEffectByName(effectname_); if (!et) return; // effect name not found var params = this.runtime.running_layout.effect_params[et.index]; index_ = Math.floor(index_); if (index_ < 0 || index_ >= params.length) return; // effect index out of bounds if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) value_ /= 100.0; if (params[index_] === value_) return; // no change params[index_] = value_; if (et.active) this.runtime.redraw = true; }; SysActs.prototype.SetLayerEffectParam = function (layer, effectname_, index_, value_) { if (!layer || !this.runtime.glwrap) return; var et = layer.getEffectByName(effectname_); if (!et) return; // effect name not found var params = layer.effect_params[et.index]; index_ = Math.floor(index_); if (index_ < 0 || index_ >= params.length) return; // effect index out of bounds if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) value_ /= 100.0; if (params[index_] === value_) return; // no change params[index_] = value_; if (et.active) this.runtime.redraw = true; }; SysActs.prototype.SaveState = function (slot_) { this.runtime.saveToSlot = slot_; }; SysActs.prototype.LoadState = function (slot_) { this.runtime.loadFromSlot = slot_; }; SysActs.prototype.LoadStateJSON = function (jsonstr_) { this.runtime.loadFromJson = jsonstr_; }; SysActs.prototype.SetHalfFramerateMode = function (set_) { this.runtime.halfFramerateMode = (set_ !== 0); }; SysActs.prototype.SetFullscreenQuality = function (q) { var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen); if (!isfullscreen && this.runtime.fullscreen_mode === 0) return; this.runtime.wantFullscreenScalingQuality = (q !== 0); this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true); }; SysActs.prototype.ResetPersisted = function () { var i, len; for (i = 0, len = this.runtime.layouts_by_index.length; i < len; ++i) { this.runtime.layouts_by_index[i].persist_data = {}; this.runtime.layouts_by_index[i].first_visit = true; } }; SysActs.prototype.RecreateInitialObjects = function (obj, x1, y1, x2, y2) { if (!obj) return; this.runtime.running_layout.recreateInitialObjects(obj, x1, y1, x2, y2); }; SysActs.prototype.SetPixelRounding = function (m) { this.runtime.pixel_rounding = (m !== 0); this.runtime.redraw = true; }; SysActs.prototype.SetMinimumFramerate = function (f) { if (f < 1) f = 1; if (f > 120) f = 120; this.runtime.minimumFramerate = f; }; function SortZOrderList(a, b) { var layerA = a[0]; var layerB = b[0]; var diff = layerA - layerB; if (diff !== 0) return diff; var indexA = a[1]; var indexB = b[1]; return indexA - indexB; }; function SortInstancesByValue(a, b) { return a[1] - b[1]; }; SysActs.prototype.SortZOrderByInstVar = function (obj, iv) { if (!obj) return; var i, len, inst, value, r, layer, toZ; var sol = obj.getCurrentSol(); var pickedInstances = sol.getObjects(); var zOrderList = []; var instValues = []; var layout = this.runtime.running_layout; var isFamily = obj.is_family; var familyIndex = obj.family_index; for (i = 0, len = pickedInstances.length; i < len; ++i) { inst = pickedInstances[i]; if (!inst.layer) continue; // not a world instance if (isFamily) value = inst.instance_vars[iv + inst.type.family_var_map[familyIndex]]; else value = inst.instance_vars[iv]; zOrderList.push([ inst.layer.index, inst.get_zindex() ]); instValues.push([ inst, value ]); } if (!zOrderList.length) return; // no instances were world instances zOrderList.sort(SortZOrderList); instValues.sort(SortInstancesByValue); for (i = 0, len = zOrderList.length; i < len; ++i) { inst = instValues[i][0]; // instance in the order we want layer = layout.layers[zOrderList[i][0]]; // layer to put it on toZ = zOrderList[i][1]; // Z index on that layer to put it if (layer.instances[toZ] !== inst) // not already got this instance there { layer.instances[toZ] = inst; // update instance inst.layer = layer; // update instance's layer reference (could have changed) layer.setZIndicesStaleFrom(toZ); // mark Z indices stale from this point since they have changed } } }; sysProto.acts = new SysActs(); function SysExps() {}; SysExps.prototype["int"] = function(ret, x) { if (cr.is_string(x)) { ret.set_int(parseInt(x, 10)); if (isNaN(ret.data)) ret.data = 0; } else ret.set_int(x); }; SysExps.prototype["float"] = function(ret, x) { if (cr.is_string(x)) { ret.set_float(parseFloat(x)); if (isNaN(ret.data)) ret.data = 0; } else ret.set_float(x); }; SysExps.prototype.str = function(ret, x) { if (cr.is_string(x)) ret.set_string(x); else ret.set_string(x.toString()); }; SysExps.prototype.len = function(ret, x) { ret.set_int(x.length || 0); }; SysExps.prototype.random = function (ret, a, b) { if (b === undefined) { ret.set_float(Math.random() * a); } else { ret.set_float(Math.random() * (b - a) + a); } }; SysExps.prototype.sqrt = function(ret, x) { ret.set_float(Math.sqrt(x)); }; SysExps.prototype.abs = function(ret, x) { ret.set_float(Math.abs(x)); }; SysExps.prototype.round = function(ret, x) { ret.set_int(Math.round(x)); }; SysExps.prototype.floor = function(ret, x) { ret.set_int(Math.floor(x)); }; SysExps.prototype.ceil = function(ret, x) { ret.set_int(Math.ceil(x)); }; SysExps.prototype.sin = function(ret, x) { ret.set_float(Math.sin(cr.to_radians(x))); }; SysExps.prototype.cos = function(ret, x) { ret.set_float(Math.cos(cr.to_radians(x))); }; SysExps.prototype.tan = function(ret, x) { ret.set_float(Math.tan(cr.to_radians(x))); }; SysExps.prototype.asin = function(ret, x) { ret.set_float(cr.to_degrees(Math.asin(x))); }; SysExps.prototype.acos = function(ret, x) { ret.set_float(cr.to_degrees(Math.acos(x))); }; SysExps.prototype.atan = function(ret, x) { ret.set_float(cr.to_degrees(Math.atan(x))); }; SysExps.prototype.exp = function(ret, x) { ret.set_float(Math.exp(x)); }; SysExps.prototype.ln = function(ret, x) { ret.set_float(Math.log(x)); }; SysExps.prototype.log10 = function(ret, x) { ret.set_float(Math.log(x) / Math.LN10); }; SysExps.prototype.max = function(ret) { var max_ = arguments[1]; if (typeof max_ !== "number") max_ = 0; var i, len, a; for (i = 2, len = arguments.length; i < len; i++) { a = arguments[i]; if (typeof a !== "number") continue; // ignore non-numeric types if (max_ < a) max_ = a; } ret.set_float(max_); }; SysExps.prototype.min = function(ret) { var min_ = arguments[1]; if (typeof min_ !== "number") min_ = 0; var i, len, a; for (i = 2, len = arguments.length; i < len; i++) { a = arguments[i]; if (typeof a !== "number") continue; // ignore non-numeric types if (min_ > a) min_ = a; } ret.set_float(min_); }; SysExps.prototype.dt = function(ret) { ret.set_float(this.runtime.dt); }; SysExps.prototype.timescale = function(ret) { ret.set_float(this.runtime.timescale); }; SysExps.prototype.wallclocktime = function(ret) { ret.set_float((Date.now() - this.runtime.start_time) / 1000.0); }; SysExps.prototype.time = function(ret) { ret.set_float(this.runtime.kahanTime.sum); }; SysExps.prototype.tickcount = function(ret) { ret.set_int(this.runtime.tickcount); }; SysExps.prototype.objectcount = function(ret) { ret.set_int(this.runtime.objectcount); }; SysExps.prototype.fps = function(ret) { ret.set_int(this.runtime.fps); }; SysExps.prototype.loopindex = function(ret, name_) { var loop, i, len; if (!this.runtime.loop_stack.length) { ret.set_int(0); return; } if (name_) { for (i = this.runtime.loop_stack_index; i >= 0; --i) { loop = this.runtime.loop_stack[i]; if (loop.name === name_) { ret.set_int(loop.index); return; } } ret.set_int(0); } else { loop = this.runtime.getCurrentLoop(); ret.set_int(loop ? loop.index : -1); } }; SysExps.prototype.distance = function(ret, x1, y1, x2, y2) { ret.set_float(cr.distanceTo(x1, y1, x2, y2)); }; SysExps.prototype.angle = function(ret, x1, y1, x2, y2) { ret.set_float(cr.to_degrees(cr.angleTo(x1, y1, x2, y2))); }; SysExps.prototype.scrollx = function(ret) { ret.set_float(this.runtime.running_layout.scrollX); }; SysExps.prototype.scrolly = function(ret) { ret.set_float(this.runtime.running_layout.scrollY); }; SysExps.prototype.newline = function(ret) { ret.set_string("\n"); }; SysExps.prototype.lerp = function(ret, a, b, x) { ret.set_float(cr.lerp(a, b, x)); }; SysExps.prototype.qarp = function(ret, a, b, c, x) { ret.set_float(cr.qarp(a, b, c, x)); }; SysExps.prototype.cubic = function(ret, a, b, c, d, x) { ret.set_float(cr.cubic(a, b, c, d, x)); }; SysExps.prototype.cosp = function(ret, a, b, x) { ret.set_float(cr.cosp(a, b, x)); }; SysExps.prototype.windowwidth = function(ret) { ret.set_int(this.runtime.width); }; SysExps.prototype.windowheight = function(ret) { ret.set_int(this.runtime.height); }; SysExps.prototype.uppercase = function(ret, str) { ret.set_string(cr.is_string(str) ? str.toUpperCase() : ""); }; SysExps.prototype.lowercase = function(ret, str) { ret.set_string(cr.is_string(str) ? str.toLowerCase() : ""); }; SysExps.prototype.clamp = function(ret, x, l, u) { if (x < l) ret.set_float(l); else if (x > u) ret.set_float(u); else ret.set_float(x); }; SysExps.prototype.layerscale = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(layer.scale); }; SysExps.prototype.layeropacity = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(layer.opacity * 100); }; SysExps.prototype.layerscalerate = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(layer.zoomRate); }; SysExps.prototype.layerparallaxx = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(layer.parallaxX * 100); }; SysExps.prototype.layerparallaxy = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(layer.parallaxY * 100); }; SysExps.prototype.layerindex = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_int(-1); else ret.set_int(layer.index); }; SysExps.prototype.layoutscale = function (ret) { if (this.runtime.running_layout) ret.set_float(this.runtime.running_layout.scale); else ret.set_float(0); }; SysExps.prototype.layoutangle = function (ret) { ret.set_float(cr.to_degrees(this.runtime.running_layout.angle)); }; SysExps.prototype.layerangle = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); if (!layer) ret.set_float(0); else ret.set_float(cr.to_degrees(layer.angle)); }; SysExps.prototype.layoutwidth = function (ret) { ret.set_int(this.runtime.running_layout.width); }; SysExps.prototype.layoutheight = function (ret) { ret.set_int(this.runtime.running_layout.height); }; SysExps.prototype.find = function (ret, text, searchstr) { if (cr.is_string(text) && cr.is_string(searchstr)) ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), "i"))); else ret.set_int(-1); }; SysExps.prototype.findcase = function (ret, text, searchstr) { if (cr.is_string(text) && cr.is_string(searchstr)) ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), ""))); else ret.set_int(-1); }; SysExps.prototype.left = function (ret, text, n) { ret.set_string(cr.is_string(text) ? text.substr(0, n) : ""); }; SysExps.prototype.right = function (ret, text, n) { ret.set_string(cr.is_string(text) ? text.substr(text.length - n) : ""); }; SysExps.prototype.mid = function (ret, text, index_, length_) { ret.set_string(cr.is_string(text) ? text.substr(index_, length_) : ""); }; SysExps.prototype.tokenat = function (ret, text, index_, sep) { if (cr.is_string(text) && cr.is_string(sep)) { var arr = text.split(sep); var i = cr.floor(index_); if (i < 0 || i >= arr.length) ret.set_string(""); else ret.set_string(arr[i]); } else ret.set_string(""); }; SysExps.prototype.tokencount = function (ret, text, sep) { if (cr.is_string(text) && text.length) ret.set_int(text.split(sep).length); else ret.set_int(0); }; SysExps.prototype.replace = function (ret, text, find_, replace_) { if (cr.is_string(text) && cr.is_string(find_) && cr.is_string(replace_)) ret.set_string(text.replace(new RegExp(cr.regexp_escape(find_), "gi"), replace_)); else ret.set_string(cr.is_string(text) ? text : ""); }; SysExps.prototype.trim = function (ret, text) { ret.set_string(cr.is_string(text) ? text.trim() : ""); }; SysExps.prototype.pi = function (ret) { ret.set_float(cr.PI); }; SysExps.prototype.layoutname = function (ret) { if (this.runtime.running_layout) ret.set_string(this.runtime.running_layout.name); else ret.set_string(""); }; SysExps.prototype.renderer = function (ret) { ret.set_string(this.runtime.gl ? "webgl" : "canvas2d"); }; SysExps.prototype.rendererdetail = function (ret) { ret.set_string(this.runtime.glUnmaskedRenderer); }; SysExps.prototype.anglediff = function (ret, a, b) { ret.set_float(cr.to_degrees(cr.angleDiff(cr.to_radians(a), cr.to_radians(b)))); }; SysExps.prototype.choose = function (ret) { var index = cr.floor(Math.random() * (arguments.length - 1)); ret.set_any(arguments[index + 1]); }; SysExps.prototype.rgb = function (ret, r, g, b) { ret.set_int(cr.RGB(r, g, b)); }; SysExps.prototype.projectversion = function (ret) { ret.set_string(this.runtime.versionstr); }; SysExps.prototype.projectname = function (ret) { ret.set_string(this.runtime.projectName); }; SysExps.prototype.anglelerp = function (ret, a, b, x) { a = cr.to_radians(a); b = cr.to_radians(b); var diff = cr.angleDiff(a, b); if (cr.angleClockwise(b, a)) { ret.set_float(cr.to_clamped_degrees(a + diff * x)); } else { ret.set_float(cr.to_clamped_degrees(a - diff * x)); } }; SysExps.prototype.anglerotate = function (ret, a, b, c) { a = cr.to_radians(a); b = cr.to_radians(b); c = cr.to_radians(c); ret.set_float(cr.to_clamped_degrees(cr.angleRotate(a, b, c))); }; SysExps.prototype.zeropad = function (ret, n, d) { var s = (n < 0 ? "-" : ""); if (n < 0) n = -n; var zeroes = d - n.toString().length; for (var i = 0; i < zeroes; i++) s += "0"; ret.set_string(s + n.toString()); }; SysExps.prototype.cpuutilisation = function (ret) { ret.set_float(this.runtime.cpuutilisation / 1000); }; SysExps.prototype.viewportleft = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.viewLeft : 0); }; SysExps.prototype.viewporttop = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.viewTop : 0); }; SysExps.prototype.viewportright = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.viewRight : 0); }; SysExps.prototype.viewportbottom = function (ret, layerparam) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.viewBottom : 0); }; SysExps.prototype.loadingprogress = function (ret) { ret.set_float(this.runtime.loadingprogress); }; SysExps.prototype.unlerp = function(ret, a, b, y) { ret.set_float(cr.unlerp(a, b, y)); }; SysExps.prototype.canvassnapshot = function (ret) { ret.set_string(this.runtime.snapshotData); }; SysExps.prototype.urlencode = function (ret, s) { ret.set_string(encodeURIComponent(s)); }; SysExps.prototype.urldecode = function (ret, s) { ret.set_string(decodeURIComponent(s)); }; SysExps.prototype.canvastolayerx = function (ret, layerparam, x, y) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.canvasToLayer(x, y, true) : 0); }; SysExps.prototype.canvastolayery = function (ret, layerparam, x, y) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.canvasToLayer(x, y, false) : 0); }; SysExps.prototype.layertocanvasx = function (ret, layerparam, x, y) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.layerToCanvas(x, y, true) : 0); }; SysExps.prototype.layertocanvasy = function (ret, layerparam, x, y) { var layer = this.runtime.getLayer(layerparam); ret.set_float(layer ? layer.layerToCanvas(x, y, false) : 0); }; SysExps.prototype.savestatejson = function (ret) { ret.set_string(this.runtime.lastSaveJson); }; SysExps.prototype.imagememoryusage = function (ret) { if (this.runtime.glwrap) ret.set_float(Math.round(100 * this.runtime.glwrap.estimateVRAM() / (1024 * 1024)) / 100); else ret.set_float(0); }; SysExps.prototype.regexsearch = function (ret, str_, regex_, flags_) { var regex = getRegex(regex_, flags_); ret.set_int(str_ ? str_.search(regex) : -1); }; SysExps.prototype.regexreplace = function (ret, str_, regex_, flags_, replace_) { var regex = getRegex(regex_, flags_); ret.set_string(str_ ? str_.replace(regex, replace_) : ""); }; var regexMatches = []; var lastMatchesStr = ""; var lastMatchesRegex = ""; var lastMatchesFlags = ""; function updateRegexMatches(str_, regex_, flags_) { if (str_ === lastMatchesStr && regex_ === lastMatchesRegex && flags_ === lastMatchesFlags) return; var regex = getRegex(regex_, flags_); regexMatches = str_.match(regex); lastMatchesStr = str_; lastMatchesRegex = regex_; lastMatchesFlags = flags_; }; SysExps.prototype.regexmatchcount = function (ret, str_, regex_, flags_) { var regex = getRegex(regex_, flags_); updateRegexMatches(str_.toString(), regex_, flags_); ret.set_int(regexMatches ? regexMatches.length : 0); }; SysExps.prototype.regexmatchat = function (ret, str_, regex_, flags_, index_) { index_ = Math.floor(index_); var regex = getRegex(regex_, flags_); updateRegexMatches(str_.toString(), regex_, flags_); if (!regexMatches || index_ < 0 || index_ >= regexMatches.length) ret.set_string(""); else ret.set_string(regexMatches[index_]); }; SysExps.prototype.infinity = function (ret) { ret.set_float(Infinity); }; SysExps.prototype.setbit = function (ret, n, b, v) { n = n | 0; b = b | 0; v = (v !== 0 ? 1 : 0); ret.set_int((n & ~(1 << b)) | (v << b)); }; SysExps.prototype.togglebit = function (ret, n, b) { n = n | 0; b = b | 0; ret.set_int(n ^ (1 << b)); }; SysExps.prototype.getbit = function (ret, n, b) { n = n | 0; b = b | 0; ret.set_int((n & (1 << b)) ? 1 : 0); }; SysExps.prototype.originalwindowwidth = function (ret) { ret.set_int(this.runtime.original_width); }; SysExps.prototype.originalwindowheight = function (ret) { ret.set_int(this.runtime.original_height); }; sysProto.exps = new SysExps(); sysProto.runWaits = function () { var i, j, len, w, k, s, ss; var evinfo = this.runtime.getCurrentEventStack(); for (i = 0, len = this.waits.length; i < len; i++) { w = this.waits[i]; if (w.time === -1) // signalled wait { if (!w.signalled) continue; // not yet signalled } else // timer wait { if (w.time > this.runtime.kahanTime.sum) continue; // timer not yet expired } evinfo.current_event = w.ev; evinfo.actindex = w.actindex; evinfo.cndindex = 0; for (k in w.sols) { if (w.sols.hasOwnProperty(k)) { s = this.runtime.types_by_index[parseInt(k, 10)].getCurrentSol(); ss = w.sols[k]; s.select_all = ss.sa; cr.shallowAssignArray(s.instances, ss.insts); freeSolStateObject(ss); } } w.ev.resume_actions_and_subevents(); this.runtime.clearSol(w.solModifiers); w.deleteme = true; } for (i = 0, j = 0, len = this.waits.length; i < len; i++) { w = this.waits[i]; this.waits[j] = w; if (w.deleteme) freeWaitObject(w); else j++; } cr.truncateArray(this.waits, j); }; }()); ; (function () { cr.add_common_aces = function (m, pluginProto) { var singleglobal_ = m[1]; var position_aces = m[3]; var size_aces = m[4]; var angle_aces = m[5]; var appearance_aces = m[6]; var zorder_aces = m[7]; var effects_aces = m[8]; if (!pluginProto.cnds) pluginProto.cnds = {}; if (!pluginProto.acts) pluginProto.acts = {}; if (!pluginProto.exps) pluginProto.exps = {}; var cnds = pluginProto.cnds; var acts = pluginProto.acts; var exps = pluginProto.exps; if (position_aces) { cnds.CompareX = function (cmp, x) { return cr.do_cmp(this.x, cmp, x); }; cnds.CompareY = function (cmp, y) { return cr.do_cmp(this.y, cmp, y); }; cnds.IsOnScreen = function () { var layer = this.layer; this.update_bbox(); var bbox = this.bbox; return !(bbox.right < layer.viewLeft || bbox.bottom < layer.viewTop || bbox.left > layer.viewRight || bbox.top > layer.viewBottom); }; cnds.IsOutsideLayout = function () { this.update_bbox(); var bbox = this.bbox; var layout = this.runtime.running_layout; return (bbox.right < 0 || bbox.bottom < 0 || bbox.left > layout.width || bbox.top > layout.height); }; cnds.PickDistance = function (which, x, y) { var sol = this.getCurrentSol(); var instances = sol.getObjects(); if (!instances.length) return false; var inst = instances[0]; var pickme = inst; var dist = cr.distanceTo(inst.x, inst.y, x, y); var i, len, d; for (i = 1, len = instances.length; i < len; i++) { inst = instances[i]; d = cr.distanceTo(inst.x, inst.y, x, y); if ((which === 0 && d < dist) || (which === 1 && d > dist)) { dist = d; pickme = inst; } } sol.pick_one(pickme); return true; }; acts.SetX = function (x) { if (this.x !== x) { this.x = x; this.set_bbox_changed(); } }; acts.SetY = function (y) { if (this.y !== y) { this.y = y; this.set_bbox_changed(); } }; acts.SetPos = function (x, y) { if (this.x !== x || this.y !== y) { this.x = x; this.y = y; this.set_bbox_changed(); } }; acts.SetPosToObject = function (obj, imgpt) { var inst = obj.getPairedInstance(this); if (!inst) return; var newx, newy; if (inst.getImagePoint) { newx = inst.getImagePoint(imgpt, true); newy = inst.getImagePoint(imgpt, false); } else { newx = inst.x; newy = inst.y; } if (this.x !== newx || this.y !== newy) { this.x = newx; this.y = newy; this.set_bbox_changed(); } }; acts.MoveForward = function (dist) { if (dist !== 0) { this.x += Math.cos(this.angle) * dist; this.y += Math.sin(this.angle) * dist; this.set_bbox_changed(); } }; acts.MoveAtAngle = function (a, dist) { if (dist !== 0) { this.x += Math.cos(cr.to_radians(a)) * dist; this.y += Math.sin(cr.to_radians(a)) * dist; this.set_bbox_changed(); } }; exps.X = function (ret) { ret.set_float(this.x); }; exps.Y = function (ret) { ret.set_float(this.y); }; exps.dt = function (ret) { ret.set_float(this.runtime.getDt(this)); }; } if (size_aces) { cnds.CompareWidth = function (cmp, w) { return cr.do_cmp(this.width, cmp, w); }; cnds.CompareHeight = function (cmp, h) { return cr.do_cmp(this.height, cmp, h); }; acts.SetWidth = function (w) { if (this.width !== w) { this.width = w; this.set_bbox_changed(); } }; acts.SetHeight = function (h) { if (this.height !== h) { this.height = h; this.set_bbox_changed(); } }; acts.SetSize = function (w, h) { if (this.width !== w || this.height !== h) { this.width = w; this.height = h; this.set_bbox_changed(); } }; exps.Width = function (ret) { ret.set_float(this.width); }; exps.Height = function (ret) { ret.set_float(this.height); }; exps.BBoxLeft = function (ret) { this.update_bbox(); ret.set_float(this.bbox.left); }; exps.BBoxTop = function (ret) { this.update_bbox(); ret.set_float(this.bbox.top); }; exps.BBoxRight = function (ret) { this.update_bbox(); ret.set_float(this.bbox.right); }; exps.BBoxBottom = function (ret) { this.update_bbox(); ret.set_float(this.bbox.bottom); }; } if (angle_aces) { cnds.AngleWithin = function (within, a) { return cr.angleDiff(this.angle, cr.to_radians(a)) <= cr.to_radians(within); }; cnds.IsClockwiseFrom = function (a) { return cr.angleClockwise(this.angle, cr.to_radians(a)); }; cnds.IsBetweenAngles = function (a, b) { var lower = cr.to_clamped_radians(a); var upper = cr.to_clamped_radians(b); var angle = cr.clamp_angle(this.angle); var obtuse = (!cr.angleClockwise(upper, lower)); if (obtuse) return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper)); else return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper); }; acts.SetAngle = function (a) { var newangle = cr.to_radians(cr.clamp_angle_degrees(a)); if (isNaN(newangle)) return; if (this.angle !== newangle) { this.angle = newangle; this.set_bbox_changed(); } }; acts.RotateClockwise = function (a) { if (a !== 0 && !isNaN(a)) { this.angle += cr.to_radians(a); this.angle = cr.clamp_angle(this.angle); this.set_bbox_changed(); } }; acts.RotateCounterclockwise = function (a) { if (a !== 0 && !isNaN(a)) { this.angle -= cr.to_radians(a); this.angle = cr.clamp_angle(this.angle); this.set_bbox_changed(); } }; acts.RotateTowardAngle = function (amt, target) { var newangle = cr.angleRotate(this.angle, cr.to_radians(target), cr.to_radians(amt)); if (isNaN(newangle)) return; if (this.angle !== newangle) { this.angle = newangle; this.set_bbox_changed(); } }; acts.RotateTowardPosition = function (amt, x, y) { var dx = x - this.x; var dy = y - this.y; var target = Math.atan2(dy, dx); var newangle = cr.angleRotate(this.angle, target, cr.to_radians(amt)); if (isNaN(newangle)) return; if (this.angle !== newangle) { this.angle = newangle; this.set_bbox_changed(); } }; acts.SetTowardPosition = function (x, y) { var dx = x - this.x; var dy = y - this.y; var newangle = Math.atan2(dy, dx); if (isNaN(newangle)) return; if (this.angle !== newangle) { this.angle = newangle; this.set_bbox_changed(); } }; exps.Angle = function (ret) { ret.set_float(cr.to_clamped_degrees(this.angle)); }; } if (!singleglobal_) { cnds.CompareInstanceVar = function (iv, cmp, val) { return cr.do_cmp(this.instance_vars[iv], cmp, val); }; cnds.IsBoolInstanceVarSet = function (iv) { return this.instance_vars[iv]; }; cnds.PickInstVarHiLow = function (which, iv) { var sol = this.getCurrentSol(); var instances = sol.getObjects(); if (!instances.length) return false; var inst = instances[0]; var pickme = inst; var val = inst.instance_vars[iv]; var i, len, v; for (i = 1, len = instances.length; i < len; i++) { inst = instances[i]; v = inst.instance_vars[iv]; if ((which === 0 && v < val) || (which === 1 && v > val)) { val = v; pickme = inst; } } sol.pick_one(pickme); return true; }; cnds.PickByUID = function (u) { var i, len, j, inst, families, instances, sol; var cnd = this.runtime.getCurrentCondition(); if (cnd.inverted) { sol = this.getCurrentSol(); if (sol.select_all) { sol.select_all = false; cr.clearArray(sol.instances); cr.clearArray(sol.else_instances); instances = this.instances; for (i = 0, len = instances.length; i < len; i++) { inst = instances[i]; if (inst.uid === u) sol.else_instances.push(inst); else sol.instances.push(inst); } this.applySolToContainer(); return !!sol.instances.length; } else { for (i = 0, j = 0, len = sol.instances.length; i < len; i++) { inst = sol.instances[i]; sol.instances[j] = inst; if (inst.uid === u) { sol.else_instances.push(inst); } else j++; } cr.truncateArray(sol.instances, j); this.applySolToContainer(); return !!sol.instances.length; } } else { inst = this.runtime.getObjectByUID(u); if (!inst) return false; sol = this.getCurrentSol(); if (!sol.select_all && sol.instances.indexOf(inst) === -1) return false; // not picked if (this.is_family) { families = inst.type.families; for (i = 0, len = families.length; i < len; i++) { if (families[i] === this) { sol.pick_one(inst); this.applySolToContainer(); return true; } } } else if (inst.type === this) { sol.pick_one(inst); this.applySolToContainer(); return true; } return false; } }; cnds.OnCreated = function () { return true; }; cnds.OnDestroyed = function () { return true; }; acts.SetInstanceVar = function (iv, val) { var myinstvars = this.instance_vars; if (cr.is_number(myinstvars[iv])) { if (cr.is_number(val)) myinstvars[iv] = val; else myinstvars[iv] = parseFloat(val); } else if (cr.is_string(myinstvars[iv])) { if (cr.is_string(val)) myinstvars[iv] = val; else myinstvars[iv] = val.toString(); } else ; }; acts.AddInstanceVar = function (iv, val) { var myinstvars = this.instance_vars; if (cr.is_number(myinstvars[iv])) { if (cr.is_number(val)) myinstvars[iv] += val; else myinstvars[iv] += parseFloat(val); } else if (cr.is_string(myinstvars[iv])) { if (cr.is_string(val)) myinstvars[iv] += val; else myinstvars[iv] += val.toString(); } else ; }; acts.SubInstanceVar = function (iv, val) { var myinstvars = this.instance_vars; if (cr.is_number(myinstvars[iv])) { if (cr.is_number(val)) myinstvars[iv] -= val; else myinstvars[iv] -= parseFloat(val); } else ; }; acts.SetBoolInstanceVar = function (iv, val) { this.instance_vars[iv] = val ? 1 : 0; }; acts.ToggleBoolInstanceVar = function (iv) { this.instance_vars[iv] = 1 - this.instance_vars[iv]; }; acts.Destroy = function () { this.runtime.DestroyInstance(this); }; if (!acts.LoadFromJsonString) { acts.LoadFromJsonString = function (str_) { var o, i, len, binst; try { o = JSON.parse(str_); } catch (e) { return; } this.runtime.loadInstanceFromJSON(this, o, true); if (this.afterLoad) this.afterLoad(); if (this.behavior_insts) { for (i = 0, len = this.behavior_insts.length; i < len; ++i) { binst = this.behavior_insts[i]; if (binst.afterLoad) binst.afterLoad(); } } }; } exps.Count = function (ret) { var count = ret.object_class.instances.length; var i, len, inst; for (i = 0, len = this.runtime.createRow.length; i < len; i++) { inst = this.runtime.createRow[i]; if (ret.object_class.is_family) { if (inst.type.families.indexOf(ret.object_class) >= 0) count++; } else { if (inst.type === ret.object_class) count++; } } ret.set_int(count); }; exps.PickedCount = function (ret) { ret.set_int(ret.object_class.getCurrentSol().getObjects().length); }; exps.UID = function (ret) { ret.set_int(this.uid); }; exps.IID = function (ret) { ret.set_int(this.get_iid()); }; if (!exps.AsJSON) { exps.AsJSON = function (ret) { ret.set_string(JSON.stringify(this.runtime.saveInstanceToJSON(this, true))); }; } } if (appearance_aces) { cnds.IsVisible = function () { return this.visible; }; acts.SetVisible = function (v) { if (!v !== !this.visible) { this.visible = !!v; this.runtime.redraw = true; } }; cnds.CompareOpacity = function (cmp, x) { return cr.do_cmp(cr.round6dp(this.opacity * 100), cmp, x); }; acts.SetOpacity = function (x) { var new_opacity = x / 100.0; if (new_opacity < 0) new_opacity = 0; else if (new_opacity > 1) new_opacity = 1; if (new_opacity !== this.opacity) { this.opacity = new_opacity; this.runtime.redraw = true; } }; exps.Opacity = function (ret) { ret.set_float(cr.round6dp(this.opacity * 100.0)); }; } if (zorder_aces) { cnds.IsOnLayer = function (layer_) { if (!layer_) return false; return this.layer === layer_; }; cnds.PickTopBottom = function (which_) { var sol = this.getCurrentSol(); var instances = sol.getObjects(); if (!instances.length) return false; var inst = instances[0]; var pickme = inst; var i, len; for (i = 1, len = instances.length; i < len; i++) { inst = instances[i]; if (which_ === 0) { if (inst.layer.index > pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() > pickme.get_zindex())) { pickme = inst; } } else { if (inst.layer.index < pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() < pickme.get_zindex())) { pickme = inst; } } } sol.pick_one(pickme); return true; }; acts.MoveToTop = function () { var layer = this.layer; var layer_instances = layer.instances; if (layer_instances.length && layer_instances[layer_instances.length - 1] === this) return; // is already at top layer.removeFromInstanceList(this, false); layer.appendToInstanceList(this, false); this.runtime.redraw = true; }; acts.MoveToBottom = function () { var layer = this.layer; var layer_instances = layer.instances; if (layer_instances.length && layer_instances[0] === this) return; // is already at bottom layer.removeFromInstanceList(this, false); layer.prependToInstanceList(this, false); this.runtime.redraw = true; }; acts.MoveToLayer = function (layerMove) { if (!layerMove || layerMove == this.layer) return; this.layer.removeFromInstanceList(this, true); this.layer = layerMove; layerMove.appendToInstanceList(this, true); this.runtime.redraw = true; }; acts.ZMoveToObject = function (where_, obj_) { var isafter = (where_ === 0); if (!obj_) return; var other = obj_.getFirstPicked(this); if (!other || other.uid === this.uid) return; if (this.layer.index !== other.layer.index) { this.layer.removeFromInstanceList(this, true); this.layer = other.layer; other.layer.appendToInstanceList(this, true); } this.layer.moveInstanceAdjacent(this, other, isafter); this.runtime.redraw = true; }; exps.LayerNumber = function (ret) { ret.set_int(this.layer.number); }; exps.LayerName = function (ret) { ret.set_string(this.layer.name); }; exps.ZIndex = function (ret) { ret.set_int(this.get_zindex()); }; } if (effects_aces) { acts.SetEffectEnabled = function (enable_, effectname_) { if (!this.runtime.glwrap) return; var i = this.type.getEffectIndexByName(effectname_); if (i < 0) return; // effect name not found var enable = (enable_ === 1); if (this.active_effect_flags[i] === enable) return; // no change this.active_effect_flags[i] = enable; this.updateActiveEffects(); this.runtime.redraw = true; }; acts.SetEffectParam = function (effectname_, index_, value_) { if (!this.runtime.glwrap) return; var i = this.type.getEffectIndexByName(effectname_); if (i < 0) return; // effect name not found var et = this.type.effect_types[i]; var params = this.effect_params[i]; index_ = Math.floor(index_); if (index_ < 0 || index_ >= params.length) return; // effect index out of bounds if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) value_ /= 100.0; if (params[index_] === value_) return; // no change params[index_] = value_; if (et.active) this.runtime.redraw = true; }; } }; cr.set_bbox_changed = function () { this.bbox_changed = true; // will recreate next time box requested this.cell_changed = true; this.type.any_cell_changed = true; // avoid unnecessary updateAllBBox() calls this.runtime.redraw = true; // assume runtime needs to redraw var i, len, callbacks = this.bbox_changed_callbacks; for (i = 0, len = callbacks.length; i < len; ++i) { callbacks[i](this); } if (this.layer.useRenderCells) this.update_bbox(); }; cr.add_bbox_changed_callback = function (f) { if (f) { this.bbox_changed_callbacks.push(f); } }; cr.update_bbox = function () { if (!this.bbox_changed) return; // bounding box not changed var bbox = this.bbox; var bquad = this.bquad; bbox.set(this.x, this.y, this.x + this.width, this.y + this.height); bbox.offset(-this.hotspotX * this.width, -this.hotspotY * this.height); if (!this.angle) { bquad.set_from_rect(bbox); // make bounding quad from box } else { bbox.offset(-this.x, -this.y); // translate to origin bquad.set_from_rotated_rect(bbox, this.angle); // rotate around origin bquad.offset(this.x, this.y); // translate back to original position bquad.bounding_box(bbox); } bbox.normalize(); this.bbox_changed = false; // bounding box up to date this.update_render_cell(); }; var tmprc = new cr.rect(0, 0, 0, 0); cr.update_render_cell = function () { if (!this.layer.useRenderCells) return; var mygrid = this.layer.render_grid; var bbox = this.bbox; tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom)); if (this.rendercells.equals(tmprc)) return; if (this.rendercells.right < this.rendercells.left) mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range else mygrid.update(this, this.rendercells, tmprc); this.rendercells.copy(tmprc); this.layer.render_list_stale = true; }; cr.update_collision_cell = function () { if (!this.cell_changed || !this.collisionsEnabled) return; this.update_bbox(); var mygrid = this.type.collision_grid; var bbox = this.bbox; tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom)); if (this.collcells.equals(tmprc)) return; if (this.collcells.right < this.collcells.left) mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range else mygrid.update(this, this.collcells, tmprc); this.collcells.copy(tmprc); this.cell_changed = false; }; cr.inst_contains_pt = function (x, y) { if (!this.bbox.contains_pt(x, y)) return false; if (!this.bquad.contains_pt(x, y)) return false; if (this.tilemap_exists) return this.testPointOverlapTile(x, y); if (this.collision_poly && !this.collision_poly.is_empty()) { this.collision_poly.cache_poly(this.width, this.height, this.angle); return this.collision_poly.contains_pt(x - this.x, y - this.y); } else return true; }; cr.inst_get_iid = function () { this.type.updateIIDs(); return this.iid; }; cr.inst_get_zindex = function () { this.layer.updateZIndices(); return this.zindex; }; cr.inst_updateActiveEffects = function () { cr.clearArray(this.active_effect_types); var i, len, et; var preserves_opaqueness = true; for (i = 0, len = this.active_effect_flags.length; i < len; i++) { if (this.active_effect_flags[i]) { et = this.type.effect_types[i]; this.active_effect_types.push(et); if (!et.preservesOpaqueness) preserves_opaqueness = false; } } this.uses_shaders = !!this.active_effect_types.length; this.shaders_preserve_opaqueness = preserves_opaqueness; }; cr.inst_toString = function () { return "Inst" + this.puid; }; cr.type_getFirstPicked = function (frominst) { if (frominst && frominst.is_contained && frominst.type != this) { var i, len, s; for (i = 0, len = frominst.siblings.length; i < len; i++) { s = frominst.siblings[i]; if (s.type == this) return s; } } var instances = this.getCurrentSol().getObjects(); if (instances.length) return instances[0]; else return null; }; cr.type_getPairedInstance = function (inst) { var instances = this.getCurrentSol().getObjects(); if (instances.length) return instances[inst.get_iid() % instances.length]; else return null; }; cr.type_updateIIDs = function () { if (!this.stale_iids || this.is_family) return; // up to date or is family - don't want family to overwrite IIDs var i, len; for (i = 0, len = this.instances.length; i < len; i++) this.instances[i].iid = i; var next_iid = i; var createRow = this.runtime.createRow; for (i = 0, len = createRow.length; i < len; ++i) { if (createRow[i].type === this) createRow[i].iid = next_iid++; } this.stale_iids = false; }; cr.type_getInstanceByIID = function (i) { if (i < this.instances.length) return this.instances[i]; i -= this.instances.length; var createRow = this.runtime.createRow; var j, lenj; for (j = 0, lenj = createRow.length; j < lenj; ++j) { if (createRow[j].type === this) { if (i === 0) return createRow[j]; --i; } } ; return null; }; cr.type_getCurrentSol = function () { return this.solstack[this.cur_sol]; }; cr.type_pushCleanSol = function () { this.cur_sol++; if (this.cur_sol === this.solstack.length) { this.solstack.push(new cr.selection(this)); } else { this.solstack[this.cur_sol].select_all = true; // else clear next SOL cr.clearArray(this.solstack[this.cur_sol].else_instances); } }; cr.type_pushCopySol = function () { this.cur_sol++; if (this.cur_sol === this.solstack.length) this.solstack.push(new cr.selection(this)); var clonesol = this.solstack[this.cur_sol]; var prevsol = this.solstack[this.cur_sol - 1]; if (prevsol.select_all) { clonesol.select_all = true; } else { clonesol.select_all = false; cr.shallowAssignArray(clonesol.instances, prevsol.instances); } cr.clearArray(clonesol.else_instances); }; cr.type_popSol = function () { ; this.cur_sol--; }; cr.type_getBehaviorByName = function (behname) { var i, len, j, lenj, f, index = 0; if (!this.is_family) { for (i = 0, len = this.families.length; i < len; i++) { f = this.families[i]; for (j = 0, lenj = f.behaviors.length; j < lenj; j++) { if (behname === f.behaviors[j].name) { this.extra["lastBehIndex"] = index; return f.behaviors[j]; } index++; } } } for (i = 0, len = this.behaviors.length; i < len; i++) { if (behname === this.behaviors[i].name) { this.extra["lastBehIndex"] = index; return this.behaviors[i]; } index++; } return null; }; cr.type_getBehaviorIndexByName = function (behname) { var b = this.getBehaviorByName(behname); if (b) return this.extra["lastBehIndex"]; else return -1; }; cr.type_getEffectIndexByName = function (name_) { var i, len; for (i = 0, len = this.effect_types.length; i < len; i++) { if (this.effect_types[i].name === name_) return i; } return -1; }; cr.type_applySolToContainer = function () { if (!this.is_contained || this.is_family) return; var i, len, j, lenj, t, sol, sol2; this.updateIIDs(); sol = this.getCurrentSol(); var select_all = sol.select_all; var es = this.runtime.getCurrentEventStack(); var orblock = es && es.current_event && es.current_event.orblock; for (i = 0, len = this.container.length; i < len; i++) { t = this.container[i]; if (t === this) continue; t.updateIIDs(); sol2 = t.getCurrentSol(); sol2.select_all = select_all; if (!select_all) { cr.clearArray(sol2.instances); for (j = 0, lenj = sol.instances.length; j < lenj; ++j) sol2.instances[j] = t.getInstanceByIID(sol.instances[j].iid); if (orblock) { cr.clearArray(sol2.else_instances); for (j = 0, lenj = sol.else_instances.length; j < lenj; ++j) sol2.else_instances[j] = t.getInstanceByIID(sol.else_instances[j].iid); } } } }; cr.type_toString = function () { return "Type" + this.sid; }; cr.do_cmp = function (x, cmp, y) { if (typeof x === "undefined" || typeof y === "undefined") return false; switch (cmp) { case 0: // equal return x === y; case 1: // not equal return x !== y; case 2: // less return x < y; case 3: // less/equal return x <= y; case 4: // greater return x > y; case 5: // greater/equal return x >= y; default: ; return false; } }; })(); cr.shaders = {}; ; ; cr.plugins_.Audio = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Audio.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; var audRuntime = null; var audInst = null; var audTag = ""; var appPath = ""; // for Cordova only var API_HTML5 = 0; var API_WEBAUDIO = 1; var API_CORDOVA = 2; var API_APPMOBI = 3; var api = API_HTML5; var context = null; var audioBuffers = []; // cache of buffers var audioInstances = []; // cache of instances var lastAudio = null; var useOgg = false; // determined at create time var timescale_mode = 0; var silent = false; var masterVolume = 1; var listenerX = 0; var listenerY = 0; var isContextSuspended = false; var panningModel = 1; // HRTF var distanceModel = 1; // Inverse var refDistance = 10; var maxDistance = 10000; var rolloffFactor = 1; var micSource = null; var micTag = ""; var useNextTouchWorkaround = false; // heuristic in case play() does not return a promise and we have to guess if the play was blocked var playOnNextInput = []; // C2AudioInstances with HTMLAudioElements to play on next input event var playMusicAsSoundWorkaround = false; // play music tracks with Web Audio API var hasPlayedDummyBuffer = false; // dummy buffer played to unblock AudioContext on some platforms function addAudioToPlayOnNextInput(a) { var i = playOnNextInput.indexOf(a); if (i === -1) playOnNextInput.push(a); }; function tryPlayAudioElement(a) { var audioElem = a.instanceObject; var playRet; try { playRet = audioElem.play(); } catch (err) { addAudioToPlayOnNextInput(a); return; } if (playRet) // promise was returned { playRet.catch(function (err) { addAudioToPlayOnNextInput(a); }); } else if (useNextTouchWorkaround && !audRuntime.isInUserInputEvent) { addAudioToPlayOnNextInput(a); } }; function playQueuedAudio() { var i, len, m, playRet; if (!hasPlayedDummyBuffer && !isContextSuspended && context) { playDummyBuffer(); if (context["state"] === "running") hasPlayedDummyBuffer = true; } var tryPlay = playOnNextInput.slice(0); cr.clearArray(playOnNextInput); if (!silent) { for (i = 0, len = tryPlay.length; i < len; ++i) { m = tryPlay[i]; if (!m.stopped && !m.is_paused) { playRet = m.instanceObject.play(); if (playRet) { playRet.catch(function (err) { addAudioToPlayOnNextInput(m); }); } } } } }; function playDummyBuffer() { if (context["state"] === "suspended" && context["resume"]) context["resume"](); if (!context["createBuffer"]) return; var buffer = context["createBuffer"](1, 220, 22050); var source = context["createBufferSource"](); source["buffer"] = buffer; source["connect"](context["destination"]); startSource(source); }; document.addEventListener("pointerup", playQueuedAudio, true); document.addEventListener("touchend", playQueuedAudio, true); document.addEventListener("click", playQueuedAudio, true); document.addEventListener("keydown", playQueuedAudio, true); document.addEventListener("gamepadconnected", playQueuedAudio, true); function dbToLinear(x) { var v = dbToLinear_nocap(x); if (!isFinite(v)) // accidentally passing a string can result in NaN; set volume to 0 if so v = 0; if (v < 0) v = 0; if (v > 1) v = 1; return v; }; function linearToDb(x) { if (x < 0) x = 0; if (x > 1) x = 1; return linearToDb_nocap(x); }; function dbToLinear_nocap(x) { return Math.pow(10, x / 20); }; function linearToDb_nocap(x) { return (Math.log(x) / Math.log(10)) * 20; }; var effects = {}; function getDestinationForTag(tag) { tag = tag.toLowerCase(); if (effects.hasOwnProperty(tag)) { if (effects[tag].length) return effects[tag][0].getInputNode(); } return context["destination"]; }; function createGain() { if (context["createGain"]) return context["createGain"](); else return context["createGainNode"](); }; function createDelay(d) { if (context["createDelay"]) return context["createDelay"](d); else return context["createDelayNode"](d); }; function startSource(s, scheduledTime) { if (s["start"]) s["start"](scheduledTime || 0); else s["noteOn"](scheduledTime || 0); }; function startSourceAt(s, x, d, scheduledTime) { if (s["start"]) s["start"](scheduledTime || 0, x); else s["noteGrainOn"](scheduledTime || 0, x, d - x); }; function stopSource(s) { try { if (s["stop"]) s["stop"](0); else s["noteOff"](0); } catch (e) {} }; function setAudioParam(ap, value, ramp, time) { if (!ap) return; // iOS is missing some parameters ap["cancelScheduledValues"](0); if (time === 0) { ap["value"] = value; return; } var curTime = context["currentTime"]; time += curTime; switch (ramp) { case 0: // step ap["setValueAtTime"](value, time); break; case 1: // linear ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from ap["linearRampToValueAtTime"](value, time); break; case 2: // exponential ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from ap["exponentialRampToValueAtTime"](value, time); break; } }; var filterTypes = ["lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass"]; function FilterEffect(type, freq, detune, q, gain, mix) { this.type = "filter"; this.params = [type, freq, detune, q, gain, mix]; this.inputNode = createGain(); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix; this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - mix; this.filterNode = context["createBiquadFilter"](); if (typeof this.filterNode["type"] === "number") this.filterNode["type"] = type; else this.filterNode["type"] = filterTypes[type]; this.filterNode["frequency"]["value"] = freq; if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet this.filterNode["detune"]["value"] = detune; this.filterNode["Q"]["value"] = q; this.filterNode["gain"]["value"] = gain; this.inputNode["connect"](this.filterNode); this.inputNode["connect"](this.dryNode); this.filterNode["connect"](this.wetNode); }; FilterEffect.prototype.connectTo = function (node) { this.wetNode["disconnect"](); this.wetNode["connect"](node); this.dryNode["disconnect"](); this.dryNode["connect"](node); }; FilterEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.filterNode["disconnect"](); this.wetNode["disconnect"](); this.dryNode["disconnect"](); }; FilterEffect.prototype.getInputNode = function () { return this.inputNode; }; FilterEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[5] = value; setAudioParam(this.wetNode["gain"], value, ramp, time); setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); break; case 1: // filter frequency this.params[1] = value; setAudioParam(this.filterNode["frequency"], value, ramp, time); break; case 2: // filter detune this.params[2] = value; setAudioParam(this.filterNode["detune"], value, ramp, time); break; case 3: // filter Q this.params[3] = value; setAudioParam(this.filterNode["Q"], value, ramp, time); break; case 4: // filter/delay gain (note value is in dB here) this.params[4] = value; setAudioParam(this.filterNode["gain"], value, ramp, time); break; } }; function DelayEffect(delayTime, delayGain, mix) { this.type = "delay"; this.params = [delayTime, delayGain, mix]; this.inputNode = createGain(); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix; this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - mix; this.mainNode = createGain(); this.delayNode = createDelay(delayTime); this.delayNode["delayTime"]["value"] = delayTime; this.delayGainNode = createGain(); this.delayGainNode["gain"]["value"] = delayGain; this.inputNode["connect"](this.mainNode); this.inputNode["connect"](this.dryNode); this.mainNode["connect"](this.wetNode); this.mainNode["connect"](this.delayNode); this.delayNode["connect"](this.delayGainNode); this.delayGainNode["connect"](this.mainNode); }; DelayEffect.prototype.connectTo = function (node) { this.wetNode["disconnect"](); this.wetNode["connect"](node); this.dryNode["disconnect"](); this.dryNode["connect"](node); }; DelayEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.mainNode["disconnect"](); this.delayNode["disconnect"](); this.delayGainNode["disconnect"](); this.wetNode["disconnect"](); this.dryNode["disconnect"](); }; DelayEffect.prototype.getInputNode = function () { return this.inputNode; }; DelayEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[2] = value; setAudioParam(this.wetNode["gain"], value, ramp, time); setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); break; case 4: // filter/delay gain (note value is passed in dB but needs to be linear here) this.params[1] = dbToLinear(value); setAudioParam(this.delayGainNode["gain"], dbToLinear(value), ramp, time); break; case 5: // delay time this.params[0] = value; setAudioParam(this.delayNode["delayTime"], value, ramp, time); break; } }; function ConvolveEffect(buffer, normalize, mix, src) { this.type = "convolve"; this.params = [normalize, mix, src]; this.inputNode = createGain(); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix; this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - mix; this.convolveNode = context["createConvolver"](); if (buffer) { this.convolveNode["normalize"] = normalize; this.convolveNode["buffer"] = buffer; } this.inputNode["connect"](this.convolveNode); this.inputNode["connect"](this.dryNode); this.convolveNode["connect"](this.wetNode); }; ConvolveEffect.prototype.connectTo = function (node) { this.wetNode["disconnect"](); this.wetNode["connect"](node); this.dryNode["disconnect"](); this.dryNode["connect"](node); }; ConvolveEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.convolveNode["disconnect"](); this.wetNode["disconnect"](); this.dryNode["disconnect"](); }; ConvolveEffect.prototype.getInputNode = function () { return this.inputNode; }; ConvolveEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[1] = value; setAudioParam(this.wetNode["gain"], value, ramp, time); setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); break; } }; function FlangerEffect(delay, modulation, freq, feedback, mix) { this.type = "flanger"; this.params = [delay, modulation, freq, feedback, mix]; this.inputNode = createGain(); this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - (mix / 2); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix / 2; this.feedbackNode = createGain(); this.feedbackNode["gain"]["value"] = feedback; this.delayNode = createDelay(delay + modulation); this.delayNode["delayTime"]["value"] = delay; this.oscNode = context["createOscillator"](); this.oscNode["frequency"]["value"] = freq; this.oscGainNode = createGain(); this.oscGainNode["gain"]["value"] = modulation; this.inputNode["connect"](this.delayNode); this.inputNode["connect"](this.dryNode); this.delayNode["connect"](this.wetNode); this.delayNode["connect"](this.feedbackNode); this.feedbackNode["connect"](this.delayNode); this.oscNode["connect"](this.oscGainNode); this.oscGainNode["connect"](this.delayNode["delayTime"]); startSource(this.oscNode); }; FlangerEffect.prototype.connectTo = function (node) { this.dryNode["disconnect"](); this.dryNode["connect"](node); this.wetNode["disconnect"](); this.wetNode["connect"](node); }; FlangerEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.delayNode["disconnect"](); this.oscNode["disconnect"](); this.oscGainNode["disconnect"](); this.dryNode["disconnect"](); this.wetNode["disconnect"](); this.feedbackNode["disconnect"](); }; FlangerEffect.prototype.getInputNode = function () { return this.inputNode; }; FlangerEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[4] = value; setAudioParam(this.wetNode["gain"], value / 2, ramp, time); setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time); break; case 6: // modulation this.params[1] = value / 1000; setAudioParam(this.oscGainNode["gain"], value / 1000, ramp, time); break; case 7: // modulation frequency this.params[2] = value; setAudioParam(this.oscNode["frequency"], value, ramp, time); break; case 8: // feedback this.params[3] = value / 100; setAudioParam(this.feedbackNode["gain"], value / 100, ramp, time); break; } }; function PhaserEffect(freq, detune, q, modulation, modfreq, mix) { this.type = "phaser"; this.params = [freq, detune, q, modulation, modfreq, mix]; this.inputNode = createGain(); this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - (mix / 2); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix / 2; this.filterNode = context["createBiquadFilter"](); if (typeof this.filterNode["type"] === "number") this.filterNode["type"] = 7; // all-pass else this.filterNode["type"] = "allpass"; this.filterNode["frequency"]["value"] = freq; if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet this.filterNode["detune"]["value"] = detune; this.filterNode["Q"]["value"] = q; this.oscNode = context["createOscillator"](); this.oscNode["frequency"]["value"] = modfreq; this.oscGainNode = createGain(); this.oscGainNode["gain"]["value"] = modulation; this.inputNode["connect"](this.filterNode); this.inputNode["connect"](this.dryNode); this.filterNode["connect"](this.wetNode); this.oscNode["connect"](this.oscGainNode); this.oscGainNode["connect"](this.filterNode["frequency"]); startSource(this.oscNode); }; PhaserEffect.prototype.connectTo = function (node) { this.dryNode["disconnect"](); this.dryNode["connect"](node); this.wetNode["disconnect"](); this.wetNode["connect"](node); }; PhaserEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.filterNode["disconnect"](); this.oscNode["disconnect"](); this.oscGainNode["disconnect"](); this.dryNode["disconnect"](); this.wetNode["disconnect"](); }; PhaserEffect.prototype.getInputNode = function () { return this.inputNode; }; PhaserEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[5] = value; setAudioParam(this.wetNode["gain"], value / 2, ramp, time); setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time); break; case 1: // filter frequency this.params[0] = value; setAudioParam(this.filterNode["frequency"], value, ramp, time); break; case 2: // filter detune this.params[1] = value; setAudioParam(this.filterNode["detune"], value, ramp, time); break; case 3: // filter Q this.params[2] = value; setAudioParam(this.filterNode["Q"], value, ramp, time); break; case 6: // modulation this.params[3] = value; setAudioParam(this.oscGainNode["gain"], value, ramp, time); break; case 7: // modulation frequency this.params[4] = value; setAudioParam(this.oscNode["frequency"], value, ramp, time); break; } }; function GainEffect(g) { this.type = "gain"; this.params = [g]; this.node = createGain(); this.node["gain"]["value"] = g; }; GainEffect.prototype.connectTo = function (node_) { this.node["disconnect"](); this.node["connect"](node_); }; GainEffect.prototype.remove = function () { this.node["disconnect"](); }; GainEffect.prototype.getInputNode = function () { return this.node; }; GainEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 4: // gain this.params[0] = dbToLinear(value); setAudioParam(this.node["gain"], dbToLinear(value), ramp, time); break; } }; function TremoloEffect(freq, mix) { this.type = "tremolo"; this.params = [freq, mix]; this.node = createGain(); this.node["gain"]["value"] = 1 - (mix / 2); this.oscNode = context["createOscillator"](); this.oscNode["frequency"]["value"] = freq; this.oscGainNode = createGain(); this.oscGainNode["gain"]["value"] = mix / 2; this.oscNode["connect"](this.oscGainNode); this.oscGainNode["connect"](this.node["gain"]); startSource(this.oscNode); }; TremoloEffect.prototype.connectTo = function (node_) { this.node["disconnect"](); this.node["connect"](node_); }; TremoloEffect.prototype.remove = function () { this.oscNode["disconnect"](); this.oscGainNode["disconnect"](); this.node["disconnect"](); }; TremoloEffect.prototype.getInputNode = function () { return this.node; }; TremoloEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[1] = value; setAudioParam(this.node["gain"]["value"], 1 - (value / 2), ramp, time); setAudioParam(this.oscGainNode["gain"]["value"], value / 2, ramp, time); break; case 7: // modulation frequency this.params[0] = value; setAudioParam(this.oscNode["frequency"], value, ramp, time); break; } }; function RingModulatorEffect(freq, mix) { this.type = "ringmod"; this.params = [freq, mix]; this.inputNode = createGain(); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix; this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - mix; this.ringNode = createGain(); this.ringNode["gain"]["value"] = 0; this.oscNode = context["createOscillator"](); this.oscNode["frequency"]["value"] = freq; this.oscNode["connect"](this.ringNode["gain"]); startSource(this.oscNode); this.inputNode["connect"](this.ringNode); this.inputNode["connect"](this.dryNode); this.ringNode["connect"](this.wetNode); }; RingModulatorEffect.prototype.connectTo = function (node_) { this.wetNode["disconnect"](); this.wetNode["connect"](node_); this.dryNode["disconnect"](); this.dryNode["connect"](node_); }; RingModulatorEffect.prototype.remove = function () { this.oscNode["disconnect"](); this.ringNode["disconnect"](); this.inputNode["disconnect"](); this.wetNode["disconnect"](); this.dryNode["disconnect"](); }; RingModulatorEffect.prototype.getInputNode = function () { return this.inputNode; }; RingModulatorEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[1] = value; setAudioParam(this.wetNode["gain"], value, ramp, time); setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); break; case 7: // modulation frequency this.params[0] = value; setAudioParam(this.oscNode["frequency"], value, ramp, time); break; } }; function DistortionEffect(threshold, headroom, drive, makeupgain, mix) { this.type = "distortion"; this.params = [threshold, headroom, drive, makeupgain, mix]; this.inputNode = createGain(); this.preGain = createGain(); this.postGain = createGain(); this.setDrive(drive, dbToLinear_nocap(makeupgain)); this.wetNode = createGain(); this.wetNode["gain"]["value"] = mix; this.dryNode = createGain(); this.dryNode["gain"]["value"] = 1 - mix; this.waveShaper = context["createWaveShaper"](); this.curve = new Float32Array(65536); this.generateColortouchCurve(threshold, headroom); this.waveShaper.curve = this.curve; this.inputNode["connect"](this.preGain); this.inputNode["connect"](this.dryNode); this.preGain["connect"](this.waveShaper); this.waveShaper["connect"](this.postGain); this.postGain["connect"](this.wetNode); }; DistortionEffect.prototype.setDrive = function (drive, makeupgain) { if (drive < 0.01) drive = 0.01; this.preGain["gain"]["value"] = drive; this.postGain["gain"]["value"] = Math.pow(1 / drive, 0.6) * makeupgain; }; function e4(x, k) { return 1.0 - Math.exp(-k * x); } DistortionEffect.prototype.shape = function (x, linearThreshold, linearHeadroom) { var maximum = 1.05 * linearHeadroom * linearThreshold; var kk = (maximum - linearThreshold); var sign = x < 0 ? -1 : +1; var absx = x < 0 ? -x : x; var shapedInput = absx < linearThreshold ? absx : linearThreshold + kk * e4(absx - linearThreshold, 1.0 / kk); shapedInput *= sign; return shapedInput; }; DistortionEffect.prototype.generateColortouchCurve = function (threshold, headroom) { var linearThreshold = dbToLinear_nocap(threshold); var linearHeadroom = dbToLinear_nocap(headroom); var n = 65536; var n2 = n / 2; var x = 0; for (var i = 0; i < n2; ++i) { x = i / n2; x = this.shape(x, linearThreshold, linearHeadroom); this.curve[n2 + i] = x; this.curve[n2 - i - 1] = -x; } }; DistortionEffect.prototype.connectTo = function (node) { this.wetNode["disconnect"](); this.wetNode["connect"](node); this.dryNode["disconnect"](); this.dryNode["connect"](node); }; DistortionEffect.prototype.remove = function () { this.inputNode["disconnect"](); this.preGain["disconnect"](); this.waveShaper["disconnect"](); this.postGain["disconnect"](); this.wetNode["disconnect"](); this.dryNode["disconnect"](); }; DistortionEffect.prototype.getInputNode = function () { return this.inputNode; }; DistortionEffect.prototype.setParam = function(param, value, ramp, time) { switch (param) { case 0: // mix value = value / 100; if (value < 0) value = 0; if (value > 1) value = 1; this.params[4] = value; setAudioParam(this.wetNode["gain"], value, ramp, time); setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); break; } }; function CompressorEffect(threshold, knee, ratio, attack, release) { this.type = "compressor"; this.params = [threshold, knee, ratio, attack, release]; this.node = context["createDynamicsCompressor"](); try { this.node["threshold"]["value"] = threshold; this.node["knee"]["value"] = knee; this.node["ratio"]["value"] = ratio; this.node["attack"]["value"] = attack; this.node["release"]["value"] = release; } catch (e) {} }; CompressorEffect.prototype.connectTo = function (node_) { this.node["disconnect"](); this.node["connect"](node_); }; CompressorEffect.prototype.remove = function () { this.node["disconnect"](); }; CompressorEffect.prototype.getInputNode = function () { return this.node; }; CompressorEffect.prototype.setParam = function(param, value, ramp, time) { }; function AnalyserEffect(fftSize, smoothing) { this.type = "analyser"; this.params = [fftSize, smoothing]; this.node = context["createAnalyser"](); this.node["fftSize"] = fftSize; this.node["smoothingTimeConstant"] = smoothing; this.freqBins = new Float32Array(this.node["frequencyBinCount"]); this.signal = new Uint8Array(fftSize); this.peak = 0; this.rms = 0; }; AnalyserEffect.prototype.tick = function () { this.node["getFloatFrequencyData"](this.freqBins); this.node["getByteTimeDomainData"](this.signal); var fftSize = this.node["fftSize"]; var i = 0; this.peak = 0; var rmsSquaredSum = 0; var s = 0; for ( ; i < fftSize; i++) { s = (this.signal[i] - 128) / 128; if (s < 0) s = -s; if (this.peak < s) this.peak = s; rmsSquaredSum += s * s; } this.peak = linearToDb(this.peak); this.rms = linearToDb(Math.sqrt(rmsSquaredSum / fftSize)); }; AnalyserEffect.prototype.connectTo = function (node_) { this.node["disconnect"](); this.node["connect"](node_); }; AnalyserEffect.prototype.remove = function () { this.node["disconnect"](); }; AnalyserEffect.prototype.getInputNode = function () { return this.node; }; AnalyserEffect.prototype.setParam = function(param, value, ramp, time) { }; function ObjectTracker() { this.obj = null; this.loadUid = 0; }; ObjectTracker.prototype.setObject = function (obj_) { this.obj = obj_; }; ObjectTracker.prototype.hasObject = function () { return !!this.obj; }; ObjectTracker.prototype.tick = function (dt) { }; function C2AudioBuffer(src_, is_music) { this.src = src_; this.myapi = api; this.is_music = is_music; this.added_end_listener = false; var self = this; this.outNode = null; this.mediaSourceNode = null; this.panWhenReady = []; // for web audio API positioned sounds this.seekWhenReady = 0; this.pauseWhenReady = false; this.supportWebAudioAPI = false; this.failedToLoad = false; this.wasEverReady = false; // if a buffer is ever marked as ready, it's permanently considered ready after then. if (api === API_WEBAUDIO && is_music && !playMusicAsSoundWorkaround) { this.myapi = API_HTML5; this.outNode = createGain(); } this.bufferObject = null; // actual audio object this.audioData = null; // web audio api: ajax request result (compressed audio that needs decoding) var request; switch (this.myapi) { case API_HTML5: this.bufferObject = new Audio(); this.bufferObject.crossOrigin = "anonymous"; this.bufferObject.addEventListener("canplaythrough", function () { self.wasEverReady = true; // update loaded state so preload is considered complete }); if (api === API_WEBAUDIO && context["createMediaElementSource"] && !/wiiu/i.test(navigator.userAgent)) { this.supportWebAudioAPI = true; // can be routed through web audio api this.bufferObject.addEventListener("canplay", function () { if (!self.mediaSourceNode && self.bufferObject) { self.mediaSourceNode = context["createMediaElementSource"](self.bufferObject); self.mediaSourceNode["connect"](self.outNode); } }); } this.bufferObject.autoplay = false; // this is only a source buffer, not an instance this.bufferObject.preload = "auto"; this.bufferObject.src = src_; break; case API_WEBAUDIO: if (audRuntime.isWKWebView) { audRuntime.fetchLocalFileViaCordovaAsArrayBuffer(src_, function (arrayBuffer) { self.audioData = arrayBuffer; self.decodeAudioBuffer(); }, function (err) { self.failedToLoad = true; }); } else { request = new XMLHttpRequest(); request.open("GET", src_, true); request.responseType = "arraybuffer"; request.onload = function () { self.audioData = request.response; self.decodeAudioBuffer(); }; request.onerror = function () { self.failedToLoad = true; }; request.send(); } break; case API_CORDOVA: this.bufferObject = true; break; case API_APPMOBI: this.bufferObject = true; break; } }; C2AudioBuffer.prototype.release = function () { var i, len, j, a; for (i = 0, j = 0, len = audioInstances.length; i < len; ++i) { a = audioInstances[i]; audioInstances[j] = a; if (a.buffer === this) a.stop(); else ++j; // keep } audioInstances.length = j; if (this.mediaSourceNode) { this.mediaSourceNode["disconnect"](); this.mediaSourceNode = null; } if (this.outNode) { this.outNode["disconnect"](); this.outNode = null; } this.bufferObject = null; this.audioData = null; }; C2AudioBuffer.prototype.decodeAudioBuffer = function () { if (this.bufferObject || !this.audioData) return; // audio already decoded or AJAX request not yet complete var self = this; if (context["decodeAudioData"]) { context["decodeAudioData"](this.audioData, function (buffer) { self.bufferObject = buffer; self.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now var p, i, len, a; if (!cr.is_undefined(self.playTagWhenReady) && !silent) { if (self.panWhenReady.length) { for (i = 0, len = self.panWhenReady.length; i < len; i++) { p = self.panWhenReady[i]; a = new C2AudioInstance(self, p.thistag); a.setPannerEnabled(true); if (typeof p.objUid !== "undefined") { p.obj = audRuntime.getObjectByUID(p.objUid); if (!p.obj) continue; } if (p.obj) { var px = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, true); var py = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, false); a.setPan(px, py, cr.to_degrees(p.obj.angle - p.obj.layer.getAngle()), p.ia, p.oa, p.og); a.setObject(p.obj); } else { a.setPan(p.x, p.y, p.a, p.ia, p.oa, p.og); } a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady); if (self.pauseWhenReady) a.pause(); audioInstances.push(a); } cr.clearArray(self.panWhenReady); } else { a = new C2AudioInstance(self, self.playTagWhenReady || ""); // sometimes playTagWhenReady is not set - TODO: why? a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady); if (self.pauseWhenReady) a.pause(); audioInstances.push(a); } } else if (!cr.is_undefined(self.convolveWhenReady)) { var convolveNode = self.convolveWhenReady.convolveNode; convolveNode["normalize"] = self.normalizeWhenReady; convolveNode["buffer"] = buffer; } }, function (e) { self.failedToLoad = true; }); } else { this.bufferObject = context["createBuffer"](this.audioData, false); this.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now if (!cr.is_undefined(this.playTagWhenReady) && !silent) { var a = new C2AudioInstance(this, this.playTagWhenReady); a.play(this.loopWhenReady, this.volumeWhenReady, this.seekWhenReady); if (this.pauseWhenReady) a.pause(); audioInstances.push(a); } else if (!cr.is_undefined(this.convolveWhenReady)) { var convolveNode = this.convolveWhenReady.convolveNode; convolveNode["normalize"] = this.normalizeWhenReady; convolveNode["buffer"] = this.bufferObject; } } }; C2AudioBuffer.prototype.isLoaded = function () { switch (this.myapi) { case API_HTML5: var ret = this.bufferObject["readyState"] >= 4; // HAVE_ENOUGH_DATA if (ret) this.wasEverReady = true; return ret || this.wasEverReady; case API_WEBAUDIO: return !!this.audioData || !!this.bufferObject; case API_CORDOVA: return true; case API_APPMOBI: return true; } return false; }; C2AudioBuffer.prototype.isLoadedAndDecoded = function () { switch (this.myapi) { case API_HTML5: return this.isLoaded(); // no distinction between loaded and decoded in HTML5 audio, just rely on ready state case API_WEBAUDIO: return !!this.bufferObject; case API_CORDOVA: return true; case API_APPMOBI: return true; } return false; }; C2AudioBuffer.prototype.hasFailedToLoad = function () { switch (this.myapi) { case API_HTML5: return !!this.bufferObject["error"]; case API_WEBAUDIO: return this.failedToLoad; } return false; }; function C2AudioInstance(buffer_, tag_) { var self = this; this.tag = tag_; this.fresh = true; this.stopped = true; this.src = buffer_.src; this.buffer = buffer_; this.myapi = api; this.is_music = buffer_.is_music; this.playbackRate = 1; this.hasPlaybackEnded = true; // ended flag this.resume_me = false; // make sure resumes when leaving suspend this.is_paused = false; this.resume_position = 0; // for web audio api to resume from correct playback position this.looping = false; this.is_muted = false; this.is_silent = false; this.volume = 1; this.onended_handler = function (e) { if (self.is_paused || self.resume_me) return; var bufferThatEnded = this; if (!bufferThatEnded) bufferThatEnded = e.target; if (bufferThatEnded !== self.active_buffer) return; self.hasPlaybackEnded = true; self.stopped = true; audTag = self.tag; audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); }; this.active_buffer = null; this.isTimescaled = ((timescale_mode === 1 && !this.is_music) || timescale_mode === 2); this.mutevol = 1; this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum); this.gainNode = null; this.pannerNode = null; this.pannerEnabled = false; this.objectTracker = null; this.panX = 0; this.panY = 0; this.panAngle = 0; this.panConeInner = 0; this.panConeOuter = 0; this.panConeOuterGain = 0; this.instanceObject = null; var add_end_listener = false; if (this.myapi === API_WEBAUDIO && this.buffer.myapi === API_HTML5 && !this.buffer.supportWebAudioAPI) this.myapi = API_HTML5; switch (this.myapi) { case API_HTML5: if (this.is_music) { this.instanceObject = buffer_.bufferObject; add_end_listener = !buffer_.added_end_listener; buffer_.added_end_listener = true; } else { this.instanceObject = new Audio(); this.instanceObject.crossOrigin = "anonymous"; this.instanceObject.autoplay = false; this.instanceObject.src = buffer_.bufferObject.src; add_end_listener = true; } if (add_end_listener) { this.instanceObject.addEventListener('ended', function () { audTag = self.tag; self.stopped = true; audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); }); } break; case API_WEBAUDIO: this.gainNode = createGain(); this.gainNode["connect"](getDestinationForTag(tag_)); if (this.buffer.myapi === API_WEBAUDIO) { if (buffer_.bufferObject) { this.instanceObject = context["createBufferSource"](); this.instanceObject["buffer"] = buffer_.bufferObject; this.instanceObject["connect"](this.gainNode); } } else { this.instanceObject = this.buffer.bufferObject; // reference the audio element this.buffer.outNode["connect"](this.gainNode); if (!this.buffer.added_end_listener) { this.buffer.added_end_listener = true; this.buffer.bufferObject.addEventListener('ended', function () { audTag = self.tag; self.stopped = true; audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); }); } } break; case API_CORDOVA: this.instanceObject = new window["Media"](appPath + this.src, null, null, function (status) { if (status === window["Media"]["MEDIA_STOPPED"]) { self.hasPlaybackEnded = true; self.stopped = true; audTag = self.tag; audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); } }); break; case API_APPMOBI: this.instanceObject = true; break; } }; C2AudioInstance.prototype.hasEnded = function () { var time; switch (this.myapi) { case API_HTML5: return this.instanceObject.ended; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { if (!this.fresh && !this.stopped && this.instanceObject["loop"]) return false; if (this.is_paused) return false; return this.hasPlaybackEnded; } else return this.instanceObject.ended; case API_CORDOVA: return this.hasPlaybackEnded; case API_APPMOBI: true; // recycling an AppMobi sound does not matter because it will just do another throwaway playSound } return true; }; C2AudioInstance.prototype.canBeRecycled = function () { if (this.fresh || this.stopped) return true; // not yet used or is not playing return this.hasEnded(); }; C2AudioInstance.prototype.setPannerEnabled = function (enable_) { if (api !== API_WEBAUDIO) return; if (!this.pannerEnabled && enable_) { if (!this.gainNode) return; if (!this.pannerNode) { this.pannerNode = context["createPanner"](); if (typeof this.pannerNode["panningModel"] === "number") this.pannerNode["panningModel"] = panningModel; else this.pannerNode["panningModel"] = ["equalpower", "HRTF", "soundfield"][panningModel]; if (typeof this.pannerNode["distanceModel"] === "number") this.pannerNode["distanceModel"] = distanceModel; else this.pannerNode["distanceModel"] = ["linear", "inverse", "exponential"][distanceModel]; this.pannerNode["refDistance"] = refDistance; this.pannerNode["maxDistance"] = maxDistance; this.pannerNode["rolloffFactor"] = rolloffFactor; } this.gainNode["disconnect"](); this.gainNode["connect"](this.pannerNode); this.pannerNode["connect"](getDestinationForTag(this.tag)); this.pannerEnabled = true; } else if (this.pannerEnabled && !enable_) { if (!this.gainNode) return; this.pannerNode["disconnect"](); this.gainNode["disconnect"](); this.gainNode["connect"](getDestinationForTag(this.tag)); this.pannerEnabled = false; } }; C2AudioInstance.prototype.setPan = function (x, y, angle, innerangle, outerangle, outergain) { if (!this.pannerEnabled || api !== API_WEBAUDIO) return; this.pannerNode["setPosition"](x, y, 0); this.pannerNode["setOrientation"](Math.cos(cr.to_radians(angle)), Math.sin(cr.to_radians(angle)), 0); this.pannerNode["coneInnerAngle"] = innerangle; this.pannerNode["coneOuterAngle"] = outerangle; this.pannerNode["coneOuterGain"] = outergain; this.panX = x; this.panY = y; this.panAngle = angle; this.panConeInner = innerangle; this.panConeOuter = outerangle; this.panConeOuterGain = outergain; }; C2AudioInstance.prototype.setObject = function (o) { if (!this.pannerEnabled || api !== API_WEBAUDIO) return; if (!this.objectTracker) this.objectTracker = new ObjectTracker(); this.objectTracker.setObject(o); }; C2AudioInstance.prototype.tick = function (dt) { if (!this.pannerEnabled || api !== API_WEBAUDIO || !this.objectTracker || !this.objectTracker.hasObject() || !this.isPlaying()) { return; } this.objectTracker.tick(dt); var inst = this.objectTracker.obj; var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); this.pannerNode["setPosition"](px, py, 0); var a = 0; if (typeof this.objectTracker.obj.angle !== "undefined") { a = inst.angle - inst.layer.getAngle(); this.pannerNode["setOrientation"](Math.cos(a), Math.sin(a), 0); } }; C2AudioInstance.prototype.play = function (looping, vol, fromPosition, scheduledTime) { var instobj = this.instanceObject; this.looping = looping; this.volume = vol; var seekPos = fromPosition || 0; scheduledTime = scheduledTime || 0; switch (this.myapi) { case API_HTML5: if (instobj.playbackRate !== 1.0) instobj.playbackRate = 1.0; if (instobj.volume !== vol * masterVolume) instobj.volume = vol * masterVolume; if (instobj.loop !== looping) instobj.loop = looping; if (instobj.muted) instobj.muted = false; if (instobj.currentTime !== seekPos) { try { instobj.currentTime = seekPos; } catch (err) { ; } } tryPlayAudioElement(this); break; case API_WEBAUDIO: this.muted = false; this.mutevol = 1; if (this.buffer.myapi === API_WEBAUDIO) { this.gainNode["gain"]["value"] = vol * masterVolume; if (!this.fresh) { this.instanceObject = context["createBufferSource"](); this.instanceObject["buffer"] = this.buffer.bufferObject; this.instanceObject["connect"](this.gainNode); } this.instanceObject["onended"] = this.onended_handler; this.active_buffer = this.instanceObject; this.instanceObject.loop = looping; this.hasPlaybackEnded = false; if (seekPos === 0) startSource(this.instanceObject, scheduledTime); else startSourceAt(this.instanceObject, seekPos, this.getDuration(), scheduledTime); } else { if (instobj.playbackRate !== 1.0) instobj.playbackRate = 1.0; if (instobj.loop !== looping) instobj.loop = looping; instobj.volume = vol * masterVolume; if (instobj.currentTime !== seekPos) { try { instobj.currentTime = seekPos; } catch (err) { ; } } tryPlayAudioElement(this); } break; case API_CORDOVA: if ((!this.fresh && this.stopped) || seekPos !== 0) instobj["seekTo"](seekPos); instobj["play"](); this.hasPlaybackEnded = false; break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["playSound"](this.src, looping); else AppMobi["player"]["playSound"](this.src, looping); break; } this.playbackRate = 1; this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - seekPos; this.fresh = false; this.stopped = false; this.is_paused = false; }; C2AudioInstance.prototype.stop = function () { switch (this.myapi) { case API_HTML5: if (!this.instanceObject.paused) this.instanceObject.pause(); break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) stopSource(this.instanceObject); else { if (!this.instanceObject.paused) this.instanceObject.pause(); } break; case API_CORDOVA: this.instanceObject["stop"](); break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["stopSound"](this.src); break; } this.stopped = true; this.is_paused = false; }; C2AudioInstance.prototype.pause = function () { if (this.fresh || this.stopped || this.hasEnded() || this.is_paused) return; switch (this.myapi) { case API_HTML5: if (!this.instanceObject.paused) this.instanceObject.pause(); break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { this.resume_position = this.getPlaybackTime(true); if (this.looping) this.resume_position = this.resume_position % this.getDuration(); this.is_paused = true; stopSource(this.instanceObject); } else { if (!this.instanceObject.paused) this.instanceObject.pause(); } break; case API_CORDOVA: this.instanceObject["pause"](); break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["stopSound"](this.src); break; } this.is_paused = true; }; C2AudioInstance.prototype.resume = function () { if (this.fresh || this.stopped || this.hasEnded() || !this.is_paused) return; switch (this.myapi) { case API_HTML5: tryPlayAudioElement(this); break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { this.instanceObject = context["createBufferSource"](); this.instanceObject["buffer"] = this.buffer.bufferObject; this.instanceObject["connect"](this.gainNode); this.instanceObject["onended"] = this.onended_handler; this.active_buffer = this.instanceObject; this.instanceObject.loop = this.looping; this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; this.updatePlaybackRate(); this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001)); startSourceAt(this.instanceObject, this.resume_position, this.getDuration()); } else { tryPlayAudioElement(this); } break; case API_CORDOVA: this.instanceObject["play"](); break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["resumeSound"](this.src); break; } this.is_paused = false; }; C2AudioInstance.prototype.seek = function (pos) { if (this.fresh || this.stopped || this.hasEnded()) return; switch (this.myapi) { case API_HTML5: try { this.instanceObject.currentTime = pos; } catch (e) {} break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { if (this.is_paused) this.resume_position = pos; else { this.pause(); this.resume_position = pos; this.resume(); } } else { try { this.instanceObject.currentTime = pos; } catch (e) {} } break; case API_CORDOVA: break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["seekSound"](this.src, pos); break; } }; C2AudioInstance.prototype.reconnect = function (toNode) { if (this.myapi !== API_WEBAUDIO) return; if (this.pannerEnabled) { this.pannerNode["disconnect"](); this.pannerNode["connect"](toNode); } else { this.gainNode["disconnect"](); this.gainNode["connect"](toNode); } }; C2AudioInstance.prototype.getDuration = function (applyPlaybackRate) { var ret = 0; switch (this.myapi) { case API_HTML5: if (typeof this.instanceObject.duration !== "undefined") ret = this.instanceObject.duration; break; case API_WEBAUDIO: ret = this.buffer.bufferObject["duration"]; break; case API_CORDOVA: ret = this.instanceObject["getDuration"](); break; case API_APPMOBI: if (audRuntime.isDirectCanvas) ret = AppMobi["context"]["getDurationSound"](this.src); break; } if (applyPlaybackRate) ret /= (this.playbackRate || 0.001); // avoid divide-by-zero return ret; }; C2AudioInstance.prototype.getPlaybackTime = function (applyPlaybackRate) { var duration = this.getDuration(); var ret = 0; switch (this.myapi) { case API_HTML5: if (typeof this.instanceObject.currentTime !== "undefined") ret = this.instanceObject.currentTime; break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { if (this.is_paused) return this.resume_position; else ret = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - this.startTime; } else if (typeof this.instanceObject.currentTime !== "undefined") ret = this.instanceObject.currentTime; break; case API_CORDOVA: break; case API_APPMOBI: if (audRuntime.isDirectCanvas) ret = AppMobi["context"]["getPlaybackTimeSound"](this.src); break; } if (applyPlaybackRate) ret *= this.playbackRate; if (!this.looping && ret > duration) ret = duration; return ret; }; C2AudioInstance.prototype.isPlaying = function () { return !this.is_paused && !this.fresh && !this.stopped && !this.hasEnded(); }; C2AudioInstance.prototype.shouldSave = function () { return !this.fresh && !this.stopped && !this.hasEnded(); }; C2AudioInstance.prototype.setVolume = function (v) { this.volume = v; this.updateVolume(); }; C2AudioInstance.prototype.updateVolume = function () { var volToSet = this.volume * masterVolume; if (!isFinite(volToSet)) volToSet = 0; // HTMLMediaElement throws if setting non-finite volume switch (this.myapi) { case API_HTML5: if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet) this.instanceObject.volume = volToSet; break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { this.gainNode["gain"]["value"] = volToSet * this.mutevol; } else { if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet) this.instanceObject.volume = volToSet; } break; case API_CORDOVA: break; case API_APPMOBI: break; } }; C2AudioInstance.prototype.getVolume = function () { return this.volume; }; C2AudioInstance.prototype.doSetMuted = function (m) { switch (this.myapi) { case API_HTML5: if (this.instanceObject.muted !== !!m) this.instanceObject.muted = !!m; break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { this.mutevol = (m ? 0 : 1); this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; } else { if (this.instanceObject.muted !== !!m) this.instanceObject.muted = !!m; } break; case API_CORDOVA: break; case API_APPMOBI: break; } }; C2AudioInstance.prototype.setMuted = function (m) { this.is_muted = !!m; this.doSetMuted(this.is_muted || this.is_silent); }; C2AudioInstance.prototype.setSilent = function (m) { this.is_silent = !!m; this.doSetMuted(this.is_muted || this.is_silent); }; C2AudioInstance.prototype.setLooping = function (l) { this.looping = l; switch (this.myapi) { case API_HTML5: if (this.instanceObject.loop !== !!l) this.instanceObject.loop = !!l; break; case API_WEBAUDIO: if (this.instanceObject.loop !== !!l) this.instanceObject.loop = !!l; break; case API_CORDOVA: break; case API_APPMOBI: if (audRuntime.isDirectCanvas) AppMobi["context"]["setLoopingSound"](this.src, l); break; } }; C2AudioInstance.prototype.setPlaybackRate = function (r) { this.playbackRate = r; this.updatePlaybackRate(); }; C2AudioInstance.prototype.updatePlaybackRate = function () { var r = this.playbackRate; if (this.isTimescaled) r *= audRuntime.timescale; switch (this.myapi) { case API_HTML5: if (this.instanceObject.playbackRate !== r) this.instanceObject.playbackRate = r; break; case API_WEBAUDIO: if (this.buffer.myapi === API_WEBAUDIO) { if (this.instanceObject["playbackRate"]["value"] !== r) this.instanceObject["playbackRate"]["value"] = r; } else { if (this.instanceObject.playbackRate !== r) this.instanceObject.playbackRate = r; } break; case API_CORDOVA: break; case API_APPMOBI: break; } }; C2AudioInstance.prototype.setSuspended = function (s) { switch (this.myapi) { case API_HTML5: if (s) { if (this.isPlaying()) { this.resume_me = true; this.instanceObject["pause"](); } else this.resume_me = false; } else { if (this.resume_me) { this.instanceObject["play"](); this.resume_me = false; } } break; case API_WEBAUDIO: if (s) { if (this.isPlaying()) { this.resume_me = true; if (this.buffer.myapi === API_WEBAUDIO) { this.resume_position = this.getPlaybackTime(true); if (this.looping) this.resume_position = this.resume_position % this.getDuration(); stopSource(this.instanceObject); } else this.instanceObject["pause"](); } else this.resume_me = false; } else { if (this.resume_me) { if (this.buffer.myapi === API_WEBAUDIO) { this.instanceObject = context["createBufferSource"](); this.instanceObject["buffer"] = this.buffer.bufferObject; this.instanceObject["connect"](this.gainNode); this.instanceObject["onended"] = this.onended_handler; this.active_buffer = this.instanceObject; this.instanceObject.loop = this.looping; this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; this.updatePlaybackRate(); this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001)); startSourceAt(this.instanceObject, this.resume_position, this.getDuration()); } else { this.instanceObject["play"](); } this.resume_me = false; } } break; case API_CORDOVA: if (s) { if (this.isPlaying()) { this.instanceObject["pause"](); this.resume_me = true; } else this.resume_me = false; } else { if (this.resume_me) { this.resume_me = false; this.instanceObject["play"](); } } break; case API_APPMOBI: break; } }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; audRuntime = this.runtime; audInst = this; this.listenerTracker = null; this.listenerZ = -600; if (this.runtime.isWKWebView) playMusicAsSoundWorkaround = true; if ((this.runtime.isiOS || (this.runtime.isAndroid && (this.runtime.isChrome || this.runtime.isAndroidStockBrowser))) && !this.runtime.isCrosswalk && !this.runtime.isDomFree && !this.runtime.isAmazonWebApp && !playMusicAsSoundWorkaround) { useNextTouchWorkaround = true; } context = null; if (typeof AudioContext !== "undefined") { api = API_WEBAUDIO; context = new AudioContext(); } else if (typeof webkitAudioContext !== "undefined") { api = API_WEBAUDIO; context = new webkitAudioContext(); } if (this.runtime.isiOS && context) { if (context.close) context.close(); if (typeof AudioContext !== "undefined") context = new AudioContext(); else if (typeof webkitAudioContext !== "undefined") context = new webkitAudioContext(); } if (api !== API_WEBAUDIO) { if (this.runtime.isCordova && typeof window["Media"] !== "undefined") api = API_CORDOVA; else if (this.runtime.isAppMobi) api = API_APPMOBI; } if (api === API_CORDOVA) { appPath = location.href; var i = appPath.lastIndexOf("/"); if (i > -1) appPath = appPath.substr(0, i + 1); appPath = appPath.replace("file://", ""); } if (this.runtime.isSafari && this.runtime.isWindows && typeof Audio === "undefined") { alert("It looks like you're using Safari for Windows without Quicktime. Audio cannot be played until Quicktime is installed."); this.runtime.DestroyInstance(this); } else { if (this.runtime.isDirectCanvas) useOgg = this.runtime.isAndroid; // AAC on iOS, OGG on Android else { try { useOgg = !!(new Audio().canPlayType('audio/ogg; codecs="vorbis"')) && !this.runtime.isWindows10; } catch (e) { useOgg = false; } } switch (api) { case API_HTML5: ; break; case API_WEBAUDIO: ; break; case API_CORDOVA: ; break; case API_APPMOBI: ; break; default: ; } this.runtime.tickMe(this); } }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onCreate = function () { this.runtime.audioInstance = this; timescale_mode = this.properties[0]; // 0 = off, 1 = sounds only, 2 = all this.saveload = this.properties[1]; // 0 = all, 1 = sounds only, 2 = music only, 3 = none this.playinbackground = (this.properties[2] !== 0); this.nextPlayTime = 0; panningModel = this.properties[3]; // 0 = equalpower, 1 = hrtf, 3 = soundfield distanceModel = this.properties[4]; // 0 = linear, 1 = inverse, 2 = exponential this.listenerZ = -this.properties[5]; refDistance = this.properties[6]; maxDistance = this.properties[7]; rolloffFactor = this.properties[8]; this.listenerTracker = new ObjectTracker(); var draw_width = (this.runtime.draw_width || this.runtime.width); var draw_height = (this.runtime.draw_height || this.runtime.height); if (api === API_WEBAUDIO) { context["listener"]["setPosition"](draw_width / 2, draw_height / 2, this.listenerZ); context["listener"]["setOrientation"](0, 0, 1, 0, -1, 0); window["c2OnAudioMicStream"] = function (localMediaStream, tag) { if (micSource) micSource["disconnect"](); micTag = tag.toLowerCase(); micSource = context["createMediaStreamSource"](localMediaStream); micSource["connect"](getDestinationForTag(micTag)); }; } this.runtime.addSuspendCallback(function(s) { audInst.onSuspend(s); }); var self = this; this.runtime.addDestroyCallback(function (inst) { self.onInstanceDestroyed(inst); }); }; instanceProto.onInstanceDestroyed = function (inst) { var i, len, a; for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; if (a.objectTracker) { if (a.objectTracker.obj === inst) { a.objectTracker.obj = null; if (a.pannerEnabled && a.isPlaying() && a.looping) a.stop(); } } } if (this.listenerTracker.obj === inst) this.listenerTracker.obj = null; }; instanceProto.saveToJSON = function () { var o = { "silent": silent, "masterVolume": masterVolume, "listenerZ": this.listenerZ, "listenerUid": this.listenerTracker.hasObject() ? this.listenerTracker.obj.uid : -1, "playing": [], "effects": {} }; var playingarr = o["playing"]; var i, len, a, d, p, panobj, playbackTime; for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; if (!a.shouldSave()) continue; // no need to save stopped sounds if (this.saveload === 3) // not saving/loading any sounds/music continue; if (a.is_music && this.saveload === 1) // not saving/loading music continue; if (!a.is_music && this.saveload === 2) // not saving/loading sound continue; playbackTime = a.getPlaybackTime(); if (a.looping) playbackTime = playbackTime % a.getDuration(); d = { "tag": a.tag, "buffersrc": a.buffer.src, "is_music": a.is_music, "playbackTime": playbackTime, "volume": a.volume, "looping": a.looping, "muted": a.is_muted, "playbackRate": a.playbackRate, "paused": a.is_paused, "resume_position": a.resume_position }; if (a.pannerEnabled) { d["pan"] = {}; panobj = d["pan"]; if (a.objectTracker && a.objectTracker.hasObject()) { panobj["objUid"] = a.objectTracker.obj.uid; } else { panobj["x"] = a.panX; panobj["y"] = a.panY; panobj["a"] = a.panAngle; } panobj["ia"] = a.panConeInner; panobj["oa"] = a.panConeOuter; panobj["og"] = a.panConeOuterGain; } playingarr.push(d); } var fxobj = o["effects"]; var fxarr; for (p in effects) { if (effects.hasOwnProperty(p)) { fxarr = []; for (i = 0, len = effects[p].length; i < len; i++) { fxarr.push({ "type": effects[p][i].type, "params": effects[p][i].params }); } fxobj[p] = fxarr; } } return o; }; var objectTrackerUidsToLoad = []; instanceProto.loadFromJSON = function (o) { var setSilent = o["silent"]; masterVolume = o["masterVolume"]; this.listenerZ = o["listenerZ"]; this.listenerTracker.setObject(null); var listenerUid = o["listenerUid"]; if (listenerUid !== -1) { this.listenerTracker.loadUid = listenerUid; objectTrackerUidsToLoad.push(this.listenerTracker); } var playingarr = o["playing"]; var i, len, d, src, is_music, tag, playbackTime, looping, vol, b, a, p, pan, panObjUid; if (this.saveload !== 3) { for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; if (a.is_music && this.saveload === 1) continue; // only saving/loading sound: leave music playing if (!a.is_music && this.saveload === 2) continue; // only saving/loading music: leave sound playing a.stop(); } } var fxarr, fxtype, fxparams, fx; for (p in effects) { if (effects.hasOwnProperty(p)) { for (i = 0, len = effects[p].length; i < len; i++) effects[p][i].remove(); } } cr.wipe(effects); for (p in o["effects"]) { if (o["effects"].hasOwnProperty(p)) { fxarr = o["effects"][p]; for (i = 0, len = fxarr.length; i < len; i++) { fxtype = fxarr[i]["type"]; fxparams = fxarr[i]["params"]; switch (fxtype) { case "filter": addEffectForTag(p, new FilterEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5])); break; case "delay": addEffectForTag(p, new DelayEffect(fxparams[0], fxparams[1], fxparams[2])); break; case "convolve": src = fxparams[2]; b = this.getAudioBuffer(src, false); if (b.bufferObject) { fx = new ConvolveEffect(b.bufferObject, fxparams[0], fxparams[1], src); } else { fx = new ConvolveEffect(null, fxparams[0], fxparams[1], src); b.normalizeWhenReady = fxparams[0]; b.convolveWhenReady = fx; } addEffectForTag(p, fx); break; case "flanger": addEffectForTag(p, new FlangerEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); break; case "phaser": addEffectForTag(p, new PhaserEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5])); break; case "gain": addEffectForTag(p, new GainEffect(fxparams[0])); break; case "tremolo": addEffectForTag(p, new TremoloEffect(fxparams[0], fxparams[1])); break; case "ringmod": addEffectForTag(p, new RingModulatorEffect(fxparams[0], fxparams[1])); break; case "distortion": addEffectForTag(p, new DistortionEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); break; case "compressor": addEffectForTag(p, new CompressorEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); break; case "analyser": addEffectForTag(p, new AnalyserEffect(fxparams[0], fxparams[1])); break; } } } } for (i = 0, len = playingarr.length; i < len; i++) { if (this.saveload === 3) // not saving/loading any sounds/music continue; d = playingarr[i]; src = d["buffersrc"]; is_music = d["is_music"]; tag = d["tag"]; playbackTime = d["playbackTime"]; looping = d["looping"]; vol = d["volume"]; pan = d["pan"]; panObjUid = (pan && pan.hasOwnProperty("objUid")) ? pan["objUid"] : -1; if (is_music && this.saveload === 1) // not saving/loading music continue; if (!is_music && this.saveload === 2) // not saving/loading sound continue; a = this.getAudioInstance(src, tag, is_music, looping, vol); if (!a) { b = this.getAudioBuffer(src, is_music); b.seekWhenReady = playbackTime; b.pauseWhenReady = d["paused"]; if (pan) { if (panObjUid !== -1) { b.panWhenReady.push({ objUid: panObjUid, ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag }); } else { b.panWhenReady.push({ x: pan["x"], y: pan["y"], a: pan["a"], ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag }); } } continue; } a.resume_position = d["resume_position"]; a.setPannerEnabled(!!pan); a.play(looping, vol, playbackTime); a.updatePlaybackRate(); a.updateVolume(); a.doSetMuted(a.is_muted || a.is_silent); if (d["paused"]) a.pause(); if (d["muted"]) a.setMuted(true); a.doSetMuted(a.is_muted || a.is_silent); if (pan) { if (panObjUid !== -1) { a.objectTracker = a.objectTracker || new ObjectTracker(); a.objectTracker.loadUid = panObjUid; objectTrackerUidsToLoad.push(a.objectTracker); } else { a.setPan(pan["x"], pan["y"], pan["a"], pan["ia"], pan["oa"], pan["og"]); } } } if (setSilent && !silent) // setting silent { for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].setSilent(true); silent = true; } else if (!setSilent && silent) // setting not silent { for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].setSilent(false); silent = false; } }; instanceProto.afterLoad = function () { var i, len, ot, inst; for (i = 0, len = objectTrackerUidsToLoad.length; i < len; i++) { ot = objectTrackerUidsToLoad[i]; inst = this.runtime.getObjectByUID(ot.loadUid); ot.setObject(inst); ot.loadUid = -1; if (inst) { listenerX = inst.x; listenerY = inst.y; } } cr.clearArray(objectTrackerUidsToLoad); }; instanceProto.onSuspend = function (s) { if (this.playinbackground) return; if (!s && context && context["resume"]) { context["resume"](); isContextSuspended = false; } var i, len; for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].setSuspended(s); if (s && context && context["suspend"]) { context["suspend"](); isContextSuspended = true; } }; instanceProto.tick = function () { var dt = this.runtime.dt; var i, len, a; for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; a.tick(dt); if (timescale_mode !== 0) a.updatePlaybackRate(); } var p, arr, f; for (p in effects) { if (effects.hasOwnProperty(p)) { arr = effects[p]; for (i = 0, len = arr.length; i < len; i++) { f = arr[i]; if (f.tick) f.tick(); } } } if (api === API_WEBAUDIO && this.listenerTracker.hasObject()) { this.listenerTracker.tick(dt); listenerX = this.listenerTracker.obj.x; listenerY = this.listenerTracker.obj.y; context["listener"]["setPosition"](this.listenerTracker.obj.x, this.listenerTracker.obj.y, this.listenerZ); } }; var preload_list = []; instanceProto.setPreloadList = function (arr) { var i, len, p, filename, size, isOgg; var total_size = 0; for (i = 0, len = arr.length; i < len; ++i) { p = arr[i]; filename = p[0]; size = p[1] * 2; isOgg = (filename.length > 4 && filename.substr(filename.length - 4) === ".ogg"); if ((isOgg && useOgg) || (!isOgg && !useOgg)) { preload_list.push({ filename: filename, size: size, obj: null }); total_size += size; } } return total_size; }; instanceProto.startPreloads = function () { var i, len, p, src; for (i = 0, len = preload_list.length; i < len; ++i) { p = preload_list[i]; src = this.runtime.files_subfolder + p.filename; p.obj = this.getAudioBuffer(src, false); } }; instanceProto.getPreloadedSize = function () { var completed = 0; var i, len, p; for (i = 0, len = preload_list.length; i < len; ++i) { p = preload_list[i]; if (p.obj.isLoadedAndDecoded() || p.obj.hasFailedToLoad() || this.runtime.isDomFree || this.runtime.isAndroidStockBrowser) { completed += p.size; } else if (p.obj.isLoaded()) // downloaded but not decoded: only happens in Web Audio API, count as half-way progress { completed += Math.floor(p.size / 2); } }; return completed; }; instanceProto.releaseAllMusicBuffers = function () { var i, len, j, b; for (i = 0, j = 0, len = audioBuffers.length; i < len; ++i) { b = audioBuffers[i]; audioBuffers[j] = b; if (b.is_music) b.release(); else ++j; // keep } audioBuffers.length = j; }; instanceProto.getAudioBuffer = function (src_, is_music, dont_create) { var i, len, a, ret = null, j, k, lenj, ai; for (i = 0, len = audioBuffers.length; i < len; i++) { a = audioBuffers[i]; if (a.src === src_) { ret = a; break; } } if (!ret && !dont_create) { if (playMusicAsSoundWorkaround && is_music) this.releaseAllMusicBuffers(); ret = new C2AudioBuffer(src_, is_music); audioBuffers.push(ret); } return ret; }; instanceProto.getAudioInstance = function (src_, tag, is_music, looping, vol) { var i, len, a; for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; if (a.src === src_ && (a.canBeRecycled() || is_music)) { a.tag = tag; return a; } } var b = this.getAudioBuffer(src_, is_music); if (!b.bufferObject) { if (tag !== "") { b.playTagWhenReady = tag; b.loopWhenReady = looping; b.volumeWhenReady = vol; } return null; } a = new C2AudioInstance(b, tag); audioInstances.push(a); return a; }; var taggedAudio = []; function SortByIsPlaying(a, b) { var an = a.isPlaying() ? 1 : 0; var bn = b.isPlaying() ? 1 : 0; if (an === bn) return 0; else if (an < bn) return 1; else return -1; }; function getAudioByTag(tag, sort_by_playing) { cr.clearArray(taggedAudio); if (!tag.length) { if (!lastAudio || lastAudio.hasEnded()) return; else { cr.clearArray(taggedAudio); taggedAudio[0] = lastAudio; return; } } var i, len, a; for (i = 0, len = audioInstances.length; i < len; i++) { a = audioInstances[i]; if (cr.equals_nocase(tag, a.tag)) taggedAudio.push(a); } if (sort_by_playing) taggedAudio.sort(SortByIsPlaying); }; function reconnectEffects(tag) { var i, len, arr, n, toNode = context["destination"]; if (effects.hasOwnProperty(tag)) { arr = effects[tag]; if (arr.length) { toNode = arr[0].getInputNode(); for (i = 0, len = arr.length; i < len; i++) { n = arr[i]; if (i + 1 === len) n.connectTo(context["destination"]); else n.connectTo(arr[i + 1].getInputNode()); } } } getAudioByTag(tag); for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].reconnect(toNode); if (micSource && micTag === tag) { micSource["disconnect"](); micSource["connect"](toNode); } }; function addEffectForTag(tag, fx) { if (!effects.hasOwnProperty(tag)) effects[tag] = [fx]; else effects[tag].push(fx); reconnectEffects(tag); }; function Cnds() {}; Cnds.prototype.OnEnded = function (t) { return cr.equals_nocase(audTag, t); }; Cnds.prototype.PreloadsComplete = function () { var i, len; for (i = 0, len = audioBuffers.length; i < len; i++) { if (!audioBuffers[i].isLoadedAndDecoded() && !audioBuffers[i].hasFailedToLoad()) return false; } return true; }; Cnds.prototype.AdvancedAudioSupported = function () { return api === API_WEBAUDIO; }; Cnds.prototype.IsSilent = function () { return silent; }; Cnds.prototype.IsAnyPlaying = function () { var i, len; for (i = 0, len = audioInstances.length; i < len; i++) { if (audioInstances[i].isPlaying()) return true; } return false; }; Cnds.prototype.IsTagPlaying = function (tag) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) { if (taggedAudio[i].isPlaying()) return true; } return false; }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.Play = function (file, looping, vol, tag) { if (silent) return; var v = dbToLinear(vol); var is_music = file[1]; var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) return; lastAudio.setPannerEnabled(false); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.PlayAtPosition = function (file, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag) { if (silent) return; var v = dbToLinear(vol); var is_music = file[1]; var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) { var b = this.getAudioBuffer(src, is_music); b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag }); return; } lastAudio.setPannerEnabled(true); lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_)); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.PlayAtObject = function (file, looping, vol, obj, innerangle, outerangle, outergain, tag) { if (silent || !obj) return; var inst = obj.getFirstPicked(); if (!inst) return; var v = dbToLinear(vol); var is_music = file[1]; var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) { var b = this.getAudioBuffer(src, is_music); b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag }); return; } lastAudio.setPannerEnabled(true); var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain)); lastAudio.setObject(inst); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.PlayByName = function (folder, filename, looping, vol, tag) { if (silent) return; var v = dbToLinear(vol); var is_music = (folder === 1); var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) return; lastAudio.setPannerEnabled(false); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.PlayAtPositionByName = function (folder, filename, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag) { if (silent) return; var v = dbToLinear(vol); var is_music = (folder === 1); var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) { var b = this.getAudioBuffer(src, is_music); b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag }); return; } lastAudio.setPannerEnabled(true); lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_)); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.PlayAtObjectByName = function (folder, filename, looping, vol, obj, innerangle, outerangle, outergain, tag) { if (silent || !obj) return; var inst = obj.getFirstPicked(); if (!inst) return; var v = dbToLinear(vol); var is_music = (folder === 1); var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); if (!lastAudio) { var b = this.getAudioBuffer(src, is_music); b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag }); return; } lastAudio.setPannerEnabled(true); var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain)); lastAudio.setObject(inst); lastAudio.play(looping!==0, v, 0, this.nextPlayTime); this.nextPlayTime = 0; }; Acts.prototype.SetLooping = function (tag, looping) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].setLooping(looping === 0); }; Acts.prototype.SetMuted = function (tag, muted) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].setMuted(muted === 0); }; Acts.prototype.SetVolume = function (tag, vol) { getAudioByTag(tag); var v = dbToLinear(vol); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].setVolume(v); }; Acts.prototype.Preload = function (file) { if (silent) return; var is_music = file[1]; var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); if (api === API_APPMOBI) { if (this.runtime.isDirectCanvas) AppMobi["context"]["loadSound"](src); else AppMobi["player"]["loadSound"](src); return; } else if (api === API_CORDOVA) { return; } this.getAudioInstance(src, "", is_music, false); }; Acts.prototype.PreloadByName = function (folder, filename) { if (silent) return; var is_music = (folder === 1); var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); if (api === API_APPMOBI) { if (this.runtime.isDirectCanvas) AppMobi["context"]["loadSound"](src); else AppMobi["player"]["loadSound"](src); return; } else if (api === API_CORDOVA) { return; } this.getAudioInstance(src, "", is_music, false); }; Acts.prototype.SetPlaybackRate = function (tag, rate) { getAudioByTag(tag); if (rate < 0.0) rate = 0; var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].setPlaybackRate(rate); }; Acts.prototype.Stop = function (tag) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) taggedAudio[i].stop(); }; Acts.prototype.StopAll = function () { var i, len; for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].stop(); }; Acts.prototype.SetPaused = function (tag, state) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) { if (state === 0) taggedAudio[i].pause(); else taggedAudio[i].resume(); } }; Acts.prototype.Seek = function (tag, pos) { getAudioByTag(tag); var i, len; for (i = 0, len = taggedAudio.length; i < len; i++) { taggedAudio[i].seek(pos); } }; Acts.prototype.SetSilent = function (s) { var i, len; if (s === 2) // toggling s = (silent ? 1 : 0); // choose opposite state if (s === 0 && !silent) // setting silent { for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].setSilent(true); silent = true; } else if (s === 1 && silent) // setting not silent { for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].setSilent(false); silent = false; } }; Acts.prototype.SetMasterVolume = function (vol) { masterVolume = dbToLinear(vol); var i, len; for (i = 0, len = audioInstances.length; i < len; i++) audioInstances[i].updateVolume(); }; Acts.prototype.AddFilterEffect = function (tag, type, freq, detune, q, gain, mix) { if (api !== API_WEBAUDIO || type < 0 || type >= filterTypes.length || !context["createBiquadFilter"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new FilterEffect(type, freq, detune, q, gain, mix)); }; Acts.prototype.AddDelayEffect = function (tag, delay, gain, mix) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new DelayEffect(delay, dbToLinear(gain), mix)); }; Acts.prototype.AddFlangerEffect = function (tag, delay, modulation, freq, feedback, mix) { if (api !== API_WEBAUDIO || !context["createOscillator"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new FlangerEffect(delay / 1000, modulation / 1000, freq, feedback / 100, mix)); }; Acts.prototype.AddPhaserEffect = function (tag, freq, detune, q, mod, modfreq, mix) { if (api !== API_WEBAUDIO || !context["createOscillator"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new PhaserEffect(freq, detune, q, mod, modfreq, mix)); }; Acts.prototype.AddConvolutionEffect = function (tag, file, norm, mix) { if (api !== API_WEBAUDIO || !context["createConvolver"]) return; var doNormalize = (norm === 0); var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); var b = this.getAudioBuffer(src, false); tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; var fx; if (b.bufferObject) { fx = new ConvolveEffect(b.bufferObject, doNormalize, mix, src); } else { fx = new ConvolveEffect(null, doNormalize, mix, src); b.normalizeWhenReady = doNormalize; b.convolveWhenReady = fx; } addEffectForTag(tag, fx); }; Acts.prototype.AddGainEffect = function (tag, g) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); addEffectForTag(tag, new GainEffect(dbToLinear(g))); }; Acts.prototype.AddMuteEffect = function (tag) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); addEffectForTag(tag, new GainEffect(0)); // re-use gain effect with 0 gain }; Acts.prototype.AddTremoloEffect = function (tag, freq, mix) { if (api !== API_WEBAUDIO || !context["createOscillator"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new TremoloEffect(freq, mix)); }; Acts.prototype.AddRingModEffect = function (tag, freq, mix) { if (api !== API_WEBAUDIO || !context["createOscillator"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new RingModulatorEffect(freq, mix)); }; Acts.prototype.AddDistortionEffect = function (tag, threshold, headroom, drive, makeupgain, mix) { if (api !== API_WEBAUDIO || !context["createWaveShaper"]) return; tag = tag.toLowerCase(); mix = mix / 100; if (mix < 0) mix = 0; if (mix > 1) mix = 1; addEffectForTag(tag, new DistortionEffect(threshold, headroom, drive, makeupgain, mix)); }; Acts.prototype.AddCompressorEffect = function (tag, threshold, knee, ratio, attack, release) { if (api !== API_WEBAUDIO || !context["createDynamicsCompressor"]) return; tag = tag.toLowerCase(); addEffectForTag(tag, new CompressorEffect(threshold, knee, ratio, attack / 1000, release / 1000)); }; Acts.prototype.AddAnalyserEffect = function (tag, fftSize, smoothing) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); addEffectForTag(tag, new AnalyserEffect(fftSize, smoothing)); }; Acts.prototype.RemoveEffects = function (tag) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); var i, len, arr; if (effects.hasOwnProperty(tag)) { arr = effects[tag]; if (arr.length) { for (i = 0, len = arr.length; i < len; i++) arr[i].remove(); cr.clearArray(arr); reconnectEffects(tag); } } }; Acts.prototype.SetEffectParameter = function (tag, index, param, value, ramp, time) { if (api !== API_WEBAUDIO) return; tag = tag.toLowerCase(); index = Math.floor(index); var arr; if (!effects.hasOwnProperty(tag)) return; arr = effects[tag]; if (index < 0 || index >= arr.length) return; arr[index].setParam(param, value, ramp, time); }; Acts.prototype.SetListenerObject = function (obj_) { if (!obj_ || api !== API_WEBAUDIO) return; var inst = obj_.getFirstPicked(); if (!inst) return; this.listenerTracker.setObject(inst); listenerX = inst.x; listenerY = inst.y; }; Acts.prototype.SetListenerZ = function (z) { this.listenerZ = z; }; Acts.prototype.ScheduleNextPlay = function (t) { if (!context) return; // needs Web Audio API this.nextPlayTime = t; }; Acts.prototype.UnloadAudio = function (file) { var is_music = file[1]; var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */); if (!b) return; // not loaded b.release(); cr.arrayFindRemove(audioBuffers, b); }; Acts.prototype.UnloadAudioByName = function (folder, filename) { var is_music = (folder === 1); var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */); if (!b) return; // not loaded b.release(); cr.arrayFindRemove(audioBuffers, b); }; Acts.prototype.UnloadAll = function () { var i, len; for (i = 0, len = audioBuffers.length; i < len; ++i) { audioBuffers[i].release(); }; cr.clearArray(audioBuffers); }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.Duration = function (ret, tag) { getAudioByTag(tag, true); if (taggedAudio.length) ret.set_float(taggedAudio[0].getDuration()); else ret.set_float(0); }; Exps.prototype.PlaybackTime = function (ret, tag) { getAudioByTag(tag, true); if (taggedAudio.length) ret.set_float(taggedAudio[0].getPlaybackTime(true)); else ret.set_float(0); }; Exps.prototype.Volume = function (ret, tag) { getAudioByTag(tag, true); if (taggedAudio.length) { var v = taggedAudio[0].getVolume(); ret.set_float(linearToDb(v)); } else ret.set_float(0); }; Exps.prototype.MasterVolume = function (ret) { ret.set_float(linearToDb(masterVolume)); }; Exps.prototype.EffectCount = function (ret, tag) { tag = tag.toLowerCase(); var arr = null; if (effects.hasOwnProperty(tag)) arr = effects[tag]; ret.set_int(arr ? arr.length : 0); }; function getAnalyser(tag, index) { var arr = null; if (effects.hasOwnProperty(tag)) arr = effects[tag]; if (arr && index >= 0 && index < arr.length && arr[index].freqBins) return arr[index]; else return null; }; Exps.prototype.AnalyserFreqBinCount = function (ret, tag, index) { tag = tag.toLowerCase(); index = Math.floor(index); var analyser = getAnalyser(tag, index); ret.set_int(analyser ? analyser.node["frequencyBinCount"] : 0); }; Exps.prototype.AnalyserFreqBinAt = function (ret, tag, index, bin) { tag = tag.toLowerCase(); index = Math.floor(index); bin = Math.floor(bin); var analyser = getAnalyser(tag, index); if (!analyser) ret.set_float(0); else if (bin < 0 || bin >= analyser.node["frequencyBinCount"]) ret.set_float(0); else ret.set_float(analyser.freqBins[bin]); }; Exps.prototype.AnalyserPeakLevel = function (ret, tag, index) { tag = tag.toLowerCase(); index = Math.floor(index); var analyser = getAnalyser(tag, index); if (analyser) ret.set_float(analyser.peak); else ret.set_float(0); }; Exps.prototype.AnalyserRMSLevel = function (ret, tag, index) { tag = tag.toLowerCase(); index = Math.floor(index); var analyser = getAnalyser(tag, index); if (analyser) ret.set_float(analyser.rms); else ret.set_float(0); }; Exps.prototype.SampleRate = function (ret) { ret.set_int(context ? context.sampleRate : 0); }; Exps.prototype.CurrentTime = function (ret) { ret.set_float(context ? context.currentTime : cr.performance_now()); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Browser = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Browser.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; var offlineScriptReady = false; var browserPluginReady = false; document.addEventListener("DOMContentLoaded", function () { if (window["C2_RegisterSW"] && navigator["serviceWorker"]) { var offlineClientScript = document.createElement("script"); offlineClientScript.onload = function () { offlineScriptReady = true; checkReady() }; offlineClientScript.src = "offlineClient.js"; document.head.appendChild(offlineClientScript); } }); var browserInstance = null; typeProto.onAppBegin = function () { browserPluginReady = true; checkReady(); }; function checkReady() { if (offlineScriptReady && browserPluginReady && window["OfflineClientInfo"]) { window["OfflineClientInfo"]["SetMessageCallback"](function (e) { browserInstance.onSWMessage(e); }); } }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onCreate = function() { var self = this; window.addEventListener("resize", function () { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnResize, self); }); browserInstance = this; if (typeof navigator.onLine !== "undefined") { window.addEventListener("online", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOnline, self); }); window.addEventListener("offline", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOffline, self); }); } if (!this.runtime.isDirectCanvas) { document.addEventListener("appMobi.device.update.available", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, self); }); document.addEventListener("backbutton", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); }); document.addEventListener("menubutton", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self); }); document.addEventListener("searchbutton", function() { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnSearchButton, self); }); document.addEventListener("tizenhwkey", function (e) { var ret; switch (e["keyName"]) { case "back": ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); if (!ret) { if (window["tizen"]) window["tizen"]["application"]["getCurrentApplication"]()["exit"](); } break; case "menu": ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self); if (!ret) e.preventDefault(); break; } }); } if (this.runtime.isWindows10 && typeof Windows !== "undefined") { Windows["UI"]["Core"]["SystemNavigationManager"]["getForCurrentView"]().addEventListener("backrequested", function (e) { var ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); if (ret) e["handled"] = true; }); } else if (this.runtime.isWinJS && WinJS["Application"]) { WinJS["Application"]["onbackclick"] = function (e) { return !!self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); }; } this.runtime.addSuspendCallback(function(s) { if (s) { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageHidden, self); } else { self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageVisible, self); } }); this.is_arcade = (typeof window["is_scirra_arcade"] !== "undefined"); }; instanceProto.onSWMessage = function (e) { var messageType = e["data"]["type"]; if (messageType === "downloading-update") this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateFound, this); else if (messageType === "update-ready" || messageType === "update-pending") this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, this); else if (messageType === "offline-ready") this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOfflineReady, this); }; var batteryManager = null; var loadedBatteryManager = false; function maybeLoadBatteryManager() { if (loadedBatteryManager) return; if (!navigator["getBattery"]) return; var promise = navigator["getBattery"](); loadedBatteryManager = true; if (promise) { promise.then(function (manager) { batteryManager = manager; }); } }; function Cnds() {}; Cnds.prototype.CookiesEnabled = function() { return navigator ? navigator.cookieEnabled : false; }; Cnds.prototype.IsOnline = function() { return navigator ? navigator.onLine : false; }; Cnds.prototype.HasJava = function() { return navigator ? navigator.javaEnabled() : false; }; Cnds.prototype.OnOnline = function() { return true; }; Cnds.prototype.OnOffline = function() { return true; }; Cnds.prototype.IsDownloadingUpdate = function () { return false; // deprecated }; Cnds.prototype.OnUpdateReady = function () { return true; }; Cnds.prototype.PageVisible = function () { return !this.runtime.isSuspended; }; Cnds.prototype.OnPageVisible = function () { return true; }; Cnds.prototype.OnPageHidden = function () { return true; }; Cnds.prototype.OnResize = function () { return true; }; Cnds.prototype.IsFullscreen = function () { return !!(document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || this.runtime.isNodeFullscreen); }; Cnds.prototype.OnBackButton = function () { return true; }; Cnds.prototype.OnMenuButton = function () { return true; }; Cnds.prototype.OnSearchButton = function () { return true; }; Cnds.prototype.IsMetered = function () { var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; if (!connection) return false; return !!connection["metered"]; }; Cnds.prototype.IsCharging = function () { var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; if (battery) { return !!battery["charging"] } else { maybeLoadBatteryManager(); if (batteryManager) { return !!batteryManager["charging"]; } else { return true; // if unknown, default to charging (powered) } } }; Cnds.prototype.IsPortraitLandscape = function (p) { var current = (window.innerWidth <= window.innerHeight ? 0 : 1); return current === p; }; Cnds.prototype.SupportsFullscreen = function () { if (this.runtime.isNodeWebkit) return true; var elem = this.runtime.canvasdiv || this.runtime.canvas; return !!(elem["requestFullscreen"] || elem["mozRequestFullScreen"] || elem["msRequestFullscreen"] || elem["webkitRequestFullScreen"]); }; Cnds.prototype.OnUpdateFound = function () { return true; }; Cnds.prototype.OnUpdateReady = function () { return true; }; Cnds.prototype.OnOfflineReady = function () { return true; }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.Alert = function (msg) { if (!this.runtime.isDomFree) alert(msg.toString()); }; Acts.prototype.Close = function () { if (this.runtime.isCocoonJs) CocoonJS["App"]["forceToFinish"](); else if (window["tizen"]) window["tizen"]["application"]["getCurrentApplication"]()["exit"](); else if (navigator["app"] && navigator["app"]["exitApp"]) navigator["app"]["exitApp"](); else if (navigator["device"] && navigator["device"]["exitApp"]) navigator["device"]["exitApp"](); else if (!this.is_arcade && !this.runtime.isDomFree) window.close(); }; Acts.prototype.Focus = function () { if (this.runtime.isNodeWebkit) { var win = window["nwgui"]["Window"]["get"](); win["focus"](); } else if (!this.is_arcade && !this.runtime.isDomFree) window.focus(); }; Acts.prototype.Blur = function () { if (this.runtime.isNodeWebkit) { var win = window["nwgui"]["Window"]["get"](); win["blur"](); } else if (!this.is_arcade && !this.runtime.isDomFree) window.blur(); }; Acts.prototype.GoBack = function () { if (navigator["app"] && navigator["app"]["backHistory"]) navigator["app"]["backHistory"](); else if (!this.is_arcade && !this.runtime.isDomFree && window.back) window.back(); }; Acts.prototype.GoForward = function () { if (!this.is_arcade && !this.runtime.isDomFree && window.forward) window.forward(); }; Acts.prototype.GoHome = function () { if (!this.is_arcade && !this.runtime.isDomFree && window.home) window.home(); }; Acts.prototype.GoToURL = function (url, target) { if (this.runtime.isCocoonJs) CocoonJS["App"]["openURL"](url); else if (this.runtime.isEjecta) ejecta["openURL"](url); else if (this.runtime.isWinJS) Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url)); else if (navigator["app"] && navigator["app"]["loadUrl"]) navigator["app"]["loadUrl"](url, { "openExternal": true }); else if (this.runtime.isCordova) window.open(url, "_system"); else if (!this.is_arcade && !this.runtime.isDomFree) { if (target === 2 && !this.is_arcade) // top window.top.location = url; else if (target === 1 && !this.is_arcade) // parent window.parent.location = url; else // self window.location = url; } }; Acts.prototype.GoToURLWindow = function (url, tag) { if (this.runtime.isCocoonJs) CocoonJS["App"]["openURL"](url); else if (this.runtime.isEjecta) ejecta["openURL"](url); else if (this.runtime.isWinJS) Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url)); else if (navigator["app"] && navigator["app"]["loadUrl"]) navigator["app"]["loadUrl"](url, { "openExternal": true }); else if (this.runtime.isCordova) window.open(url, "_system"); else if (!this.is_arcade && !this.runtime.isDomFree) window.open(url, tag); }; Acts.prototype.Reload = function () { if (!this.is_arcade && !this.runtime.isDomFree) window.location.reload(); }; var firstRequestFullscreen = true; var crruntime = null; function onFullscreenError(e) { if (console && console.warn) console.warn("Fullscreen request failed: ", e); crruntime["setSize"](window.innerWidth, window.innerHeight); }; Acts.prototype.RequestFullScreen = function (stretchmode) { if (this.runtime.isDomFree) { cr.logexport("[Construct 2] Requesting fullscreen is not supported on this platform - the request has been ignored"); return; } if (stretchmode >= 2) stretchmode += 1; if (stretchmode === 6) stretchmode = 2; if (this.runtime.isNodeWebkit) { if (this.runtime.isDebug) { debuggerFullscreen(true); } else if (!this.runtime.isNodeFullscreen && window["nwgui"]) { window["nwgui"]["Window"]["get"]()["enterFullscreen"](); this.runtime.isNodeFullscreen = true; this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0); } } else { if (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || document["fullScreenElement"]) { return; } this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0); var elem = document.documentElement; if (firstRequestFullscreen) { firstRequestFullscreen = false; crruntime = this.runtime; elem.addEventListener("mozfullscreenerror", onFullscreenError); elem.addEventListener("webkitfullscreenerror", onFullscreenError); elem.addEventListener("MSFullscreenError", onFullscreenError); elem.addEventListener("fullscreenerror", onFullscreenError); } if (elem["requestFullscreen"]) elem["requestFullscreen"](); else if (elem["mozRequestFullScreen"]) elem["mozRequestFullScreen"](); else if (elem["msRequestFullscreen"]) elem["msRequestFullscreen"](); else if (elem["webkitRequestFullScreen"]) { if (typeof Element !== "undefined" && typeof Element["ALLOW_KEYBOARD_INPUT"] !== "undefined") elem["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]); else elem["webkitRequestFullScreen"](); } } }; Acts.prototype.CancelFullScreen = function () { if (this.runtime.isDomFree) { cr.logexport("[Construct 2] Exiting fullscreen is not supported on this platform - the request has been ignored"); return; } if (this.runtime.isNodeWebkit) { if (this.runtime.isDebug) { debuggerFullscreen(false); } else if (this.runtime.isNodeFullscreen && window["nwgui"]) { window["nwgui"]["Window"]["get"]()["leaveFullscreen"](); this.runtime.isNodeFullscreen = false; } } else { if (document["exitFullscreen"]) document["exitFullscreen"](); else if (document["mozCancelFullScreen"]) document["mozCancelFullScreen"](); else if (document["msExitFullscreen"]) document["msExitFullscreen"](); else if (document["webkitCancelFullScreen"]) document["webkitCancelFullScreen"](); } }; Acts.prototype.Vibrate = function (pattern_) { try { var arr = pattern_.split(","); var i, len; for (i = 0, len = arr.length; i < len; i++) { arr[i] = parseInt(arr[i], 10); } if (navigator["vibrate"]) navigator["vibrate"](arr); else if (navigator["mozVibrate"]) navigator["mozVibrate"](arr); else if (navigator["webkitVibrate"]) navigator["webkitVibrate"](arr); else if (navigator["msVibrate"]) navigator["msVibrate"](arr); } catch (e) {} }; Acts.prototype.InvokeDownload = function (url_, filename_) { var a = document.createElement("a"); if (typeof a["download"] === "undefined") { window.open(url_); } else { var body = document.getElementsByTagName("body")[0]; a.textContent = filename_; a.href = url_; a["download"] = filename_; body.appendChild(a); var clickEvent = new MouseEvent("click"); a.dispatchEvent(clickEvent); body.removeChild(a); } }; Acts.prototype.InvokeDownloadString = function (str_, mimetype_, filename_) { var datauri = "data:" + mimetype_ + "," + encodeURIComponent(str_); var a = document.createElement("a"); if (typeof a["download"] === "undefined") { window.open(datauri); } else { var body = document.getElementsByTagName("body")[0]; a.textContent = filename_; a.href = datauri; a["download"] = filename_; body.appendChild(a); var clickEvent = new MouseEvent("click"); a.dispatchEvent(clickEvent); body.removeChild(a); } }; Acts.prototype.ConsoleLog = function (type_, msg_) { if (typeof console === "undefined") return; if (type_ === 0 && console.log) console.log(msg_.toString()); if (type_ === 1 && console.warn) console.warn(msg_.toString()); if (type_ === 2 && console.error) console.error(msg_.toString()); }; Acts.prototype.ConsoleGroup = function (name_) { if (console && console.group) console.group(name_); }; Acts.prototype.ConsoleGroupEnd = function () { if (console && console.groupEnd) console.groupEnd(); }; Acts.prototype.ExecJs = function (js_) { try { if (eval) eval(js_); } catch (e) { if (console && console.error) console.error("Error executing Javascript: ", e); } }; var orientations = [ "portrait", "landscape", "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" ]; Acts.prototype.LockOrientation = function (o) { o = Math.floor(o); if (o < 0 || o >= orientations.length) return; this.runtime.autoLockOrientation = false; var orientation = orientations[o]; if (screen["orientation"] && screen["orientation"]["lock"]) screen["orientation"]["lock"](orientation); else if (screen["lockOrientation"]) screen["lockOrientation"](orientation); else if (screen["webkitLockOrientation"]) screen["webkitLockOrientation"](orientation); else if (screen["mozLockOrientation"]) screen["mozLockOrientation"](orientation); else if (screen["msLockOrientation"]) screen["msLockOrientation"](orientation); }; Acts.prototype.UnlockOrientation = function () { this.runtime.autoLockOrientation = false; if (screen["orientation"] && screen["orientation"]["unlock"]) screen["orientation"]["unlock"](); else if (screen["unlockOrientation"]) screen["unlockOrientation"](); else if (screen["webkitUnlockOrientation"]) screen["webkitUnlockOrientation"](); else if (screen["mozUnlockOrientation"]) screen["mozUnlockOrientation"](); else if (screen["msUnlockOrientation"]) screen["msUnlockOrientation"](); }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.URL = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.toString()); }; Exps.prototype.Protocol = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.protocol); }; Exps.prototype.Domain = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.hostname); }; Exps.prototype.PathName = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.pathname); }; Exps.prototype.Hash = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.hash); }; Exps.prototype.Referrer = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : document.referrer); }; Exps.prototype.Title = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : document.title); }; Exps.prototype.Name = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : navigator.appName); }; Exps.prototype.Version = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : navigator.appVersion); }; Exps.prototype.Language = function (ret) { if (navigator && navigator.language) ret.set_string(navigator.language); else ret.set_string(""); }; Exps.prototype.Platform = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : navigator.platform); }; Exps.prototype.Product = function (ret) { if (navigator && navigator.product) ret.set_string(navigator.product); else ret.set_string(""); }; Exps.prototype.Vendor = function (ret) { if (navigator && navigator.vendor) ret.set_string(navigator.vendor); else ret.set_string(""); }; Exps.prototype.UserAgent = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : navigator.userAgent); }; Exps.prototype.QueryString = function (ret) { ret.set_string(this.runtime.isDomFree ? "" : window.location.search); }; Exps.prototype.QueryParam = function (ret, paramname) { if (this.runtime.isDomFree) { ret.set_string(""); return; } var match = RegExp('[?&]' + paramname + '=([^&]*)').exec(window.location.search); if (match) ret.set_string(decodeURIComponent(match[1].replace(/\+/g, ' '))); else ret.set_string(""); }; Exps.prototype.Bandwidth = function (ret) { var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; if (!connection) ret.set_float(Number.POSITIVE_INFINITY); else { if (typeof connection["bandwidth"] !== "undefined") ret.set_float(connection["bandwidth"]); else if (typeof connection["downlinkMax"] !== "undefined") ret.set_float(connection["downlinkMax"]); else ret.set_float(Number.POSITIVE_INFINITY); } }; Exps.prototype.ConnectionType = function (ret) { var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; if (!connection) ret.set_string("unknown"); else { ret.set_string(connection["type"] || "unknown"); } }; Exps.prototype.BatteryLevel = function (ret) { var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; if (battery) { ret.set_float(battery["level"]); } else { maybeLoadBatteryManager(); if (batteryManager) { ret.set_float(batteryManager["level"]); } else { ret.set_float(1); // not supported/unknown: assume charged } } }; Exps.prototype.BatteryTimeLeft = function (ret) { var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; if (battery) { ret.set_float(battery["dischargingTime"]); } else { maybeLoadBatteryManager(); if (batteryManager) { ret.set_float(batteryManager["dischargingTime"]); } else { ret.set_float(Number.POSITIVE_INFINITY); // not supported/unknown: assume infinite time left } } }; Exps.prototype.ExecJS = function (ret, js_) { if (!eval) { ret.set_any(0); return; } var result = 0; try { result = eval(js_); } catch (e) { if (console && console.error) console.error("Error executing Javascript: ", e); } if (typeof result === "number") ret.set_any(result); else if (typeof result === "string") ret.set_any(result); else if (typeof result === "boolean") ret.set_any(result ? 1 : 0); else ret.set_any(0); }; Exps.prototype.ScreenWidth = function (ret) { ret.set_int(screen.width); }; Exps.prototype.ScreenHeight = function (ret) { ret.set_int(screen.height); }; Exps.prototype.DevicePixelRatio = function (ret) { ret.set_float(this.runtime.devicePixelRatio); }; Exps.prototype.WindowInnerWidth = function (ret) { ret.set_int(window.innerWidth); }; Exps.prototype.WindowInnerHeight = function (ret) { ret.set_int(window.innerHeight); }; Exps.prototype.WindowOuterWidth = function (ret) { ret.set_int(window.outerWidth); }; Exps.prototype.WindowOuterHeight = function (ret) { ret.set_int(window.outerHeight); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Function = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Function.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; var funcStack = []; var funcStackPtr = -1; var isInPreview = false; // set in onCreate function FuncStackEntry() { this.name = ""; this.retVal = 0; this.params = []; }; function pushFuncStack() { funcStackPtr++; if (funcStackPtr === funcStack.length) funcStack.push(new FuncStackEntry()); return funcStack[funcStackPtr]; }; function getCurrentFuncStack() { if (funcStackPtr < 0) return null; return funcStack[funcStackPtr]; }; function getOneAboveFuncStack() { if (!funcStack.length) return null; var i = funcStackPtr + 1; if (i >= funcStack.length) i = funcStack.length - 1; return funcStack[i]; }; function popFuncStack() { ; funcStackPtr--; }; instanceProto.onCreate = function() { isInPreview = (typeof cr_is_preview !== "undefined"); var self = this; window["c2_callFunction"] = function (name_, params_) { var i, len, v; var fs = pushFuncStack(); fs.name = name_.toLowerCase(); fs.retVal = 0; if (params_) { fs.params.length = params_.length; for (i = 0, len = params_.length; i < len; ++i) { v = params_[i]; if (typeof v === "number" || typeof v === "string") fs.params[i] = v; else if (typeof v === "boolean") fs.params[i] = (v ? 1 : 0); else fs.params[i] = 0; } } else { cr.clearArray(fs.params); } self.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, self, fs.name); popFuncStack(); return fs.retVal; }; }; function Cnds() {}; Cnds.prototype.OnFunction = function (name_) { var fs = getCurrentFuncStack(); if (!fs) return false; return cr.equals_nocase(name_, fs.name); }; Cnds.prototype.CompareParam = function (index_, cmp_, value_) { var fs = getCurrentFuncStack(); if (!fs) return false; index_ = cr.floor(index_); if (index_ < 0 || index_ >= fs.params.length) return false; return cr.do_cmp(fs.params[index_], cmp_, value_); }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.CallFunction = function (name_, params_) { var fs = pushFuncStack(); fs.name = name_.toLowerCase(); fs.retVal = 0; cr.shallowAssignArray(fs.params, params_); var ran = this.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, this, fs.name); if (isInPreview && !ran) { ; } popFuncStack(); }; Acts.prototype.SetReturnValue = function (value_) { var fs = getCurrentFuncStack(); if (fs) fs.retVal = value_; else ; }; Acts.prototype.CallExpression = function (unused) { }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.ReturnValue = function (ret) { var fs = getOneAboveFuncStack(); if (fs) ret.set_any(fs.retVal); else ret.set_int(0); }; Exps.prototype.ParamCount = function (ret) { var fs = getCurrentFuncStack(); if (fs) ret.set_int(fs.params.length); else { ; ret.set_int(0); } }; Exps.prototype.Param = function (ret, index_) { index_ = cr.floor(index_); var fs = getCurrentFuncStack(); if (fs) { if (index_ >= 0 && index_ < fs.params.length) { ret.set_any(fs.params[index_]); } else { ; ret.set_int(0); } } else { ; ret.set_int(0); } }; Exps.prototype.Call = function (ret, name_) { var fs = pushFuncStack(); fs.name = name_.toLowerCase(); fs.retVal = 0; cr.clearArray(fs.params); var i, len; for (i = 2, len = arguments.length; i < len; i++) fs.params.push(arguments[i]); var ran = this.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, this, fs.name); if (isInPreview && !ran) { ; } popFuncStack(); ret.set_any(fs.retVal); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Keyboard = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Keyboard.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; this.keyMap = new Array(256); // stores key up/down state this.usedKeys = new Array(256); this.triggerKey = 0; }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onCreate = function() { var self = this; if (!this.runtime.isDomFree) { jQuery(document).keydown( function(info) { self.onKeyDown(info); } ); jQuery(document).keyup( function(info) { self.onKeyUp(info); } ); } }; var keysToBlockWhenFramed = [32, 33, 34, 35, 36, 37, 38, 39, 40, 44]; instanceProto.onKeyDown = function (info) { var alreadyPreventedDefault = false; if (window != window.top && keysToBlockWhenFramed.indexOf(info.which) > -1) { info.preventDefault(); alreadyPreventedDefault = true; info.stopPropagation(); } if (this.keyMap[info.which]) { if (this.usedKeys[info.which] && !alreadyPreventedDefault) info.preventDefault(); return; } this.keyMap[info.which] = true; this.triggerKey = info.which; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnAnyKey, this); var eventRan = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKey, this); var eventRan2 = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKeyCode, this); this.runtime.isInUserInputEvent = false; if (eventRan || eventRan2) { this.usedKeys[info.which] = true; if (!alreadyPreventedDefault) info.preventDefault(); } }; instanceProto.onKeyUp = function (info) { this.keyMap[info.which] = false; this.triggerKey = info.which; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnAnyKeyReleased, this); var eventRan = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKeyReleased, this); var eventRan2 = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKeyCodeReleased, this); this.runtime.isInUserInputEvent = false; if (eventRan || eventRan2 || this.usedKeys[info.which]) { this.usedKeys[info.which] = true; info.preventDefault(); } }; instanceProto.onWindowBlur = function () { var i; for (i = 0; i < 256; ++i) { if (!this.keyMap[i]) continue; // key already up this.keyMap[i] = false; this.triggerKey = i; this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnAnyKeyReleased, this); var eventRan = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKeyReleased, this); var eventRan2 = this.runtime.trigger(cr.plugins_.Keyboard.prototype.cnds.OnKeyCodeReleased, this); if (eventRan || eventRan2) this.usedKeys[i] = true; } }; instanceProto.saveToJSON = function () { return { "triggerKey": this.triggerKey }; }; instanceProto.loadFromJSON = function (o) { this.triggerKey = o["triggerKey"]; }; function Cnds() {}; Cnds.prototype.IsKeyDown = function(key) { return this.keyMap[key]; }; Cnds.prototype.OnKey = function(key) { return (key === this.triggerKey); }; Cnds.prototype.OnAnyKey = function(key) { return true; }; Cnds.prototype.OnAnyKeyReleased = function(key) { return true; }; Cnds.prototype.OnKeyReleased = function(key) { return (key === this.triggerKey); }; Cnds.prototype.IsKeyCodeDown = function(key) { key = Math.floor(key); if (key < 0 || key >= this.keyMap.length) return false; return this.keyMap[key]; }; Cnds.prototype.OnKeyCode = function(key) { return (key === this.triggerKey); }; Cnds.prototype.OnKeyCodeReleased = function(key) { return (key === this.triggerKey); }; pluginProto.cnds = new Cnds(); function Acts() {}; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.LastKeyCode = function (ret) { ret.set_int(this.triggerKey); }; function fixedStringFromCharCode(kc) { kc = Math.floor(kc); switch (kc) { case 8: return "backspace"; case 9: return "tab"; case 13: return "enter"; case 16: return "shift"; case 17: return "control"; case 18: return "alt"; case 19: return "pause"; case 20: return "capslock"; case 27: return "esc"; case 33: return "pageup"; case 34: return "pagedown"; case 35: return "end"; case 36: return "home"; case 37: return "←"; case 38: return "↑"; case 39: return "→"; case 40: return "↓"; case 45: return "insert"; case 46: return "del"; case 91: return "left window key"; case 92: return "right window key"; case 93: return "select"; case 96: return "numpad 0"; case 97: return "numpad 1"; case 98: return "numpad 2"; case 99: return "numpad 3"; case 100: return "numpad 4"; case 101: return "numpad 5"; case 102: return "numpad 6"; case 103: return "numpad 7"; case 104: return "numpad 8"; case 105: return "numpad 9"; case 106: return "numpad *"; case 107: return "numpad +"; case 109: return "numpad -"; case 110: return "numpad ."; case 111: return "numpad /"; case 112: return "F1"; case 113: return "F2"; case 114: return "F3"; case 115: return "F4"; case 116: return "F5"; case 117: return "F6"; case 118: return "F7"; case 119: return "F8"; case 120: return "F9"; case 121: return "F10"; case 122: return "F11"; case 123: return "F12"; case 144: return "numlock"; case 145: return "scroll lock"; case 186: return ";"; case 187: return "="; case 188: return ","; case 189: return "-"; case 190: return "."; case 191: return "/"; case 192: return "'"; case 219: return "["; case 220: return "\\"; case 221: return "]"; case 222: return "#"; case 223: return "`"; default: return String.fromCharCode(kc); } }; Exps.prototype.StringFromKeyCode = function (ret, kc) { ret.set_string(fixedStringFromCharCode(kc)); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Mouse = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Mouse.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; this.buttonMap = new Array(4); // mouse down states this.mouseXcanvas = 0; // mouse position relative to canvas this.mouseYcanvas = 0; this.triggerButton = 0; this.triggerType = 0; this.triggerDir = 0; this.handled = false; }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onCreate = function() { var self = this; if (!this.runtime.isDomFree) { jQuery(document).mousemove( function(info) { self.onMouseMove(info); } ); jQuery(document).mousedown( function(info) { self.onMouseDown(info); } ); jQuery(document).mouseup( function(info) { self.onMouseUp(info); } ); jQuery(document).dblclick( function(info) { self.onDoubleClick(info); } ); var wheelevent = function(info) { self.onWheel(info); }; document.addEventListener("mousewheel", wheelevent, false); document.addEventListener("DOMMouseScroll", wheelevent, false); } }; var dummyoffset = {left: 0, top: 0}; instanceProto.onMouseMove = function(info) { var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); this.mouseXcanvas = info.pageX - offset.left; this.mouseYcanvas = info.pageY - offset.top; }; instanceProto.mouseInGame = function () { if (this.runtime.fullscreen_mode > 0) return true; return this.mouseXcanvas >= 0 && this.mouseYcanvas >= 0 && this.mouseXcanvas < this.runtime.width && this.mouseYcanvas < this.runtime.height; }; instanceProto.onMouseDown = function(info) { if (!this.mouseInGame()) return; this.buttonMap[info.which] = true; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnAnyClick, this); this.triggerButton = info.which - 1; // 1-based this.triggerType = 0; // single click this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnClick, this); this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnObjectClicked, this); this.runtime.isInUserInputEvent = false; }; instanceProto.onMouseUp = function(info) { if (!this.buttonMap[info.which]) return; if (this.runtime.had_a_click && !this.runtime.isMobile) info.preventDefault(); this.runtime.had_a_click = true; this.buttonMap[info.which] = false; this.runtime.isInUserInputEvent = true; this.triggerButton = info.which - 1; // 1-based this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnRelease, this); this.runtime.isInUserInputEvent = false; }; instanceProto.onDoubleClick = function(info) { if (!this.mouseInGame()) return; info.preventDefault(); this.runtime.isInUserInputEvent = true; this.triggerButton = info.which - 1; // 1-based this.triggerType = 1; // double click this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnClick, this); this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnObjectClicked, this); this.runtime.isInUserInputEvent = false; }; instanceProto.onWheel = function (info) { var delta = info.wheelDelta ? info.wheelDelta : info.detail ? -info.detail : 0; this.triggerDir = (delta < 0 ? 0 : 1); this.handled = false; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnWheel, this); this.runtime.isInUserInputEvent = false; if (this.handled && cr.isCanvasInputEvent(info)) info.preventDefault(); }; instanceProto.onWindowBlur = function () { var i, len; for (i = 0, len = this.buttonMap.length; i < len; ++i) { if (!this.buttonMap[i]) continue; this.buttonMap[i] = false; this.triggerButton = i - 1; this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnRelease, this); } }; function Cnds() {}; Cnds.prototype.OnClick = function (button, type) { return button === this.triggerButton && type === this.triggerType; }; Cnds.prototype.OnAnyClick = function () { return true; }; Cnds.prototype.IsButtonDown = function (button) { return this.buttonMap[button + 1]; // jQuery uses 1-based buttons for some reason }; Cnds.prototype.OnRelease = function (button) { return button === this.triggerButton; }; Cnds.prototype.IsOverObject = function (obj) { var cnd = this.runtime.getCurrentCondition(); var mx = this.mouseXcanvas; var my = this.mouseYcanvas; return cr.xor(this.runtime.testAndSelectCanvasPointOverlap(obj, mx, my, cnd.inverted), cnd.inverted); }; Cnds.prototype.OnObjectClicked = function (button, type, obj) { if (button !== this.triggerButton || type !== this.triggerType) return false; // wrong click type return this.runtime.testAndSelectCanvasPointOverlap(obj, this.mouseXcanvas, this.mouseYcanvas, false); }; Cnds.prototype.OnWheel = function (dir) { this.handled = true; return dir === this.triggerDir; }; pluginProto.cnds = new Cnds(); function Acts() {}; var lastSetCursor = null; Acts.prototype.SetCursor = function (c) { if (this.runtime.isDomFree) return; var cursor_style = ["auto", "pointer", "text", "crosshair", "move", "help", "wait", "none"][c]; if (lastSetCursor === cursor_style) return; // redundant lastSetCursor = cursor_style; document.body.style.cursor = cursor_style; }; Acts.prototype.SetCursorSprite = function (obj) { if (this.runtime.isDomFree || this.runtime.isMobile || !obj) return; var inst = obj.getFirstPicked(); if (!inst || !inst.curFrame) return; var frame = inst.curFrame; if (lastSetCursor === frame) return; // already set this frame lastSetCursor = frame; var datauri = frame.getDataUri(); var cursor_style = "url(" + datauri + ") " + Math.round(frame.hotspotX * frame.width) + " " + Math.round(frame.hotspotY * frame.height) + ", auto"; document.body.style.cursor = ""; document.body.style.cursor = cursor_style; }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.X = function (ret, layerparam) { var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxX = layer.parallaxX; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxX = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, true)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxX = oldParallaxX; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, true)); else ret.set_float(0); } }; Exps.prototype.Y = function (ret, layerparam) { var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxY = layer.parallaxY; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxY = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, false)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxY = oldParallaxY; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, false)); else ret.set_float(0); } }; Exps.prototype.AbsoluteX = function (ret) { ret.set_float(this.mouseXcanvas); }; Exps.prototype.AbsoluteY = function (ret) { ret.set_float(this.mouseYcanvas); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Particles = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Particles.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { if (this.is_family) return; this.texture_img = new Image(); this.texture_img.cr_filesize = this.texture_filesize; this.webGL_texture = null; this.runtime.waitForImageLoad(this.texture_img, this.texture_file); }; typeProto.onLostWebGLContext = function () { if (this.is_family) return; this.webGL_texture = null; }; typeProto.onRestoreWebGLContext = function () { if (this.is_family || !this.instances.length) return; if (!this.webGL_texture) { this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat); } }; typeProto.loadTextures = function () { if (this.is_family || this.webGL_texture || !this.runtime.glwrap) return; this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat); }; typeProto.unloadTextures = function () { if (this.is_family || this.instances.length || !this.webGL_texture) return; this.runtime.glwrap.deleteTexture(this.webGL_texture); this.webGL_texture = null; }; typeProto.preloadCanvas2D = function (ctx) { ctx.drawImage(this.texture_img, 0, 0); }; function Particle(owner) { this.owner = owner; this.active = false; this.x = 0; this.y = 0; this.speed = 0; this.angle = 0; this.opacity = 1; this.grow = 0; this.size = 0; this.gs = 0; // gravity speed this.age = 0; cr.seal(this); }; Particle.prototype.init = function () { var owner = this.owner; this.x = owner.x - (owner.xrandom / 2) + (Math.random() * owner.xrandom); this.y = owner.y - (owner.yrandom / 2) + (Math.random() * owner.yrandom); this.speed = owner.initspeed - (owner.speedrandom / 2) + (Math.random() * owner.speedrandom); this.angle = owner.angle - (owner.spraycone / 2) + (Math.random() * owner.spraycone); this.opacity = owner.initopacity; this.size = owner.initsize - (owner.sizerandom / 2) + (Math.random() * owner.sizerandom); this.grow = owner.growrate - (owner.growrandom / 2) + (Math.random() * owner.growrandom); this.gs = 0; this.age = 0; }; Particle.prototype.tick = function (dt) { var owner = this.owner; this.x += Math.cos(this.angle) * this.speed * dt; this.y += Math.sin(this.angle) * this.speed * dt; this.y += this.gs * dt; this.speed += owner.acc * dt; this.size += this.grow * dt; this.gs += owner.g * dt; this.age += dt; if (this.size < 1) { this.active = false; return; } if (owner.lifeanglerandom !== 0) this.angle += (Math.random() * owner.lifeanglerandom * dt) - (owner.lifeanglerandom * dt / 2); if (owner.lifespeedrandom !== 0) this.speed += (Math.random() * owner.lifespeedrandom * dt) - (owner.lifespeedrandom * dt / 2); if (owner.lifeopacityrandom !== 0) { this.opacity += (Math.random() * owner.lifeopacityrandom * dt) - (owner.lifeopacityrandom * dt / 2); if (this.opacity < 0) this.opacity = 0; else if (this.opacity > 1) this.opacity = 1; } if (owner.destroymode <= 1 && this.age >= owner.timeout) { this.active = false; } if (owner.destroymode === 2 && this.speed <= 0) { this.active = false; } }; Particle.prototype.draw = function (ctx) { var curopacity = this.owner.opacity * this.opacity; if (curopacity === 0) return; if (this.owner.destroymode === 0) curopacity *= 1 - (this.age / this.owner.timeout); ctx.globalAlpha = curopacity; var drawx = this.x - this.size / 2; var drawy = this.y - this.size / 2; if (this.owner.runtime.pixel_rounding) { drawx = (drawx + 0.5) | 0; drawy = (drawy + 0.5) | 0; } ctx.drawImage(this.owner.type.texture_img, drawx, drawy, this.size, this.size); }; Particle.prototype.drawGL = function (glw) { var curopacity = this.owner.opacity * this.opacity; if (this.owner.destroymode === 0) curopacity *= 1 - (this.age / this.owner.timeout); var drawsize = this.size; var scaleddrawsize = drawsize * this.owner.particlescale; var drawx = this.x - drawsize / 2; var drawy = this.y - drawsize / 2; if (this.owner.runtime.pixel_rounding) { drawx = (drawx + 0.5) | 0; drawy = (drawy + 0.5) | 0; } if (scaleddrawsize < 1 || curopacity === 0) return; if (scaleddrawsize < glw.minPointSize || scaleddrawsize > glw.maxPointSize) { glw.setOpacity(curopacity); glw.quad(drawx, drawy, drawx + drawsize, drawy, drawx + drawsize, drawy + drawsize, drawx, drawy + drawsize); } else glw.point(this.x, this.y, scaleddrawsize, curopacity); }; Particle.prototype.left = function () { return this.x - this.size / 2; }; Particle.prototype.right = function () { return this.x + this.size / 2; }; Particle.prototype.top = function () { return this.y - this.size / 2; }; Particle.prototype.bottom = function () { return this.y + this.size / 2; }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; var deadparticles = []; instanceProto.onCreate = function() { var props = this.properties; this.rate = props[0]; this.spraycone = cr.to_radians(props[1]); this.spraytype = props[2]; // 0 = continuous, 1 = one-shot this.spraying = true; // for continuous mode only this.initspeed = props[3]; this.initsize = props[4]; this.initopacity = props[5] / 100.0; this.growrate = props[6]; this.xrandom = props[7]; this.yrandom = props[8]; this.speedrandom = props[9]; this.sizerandom = props[10]; this.growrandom = props[11]; this.acc = props[12]; this.g = props[13]; this.lifeanglerandom = props[14]; this.lifespeedrandom = props[15]; this.lifeopacityrandom = props[16]; this.destroymode = props[17]; // 0 = fade, 1 = timeout, 2 = stopped this.timeout = props[18]; this.particleCreateCounter = 0; this.particlescale = 1; this.particleBoxLeft = this.x; this.particleBoxTop = this.y; this.particleBoxRight = this.x; this.particleBoxBottom = this.y; this.add_bbox_changed_callback(function (self) { self.bbox.set(self.particleBoxLeft, self.particleBoxTop, self.particleBoxRight, self.particleBoxBottom); self.bquad.set_from_rect(self.bbox); self.bbox_changed = false; self.update_collision_cell(); self.update_render_cell(); }); if (!this.recycled) this.particles = []; this.runtime.tickMe(this); this.type.loadTextures(); if (this.spraytype === 1) { for (var i = 0; i < this.rate; i++) this.allocateParticle().opacity = 0; } this.first_tick = true; // for re-init'ing one-shot particles on first tick so they assume any new angle/position }; instanceProto.saveToJSON = function () { var o = { "r": this.rate, "sc": this.spraycone, "st": this.spraytype, "s": this.spraying, "isp": this.initspeed, "isz": this.initsize, "io": this.initopacity, "gr": this.growrate, "xr": this.xrandom, "yr": this.yrandom, "spr": this.speedrandom, "szr": this.sizerandom, "grnd": this.growrandom, "acc": this.acc, "g": this.g, "lar": this.lifeanglerandom, "lsr": this.lifespeedrandom, "lor": this.lifeopacityrandom, "dm": this.destroymode, "to": this.timeout, "pcc": this.particleCreateCounter, "ft": this.first_tick, "p": [] }; var i, len, p; var arr = o["p"]; for (i = 0, len = this.particles.length; i < len; i++) { p = this.particles[i]; arr.push([p.x, p.y, p.speed, p.angle, p.opacity, p.grow, p.size, p.gs, p.age]); } return o; }; instanceProto.loadFromJSON = function (o) { this.rate = o["r"]; this.spraycone = o["sc"]; this.spraytype = o["st"]; this.spraying = o["s"]; this.initspeed = o["isp"]; this.initsize = o["isz"]; this.initopacity = o["io"]; this.growrate = o["gr"]; this.xrandom = o["xr"]; this.yrandom = o["yr"]; this.speedrandom = o["spr"]; this.sizerandom = o["szr"]; this.growrandom = o["grnd"]; this.acc = o["acc"]; this.g = o["g"]; this.lifeanglerandom = o["lar"]; this.lifespeedrandom = o["lsr"]; this.lifeopacityrandom = o["lor"]; this.destroymode = o["dm"]; this.timeout = o["to"]; this.particleCreateCounter = o["pcc"]; this.first_tick = o["ft"]; deadparticles.push.apply(deadparticles, this.particles); cr.clearArray(this.particles); var i, len, p, d; var arr = o["p"]; for (i = 0, len = arr.length; i < len; i++) { p = this.allocateParticle(); d = arr[i]; p.x = d[0]; p.y = d[1]; p.speed = d[2]; p.angle = d[3]; p.opacity = d[4]; p.grow = d[5]; p.size = d[6]; p.gs = d[7]; p.age = d[8]; } }; instanceProto.onDestroy = function () { deadparticles.push.apply(deadparticles, this.particles); cr.clearArray(this.particles); }; instanceProto.allocateParticle = function () { var p; if (deadparticles.length) { p = deadparticles.pop(); p.owner = this; } else p = new Particle(this); this.particles.push(p); p.active = true; return p; }; instanceProto.tick = function() { var dt = this.runtime.getDt(this); var i, len, p, n, j; if (this.spraytype === 0 && this.spraying) { this.particleCreateCounter += dt * this.rate; n = cr.floor(this.particleCreateCounter); this.particleCreateCounter -= n; for (i = 0; i < n; i++) { p = this.allocateParticle(); p.init(); } } this.particleBoxLeft = this.x; this.particleBoxTop = this.y; this.particleBoxRight = this.x; this.particleBoxBottom = this.y; for (i = 0, j = 0, len = this.particles.length; i < len; i++) { p = this.particles[i]; this.particles[j] = p; this.runtime.redraw = true; if (this.spraytype === 1 && this.first_tick) p.init(); p.tick(dt); if (!p.active) { deadparticles.push(p); continue; } if (p.left() < this.particleBoxLeft) this.particleBoxLeft = p.left(); if (p.right() > this.particleBoxRight) this.particleBoxRight = p.right(); if (p.top() < this.particleBoxTop) this.particleBoxTop = p.top(); if (p.bottom() > this.particleBoxBottom) this.particleBoxBottom = p.bottom(); j++; } cr.truncateArray(this.particles, j); this.set_bbox_changed(); this.first_tick = false; if (this.spraytype === 1 && this.particles.length === 0) this.runtime.DestroyInstance(this); }; instanceProto.draw = function (ctx) { var i, len, p, layer = this.layer; for (i = 0, len = this.particles.length; i < len; i++) { p = this.particles[i]; if (p.right() >= layer.viewLeft && p.bottom() >= layer.viewTop && p.left() <= layer.viewRight && p.top() <= layer.viewBottom) { p.draw(ctx); } } }; instanceProto.drawGL = function (glw) { this.particlescale = this.layer.getScale(); glw.setTexture(this.type.webGL_texture); var i, len, p, layer = this.layer; for (i = 0, len = this.particles.length; i < len; i++) { p = this.particles[i]; if (p.right() >= layer.viewLeft && p.bottom() >= layer.viewTop && p.left() <= layer.viewRight && p.top() <= layer.viewBottom) { p.drawGL(glw); } } }; function Cnds() {}; Cnds.prototype.IsSpraying = function () { return this.spraying; }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetSpraying = function (set_) { this.spraying = (set_ !== 0); }; Acts.prototype.SetEffect = function (effect) { this.blend_mode = effect; this.compositeOp = cr.effectToCompositeOp(effect); cr.setGLBlend(this, effect, this.runtime.gl); this.runtime.redraw = true; }; Acts.prototype.SetRate = function (x) { this.rate = x; var diff, i; if (this.spraytype === 1 && this.first_tick) { if (x < this.particles.length) { diff = this.particles.length - x; for (i = 0; i < diff; i++) deadparticles.push(this.particles.pop()); } else if (x > this.particles.length) { diff = x - this.particles.length; for (i = 0; i < diff; i++) this.allocateParticle().opacity = 0; } } }; Acts.prototype.SetSprayCone = function (x) { this.spraycone = cr.to_radians(x); }; Acts.prototype.SetInitSpeed = function (x) { this.initspeed = x; }; Acts.prototype.SetInitSize = function (x) { this.initsize = x; }; Acts.prototype.SetInitOpacity = function (x) { this.initopacity = x / 100; }; Acts.prototype.SetGrowRate = function (x) { this.growrate = x; }; Acts.prototype.SetXRandomiser = function (x) { this.xrandom = x; }; Acts.prototype.SetYRandomiser = function (x) { this.yrandom = x; }; Acts.prototype.SetSpeedRandomiser = function (x) { this.speedrandom = x; }; Acts.prototype.SetSizeRandomiser = function (x) { this.sizerandom = x; }; Acts.prototype.SetGrowRateRandomiser = function (x) { this.growrandom = x; }; Acts.prototype.SetParticleAcc = function (x) { this.acc = x; }; Acts.prototype.SetGravity = function (x) { this.g = x; }; Acts.prototype.SetAngleRandomiser = function (x) { this.lifeanglerandom = x; }; Acts.prototype.SetLifeSpeedRandomiser = function (x) { this.lifespeedrandom = x; }; Acts.prototype.SetOpacityRandomiser = function (x) { this.lifeopacityrandom = x; }; Acts.prototype.SetTimeout = function (x) { this.timeout = x; }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.ParticleCount = function (ret) { ret.set_int(this.particles.length); }; Exps.prototype.Rate = function (ret) { ret.set_float(this.rate); }; Exps.prototype.SprayCone = function (ret) { ret.set_float(cr.to_degrees(this.spraycone)); }; Exps.prototype.InitSpeed = function (ret) { ret.set_float(this.initspeed); }; Exps.prototype.InitSize = function (ret) { ret.set_float(this.initsize); }; Exps.prototype.InitOpacity = function (ret) { ret.set_float(this.initopacity * 100); }; Exps.prototype.InitGrowRate = function (ret) { ret.set_float(this.growrate); }; Exps.prototype.XRandom = function (ret) { ret.set_float(this.xrandom); }; Exps.prototype.YRandom = function (ret) { ret.set_float(this.yrandom); }; Exps.prototype.InitSpeedRandom = function (ret) { ret.set_float(this.speedrandom); }; Exps.prototype.InitSizeRandom = function (ret) { ret.set_float(this.sizerandom); }; Exps.prototype.InitGrowRandom = function (ret) { ret.set_float(this.growrandom); }; Exps.prototype.ParticleAcceleration = function (ret) { ret.set_float(this.acc); }; Exps.prototype.Gravity = function (ret) { ret.set_float(this.g); }; Exps.prototype.ParticleAngleRandom = function (ret) { ret.set_float(this.lifeanglerandom); }; Exps.prototype.ParticleSpeedRandom = function (ret) { ret.set_float(this.lifespeedrandom); }; Exps.prototype.ParticleOpacityRandom = function (ret) { ret.set_float(this.lifeopacityrandom); }; Exps.prototype.Timeout = function (ret) { ret.set_float(this.timeout); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Sprite = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Sprite.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; function frame_getDataUri() { if (this.datauri.length === 0) { var tmpcanvas = document.createElement("canvas"); tmpcanvas.width = this.width; tmpcanvas.height = this.height; var tmpctx = tmpcanvas.getContext("2d"); if (this.spritesheeted) { tmpctx.drawImage(this.texture_img, this.offx, this.offy, this.width, this.height, 0, 0, this.width, this.height); } else { tmpctx.drawImage(this.texture_img, 0, 0, this.width, this.height); } this.datauri = tmpcanvas.toDataURL("image/png"); } return this.datauri; }; typeProto.onCreate = function() { if (this.is_family) return; var i, leni, j, lenj; var anim, frame, animobj, frameobj, wt, uv; this.all_frames = []; this.has_loaded_textures = false; for (i = 0, leni = this.animations.length; i < leni; i++) { anim = this.animations[i]; animobj = {}; animobj.name = anim[0]; animobj.speed = anim[1]; animobj.loop = anim[2]; animobj.repeatcount = anim[3]; animobj.repeatto = anim[4]; animobj.pingpong = anim[5]; animobj.sid = anim[6]; animobj.frames = []; for (j = 0, lenj = anim[7].length; j < lenj; j++) { frame = anim[7][j]; frameobj = {}; frameobj.texture_file = frame[0]; frameobj.texture_filesize = frame[1]; frameobj.offx = frame[2]; frameobj.offy = frame[3]; frameobj.width = frame[4]; frameobj.height = frame[5]; frameobj.duration = frame[6]; frameobj.hotspotX = frame[7]; frameobj.hotspotY = frame[8]; frameobj.image_points = frame[9]; frameobj.poly_pts = frame[10]; frameobj.pixelformat = frame[11]; frameobj.spritesheeted = (frameobj.width !== 0); frameobj.datauri = ""; // generated on demand and cached frameobj.getDataUri = frame_getDataUri; uv = {}; uv.left = 0; uv.top = 0; uv.right = 1; uv.bottom = 1; frameobj.sheetTex = uv; frameobj.webGL_texture = null; wt = this.runtime.findWaitingTexture(frame[0]); if (wt) { frameobj.texture_img = wt; } else { frameobj.texture_img = new Image(); frameobj.texture_img.cr_src = frame[0]; frameobj.texture_img.cr_filesize = frame[1]; frameobj.texture_img.c2webGL_texture = null; this.runtime.waitForImageLoad(frameobj.texture_img, frame[0]); } cr.seal(frameobj); animobj.frames.push(frameobj); this.all_frames.push(frameobj); } cr.seal(animobj); this.animations[i] = animobj; // swap array data for object } }; typeProto.updateAllCurrentTexture = function () { var i, len, inst; for (i = 0, len = this.instances.length; i < len; i++) { inst = this.instances[i]; inst.curWebGLTexture = inst.curFrame.webGL_texture; } }; typeProto.onLostWebGLContext = function () { if (this.is_family) return; var i, len, frame; for (i = 0, len = this.all_frames.length; i < len; ++i) { frame = this.all_frames[i]; frame.texture_img.c2webGL_texture = null; frame.webGL_texture = null; } this.has_loaded_textures = false; this.updateAllCurrentTexture(); }; typeProto.onRestoreWebGLContext = function () { if (this.is_family || !this.instances.length) return; var i, len, frame; for (i = 0, len = this.all_frames.length; i < len; ++i) { frame = this.all_frames[i]; frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat); } this.updateAllCurrentTexture(); }; typeProto.loadTextures = function () { if (this.is_family || this.has_loaded_textures || !this.runtime.glwrap) return; var i, len, frame; for (i = 0, len = this.all_frames.length; i < len; ++i) { frame = this.all_frames[i]; frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat); } this.has_loaded_textures = true; }; typeProto.unloadTextures = function () { if (this.is_family || this.instances.length || !this.has_loaded_textures) return; var i, len, frame; for (i = 0, len = this.all_frames.length; i < len; ++i) { frame = this.all_frames[i]; this.runtime.glwrap.deleteTexture(frame.webGL_texture); frame.webGL_texture = null; } this.has_loaded_textures = false; }; var already_drawn_images = []; typeProto.preloadCanvas2D = function (ctx) { var i, len, frameimg; cr.clearArray(already_drawn_images); for (i = 0, len = this.all_frames.length; i < len; ++i) { frameimg = this.all_frames[i].texture_img; if (already_drawn_images.indexOf(frameimg) !== -1) continue; ctx.drawImage(frameimg, 0, 0); already_drawn_images.push(frameimg); } }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; var poly_pts = this.type.animations[0].frames[0].poly_pts; if (this.recycled) this.collision_poly.set_pts(poly_pts); else this.collision_poly = new cr.CollisionPoly(poly_pts); }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onCreate = function() { this.visible = (this.properties[0] === 0); // 0=visible, 1=invisible this.isTicking = false; this.inAnimTrigger = false; this.collisionsEnabled = (this.properties[3] !== 0); this.cur_animation = this.getAnimationByName(this.properties[1]) || this.type.animations[0]; this.cur_frame = this.properties[2]; if (this.cur_frame < 0) this.cur_frame = 0; if (this.cur_frame >= this.cur_animation.frames.length) this.cur_frame = this.cur_animation.frames.length - 1; var curanimframe = this.cur_animation.frames[this.cur_frame]; this.collision_poly.set_pts(curanimframe.poly_pts); this.hotspotX = curanimframe.hotspotX; this.hotspotY = curanimframe.hotspotY; this.cur_anim_speed = this.cur_animation.speed; this.cur_anim_repeatto = this.cur_animation.repeatto; if (!(this.type.animations.length === 1 && this.type.animations[0].frames.length === 1) && this.cur_anim_speed !== 0) { this.runtime.tickMe(this); this.isTicking = true; } if (this.recycled) this.animTimer.reset(); else this.animTimer = new cr.KahanAdder(); this.frameStart = this.getNowTime(); this.animPlaying = true; this.animRepeats = 0; this.animForwards = true; this.animTriggerName = ""; this.changeAnimName = ""; this.changeAnimFrom = 0; this.changeAnimFrame = -1; this.type.loadTextures(); var i, leni, j, lenj; var anim, frame, uv, maintex; for (i = 0, leni = this.type.animations.length; i < leni; i++) { anim = this.type.animations[i]; for (j = 0, lenj = anim.frames.length; j < lenj; j++) { frame = anim.frames[j]; if (frame.width === 0) { frame.width = frame.texture_img.width; frame.height = frame.texture_img.height; } if (frame.spritesheeted) { maintex = frame.texture_img; uv = frame.sheetTex; uv.left = frame.offx / maintex.width; uv.top = frame.offy / maintex.height; uv.right = (frame.offx + frame.width) / maintex.width; uv.bottom = (frame.offy + frame.height) / maintex.height; if (frame.offx === 0 && frame.offy === 0 && frame.width === maintex.width && frame.height === maintex.height) { frame.spritesheeted = false; } } } } this.curFrame = this.cur_animation.frames[this.cur_frame]; this.curWebGLTexture = this.curFrame.webGL_texture; }; instanceProto.saveToJSON = function () { var o = { "a": this.cur_animation.sid, "f": this.cur_frame, "cas": this.cur_anim_speed, "fs": this.frameStart, "ar": this.animRepeats, "at": this.animTimer.sum, "rt": this.cur_anim_repeatto }; if (!this.animPlaying) o["ap"] = this.animPlaying; if (!this.animForwards) o["af"] = this.animForwards; return o; }; instanceProto.loadFromJSON = function (o) { var anim = this.getAnimationBySid(o["a"]); if (anim) this.cur_animation = anim; this.cur_frame = o["f"]; if (this.cur_frame < 0) this.cur_frame = 0; if (this.cur_frame >= this.cur_animation.frames.length) this.cur_frame = this.cur_animation.frames.length - 1; this.cur_anim_speed = o["cas"]; this.frameStart = o["fs"]; this.animRepeats = o["ar"]; this.animTimer.reset(); this.animTimer.sum = o["at"]; this.animPlaying = o.hasOwnProperty("ap") ? o["ap"] : true; this.animForwards = o.hasOwnProperty("af") ? o["af"] : true; if (o.hasOwnProperty("rt")) this.cur_anim_repeatto = o["rt"]; else this.cur_anim_repeatto = this.cur_animation.repeatto; this.curFrame = this.cur_animation.frames[this.cur_frame]; this.curWebGLTexture = this.curFrame.webGL_texture; this.collision_poly.set_pts(this.curFrame.poly_pts); this.hotspotX = this.curFrame.hotspotX; this.hotspotY = this.curFrame.hotspotY; }; instanceProto.animationFinish = function (reverse) { this.cur_frame = reverse ? 0 : this.cur_animation.frames.length - 1; this.animPlaying = false; this.animTriggerName = this.cur_animation.name; this.inAnimTrigger = true; this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnyAnimFinished, this); this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnimFinished, this); this.inAnimTrigger = false; this.animRepeats = 0; }; instanceProto.getNowTime = function() { return this.animTimer.sum; }; instanceProto.tick = function() { this.animTimer.add(this.runtime.getDt(this)); if (this.changeAnimName.length) this.doChangeAnim(); if (this.changeAnimFrame >= 0) this.doChangeAnimFrame(); var now = this.getNowTime(); var cur_animation = this.cur_animation; var prev_frame = cur_animation.frames[this.cur_frame]; var next_frame; var cur_frame_time = prev_frame.duration / this.cur_anim_speed; if (this.animPlaying && now >= this.frameStart + cur_frame_time) { if (this.animForwards) { this.cur_frame++; } else { this.cur_frame--; } this.frameStart += cur_frame_time; if (this.cur_frame >= cur_animation.frames.length) { if (cur_animation.pingpong) { this.animForwards = false; this.cur_frame = cur_animation.frames.length - 2; } else if (cur_animation.loop) { this.cur_frame = this.cur_anim_repeatto; } else { this.animRepeats++; if (this.animRepeats >= cur_animation.repeatcount) { this.animationFinish(false); } else { this.cur_frame = this.cur_anim_repeatto; } } } if (this.cur_frame < 0) { if (cur_animation.pingpong) { this.cur_frame = 1; this.animForwards = true; if (!cur_animation.loop) { this.animRepeats++; if (this.animRepeats >= cur_animation.repeatcount) { this.animationFinish(true); } } } else { if (cur_animation.loop) { this.cur_frame = this.cur_anim_repeatto; } else { this.animRepeats++; if (this.animRepeats >= cur_animation.repeatcount) { this.animationFinish(true); } else { this.cur_frame = this.cur_anim_repeatto; } } } } if (this.cur_frame < 0) this.cur_frame = 0; else if (this.cur_frame >= cur_animation.frames.length) this.cur_frame = cur_animation.frames.length - 1; if (now > this.frameStart + (cur_animation.frames[this.cur_frame].duration / this.cur_anim_speed)) { this.frameStart = now; } next_frame = cur_animation.frames[this.cur_frame]; this.OnFrameChanged(prev_frame, next_frame); this.runtime.redraw = true; } }; instanceProto.getAnimationByName = function (name_) { var i, len, a; for (i = 0, len = this.type.animations.length; i < len; i++) { a = this.type.animations[i]; if (cr.equals_nocase(a.name, name_)) return a; } return null; }; instanceProto.getAnimationBySid = function (sid_) { var i, len, a; for (i = 0, len = this.type.animations.length; i < len; i++) { a = this.type.animations[i]; if (a.sid === sid_) return a; } return null; }; instanceProto.doChangeAnim = function () { var prev_frame = this.cur_animation.frames[this.cur_frame]; var anim = this.getAnimationByName(this.changeAnimName); this.changeAnimName = ""; if (!anim) return; if (cr.equals_nocase(anim.name, this.cur_animation.name) && this.animPlaying) return; this.cur_animation = anim; this.cur_anim_speed = anim.speed; this.cur_anim_repeatto = anim.repeatto; if (this.cur_frame < 0) this.cur_frame = 0; if (this.cur_frame >= this.cur_animation.frames.length) this.cur_frame = this.cur_animation.frames.length - 1; if (this.changeAnimFrom === 1) this.cur_frame = 0; this.animPlaying = true; this.frameStart = this.getNowTime(); this.animForwards = true; this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]); this.runtime.redraw = true; }; instanceProto.doChangeAnimFrame = function () { var prev_frame = this.cur_animation.frames[this.cur_frame]; var prev_frame_number = this.cur_frame; this.cur_frame = cr.floor(this.changeAnimFrame); if (this.cur_frame < 0) this.cur_frame = 0; if (this.cur_frame >= this.cur_animation.frames.length) this.cur_frame = this.cur_animation.frames.length - 1; if (prev_frame_number !== this.cur_frame) { this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]); this.frameStart = this.getNowTime(); this.runtime.redraw = true; } this.changeAnimFrame = -1; }; instanceProto.OnFrameChanged = function (prev_frame, next_frame) { var oldw = prev_frame.width; var oldh = prev_frame.height; var neww = next_frame.width; var newh = next_frame.height; if (oldw != neww) this.width *= (neww / oldw); if (oldh != newh) this.height *= (newh / oldh); this.hotspotX = next_frame.hotspotX; this.hotspotY = next_frame.hotspotY; this.collision_poly.set_pts(next_frame.poly_pts); this.set_bbox_changed(); this.curFrame = next_frame; this.curWebGLTexture = next_frame.webGL_texture; var i, len, b; for (i = 0, len = this.behavior_insts.length; i < len; i++) { b = this.behavior_insts[i]; if (b.onSpriteFrameChanged) b.onSpriteFrameChanged(prev_frame, next_frame); } this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnFrameChanged, this); }; instanceProto.draw = function(ctx) { ctx.globalAlpha = this.opacity; var cur_frame = this.curFrame; var spritesheeted = cur_frame.spritesheeted; var cur_image = cur_frame.texture_img; var myx = this.x; var myy = this.y; var w = this.width; var h = this.height; if (this.angle === 0 && w >= 0 && h >= 0) { myx -= this.hotspotX * w; myy -= this.hotspotY * h; if (this.runtime.pixel_rounding) { myx = Math.round(myx); myy = Math.round(myy); } if (spritesheeted) { ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height, myx, myy, w, h); } else { ctx.drawImage(cur_image, myx, myy, w, h); } } else { if (this.runtime.pixel_rounding) { myx = Math.round(myx); myy = Math.round(myy); } ctx.save(); var widthfactor = w > 0 ? 1 : -1; var heightfactor = h > 0 ? 1 : -1; ctx.translate(myx, myy); if (widthfactor !== 1 || heightfactor !== 1) ctx.scale(widthfactor, heightfactor); ctx.rotate(this.angle * widthfactor * heightfactor); var drawx = 0 - (this.hotspotX * cr.abs(w)) var drawy = 0 - (this.hotspotY * cr.abs(h)); if (spritesheeted) { ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height, drawx, drawy, cr.abs(w), cr.abs(h)); } else { ctx.drawImage(cur_image, drawx, drawy, cr.abs(w), cr.abs(h)); } ctx.restore(); } /* ctx.strokeStyle = "#f00"; ctx.lineWidth = 3; ctx.beginPath(); this.collision_poly.cache_poly(this.width, this.height, this.angle); var i, len, ax, ay, bx, by; for (i = 0, len = this.collision_poly.pts_count; i < len; i++) { ax = this.collision_poly.pts_cache[i*2] + this.x; ay = this.collision_poly.pts_cache[i*2+1] + this.y; bx = this.collision_poly.pts_cache[((i+1)%len)*2] + this.x; by = this.collision_poly.pts_cache[((i+1)%len)*2+1] + this.y; ctx.moveTo(ax, ay); ctx.lineTo(bx, by); } ctx.stroke(); ctx.closePath(); */ /* if (this.behavior_insts.length >= 1 && this.behavior_insts[0].draw) { this.behavior_insts[0].draw(ctx); } */ }; instanceProto.drawGL_earlyZPass = function(glw) { this.drawGL(glw); }; instanceProto.drawGL = function(glw) { glw.setTexture(this.curWebGLTexture); glw.setOpacity(this.opacity); var cur_frame = this.curFrame; var q = this.bquad; if (this.runtime.pixel_rounding) { var ox = Math.round(this.x) - this.x; var oy = Math.round(this.y) - this.y; if (cur_frame.spritesheeted) glw.quadTex(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy, cur_frame.sheetTex); else glw.quad(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy); } else { if (cur_frame.spritesheeted) glw.quadTex(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly, cur_frame.sheetTex); else glw.quad(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly); } }; instanceProto.getImagePointIndexByName = function(name_) { var cur_frame = this.curFrame; var i, len; for (i = 0, len = cur_frame.image_points.length; i < len; i++) { if (cr.equals_nocase(name_, cur_frame.image_points[i][0])) return i; } return -1; }; instanceProto.getImagePoint = function(imgpt, getX) { var cur_frame = this.curFrame; var image_points = cur_frame.image_points; var index; if (cr.is_string(imgpt)) index = this.getImagePointIndexByName(imgpt); else index = imgpt - 1; // 0 is origin index = cr.floor(index); if (index < 0 || index >= image_points.length) return getX ? this.x : this.y; // return origin var x = (image_points[index][1] - cur_frame.hotspotX) * this.width; var y = image_points[index][2]; y = (y - cur_frame.hotspotY) * this.height; var cosa = Math.cos(this.angle); var sina = Math.sin(this.angle); var x_temp = (x * cosa) - (y * sina); y = (y * cosa) + (x * sina); x = x_temp; x += this.x; y += this.y; return getX ? x : y; }; function Cnds() {}; var arrCache = []; function allocArr() { if (arrCache.length) return arrCache.pop(); else return [0, 0, 0]; }; function freeArr(a) { a[0] = 0; a[1] = 0; a[2] = 0; arrCache.push(a); }; function makeCollKey(a, b) { if (a < b) return "" + a + "," + b; else return "" + b + "," + a; }; function collmemory_add(collmemory, a, b, tickcount) { var a_uid = a.uid; var b_uid = b.uid; var key = makeCollKey(a_uid, b_uid); if (collmemory.hasOwnProperty(key)) { collmemory[key][2] = tickcount; return; } var arr = allocArr(); arr[0] = a_uid; arr[1] = b_uid; arr[2] = tickcount; collmemory[key] = arr; }; function collmemory_remove(collmemory, a, b) { var key = makeCollKey(a.uid, b.uid); if (collmemory.hasOwnProperty(key)) { freeArr(collmemory[key]); delete collmemory[key]; } }; function collmemory_removeInstance(collmemory, inst) { var uid = inst.uid; var p, entry; for (p in collmemory) { if (collmemory.hasOwnProperty(p)) { entry = collmemory[p]; if (entry[0] === uid || entry[1] === uid) { freeArr(collmemory[p]); delete collmemory[p]; } } } }; var last_coll_tickcount = -2; function collmemory_has(collmemory, a, b) { var key = makeCollKey(a.uid, b.uid); if (collmemory.hasOwnProperty(key)) { last_coll_tickcount = collmemory[key][2]; return true; } else { last_coll_tickcount = -2; return false; } }; var candidates1 = []; Cnds.prototype.OnCollision = function (rtype) { if (!rtype) return false; var runtime = this.runtime; var cnd = runtime.getCurrentCondition(); var ltype = cnd.type; var collmemory = null; if (cnd.extra["collmemory"]) { collmemory = cnd.extra["collmemory"]; } else { collmemory = {}; cnd.extra["collmemory"] = collmemory; } if (!cnd.extra["spriteCreatedDestroyCallback"]) { cnd.extra["spriteCreatedDestroyCallback"] = true; runtime.addDestroyCallback(function(inst) { collmemory_removeInstance(cnd.extra["collmemory"], inst); }); } var lsol = ltype.getCurrentSol(); var rsol = rtype.getCurrentSol(); var linstances = lsol.getObjects(); var rinstances; var registeredInstances; var l, linst, r, rinst; var curlsol, currsol; var tickcount = this.runtime.tickcount; var lasttickcount = tickcount - 1; var exists, run; var current_event = runtime.getCurrentEventStack().current_event; var orblock = current_event.orblock; for (l = 0; l < linstances.length; l++) { linst = linstances[l]; if (rsol.select_all) { linst.update_bbox(); this.runtime.getCollisionCandidates(linst.layer, rtype, linst.bbox, candidates1); rinstances = candidates1; this.runtime.addRegisteredCollisionCandidates(linst, rtype, rinstances); } else { rinstances = rsol.getObjects(); } for (r = 0; r < rinstances.length; r++) { rinst = rinstances[r]; if (runtime.testOverlap(linst, rinst) || runtime.checkRegisteredCollision(linst, rinst)) { exists = collmemory_has(collmemory, linst, rinst); run = (!exists || (last_coll_tickcount < lasttickcount)); collmemory_add(collmemory, linst, rinst, tickcount); if (run) { runtime.pushCopySol(current_event.solModifiers); curlsol = ltype.getCurrentSol(); currsol = rtype.getCurrentSol(); curlsol.select_all = false; currsol.select_all = false; if (ltype === rtype) { curlsol.instances.length = 2; // just use lsol, is same reference as rsol curlsol.instances[0] = linst; curlsol.instances[1] = rinst; ltype.applySolToContainer(); } else { curlsol.instances.length = 1; currsol.instances.length = 1; curlsol.instances[0] = linst; currsol.instances[0] = rinst; ltype.applySolToContainer(); rtype.applySolToContainer(); } current_event.retrigger(); runtime.popSol(current_event.solModifiers); } } else { collmemory_remove(collmemory, linst, rinst); } } cr.clearArray(candidates1); } return false; }; var rpicktype = null; var rtopick = new cr.ObjectSet(); var needscollisionfinish = false; var candidates2 = []; var temp_bbox = new cr.rect(0, 0, 0, 0); function DoOverlapCondition(rtype, offx, offy) { if (!rtype) return false; var do_offset = (offx !== 0 || offy !== 0); var oldx, oldy, ret = false, r, lenr, rinst; var cnd = this.runtime.getCurrentCondition(); var ltype = cnd.type; var inverted = cnd.inverted; var rsol = rtype.getCurrentSol(); var orblock = this.runtime.getCurrentEventStack().current_event.orblock; var rinstances; if (rsol.select_all) { this.update_bbox(); temp_bbox.copy(this.bbox); temp_bbox.offset(offx, offy); this.runtime.getCollisionCandidates(this.layer, rtype, temp_bbox, candidates2); rinstances = candidates2; } else if (orblock) { if (this.runtime.isCurrentConditionFirst() && !rsol.else_instances.length && rsol.instances.length) rinstances = rsol.instances; else rinstances = rsol.else_instances; } else { rinstances = rsol.instances; } rpicktype = rtype; needscollisionfinish = (ltype !== rtype && !inverted); if (do_offset) { oldx = this.x; oldy = this.y; this.x += offx; this.y += offy; this.set_bbox_changed(); } for (r = 0, lenr = rinstances.length; r < lenr; r++) { rinst = rinstances[r]; if (this.runtime.testOverlap(this, rinst)) { ret = true; if (inverted) break; if (ltype !== rtype) rtopick.add(rinst); } } if (do_offset) { this.x = oldx; this.y = oldy; this.set_bbox_changed(); } cr.clearArray(candidates2); return ret; }; typeProto.finish = function (do_pick) { if (!needscollisionfinish) return; if (do_pick) { var orblock = this.runtime.getCurrentEventStack().current_event.orblock; var sol = rpicktype.getCurrentSol(); var topick = rtopick.valuesRef(); var i, len, inst; if (sol.select_all) { sol.select_all = false; cr.clearArray(sol.instances); for (i = 0, len = topick.length; i < len; ++i) { sol.instances[i] = topick[i]; } if (orblock) { cr.clearArray(sol.else_instances); for (i = 0, len = rpicktype.instances.length; i < len; ++i) { inst = rpicktype.instances[i]; if (!rtopick.contains(inst)) sol.else_instances.push(inst); } } } else { if (orblock) { var initsize = sol.instances.length; for (i = 0, len = topick.length; i < len; ++i) { sol.instances[initsize + i] = topick[i]; cr.arrayFindRemove(sol.else_instances, topick[i]); } } else { cr.shallowAssignArray(sol.instances, topick); } } rpicktype.applySolToContainer(); } rtopick.clear(); needscollisionfinish = false; }; Cnds.prototype.IsOverlapping = function (rtype) { return DoOverlapCondition.call(this, rtype, 0, 0); }; Cnds.prototype.IsOverlappingOffset = function (rtype, offx, offy) { return DoOverlapCondition.call(this, rtype, offx, offy); }; Cnds.prototype.IsAnimPlaying = function (animname) { if (this.changeAnimName.length) return cr.equals_nocase(this.changeAnimName, animname); else return cr.equals_nocase(this.cur_animation.name, animname); }; Cnds.prototype.CompareFrame = function (cmp, framenum) { return cr.do_cmp(this.cur_frame, cmp, framenum); }; Cnds.prototype.CompareAnimSpeed = function (cmp, x) { var s = (this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed); return cr.do_cmp(s, cmp, x); }; Cnds.prototype.OnAnimFinished = function (animname) { return cr.equals_nocase(this.animTriggerName, animname); }; Cnds.prototype.OnAnyAnimFinished = function () { return true; }; Cnds.prototype.OnFrameChanged = function () { return true; }; Cnds.prototype.IsMirrored = function () { return this.width < 0; }; Cnds.prototype.IsFlipped = function () { return this.height < 0; }; Cnds.prototype.OnURLLoaded = function () { return true; }; Cnds.prototype.IsCollisionEnabled = function () { return this.collisionsEnabled; }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.Spawn = function (obj, layer, imgpt) { if (!obj || !layer) return; var inst = this.runtime.createInstance(obj, layer, this.getImagePoint(imgpt, true), this.getImagePoint(imgpt, false)); if (!inst) return; if (typeof inst.angle !== "undefined") { inst.angle = this.angle; inst.set_bbox_changed(); } this.runtime.isInOnDestroy++; var i, len, s; this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst); if (inst.is_contained) { for (i = 0, len = inst.siblings.length; i < len; i++) { s = inst.siblings[i]; this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); } } this.runtime.isInOnDestroy--; var cur_act = this.runtime.getCurrentAction(); var reset_sol = false; if (cr.is_undefined(cur_act.extra["Spawn_LastExec"]) || cur_act.extra["Spawn_LastExec"] < this.runtime.execcount) { reset_sol = true; cur_act.extra["Spawn_LastExec"] = this.runtime.execcount; } var sol; if (obj != this.type) { sol = obj.getCurrentSol(); sol.select_all = false; if (reset_sol) { cr.clearArray(sol.instances); sol.instances[0] = inst; } else sol.instances.push(inst); if (inst.is_contained) { for (i = 0, len = inst.siblings.length; i < len; i++) { s = inst.siblings[i]; sol = s.type.getCurrentSol(); sol.select_all = false; if (reset_sol) { cr.clearArray(sol.instances); sol.instances[0] = s; } else sol.instances.push(s); } } } }; Acts.prototype.SetEffect = function (effect) { this.blend_mode = effect; this.compositeOp = cr.effectToCompositeOp(effect); cr.setGLBlend(this, effect, this.runtime.gl); this.runtime.redraw = true; }; Acts.prototype.StopAnim = function () { this.animPlaying = false; }; Acts.prototype.StartAnim = function (from) { this.animPlaying = true; this.frameStart = this.getNowTime(); if (from === 1 && this.cur_frame !== 0) { this.changeAnimFrame = 0; if (!this.inAnimTrigger) this.doChangeAnimFrame(); } if (!this.isTicking) { this.runtime.tickMe(this); this.isTicking = true; } }; Acts.prototype.SetAnim = function (animname, from) { this.changeAnimName = animname; this.changeAnimFrom = from; if (!this.isTicking) { this.runtime.tickMe(this); this.isTicking = true; } if (!this.inAnimTrigger) this.doChangeAnim(); }; Acts.prototype.SetAnimFrame = function (framenumber) { this.changeAnimFrame = framenumber; if (!this.isTicking) { this.runtime.tickMe(this); this.isTicking = true; } if (!this.inAnimTrigger) this.doChangeAnimFrame(); }; Acts.prototype.SetAnimSpeed = function (s) { this.cur_anim_speed = cr.abs(s); this.animForwards = (s >= 0); if (!this.isTicking) { this.runtime.tickMe(this); this.isTicking = true; } }; Acts.prototype.SetAnimRepeatToFrame = function (s) { s = Math.floor(s); if (s < 0) s = 0; if (s >= this.cur_animation.frames.length) s = this.cur_animation.frames.length - 1; this.cur_anim_repeatto = s; }; Acts.prototype.SetMirrored = function (m) { var neww = cr.abs(this.width) * (m === 0 ? -1 : 1); if (this.width === neww) return; this.width = neww; this.set_bbox_changed(); }; Acts.prototype.SetFlipped = function (f) { var newh = cr.abs(this.height) * (f === 0 ? -1 : 1); if (this.height === newh) return; this.height = newh; this.set_bbox_changed(); }; Acts.prototype.SetScale = function (s) { var cur_frame = this.curFrame; var mirror_factor = (this.width < 0 ? -1 : 1); var flip_factor = (this.height < 0 ? -1 : 1); var new_width = cur_frame.width * s * mirror_factor; var new_height = cur_frame.height * s * flip_factor; if (this.width !== new_width || this.height !== new_height) { this.width = new_width; this.height = new_height; this.set_bbox_changed(); } }; Acts.prototype.LoadURL = function (url_, resize_, crossOrigin_) { var img = new Image(); var self = this; var curFrame_ = this.curFrame; img.onload = function () { if (curFrame_.texture_img.src === img.src) { if (self.runtime.glwrap && self.curFrame === curFrame_) self.curWebGLTexture = curFrame_.webGL_texture; if (resize_ === 0) // resize to image size { self.width = img.width; self.height = img.height; self.set_bbox_changed(); } self.runtime.redraw = true; self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self); return; } curFrame_.texture_img = img; curFrame_.offx = 0; curFrame_.offy = 0; curFrame_.width = img.width; curFrame_.height = img.height; curFrame_.spritesheeted = false; curFrame_.datauri = ""; curFrame_.pixelformat = 0; // reset to RGBA, since we don't know what type of image will have come in if (self.runtime.glwrap) { if (curFrame_.webGL_texture) self.runtime.glwrap.deleteTexture(curFrame_.webGL_texture); curFrame_.webGL_texture = self.runtime.glwrap.loadTexture(img, false, self.runtime.linearSampling); if (self.curFrame === curFrame_) self.curWebGLTexture = curFrame_.webGL_texture; self.type.updateAllCurrentTexture(); } if (resize_ === 0) // resize to image size { self.width = img.width; self.height = img.height; self.set_bbox_changed(); } self.runtime.redraw = true; self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self); }; if (url_.substr(0, 5) !== "data:" && crossOrigin_ === 0) img["crossOrigin"] = "anonymous"; this.runtime.setImageSrc(img, url_); }; Acts.prototype.SetCollisions = function (set_) { if (this.collisionsEnabled === (set_ !== 0)) return; // no change this.collisionsEnabled = (set_ !== 0); if (this.collisionsEnabled) this.set_bbox_changed(); // needs to be added back to cells else { if (this.collcells.right >= this.collcells.left) this.type.collision_grid.update(this, this.collcells, null); this.collcells.set(0, 0, -1, -1); } }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.AnimationFrame = function (ret) { ret.set_int(this.cur_frame); }; Exps.prototype.AnimationFrameCount = function (ret) { ret.set_int(this.cur_animation.frames.length); }; Exps.prototype.AnimationName = function (ret) { ret.set_string(this.cur_animation.name); }; Exps.prototype.AnimationSpeed = function (ret) { ret.set_float(this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed); }; Exps.prototype.ImagePointX = function (ret, imgpt) { ret.set_float(this.getImagePoint(imgpt, true)); }; Exps.prototype.ImagePointY = function (ret, imgpt) { ret.set_float(this.getImagePoint(imgpt, false)); }; Exps.prototype.ImagePointCount = function (ret) { ret.set_int(this.curFrame.image_points.length); }; Exps.prototype.ImageWidth = function (ret) { ret.set_float(this.curFrame.width); }; Exps.prototype.ImageHeight = function (ret) { ret.set_float(this.curFrame.height); }; pluginProto.exps = new Exps(); }()); /* global cr,log,assert2 */ /* jshint globalstrict: true */ /* jshint strict: true */ ; ; cr.plugins_.Spritefont2 = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Spritefont2.prototype; pluginProto.onCreate = function () { }; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { if (this.is_family) return; this.texture_img = new Image(); this.runtime.waitForImageLoad(this.texture_img, this.texture_file); this.webGL_texture = null; }; typeProto.onLostWebGLContext = function () { if (this.is_family) return; this.webGL_texture = null; }; typeProto.onRestoreWebGLContext = function () { if (this.is_family || !this.instances.length) return; if (!this.webGL_texture) { this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, false, this.runtime.linearSampling, this.texture_pixelformat); } var i, len; for (i = 0, len = this.instances.length; i < len; i++) this.instances[i].webGL_texture = this.webGL_texture; }; typeProto.unloadTextures = function () { if (this.is_family || this.instances.length || !this.webGL_texture) return; this.runtime.glwrap.deleteTexture(this.webGL_texture); this.webGL_texture = null; }; typeProto.preloadCanvas2D = function (ctx) { ctx.drawImage(this.texture_img, 0, 0); }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; instanceProto.onDestroy = function() { freeAllLines (this.lines); freeAllClip (this.clipList); freeAllClipUV(this.clipUV); cr.wipe(this.characterWidthList); }; instanceProto.onCreate = function() { this.texture_img = this.type.texture_img; this.characterWidth = this.properties[0]; this.characterHeight = this.properties[1]; this.characterSet = this.properties[2]; this.text = this.properties[3]; this.characterScale = this.properties[4]; this.visible = (this.properties[5] === 0); // 0=visible, 1=invisible this.halign = this.properties[6]/2.0; // 0=left, 1=center, 2=right this.valign = this.properties[7]/2.0; // 0=top, 1=center, 2=bottom this.wrapbyword = (this.properties[9] === 0); // 0=word, 1=character this.characterSpacing = this.properties[10]; this.lineHeight = this.properties[11]; this.textWidth = 0; this.textHeight = 0; if (this.recycled) { cr.clearArray(this.lines); cr.wipe(this.clipList); cr.wipe(this.clipUV); cr.wipe(this.characterWidthList); } else { this.lines = []; this.clipList = {}; this.clipUV = {}; this.characterWidthList = {}; } this.text_changed = true; this.lastwrapwidth = this.width; if (this.runtime.glwrap) { if (!this.type.webGL_texture) { this.type.webGL_texture = this.runtime.glwrap.loadTexture(this.type.texture_img, false, this.runtime.linearSampling, this.type.texture_pixelformat); } this.webGL_texture = this.type.webGL_texture; } this.SplitSheet(); }; instanceProto.saveToJSON = function () { var save = { "t": this.text, "csc": this.characterScale, "csp": this.characterSpacing, "lh": this.lineHeight, "tw": this.textWidth, "th": this.textHeight, "lrt": this.last_render_tick, "ha": this.halign, "va": this.valign, "cw": {} }; for (var ch in this.characterWidthList) save["cw"][ch] = this.characterWidthList[ch]; return save; }; instanceProto.loadFromJSON = function (o) { this.text = o["t"]; this.characterScale = o["csc"]; this.characterSpacing = o["csp"]; this.lineHeight = o["lh"]; this.textWidth = o["tw"]; this.textHeight = o["th"]; this.last_render_tick = o["lrt"]; if (o.hasOwnProperty("ha")) this.halign = o["ha"]; if (o.hasOwnProperty("va")) this.valign = o["va"]; for(var ch in o["cw"]) this.characterWidthList[ch] = o["cw"][ch]; this.text_changed = true; this.lastwrapwidth = this.width; }; function trimRight(text) { return text.replace(/\s\s*$/, ''); } var MAX_CACHE_SIZE = 1000; function alloc(cache,Constructor) { if (cache.length) return cache.pop(); else return new Constructor(); } function free(cache,data) { if (cache.length < MAX_CACHE_SIZE) { cache.push(data); } } function freeAll(cache,dataList,isArray) { if (isArray) { var i, len; for (i = 0, len = dataList.length; i < len; i++) { free(cache,dataList[i]); } cr.clearArray(dataList); } else { var prop; for(prop in dataList) { if(Object.prototype.hasOwnProperty.call(dataList,prop)) { free(cache,dataList[prop]); delete dataList[prop]; } } } } function addLine(inst,lineIndex,cur_line) { var lines = inst.lines; var line; cur_line = trimRight(cur_line); if (lineIndex >= lines.length) lines.push(allocLine()); line = lines[lineIndex]; line.text = cur_line; line.width = inst.measureWidth(cur_line); inst.textWidth = cr.max(inst.textWidth,line.width); } var linesCache = []; function allocLine() { return alloc(linesCache,Object); } function freeLine(l) { free(linesCache,l); } function freeAllLines(arr) { freeAll(linesCache,arr,true); } function addClip(obj,property,x,y,w,h) { if (obj[property] === undefined) { obj[property] = alloc(clipCache,Object); } obj[property].x = x; obj[property].y = y; obj[property].w = w; obj[property].h = h; } var clipCache = []; function allocClip() { return alloc(clipCache,Object); } function freeAllClip(obj) { freeAll(clipCache,obj,false);} function addClipUV(obj,property,left,top,right,bottom) { if (obj[property] === undefined) { obj[property] = alloc(clipUVCache,cr.rect); } obj[property].left = left; obj[property].top = top; obj[property].right = right; obj[property].bottom = bottom; } var clipUVCache = []; function allocClipUV() { return alloc(clipUVCache,cr.rect);} function freeAllClipUV(obj) { freeAll(clipUVCache,obj,false);} instanceProto.SplitSheet = function() { var texture = this.texture_img; var texWidth = texture.width; var texHeight = texture.height; var charWidth = this.characterWidth; var charHeight = this.characterHeight; var charU = charWidth /texWidth; var charV = charHeight/texHeight; var charSet = this.characterSet ; var cols = Math.floor(texWidth/charWidth); var rows = Math.floor(texHeight/charHeight); for ( var c = 0; c < charSet.length; c++) { if (c >= cols * rows) break; var x = c%cols; var y = Math.floor(c/cols); var letter = charSet.charAt(c); if (this.runtime.glwrap) { addClipUV( this.clipUV, letter, x * charU , y * charV , (x+1) * charU , (y+1) * charV ); } else { addClip( this.clipList, letter, x * charWidth, y * charHeight, charWidth, charHeight ); } } }; /* * Word-Wrapping */ var wordsCache = []; pluginProto.TokeniseWords = function (text) { cr.clearArray(wordsCache); var cur_word = ""; var ch; var i = 0; while (i < text.length) { ch = text.charAt(i); if (ch === "\n") { if (cur_word.length) { wordsCache.push(cur_word); cur_word = ""; } wordsCache.push("\n"); ++i; } else if (ch === " " || ch === "\t" || ch === "-") { do { cur_word += text.charAt(i); i++; } while (i < text.length && (text.charAt(i) === " " || text.charAt(i) === "\t")); wordsCache.push(cur_word); cur_word = ""; } else if (i < text.length) { cur_word += ch; i++; } } if (cur_word.length) wordsCache.push(cur_word); }; pluginProto.WordWrap = function (inst) { var text = inst.text; var lines = inst.lines; if (!text || !text.length) { freeAllLines(lines); return; } var width = inst.width; if (width <= 2.0) { freeAllLines(lines); return; } var charWidth = inst.characterWidth; var charScale = inst.characterScale; var charSpacing = inst.characterSpacing; if ( (text.length * (charWidth * charScale + charSpacing) - charSpacing) <= width && text.indexOf("\n") === -1) { var all_width = inst.measureWidth(text); if (all_width <= width) { freeAllLines(lines); lines.push(allocLine()); lines[0].text = text; lines[0].width = all_width; inst.textWidth = all_width; inst.textHeight = inst.characterHeight * charScale + inst.lineHeight; return; } } var wrapbyword = inst.wrapbyword; this.WrapText(inst); inst.textHeight = lines.length * (inst.characterHeight * charScale + inst.lineHeight); }; pluginProto.WrapText = function (inst) { var wrapbyword = inst.wrapbyword; var text = inst.text; var lines = inst.lines; var width = inst.width; var wordArray; if (wrapbyword) { this.TokeniseWords(text); // writes to wordsCache wordArray = wordsCache; } else { wordArray = text; } var cur_line = ""; var prev_line; var line_width; var i; var lineIndex = 0; var line; var ignore_newline = false; for (i = 0; i < wordArray.length; i++) { if (wordArray[i] === "\n") { if (ignore_newline === true) { ignore_newline = false; } else { addLine(inst,lineIndex,cur_line); lineIndex++; } cur_line = ""; continue; } ignore_newline = false; prev_line = cur_line; cur_line += wordArray[i]; line_width = inst.measureWidth(trimRight(cur_line)); if (line_width > width) { if (prev_line === "") { addLine(inst,lineIndex,cur_line); cur_line = ""; ignore_newline = true; } else { addLine(inst,lineIndex,prev_line); cur_line = wordArray[i]; } lineIndex++; if (!wrapbyword && cur_line === " ") cur_line = ""; } } if (trimRight(cur_line).length) { addLine(inst,lineIndex,cur_line); lineIndex++; } for (i = lineIndex; i < lines.length; i++) freeLine(lines[i]); lines.length = lineIndex; }; instanceProto.measureWidth = function(text) { var spacing = this.characterSpacing; var len = text.length; var width = 0; for (var i = 0; i < len; i++) { width += this.getCharacterWidth(text.charAt(i)) * this.characterScale + spacing; } width -= (width > 0) ? spacing : 0; return width; }; /***/ instanceProto.getCharacterWidth = function(character) { var widthList = this.characterWidthList; if (widthList[character] !== undefined) { return widthList[character]; } else { return this.characterWidth; } }; instanceProto.rebuildText = function() { if (this.text_changed || this.width !== this.lastwrapwidth) { this.textWidth = 0; this.textHeight = 0; this.type.plugin.WordWrap(this); this.text_changed = false; this.lastwrapwidth = this.width; } }; var EPSILON = 0.00001; instanceProto.draw = function(ctx, glmode) { var texture = this.texture_img; if (this.text !== "" && texture != null) { this.rebuildText(); if (this.height < this.characterHeight*this.characterScale + this.lineHeight) { return; } ctx.globalAlpha = this.opacity; var myx = this.x; var myy = this.y; if (this.runtime.pixel_rounding) { myx = Math.round(myx); myy = Math.round(myy); } var viewLeft = this.layer.viewLeft; var viewTop = this.layer.viewTop; var viewRight = this.layer.viewRight; var viewBottom = this.layer.viewBottom; ctx.save(); ctx.translate(myx, myy); ctx.rotate(this.angle); var angle = this.angle; var ha = this.halign; var va = this.valign; var scale = this.characterScale; var charHeight = this.characterHeight * scale; var lineHeight = this.lineHeight; var charSpace = this.characterSpacing; var lines = this.lines; var textHeight = this.textHeight; var letterWidth; var halign; var valign = va * cr.max(0,(this.height - textHeight)); var offx = -(this.hotspotX * this.width); var offy = -(this.hotspotY * this.height); offy += valign; var drawX ; var drawY = offy; var roundX, roundY; for(var i = 0; i < lines.length; i++) { var line = lines[i].text; var len = lines[i].width; halign = ha * cr.max(0,this.width - len); drawX = offx + halign; drawY += lineHeight; if (angle === 0 && myy + drawY + charHeight < viewTop) { drawY += charHeight; continue; } for(var j = 0; j < line.length; j++) { var letter = line.charAt(j); letterWidth = this.getCharacterWidth(letter); var clip = this.clipList[letter]; if (angle === 0 && myx + drawX + letterWidth * scale + charSpace < viewLeft) { drawX += letterWidth * scale + charSpace; continue; } if ( drawX + letterWidth * scale > this.width + EPSILON ) { break; } if (clip !== undefined) { roundX = drawX; roundY = drawY; if (angle === 0 && scale === 1) { roundX = Math.round(roundX); roundY = Math.round(roundY); } ctx.drawImage( this.texture_img, clip.x, clip.y, clip.w, clip.h, roundX,roundY,clip.w*scale,clip.h*scale); } drawX += letterWidth * scale + charSpace; if (angle === 0 && myx + drawX > viewRight) break; } drawY += charHeight; if (angle === 0 && (drawY + charHeight + lineHeight > this.height || myy + drawY > viewBottom)) { break; } } ctx.restore(); } }; var dQuad = new cr.quad(); function rotateQuad(quad,cosa,sina) { var x_temp; x_temp = (quad.tlx * cosa) - (quad.tly * sina); quad.tly = (quad.tly * cosa) + (quad.tlx * sina); quad.tlx = x_temp; x_temp = (quad.trx * cosa) - (quad.try_ * sina); quad.try_ = (quad.try_ * cosa) + (quad.trx * sina); quad.trx = x_temp; x_temp = (quad.blx * cosa) - (quad.bly * sina); quad.bly = (quad.bly * cosa) + (quad.blx * sina); quad.blx = x_temp; x_temp = (quad.brx * cosa) - (quad.bry * sina); quad.bry = (quad.bry * cosa) + (quad.brx * sina); quad.brx = x_temp; } instanceProto.drawGL = function(glw) { glw.setTexture(this.webGL_texture); glw.setOpacity(this.opacity); if (!this.text) return; this.rebuildText(); if (this.height < this.characterHeight*this.characterScale + this.lineHeight) { return; } this.update_bbox(); var q = this.bquad; var ox = 0; var oy = 0; if (this.runtime.pixel_rounding) { ox = Math.round(this.x) - this.x; oy = Math.round(this.y) - this.y; } var viewLeft = this.layer.viewLeft; var viewTop = this.layer.viewTop; var viewRight = this.layer.viewRight; var viewBottom = this.layer.viewBottom; var angle = this.angle; var ha = this.halign; var va = this.valign; var scale = this.characterScale; var charHeight = this.characterHeight * scale; // to precalculate in onCreate or on change var lineHeight = this.lineHeight; var charSpace = this.characterSpacing; var lines = this.lines; var textHeight = this.textHeight; var letterWidth; var cosa,sina; if (angle !== 0) { cosa = Math.cos(angle); sina = Math.sin(angle); } var halign; var valign = va * cr.max(0,(this.height - textHeight)); var offx = q.tlx + ox; var offy = q.tly + oy; var drawX ; var drawY = valign; var roundX, roundY; for(var i = 0; i < lines.length; i++) { var line = lines[i].text; var lineWidth = lines[i].width; halign = ha * cr.max(0,this.width - lineWidth); drawX = halign; drawY += lineHeight; if (angle === 0 && offy + drawY + charHeight < viewTop) { drawY += charHeight; continue; } for(var j = 0; j < line.length; j++) { var letter = line.charAt(j); letterWidth = this.getCharacterWidth(letter); var clipUV = this.clipUV[letter]; if (angle === 0 && offx + drawX + letterWidth * scale + charSpace < viewLeft) { drawX += letterWidth * scale + charSpace; continue; } if (drawX + letterWidth * scale > this.width + EPSILON) { break; } if (clipUV !== undefined) { var clipWidth = this.characterWidth*scale; var clipHeight = this.characterHeight*scale; roundX = drawX; roundY = drawY; if (angle === 0 && scale === 1) { roundX = Math.round(roundX); roundY = Math.round(roundY); } dQuad.tlx = roundX; dQuad.tly = roundY; dQuad.trx = roundX + clipWidth; dQuad.try_ = roundY ; dQuad.blx = roundX; dQuad.bly = roundY + clipHeight; dQuad.brx = roundX + clipWidth; dQuad.bry = roundY + clipHeight; if(angle !== 0) { rotateQuad(dQuad,cosa,sina); } dQuad.offset(offx,offy); glw.quadTex( dQuad.tlx, dQuad.tly, dQuad.trx, dQuad.try_, dQuad.brx, dQuad.bry, dQuad.blx, dQuad.bly, clipUV ); } drawX += letterWidth * scale + charSpace; if (angle === 0 && offx + drawX > viewRight) break; } drawY += charHeight; if (angle === 0 && (drawY + charHeight + lineHeight > this.height || offy + drawY > viewBottom)) { break; } } }; function Cnds() {} Cnds.prototype.CompareText = function(text_to_compare, case_sensitive) { if (case_sensitive) return this.text == text_to_compare; else return cr.equals_nocase(this.text, text_to_compare); }; pluginProto.cnds = new Cnds(); function Acts() {} Acts.prototype.SetText = function(param) { if (cr.is_number(param) && param < 1e9) param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors var text_to_set = param.toString(); if (this.text !== text_to_set) { this.text = text_to_set; this.text_changed = true; this.runtime.redraw = true; } }; Acts.prototype.AppendText = function(param) { if (cr.is_number(param)) param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors var text_to_append = param.toString(); if (text_to_append) // not empty { this.text += text_to_append; this.text_changed = true; this.runtime.redraw = true; } }; Acts.prototype.SetScale = function(param) { if (param !== this.characterScale) { this.characterScale = param; this.text_changed = true; this.runtime.redraw = true; } }; Acts.prototype.SetCharacterSpacing = function(param) { if (param !== this.CharacterSpacing) { this.characterSpacing = param; this.text_changed = true; this.runtime.redraw = true; } }; Acts.prototype.SetLineHeight = function(param) { if (param !== this.lineHeight) { this.lineHeight = param; this.text_changed = true; this.runtime.redraw = true; } }; instanceProto.SetCharWidth = function(character,width) { var w = parseInt(width,10); if (this.characterWidthList[character] !== w) { this.characterWidthList[character] = w; this.text_changed = true; this.runtime.redraw = true; } }; Acts.prototype.SetCharacterWidth = function(characterSet,width) { if (characterSet !== "") { for(var c = 0; c < characterSet.length; c++) { this.SetCharWidth(characterSet.charAt(c),width); } } }; Acts.prototype.SetEffect = function (effect) { this.blend_mode = effect; this.compositeOp = cr.effectToCompositeOp(effect); cr.setGLBlend(this, effect, this.runtime.gl); this.runtime.redraw = true; }; Acts.prototype.SetHAlign = function (a) { this.halign = a / 2.0; this.text_changed = true; this.runtime.redraw = true; }; Acts.prototype.SetVAlign = function (a) { this.valign = a / 2.0; this.text_changed = true; this.runtime.redraw = true; }; pluginProto.acts = new Acts(); function Exps() {} Exps.prototype.CharacterWidth = function(ret,character) { ret.set_int(this.getCharacterWidth(character)); }; Exps.prototype.CharacterHeight = function(ret) { ret.set_int(this.characterHeight); }; Exps.prototype.CharacterScale = function(ret) { ret.set_float(this.characterScale); }; Exps.prototype.CharacterSpacing = function(ret) { ret.set_int(this.characterSpacing); }; Exps.prototype.LineHeight = function(ret) { ret.set_int(this.lineHeight); }; Exps.prototype.Text = function(ret) { ret.set_string(this.text); }; Exps.prototype.TextWidth = function (ret) { this.rebuildText(); ret.set_float(this.textWidth); }; Exps.prototype.TextHeight = function (ret) { this.rebuildText(); ret.set_float(this.textHeight); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.Touch = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.Touch.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; this.touches = []; this.mouseDown = false; }; var instanceProto = pluginProto.Instance.prototype; var dummyoffset = {left: 0, top: 0}; instanceProto.findTouch = function (id) { var i, len; for (i = 0, len = this.touches.length; i < len; i++) { if (this.touches[i]["id"] === id) return i; } return -1; }; var appmobi_accx = 0; var appmobi_accy = 0; var appmobi_accz = 0; function AppMobiGetAcceleration(evt) { appmobi_accx = evt.x; appmobi_accy = evt.y; appmobi_accz = evt.z; }; var pg_accx = 0; var pg_accy = 0; var pg_accz = 0; function PhoneGapGetAcceleration(evt) { pg_accx = evt.x; pg_accy = evt.y; pg_accz = evt.z; }; var theInstance = null; var touchinfo_cache = []; function AllocTouchInfo(x, y, id, index) { var ret; if (touchinfo_cache.length) ret = touchinfo_cache.pop(); else ret = new TouchInfo(); ret.init(x, y, id, index); return ret; }; function ReleaseTouchInfo(ti) { if (touchinfo_cache.length < 100) touchinfo_cache.push(ti); }; var GESTURE_HOLD_THRESHOLD = 15; // max px motion for hold gesture to register var GESTURE_HOLD_TIMEOUT = 500; // time for hold gesture to register var GESTURE_TAP_TIMEOUT = 333; // time for tap gesture to register var GESTURE_DOUBLETAP_THRESHOLD = 25; // max distance apart for taps to be function TouchInfo() { this.starttime = 0; this.time = 0; this.lasttime = 0; this.startx = 0; this.starty = 0; this.x = 0; this.y = 0; this.lastx = 0; this.lasty = 0; this["id"] = 0; this.startindex = 0; this.triggeredHold = false; this.tooFarForHold = false; }; TouchInfo.prototype.init = function (x, y, id, index) { var nowtime = cr.performance_now(); this.time = nowtime; this.lasttime = nowtime; this.starttime = nowtime; this.startx = x; this.starty = y; this.x = x; this.y = y; this.lastx = x; this.lasty = y; this.width = 0; this.height = 0; this.pressure = 0; this["id"] = id; this.startindex = index; this.triggeredHold = false; this.tooFarForHold = false; }; TouchInfo.prototype.update = function (nowtime, x, y, width, height, pressure) { this.lasttime = this.time; this.time = nowtime; this.lastx = this.x; this.lasty = this.y; this.x = x; this.y = y; this.width = width; this.height = height; this.pressure = pressure; if (!this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) >= GESTURE_HOLD_THRESHOLD) { this.tooFarForHold = true; } }; TouchInfo.prototype.maybeTriggerHold = function (inst, index) { if (this.triggeredHold) return; // already triggered this gesture var nowtime = cr.performance_now(); if (nowtime - this.starttime >= GESTURE_HOLD_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD) { this.triggeredHold = true; inst.trigger_index = this.startindex; inst.trigger_id = this["id"]; inst.getTouchIndex = index; inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGesture, inst); inst.curTouchX = this.x; inst.curTouchY = this.y; inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGestureObject, inst); inst.getTouchIndex = 0; } }; var lastTapX = -1000; var lastTapY = -1000; var lastTapTime = -10000; TouchInfo.prototype.maybeTriggerTap = function (inst, index) { if (this.triggeredHold) return; var nowtime = cr.performance_now(); if (nowtime - this.starttime <= GESTURE_TAP_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD) { inst.trigger_index = this.startindex; inst.trigger_id = this["id"]; inst.getTouchIndex = index; if ((nowtime - lastTapTime <= GESTURE_TAP_TIMEOUT * 2) && cr.distanceTo(lastTapX, lastTapY, this.x, this.y) < GESTURE_DOUBLETAP_THRESHOLD) { inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGesture, inst); inst.curTouchX = this.x; inst.curTouchY = this.y; inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGestureObject, inst); lastTapX = -1000; lastTapY = -1000; lastTapTime = -10000; } else { inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGesture, inst); inst.curTouchX = this.x; inst.curTouchY = this.y; inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGestureObject, inst); lastTapX = this.x; lastTapY = this.y; lastTapTime = nowtime; } inst.getTouchIndex = 0; } }; instanceProto.onCreate = function() { theInstance = this; this.isWindows8 = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]); this.orient_alpha = 0; this.orient_beta = 0; this.orient_gamma = 0; this.acc_g_x = 0; this.acc_g_y = 0; this.acc_g_z = 0; this.acc_x = 0; this.acc_y = 0; this.acc_z = 0; this.curTouchX = 0; this.curTouchY = 0; this.trigger_index = 0; this.trigger_id = 0; this.getTouchIndex = 0; this.useMouseInput = (this.properties[0] !== 0); var elem = (this.runtime.fullscreen_mode > 0) ? document : this.runtime.canvas; var elem2 = document; if (this.runtime.isDirectCanvas) elem2 = elem = window["Canvas"]; else if (this.runtime.isCocoonJs) elem2 = elem = window; var self = this; if (typeof PointerEvent !== "undefined") { elem.addEventListener("pointerdown", function(info) { self.onPointerStart(info); }, false ); elem.addEventListener("pointermove", function(info) { self.onPointerMove(info); }, false ); elem2.addEventListener("pointerup", function(info) { self.onPointerEnd(info, false); }, false ); elem2.addEventListener("pointercancel", function(info) { self.onPointerEnd(info, true); }, false ); if (this.runtime.canvas) { this.runtime.canvas.addEventListener("MSGestureHold", function(e) { e.preventDefault(); }, false); document.addEventListener("MSGestureHold", function(e) { e.preventDefault(); }, false); this.runtime.canvas.addEventListener("gesturehold", function(e) { e.preventDefault(); }, false); document.addEventListener("gesturehold", function(e) { e.preventDefault(); }, false); } } else if (window.navigator["msPointerEnabled"]) { elem.addEventListener("MSPointerDown", function(info) { self.onPointerStart(info); }, false ); elem.addEventListener("MSPointerMove", function(info) { self.onPointerMove(info); }, false ); elem2.addEventListener("MSPointerUp", function(info) { self.onPointerEnd(info, false); }, false ); elem2.addEventListener("MSPointerCancel", function(info) { self.onPointerEnd(info, true); }, false ); if (this.runtime.canvas) { this.runtime.canvas.addEventListener("MSGestureHold", function(e) { e.preventDefault(); }, false); document.addEventListener("MSGestureHold", function(e) { e.preventDefault(); }, false); } } else { elem.addEventListener("touchstart", function(info) { self.onTouchStart(info); }, false ); elem.addEventListener("touchmove", function(info) { self.onTouchMove(info); }, false ); elem2.addEventListener("touchend", function(info) { self.onTouchEnd(info, false); }, false ); elem2.addEventListener("touchcancel", function(info) { self.onTouchEnd(info, true); }, false ); } if (this.isWindows8) { var win8accelerometerFn = function(e) { var reading = e["reading"]; self.acc_x = reading["accelerationX"]; self.acc_y = reading["accelerationY"]; self.acc_z = reading["accelerationZ"]; }; var win8inclinometerFn = function(e) { var reading = e["reading"]; self.orient_alpha = reading["yawDegrees"]; self.orient_beta = reading["pitchDegrees"]; self.orient_gamma = reading["rollDegrees"]; }; var accelerometer = Windows["Devices"]["Sensors"]["Accelerometer"]["getDefault"](); if (accelerometer) { accelerometer["reportInterval"] = Math.max(accelerometer["minimumReportInterval"], 16); accelerometer.addEventListener("readingchanged", win8accelerometerFn); } var inclinometer = Windows["Devices"]["Sensors"]["Inclinometer"]["getDefault"](); if (inclinometer) { inclinometer["reportInterval"] = Math.max(inclinometer["minimumReportInterval"], 16); inclinometer.addEventListener("readingchanged", win8inclinometerFn); } document.addEventListener("visibilitychange", function(e) { if (document["hidden"] || document["msHidden"]) { if (accelerometer) accelerometer.removeEventListener("readingchanged", win8accelerometerFn); if (inclinometer) inclinometer.removeEventListener("readingchanged", win8inclinometerFn); } else { if (accelerometer) accelerometer.addEventListener("readingchanged", win8accelerometerFn); if (inclinometer) inclinometer.addEventListener("readingchanged", win8inclinometerFn); } }, false); } else { window.addEventListener("deviceorientation", function (eventData) { self.orient_alpha = eventData["alpha"] || 0; self.orient_beta = eventData["beta"] || 0; self.orient_gamma = eventData["gamma"] || 0; }, false); window.addEventListener("devicemotion", function (eventData) { if (eventData["accelerationIncludingGravity"]) { self.acc_g_x = eventData["accelerationIncludingGravity"]["x"] || 0; self.acc_g_y = eventData["accelerationIncludingGravity"]["y"] || 0; self.acc_g_z = eventData["accelerationIncludingGravity"]["z"] || 0; } if (eventData["acceleration"]) { self.acc_x = eventData["acceleration"]["x"] || 0; self.acc_y = eventData["acceleration"]["y"] || 0; self.acc_z = eventData["acceleration"]["z"] || 0; } }, false); } if (this.useMouseInput && !this.runtime.isDomFree) { jQuery(document).mousemove( function(info) { self.onMouseMove(info); } ); jQuery(document).mousedown( function(info) { self.onMouseDown(info); } ); jQuery(document).mouseup( function(info) { self.onMouseUp(info); } ); } if (!this.runtime.isiOS && this.runtime.isCordova && navigator["accelerometer"] && navigator["accelerometer"]["watchAcceleration"]) { navigator["accelerometer"]["watchAcceleration"](PhoneGapGetAcceleration, null, { "frequency": 40 }); } this.runtime.tick2Me(this); }; instanceProto.onPointerMove = function (info) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault) info.preventDefault(); var i = this.findTouch(info["pointerId"]); var nowtime = cr.performance_now(); if (i >= 0) { var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); var t = this.touches[i]; if (nowtime - t.time < 2) return; t.update(nowtime, info.pageX - offset.left, info.pageY - offset.top, info.width || 0, info.height || 0, info.pressure || 0); } }; instanceProto.onPointerStart = function (info) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); var touchx = info.pageX - offset.left; var touchy = info.pageY - offset.top; var nowtime = cr.performance_now(); this.trigger_index = this.touches.length; this.trigger_id = info["pointerId"]; this.touches.push(AllocTouchInfo(touchx, touchy, info["pointerId"], this.trigger_index)); this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this); this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this); this.curTouchX = touchx; this.curTouchY = touchy; this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this); this.runtime.isInUserInputEvent = false; }; instanceProto.onPointerEnd = function (info, isCancel) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); var i = this.findTouch(info["pointerId"]); this.trigger_index = (i >= 0 ? this.touches[i].startindex : -1); this.trigger_id = (i >= 0 ? this.touches[i]["id"] : -1); this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this); this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this); if (i >= 0) { if (!isCancel) this.touches[i].maybeTriggerTap(this, i); ReleaseTouchInfo(this.touches[i]); this.touches.splice(i, 1); } this.runtime.isInUserInputEvent = false; }; instanceProto.onTouchMove = function (info) { if (info.preventDefault) info.preventDefault(); var nowtime = cr.performance_now(); var i, len, t, u; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; var j = this.findTouch(t["identifier"]); if (j >= 0) { var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); u = this.touches[j]; if (nowtime - u.time < 2) continue; var touchWidth = (t.radiusX || t.webkitRadiusX || t.mozRadiusX || t.msRadiusX || 0) * 2; var touchHeight = (t.radiusY || t.webkitRadiusY || t.mozRadiusY || t.msRadiusY || 0) * 2; var touchForce = t.force || t.webkitForce || t.mozForce || t.msForce || 0; u.update(nowtime, t.pageX - offset.left, t.pageY - offset.top, touchWidth, touchHeight, touchForce); } } }; instanceProto.onTouchStart = function (info) { if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); var nowtime = cr.performance_now(); this.runtime.isInUserInputEvent = true; var i, len, t, j; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; j = this.findTouch(t["identifier"]); if (j !== -1) continue; var touchx = t.pageX - offset.left; var touchy = t.pageY - offset.top; this.trigger_index = this.touches.length; this.trigger_id = t["identifier"]; this.touches.push(AllocTouchInfo(touchx, touchy, t["identifier"], this.trigger_index)); this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this); this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this); this.curTouchX = touchx; this.curTouchY = touchy; this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this); } this.runtime.isInUserInputEvent = false; }; instanceProto.onTouchEnd = function (info, isCancel) { if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); this.runtime.isInUserInputEvent = true; var i, len, t, j; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; j = this.findTouch(t["identifier"]); if (j >= 0) { this.trigger_index = this.touches[j].startindex; this.trigger_id = this.touches[j]["id"]; this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this); this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this); if (!isCancel) this.touches[j].maybeTriggerTap(this, j); ReleaseTouchInfo(this.touches[j]); this.touches.splice(j, 1); } } this.runtime.isInUserInputEvent = false; }; instanceProto.getAlpha = function () { if (this.runtime.isCordova && this.orient_alpha === 0 && pg_accz !== 0) return pg_accz * 90; else return this.orient_alpha; }; instanceProto.getBeta = function () { if (this.runtime.isCordova && this.orient_beta === 0 && pg_accy !== 0) return pg_accy * 90; else return this.orient_beta; }; instanceProto.getGamma = function () { if (this.runtime.isCordova && this.orient_gamma === 0 && pg_accx !== 0) return pg_accx * 90; else return this.orient_gamma; }; var noop_func = function(){}; function isCompatibilityMouseEvent(e) { return (e["sourceCapabilities"] && e["sourceCapabilities"]["firesTouchEvents"]) || (e.originalEvent && e.originalEvent["sourceCapabilities"] && e.originalEvent["sourceCapabilities"]["firesTouchEvents"]); }; instanceProto.onMouseDown = function(info) { if (isCompatibilityMouseEvent(info)) return; var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; var fakeinfo = { changedTouches: [t] }; this.onTouchStart(fakeinfo); this.mouseDown = true; }; instanceProto.onMouseMove = function(info) { if (!this.mouseDown) return; if (isCompatibilityMouseEvent(info)) return; var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; var fakeinfo = { changedTouches: [t] }; this.onTouchMove(fakeinfo); }; instanceProto.onMouseUp = function(info) { if (info.preventDefault && this.runtime.had_a_click && !this.runtime.isMobile) info.preventDefault(); this.runtime.had_a_click = true; if (isCompatibilityMouseEvent(info)) return; var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; var fakeinfo = { changedTouches: [t] }; this.onTouchEnd(fakeinfo); this.mouseDown = false; }; instanceProto.tick2 = function() { var i, len, t; var nowtime = cr.performance_now(); for (i = 0, len = this.touches.length; i < len; ++i) { t = this.touches[i]; if (t.time <= nowtime - 50) t.lasttime = nowtime; t.maybeTriggerHold(this, i); } }; function Cnds() {}; Cnds.prototype.OnTouchStart = function () { return true; }; Cnds.prototype.OnTouchEnd = function () { return true; }; Cnds.prototype.IsInTouch = function () { return this.touches.length; }; Cnds.prototype.OnTouchObject = function (type) { if (!type) return false; return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); }; var touching = []; Cnds.prototype.IsTouchingObject = function (type) { if (!type) return false; var sol = type.getCurrentSol(); var instances = sol.getObjects(); var px, py; var i, leni, j, lenj; for (i = 0, leni = instances.length; i < leni; i++) { var inst = instances[i]; inst.update_bbox(); for (j = 0, lenj = this.touches.length; j < lenj; j++) { var touch = this.touches[j]; px = inst.layer.canvasToLayer(touch.x, touch.y, true); py = inst.layer.canvasToLayer(touch.x, touch.y, false); if (inst.contains_pt(px, py)) { touching.push(inst); break; } } } if (touching.length) { sol.select_all = false; cr.shallowAssignArray(sol.instances, touching); type.applySolToContainer(); cr.clearArray(touching); return true; } else return false; }; Cnds.prototype.CompareTouchSpeed = function (index, cmp, s) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) return false; var t = this.touches[index]; var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty); var timediff = (t.time - t.lasttime) / 1000; var speed = 0; if (timediff > 0) speed = dist / timediff; return cr.do_cmp(speed, cmp, s); }; Cnds.prototype.OrientationSupported = function () { return typeof window["DeviceOrientationEvent"] !== "undefined"; }; Cnds.prototype.MotionSupported = function () { return typeof window["DeviceMotionEvent"] !== "undefined"; }; Cnds.prototype.CompareOrientation = function (orientation_, cmp_, angle_) { var v = 0; if (orientation_ === 0) v = this.getAlpha(); else if (orientation_ === 1) v = this.getBeta(); else v = this.getGamma(); return cr.do_cmp(v, cmp_, angle_); }; Cnds.prototype.CompareAcceleration = function (acceleration_, cmp_, angle_) { var v = 0; if (acceleration_ === 0) v = this.acc_g_x; else if (acceleration_ === 1) v = this.acc_g_y; else if (acceleration_ === 2) v = this.acc_g_z; else if (acceleration_ === 3) v = this.acc_x; else if (acceleration_ === 4) v = this.acc_y; else if (acceleration_ === 5) v = this.acc_z; return cr.do_cmp(v, cmp_, angle_); }; Cnds.prototype.OnNthTouchStart = function (touch_) { touch_ = Math.floor(touch_); return touch_ === this.trigger_index; }; Cnds.prototype.OnNthTouchEnd = function (touch_) { touch_ = Math.floor(touch_); return touch_ === this.trigger_index; }; Cnds.prototype.HasNthTouch = function (touch_) { touch_ = Math.floor(touch_); return this.touches.length >= touch_ + 1; }; Cnds.prototype.OnHoldGesture = function () { return true; }; Cnds.prototype.OnTapGesture = function () { return true; }; Cnds.prototype.OnDoubleTapGesture = function () { return true; }; Cnds.prototype.OnHoldGestureObject = function (type) { if (!type) return false; return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); }; Cnds.prototype.OnTapGestureObject = function (type) { if (!type) return false; return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); }; Cnds.prototype.OnDoubleTapGestureObject = function (type) { if (!type) return false; return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); }; pluginProto.cnds = new Cnds(); function Exps() {}; Exps.prototype.TouchCount = function (ret) { ret.set_int(this.touches.length); }; Exps.prototype.X = function (ret, layerparam) { var index = this.getTouchIndex; if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxX = layer.parallaxX; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxX = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxX = oldParallaxX; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); else ret.set_float(0); } }; Exps.prototype.XAt = function (ret, index, layerparam) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxX = layer.parallaxX; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxX = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxX = oldParallaxX; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); else ret.set_float(0); } }; Exps.prototype.XForID = function (ret, id, layerparam) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxX = layer.parallaxX; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxX = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(touch.x, touch.y, true)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxX = oldParallaxX; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(touch.x, touch.y, true)); else ret.set_float(0); } }; Exps.prototype.Y = function (ret, layerparam) { var index = this.getTouchIndex; if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxY = layer.parallaxY; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxY = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxY = oldParallaxY; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); else ret.set_float(0); } }; Exps.prototype.YAt = function (ret, index, layerparam) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxY = layer.parallaxY; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxY = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxY = oldParallaxY; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); else ret.set_float(0); } }; Exps.prototype.YForID = function (ret, id, layerparam) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; if (cr.is_undefined(layerparam)) { layer = this.runtime.getLayerByNumber(0); oldScale = layer.scale; oldZoomRate = layer.zoomRate; oldParallaxY = layer.parallaxY; oldAngle = layer.angle; layer.scale = 1; layer.zoomRate = 1.0; layer.parallaxY = 1.0; layer.angle = 0; ret.set_float(layer.canvasToLayer(touch.x, touch.y, false)); layer.scale = oldScale; layer.zoomRate = oldZoomRate; layer.parallaxY = oldParallaxY; layer.angle = oldAngle; } else { if (cr.is_number(layerparam)) layer = this.runtime.getLayerByNumber(layerparam); else layer = this.runtime.getLayerByName(layerparam); if (layer) ret.set_float(layer.canvasToLayer(touch.x, touch.y, false)); else ret.set_float(0); } }; Exps.prototype.AbsoluteX = function (ret) { if (this.touches.length) ret.set_float(this.touches[0].x); else ret.set_float(0); }; Exps.prototype.AbsoluteXAt = function (ret, index) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } ret.set_float(this.touches[index].x); }; Exps.prototype.AbsoluteXForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(touch.x); }; Exps.prototype.AbsoluteY = function (ret) { if (this.touches.length) ret.set_float(this.touches[0].y); else ret.set_float(0); }; Exps.prototype.AbsoluteYAt = function (ret, index) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } ret.set_float(this.touches[index].y); }; Exps.prototype.AbsoluteYForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(touch.y); }; Exps.prototype.SpeedAt = function (ret, index) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var t = this.touches[index]; var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty); var timediff = (t.time - t.lasttime) / 1000; if (timediff <= 0) ret.set_float(0); else ret.set_float(dist / timediff); }; Exps.prototype.SpeedForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; var dist = cr.distanceTo(touch.x, touch.y, touch.lastx, touch.lasty); var timediff = (touch.time - touch.lasttime) / 1000; if (timediff <= 0) ret.set_float(0); else ret.set_float(dist / timediff); }; Exps.prototype.AngleAt = function (ret, index) { index = Math.floor(index); if (index < 0 || index >= this.touches.length) { ret.set_float(0); return; } var t = this.touches[index]; ret.set_float(cr.to_degrees(cr.angleTo(t.lastx, t.lasty, t.x, t.y))); }; Exps.prototype.AngleForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(cr.to_degrees(cr.angleTo(touch.lastx, touch.lasty, touch.x, touch.y))); }; Exps.prototype.Alpha = function (ret) { ret.set_float(this.getAlpha()); }; Exps.prototype.Beta = function (ret) { ret.set_float(this.getBeta()); }; Exps.prototype.Gamma = function (ret) { ret.set_float(this.getGamma()); }; Exps.prototype.AccelerationXWithG = function (ret) { ret.set_float(this.acc_g_x); }; Exps.prototype.AccelerationYWithG = function (ret) { ret.set_float(this.acc_g_y); }; Exps.prototype.AccelerationZWithG = function (ret) { ret.set_float(this.acc_g_z); }; Exps.prototype.AccelerationX = function (ret) { ret.set_float(this.acc_x); }; Exps.prototype.AccelerationY = function (ret) { ret.set_float(this.acc_y); }; Exps.prototype.AccelerationZ = function (ret) { ret.set_float(this.acc_z); }; Exps.prototype.TouchIndex = function (ret) { ret.set_int(this.trigger_index); }; Exps.prototype.TouchID = function (ret) { ret.set_float(this.trigger_id); }; Exps.prototype.WidthForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(touch.width); }; Exps.prototype.HeightForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(touch.height); }; Exps.prototype.PressureForID = function (ret, id) { var index = this.findTouch(id); if (index < 0) { ret.set_float(0); return; } var touch = this.touches[index]; ret.set_float(touch.pressure); }; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.WebStorage = function(runtime) { this.runtime = runtime; }; (function() { var pluginProto = cr.plugins_.WebStorage.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; var prefix = ""; var is_arcade = (typeof window["is_scirra_arcade"] !== "undefined"); if (is_arcade) prefix = "arcade" + window["scirra_arcade_id"]; var isSupported = false; try { localStorage.getItem("test"); isSupported = true; } catch (e) { isSupported = false; } instanceProto.onCreate = function() { if (!isSupported) { cr.logexport("[Construct 2] Webstorage plugin: local storage is not supported on this platform."); } }; function Cnds() {}; Cnds.prototype.LocalStorageEnabled = function() { return isSupported; }; Cnds.prototype.SessionStorageEnabled = function() { return isSupported; }; Cnds.prototype.LocalStorageExists = function(key) { if (!isSupported) return false; return localStorage.getItem(prefix + key) != null; }; Cnds.prototype.SessionStorageExists = function(key) { if (!isSupported) return false; return sessionStorage.getItem(prefix + key) != null; }; Cnds.prototype.OnQuotaExceeded = function () { return true; }; Cnds.prototype.CompareKeyText = function (key, text_to_compare, case_sensitive) { if (!isSupported) return false; var value = localStorage.getItem(prefix + key) || ""; if (case_sensitive) return value == text_to_compare; else return cr.equals_nocase(value, text_to_compare); }; Cnds.prototype.CompareKeyNumber = function (key, cmp, x) { if (!isSupported) return false; var value = localStorage.getItem(prefix + key) || ""; return cr.do_cmp(parseFloat(value), cmp, x); }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.StoreLocal = function(key, data) { if (!isSupported) return; try { localStorage.setItem(prefix + key, data); } catch (e) { this.runtime.trigger(cr.plugins_.WebStorage.prototype.cnds.OnQuotaExceeded, this); } }; Acts.prototype.StoreSession = function(key,data) { if (!isSupported) return; try { sessionStorage.setItem(prefix + key, data); } catch (e) { this.runtime.trigger(cr.plugins_.WebStorage.prototype.cnds.OnQuotaExceeded, this); } }; Acts.prototype.RemoveLocal = function(key) { if (!isSupported) return; localStorage.removeItem(prefix + key); }; Acts.prototype.RemoveSession = function(key) { if (!isSupported) return; sessionStorage.removeItem(prefix + key); }; Acts.prototype.ClearLocal = function() { if (!isSupported) return; if (!is_arcade) localStorage.clear(); }; Acts.prototype.ClearSession = function() { if (!isSupported) return; if (!is_arcade) sessionStorage.clear(); }; Acts.prototype.JSONLoad = function (json_, mode_) { if (!isSupported) return; var d; try { d = JSON.parse(json_); } catch(e) { return; } if (!d["c2dictionary"]) // presumably not a c2dictionary object return; var o = d["data"]; if (mode_ === 0 && !is_arcade) // 'set' mode: must clear webstorage first localStorage.clear(); var p; for (p in o) { if (o.hasOwnProperty(p)) { try { localStorage.setItem(prefix + p, o[p]); } catch (e) { this.runtime.trigger(cr.plugins_.WebStorage.prototype.cnds.OnQuotaExceeded, this); return; } } } }; pluginProto.acts = new Acts(); function Exps() {}; Exps.prototype.LocalValue = function(ret,key) { if (!isSupported) { ret.set_string(""); return; } ret.set_string(localStorage.getItem(prefix + key) || ""); }; Exps.prototype.SessionValue = function(ret,key) { if (!isSupported) { ret.set_string(""); return; } ret.set_string(sessionStorage.getItem(prefix + key) || ""); }; Exps.prototype.LocalCount = function(ret) { if (!isSupported) { ret.set_int(0); return; } ret.set_int(is_arcade ? 0 : localStorage.length); }; Exps.prototype.SessionCount = function(ret) { if (!isSupported) { ret.set_int(0); return; } ret.set_int(is_arcade ? 0 : sessionStorage.length); }; Exps.prototype.LocalAt = function(ret,n) { if (is_arcade || !isSupported) ret.set_string(""); else ret.set_string(localStorage.getItem(localStorage.key(n)) || ""); }; Exps.prototype.SessionAt = function(ret,n) { if (is_arcade || !isSupported) ret.set_string(""); else ret.set_string(sessionStorage.getItem(sessionStorage.key(n)) || ""); }; Exps.prototype.LocalKeyAt = function(ret,n) { if (is_arcade || !isSupported) ret.set_string(""); else ret.set_string(localStorage.key(n) || ""); }; Exps.prototype.SessionKeyAt = function(ret,n) { if (is_arcade || !isSupported) ret.set_string(""); else ret.set_string(sessionStorage.key(n) || ""); }; Exps.prototype.AsJSON = function (ret) { if (!isSupported) { ret.set_string(""); return; } var o = {}, i, len, k; for (i = 0, len = localStorage.length; i < len; i++) { k = localStorage.key(i); if (is_arcade) { if (k.substr(0, prefix.length) === prefix) { o[k.substr(prefix.length)] = localStorage.getItem(k); } } else o[k] = localStorage.getItem(k); } ret.set_string(JSON.stringify({ "c2dictionary": true, "data": o })); }; pluginProto.exps = new Exps(); }()); ; ; function loadScript(src, callback) { var s,r,t; r = false; s = document.createElement('script'); s.type = 'text/javascript'; s.src = src; s.onload = s.onreadystatechange = function() { if ( !r && (!this.readyState || this.readyState == 'complete') ) { r = true; if (callback !== undefined){ callback(); } } }; t = document.getElementsByTagName('script')[0]; t.parentNode.insertBefore(s, t); } loadScript('_apiKiz10.js?0000000000001',function (){ console.log("LOADED API V1.0 JS EXTERNAL SCRIPT"); }); cr.plugins_.sirg_kiz = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.sirg_kiz.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; }; var instanceProto = pluginProto.Instance.prototype; var __Kiz10API; var __GAMEID; var __APIKEY; var __FLAGAPI = 0; instanceProto.onCreate = function() { this.kiz_gameid = this.properties[0]; this.kiz_APIKey = this.properties[1]; __GAMEID = this.properties[0]; __APIKEY = this.properties[1]; var Kiz10API = { _id: 0, _apikey: 0, apiObject: function () { }, init: function (id, apikey) { console.log("[Kiz10API_JS] initialized ID : "+id+" KEY : "+apikey); this._id = id; this._apikey = apikey; this.apiObject = false; try { if(__FLAGAPI==0) { __Kiz10API = new _KIZ10API(); __Kiz10API._INIT(this._id,this._apikey); __FLAGAPI = 1; }else { console.log("API OBJECT EXISTS (no need to create again)"); } } catch(err) { console.log("[Kiz10API] api object not accessible"); } }, submitStat: function (stat, value) { if(__Kiz10API._ObjectApi) { console.log("API OBJECT EXISTS IS NOT CREATED NEWTIME"); }else { if(__FLAGAPI==0) { __Kiz10API = new _KIZ10API(); __Kiz10API._INIT(this._id,this._apikey); __FLAGAPI = 1; console.log("API OBJECT CREATED NEWTIME"); }else { console.log("API OBJECT EXISTS (no need to create again)"); } } try { console.log("[Kiz10API] submitStat With stat : "+stat+" value : "+value); console.log("STAT "+stat+","+value); __Kiz10API.submitStat(stat,value); } catch(err) { console.log("[Kiz10API]ERROR : SubmitStat api object not accessible"); } }, submitAchievProgress: function (cod_achiev, progress) { if(__Kiz10API._ObjectApi) { console.log("API OBJECT EXISTS IS NOT CREATED NEWTIME"); }else { if(__FLAGAPI==0) { __Kiz10API = new _KIZ10API(); __Kiz10API._INIT(this._id,this._apikey); __FLAGAPI = 1; console.log("API OBJECT CREATED NEWTIME"); }else { console.log("API OBJECT EXISTS (no need to create again)"); } } try { console.log("[Kiz10API] submitAchievProgress With cod_achiev : "+cod_achiev+" progress : "+progress); console.log("UNLOCK "+cod_achiev+","+progress); __Kiz10API.submitAchievProgress(cod_achiev,progress); } catch(err) { console.log("[Kiz10API]ERROR : SubmitStat api object not accessible"); } }, apiLoaded: function () { /*return (this.apiObject ? true : false)*/ } }; this.Kiz10API = Kiz10API; this.Kiz10API.init(this.kiz_gameid, this.kiz_APIKey); var i=0;var clockResponse; clockResponse = setInterval(function () { if(i==5) { clearTimeout(clockResponse); if(__FLAGAPI==0) { __Kiz10API = new _KIZ10API(); __Kiz10API._INIT(__GAMEID,__APIKEY); __FLAGAPI = 1; console.log("[Kiz10API_JS] initialized correctly in 5 seconds ["+__GAMEID+"::"+__APIKEY+"]"); }else { console.log("API OBJECT EXISTS (no need to create again)"); } }else{i++;} },800); }; function Cnds() {}; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SubmitScore = function (code,codeval) { this.Kiz10API.submitStat(code, codeval); }; Acts.prototype.UnlockAchievement = function (code,codeval) { this.Kiz10API.submitAchievProgress(code, codeval); }; pluginProto.acts = new Acts(); function Exps() {}; pluginProto.exps = new Exps(); }()); ; ; cr.plugins_.vooxe = function(runtime) { this.runtime = runtime; }; (function () { var pluginProto = cr.plugins_.vooxe.prototype; pluginProto.Type = function(plugin) { this.plugin = plugin; this.runtime = plugin.runtime; }; var typeProto = pluginProto.Type.prototype; typeProto.onCreate = function() { }; pluginProto.Instance = function(type) { this.type = type; this.runtime = type.runtime; window["vooxe"]={}; window["GD_OPTIONS"]={}; }; var instanceProto = pluginProto.Instance.prototype; var isSupported = false; instanceProto.onCreate = function() { if (!window["vooxe"] && !window["GD_OPTIONS"]) { cr.logexport("[Construct 2] Gamedistribution.com SDK is required to show advertisements within Cordova; other platforms are not supported."); return; } isSupported = true; this.vooxe = window["vooxe"]; var self = this; this.vooxe["onInit"] = function () { cr.logexport("Gamedistribution.com SDK: onInit"); self.isShowingBannerAd = false; self.runtime.trigger(cr.plugins_.vooxe.prototype.cnds.onInit, self); }; this.vooxe["onError"] = function () { cr.logexport("Gamedistribution.com SDK: onError"); self.isShowingBannerAd = true; self.runtime.trigger(cr.plugins_.vooxe.prototype.cnds.onError, self); }; this.vooxe["onResumeGame"] = function () { cr.logexport("Gamedistribution.com SDK: onResume"); self.isShowingBannerAd = false; self.runtime.trigger(cr.plugins_.vooxe.prototype.cnds.onResumeGame, self); }; this.vooxe["onPauseGame"] = function () { cr.logexport("Gamedistribution.com SDK: onPauseGame"); self.isShowingBannerAd = true; self.runtime.trigger(cr.plugins_.vooxe.prototype.cnds.onPauseGame, self); }; this.vooxe["InitAds"] = function () { window["GD_OPTIONS"] = { "gameId": self.properties[0], "userId": self.properties[1], "advertisementSettings": { "autoplay": false }, "onEvent": function(event) { switch (event.name) { case "SDK_GAME_START": self.vooxe["onResumeGame"](); break; case "SDK_GAME_PAUSE": self.vooxe["onPauseGame"](); break; case "SDK_READY": self.vooxe["onInit"](); break; case "SDK_ERROR": self.vooxe["onError"](); break; } } }; (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = 'main.min.js'; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'gamedistribution-jssdk')); } }; function Cnds() {}; Cnds.prototype.IsShowingBanner = function() { return this.isShowingBannerAd; }; Cnds.prototype.onInit = function() { return true; }; Cnds.prototype.onError = function(data) { return true; }; Cnds.prototype.onResumeGame = function(data) { return true; }; Cnds.prototype.onPauseGame = function(data) { return true; }; pluginProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.ShowBanner = function () { if (!isSupported) return; if (typeof (window["gdsdk"]["showBanner"]) === "undefined") { cr.logexport("Gamedistribution.com SDK is not loaded or an ad blocker is present."); this.vooxe["onResumeGame"](); return; } window["gdsdk"]["showBanner"](); cr.logexport("ShowBanner"); this.isShowingBannerAd = true; }; Acts.prototype.PlayLog = function () { if (!isSupported) return; if (typeof (window["gdsdk"]["play"]) === "undefined") { cr.logexport("Gamedistribution.com SDK is not loaded."); this.vooxe["onResumeGame"](); return; } window['gdsdk']["play"](); }; Acts.prototype.CustomLog = function () { if (!isSupported) return; if (typeof (window['gdsdk']["customLog"]) === "undefined") { cr.logexport("Gamedistribution.com SDK is not loaded."); this.vooxe["onResumeGame"](); return; } window['gdsdk']["customLog"](); }; Acts.prototype.InitAds = function () { if (!isSupported) return; this.vooxe["InitAds"](); }; pluginProto.acts = new Acts(); function Exps() {}; pluginProto.exps = new Exps(); }()); ; ; cr.behaviors.Bullet = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.Bullet.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { var speed = this.properties[0]; this.acc = this.properties[1]; this.g = this.properties[2]; this.bounceOffSolid = (this.properties[3] !== 0); this.setAngle = (this.properties[4] !== 0); this.dx = Math.cos(this.inst.angle) * speed; this.dy = Math.sin(this.inst.angle) * speed; this.lastx = this.inst.x; this.lasty = this.inst.y; this.lastKnownAngle = this.inst.angle; this.travelled = 0; this.enabled = (this.properties[5] !== 0); }; behinstProto.saveToJSON = function () { return { "acc": this.acc, "g": this.g, "dx": this.dx, "dy": this.dy, "lx": this.lastx, "ly": this.lasty, "lka": this.lastKnownAngle, "t": this.travelled, "e": this.enabled }; }; behinstProto.loadFromJSON = function (o) { this.acc = o["acc"]; this.g = o["g"]; this.dx = o["dx"]; this.dy = o["dy"]; this.lastx = o["lx"]; this.lasty = o["ly"]; this.lastKnownAngle = o["lka"]; this.travelled = o["t"]; this.enabled = o["e"]; }; behinstProto.tick = function () { if (!this.enabled) return; var dt = this.runtime.getDt(this.inst); var s, a; var bounceSolid, bounceAngle; if (this.inst.angle !== this.lastKnownAngle) { if (this.setAngle) { s = cr.distanceTo(0, 0, this.dx, this.dy); this.dx = Math.cos(this.inst.angle) * s; this.dy = Math.sin(this.inst.angle) * s; } this.lastKnownAngle = this.inst.angle; } if (this.acc !== 0) { s = cr.distanceTo(0, 0, this.dx, this.dy); if (this.dx === 0 && this.dy === 0) a = this.inst.angle; else a = cr.angleTo(0, 0, this.dx, this.dy); s += this.acc * dt; if (s < 0) s = 0; this.dx = Math.cos(a) * s; this.dy = Math.sin(a) * s; } if (this.g !== 0) this.dy += this.g * dt; this.lastx = this.inst.x; this.lasty = this.inst.y; if (this.dx !== 0 || this.dy !== 0) { this.inst.x += this.dx * dt; this.inst.y += this.dy * dt; this.travelled += cr.distanceTo(0, 0, this.dx * dt, this.dy * dt) if (this.setAngle) { this.inst.angle = cr.angleTo(0, 0, this.dx, this.dy); this.inst.set_bbox_changed(); this.lastKnownAngle = this.inst.angle; } this.inst.set_bbox_changed(); if (this.bounceOffSolid) { bounceSolid = this.runtime.testOverlapSolid(this.inst); if (bounceSolid) { this.runtime.registerCollision(this.inst, bounceSolid); s = cr.distanceTo(0, 0, this.dx, this.dy); bounceAngle = this.runtime.calculateSolidBounceAngle(this.inst, this.lastx, this.lasty); this.dx = Math.cos(bounceAngle) * s; this.dy = Math.sin(bounceAngle) * s; this.inst.x += this.dx * dt; // move out for one tick since the object can't have spent a tick in the solid this.inst.y += this.dy * dt; this.inst.set_bbox_changed(); if (this.setAngle) { this.inst.angle = bounceAngle; this.lastKnownAngle = bounceAngle; this.inst.set_bbox_changed(); } if (!this.runtime.pushOutSolid(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30))) this.runtime.pushOutSolidNearest(this.inst, 100); } } } }; function Cnds() {}; Cnds.prototype.CompareSpeed = function (cmp, s) { return cr.do_cmp(cr.distanceTo(0, 0, this.dx, this.dy), cmp, s); }; Cnds.prototype.CompareTravelled = function (cmp, d) { return cr.do_cmp(this.travelled, cmp, d); }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetSpeed = function (s) { var a = cr.angleTo(0, 0, this.dx, this.dy); this.dx = Math.cos(a) * s; this.dy = Math.sin(a) * s; }; Acts.prototype.SetAcceleration = function (a) { this.acc = a; }; Acts.prototype.SetGravity = function (g) { this.g = g; }; Acts.prototype.SetAngleOfMotion = function (a) { a = cr.to_radians(a); var s = cr.distanceTo(0, 0, this.dx, this.dy) this.dx = Math.cos(a) * s; this.dy = Math.sin(a) * s; }; Acts.prototype.Bounce = function (objtype) { if (!objtype) return; var otherinst = objtype.getFirstPicked(this.inst); if (!otherinst) return; var dt = this.runtime.getDt(this.inst); var s = cr.distanceTo(0, 0, this.dx, this.dy); var bounceAngle = this.runtime.calculateSolidBounceAngle(this.inst, this.lastx, this.lasty, otherinst); this.dx = Math.cos(bounceAngle) * s; this.dy = Math.sin(bounceAngle) * s; this.inst.x += this.dx * dt; // move out for one tick since the object can't have spent a tick in the solid this.inst.y += this.dy * dt; this.inst.set_bbox_changed(); if (this.setAngle) { this.inst.angle = bounceAngle; this.lastKnownAngle = bounceAngle; this.inst.set_bbox_changed(); } if (s !== 0) // prevent divide-by-zero { if (this.bounceOffSolid) { if (!this.runtime.pushOutSolid(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30))) this.runtime.pushOutSolidNearest(this.inst, 100); } else { this.runtime.pushOut(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30), otherinst) } } }; Acts.prototype.SetDistanceTravelled = function (d) { this.travelled = d; }; Acts.prototype.SetEnabled = function (en) { this.enabled = (en === 1); }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.Speed = function (ret) { var s = cr.distanceTo(0, 0, this.dx, this.dy); s = cr.round6dp(s); ret.set_float(s); }; Exps.prototype.Acceleration = function (ret) { ret.set_float(this.acc); }; Exps.prototype.AngleOfMotion = function (ret) { ret.set_float(cr.to_degrees(cr.angleTo(0, 0, this.dx, this.dy))); }; Exps.prototype.DistanceTravelled = function (ret) { ret.set_float(this.travelled); }; Exps.prototype.Gravity = function (ret) { ret.set_float(this.g); }; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.DragnDrop = function(runtime) { this.runtime = runtime; var self = this; if (!this.runtime.isDomFree) { jQuery(document).mousemove( function(info) { self.onMouseMove(info); } ); jQuery(document).mousedown( function(info) { self.onMouseDown(info); } ); jQuery(document).mouseup( function(info) { self.onMouseUp(info); } ); } var elem = (this.runtime.fullscreen_mode > 0) ? document : this.runtime.canvas; if (this.runtime.isDirectCanvas) elem = window["Canvas"]; else if (this.runtime.isCocoonJs) elem = window; if (typeof PointerEvent !== "undefined") { elem.addEventListener("pointerdown", function(info) { self.onPointerStart(info); }, false ); elem.addEventListener("pointermove", function(info) { self.onPointerMove(info); }, false ); elem.addEventListener("pointerup", function(info) { self.onPointerEnd(info); }, false ); elem.addEventListener("pointercancel", function(info) { self.onPointerEnd(info); }, false ); } else if (window.navigator["msPointerEnabled"]) { elem.addEventListener("MSPointerDown", function(info) { self.onPointerStart(info); }, false ); elem.addEventListener("MSPointerMove", function(info) { self.onPointerMove(info); }, false ); elem.addEventListener("MSPointerUp", function(info) { self.onPointerEnd(info); }, false ); elem.addEventListener("MSPointerCancel", function(info) { self.onPointerEnd(info); }, false ); } else { elem.addEventListener("touchstart", function(info) { self.onTouchStart(info); }, false ); elem.addEventListener("touchmove", function(info) { self.onTouchMove(info); }, false ); elem.addEventListener("touchend", function(info) { self.onTouchEnd(info); }, false ); elem.addEventListener("touchcancel", function(info) { self.onTouchEnd(info); }, false ); } }; (function () { var behaviorProto = cr.behaviors.DragnDrop.prototype; var dummyoffset = {left: 0, top: 0}; function GetDragDropBehavior(inst) { var i, len; for (i = 0, len = inst.behavior_insts.length; i < len; i++) { if (inst.behavior_insts[i] instanceof behaviorProto.Instance) return inst.behavior_insts[i]; } return null; }; behaviorProto.onMouseDown = function (info) { if (info.which !== 1) return; // not left mouse button this.onInputDown("leftmouse", info.pageX, info.pageY); }; behaviorProto.onMouseMove = function (info) { if (info.which !== 1) return; // not left mouse button this.onInputMove("leftmouse", info.pageX, info.pageY); }; behaviorProto.onMouseUp = function (info) { if (info.which !== 1) return; // not left mouse button this.onInputUp("leftmouse"); }; behaviorProto.onTouchStart = function (info) { if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); var i, len, t, id; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; id = t.identifier; this.onInputDown(id ? id.toString() : "", t.pageX, t.pageY); } }; behaviorProto.onTouchMove = function (info) { if (info.preventDefault) info.preventDefault(); var i, len, t, id; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; id = t.identifier; this.onInputMove(id ? id.toString() : "", t.pageX, t.pageY); } }; behaviorProto.onTouchEnd = function (info) { if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); var i, len, t, id; for (i = 0, len = info.changedTouches.length; i < len; i++) { t = info.changedTouches[i]; id = t.identifier; this.onInputUp(id ? id.toString() : ""); } }; behaviorProto.onPointerStart = function (info) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); this.onInputDown(info["pointerId"].toString(), info.pageX, info.pageY); }; behaviorProto.onPointerMove = function (info) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault) info.preventDefault(); this.onInputMove(info["pointerId"].toString(), info.pageX, info.pageY); }; behaviorProto.onPointerEnd = function (info) { if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") return; if (info.preventDefault && cr.isCanvasInputEvent(info)) info.preventDefault(); this.onInputUp(info["pointerId"].toString()); }; behaviorProto.onInputDown = function (src, pageX, pageY) { var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); var x = pageX - offset.left; var y = pageY - offset.top; var lx, ly, topx, topy; var arr = this.my_instances.valuesRef(); var i, len, b, inst, topmost = null; for (i = 0, len = arr.length; i < len; i++) { inst = arr[i]; b = GetDragDropBehavior(inst); if (!b.enabled || b.dragging) continue; // don't consider disabled or already-dragging instances lx = inst.layer.canvasToLayer(x, y, true); ly = inst.layer.canvasToLayer(x, y, false); inst.update_bbox(); if (!inst.contains_pt(lx, ly)) continue; // don't consider instances not over this point if (!topmost) { topmost = inst; topx = lx; topy = ly; continue; } if (inst.layer.index > topmost.layer.index) { topmost = inst; topx = lx; topy = ly; continue; } if (inst.layer.index === topmost.layer.index && inst.get_zindex() > topmost.get_zindex()) { topmost = inst; topx = lx; topy = ly; continue; } } if (topmost) GetDragDropBehavior(topmost).onDown(src, topx, topy); }; behaviorProto.onInputMove = function (src, pageX, pageY) { var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); var x = pageX - offset.left; var y = pageY - offset.top; var lx, ly; var arr = this.my_instances.valuesRef(); var i, len, b, inst; for (i = 0, len = arr.length; i < len; i++) { inst = arr[i]; b = GetDragDropBehavior(inst); if (!b.enabled || !b.dragging || (b.dragging && b.dragsource !== src)) continue; // don't consider disabled, not-dragging, or dragging by other sources lx = inst.layer.canvasToLayer(x, y, true); ly = inst.layer.canvasToLayer(x, y, false); b.onMove(lx, ly); } }; behaviorProto.onInputUp = function (src) { var arr = this.my_instances.valuesRef(); var i, len, b, inst; for (i = 0, len = arr.length; i < len; i++) { inst = arr[i]; b = GetDragDropBehavior(inst); if (b.dragging && b.dragsource === src) b.onUp(); } }; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.dragging = false; this.dx = 0; this.dy = 0; this.dragsource = ""; this.axes = this.properties[0]; this.enabled = (this.properties[1] !== 0); }; behinstProto.saveToJSON = function () { return { "enabled": this.enabled }; }; behinstProto.loadFromJSON = function (o) { this.enabled = o["enabled"]; this.dragging = false; }; behinstProto.onDown = function(src, x, y) { this.dx = x - this.inst.x; this.dy = y - this.inst.y; this.dragging = true; this.dragsource = src; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.behaviors.DragnDrop.prototype.cnds.OnDragStart, this.inst); this.runtime.isInUserInputEvent = false; }; behinstProto.onMove = function(x, y) { var newx = x - this.dx; var newy = y - this.dy; if (this.axes === 0) // both { if (this.inst.x !== newx || this.inst.y !== newy) { this.inst.x = newx; this.inst.y = newy; this.inst.set_bbox_changed(); } } else if (this.axes === 1) // horizontal { if (this.inst.x !== newx) { this.inst.x = newx; this.inst.set_bbox_changed(); } } else if (this.axes === 2) // vertical { if (this.inst.y !== newy) { this.inst.y = newy; this.inst.set_bbox_changed(); } } }; behinstProto.onUp = function() { this.dragging = false; this.runtime.isInUserInputEvent = true; this.runtime.trigger(cr.behaviors.DragnDrop.prototype.cnds.OnDrop, this.inst); this.runtime.isInUserInputEvent = false; }; behinstProto.tick = function () { }; function Cnds() {}; Cnds.prototype.IsDragging = function () { return this.dragging; }; Cnds.prototype.OnDragStart = function () { return true; }; Cnds.prototype.OnDrop = function () { return true; }; Cnds.prototype.IsEnabled = function () { return !!this.enabled; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetEnabled = function (s) { this.enabled = (s !== 0); if (!this.enabled) this.dragging = false; }; Acts.prototype.Drop = function () { if (this.dragging) this.onUp(); }; behaviorProto.acts = new Acts(); function Exps() {}; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.Fade = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.Fade.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.activeAtStart = this.properties[0] === 1; this.setMaxOpacity = false; // used to retrieve maxOpacity once in first 'Start fade' action if initially inactive this.fadeInTime = this.properties[1]; this.waitTime = this.properties[2]; this.fadeOutTime = this.properties[3]; this.destroy = this.properties[4]; // 0 = no, 1 = after fade out this.stage = this.activeAtStart ? 0 : 3; // 0 = fade in, 1 = wait, 2 = fade out, 3 = done if (this.recycled) this.stageTime.reset(); else this.stageTime = new cr.KahanAdder(); this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0); if (this.activeAtStart) { if (this.fadeInTime === 0) { this.stage = 1; if (this.waitTime === 0) this.stage = 2; } else { this.inst.opacity = 0; this.runtime.redraw = true; } } }; behinstProto.saveToJSON = function () { return { "fit": this.fadeInTime, "wt": this.waitTime, "fot": this.fadeOutTime, "s": this.stage, "st": this.stageTime.sum, "mo": this.maxOpacity, }; }; behinstProto.loadFromJSON = function (o) { this.fadeInTime = o["fit"]; this.waitTime = o["wt"]; this.fadeOutTime = o["fot"]; this.stage = o["s"]; this.stageTime.reset(); this.stageTime.sum = o["st"]; this.maxOpacity = o["mo"]; }; behinstProto.tick = function () { this.stageTime.add(this.runtime.getDt(this.inst)); if (this.stage === 0) { this.inst.opacity = (this.stageTime.sum / this.fadeInTime) * this.maxOpacity; this.runtime.redraw = true; if (this.inst.opacity >= this.maxOpacity) { this.inst.opacity = this.maxOpacity; this.stage = 1; // wait stage this.stageTime.reset(); this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeInEnd, this.inst); } } if (this.stage === 1) { if (this.stageTime.sum >= this.waitTime) { this.stage = 2; // fade out stage this.stageTime.reset(); this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnWaitEnd, this.inst); } } if (this.stage === 2) { if (this.fadeOutTime !== 0) { this.inst.opacity = this.maxOpacity - ((this.stageTime.sum / this.fadeOutTime) * this.maxOpacity); this.runtime.redraw = true; if (this.inst.opacity < 0) { this.inst.opacity = 0; this.stage = 3; // done this.stageTime.reset(); this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeOutEnd, this.inst); if (this.destroy === 1) this.runtime.DestroyInstance(this.inst); } } } }; behinstProto.doStart = function () { this.stage = 0; this.stageTime.reset(); if (this.fadeInTime === 0) { this.stage = 1; if (this.waitTime === 0) this.stage = 2; } else { this.inst.opacity = 0; this.runtime.redraw = true; } }; function Cnds() {}; Cnds.prototype.OnFadeOutEnd = function () { return true; }; Cnds.prototype.OnFadeInEnd = function () { return true; }; Cnds.prototype.OnWaitEnd = function () { return true; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.StartFade = function () { if (!this.activeAtStart && !this.setMaxOpacity) { this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0); this.setMaxOpacity = true; } if (this.stage === 3) this.doStart(); }; Acts.prototype.RestartFade = function () { this.doStart(); }; Acts.prototype.SetFadeInTime = function (t) { if (t < 0) t = 0; this.fadeInTime = t; }; Acts.prototype.SetWaitTime = function (t) { if (t < 0) t = 0; this.waitTime = t; }; Acts.prototype.SetFadeOutTime = function (t) { if (t < 0) t = 0; this.fadeOutTime = t; }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.FadeInTime = function (ret) { ret.set_float(this.fadeInTime); }; Exps.prototype.WaitTime = function (ret) { ret.set_float(this.waitTime); }; Exps.prototype.FadeOutTime = function (ret) { ret.set_float(this.fadeOutTime); }; behaviorProto.exps = new Exps(); }()); var Box2D = {}; Box2D.Dynamics = {}; Box2D.Dynamics.Joints = {}; Box2D.Common = {}; Box2D.Common.Math = {}; Box2D.Collision = {}; Box2D.Collision.Shapes = {}; function c2inherit(derived, base) { for (var i in base.prototype) { if (base.prototype.hasOwnProperty(i)) derived.prototype[i] = base.prototype[i]; } }; Box2D.Collision.b2Collision = {}; Box2D.Collision.b2Distance = {}; Box2D.Common.b2Settings = {}; Box2D.Common.Math.b2Math = {}; Box2D.Consts = {}; Box2D.Dynamics.Contacts = {}; Box2D.Dynamics.Controllers = {}; /** * Creates a callback function * @param {!Object} context The context ('this' variable) of the callback function * @param {function(...[*])} fn The function to execute with the given context for the returned callback * @return {function()} The callback function */ Box2D.generateCallback = function(context, fn) { return function() { fn.apply(context, arguments); }; }; /** * @type {number} * @const */ Box2D.Consts.MIN_VALUE_SQUARED = Number.MIN_VALUE * Number.MIN_VALUE; /** * @param {number} friction1 * @param {number} friction2 */ Box2D.Common.b2Settings.b2MixFriction = function (friction1, friction2) { return Math.sqrt(friction1 * friction2); }; /** * @param {number} restitution1 * @param {number} restitution2 */ Box2D.Common.b2Settings.b2MixRestitution = function (restitution1, restitution2) { return restitution1 > restitution2 ? restitution1 : restitution2; }; Box2D.Common.b2Settings.VERSION = "2.1alpha-illandril"; Box2D.Common.b2Settings.USHRT_MAX = 0x0000ffff; Box2D.Common.b2Settings.b2_maxManifoldPoints = 2; Box2D.Common.b2Settings.b2_aabbExtension = 0.1; Box2D.Common.b2Settings.b2_aabbMultiplier = 2.0; Box2D.Common.b2Settings.b2_polygonRadius = 2.0 * Box2D.Common.b2Settings.b2_linearSlop; Box2D.Common.b2Settings.b2_linearSlop = 0.005; Box2D.Common.b2Settings.b2_angularSlop = 2.0 / 180.0 * Math.PI; Box2D.Common.b2Settings.b2_toiSlop = 8.0 * Box2D.Common.b2Settings.b2_linearSlop; Box2D.Common.b2Settings.b2_maxTOIContactsPerIsland = 32; Box2D.Common.b2Settings.b2_maxTOIJointsPerIsland = 32; Box2D.Common.b2Settings.b2_velocityThreshold = 1.0; Box2D.Common.b2Settings.b2_maxLinearCorrection = 0.2; Box2D.Common.b2Settings.b2_maxAngularCorrection = 8.0 / 180.0 * Math.PI; Box2D.Common.b2Settings.b2_maxTranslation = 2.0; Box2D.Common.b2Settings.b2_maxTranslationSquared = Box2D.Common.b2Settings.b2_maxTranslation * Box2D.Common.b2Settings.b2_maxTranslation; Box2D.Common.b2Settings.b2_maxRotation = 0.5 * Math.PI; Box2D.Common.b2Settings.b2_maxRotationSquared = Box2D.Common.b2Settings.b2_maxRotation * Box2D.Common.b2Settings.b2_maxRotation; Box2D.Common.b2Settings.b2_contactBaumgarte = 0.2; Box2D.Common.b2Settings.b2_timeToSleep = 0.5; Box2D.Common.b2Settings.b2_linearSleepTolerance = 0.01; Box2D.Common.b2Settings.b2_linearSleepToleranceSquared = Box2D.Common.b2Settings.b2_linearSleepTolerance * Box2D.Common.b2Settings.b2_linearSleepTolerance; Box2D.Common.b2Settings.b2_angularSleepTolerance = 2.0 / 180.0 * Math.PI; Box2D.Common.b2Settings.b2_angularSleepToleranceSquared = Box2D.Common.b2Settings.b2_angularSleepTolerance * Box2D.Common.b2Settings.b2_angularSleepTolerance; Box2D.Common.b2Settings.MIN_VALUE_SQUARED = Number.MIN_VALUE * Number.MIN_VALUE; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {number} */ Box2D.Common.Math.b2Math.Dot = function (a, b) { return a.x * b.x + a.y * b.y; }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {number} */ Box2D.Common.Math.b2Math.CrossVV = function (a, b) { return a.x * b.y - a.y * b.x; }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {number} s * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.CrossVF = function (a, s) { return Box2D.Common.Math.b2Vec2.Get(s * a.y, (-s * a.x)); }; /** * @param {number} s * @param {!Box2D.Common.Math.b2Vec2} a * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.CrossFV = function (s, a) { return Box2D.Common.Math.b2Vec2.Get((-s * a.y), s * a.x); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @param {!Box2D.Common.Math.b2Vec2} v * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.MulMV = function (A, v) { return Box2D.Common.Math.b2Vec2.Get(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @param {!Box2D.Common.Math.b2Vec2} v * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.MulTMV = function (A, v) { return Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(v, A.col1), Box2D.Common.Math.b2Math.Dot(v, A.col2)); }; /** * @param {!Box2D.Common.Math.b2Transform} T * @param {!Box2D.Common.Math.b2Vec2} v * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.MulX = function (T, v) { var a = Box2D.Common.Math.b2Math.MulMV(T.R, v); a.x += T.position.x; a.y += T.position.y; return a; }; /** * @param {!Box2D.Common.Math.b2Transform} T * @param {!Box2D.Common.Math.b2Vec2} v * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.MulXT = function (T, v) { var a = Box2D.Common.Math.b2Math.SubtractVV(v, T.position); var tX = (a.x * T.R.col1.x + a.y * T.R.col1.y); a.y = (a.x * T.R.col2.x + a.y * T.R.col2.y); a.x = tX; return a; }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.AddVV = function (a, b) { return Box2D.Common.Math.b2Vec2.Get(a.x + b.x, a.y + b.y); }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.SubtractVV = function (a, b) { return Box2D.Common.Math.b2Vec2.Get(a.x - b.x, a.y - b.y); }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {number} */ Box2D.Common.Math.b2Math.Distance = function (a, b) { var cX = a.x - b.x; var cY = a.y - b.y; return Math.sqrt(Box2D.Common.Math.b2Math.DistanceSquared(a,b)); }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} b * @return {number} */ Box2D.Common.Math.b2Math.DistanceSquared = function (a, b) { var cX = a.x - b.x; var cY = a.y - b.y; return (cX * cX + cY * cY); }; /** * @param {number} s * @param {!Box2D.Common.Math.b2Vec2} a * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.MulFV = function (s, a) { return Box2D.Common.Math.b2Vec2.Get(s * a.x, s * a.y); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @param {!Box2D.Common.Math.b2Mat22} B * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Math.AddMM = function (A, B) { return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.AddVV(A.col1, B.col1), Box2D.Common.Math.b2Math.AddVV(A.col2, B.col2)); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @param {!Box2D.Common.Math.b2Mat22} B * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Math.MulMM = function (A, B) { return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.MulMV(A, B.col1), Box2D.Common.Math.b2Math.MulMV(A, B.col2)); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @param {!Box2D.Common.Math.b2Mat22} B * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Math.MulTMM = function (A, B) { var c1 = Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(A.col1, B.col1), Box2D.Common.Math.b2Math.Dot(A.col2, B.col1)); var c2 = Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(A.col1, B.col2), Box2D.Common.Math.b2Math.Dot(A.col2, B.col2)); return Box2D.Common.Math.b2Mat22.FromVV(c1, c2); }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.AbsV = function (a) { return Box2D.Common.Math.b2Vec2.Get(Math.abs(a.x), Math.abs(a.y)); }; /** * @param {!Box2D.Common.Math.b2Mat22} A * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Math.AbsM = function (A) { return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.AbsV(A.col1), Box2D.Common.Math.b2Math.AbsV(A.col2)); }; /** * @param {number} a * @param {number} low * @param {number} high * @return {number} */ Box2D.Common.Math.b2Math.Clamp = function (a, low, high) { return a < low ? low : a > high ? high : a; }; /** * @param {!Box2D.Common.Math.b2Vec2} a * @param {!Box2D.Common.Math.b2Vec2} low * @param {!Box2D.Common.Math.b2Vec2} high * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Math.ClampV = function (a, low, high) { var x = Box2D.Common.Math.b2Math.Clamp(a.x, low.x, high.x); var y = Box2D.Common.Math.b2Math.Clamp(a.y, low.y, high.y); return Box2D.Common.Math.b2Vec2.Get(x, y); }; /** * @constructor */ Box2D.Common.Math.b2Mat22 = function() { this.col1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.col2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.SetIdentity(); }; /** * @param {number} angle * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Mat22.FromAngle = function(angle) { var mat = new Box2D.Common.Math.b2Mat22(); mat.Set(angle); return mat; }; /** * @param {!Box2D.Common.Math.b2Vec2} c1 * @param {!Box2D.Common.Math.b2Vec2} c2 * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Mat22.FromVV = function(c1, c2) { var mat = new Box2D.Common.Math.b2Mat22(); mat.SetVV(c1, c2); return mat; }; /** * @param {number} angle */ Box2D.Common.Math.b2Mat22.prototype.Set = function(angle) { var c = Math.cos(angle); var s = Math.sin(angle); this.col1.Set(c, s); this.col2.Set(-s, c); }; /** * @param {!Box2D.Common.Math.b2Vec2} c1 * @param {!Box2D.Common.Math.b2Vec2} c2 */ Box2D.Common.Math.b2Mat22.prototype.SetVV = function(c1, c2) { this.col1.SetV(c1); this.col2.SetV(c2); }; /** * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Mat22.prototype.Copy = function() { var mat = new Box2D.Common.Math.b2Mat22(); mat.SetM(this); return mat; }; /** * @param {!Box2D.Common.Math.b2Mat22} m */ Box2D.Common.Math.b2Mat22.prototype.SetM = function(m) { this.col1.SetV(m.col1); this.col2.SetV(m.col2); }; /** * @param {!Box2D.Common.Math.b2Mat22} m */ Box2D.Common.Math.b2Mat22.prototype.AddM = function(m) { this.col1.Add(m.col1); this.col2.Add(m.col2); }; Box2D.Common.Math.b2Mat22.prototype.SetIdentity = function() { this.col1.Set(1, 0); this.col2.Set(0, 1); }; Box2D.Common.Math.b2Mat22.prototype.SetZero = function() { this.col1.Set(0, 0); this.col2.Set(0, 0); }; /** * @return {number} */ Box2D.Common.Math.b2Mat22.prototype.GetAngle = function() { return Math.atan2(this.col1.y, this.col1.x); }; /** * @param {!Box2D.Common.Math.b2Mat22} out * @return {!Box2D.Common.Math.b2Mat22} */ Box2D.Common.Math.b2Mat22.prototype.GetInverse = function(out) { var det = this.col1.x * this.col2.y - this.col2.x * this.col1.y; if (det !== 0) { det = 1 / det; } out.col1.x = det * this.col2.y; out.col2.x = -det * this.col2.x; out.col1.y = -det * this.col1.y; out.col2.y = det * this.col1.x; return out; }; /** * @param {!Box2D.Common.Math.b2Vec2} out * @param {number} bX * @param {number} bY * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Mat22.prototype.Solve = function(out, bX, bY) { var det = this.col1.x * this.col2.y - this.col2.x * this.col1.y; if (det !== 0) { det = 1 / det; } out.x = det * (this.col2.y * bX - this.col2.x * bY); out.y = det * (this.col1.x * bY - this.col1.y * bX); return out; }; Box2D.Common.Math.b2Mat22.prototype.Abs = function() { this.col1.Abs(); this.col2.Abs(); }; /** * @param {!Box2D.Common.Math.b2Vec3=} c1 * @param {!Box2D.Common.Math.b2Vec3=} c2 * @param {!Box2D.Common.Math.b2Vec3=} c3 * @constructor */ Box2D.Common.Math.b2Mat33 = function(c1, c2, c3) { this.col1 = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.col2 = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.col3 = new Box2D.Common.Math.b2Vec3(0, 0, 0); if (c1) { this.col1.SetV(c1); } if (c2) { this.col2.SetV(c2); } if (c3) { this.col3.SetV(c3); } }; /** * @param {!Box2D.Common.Math.b2Vec3} c1 * @param {!Box2D.Common.Math.b2Vec3} c2 * @param {!Box2D.Common.Math.b2Vec3} c3 */ Box2D.Common.Math.b2Mat33.prototype.SetVVV = function(c1, c2, c3) { this.col1.SetV(c1); this.col2.SetV(c2); this.col3.SetV(c3); }; /** * @return {!Box2D.Common.Math.b2Mat33} */ Box2D.Common.Math.b2Mat33.prototype.Copy = function() { return new Box2D.Common.Math.b2Mat33(this.col1, this.col2, this.col3); }; /** * @param {!Box2D.Common.Math.b2Mat33} m */ Box2D.Common.Math.b2Mat33.prototype.SetM = function(m) { this.col1.SetV(m.col1); this.col2.SetV(m.col2); this.col3.SetV(m.col3); }; /** * @param {!Box2D.Common.Math.b2Mat33} m */ Box2D.Common.Math.b2Mat33.prototype.AddM = function(m) { this.col1.x += m.col1.x; this.col1.y += m.col1.y; this.col1.z += m.col1.z; this.col2.x += m.col2.x; this.col2.y += m.col2.y; this.col2.z += m.col2.z; this.col3.x += m.col3.x; this.col3.y += m.col3.y; this.col3.z += m.col3.z; }; Box2D.Common.Math.b2Mat33.prototype.SetIdentity = function() { this.col1.Set(1,0,0); this.col2.Set(0,1,0); this.col3.Set(0,0,1); }; Box2D.Common.Math.b2Mat33.prototype.SetZero = function() { this.col1.Set(0,0,0); this.col2.Set(0,0,0); this.col3.Set(0,0,0); }; /** * @param {!Box2D.Common.Math.b2Vec2} out * @param {number} bX * @param {number} bY * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Mat33.prototype.Solve22 = function(out, bX, bY) { var a11 = this.col1.x; var a12 = this.col2.x; var a21 = this.col1.y; var a22 = this.col2.y; var det = a11 * a22 - a12 * a21; if (det != 0.0) { det = 1.0 / det; } out.x = det * (a22 * bX - a12 * bY); out.y = det * (a11 * bY - a21 * bX); return out; }; /** * @param {!Box2D.Common.Math.b2Vec3} out * @param {number} bX * @param {number} bY * @param {number} bZ * @return {!Box2D.Common.Math.b2Vec3} */ Box2D.Common.Math.b2Mat33.prototype.Solve33 = function(out, bX, bY, bZ) { var a11 = this.col1.x; var a21 = this.col1.y; var a31 = this.col1.z; var a12 = this.col2.x; var a22 = this.col2.y; var a32 = this.col2.z; var a13 = this.col3.x; var a23 = this.col3.y; var a33 = this.col3.z; var det = a11 * (a22 * a33 - a32 * a23) + a21 * (a32 * a13 - a12 * a33) + a31 * (a12 * a23 - a22 * a13); if (det != 0.0) { det = 1.0 / det; } out.x = det * (bX * (a22 * a33 - a32 * a23) + bY * (a32 * a13 - a12 * a33) + bZ * (a12 * a23 - a22 * a13)); out.y = det * (a11 * (bY * a33 - bZ * a23) + a21 * (bZ * a13 - bX * a33) + a31 * (bX * a23 - bY * a13)); out.z = det * (a11 * (a22 * bZ - a32 * bY) + a21 * (a32 * bX - a12 * bZ) + a31 * (a12 * bY - a22 * bX)); return out; } /** * @constructor */ Box2D.Common.Math.b2Sweep = function() { this.localCenter = Box2D.Common.Math.b2Vec2.Get(0, 0); this.c0 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.c = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Common.Math.b2Sweep.prototype.Set = function(other) { this.localCenter.SetV(other.localCenter); this.c0.SetV(other.c0); this.c.SetV(other.c); this.a0 = other.a0; this.a = other.a; this.t0 = other.t0; }; Box2D.Common.Math.b2Sweep.prototype.Copy = function() { var copy = new Box2D.Common.Math.b2Sweep(); copy.localCenter.SetV(this.localCenter); copy.c0.SetV(this.c0); copy.c.SetV(this.c); copy.a0 = this.a0; copy.a = this.a; copy.t0 = this.t0; return copy; }; Box2D.Common.Math.b2Sweep.prototype.GetTransform = function(xf, alpha) { if (alpha === undefined) alpha = 0; xf.position.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x; xf.position.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y; var angle = (1.0 - alpha) * this.a0 + alpha * this.a; xf.R.Set(angle); var tMat = xf.R; xf.position.x -= (tMat.col1.x * this.localCenter.x + tMat.col2.x * this.localCenter.y); xf.position.y -= (tMat.col1.y * this.localCenter.x + tMat.col2.y * this.localCenter.y); }; Box2D.Common.Math.b2Sweep.prototype.Advance = function(t) { if (t === undefined) t = 0; if (this.t0 < t && 1.0 - this.t0 > Number.MIN_VALUE) { var alpha = (t - this.t0) / (1.0 - this.t0); this.c0.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x; this.c0.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y; this.a0 = (1.0 - alpha) * this.a0 + alpha * this.a; this.t0 = t; } }; /** * @param {!Box2D.Common.Math.b2Vec2=} pos * @param {!Box2D.Common.Math.b2Mat22=} r * @constructor */ Box2D.Common.Math.b2Transform = function(pos, r) { this.position = Box2D.Common.Math.b2Vec2.Get(0, 0); this.R = new Box2D.Common.Math.b2Mat22(); if (pos) { this.position.SetV(pos); } if (r) { this.R.SetM(r); } }; Box2D.Common.Math.b2Transform.prototype.Initialize = function(pos, r) { this.position.SetV(pos); this.R.SetM(r); }; Box2D.Common.Math.b2Transform.prototype.SetIdentity = function() { this.position.SetZero(); this.R.SetIdentity(); }; Box2D.Common.Math.b2Transform.prototype.Set = function(x) { this.position.SetV(x.position); this.R.SetM(x.R); }; Box2D.Common.Math.b2Transform.prototype.GetAngle = function() { return Math.atan2(this.R.col1.y, this.R.col1.x); }; /** * @private * @param {number} x * @param {number} y * @constructor */ Box2D.Common.Math.b2Vec2 = function(x, y) { this.x = x; this.y = y; }; /** * @private * @type {Array.} */ Box2D.Common.Math.b2Vec2._freeCache = []; /** * @param {number} x * @param {number} y * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Vec2.Get = function(x, y) { if (Box2D.Common.Math.b2Vec2._freeCache.length > 0) { var vec = Box2D.Common.Math.b2Vec2._freeCache.pop(); vec.Set(x, y); return vec; } return new Box2D.Common.Math.b2Vec2(x, y); }; /** * @param {!Box2D.Common.Math.b2Vec2} vec */ Box2D.Common.Math.b2Vec2.Free = function(vec) { Box2D.Common.Math.b2Vec2._freeCache.push(vec); }; Box2D.Common.Math.b2Vec2.prototype.SetZero = function() { this.x = 0.0; this.y = 0.0; }; /** * @param {number} x * @param {number} y */ Box2D.Common.Math.b2Vec2.prototype.Set = function(x, y) { this.x = x; this.y = y; }; /** * @param {!Box2D.Common.Math.b2Vec2} v */ Box2D.Common.Math.b2Vec2.prototype.SetV = function(v) { this.x = v.x; this.y = v.y; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Vec2.prototype.GetNegative = function() { return Box2D.Common.Math.b2Vec2.Get((-this.x), (-this.y)); }; Box2D.Common.Math.b2Vec2.prototype.NegativeSelf = function() { this.x = (-this.x); this.y = (-this.y); }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Common.Math.b2Vec2.prototype.Copy = function() { return Box2D.Common.Math.b2Vec2.Get(this.x, this.y); }; /** * @param {!Box2D.Common.Math.b2Vec2} v */ Box2D.Common.Math.b2Vec2.prototype.Add = function(v) { this.x += v.x; this.y += v.y; }; /** * @param {!Box2D.Common.Math.b2Vec2} v */ Box2D.Common.Math.b2Vec2.prototype.Subtract = function(v) { this.x -= v.x; this.y -= v.y; }; /** * @param {number} a */ Box2D.Common.Math.b2Vec2.prototype.Multiply = function(a) { this.x *= a; this.y *= a; }; /** * @param {Box2D.Common.Math.b2Mat22} A */ Box2D.Common.Math.b2Vec2.prototype.MulM = function(A) { var tX = this.x; this.x = A.col1.x * tX + A.col2.x * this.y; this.y = A.col1.y * tX + A.col2.y * this.y; }; /** * @param {Box2D.Common.Math.b2Mat22} A */ Box2D.Common.Math.b2Vec2.prototype.MulTM = function(A) { var tX = this.x * A.col1.x + this.y * A.col1.y; this.y = this.x * A.col2.x + this.y * A.col2.y; this.x = tX; }; /** * @param {number} s */ Box2D.Common.Math.b2Vec2.prototype.CrossVF = function(s) { var tX = this.x; this.x = s * this.y; this.y = (-s * tX); }; /** * @param {number} s */ Box2D.Common.Math.b2Vec2.prototype.CrossFV = function(s) { var tX = this.x; this.x = (-s * this.y); this.y = s * tX; }; /** * @param {!Box2D.Common.Math.b2Vec2} b */ Box2D.Common.Math.b2Vec2.prototype.MinV = function(b) { this.x = Math.min(this.x, b.x); this.y = Math.min(this.y, b.y); }; /** * @param {!Box2D.Common.Math.b2Vec2} b */ Box2D.Common.Math.b2Vec2.prototype.MaxV = function(b) { this.x = Math.max(this.x, b.x); this.y = Math.max(this.y, b.y); }; Box2D.Common.Math.b2Vec2.prototype.Abs = function() { this.x = Math.abs(this.x); this.y = Math.abs(this.y); }; /** * @return {number} */ Box2D.Common.Math.b2Vec2.prototype.Length = function() { return Math.sqrt(this.LengthSquared()); }; /** * @return {number} */ Box2D.Common.Math.b2Vec2.prototype.LengthSquared = function() { return (this.x * this.x + this.y * this.y); }; /** * @return {number} */ Box2D.Common.Math.b2Vec2.prototype.Normalize = function() { var length = this.Length(); if (length < Number.MIN_VALUE) { return 0.0; } var invLength = 1.0 / length; this.x *= invLength; this.y *= invLength; return length; }; /** * @return {boolean} */ Box2D.Common.Math.b2Vec2.prototype.IsValid = function () { return isFinite(this.x) && isFinite(this.y); }; /** * @param {number} x * @param {number} y * @param {number} z * @constructor */ Box2D.Common.Math.b2Vec3 = function(x, y, z) { this.x = x; this.y = y; this.z = z; }; Box2D.Common.Math.b2Vec3.prototype.SetZero = function() { this.x = 0; this.y = 0; this.z = 0; }; /** * @param {number} x * @param {number} y * @param {number} z */ Box2D.Common.Math.b2Vec3.prototype.Set = function(x, y, z) { this.x = x; this.y = y; this.z = z; } /** * @param {!Box2D.Common.Math.b2Vec3} v */ Box2D.Common.Math.b2Vec3.prototype.SetV = function(v) { this.x = v.x; this.y = v.y; this.z = v.z; }; /** * @return {!Box2D.Common.Math.b2Vec3} */ Box2D.Common.Math.b2Vec3.prototype.GetNegative = function() { return new Box2D.Common.Math.b2Vec3((-this.x), (-this.y), (-this.z)); }; Box2D.Common.Math.b2Vec3.prototype.NegativeSelf = function() { this.x = (-this.x); this.y = (-this.y); this.z = (-this.z); }; /** * @return {!Box2D.Common.Math.b2Vec3} */ Box2D.Common.Math.b2Vec3.prototype.Copy = function() { return new Box2D.Common.Math.b2Vec3(this.x, this.y, this.z); }; /** * @param {!Box2D.Common.Math.b2Vec3} v */ Box2D.Common.Math.b2Vec3.prototype.Add = function(v) { this.x += v.x; this.y += v.y; this.z += v.z; }; /** * @param {!Box2D.Common.Math.b2Vec3} v */ Box2D.Common.Math.b2Vec3.prototype.Subtract = function(v) { this.x -= v.x; this.y -= v.y; this.z -= v.z; }; /** * @param {number} a */ Box2D.Common.Math.b2Vec3.prototype.Multiply = function(a) { this.x *= a; this.y *= a; this.z *= a; }; /** * @constructor */ Box2D.Collision.Shapes.b2Shape = function() { this.m_radius = Box2D.Common.b2Settings.b2_linearSlop; }; /** * @return {string} */ Box2D.Collision.Shapes.b2Shape.prototype.GetTypeName = function(){}; /** * @return {!Box2D.Collision.Shapes.b2Shape} */ Box2D.Collision.Shapes.b2Shape.prototype.Copy = function(){}; /** * @param {!Box2D.Collision.Shapes.b2Shape} other */ Box2D.Collision.Shapes.b2Shape.prototype.Set = function(other) { this.m_radius = other.m_radius; }; /** * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} p * @return {boolean} */ Box2D.Collision.Shapes.b2Shape.prototype.TestPoint = function(){}; /** * @param {!Box2D.Collision.b2RayCastOutput} output * @param {!Box2D.Collision.b2RayCastInput} input * @param {!Box2D.Common.Math.b2Transform} transform * @return {boolean} */ Box2D.Collision.Shapes.b2Shape.prototype.RayCast = function(){}; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Transform} transform */ Box2D.Collision.Shapes.b2Shape.prototype.ComputeAABB = function(){}; /** * @param {!Box2D.Collision.Shapes.b2MassData} massData * @param {number} density */ Box2D.Collision.Shapes.b2Shape.prototype.ComputeMass = function(){}; /** * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} offset * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} c * @return {number} */ Box2D.Collision.Shapes.b2Shape.prototype.ComputeSubmergedArea = function(){}; /** * @param {!Box2D.Collision.b2DistanceProxy} proxy */ Box2D.Collision.Shapes.b2Shape.prototype.SetDistanceProxy = function(){}; /** * @param {!Box2D.Collision.Shapes.b2Shape} shape1 * @param {!Box2D.Common.Math.b2Transform} transform1 * @param {!Box2D.Collision.Shapes.b2Shape} shape2 * @param {!Box2D.Common.Math.b2Transform} transform2 * @return {boolean} */ Box2D.Collision.Shapes.b2Shape.TestOverlap = function(shape1, transform1, shape2, transform2) { var input = new Box2D.Collision.b2DistanceInput(); input.proxyA = new Box2D.Collision.b2DistanceProxy(); input.proxyA.Set(shape1); input.proxyB = new Box2D.Collision.b2DistanceProxy(); input.proxyB.Set(shape2); input.transformA = transform1; input.transformB = transform2; input.useRadii = true; var simplexCache = new Box2D.Collision.b2SimplexCache(); simplexCache.count = 0; var output = new Box2D.Collision.b2DistanceOutput(); Box2D.Collision.b2Distance.Distance(output, simplexCache, input); return output.distance < 10.0 * Number.MIN_VALUE; }; /** * @const * @type {number} */ Box2D.Collision.Shapes.b2Shape.e_startsInsideCollide = -1; /** * @const * @type {number} */ Box2D.Collision.Shapes.b2Shape.e_missCollide = 0; /** * @const * @type {number} */ Box2D.Collision.Shapes.b2Shape.e_hitCollide = 1; /** * @param {number} radius * @constructor * @extends {Box2D.Collision.Shapes.b2Shape} */ Box2D.Collision.Shapes.b2CircleShape = function(radius) { Box2D.Collision.Shapes.b2Shape.call(this); /** @type {number} */ this.m_radius = radius; /** @type {number} */ this.m_radiusSquared = radius * radius; /** @type {!Box2D.Common.Math.b2Vec2} */ this.m_p = Box2D.Common.Math.b2Vec2.Get(0, 0); }; c2inherit(Box2D.Collision.Shapes.b2CircleShape, Box2D.Collision.Shapes.b2Shape); /** * @return {string} */ Box2D.Collision.Shapes.b2CircleShape.prototype.GetTypeName = function() { return Box2D.Collision.Shapes.b2CircleShape.NAME; }; /** * @return {!Box2D.Collision.Shapes.b2CircleShape} */ Box2D.Collision.Shapes.b2CircleShape.prototype.Copy = function() { var s = new Box2D.Collision.Shapes.b2CircleShape(this.m_radius); s.Set(this); return s; }; /** * @param {!Box2D.Collision.Shapes.b2Shape} other */ Box2D.Collision.Shapes.b2CircleShape.prototype.Set = function(other) { Box2D.Collision.Shapes.b2Shape.prototype.Set.call(this, other); if (other instanceof Box2D.Collision.Shapes.b2CircleShape) { this.m_p.SetV(other.m_p); } }; /** * @param {!Box2D.Common.Math.b2Transform} transform * @param {!Box2D.Common.Math.b2Vec2} p * @return {boolean} */ Box2D.Collision.Shapes.b2CircleShape.prototype.TestPoint = function(transform, p) { var tMat = transform.R; var dX = p.x - (transform.position.x + (transform.R.col1.x * this.m_p.x + transform.R.col2.x * this.m_p.y)); var dY = p.y - (transform.position.y + (transform.R.col1.y * this.m_p.x + transform.R.col2.y * this.m_p.y)); return (dX * dX + dY * dY) <= this.m_radiusSquared; }; /** * @param {!Box2D.Collision.b2RayCastOutput} output * @param {!Box2D.Collision.b2RayCastInput} input * @param {!Box2D.Common.Math.b2Transform} transform * @return {boolean} */ Box2D.Collision.Shapes.b2CircleShape.prototype.RayCast = function(output, input, transform) { var tMat = transform.R; var positionX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y); var positionY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y); var sX = input.p1.x - positionX; var sY = input.p1.y - positionY; var b = (sX * sX + sY * sY) - this.m_radiusSquared; var rX = input.p2.x - input.p1.x; var rY = input.p2.y - input.p1.y; var c = (sX * rX + sY * rY); var rr = (rX * rX + rY * rY); var sigma = c * c - rr * b; if (sigma < 0.0 || rr < Number.MIN_VALUE) { return false; } var a = (-(c + Math.sqrt(sigma))); if (0.0 <= a && a <= input.maxFraction * rr) { a /= rr; output.fraction = a; output.normal.x = sX + a * rX; output.normal.y = sY + a * rY; output.normal.Normalize(); return true; } return false; }; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Transform} transform */ Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeAABB = function(aabb, transform) { var tMat = transform.R; var pX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y); var pY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y); aabb.lowerBound_.Set(pX - this.m_radius, pY - this.m_radius); aabb.upperBound_.Set(pX + this.m_radius, pY + this.m_radius); }; /** * @param {!Box2D.Collision.Shapes.b2MassData} massData * @param {number} density */ Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeMass = function(massData, density) { massData.mass = density * Math.PI * this.m_radiusSquared; massData.center.SetV(this.m_p); massData.I = massData.mass * (0.5 * this.m_radiusSquared + (this.m_p.x * this.m_p.x + this.m_p.y * this.m_p.y)); }; /** * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} offset * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} c * @return {number} */ Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) { var p = Box2D.Common.Math.b2Math.MulX(xf, this.m_p); var l = (-(Box2D.Common.Math.b2Math.Dot(normal, p) - offset)); if (l < (-this.m_radius) + Number.MIN_VALUE) { return 0; } if (l > this.m_radius) { c.SetV(p); return Math.PI * this.m_radiusSquared; } var l2 = l * l; var area = this.m_radiusSquared * (Math.asin(l / this.m_radius) + Math.PI / 2) + l * Math.sqrt(this.m_radiusSquared - l2); var com = (-2 / 3 * Math.pow(this.m_radiusSquared - l2, 1.5) / area); c.x = p.x + normal.x * com; c.y = p.y + normal.y * com; return area; }; /** * @param {!Box2D.Collision.b2DistanceProxy} proxy */ Box2D.Collision.Shapes.b2CircleShape.prototype.SetDistanceProxy = function(proxy) { proxy.m_vertices = [this.m_p]; proxy.m_count = 1; proxy.m_radius = this.m_radius; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2CircleShape.prototype.GetLocalPosition = function() { return this.m_p; }; /** * @param {!Box2D.Common.Math.b2Vec2} position */ Box2D.Collision.Shapes.b2CircleShape.prototype.SetLocalPosition = function(position) { this.m_p.SetV(position); }; /** * @return {number} */ Box2D.Collision.Shapes.b2CircleShape.prototype.GetRadius = function() { return this.m_radius; }; /** * @param {number} radius */ Box2D.Collision.Shapes.b2CircleShape.prototype.SetRadius = function(radius) { this.m_radius = radius; this.m_radiusSquared = radius * radius; }; /** * @const * @type {string} */ Box2D.Collision.Shapes.b2CircleShape.NAME = 'b2CircleShape'; /** * @constructor */ Box2D.Collision.Shapes.b2EdgeChainDef = function() { /** @type {number} */ this.vertexCount = 0; /** @type {boolean} */ this.isALoop = true; /** @type {Array. k_slop) { var bX = input.p1.x - v1X; var bY = input.p1.y - v1Y; var a = (bX * nX + bY * nY); if (0.0 <= a && a <= input.maxFraction * denom) { var mu2 = (-rX * bY) + rY * bX; if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) { a /= denom; output.fraction = a; var nLen = Math.sqrt(nX * nX + nY * nY); output.normal.x = nX / nLen; output.normal.y = nY / nLen; return true; } } } return false; }; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Transform} transform */ Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeAABB = function(aabb, transform) { var tMat = transform.R; var v1X = transform.position.x + (tMat.col1.x * this.m_v1.x + tMat.col2.x * this.m_v1.y); var v1Y = transform.position.y + (tMat.col1.y * this.m_v1.x + tMat.col2.y * this.m_v1.y); var v2X = transform.position.x + (tMat.col1.x * this.m_v2.x + tMat.col2.x * this.m_v2.y); var v2Y = transform.position.y + (tMat.col1.y * this.m_v2.x + tMat.col2.y * this.m_v2.y); if (v1X < v2X) { aabb.lowerBound_.x = v1X; aabb.upperBound_.x = v2X; } else { aabb.lowerBound_.x = v2X; aabb.upperBound_.x = v1X; } if (v1Y < v2Y) { aabb.lowerBound_.y = v1Y; aabb.upperBound_.y = v2Y; } else { aabb.lowerBound_.y = v2Y; aabb.upperBound_.y = v1Y; } }; /** * @param {!Box2D.Collision.Shapes.b2MassData} massData * @param {number} density */ Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeMass = function(massData, density) { massData.mass = 0; massData.center.SetV(this.m_v1); massData.I = 0; }; /** * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} offset * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} c * @return {number} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) { if (offset === undefined) offset = 0; var v0 = Box2D.Common.Math.b2Vec2.Get(normal.x * offset, normal.y * offset); var v1 = Box2D.Common.Math.b2Math.MulX(xf, this.m_v1); var v2 = Box2D.Common.Math.b2Math.MulX(xf, this.m_v2); var d1 = Box2D.Common.Math.b2Math.Dot(normal, v1) - offset; var d2 = Box2D.Common.Math.b2Math.Dot(normal, v2) - offset; if (d1 > 0) { if (d2 > 0) { return 0; } else { v1.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x; v1.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y; } } else { if (d2 > 0) { v2.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x; v2.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y; } } c.x = (v0.x + v1.x + v2.x) / 3; c.y = (v0.y + v1.y + v2.y) / 3; return 0.5 * ((v1.x - v0.x) * (v2.y - v0.y) - (v1.y - v0.y) * (v2.x - v0.x)); }; /** * @return {number} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetLength = function() { return this.m_length; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetVertex1 = function() { return this.m_v1; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetVertex2 = function() { return this.m_v2; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCoreVertex1 = function() { return this.m_coreV1; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCoreVertex2 = function() { return this.m_coreV2; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetNormalVector = function() { return this.m_normal; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetDirectionVector = function() { return this.m_direction; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCorner1Vector = function() { return this.m_cornerDir1; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCorner2Vector = function() { return this.m_cornerDir2; }; /** * @return {boolean} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.Corner1IsConvex = function() { return this.m_cornerConvex1; }; /** * @return {boolean} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.Corner2IsConvex = function() { return this.m_cornerConvex2; }; /** * @param {!Box2D.Common.Math.b2Transform} xf * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetFirstVertex = function(xf) { var tMat = xf.R; return Box2D.Common.Math.b2Vec2.Get(xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y), xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y)); }; /** * @return {Box2D.Collision.Shapes.b2EdgeShape} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetNextEdge = function() { return this.m_nextEdge; }; /** * @return {Box2D.Collision.Shapes.b2EdgeShape} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.GetPrevEdge = function() { return this.m_prevEdge; }; /** * @param {!Box2D.Common.Math.b2Transform} xf * @param {number} dX * @param {number} dY * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2EdgeShape.prototype.Support = function(xf, dX, dY) { var tMat = xf.R; var v1X = xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y); var v1Y = xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y); var v2X = xf.position.x + (tMat.col1.x * this.m_coreV2.x + tMat.col2.x * this.m_coreV2.y); var v2Y = xf.position.y + (tMat.col1.y * this.m_coreV2.x + tMat.col2.y * this.m_coreV2.y); if ((v1X * dX + v1Y * dY) > (v2X * dX + v2Y * dY)) { return Box2D.Common.Math.b2Vec2.Get(v1X, v1Y); } else { return Box2D.Common.Math.b2Vec2.Get(v2X, v2Y); } }; /** * @param {Box2D.Collision.Shapes.b2EdgeShape} edge * @param {!Box2D.Common.Math.b2Vec2} core * @param {!Box2D.Common.Math.b2Vec2} cornerDir * @param {boolean} convex */ Box2D.Collision.Shapes.b2EdgeShape.prototype.SetPrevEdge = function(edge, core, cornerDir, convex) { this.m_prevEdge = edge; this.m_coreV1 = core; this.m_cornerDir1 = cornerDir; this.m_cornerConvex1 = convex; }; /** * @param {Box2D.Collision.Shapes.b2EdgeShape} edge * @param {!Box2D.Common.Math.b2Vec2} core * @param {!Box2D.Common.Math.b2Vec2} cornerDir * @param {boolean} convex */ Box2D.Collision.Shapes.b2EdgeShape.prototype.SetNextEdge = function(edge, core, cornerDir, convex) { this.m_nextEdge = edge; this.m_coreV2 = core; this.m_cornerDir2 = cornerDir; this.m_cornerConvex2 = convex; }; /** * @const * @type {string} */ Box2D.Collision.Shapes.b2EdgeShape.NAME = 'b2EdgeShape'; /** * @constructor */ Box2D.Collision.Shapes.b2MassData = function() { /** @type {number} */ this.mass = 0; /** @type {!Box2D.Common.Math.b2Vec2} */ this.center = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {number} */ this.I = 0; }; /** * @constructor * @extends {Box2D.Collision.Shapes.b2Shape} */ Box2D.Collision.Shapes.b2PolygonShape = function() { Box2D.Collision.Shapes.b2Shape.call(this); /** @type {!Box2D.Common.Math.b2Vec2} */ this.m_centroid = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {Array.} */ this.m_vertices = []; /** @type {Array.} */ this.m_normals = []; }; c2inherit(Box2D.Collision.Shapes.b2PolygonShape, Box2D.Collision.Shapes.b2Shape); /** * @return {string} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetTypeName = function() { return Box2D.Collision.Shapes.b2PolygonShape.NAME; }; /** * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.Copy = function() { var s = new Box2D.Collision.Shapes.b2PolygonShape(); s.Set(this); return s; }; /** * @param {!Box2D.Collision.Shapes.b2Shape} other */ Box2D.Collision.Shapes.b2PolygonShape.prototype.Set = function(other) { Box2D.Collision.Shapes.b2Shape.prototype.Set.call(this, other); if (other instanceof Box2D.Collision.Shapes.b2PolygonShape) { this.m_centroid.SetV(other.m_centroid); this.m_vertexCount = other.m_vertexCount; this.Reserve(this.m_vertexCount); for (var i = 0; i < this.m_vertexCount; i++) { this.m_vertices[i].SetV(other.m_vertices[i]); this.m_normals[i].SetV(other.m_normals[i]); } } }; /** * @param {Array.} vertices */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsArray = function(vertices) { this.SetAsVector(vertices); }; /** * @param {Array.} vertices * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.AsArray = function(vertices) { var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape(); polygonShape.SetAsArray(vertices); return polygonShape; }; /** * @param {Array.} vertices */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsVector = function(vertices) { var vertexCount = vertices.length; ; this.m_vertexCount = vertexCount; this.Reserve(vertexCount); var i = 0; for (i = 0; i < this.m_vertexCount; i++) { this.m_vertices[i].SetV(vertices[i]); } for (i = 0; i < this.m_vertexCount; ++i) { var i1 = i; var i2 = i + 1 < this.m_vertexCount ? i + 1 : 0; var edge = Box2D.Common.Math.b2Math.SubtractVV(this.m_vertices[i2], this.m_vertices[i1]); ; this.m_normals[i].SetV(Box2D.Common.Math.b2Math.CrossVF(edge, 1.0)); this.m_normals[i].Normalize(); } this.m_centroid = Box2D.Collision.Shapes.b2PolygonShape.ComputeCentroid(this.m_vertices, this.m_vertexCount); }; /** * @param {Array.} vertices * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.AsVector = function(vertices) { var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape(); polygonShape.SetAsVector(vertices); return polygonShape; }; /** * @param {number} hx * @param {number} hy */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsBox = function(hx, hy) { this.m_vertexCount = 4; this.Reserve(4); this.m_vertices[0].Set((-hx), (-hy)); this.m_vertices[1].Set(hx, (-hy)); this.m_vertices[2].Set(hx, hy); this.m_vertices[3].Set((-hx), hy); this.m_normals[0].Set(0.0, (-1.0)); this.m_normals[1].Set(1.0, 0.0); this.m_normals[2].Set(0.0, 1.0); this.m_normals[3].Set((-1.0), 0.0); this.m_centroid.SetZero(); }; /** * @param {number} hx * @param {number} hy * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.AsBox = function(hx, hy) { var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape(); polygonShape.SetAsBox(hx, hy); return polygonShape; }; /** * @param {number} hx * @param {number} hy * @param {!Box2D.Common.Math.b2Vec2} center * @param {number} angle */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsOrientedBox = function(hx, hy, center, angle) { this.m_vertexCount = 4; this.Reserve(4); this.m_vertices[0].Set((-hx), (-hy)); this.m_vertices[1].Set(hx, (-hy)); this.m_vertices[2].Set(hx, hy); this.m_vertices[3].Set((-hx), hy); this.m_normals[0].Set(0.0, (-1.0)); this.m_normals[1].Set(1.0, 0.0); this.m_normals[2].Set(0.0, 1.0); this.m_normals[3].Set((-1.0), 0.0); this.m_centroid = center; var mat = new Box2D.Common.Math.b2Mat22(); mat.Set(angle); var xf = new Box2D.Common.Math.b2Transform(center, mat); for (var i = 0; i < this.m_vertexCount; ++i) { this.m_vertices[i] = Box2D.Common.Math.b2Math.MulX(xf, this.m_vertices[i]); this.m_normals[i] = Box2D.Common.Math.b2Math.MulMV(xf.R, this.m_normals[i]); } }; /** * @param {number} hx * @param {number} hy * @param {!Box2D.Common.Math.b2Vec2} center * @param {number} angle * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.AsOrientedBox = function(hx, hy, center, angle) { var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape(); polygonShape.SetAsOrientedBox(hx, hy, center, angle); return polygonShape; }; /** * @param {!Box2D.Common.Math.b2Vec2} v1 * @param {!Box2D.Common.Math.b2Vec2} v2 */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsEdge = function(v1, v2) { this.m_vertexCount = 2; this.Reserve(2); this.m_vertices[0].SetV(v1); this.m_vertices[1].SetV(v2); this.m_centroid.x = 0.5 * (v1.x + v2.x); this.m_centroid.y = 0.5 * (v1.y + v2.y); this.m_normals[0] = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(v2, v1), 1.0); this.m_normals[0].Normalize(); this.m_normals[1].x = (-this.m_normals[0].x); this.m_normals[1].y = (-this.m_normals[0].y); }; /** * @param {!Box2D.Common.Math.b2Vec2} v1 * @param {!Box2D.Common.Math.b2Vec2} v2 * @return {!Box2D.Collision.Shapes.b2PolygonShape} */ Box2D.Collision.Shapes.b2PolygonShape.AsEdge = function(v1, v2) { var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape(); polygonShape.SetAsEdge(v1, v2); return polygonShape; }; /** * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} p * @return {boolean} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.TestPoint = function(xf, p) { var tVec; var tMat = xf.R; var tX = p.x - xf.position.x; var tY = p.y - xf.position.y; var pLocalX = (tX * tMat.col1.x + tY * tMat.col1.y); var pLocalY = (tX * tMat.col2.x + tY * tMat.col2.y); for (var i = 0; i < this.m_vertexCount; ++i) { tVec = this.m_vertices[i]; tX = pLocalX - tVec.x; tY = pLocalY - tVec.y; tVec = this.m_normals[i]; var dot = (tVec.x * tX + tVec.y * tY); if (dot > 0.0) { return false; } } return true; }; /** * @param {!Box2D.Collision.b2RayCastOutput} output * @param {!Box2D.Collision.b2RayCastInput} input * @param {!Box2D.Common.Math.b2Transform} transform * @return {boolean} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.RayCast = function(output, input, transform) { var lower = 0.0; var upper = input.maxFraction; var tX = 0; var tY = 0; var tMat; var tVec; tX = input.p1.x - transform.position.x; tY = input.p1.y - transform.position.y; tMat = transform.R; var p1X = (tX * tMat.col1.x + tY * tMat.col1.y); var p1Y = (tX * tMat.col2.x + tY * tMat.col2.y); tX = input.p2.x - transform.position.x; tY = input.p2.y - transform.position.y; tMat = transform.R; var p2X = (tX * tMat.col1.x + tY * tMat.col1.y); var p2Y = (tX * tMat.col2.x + tY * tMat.col2.y); var dX = p2X - p1X; var dY = p2Y - p1Y; var index = -1; for (var i = 0; i < this.m_vertexCount; ++i) { tVec = this.m_vertices[i]; tX = tVec.x - p1X; tY = tVec.y - p1Y; tVec = this.m_normals[i]; var numerator = (tVec.x * tX + tVec.y * tY); var denominator = (tVec.x * dX + tVec.y * dY); if (denominator == 0.0) { if (numerator < 0.0) { return false; } } else { if (denominator < 0.0 && numerator < lower * denominator) { lower = numerator / denominator; index = i; } else if (denominator > 0.0 && numerator < upper * denominator) { upper = numerator / denominator; } } if (upper < lower - Number.MIN_VALUE) { return false; } } if (index >= 0) { output.fraction = lower; tMat = transform.R; tVec = this.m_normals[index]; output.normal.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); output.normal.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); return true; } return false; }; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Transform} xf */ Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeAABB = function(aabb, xf) { var tMat = xf.R; var tVec = this.m_vertices[0]; var lowerX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); var lowerY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); var upperX = lowerX; var upperY = lowerY; for (var i = 1; i < this.m_vertexCount; ++i) { tVec = this.m_vertices[i]; var vX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); var vY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); lowerX = lowerX < vX ? lowerX : vX; lowerY = lowerY < vY ? lowerY : vY; upperX = upperX > vX ? upperX : vX; upperY = upperY > vY ? upperY : vY; } aabb.lowerBound_.x = lowerX - this.m_radius; aabb.lowerBound_.y = lowerY - this.m_radius; aabb.upperBound_.x = upperX + this.m_radius; aabb.upperBound_.y = upperY + this.m_radius; }; /** * @param {!Box2D.Collision.Shapes.b2MassData} massData * @param {number} density */ Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeMass = function(massData, density) { if (this.m_vertexCount == 2) { massData.center.x = 0.5 * (this.m_vertices[0].x + this.m_vertices[1].x); massData.center.y = 0.5 * (this.m_vertices[0].y + this.m_vertices[1].y); massData.mass = 0.0; massData.I = 0.0; return; } var centerX = 0.0; var centerY = 0.0; var area = 0.0; var I = 0.0; var p1X = 0.0; var p1Y = 0.0; var k_inv3 = 1.0 / 3.0; for (var i = 0; i < this.m_vertexCount; ++i) { var p2 = this.m_vertices[i]; var p3 = i + 1 < this.m_vertexCount ? this.m_vertices[i + 1] : this.m_vertices[0]; var e1X = p2.x - p1X; var e1Y = p2.y - p1Y; var e2X = p3.x - p1X; var e2Y = p3.y - p1Y; var D = e1X * e2Y - e1Y * e2X; var triangleArea = 0.5 * D; area += triangleArea; centerX += triangleArea * k_inv3 * (p1X + p2.x + p3.x); centerY += triangleArea * k_inv3 * (p1Y + p2.y + p3.y); var px = p1X; var py = p1Y; var ex1 = e1X; var ey1 = e1Y; var ex2 = e2X; var ey2 = e2Y; var intx2 = k_inv3 * (0.25 * (ex1 * ex1 + ex2 * ex1 + ex2 * ex2) + (px * ex1 + px * ex2)) + 0.5 * px * px; var inty2 = k_inv3 * (0.25 * (ey1 * ey1 + ey2 * ey1 + ey2 * ey2) + (py * ey1 + py * ey2)) + 0.5 * py * py; I += D * (intx2 + inty2); } massData.mass = density * area; centerX *= 1.0 / area; centerY *= 1.0 / area; massData.center.Set(centerX, centerY); massData.I = density * I; }; /** * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} offset * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Common.Math.b2Vec2} c * @return {number} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) { var normalL = Box2D.Common.Math.b2Math.MulTMV(xf.R, normal); var offsetL = offset - Box2D.Common.Math.b2Math.Dot(normal, xf.position); var depths = []; var diveCount = 0; var intoIndex = -1; var outoIndex = -1; var lastSubmerged = false; var i = 0; for (i = 0; i < this.m_vertexCount; ++i) { depths[i] = Box2D.Common.Math.b2Math.Dot(normalL, this.m_vertices[i]) - offsetL; var isSubmerged = depths[i] < (-Number.MIN_VALUE); if (i > 0) { if (isSubmerged) { if (!lastSubmerged) { intoIndex = i - 1; diveCount++; } } else { if (lastSubmerged) { outoIndex = i - 1; diveCount++; } } } lastSubmerged = isSubmerged; } switch (diveCount) { case 0: if (lastSubmerged) { var md = new Box2D.Collision.Shapes.b2MassData(); this.ComputeMass(md, 1); c.SetV(Box2D.Common.Math.b2Math.MulX(xf, md.center)); return md.mass; } else { return 0; } break; case 1: if (intoIndex == (-1)) { intoIndex = this.m_vertexCount - 1; } else { outoIndex = this.m_vertexCount - 1; } break; } var intoIndex2 = ((intoIndex + 1) % this.m_vertexCount); var outoIndex2 = ((outoIndex + 1) % this.m_vertexCount); var intoLamdda = (0 - depths[intoIndex]) / (depths[intoIndex2] - depths[intoIndex]); var outoLamdda = (0 - depths[outoIndex]) / (depths[outoIndex2] - depths[outoIndex]); var intoVec = Box2D.Common.Math.b2Vec2.Get(this.m_vertices[intoIndex].x * (1 - intoLamdda) + this.m_vertices[intoIndex2].x * intoLamdda, this.m_vertices[intoIndex].y * (1 - intoLamdda) + this.m_vertices[intoIndex2].y * intoLamdda); var outoVec = Box2D.Common.Math.b2Vec2.Get(this.m_vertices[outoIndex].x * (1 - outoLamdda) + this.m_vertices[outoIndex2].x * outoLamdda, this.m_vertices[outoIndex].y * (1 - outoLamdda) + this.m_vertices[outoIndex2].y * outoLamdda); var area = 0; var center = Box2D.Common.Math.b2Vec2.Get(0, 0); var p2 = this.m_vertices[intoIndex2]; var p3; i = intoIndex2; while (i != outoIndex2) { i = (i + 1) % this.m_vertexCount; if (i == outoIndex2) p3 = outoVec; else p3 = this.m_vertices[i]; var triangleArea = 0.5 * ((p2.x - intoVec.x) * (p3.y - intoVec.y) - (p2.y - intoVec.y) * (p3.x - intoVec.x)); area += triangleArea; center.x += triangleArea * (intoVec.x + p2.x + p3.x) / 3; center.y += triangleArea * (intoVec.y + p2.y + p3.y) / 3; p2 = p3; } center.Multiply(1 / area); c.SetV(Box2D.Common.Math.b2Math.MulX(xf, center)); return area; }; /** * @param {!Box2D.Collision.b2DistanceProxy} proxy */ Box2D.Collision.Shapes.b2PolygonShape.prototype.SetDistanceProxy = function(proxy) { proxy.m_vertices = this.m_vertices; proxy.m_count = this.m_vertexCount; proxy.m_radius = this.m_radius; }; /** * @return {number} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetVertexCount = function() { return this.m_vertexCount; }; /** * @return {Array.} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetVertices = function() { return this.m_vertices; }; /** * @return {Array.} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetNormals = function() { return this.m_normals; }; /** * @param {!Box2D.Common.Math.b2Vec2} d * return {number} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetSupport = function(d) { var bestIndex = 0; var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y; for (var i = 1; i < this.m_vertexCount; ++i) { var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y; if (value > bestValue) { bestIndex = i; bestValue = value; } } return bestIndex; }; /** * @param {!Box2D.Common.Math.b2Vec2} d * return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2PolygonShape.prototype.GetSupportVertex = function(d) { var bestIndex = 0; var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y; for (var i = 1; i < this.m_vertexCount; ++i) { var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y; if (value > bestValue) { bestIndex = i; bestValue = value; } } return this.m_vertices[bestIndex]; }; /** * @param {number} count */ Box2D.Collision.Shapes.b2PolygonShape.prototype.Reserve = function(count) { this.m_vertices = []; this.m_normals = []; for (var i = this.m_vertices.length; i < count; i++) { this.m_vertices[i] = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_normals[i] = Box2D.Common.Math.b2Vec2.Get(0, 0); } }; /** * @param {Array.} vs * @param {number} count * return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.Shapes.b2PolygonShape.ComputeCentroid = function(vs, count) { var c = Box2D.Common.Math.b2Vec2.Get(0, 0); var area = 0.0; var p1X = 0.0; var p1Y = 0.0; var inv3 = 1.0 / 3.0; for (var i = 0; i < count; ++i) { var p2 = vs[i]; var p3 = i + 1 < count ? vs[i + 1] : vs[0]; var e1X = p2.x - p1X; var e1Y = p2.y - p1Y; var e2X = p3.x - p1X; var e2Y = p3.y - p1Y; var D = (e1X * e2Y - e1Y * e2X); var triangleArea = 0.5 * D; area += triangleArea; c.x += triangleArea * inv3 * (p1X + p2.x + p3.x); c.y += triangleArea * inv3 * (p1Y + p2.y + p3.y); } c.x *= 1.0 / area; c.y *= 1.0 / area; return c; }; /** @type {!Box2D.Common.Math.b2Mat22} */ Box2D.Collision.Shapes.b2PolygonShape.s_mat = new Box2D.Common.Math.b2Mat22(); /** * @const * @type {string} */ Box2D.Collision.Shapes.b2PolygonShape.NAME = 'b2PolygonShape'; /** * @constructor */ Box2D.Collision.b2ContactID = function() { /** @type {number} */ this._key = 0; /** @type {number} */ this._referenceEdge = 0; /** @type {number} */ this._incidentEdge = 0; /** @type {number} */ this._incidentVertex = 0; }; /** * @return {number} */ Box2D.Collision.b2ContactID.prototype.GetKey = function () { return this._key; }; /** * @param {number} key */ Box2D.Collision.b2ContactID.prototype.SetKey = function (key) { this._key = key; this._referenceEdge = this._key & 0x000000ff; this._incidentEdge = ((this._key & 0x0000ff00) >> 8) & 0x000000ff; this._incidentVertex = ((this._key & 0x00ff0000) >> 16) & 0x000000ff; this._flip = ((this._key & 0xff000000) >> 24) & 0x000000ff; }; /** * @param {!Box2D.Collision.b2ContactID} id */ Box2D.Collision.b2ContactID.prototype.Set = function (id) { this.SetKey(id._key); }; /** * @param {number} edge */ Box2D.Collision.b2ContactID.prototype.SetReferenceEdge = function(edge) { this._referenceEdge = edge; this._key = (this._key & 0xffffff00) | (this._referenceEdge & 0x000000ff); }; /** * @param {number} edge */ Box2D.Collision.b2ContactID.prototype.SetIncidentEdge = function(edge) { this._incidentEdge = edge; this._key = (this._key & 0xffff00ff) | ((this._incidentEdge << 8) & 0x0000ff00); }; /** * @param {number} vertex */ Box2D.Collision.b2ContactID.prototype.SetIncidentVertex = function(vertex) { this._incidentVertex = vertex; this._key = (this._key & 0xff00ffff) | ((this._incidentVertex << 16) & 0x00ff0000); }; /** * @param {number} flip */ Box2D.Collision.b2ContactID.prototype.SetFlip = function(flip) { this._flip = flip; this._key = (this._key & 0x00ffffff) | ((this._flip << 24) & 0xff000000); }; Box2D.Collision.b2ContactID.prototype.Copy = function () { var id = new Box2D.Collision.b2ContactID(); id.Set(this); return id; }; /** * @constructor */ Box2D.Collision.ClipVertex = function() { this.v = Box2D.Common.Math.b2Vec2.Get(0, 0); this.id = new Box2D.Collision.b2ContactID(); }; Box2D.Collision.ClipVertex.prototype.Set = function(other) { this.v.SetV(other.v); this.id.Set(other.id); }; /** * @const * @type {string} */ Box2D.Collision.IBroadPhase = 'Box2D.Collision.IBroadPhase'; /** * @private * @constructor */ Box2D.Collision.b2AABB = function() { this.lowerBound_ = Box2D.Common.Math.b2Vec2.Get(0, 0); this.upperBound_ = Box2D.Common.Math.b2Vec2.Get(0, 0); }; /** * @private * @type {Array.} */ Box2D.Collision.b2AABB._freeCache = []; /** * @return {!Box2D.Collision.b2AABB} */ Box2D.Collision.b2AABB.Get = function() { if (Box2D.Collision.b2AABB._freeCache.length > 0) { var aabb = Box2D.Collision.b2AABB._freeCache.pop(); aabb.SetZero(); return aabb; } return new Box2D.Collision.b2AABB(); }; /** * @param {!Box2D.Collision.b2AABB} aabb */ Box2D.Collision.b2AABB.Free = function(aabb) { Box2D.Collision.b2AABB._freeCache.push(aabb); }; Box2D.Collision.b2AABB.prototype.SetZero = function() { this.lowerBound_.Set(0, 0); this.upperBound_.Set(0, 0); }; /** * @return {boolean} */ Box2D.Collision.b2AABB.prototype.IsValid = function() { var dX = this.upperBound_.x - this.lowerBound_.x; if (dX < 0) { return false; } var dY = this.upperBound_.y - this.lowerBound_.y; if (dY < 0) { return false; } return this.lowerBound_.IsValid() && this.upperBound_.IsValid(); }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.b2AABB.prototype.GetCenter = function() { return Box2D.Common.Math.b2Vec2.Get((this.lowerBound_.x + this.upperBound_.x) / 2, (this.lowerBound_.y + this.upperBound_.y) / 2); }; /** * @param {!Box2D.Common.Math.b2Vec2} newCenter */ Box2D.Collision.b2AABB.prototype.SetCenter = function(newCenter) { var oldCenter = this.GetCenter(); this.lowerBound_.Subtract(oldCenter); this.upperBound_.Subtract(oldCenter); this.lowerBound_.Add(newCenter); this.upperBound_.Add(newCenter); Box2D.Common.Math.b2Vec2.Free(oldCenter); }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Collision.b2AABB.prototype.GetExtents = function() { return Box2D.Common.Math.b2Vec2.Get((this.upperBound_.x - this.lowerBound_.x) / 2, (this.upperBound_.y - this.lowerBound_.y) / 2); }; /** * @param {!Box2D.Collision.b2AABB} aabb * @return {boolean} */ Box2D.Collision.b2AABB.prototype.Contains = function(aabb) { var result = true; result = result && this.lowerBound_.x <= aabb.lowerBound_.x; result = result && this.lowerBound_.y <= aabb.lowerBound_.y; result = result && aabb.upperBound_.x <= this.upperBound_.x; result = result && aabb.upperBound_.y <= this.upperBound_.y; return result; }; /** * @param {!Box2D.Collision.b2RayCastOutput} output * @param {!Box2D.Collision.b2RayCastInput} input * @return {boolean} */ Box2D.Collision.b2AABB.prototype.RayCast = function(output, input) { var tmin = (-Number.MAX_VALUE); var tmax = Number.MAX_VALUE; var dX = input.p2.x - input.p1.x; var absDX = Math.abs(dX); if (absDX < Number.MIN_VALUE) { if (input.p1.x < this.lowerBound_.x || this.upperBound_.x < input.p1.x) { return false; } } else { var inv_d = 1.0 / dX; var t1 = (this.lowerBound_.x - input.p1.x) * inv_d; var t2 = (this.upperBound_.x - input.p1.x) * inv_d; var s = (-1.0); if (t1 > t2) { var t3 = t1; t1 = t2; t2 = t3; s = 1.0; } if (t1 > tmin) { output.normal.x = s; output.normal.y = 0; tmin = t1; } tmax = Math.min(tmax, t2); if (tmin > tmax) return false; } var dY = input.p2.y - input.p1.y; var absDY = Math.abs(dY); if (absDY < Number.MIN_VALUE) { if (input.p1.y < this.lowerBound_.y || this.upperBound_.y < input.p1.y) { return false; } } else { var inv_d = 1.0 / dY; var t1 = (this.lowerBound_.y - input.p1.y) * inv_d; var t2 = (this.upperBound_.y - input.p1.y) * inv_d; var s = (-1.0); if (t1 > t2) { var t3 = t1; t1 = t2; t2 = t3; s = 1.0; } if (t1 > tmin) { output.normal.y = s; output.normal.x = 0; tmin = t1; } tmax = Math.min(tmax, t2); if (tmin > tmax) { return false; } } output.fraction = tmin; return true; }; /** * @param {!Box2D.Collision.b2AABB} other * @return {boolean} */ Box2D.Collision.b2AABB.prototype.TestOverlap = function(other) { if ( other.lowerBound_.x - this.upperBound_.x > 0 ) { return false; } if ( other.lowerBound_.y - this.upperBound_.y > 0 ) { return false; } if ( this.lowerBound_.x - other.upperBound_.x > 0 ) { return false; } if ( this.lowerBound_.y - other.upperBound_.y > 0 ) { return false; } return true; }; /** * @param {!Box2D.Collision.b2AABB} aabb1 * @param {!Box2D.Collision.b2AABB} aabb2 * @return {!Box2D.Collision.b2AABB} */ Box2D.Collision.b2AABB.Combine = function(aabb1, aabb2) { var aabb = Box2D.Collision.b2AABB.Get(); aabb.Combine(aabb1, aabb2); return aabb; }; /** * @param {!Box2D.Collision.b2AABB} aabb1 * @param {!Box2D.Collision.b2AABB} aabb2 */ Box2D.Collision.b2AABB.prototype.Combine = function(aabb1, aabb2) { this.lowerBound_.x = Math.min(aabb1.lowerBound_.x, aabb2.lowerBound_.x); this.lowerBound_.y = Math.min(aabb1.lowerBound_.y, aabb2.lowerBound_.y); this.upperBound_.x = Math.max(aabb1.upperBound_.x, aabb2.upperBound_.x); this.upperBound_.y = Math.max(aabb1.upperBound_.y, aabb2.upperBound_.y); }; /** * @param {!Box2D.Common.Math.b2Vec2} vOut * @param {!Box2D.Common.Math.b2Vec2} vIn * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} offset */ Box2D.Collision.b2Collision.ClipSegmentToLine = function(vOut, vIn, normal, offset) { var numOut = 0; var vIn0 = vIn[0].v; var vIn1 = vIn[1].v; var distance0 = normal.x * vIn0.x + normal.y * vIn0.y - offset; var distance1 = normal.x * vIn1.x + normal.y * vIn1.y - offset; if (distance0 <= 0.0) { vOut[numOut++].Set(vIn[0]); } if (distance1 <= 0.0) { vOut[numOut++].Set(vIn[1]); } if (distance0 * distance1 < 0.0) { var interp = distance0 / (distance0 - distance1); var tVec = vOut[numOut].v; tVec.x = vIn0.x + interp * (vIn1.x - vIn0.x); tVec.y = vIn0.y + interp * (vIn1.y - vIn0.y); if (distance0 > 0.0) { vOut[numOut].id = vIn[0].id; } else { vOut[numOut].id = vIn[1].id; } numOut++; } return numOut; }; /** * @param {!Box2D.Collision.Shapes.b2PolygonShape} poly1 * @param {!Box2D.Common.Math.b2Transform} xf1 * @param {number} edge1 * @param {!Box2D.Collision.Shapes.b2PolygonShape} poly2 * @param {!Box2D.Common.Math.b2Transform} xf1 * @return {number} */ Box2D.Collision.b2Collision.EdgeSeparation = function(poly1, xf1, edge1, poly2, xf2) { var normal1WorldX = (xf1.R.col1.x * poly1.m_normals[edge1].x + xf1.R.col2.x * poly1.m_normals[edge1].y); var normal1WorldY = (xf1.R.col1.y * poly1.m_normals[edge1].x + xf1.R.col2.y * poly1.m_normals[edge1].y); var normal1X = (xf2.R.col1.x * normal1WorldX + xf2.R.col1.y * normal1WorldY); var normal1Y = (xf2.R.col2.x * normal1WorldX + xf2.R.col2.y * normal1WorldY); var index = 0; var minDot = Number.MAX_VALUE; for (var i = 0; i < poly2.m_vertexCount; i++) { var dot = poly2.m_vertices[i].x * normal1X + poly2.m_vertices[i].y * normal1Y; if (dot < minDot) { minDot = dot; index = i; } } var v1X = xf1.position.x + (xf1.R.col1.x * poly1.m_vertices[edge1].x + xf1.R.col2.x * poly1.m_vertices[edge1].y); var v1Y = xf1.position.y + (xf1.R.col1.y * poly1.m_vertices[edge1].x + xf1.R.col2.y * poly1.m_vertices[edge1].y); var v2X = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[index].x + xf2.R.col2.x * poly2.m_vertices[index].y); var v2Y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[index].x + xf2.R.col2.y * poly2.m_vertices[index].y); var separation = (v2X - v1X) * normal1WorldX + (v2Y - v1Y) * normal1WorldY; return separation; }; /** * @param {!Box2D.Collision.Shapes.b2PolygonShape} poly1 * @param {!Box2D.Common.Math.b2Transform} xf1 * @param {!Box2D.Collision.Shapes.b2PolygonShape} poly2 * @param {!Box2D.Common.Math.b2Transform} xf1 * @return {{bestEdge: number, separation: number}} */ Box2D.Collision.b2Collision.FindMaxSeparation = function(poly1, xf1, poly2, xf2) { var dX = xf2.position.x + (xf2.R.col1.x * poly2.m_centroid.x + xf2.R.col2.x * poly2.m_centroid.y); var dY = xf2.position.y + (xf2.R.col1.y * poly2.m_centroid.x + xf2.R.col2.y * poly2.m_centroid.y); dX -= xf1.position.x + (xf1.R.col1.x * poly1.m_centroid.x + xf1.R.col2.x * poly1.m_centroid.y); dY -= xf1.position.y + (xf1.R.col1.y * poly1.m_centroid.x + xf1.R.col2.y * poly1.m_centroid.y); var dLocal1X = (dX * xf1.R.col1.x + dY * xf1.R.col1.y); var dLocal1Y = (dX * xf1.R.col2.x + dY * xf1.R.col2.y); var edge = 0; var maxDot = (-Number.MAX_VALUE); for (var i = 0; i < poly1.m_vertexCount; ++i) { var dot = (poly1.m_normals[i].x * dLocal1X + poly1.m_normals[i].y * dLocal1Y); if (dot > maxDot) { maxDot = dot; edge = i; } } var s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2); var prevEdge = edge - 1; if (prevEdge < 0) { prevEdge = poly1.m_vertexCount - 1; } var sPrev = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); var nextEdge = edge + 1; if (nextEdge >= poly1.m_vertexCount) { nextEdge = 0; } var sNext = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); var bestEdge = 0; var bestSeparation = 0; if (sPrev > s && sPrev > sNext) { bestEdge = prevEdge; bestSeparation = sPrev; while (true) { edge = bestEdge - 1; if (edge < 0) { edge = poly1.m_vertexCount - 1; } s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > bestSeparation) { bestEdge = edge; bestSeparation = s; } else { break; } } } else if (sNext > s) { bestEdge = nextEdge; bestSeparation = sNext; while (true) { edge = bestEdge + 1; if (edge >= poly1.m_vertexCount) { edge = 0; } s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > bestSeparation) { bestEdge = edge; bestSeparation = s; } else { break; } } } else { bestEdge = edge; bestSeparation = s; } return {bestEdge: bestEdge, separation: bestSeparation}; }; Box2D.Collision.b2Collision.FindIncidentEdge = function(c, poly1, xf1, edge1, poly2, xf2) { if (edge1 === undefined) edge1 = 0; var normal1X = (xf1.R.col1.x * poly1.m_normals[edge1].x + xf1.R.col2.x * poly1.m_normals[edge1].y); var normal1Y = (xf1.R.col1.y * poly1.m_normals[edge1].x + xf1.R.col2.y * poly1.m_normals[edge1].y); var tX = (xf2.R.col1.x * normal1X + xf2.R.col1.y * normal1Y); normal1Y = (xf2.R.col2.x * normal1X + xf2.R.col2.y * normal1Y); normal1X = tX; var i1 = 0; var minDot = Number.MAX_VALUE; for (var i = 0; i < poly2.m_vertexCount; i++) { var dot = (normal1X * poly2.m_normals[i].x + normal1Y * poly2.m_normals[i].y); if (dot < minDot) { minDot = dot; i1 = i; } } var i2 = i1 + 1; if (i2 >= poly2.m_vertexCount) { i2 = 0; } c[0].v.x = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[i1].x + xf2.R.col2.x * poly2.m_vertices[i1].y); c[0].v.y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[i1].x + xf2.R.col2.y * poly2.m_vertices[i1].y); c[0].id.SetReferenceEdge(edge1); c[0].id.SetIncidentEdge(i1); c[0].id.SetIncidentVertex(0); c[1].v.x = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[i2].x + xf2.R.col2.x * poly2.m_vertices[i2].y); c[1].v.y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[i2].x + xf2.R.col2.y * poly2.m_vertices[i2].y); c[1].id.SetReferenceEdge(edge1); c[1].id.SetIncidentEdge(i2); c[1].id.SetIncidentVertex(1); }; Box2D.Collision.b2Collision.MakeClipPointVector = function() { return [new Box2D.Collision.ClipVertex(), new Box2D.Collision.ClipVertex()]; }; Box2D.Collision.b2Collision.CollidePolygons = function(manifold, polyA, xfA, polyB, xfB) { manifold.m_pointCount = 0; var totalRadius = polyA.m_radius + polyB.m_radius; var separationEdgeA = Box2D.Collision.b2Collision.FindMaxSeparation(polyA, xfA, polyB, xfB); var edge1 = separationEdgeA.bestEdge; if (separationEdgeA.separation > totalRadius) { return; } var separationEdgeB = Box2D.Collision.b2Collision.FindMaxSeparation(polyB, xfB, polyA, xfA); if (separationEdgeB.separation > totalRadius) { return; } var poly1 = polyA; var poly2 = polyB; var xf1 = xfA; var xf2 = xfB; var flip = 0; manifold.m_type = Box2D.Collision.b2Manifold.e_faceA; if (separationEdgeB.separation > 0.98 /* k_relativeTol */ * separationEdgeA.separation + 0.001 /* k_absoluteTol */ ) { poly1 = polyB; poly2 = polyA; xf1 = xfB; xf2 = xfA; edge1 = separationEdgeB.bestEdge; manifold.m_type = Box2D.Collision.b2Manifold.e_faceB; flip = 1; } var incidentEdge = Box2D.Collision.b2Collision.s_incidentEdge; Box2D.Collision.b2Collision.FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); var local_v11 = poly1.m_vertices[edge1]; var local_v12; if (edge1 + 1 < poly1.m_vertexCount) { local_v12 = poly1.m_vertices[edge1 + 1]; } else { local_v12 = poly1.m_vertices[0]; } Box2D.Collision.b2Collision.s_localTangent.Set(local_v12.x - local_v11.x, local_v12.y - local_v11.y); Box2D.Collision.b2Collision.s_localTangent.Normalize(); Box2D.Collision.b2Collision.s_localNormal.x = Box2D.Collision.b2Collision.s_localTangent.y; Box2D.Collision.b2Collision.s_localNormal.y = (-Box2D.Collision.b2Collision.s_localTangent.x); Box2D.Collision.b2Collision.s_planePoint.Set(0.5 * (local_v11.x + local_v12.x), 0.5 * (local_v11.y + local_v12.y)); Box2D.Collision.b2Collision.s_tangent.x = (xf1.R.col1.x * Box2D.Collision.b2Collision.s_localTangent.x + xf1.R.col2.x * Box2D.Collision.b2Collision.s_localTangent.y); Box2D.Collision.b2Collision.s_tangent.y = (xf1.R.col1.y * Box2D.Collision.b2Collision.s_localTangent.x + xf1.R.col2.y * Box2D.Collision.b2Collision.s_localTangent.y); Box2D.Collision.b2Collision.s_tangent2.x = (-Box2D.Collision.b2Collision.s_tangent.x); Box2D.Collision.b2Collision.s_tangent2.y = (-Box2D.Collision.b2Collision.s_tangent.y); Box2D.Collision.b2Collision.s_normal.x = Box2D.Collision.b2Collision.s_tangent.y; Box2D.Collision.b2Collision.s_normal.y = (-Box2D.Collision.b2Collision.s_tangent.x); Box2D.Collision.b2Collision.s_v11.x = xf1.position.x + (xf1.R.col1.x * local_v11.x + xf1.R.col2.x * local_v11.y); Box2D.Collision.b2Collision.s_v11.y = xf1.position.y + (xf1.R.col1.y * local_v11.x + xf1.R.col2.y * local_v11.y); Box2D.Collision.b2Collision.s_v12.x = xf1.position.x + (xf1.R.col1.x * local_v12.x + xf1.R.col2.x * local_v12.y); Box2D.Collision.b2Collision.s_v12.y = xf1.position.y + (xf1.R.col1.y * local_v12.x + xf1.R.col2.y * local_v12.y); var sideOffset1 = (-Box2D.Collision.b2Collision.s_tangent.x * Box2D.Collision.b2Collision.s_v11.x) - Box2D.Collision.b2Collision.s_tangent.y * Box2D.Collision.b2Collision.s_v11.y + totalRadius; if (Box2D.Collision.b2Collision.ClipSegmentToLine(Box2D.Collision.b2Collision.s_clipPoints1, incidentEdge, Box2D.Collision.b2Collision.s_tangent2, sideOffset1) < 2) { return; } var sideOffset2 = Box2D.Collision.b2Collision.s_tangent.x * Box2D.Collision.b2Collision.s_v12.x + Box2D.Collision.b2Collision.s_tangent.y * Box2D.Collision.b2Collision.s_v12.y + totalRadius; if (Box2D.Collision.b2Collision.ClipSegmentToLine(Box2D.Collision.b2Collision.s_clipPoints2, Box2D.Collision.b2Collision.s_clipPoints1, Box2D.Collision.b2Collision.s_tangent, sideOffset2) < 2) { return; } manifold.m_localPlaneNormal.SetV(Box2D.Collision.b2Collision.s_localNormal); manifold.m_localPoint.SetV(Box2D.Collision.b2Collision.s_planePoint); var frontOffset = Box2D.Collision.b2Collision.s_normal.x * Box2D.Collision.b2Collision.s_v11.x + Box2D.Collision.b2Collision.s_normal.y * Box2D.Collision.b2Collision.s_v11.y; var pointCount = 0; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; ++i) { var separation = Box2D.Collision.b2Collision.s_normal.x * Box2D.Collision.b2Collision.s_clipPoints2[i].v.x + Box2D.Collision.b2Collision.s_normal.y * Box2D.Collision.b2Collision.s_clipPoints2[i].v.y - frontOffset; if (separation <= totalRadius) { var tX = Box2D.Collision.b2Collision.s_clipPoints2[i].v.x - xf2.position.x; var tY = Box2D.Collision.b2Collision.s_clipPoints2[i].v.y - xf2.position.y; manifold.m_points[pointCount].m_localPoint.x = (tX * xf2.R.col1.x + tY * xf2.R.col1.y); manifold.m_points[pointCount].m_localPoint.y = (tX * xf2.R.col2.x + tY * xf2.R.col2.y); manifold.m_points[pointCount].m_id.Set(Box2D.Collision.b2Collision.s_clipPoints2[i].id); manifold.m_points[pointCount].m_id.SetFlip(flip); pointCount++; } } manifold.m_pointCount = pointCount; }; Box2D.Collision.b2Collision.CollideCircles = function(manifold, circle1, xf1, circle2, xf2) { manifold.m_pointCount = 0; var p1X = xf1.position.x + (xf1.R.col1.x * circle1.m_p.x + xf1.R.col2.x * circle1.m_p.y); var p1Y = xf1.position.y + (xf1.R.col1.y * circle1.m_p.x + xf1.R.col2.y * circle1.m_p.y); var p2X = xf2.position.x + (xf2.R.col1.x * circle2.m_p.x + xf2.R.col2.x * circle2.m_p.y); var p2Y = xf2.position.y + (xf2.R.col1.y * circle2.m_p.x + xf2.R.col2.y * circle2.m_p.y); var dX = p2X - p1X; var dY = p2Y - p1Y; var distSqr = dX * dX + dY * dY; var radius = circle1.m_radius + circle2.m_radius; if (distSqr > radius * radius) { return; } manifold.m_type = Box2D.Collision.b2Manifold.e_circles; manifold.m_localPoint.SetV(circle1.m_p); manifold.m_localPlaneNormal.SetZero(); manifold.m_pointCount = 1; manifold.m_points[0].m_localPoint.SetV(circle2.m_p); manifold.m_points[0].m_id.SetKey(0); }; Box2D.Collision.b2Collision.CollidePolygonAndCircle = function(manifold, polygon, xf1, circle, xf2) { manifold.m_pointCount = 0; var dX = xf2.position.x + (xf2.R.col1.x * circle.m_p.x + xf2.R.col2.x * circle.m_p.y) - xf1.position.x; var dY = xf2.position.y + (xf2.R.col1.y * circle.m_p.x + xf2.R.col2.y * circle.m_p.y) - xf1.position.y; var cLocalX = (dX * xf1.R.col1.x + dY * xf1.R.col1.y); var cLocalY = (dX * xf1.R.col2.x + dY * xf1.R.col2.y); var normalIndex = 0; var separation = (-Number.MAX_VALUE); var radius = polygon.m_radius + circle.m_radius; for (var i = 0; i < polygon.m_vertexCount; ++i) { var s = polygon.m_normals[i].x * (cLocalX - polygon.m_vertices[i].x) + polygon.m_normals[i].y * (cLocalY - polygon.m_vertices[i].y); if (s > radius) { return; } if (s > separation) { separation = s; normalIndex = i; } } var vertIndex2 = normalIndex + 1; if (vertIndex2 >= polygon.m_vertexCount) { vertIndex2 = 0; } var v1 = polygon.m_vertices[normalIndex]; var v2 = polygon.m_vertices[vertIndex2]; if (separation < Number.MIN_VALUE) { manifold.m_pointCount = 1; manifold.m_type = Box2D.Collision.b2Manifold.e_faceA; manifold.m_localPlaneNormal.SetV(polygon.m_normals[normalIndex]); manifold.m_localPoint.x = 0.5 * (v1.x + v2.x); manifold.m_localPoint.y = 0.5 * (v1.y + v2.y); manifold.m_points[0].m_localPoint.SetV(circle.m_p); manifold.m_points[0].m_id.SetKey(0); } else { var u1 = (cLocalX - v1.x) * (v2.x - v1.x) + (cLocalY - v1.y) * (v2.y - v1.y); if (u1 <= 0.0) { if ((cLocalX - v1.x) * (cLocalX - v1.x) + (cLocalY - v1.y) * (cLocalY - v1.y) > radius * radius) return; manifold.m_pointCount = 1; manifold.m_type = Box2D.Collision.b2Manifold.e_faceA; manifold.m_localPlaneNormal.x = cLocalX - v1.x; manifold.m_localPlaneNormal.y = cLocalY - v1.y; manifold.m_localPlaneNormal.Normalize(); manifold.m_localPoint.SetV(v1); manifold.m_points[0].m_localPoint.SetV(circle.m_p); manifold.m_points[0].m_id.SetKey(0); } else { var u2 = (cLocalX - v2.x) * (v1.x - v2.x) + (cLocalY - v2.y) * (v1.y - v2.y); if (u2 <= 0) { if ((cLocalX - v2.x) * (cLocalX - v2.x) + (cLocalY - v2.y) * (cLocalY - v2.y) > radius * radius) return; manifold.m_pointCount = 1; manifold.m_type = Box2D.Collision.b2Manifold.e_faceA; manifold.m_localPlaneNormal.x = cLocalX - v2.x; manifold.m_localPlaneNormal.y = cLocalY - v2.y; manifold.m_localPlaneNormal.Normalize(); manifold.m_localPoint.SetV(v2); manifold.m_points[0].m_localPoint.SetV(circle.m_p); manifold.m_points[0].m_id.SetKey(0); } else { var faceCenterX = 0.5 * (v1.x + v2.x); var faceCenterY = 0.5 * (v1.y + v2.y); separation = (cLocalX - faceCenterX) * polygon.m_normals[normalIndex].x + (cLocalY - faceCenterY) * polygon.m_normals[normalIndex].y; if (separation > radius) return; manifold.m_pointCount = 1; manifold.m_type = Box2D.Collision.b2Manifold.e_faceA; manifold.m_localPlaneNormal.x = polygon.m_normals[normalIndex].x; manifold.m_localPlaneNormal.y = polygon.m_normals[normalIndex].y; manifold.m_localPlaneNormal.Normalize(); manifold.m_localPoint.Set(faceCenterX, faceCenterY); manifold.m_points[0].m_localPoint.SetV(circle.m_p); manifold.m_points[0].m_id.SetKey(0); } } } }; Box2D.Collision.b2Collision.TestOverlap = function(a, b) { if (b.lowerBound_.x - a.upperBound_.x > 0) { return false; } if (b.lowerBound_.y - a.upperBound_.y > 0) { return false; } if (a.lowerBound_.x - b.upperBound_.x > 0) { return false; } if (a.lowerBound_.y - b.upperBound_.y > 0) { return false; } return true; }; /** * @constructor */ Box2D.Collision.b2ContactPoint = function() { this.position = Box2D.Common.Math.b2Vec2.Get(0, 0); this.velocity = Box2D.Common.Math.b2Vec2.Get(0, 0); this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0); this.id = new Box2D.Collision.b2ContactID(); }; /** * @param {!Box2D.Collision.b2DistanceOutput} output * @param {!Box2D.Collision.b2SimplexCache} cache * @param {!Box2D.Collision.b2DistanceInput} input */ Box2D.Collision.b2Distance.Distance = function(output, cache, input) { var s_simplex = new Box2D.Collision.b2Simplex(); s_simplex.ReadCache(cache, input.proxyA, input.transformA, input.proxyB, input.transformB); if (s_simplex.m_count < 1 || s_simplex.m_count > 3) { ; } var iter = 0; while (iter < 20) { var save = []; for (var i = 0; i < s_simplex.m_count; i++) { save[i] = {}; save[i].indexA = s_simplex.m_vertices[i].indexA; save[i].indexB = s_simplex.m_vertices[i].indexB; } if (s_simplex.m_count == 2) { s_simplex.Solve2(); } else if (s_simplex.m_count == 3) { s_simplex.Solve3(); } if (s_simplex.m_count == 3) { break; } var d = s_simplex.GetSearchDirection(); if (d.LengthSquared() < Box2D.Common.b2Settings.MIN_VALUE_SQUARED) { break; } var negD = d.GetNegative(); s_simplex.m_vertices[s_simplex.m_count].indexA = input.proxyA.GetSupport(Box2D.Common.Math.b2Math.MulTMV(input.transformA.R, negD)); s_simplex.m_vertices[s_simplex.m_count].wA = Box2D.Common.Math.b2Math.MulX(input.transformA, input.proxyA.GetVertex(s_simplex.m_vertices[s_simplex.m_count].indexA)); s_simplex.m_vertices[s_simplex.m_count].indexB = input.proxyB.GetSupport(Box2D.Common.Math.b2Math.MulTMV(input.transformB.R, d)); s_simplex.m_vertices[s_simplex.m_count].wB = Box2D.Common.Math.b2Math.MulX(input.transformB, input.proxyB.GetVertex(s_simplex.m_vertices[s_simplex.m_count].indexB)); s_simplex.m_vertices[s_simplex.m_count].w = Box2D.Common.Math.b2Math.SubtractVV(s_simplex.m_vertices[s_simplex.m_count].wB, s_simplex.m_vertices[s_simplex.m_count].wA); Box2D.Common.Math.b2Vec2.Free(d); Box2D.Common.Math.b2Vec2.Free(negD); iter++; var duplicate = false; for (var i = 0; i < save.length; i++) { if (s_simplex.m_vertices[s_simplex.m_count].indexA == save[i].indexA && s_simplex.m_vertices[s_simplex.m_count].indexB == save[i].indexB) { duplicate = true; break; } } if (duplicate) { break; } s_simplex.m_count++; } s_simplex.GetWitnessPoints(output.pointA, output.pointB); output.distance = Box2D.Common.Math.b2Math.SubtractVV(output.pointA, output.pointB).Length(); s_simplex.WriteCache(cache); if (input.useRadii) { var rA = input.proxyA.m_radius; var rB = input.proxyB.m_radius; if (output.distance > rA + rB && output.distance > Number.MIN_VALUE) { output.distance -= rA + rB; var normal = Box2D.Common.Math.b2Math.SubtractVV(output.pointB, output.pointA); normal.Normalize(); output.pointA.x += rA * normal.x; output.pointA.y += rA * normal.y; output.pointB.x -= rB * normal.x; output.pointB.y -= rB * normal.y; Box2D.Common.Math.b2Vec2.Free(normal); } else { var p = Box2D.Common.Math.b2Vec2.Get(0, 0); p.x = 0.5 * (output.pointA.x + output.pointB.x); p.y = 0.5 * (output.pointA.y + output.pointB.y); output.pointA.x = output.pointB.x = p.x; output.pointA.y = output.pointB.y = p.y; output.distance = 0.0; Box2D.Common.Math.b2Vec2.Free(p); } } }; /** * @constructor */ Box2D.Collision.b2DistanceInput = function () {}; /** * @constructor */ Box2D.Collision.b2DistanceOutput = function () { /** @type {!Box2D.Common.Math.b2Vec2} */ this.pointA = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {!Box2D.Common.Math.b2Vec2} */ this.pointB = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {number} */ this.distance = 0; }; /** * @constructor */ Box2D.Collision.b2DistanceProxy = function() {}; Box2D.Collision.b2DistanceProxy.prototype.Set = function (shape) { shape.SetDistanceProxy(this); }; Box2D.Collision.b2DistanceProxy.prototype.GetSupport = function (d) { var bestIndex = 0; var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y; for (var i = 1; i < this.m_count; i++) { var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y; if (value > bestValue) { bestIndex = i; bestValue = value; } } return bestIndex; }; Box2D.Collision.b2DistanceProxy.prototype.GetSupportVertex = function (d) { return this.m_vertices[this.GetSupport(d)]; }; Box2D.Collision.b2DistanceProxy.prototype.GetVertexCount = function () { return this.m_count; }; Box2D.Collision.b2DistanceProxy.prototype.GetVertex = function (index) { if (index === undefined) index = 0; ; return this.m_vertices[index]; }; /** * @constructor */ Box2D.Collision.b2DynamicTree = function() { /** @type {Box2D.Collision.b2DynamicTreeNode} */ this.m_root = null; /** @type {number} */ this.m_path = 0; /** @type {number} */ this.m_insertionCount = 0; }; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {Box2D.Dynamics.b2Fixture} fixture * @return {!Box2D.Collision.b2DynamicTreeNode} */ Box2D.Collision.b2DynamicTree.prototype.CreateProxy = function(aabb, fixture) { var node = Box2D.Collision.b2DynamicTreeNode.Get(fixture); var extendX = Box2D.Common.b2Settings.b2_aabbExtension; var extendY = Box2D.Common.b2Settings.b2_aabbExtension; node.aabb.lowerBound_.x = aabb.lowerBound_.x - extendX; node.aabb.lowerBound_.y = aabb.lowerBound_.y - extendY; node.aabb.upperBound_.x = aabb.upperBound_.x + extendX; node.aabb.upperBound_.y = aabb.upperBound_.y + extendY; this.InsertLeaf(node); return node; }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy */ Box2D.Collision.b2DynamicTree.prototype.DestroyProxy = function(proxy) { this.RemoveLeaf(proxy); proxy.Destroy(); }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Vec2} displacement * @return {boolean} */ Box2D.Collision.b2DynamicTree.prototype.MoveProxy = function(proxy, aabb, displacement) { ; if (proxy.aabb.Contains(aabb)) { return false; } this.RemoveLeaf(proxy); var extendX = Box2D.Common.b2Settings.b2_aabbExtension + Box2D.Common.b2Settings.b2_aabbMultiplier * Math.abs(displacement.x); var extendY = Box2D.Common.b2Settings.b2_aabbExtension + Box2D.Common.b2Settings.b2_aabbMultiplier * Math.abs(displacement.y); proxy.aabb.lowerBound_.x = aabb.lowerBound_.x - extendX; proxy.aabb.lowerBound_.y = aabb.lowerBound_.y - extendY; proxy.aabb.upperBound_.x = aabb.upperBound_.x + extendX; proxy.aabb.upperBound_.y = aabb.upperBound_.y + extendY; this.InsertLeaf(proxy); return true; }; /** * @param {number} iterations */ Box2D.Collision.b2DynamicTree.prototype.Rebalance = function(iterations) { if (this.m_root !== null) { for (var i = 0; i < iterations; i++) { var node = this.m_root; var bit = 0; while (!node.IsLeaf()) { node = (this.m_path >> bit) & 1 ? node.child2 : node.child1; bit = (bit + 1) & 31; } this.m_path++; this.RemoveLeaf(node); this.InsertLeaf(node); } } }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy * @return {!Box2D.Collision.b2AABB} */ Box2D.Collision.b2DynamicTree.prototype.GetFatAABB = function(proxy) { return proxy.aabb; }; /** * @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback * @param {!Box2D.Collision.b2AABB} aabb */ Box2D.Collision.b2DynamicTree.prototype.Query = function(callback, aabb) { if (this.m_root !== null) { var stack = []; stack.push(this.m_root); while (stack.length > 0) { var node = stack.pop(); if (node.aabb.TestOverlap(aabb)) { if (node.IsLeaf()) { if (!callback(node.fixture)) { return; } } else { stack.push(node.child1); stack.push(node.child2); } } } } }; /** * @param {function(!Box2D.Collision.b2RayCastInput, !Box2D.Dynamics.b2Fixture): number} callback * @param {!Box2D.Collision.b2RayCastInput} input */ Box2D.Collision.b2DynamicTree.prototype.RayCast = function(callback, input) { if (this.m_root === null) { return; } var r = Box2D.Common.Math.b2Math.SubtractVV(input.p1, input.p2); r.Normalize(); var v = Box2D.Common.Math.b2Math.CrossFV(1.0, r); var abs_v = Box2D.Common.Math.b2Math.AbsV(v); var maxFraction = input.maxFraction; var tX = input.p1.x + maxFraction * (input.p2.x - input.p1.x); var tY = input.p1.y + maxFraction * (input.p2.y - input.p1.y); var segmentAABB = Box2D.Collision.b2AABB.Get(); segmentAABB.lowerBound_.x = Math.min(input.p1.x, tX); segmentAABB.lowerBound_.y = Math.min(input.p1.y, tY); segmentAABB.upperBound_.x = Math.max(input.p1.x, tX); segmentAABB.upperBound_.y = Math.max(input.p1.y, tY); var stack = []; stack.push(this.m_root); while (stack.length > 0) { var node = stack.pop(); if (!node.aabb.TestOverlap(segmentAABB)) { continue; } var c = node.aabb.GetCenter(); var h = node.aabb.GetExtents(); var separation = Math.abs(v.x * (input.p1.x - c.x) + v.y * (input.p1.y - c.y)) - abs_v.x * h.x - abs_v.y * h.y; if (separation > 0.0) { continue; } if (node.IsLeaf()) { var subInput = new Box2D.Collision.b2RayCastInput(input.p1, input.p2, input.maxFraction); maxFraction = callback(input, node.fixture); if (maxFraction == 0.0) { break; } if (maxFraction > 0.0) { tX = input.p1.x + maxFraction * (input.p2.x - input.p1.x); tY = input.p1.y + maxFraction * (input.p2.y - input.p1.y); segmentAABB.lowerBound_.x = Math.min(input.p1.x, tX); segmentAABB.lowerBound_.y = Math.min(input.p1.y, tY); segmentAABB.upperBound_.x = Math.max(input.p1.x, tX); segmentAABB.upperBound_.y = Math.max(input.p1.y, tY); } } else { stack.push(node.child1); stack.push(node.child2); } } Box2D.Collision.b2AABB.Free(segmentAABB); }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} leaf */ Box2D.Collision.b2DynamicTree.prototype.InsertLeaf = function(leaf) { this.m_insertionCount++; if (this.m_root === null) { this.m_root = leaf; this.m_root.parent = null; return; } var sibling = this.GetBestSibling(leaf); var parent = sibling.parent; var node2 = Box2D.Collision.b2DynamicTreeNode.Get(); node2.parent = parent; node2.aabb.Combine(leaf.aabb, sibling.aabb); if (parent) { if (sibling.parent.child1 == sibling) { parent.child1 = node2; } else { parent.child2 = node2; } node2.child1 = sibling; node2.child2 = leaf; sibling.parent = node2; leaf.parent = node2; while (parent) { if (parent.aabb.Contains(node2.aabb)) { break; } parent.aabb.Combine(parent.child1.aabb, parent.child2.aabb); node2 = parent; parent = parent.parent; } } else { node2.child1 = sibling; node2.child2 = leaf; sibling.parent = node2; leaf.parent = node2; this.m_root = node2; } }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} leaf * @return {!Box2D.Collision.b2DynamicTreeNode} */ Box2D.Collision.b2DynamicTree.prototype.GetBestSibling = function(leaf) { var center = leaf.aabb.GetCenter(); var sibling = this.m_root; while(!sibling.IsLeaf()) { var child1 = sibling.child1; var child2 = sibling.child2; var norm1 = Math.abs((child1.aabb.lowerBound_.x + child1.aabb.upperBound_.x) / 2 - center.x) + Math.abs((child1.aabb.lowerBound_.y + child1.aabb.upperBound_.y) / 2 - center.y); var norm2 = Math.abs((child2.aabb.lowerBound_.x + child2.aabb.upperBound_.x) / 2 - center.x) + Math.abs((child2.aabb.lowerBound_.y + child2.aabb.upperBound_.y) / 2 - center.y); if (norm1 < norm2) { sibling = child1; } else { sibling = child2; } } Box2D.Common.Math.b2Vec2.Free(center); return sibling; }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} leaf */ Box2D.Collision.b2DynamicTree.prototype.RemoveLeaf = function(leaf) { if (leaf == this.m_root) { this.m_root = null; return; } var node2 = leaf.parent; var node1 = node2.parent; var sibling; if (node2.child1 == leaf) { sibling = node2.child2; } else { sibling = node2.child1; } if (node1) { if (node1.child1 == node2) { node1.child1 = sibling; } else { node1.child2 = sibling; } sibling.parent = node1; while (node1) { var oldAABB = node1.aabb; node1.aabb.Combine(node1.child1.aabb, node1.child2.aabb); if (oldAABB.Contains(node1.aabb)) { break; } node1 = node1.parent; } } else { this.m_root = sibling; sibling.parent = null; } node2.Destroy(); }; /** * @constructor */ Box2D.Collision.b2DynamicTreeBroadPhase = function() { /** * @private * @type {!Box2D.Collision.b2DynamicTree} */ this.m_tree = new Box2D.Collision.b2DynamicTree(); /** * @private * @type {Array.} */ this.m_moveBuffer = []; }; /** * @param {!Box2D.Collision.b2AABB} aabb * @param {Box2D.Dynamics.b2Fixture} fixture * @return {!Box2D.Collision.b2DynamicTreeNode} */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.CreateProxy = function(aabb, fixture) { var proxy = this.m_tree.CreateProxy(aabb, fixture); this.BufferMove(proxy); return proxy; }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.DestroyProxy = function(proxy) { this.UnBufferMove(proxy); this.m_tree.DestroyProxy(proxy); }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy * @param {!Box2D.Collision.b2AABB} aabb * @param {!Box2D.Common.Math.b2Vec2} displacement */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.MoveProxy = function(proxy, aabb, displacement) { var buffer = this.m_tree.MoveProxy(proxy, aabb, displacement); if (buffer) { this.BufferMove(proxy); } }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxyA * @param {!Box2D.Collision.b2DynamicTreeNode} proxyB * @return {boolean} */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.TestOverlap = function(proxyA, proxyB) { var aabbA = this.m_tree.GetFatAABB(proxyA); var aabbB = this.m_tree.GetFatAABB(proxyB); return aabbA.TestOverlap(aabbB); }; /** * @param {!Box2D.Collision.b2DynamicTreeNode} proxy * @return {!Box2D.Collision.b2AABB} */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.GetFatAABB = function(proxy) { return this.m_tree.GetFatAABB(proxy); }; /** * @return {number} */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.GetProxyCount = function() { return this.m_tree.length; }; /** * @param {function(!Box2D.Dynamics.b2Fixture, !Box2D.Dynamics.b2Fixture)} callback */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.UpdatePairs = function(callback) { var __this = this; var pairs = []; while (this.m_moveBuffer.length > 0) { var queryProxy = this.m_moveBuffer.pop(); var QueryCallback = function(fixture) { if (fixture != queryProxy.fixture) { pairs.push(new Box2D.Collision.b2DynamicTreePair(queryProxy.fixture, fixture)); } return true; }; var fatAABB = this.m_tree.GetFatAABB(queryProxy); this.m_tree.Query(QueryCallback, fatAABB); } var i = 0; while(i < pairs.length) { var primaryPair = pairs[i]; callback(primaryPair.fixtureA, primaryPair.fixtureB); i++; while(i < pairs.length) { var pair = pairs[i]; if (!(pair.fixtureA == primaryPair.fixtureA && pair.fixtureB == primaryPair.fixtureB) && !(pair.fixtureA == primaryPair.fixtureB && pair.fixtureB == primaryPair.fixtureA)) { break; } i++; } } }; /** * @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback * @param {!Box2D.Collision.b2AABB} aabb */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.Query = function(callback, aabb) { this.m_tree.Query(callback, aabb); }; /** * @param {function(!Box2D.Collision.b2RayCastInput, !Box2D.Dynamics.b2Fixture): number} callback * @param {!Box2D.Collision.b2RayCastInput} input */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.RayCast = function(callback, input) { this.m_tree.RayCast(callback, input); }; /** * @param {number} iterations */ Box2D.Collision.b2DynamicTreeBroadPhase.prototype.Rebalance = function(iterations) { this.m_tree.Rebalance(iterations); }; Box2D.Collision.b2DynamicTreeBroadPhase.prototype.BufferMove = function(proxy) { this.m_moveBuffer.push(proxy); }; Box2D.Collision.b2DynamicTreeBroadPhase.prototype.UnBufferMove = function(proxy) { cr.arrayFindRemove(this.m_moveBuffer, proxy); }; Box2D.Collision.b2DynamicTreeBroadPhase.__implements = {}; Box2D.Collision.b2DynamicTreeBroadPhase.__implements[Box2D.Collision.IBroadPhase] = true; /** * @private * @param {Box2D.Dynamics.b2Fixture=} fixture * @constructor */ Box2D.Collision.b2DynamicTreeNode = function(fixture) { /** @type {!Box2D.Collision.b2AABB} */ this.aabb = Box2D.Collision.b2AABB.Get(); /** @type {Box2D.Collision.b2DynamicTreeNode} */ this.child1 = null; /** @type {Box2D.Collision.b2DynamicTreeNode} */ this.child2 = null; /** @type {Box2D.Collision.b2DynamicTreeNode} */ this.parent = null; /** @type {Box2D.Dynamics.b2Fixture} */ this.fixture = null; if (typeof(fixture) != "undefined") { this.fixture = fixture; } }; /** * @private * @type {Array.} */ Box2D.Collision.b2DynamicTreeNode._freeCache = []; /** * @param {Box2D.Dynamics.b2Fixture=} fixture * @return {!Box2D.Collision.b2DynamicTreeNode} */ Box2D.Collision.b2DynamicTreeNode.Get = function(fixture) { if (Box2D.Collision.b2DynamicTreeNode._freeCache.length > 0) { var node = Box2D.Collision.b2DynamicTreeNode._freeCache.pop(); if (typeof(fixture) != "undefined") { node.fixture = fixture; } node.aabb.SetZero(); return node; } return new Box2D.Collision.b2DynamicTreeNode(fixture); }; Box2D.Collision.b2DynamicTreeNode.prototype.Destroy = function() { this.child1 = null; this.child2 = null; this.parent = null; this.fixture = null; Box2D.Collision.b2DynamicTreeNode._freeCache.push(this); }; /** * @return boolean */ Box2D.Collision.b2DynamicTreeNode.prototype.IsLeaf = function () { return this.child1 === null; }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor */ Box2D.Collision.b2DynamicTreePair = function(fixtureA, fixtureB) { /** @type {!Box2D.Dynamics.b2Fixture} */ this.fixtureA = fixtureA; /** @type {!Box2D.Dynamics.b2Fixture} */ this.fixtureB = fixtureB; }; /** * @constructor */ Box2D.Collision.b2Manifold = function() { this.m_pointCount = 0; this.m_type = 0; this.m_points = []; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.m_points[i] = new Box2D.Collision.b2ManifoldPoint(); } this.m_localPlaneNormal = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Collision.b2Manifold.prototype.Reset = function() { for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.m_points[i].Reset(); } this.m_localPlaneNormal.SetZero(); this.m_localPoint.SetZero(); this.m_type = 0; this.m_pointCount = 0; }; Box2D.Collision.b2Manifold.prototype.Set = function(m) { this.m_pointCount = m.m_pointCount; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.m_points[i].Set(m.m_points[i]); } this.m_localPlaneNormal.SetV(m.m_localPlaneNormal); this.m_localPoint.SetV(m.m_localPoint); this.m_type = m.m_type; }; Box2D.Collision.b2Manifold.prototype.Copy = function() { var copy = new Box2D.Collision.b2Manifold(); copy.Set(this); return copy; }; Box2D.Collision.b2Manifold.e_circles = 0x0001; Box2D.Collision.b2Manifold.e_faceA = 0x0002; Box2D.Collision.b2Manifold.e_faceB = 0x0004; /** * @constructor */ Box2D.Collision.b2ManifoldPoint = function() { this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_id = new Box2D.Collision.b2ContactID(); this.Reset(); }; Box2D.Collision.b2ManifoldPoint.prototype.Reset = function() { this.m_localPoint.SetZero(); this.m_normalImpulse = 0.0; this.m_tangentImpulse = 0.0; this.m_id.SetKey(0); }; Box2D.Collision.b2ManifoldPoint.prototype.Set = function(m) { this.m_localPoint.SetV(m.m_localPoint); this.m_normalImpulse = m.m_normalImpulse; this.m_tangentImpulse = m.m_tangentImpulse; this.m_id.Set(m.m_id); }; /** * @param {!Box2D.Common.Math.b2Vec2} p1 * @param {!Box2D.Common.Math.b2Vec2} p2 * @param {number} maxFraction * @constructor */ Box2D.Collision.b2RayCastInput = function(p1, p2, maxFraction) { this.p1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.p2 = Box2D.Common.Math.b2Vec2.Get(0, 0); if (maxFraction === undefined) maxFraction = 1; if (p1) this.p1.SetV(p1); if (p2) this.p2.SetV(p2); this.maxFraction = maxFraction; }; /** * @constructor */ Box2D.Collision.b2RayCastOutput = function() { this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0); }; /** * @constructor */ Box2D.Collision.b2Segment = function() { this.p1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.p2 = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Collision.b2Segment.prototype.TestSegment = function(lambda, normal, segment, maxLambda) { if (maxLambda === undefined) maxLambda = 0; var s = segment.p1; var rX = segment.p2.x - s.x; var rY = segment.p2.y - s.y; var dX = this.p2.x - this.p1.x; var dY = this.p2.y - this.p1.y; var nX = dY; var nY = (-dX); var k_slop = 100.0 * Number.MIN_VALUE; var denom = (-(rX * nX + rY * nY)); if (denom > k_slop) { var bX = s.x - this.p1.x; var bY = s.y - this.p1.y; var a = (bX * nX + bY * nY); if (0.0 <= a && a <= maxLambda * denom) { var mu2 = (-rX * bY) + rY * bX; if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) { a /= denom; var nLen = Math.sqrt(nX * nX + nY * nY); nX /= nLen; nY /= nLen; lambda[0] = a; normal.Set(nX, nY); return true; } } } return false; }; Box2D.Collision.b2Segment.prototype.Extend = function(aabb) { this.ExtendForward(aabb); this.ExtendBackward(aabb); }; Box2D.Collision.b2Segment.prototype.ExtendForward = function(aabb) { var dX = this.p2.x - this.p1.x; var dY = this.p2.y - this.p1.y; var lambda = Math.min(dX > 0 ? (aabb.upperBound_.x - this.p1.x) / dX : dX < 0 ? (aabb.lowerBound_.x - this.p1.x) / dX : Number.POSITIVE_INFINITY, dY > 0 ? (aabb.upperBound_.y - this.p1.y) / dY : dY < 0 ? (aabb.lowerBound_.y - this.p1.y) / dY : Number.POSITIVE_INFINITY); this.p2.x = this.p1.x + dX * lambda; this.p2.y = this.p1.y + dY * lambda; }; Box2D.Collision.b2Segment.prototype.ExtendBackward = function(aabb) { var dX = (-this.p2.x) + this.p1.x; var dY = (-this.p2.y) + this.p1.y; var lambda = Math.min(dX > 0 ? (aabb.upperBound_.x - this.p2.x) / dX : dX < 0 ? (aabb.lowerBound_.x - this.p2.x) / dX : Number.POSITIVE_INFINITY, dY > 0 ? (aabb.upperBound_.y - this.p2.y) / dY : dY < 0 ? (aabb.lowerBound_.y - this.p2.y) / dY : Number.POSITIVE_INFINITY); this.p1.x = this.p2.x + dX * lambda; this.p1.y = this.p2.y + dY * lambda; }; /** * @constructor */ Box2D.Collision.b2SeparationFunction = function() { this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Collision.b2SeparationFunction.prototype.Initialize = function(cache, proxyA, transformA, proxyB, transformB) { this.m_proxyA = proxyA; this.m_proxyB = proxyB; var count = cache.count; ; var localPointA; var localPointA1; var localPointA2; var localPointB; var localPointB1; var localPointB2; var pointAX = 0; var pointAY = 0; var pointBX = 0; var pointBY = 0; var normalX = 0; var normalY = 0; var tMat; var tVec; var s = 0; var sgn = 0; if (count == 1) { this.m_type = Box2D.Collision.b2SeparationFunction.e_points; localPointA = this.m_proxyA.GetVertex(cache.indexA[0]); localPointB = this.m_proxyB.GetVertex(cache.indexB[0]); tVec = localPointA; tMat = transformA.R; pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tVec = localPointB; tMat = transformB.R; pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); this.m_axis.x = pointBX - pointAX; this.m_axis.y = pointBY - pointAY; this.m_axis.Normalize(); } else if (cache.indexB[0] == cache.indexB[1]) { this.m_type = Box2D.Collision.b2SeparationFunction.e_faceA; localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]); localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]); localPointB = this.m_proxyB.GetVertex(cache.indexB[0]); this.m_localPoint.x = 0.5 * (localPointA1.x + localPointA2.x); this.m_localPoint.y = 0.5 * (localPointA1.y + localPointA2.y); this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1), 1.0); this.m_axis.Normalize(); tVec = this.m_axis; tMat = transformA.R; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tVec = this.m_localPoint; tMat = transformA.R; pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tVec = localPointB; tMat = transformB.R; pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); s = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY; if (s < 0.0) { this.m_axis.NegativeSelf(); } } else if (cache.indexA[0] == cache.indexA[0]) { this.m_type = Box2D.Collision.b2SeparationFunction.e_faceB; localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]); localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]); localPointA = this.m_proxyA.GetVertex(cache.indexA[0]); this.m_localPoint.x = 0.5 * (localPointB1.x + localPointB2.x); this.m_localPoint.y = 0.5 * (localPointB1.y + localPointB2.y); this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1), 1.0); this.m_axis.Normalize(); tVec = this.m_axis; tMat = transformB.R; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tVec = this.m_localPoint; tMat = transformB.R; pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tVec = localPointA; tMat = transformA.R; pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); s = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY; if (s < 0.0) { this.m_axis.NegativeSelf(); } } else { localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]); localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]); localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]); localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]); var dA = Box2D.Common.Math.b2Math.MulMV(transformA.R, Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1)); var dB = Box2D.Common.Math.b2Math.MulMV(transformB.R, Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1)); var a = dA.x * dA.x + dA.y * dA.y; var e = dB.x * dB.x + dB.y * dB.y; var r = Box2D.Common.Math.b2Math.SubtractVV(dB, dA); var c = dA.x * r.x + dA.y * r.y; var f = dB.x * r.x + dB.y * r.y; var b = dA.x * dB.x + dA.y * dB.y; var denom = a * e - b * b; s = 0.0; if (denom != 0.0) { s = Box2D.Common.Math.b2Math.Clamp((b * f - c * e) / denom, 0.0, 1.0); } var t = (b * s + f) / e; if (t < 0.0) { t = 0.0; s = Box2D.Common.Math.b2Math.Clamp((b - c) / a, 0.0, 1.0); } localPointA = Box2D.Common.Math.b2Vec2.Get(0, 0); localPointA.x = localPointA1.x + s * (localPointA2.x - localPointA1.x); localPointA.y = localPointA1.y + s * (localPointA2.y - localPointA1.y); localPointB = Box2D.Common.Math.b2Vec2.Get(0, 0); localPointB.x = localPointB1.x + s * (localPointB2.x - localPointB1.x); localPointB.y = localPointB1.y + s * (localPointB2.y - localPointB1.y); if (s == 0.0 || s == 1.0) { this.m_type = Box2D.Collision.b2SeparationFunction.e_faceB; this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1), 1.0); this.m_axis.Normalize(); this.m_localPoint = localPointB; tVec = this.m_axis; tMat = transformB.R; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tVec = this.m_localPoint; tMat = transformB.R; pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tVec = localPointA; tMat = transformA.R; pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); sgn = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY; if (s < 0.0) { this.m_axis.NegativeSelf(); } } else { this.m_type = Box2D.Collision.b2SeparationFunction.e_faceA; this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1), 1.0); this.m_localPoint = localPointA; tVec = this.m_axis; tMat = transformA.R; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tVec = this.m_localPoint; tMat = transformA.R; pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tVec = localPointB; tMat = transformB.R; pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); sgn = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY; if (s < 0.0) { this.m_axis.NegativeSelf(); } } } }; Box2D.Collision.b2SeparationFunction.prototype.Evaluate = function(transformA, transformB) { var axisA; var axisB; var localPointA; var localPointB; var pointA; var pointB; var seperation = 0; var normal; switch (this.m_type) { case Box2D.Collision.b2SeparationFunction.e_points: axisA = Box2D.Common.Math.b2Math.MulTMV(transformA.R, this.m_axis); axisB = Box2D.Common.Math.b2Math.MulTMV(transformB.R, this.m_axis.GetNegative()); localPointA = this.m_proxyA.GetSupportVertex(axisA); localPointB = this.m_proxyB.GetSupportVertex(axisB); pointA = Box2D.Common.Math.b2Math.MulX(transformA, localPointA); pointB = Box2D.Common.Math.b2Math.MulX(transformB, localPointB); seperation = (pointB.x - pointA.x) * this.m_axis.x + (pointB.y - pointA.y) * this.m_axis.y; break; case Box2D.Collision.b2SeparationFunction.e_faceA: normal = Box2D.Common.Math.b2Math.MulMV(transformA.R, this.m_axis); pointA = Box2D.Common.Math.b2Math.MulX(transformA, this.m_localPoint); axisB = Box2D.Common.Math.b2Math.MulTMV(transformB.R, normal.GetNegative()); localPointB = this.m_proxyB.GetSupportVertex(axisB); pointB = Box2D.Common.Math.b2Math.MulX(transformB, localPointB); seperation = (pointB.x - pointA.x) * normal.x + (pointB.y - pointA.y) * normal.y; break; case Box2D.Collision.b2SeparationFunction.e_faceB: normal = Box2D.Common.Math.b2Math.MulMV(transformB.R, this.m_axis); pointB = Box2D.Common.Math.b2Math.MulX(transformB, this.m_localPoint); axisA = Box2D.Common.Math.b2Math.MulTMV(transformA.R, normal.GetNegative()); localPointA = this.m_proxyA.GetSupportVertex(axisA); pointA = Box2D.Common.Math.b2Math.MulX(transformA, localPointA); seperation = (pointA.x - pointB.x) * normal.x + (pointA.y - pointB.y) * normal.y; break; default: ; break; } return seperation; }; Box2D.Collision.b2SeparationFunction.e_points = 0x01; Box2D.Collision.b2SeparationFunction.e_faceA = 0x02; Box2D.Collision.b2SeparationFunction.e_faceB = 0x04; /** * @constructor */ Box2D.Collision.b2Simplex = function() { this.m_v1 = new Box2D.Collision.b2SimplexVertex(); this.m_v2 = new Box2D.Collision.b2SimplexVertex(); this.m_v3 = new Box2D.Collision.b2SimplexVertex(); this.m_vertices = [this.m_v1, this.m_v2, this.m_v3]; }; Box2D.Collision.b2Simplex.prototype.ReadCache = function(cache, proxyA, transformA, proxyB, transformB) { ; var wALocal; var wBLocal; this.m_count = cache.count; var vertices = this.m_vertices; for (var i = 0; i < this.m_count; i++) { var v = vertices[i]; v.indexA = cache.indexA[i]; v.indexB = cache.indexB[i]; wALocal = proxyA.GetVertex(v.indexA); wBLocal = proxyB.GetVertex(v.indexB); v.wA = Box2D.Common.Math.b2Math.MulX(transformA, wALocal); v.wB = Box2D.Common.Math.b2Math.MulX(transformB, wBLocal); v.w = Box2D.Common.Math.b2Math.SubtractVV(v.wB, v.wA); v.a = 0; } if (this.m_count > 1) { var metric1 = cache.metric; var metric2 = this.GetMetric(); if (metric2 < .5 * metric1 || 2.0 * metric1 < metric2 || metric2 < Number.MIN_VALUE) { this.m_count = 0; } } if (this.m_count == 0) { v = vertices[0]; v.indexA = 0; v.indexB = 0; wALocal = proxyA.GetVertex(0); wBLocal = proxyB.GetVertex(0); v.wA = Box2D.Common.Math.b2Math.MulX(transformA, wALocal); v.wB = Box2D.Common.Math.b2Math.MulX(transformB, wBLocal); v.w = Box2D.Common.Math.b2Math.SubtractVV(v.wB, v.wA); this.m_count = 1; } }; Box2D.Collision.b2Simplex.prototype.WriteCache = function(cache) { cache.metric = this.GetMetric(); cache.count = this.m_count; var vertices = this.m_vertices; for (var i = 0; i < this.m_count; i++) { cache.indexA[i] = vertices[i].indexA; cache.indexB[i] = vertices[i].indexB; } }; Box2D.Collision.b2Simplex.prototype.GetSearchDirection = function() { if (this.m_count == 1) { return this.m_v1.w.GetNegative(); } else if (this.m_count == 2) { var e12 = Box2D.Common.Math.b2Math.SubtractVV(this.m_v2.w, this.m_v1.w); var sgn = Box2D.Common.Math.b2Math.CrossVV(e12, this.m_v1.w.GetNegative()); if (sgn > 0.0) { return Box2D.Common.Math.b2Math.CrossFV(1.0, e12); } else { return Box2D.Common.Math.b2Math.CrossVF(e12, 1.0); } } else { ; return Box2D.Common.Math.b2Vec2.Get(0, 0); } }; Box2D.Collision.b2Simplex.prototype.GetClosestPoint = function() { if (this.m_count == 1) { return this.m_v1.w; } else if (this.m_count == 2) { return Box2D.Common.Math.b2Vec2.Get(this.m_v1.a * this.m_v1.w.x + this.m_v2.a * this.m_v2.w.x, this.m_v1.a * this.m_v1.w.y + this.m_v2.a * this.m_v2.w.y); } else { ; return Box2D.Common.Math.b2Vec2.Get(0, 0); } }; Box2D.Collision.b2Simplex.prototype.GetWitnessPoints = function(pA, pB) { if (this.m_count == 1) { pA.SetV(this.m_v1.wA); pB.SetV(this.m_v1.wB); } else if (this.m_count == 2) { pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x; pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y; pB.x = this.m_v1.a * this.m_v1.wB.x + this.m_v2.a * this.m_v2.wB.x; pB.y = this.m_v1.a * this.m_v1.wB.y + this.m_v2.a * this.m_v2.wB.y; } else if (this.m_count == 3) { pB.x = pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x + this.m_v3.a * this.m_v3.wA.x; pB.y = pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y + this.m_v3.a * this.m_v3.wA.y; } else { ; } }; Box2D.Collision.b2Simplex.prototype.GetMetric = function() { if (this.m_count == 1) { return 0.0; } else if (this.m_count == 2) { return Box2D.Common.Math.b2Math.SubtractVV(this.m_v1.w, this.m_v2.w).Length(); } else if (this.m_count == 3) { return Box2D.Common.Math.b2Math.CrossVV(Box2D.Common.Math.b2Math.SubtractVV(this.m_v2.w, this.m_v1.w), Box2D.Common.Math.b2Math.SubtractVV(this.m_v3.w, this.m_v1.w)); } else { ; return 0.0; } }; Box2D.Collision.b2Simplex.prototype.Solve2 = function() { var w1 = this.m_v1.w; var w2 = this.m_v2.w; var e12 = Box2D.Common.Math.b2Math.SubtractVV(w2, w1); var d12_2 = (-(w1.x * e12.x + w1.y * e12.y)); if (d12_2 <= 0.0) { this.m_v1.a = 1.0; this.m_count = 1; return; } var d12_1 = (w2.x * e12.x + w2.y * e12.y); if (d12_1 <= 0.0) { this.m_v2.a = 1.0; this.m_count = 1; this.m_v1.Set(this.m_v2); return; } var inv_d12 = 1.0 / (d12_1 + d12_2); this.m_v1.a = d12_1 * inv_d12; this.m_v2.a = d12_2 * inv_d12; this.m_count = 2; }; Box2D.Collision.b2Simplex.prototype.Solve3 = function() { var w1 = this.m_v1.w; var w2 = this.m_v2.w; var w3 = this.m_v3.w; var e12 = Box2D.Common.Math.b2Math.SubtractVV(w2, w1); var w1e12 = Box2D.Common.Math.b2Math.Dot(w1, e12); var w2e12 = Box2D.Common.Math.b2Math.Dot(w2, e12); var d12_1 = w2e12; var d12_2 = (-w1e12); var e13 = Box2D.Common.Math.b2Math.SubtractVV(w3, w1); var w1e13 = Box2D.Common.Math.b2Math.Dot(w1, e13); var w3e13 = Box2D.Common.Math.b2Math.Dot(w3, e13); var d13_1 = w3e13; var d13_2 = (-w1e13); var e23 = Box2D.Common.Math.b2Math.SubtractVV(w3, w2); var w2e23 = Box2D.Common.Math.b2Math.Dot(w2, e23); var w3e23 = Box2D.Common.Math.b2Math.Dot(w3, e23); var d23_1 = w3e23; var d23_2 = (-w2e23); var n123 = Box2D.Common.Math.b2Math.CrossVV(e12, e13); var d123_1 = n123 * Box2D.Common.Math.b2Math.CrossVV(w2, w3); var d123_2 = n123 * Box2D.Common.Math.b2Math.CrossVV(w3, w1); var d123_3 = n123 * Box2D.Common.Math.b2Math.CrossVV(w1, w2); if (d12_2 <= 0.0 && d13_2 <= 0.0) { this.m_v1.a = 1.0; this.m_count = 1; return; } if (d12_1 > 0.0 && d12_2 > 0.0 && d123_3 <= 0.0) { var inv_d12 = 1.0 / (d12_1 + d12_2); this.m_v1.a = d12_1 * inv_d12; this.m_v2.a = d12_2 * inv_d12; this.m_count = 2; return; } if (d13_1 > 0.0 && d13_2 > 0.0 && d123_2 <= 0.0) { var inv_d13 = 1.0 / (d13_1 + d13_2); this.m_v1.a = d13_1 * inv_d13; this.m_v3.a = d13_2 * inv_d13; this.m_count = 2; this.m_v2.Set(this.m_v3); return; } if (d12_1 <= 0.0 && d23_2 <= 0.0) { this.m_v2.a = 1.0; this.m_count = 1; this.m_v1.Set(this.m_v2); return; } if (d13_1 <= 0.0 && d23_1 <= 0.0) { this.m_v3.a = 1.0; this.m_count = 1; this.m_v1.Set(this.m_v3); return; } if (d23_1 > 0.0 && d23_2 > 0.0 && d123_1 <= 0.0) { var inv_d23 = 1.0 / (d23_1 + d23_2); this.m_v2.a = d23_1 * inv_d23; this.m_v3.a = d23_2 * inv_d23; this.m_count = 2; this.m_v1.Set(this.m_v3); return; } var inv_d123 = 1.0 / (d123_1 + d123_2 + d123_3); this.m_v1.a = d123_1 * inv_d123; this.m_v2.a = d123_2 * inv_d123; this.m_v3.a = d123_3 * inv_d123; this.m_count = 3; }; /** * @constructor */ Box2D.Collision.b2SimplexCache = function() { this.indexA = [0, 0, 0]; this.indexB = [0, 0, 0]; }; /** * @constructor */ Box2D.Collision.b2SimplexVertex = function() {}; Box2D.Collision.b2SimplexVertex.prototype.Set = function(other) { this.wA.SetV(other.wA); this.wB.SetV(other.wB); this.w.SetV(other.w); this.a = other.a; this.indexA = other.indexA; this.indexB = other.indexB; }; /** * @constructor */ Box2D.Collision.b2TOIInput = function() { this.proxyA = new Box2D.Collision.b2DistanceProxy(); this.proxyB = new Box2D.Collision.b2DistanceProxy(); this.sweepA = new Box2D.Common.Math.b2Sweep(); this.sweepB = new Box2D.Common.Math.b2Sweep(); }; Box2D.Collision.b2TimeOfImpact = {}; Box2D.Collision.b2TimeOfImpact.TimeOfImpact = function(input) { Box2D.Collision.b2TimeOfImpact.b2_toiCalls++; var proxyA = input.proxyA; var proxyB = input.proxyB; var sweepA = input.sweepA; var sweepB = input.sweepB; ; ; var radius = proxyA.m_radius + proxyB.m_radius; var tolerance = input.tolerance; var alpha = 0.0; var k_maxIterations = 1000; var iter = 0; var target = 0.0; Box2D.Collision.b2TimeOfImpact.s_cache.count = 0; Box2D.Collision.b2TimeOfImpact.s_distanceInput.useRadii = false; for (;;) { sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, alpha); sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, alpha); Box2D.Collision.b2TimeOfImpact.s_distanceInput.proxyA = proxyA; Box2D.Collision.b2TimeOfImpact.s_distanceInput.proxyB = proxyB; Box2D.Collision.b2TimeOfImpact.s_distanceInput.transformA = Box2D.Collision.b2TimeOfImpact.s_xfA; Box2D.Collision.b2TimeOfImpact.s_distanceInput.transformB = Box2D.Collision.b2TimeOfImpact.s_xfB; Box2D.Collision.b2Distance.Distance(Box2D.Collision.b2TimeOfImpact.s_distanceOutput, Box2D.Collision.b2TimeOfImpact.s_cache, Box2D.Collision.b2TimeOfImpact.s_distanceInput); if (Box2D.Collision.b2TimeOfImpact.s_distanceOutput.distance <= 0.0) { alpha = 1.0; break; } Box2D.Collision.b2TimeOfImpact.s_fcn.Initialize(Box2D.Collision.b2TimeOfImpact.s_cache, proxyA, Box2D.Collision.b2TimeOfImpact.s_xfA, proxyB, Box2D.Collision.b2TimeOfImpact.s_xfB); var separation = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB); if (separation <= 0.0) { alpha = 1.0; break; } if (iter == 0) { if (separation > radius) { target = Math.max(radius - tolerance, 0.75 * radius); } else { target = Math.max(separation - tolerance, 0.02 * radius); } } if (separation - target < 0.5 * tolerance) { if (iter == 0) { alpha = 1.0; break; } break; } var newAlpha = alpha; { var x1 = alpha; var x2 = 1.0; var f1 = separation; sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, x2); sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, x2); var f2 = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB); if (f2 >= target) { alpha = 1.0; break; } var rootIterCount = 0; for (;;) { var x = 0; if (rootIterCount & 1) { x = x1 + (target - f1) * (x2 - x1) / (f2 - f1); } else { x = 0.5 * (x1 + x2); } sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, x); sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, x); var f = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB); if (Math.abs(f - target) < 0.025 * tolerance) { newAlpha = x; break; } if (f > target) { x1 = x; f1 = f; } else { x2 = x; f2 = f; } rootIterCount++; Box2D.Collision.b2TimeOfImpact.b2_toiRootIters++; if (rootIterCount == 50) { break; } } Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters = Math.max(Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters, rootIterCount); } if (newAlpha < (1.0 + 100.0 * Number.MIN_VALUE) * alpha) { break; } alpha = newAlpha; iter++; Box2D.Collision.b2TimeOfImpact.b2_toiIters++; if (iter == k_maxIterations) { break; } } Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters = Math.max(Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters, iter); return alpha; }; /** * @constructor */ Box2D.Collision.b2WorldManifold = function() { /** @type {!Box2D.Common.Math.b2Vec2} */ this.m_normal = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {Array.} */ this.m_points = []; /** @type {number} */ this.m_pointCount = 0; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.m_points[i] = Box2D.Common.Math.b2Vec2.Get(0, 0); } }; /** * @param {!Box2D.Collision.b2Manifold} manifold * @param {!Box2D.Common.Math.b2Transform} xfA * @param {number} radiusA * @param {!Box2D.Common.Math.b2Transform} xfB * @param {number} radiusB */ Box2D.Collision.b2WorldManifold.prototype.Initialize = function(manifold, xfA, radiusA, xfB, radiusB) { if (manifold.m_pointCount == 0) { return; } var i = 0; var tVec; var tMat; var normalX = 0; var normalY = 0; var planePointX = 0; var planePointY = 0; var clipPointX = 0; var clipPointY = 0; switch (manifold.m_type) { case Box2D.Collision.b2Manifold.e_circles: tMat = xfA.R; tVec = manifold.m_localPoint; var pointAX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; var pointAY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tMat = xfB.R; tVec = manifold.m_points[0].m_localPoint; var pointBX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; var pointBY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; var dX = pointBX - pointAX; var dY = pointBY - pointAY; var d2 = dX * dX + dY * dY; if (d2 > Box2D.Common.b2Settings.MIN_VALUE_SQUARED) { var d = Math.sqrt(d2); this.m_normal.x = dX / d; this.m_normal.y = dY / d; } else { this.m_normal.x = 1; this.m_normal.y = 0; } var cAX = pointAX + radiusA * this.m_normal.x; var cAY = pointAY + radiusA * this.m_normal.y; var cBX = pointBX - radiusB * this.m_normal.x; var cBY = pointBY - radiusB * this.m_normal.y; this.m_points[0].x = 0.5 * (cAX + cBX); this.m_points[0].y = 0.5 * (cAY + cBY); break; case Box2D.Collision.b2Manifold.e_faceA: tMat = xfA.R; tVec = manifold.m_localPlaneNormal; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tMat = xfA.R; tVec = manifold.m_localPoint; planePointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; planePointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; this.m_normal.x = normalX; this.m_normal.y = normalY; for (i = 0; i < manifold.m_pointCount; i++) { tMat = xfB.R; tVec = manifold.m_points[i].m_localPoint; clipPointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; clipPointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; this.m_points[i].x = clipPointX + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalX; this.m_points[i].y = clipPointY + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalY; } break; case Box2D.Collision.b2Manifold.e_faceB: tMat = xfB.R; tVec = manifold.m_localPlaneNormal; normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tMat = xfB.R; tVec = manifold.m_localPoint; planePointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; planePointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; this.m_normal.x = (-normalX); this.m_normal.y = (-normalY); for (i = 0; i < manifold.m_pointCount; i++) { tMat = xfA.R; tVec = manifold.m_points[i].m_localPoint; clipPointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; clipPointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; this.m_points[i].x = clipPointX + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalX; this.m_points[i].y = clipPointY + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalY; } break; } }; /** * @param {!Box2D.Dynamics.b2BodyDef} bd * @param {!Box2D.Dynamics.b2World} world * @constructor */ Box2D.Dynamics.b2Body = function(bd, world) { /** * @const * @private * @type {string} */ this.ID = "Body" + Box2D.Dynamics.b2Body.NEXT_ID++; /** * @private * @type {!Box2D.Common.Math.b2Transform} */ this.m_xf = new Box2D.Common.Math.b2Transform(); this.m_xf.position.SetV(bd.position); this.m_xf.R.Set(bd.angle); /** * @private * @type {!Box2D.Common.Math.b2Sweep} */ this.m_sweep = new Box2D.Common.Math.b2Sweep(); this.m_sweep.localCenter.SetZero(); this.m_sweep.t0 = 1.0; this.m_sweep.a0 = this.m_sweep.a = bd.angle; this.m_sweep.c.x = (this.m_xf.R.col1.x * this.m_sweep.localCenter.x + this.m_xf.R.col2.x * this.m_sweep.localCenter.y); this.m_sweep.c.y = (this.m_xf.R.col1.y * this.m_sweep.localCenter.x + this.m_xf.R.col2.y * this.m_sweep.localCenter.y); this.m_sweep.c.x += this.m_xf.position.x; this.m_sweep.c.y += this.m_xf.position.y; this.m_sweep.c0.SetV(this.m_sweep.c); /** * @private * @type {!Box2D.Common.Math.b2Vec2} */ this.m_linearVelocity = bd.linearVelocity.Copy(); /** * @private * @type {!Box2D.Common.Math.b2Vec2} */ this.m_force = Box2D.Common.Math.b2Vec2.Get(0, 0); /** * @private * @type {boolean} */ this.m_bullet = bd.bullet; /** * @private * @type {boolean} */ this.m_fixedRotation = bd.fixedRotation; /** * @private * @type {boolean} */ this.m_allowSleep = bd.allowSleep; /** * @private * @type {boolean} */ this.m_awake = bd.awake; /** * @private * @type {boolean} */ this.m_active = bd.active; /** * @private * @type {!Box2D.Dynamics.b2World} */ this.m_world = world; /** * @private * @type {Box2D.Dynamics.Joints.b2Joint} */ this.m_jointList = null; /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactList} */ this.contactList = new Box2D.Dynamics.Contacts.b2ContactList(); /** * @private * @type {!Box2D.Dynamics.Controllers.b2ControllerList} */ this.controllerList = new Box2D.Dynamics.Controllers.b2ControllerList(); /** * @private * @type {number} */ this.m_controllerCount = 0; /** * @private * @type {number} */ this.m_angularVelocity = bd.angularVelocity; /** * @private * @type {number} */ this.m_linearDamping = bd.linearDamping; /** * @private * @type {number} */ this.m_angularDamping = bd.angularDamping; /** * @private * @type {number} */ this.m_torque = 0; /** * @private * @type {number} */ this.m_sleepTime = 0; /** * @private * @type {number} */ this.m_type = bd.type; /** * @private * @type {number} */ this.m_mass = this.m_type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody ? 1 : 0; /** * @private * @type {number} */ this.m_invMass = this.m_type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody ? 1 : 0; /** * @private * @type {number} */ this.m_I = 0; /** * @private * @type {number} */ this.m_invI = 0; /** * @private * @type {number} */ this.m_inertiaScale = bd.inertiaScale; /** * @private * @type {!Box2D.Dynamics.b2FixtureList} */ this.fixtureList = new Box2D.Dynamics.b2FixtureList(); /** * @private * @type {Array.} */ this.m_lists = []; }; /** * @param {!Box2D.Dynamics.b2FixtureDef} def */ Box2D.Dynamics.b2Body.prototype.CreateFixture = function(def) { ; var fixture = new Box2D.Dynamics.b2Fixture(this, this.m_xf, def); if (this.m_active) { var broadPhase = this.m_world.m_contactManager.m_broadPhase; fixture.CreateProxy(broadPhase, this.m_xf); } this.fixtureList.AddFixture(fixture); fixture.m_body = this; if (fixture.m_density > 0.0) { this.ResetMassData(); } this.m_world.m_newFixture = true; return fixture; }; Box2D.Dynamics.b2Body.prototype.CreateFixture2 = function(shape, density) { if (density === undefined) density = 0.0; var def = new Box2D.Dynamics.b2FixtureDef(); def.shape = shape; def.density = density; return this.CreateFixture(def); }; Box2D.Dynamics.b2Body.prototype.Destroy = function() { Box2D.Common.Math.b2Vec2.Free(this.m_linearVelocity); Box2D.Common.Math.b2Vec2.Free(this.m_force); }; Box2D.Dynamics.b2Body.prototype.DestroyFixture = function(fixture) { ; this.fixtureList.RemoveFixture(fixture); for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { if (fixture == contactNode.contact.m_fixtureA || fixture == contactNode.contact.m_fixtureB) { this.m_world.m_contactManager.Destroy(contactNode.contact); } } if (this.m_active) { var broadPhase = this.m_world.m_contactManager.m_broadPhase; fixture.DestroyProxy(broadPhase); } fixture.Destroy(); fixture.m_body = null; this.ResetMassData(); }; /** * @param {!Box2D.Common.Math.b2Vec2} position * @param {number} angle */ Box2D.Dynamics.b2Body.prototype.SetPositionAndAngle = function(position, angle) { ; this.m_xf.R.Set(angle); this.m_xf.position.SetV(position); var tMat = this.m_xf.R; var tVec = this.m_sweep.localCenter; this.m_sweep.c.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); this.m_sweep.c.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); this.m_sweep.c.x += this.m_xf.position.x; this.m_sweep.c.y += this.m_xf.position.y; this.m_sweep.c0.SetV(this.m_sweep.c); this.m_sweep.a0 = this.m_sweep.a = angle; var broadPhase = this.m_world.m_contactManager.m_broadPhase; for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { node.fixture.Synchronize(broadPhase, this.m_xf, this.m_xf); } this.m_world.m_contactManager.FindNewContacts(); }; /** * @param {!Box2D.Common.Math.b2Transform} xf */ Box2D.Dynamics.b2Body.prototype.SetTransform = function(xf) { this.SetPositionAndAngle(xf.position, xf.GetAngle()); }; /** * @return {!Box2D.Common.Math.b2Transform} */ Box2D.Dynamics.b2Body.prototype.GetTransform = function() { return this.m_xf; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Dynamics.b2Body.prototype.GetPosition = function() { return this.m_xf.position; }; /** * @param {!Box2D.Common.Math.b2Vec2} position */ Box2D.Dynamics.b2Body.prototype.SetPosition = function(position) { this.SetPositionAndAngle(position, this.GetAngle()); }; /** * @return {number} */ Box2D.Dynamics.b2Body.prototype.GetAngle = function() { return this.m_sweep.a; }; /** * @param {number} angle */ Box2D.Dynamics.b2Body.prototype.SetAngle = function(angle) { this.SetPositionAndAngle(this.GetPosition(), angle); }; Box2D.Dynamics.b2Body.prototype.GetWorldCenter = function() { return this.m_sweep.c; }; Box2D.Dynamics.b2Body.prototype.GetLocalCenter = function() { return this.m_sweep.localCenter; }; Box2D.Dynamics.b2Body.prototype.SetLinearVelocity = function(v) { if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) { return; } this.m_linearVelocity.SetV(v); }; Box2D.Dynamics.b2Body.prototype.GetLinearVelocity = function() { return this.m_linearVelocity; }; Box2D.Dynamics.b2Body.prototype.SetAngularVelocity = function(omega) { if (omega === undefined) omega = 0; if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) { return; } this.m_angularVelocity = omega; }; Box2D.Dynamics.b2Body.prototype.GetAngularVelocity = function() { return this.m_angularVelocity; }; Box2D.Dynamics.b2Body.prototype.GetDefinition = function() { var bd = new Box2D.Dynamics.b2BodyDef(); bd.type = this.GetType(); bd.allowSleep = this.m_allowSleep; bd.angle = this.GetAngle(); bd.angularDamping = this.m_angularDamping; bd.angularVelocity = this.m_angularVelocity; bd.fixedRotation = this.m_fixedRotation; bd.bullet = this.m_bullet; bd.active = this.m_active; bd.awake = this.m_awake; bd.linearDamping = this.m_linearDamping; bd.linearVelocity.SetV(this.GetLinearVelocity()); bd.position = this.GetPosition(); return bd; }; Box2D.Dynamics.b2Body.prototype.ApplyForce = function(force, point) { if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { return; } this.SetAwake(true); this.m_force.x += force.x; this.m_force.y += force.y; this.m_torque += ((point.x - this.m_sweep.c.x) * force.y - (point.y - this.m_sweep.c.y) * force.x); }; Box2D.Dynamics.b2Body.prototype.ApplyTorque = function(torque) { if (torque === undefined) torque = 0; if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { return; } this.SetAwake(true); this.m_torque += torque; }; Box2D.Dynamics.b2Body.prototype.ApplyImpulse = function(impulse, point) { if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { return; } this.SetAwake(true); this.m_linearVelocity.x += this.m_invMass * impulse.x; this.m_linearVelocity.y += this.m_invMass * impulse.y; this.m_angularVelocity += this.m_invI * ((point.x - this.m_sweep.c.x) * impulse.y - (point.y - this.m_sweep.c.y) * impulse.x); }; Box2D.Dynamics.b2Body.prototype.Split = function(callback) { var linearVelocity = this.GetLinearVelocity().Copy(); var angularVelocity = this.GetAngularVelocity(); var center = this.GetWorldCenter(); var body1 = this; var body2 = this.m_world.CreateBody(this.GetDefinition()); var prev; for (var node = body1.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { var f = node.fixture; if (callback(f)) { body1.fixtureList.RemoveFixture(f); body2.fixtureList.AddFixture(f); } } body1.ResetMassData(); body2.ResetMassData(); var center1 = body1.GetWorldCenter(); var center2 = body2.GetWorldCenter(); var velocity1 = Box2D.Common.Math.b2Math.AddVV(linearVelocity, Box2D.Common.Math.b2Math.CrossFV(angularVelocity, Box2D.Common.Math.b2Math.SubtractVV(center1, center))); var velocity2 = Box2D.Common.Math.b2Math.AddVV(linearVelocity, Box2D.Common.Math.b2Math.CrossFV(angularVelocity, Box2D.Common.Math.b2Math.SubtractVV(center2, center))); body1.SetLinearVelocity(velocity1); body2.SetLinearVelocity(velocity2); body1.SetAngularVelocity(angularVelocity); body2.SetAngularVelocity(angularVelocity); body1.SynchronizeFixtures(); body2.SynchronizeFixtures(); return body2; }; Box2D.Dynamics.b2Body.prototype.Merge = function(other) { for (var node = other.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { this.fixtureList.AddFixture(node.fixture); other.fixtureList.RemoveFixture(node.fixture); } other.ResetMassData(); this.ResetMassData(); this.SynchronizeFixtures(); }; Box2D.Dynamics.b2Body.prototype.GetMass = function() { return this.m_mass; }; Box2D.Dynamics.b2Body.prototype.GetInertia = function() { return this.m_I; }; /** * @param {Box2D.Collision.Shapes.b2MassData=} massData * @return {!Box2D.Collision.Shapes.b2MassData} */ Box2D.Dynamics.b2Body.prototype.GetMassData = function(massData) { if (!massData) { massData = new Box2D.Collision.Shapes.b2MassData(); } massData.mass = this.m_mass; massData.I = this.m_I; massData.center.SetV(this.m_sweep.localCenter); return massData; }; /** * @param {!Box2D.Collision.Shapes.b2MassData} massData */ Box2D.Dynamics.b2Body.prototype.SetMassData = function(massData) { ; if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { return; } this.m_invMass = 0.0; this.m_I = 0.0; this.m_invI = 0.0; this.m_mass = massData.mass; if (this.m_mass <= 0.0) { this.m_mass = 1.0; } this.m_invMass = 1.0 / this.m_mass; if (massData.I > 0.0 && !this.m_fixedRotation) { this.m_I = massData.I - this.m_mass * (massData.center.x * massData.center.x + massData.center.y * massData.center.y); this.m_invI = 1.0 / this.m_I; } var oldCenter = this.m_sweep.c.Copy(); this.m_sweep.localCenter.SetV(massData.center); this.m_sweep.c0.SetV(Box2D.Common.Math.b2Math.MulX(this.m_xf, this.m_sweep.localCenter)); this.m_sweep.c.SetV(this.m_sweep.c0); this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y)); this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x)); }; Box2D.Dynamics.b2Body.prototype.ResetMassData = function() { this.m_mass = 0.0; this.m_invMass = 0.0; this.m_I = 0.0; this.m_invI = 0.0; this.m_sweep.localCenter.SetZero(); if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody || this.m_type == Box2D.Dynamics.b2BodyDef.b2_kinematicBody) { return; } var center = Box2D.Common.Math.b2Vec2.Get(0, 0); for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { var f = node.fixture; if (f.m_density == 0.0) { continue; } var massData = f.GetMassData(); this.m_mass += massData.mass; center.x += massData.center.x * massData.mass; center.y += massData.center.y * massData.mass; this.m_I += massData.I; } if (this.m_mass > 0.0) { this.m_invMass = 1.0 / this.m_mass; center.x *= this.m_invMass; center.y *= this.m_invMass; } else { this.m_mass = 1.0; this.m_invMass = 1.0; } if (this.m_I > 0.0 && !this.m_fixedRotation) { this.m_I -= this.m_mass * (center.x * center.x + center.y * center.y); this.m_I *= this.m_inertiaScale; ; this.m_invI = 1.0 / this.m_I; } else { this.m_I = 0.0; this.m_invI = 0.0; } var oldCenter = this.m_sweep.c.Copy(); this.m_sweep.localCenter.SetV(center); this.m_sweep.c0.SetV(Box2D.Common.Math.b2Math.MulX(this.m_xf, this.m_sweep.localCenter)); this.m_sweep.c.SetV(this.m_sweep.c0); this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y)); this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x)); Box2D.Common.Math.b2Vec2.Free(center); Box2D.Common.Math.b2Vec2.Free(oldCenter); }; Box2D.Dynamics.b2Body.prototype.GetWorldPoint = function(localPoint) { var A = this.m_xf.R; var u = Box2D.Common.Math.b2Vec2.Get(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y); u.x += this.m_xf.position.x; u.y += this.m_xf.position.y; return u; }; Box2D.Dynamics.b2Body.prototype.GetWorldVector = function(localVector) { return Box2D.Common.Math.b2Math.MulMV(this.m_xf.R, localVector); }; Box2D.Dynamics.b2Body.prototype.GetLocalPoint = function(worldPoint) { return Box2D.Common.Math.b2Math.MulXT(this.m_xf, worldPoint); }; Box2D.Dynamics.b2Body.prototype.GetLocalVector = function(worldVector) { return Box2D.Common.Math.b2Math.MulTMV(this.m_xf.R, worldVector); }; Box2D.Dynamics.b2Body.prototype.GetLinearVelocityFromWorldPoint = function(worldPoint) { return Box2D.Common.Math.b2Vec2.Get(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x)); }; Box2D.Dynamics.b2Body.prototype.GetLinearVelocityFromLocalPoint = function(localPoint) { var A = this.m_xf.R; var worldPoint = Box2D.Common.Math.b2Vec2.Get(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y); worldPoint.x += this.m_xf.position.x; worldPoint.y += this.m_xf.position.y; var velocity = Box2D.Common.Math.b2Vec2.Get(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x)); Box2D.Common.Math.b2Vec2.Free(worldPoint); return velocity; }; /** * @return {number} */ Box2D.Dynamics.b2Body.prototype.GetLinearDamping = function() { return this.m_linearDamping; }; /** * @param {number} linearDamping */ Box2D.Dynamics.b2Body.prototype.SetLinearDamping = function(linearDamping) { this.m_linearDamping = linearDamping; }; /** * @return {number} */ Box2D.Dynamics.b2Body.prototype.GetAngularDamping = function() { return this.m_angularDamping; }; /** * @param {number} angularDamping */ Box2D.Dynamics.b2Body.prototype.SetAngularDamping = function(angularDamping) { this.m_angularDamping = angularDamping; }; /** * @param {number} type */ Box2D.Dynamics.b2Body.prototype.SetType = function(type) { if (this.m_type == type) { return; } this.m_type = type; this.ResetMassData(); if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) { this.m_linearVelocity.SetZero(); this.m_angularVelocity = 0.0; } this.SetAwake(true); this.m_force.SetZero(); this.m_torque = 0.0; for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { contactNode.contact.FlagForFiltering(); } for (var i = 0; i < this.m_lists.length; i++) { this.m_lists[i].UpdateBody(this); } }; /** * @return {number} */ Box2D.Dynamics.b2Body.prototype.GetType = function() { return this.m_type; }; /** * @param {boolean} flag */ Box2D.Dynamics.b2Body.prototype.SetBullet = function(flag) { this.m_bullet = flag; }; /** * @return {boolean} */ Box2D.Dynamics.b2Body.prototype.IsBullet = function() { return this.m_bullet; }; /** * @param {boolean} flag */ Box2D.Dynamics.b2Body.prototype.SetSleepingAllowed = function(flag) { this.m_allowSleep = flag; if (!flag) { this.SetAwake(true); } }; /** * @param {boolean} flag */ Box2D.Dynamics.b2Body.prototype.SetAwake = function(flag) { if (this.m_awake != flag) { this.m_awake = flag; this.m_sleepTime = 0; if (!flag) { this.m_linearVelocity.SetZero(); this.m_angularVelocity = 0.0; this.m_force.SetZero(); this.m_torque = 0.0; } for (var i = 0; i < this.m_lists.length; i++) { this.m_lists[i].UpdateBody(this); } } }; /** * @return {boolean} */ Box2D.Dynamics.b2Body.prototype.IsAwake = function() { return this.m_awake; }; /** * @param {boolean} fixed */ Box2D.Dynamics.b2Body.prototype.SetFixedRotation = function(fixed) { this.m_fixedRotation = fixed; this.ResetMassData(); }; /** * @return {boolean} */ Box2D.Dynamics.b2Body.prototype.IsFixedRotation = function() { return this.m_fixedRotation; }; /** * @param {boolean} flag */ Box2D.Dynamics.b2Body.prototype.SetActive = function(flag) { if (flag == this.m_active) { return; } if (flag) { this.m_active = true; var broadPhase = this.m_world.m_contactManager.m_broadPhase; for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { node.fixture.CreateProxy(broadPhase, this.m_xf); } } else { this.m_active = false; var broadPhase = this.m_world.m_contactManager.m_broadPhase; for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { node.fixture.DestroyProxy(broadPhase); } for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { this.m_world.m_contactManager.Destroy(contactNode.contact); } } for (var i = 0; i < this.m_lists.length; i++) { this.m_lists[i].UpdateBody(this); } }; /** * @return {boolean} */ Box2D.Dynamics.b2Body.prototype.IsActive = function() { return this.m_active; }; /** * @return {boolean} */ Box2D.Dynamics.b2Body.prototype.IsSleepingAllowed = function() { return this.m_allowSleep; }; Box2D.Dynamics.b2Body.prototype.GetFixtureList = function() { return this.fixtureList; }; Box2D.Dynamics.b2Body.prototype.GetJointList = function() { return this.m_jointList; }; Box2D.Dynamics.b2Body.prototype.GetControllerList = function() { return this.controllerList; }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller */ Box2D.Dynamics.b2Body.prototype.AddController = function(controller) { this.controllerList.AddController(controller); }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller */ Box2D.Dynamics.b2Body.prototype.RemoveController = function(controller) { this.controllerList.RemoveController(controller); }; Box2D.Dynamics.b2Body.prototype.GetContactList = function() { return this.contactList; }; Box2D.Dynamics.b2Body.prototype.GetWorld = function() { return this.m_world; }; Box2D.Dynamics.b2Body.prototype.SynchronizeFixtures = function() { var xf1 = Box2D.Dynamics.b2Body.s_xf1; xf1.R.Set(this.m_sweep.a0); var tMat = xf1.R; var tVec = this.m_sweep.localCenter; xf1.position.x = this.m_sweep.c0.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); xf1.position.y = this.m_sweep.c0.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); var f; var broadPhase = this.m_world.m_contactManager.m_broadPhase; for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) { node.fixture.Synchronize(broadPhase, xf1, this.m_xf); } }; Box2D.Dynamics.b2Body.prototype.SynchronizeTransform = function() { this.m_xf.R.Set(this.m_sweep.a); var tMat = this.m_xf.R; var tVec = this.m_sweep.localCenter; this.m_xf.position.x = this.m_sweep.c.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); this.m_xf.position.y = this.m_sweep.c.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); }; Box2D.Dynamics.b2Body.prototype.ShouldCollide = function(other) { if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody && other.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { return false; } for (var jn = this.m_jointList; jn; jn = jn.next) { if (jn.other == other) if (jn.joint.m_collideConnected == false) { return false; } } return true; }; /** * @param {number} t */ Box2D.Dynamics.b2Body.prototype.Advance = function(t) { this.m_sweep.Advance(t); this.m_sweep.c.SetV(this.m_sweep.c0); this.m_sweep.a = this.m_sweep.a0; this.SynchronizeTransform(); }; /** * @type {number} * @private */ Box2D.Dynamics.b2Body.NEXT_ID = 0; /** * @constructor */ Box2D.Dynamics.b2BodyDef = function() { /** @type {!Box2D.Common.Math.b2Vec2} */ this.position = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {!Box2D.Common.Math.b2Vec2} */ this.linearVelocity = Box2D.Common.Math.b2Vec2.Get(0, 0); /** @type {number} */ this.angle = 0.0; /** @type {number} */ this.angularVelocity = 0.0; /** @type {number} */ this.linearDamping = 0.0; /** @type {number} */ this.angularDamping = 0.0; /** @type {boolean} */ this.allowSleep = true; /** @type {boolean} */ this.awake = true; /** @type {boolean} */ this.fixedRotation = false; /** @type {boolean} */ this.bullet = false; /** @type {number} */ this.type = Box2D.Dynamics.b2BodyDef.b2_staticBody; /** @type {boolean} */ this.active = true; /** @type {number} */ this.inertiaScale = 1.0; }; /** * @const * @type {number} */ Box2D.Dynamics.b2BodyDef.b2_staticBody = 0; /** * @const * @type {number} */ Box2D.Dynamics.b2BodyDef.b2_kinematicBody = 1; /** * @const * @type {number} */ Box2D.Dynamics.b2BodyDef.b2_dynamicBody = 2; /** * @constructor */ Box2D.Dynamics.b2BodyList = function() { /** * @private * @type {Array.} */ this.bodyFirstNodes = []; for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) { this.bodyFirstNodes[i] = null; } /** * @private * @type {Array.} */ this.bodyLastNodes = []; for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) { this.bodyLastNodes[i] = null; } /** * @private * @type {Object.>} */ this.bodyNodeLookup = {}; /** * @private * @type {number} */ this.bodyCount = 0; }; /** * @param {number} type * @return {Box2D.Dynamics.b2BodyListNode} */ Box2D.Dynamics.b2BodyList.prototype.GetFirstNode = function(type) { return this.bodyFirstNodes[type]; }; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.b2BodyList.prototype.AddBody = function(body) { var bodyID = body.ID; if (this.bodyNodeLookup[bodyID] == null) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.allBodies); this.UpdateBody(body); body.m_lists.push(this); this.bodyCount++; } }; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.b2BodyList.prototype.UpdateBody = function(body) { var type = body.GetType(); var bodyID = body.ID; var awake = body.IsAwake(); var active = body.IsActive(); if (type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies); } else { this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies); } if (type != Box2D.Dynamics.b2BodyDef.b2_staticBody) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticBodies); } else { this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticBodies); } if (type != Box2D.Dynamics.b2BodyDef.b2_staticBody && active && awake) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); } else { this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); } if (awake) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); } else { this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); } if (active) { this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.activeBodies); } else { this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.activeBodies); } }; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.b2BodyList.prototype.RemoveBody = function(body) { var bodyID = body.ID; if (this.bodyNodeLookup[bodyID] != null) { cr.arrayFindRemove(body.m_lists, this); for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) { this.RemoveNode(bodyID, i); } delete this.bodyNodeLookup[bodyID]; this.bodyCount--; } }; /** * @param {string} bodyID * @param {number} type */ Box2D.Dynamics.b2BodyList.prototype.RemoveNode = function(bodyID, type) { var nodeList = this.bodyNodeLookup[bodyID]; if (nodeList == null) { return; } var node = nodeList[type]; if (node == null) { return; } nodeList[type] = null; var prevNode = node.GetPreviousNode(); var nextNode = node.GetNextNode(); if (prevNode == null) { this.bodyFirstNodes[type] = nextNode; } else { prevNode.SetNextNode(nextNode); } if (nextNode == null) { this.bodyLastNodes[type] = prevNode; } else { nextNode.SetPreviousNode(prevNode); } }; /** * @param {!Box2D.Dynamics.b2Body} body * @param {string} bodyID * @param {number} type */ Box2D.Dynamics.b2BodyList.prototype.CreateNode = function(body, bodyID, type) { var nodeList = this.bodyNodeLookup[bodyID]; if (nodeList == null) { nodeList = []; for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) { nodeList[i] = null; } this.bodyNodeLookup[bodyID] = nodeList; } if (nodeList[type] == null) { nodeList[type] = new Box2D.Dynamics.b2BodyListNode(body); var prevNode = this.bodyLastNodes[type]; if (prevNode != null) { prevNode.SetNextNode(nodeList[type]); } else { this.bodyFirstNodes[type] = nodeList[type]; } nodeList[type].SetPreviousNode(prevNode); this.bodyLastNodes[type] = nodeList[type]; } }; /** * @return {number} */ Box2D.Dynamics.b2BodyList.prototype.GetBodyCount = function() { return this.bodyCount; }; /** * @enum {number} */ Box2D.Dynamics.b2BodyList.TYPES = { dynamicBodies: 0, nonStaticBodies: 1, activeBodies: 2, nonStaticActiveAwakeBodies: 3, awakeBodies: 4, allBodies: 5 // Assumed to be last by above code }; /** * @param {!Box2D.Dynamics.b2Body} body * @constructor */ Box2D.Dynamics.b2BodyListNode = function(body) { /** * @const * @type {!Box2D.Dynamics.b2Body} */ this.body = body; /** * @private * @type {Box2D.Dynamics.b2BodyListNode} */ this.next = null; /** * @private * @type {Box2D.Dynamics.b2BodyListNode} */ this.previous = null; }; /** * @param {Box2D.Dynamics.b2BodyListNode} node */ Box2D.Dynamics.b2BodyListNode.prototype.SetNextNode = function(node) { this.next = node; }; /** * @param {Box2D.Dynamics.b2BodyListNode} node */ Box2D.Dynamics.b2BodyListNode.prototype.SetPreviousNode = function(node) { this.previous = node; }; /** * @return {Box2D.Dynamics.b2Body} */ Box2D.Dynamics.b2BodyListNode.prototype.GetBody = function() { return this.body; }; /** * @return {Box2D.Dynamics.b2BodyListNode} */ Box2D.Dynamics.b2BodyListNode.prototype.GetNextNode = function() { return this.next; }; /** * @return {Box2D.Dynamics.b2BodyListNode} */ Box2D.Dynamics.b2BodyListNode.prototype.GetPreviousNode = function() { return this.previous; }; /** * @constructor */ Box2D.Dynamics.b2ContactFilter = function() {}; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @return {boolean} */ Box2D.Dynamics.b2ContactFilter.prototype.ShouldCollide = function(fixtureA, fixtureB) { var filter1 = fixtureA.GetFilterData(); var filter2 = fixtureB.GetFilterData(); if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0) { return filter1.groupIndex > 0; } return (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0; }; /** @type {!Box2D.Dynamics.b2ContactFilter} */ Box2D.Dynamics.b2ContactFilter.b2_defaultFilter = new Box2D.Dynamics.b2ContactFilter(); /** * @constructor */ Box2D.Dynamics.b2ContactImpulse = function () { this.normalImpulses = []; this.tangentImpulses = []; }; /** * @constructor */ Box2D.Dynamics.b2ContactListener = function () {}; Box2D.Dynamics.b2ContactListener.prototype.BeginContact = function (contact) {}; Box2D.Dynamics.b2ContactListener.prototype.EndContact = function (contact) {}; Box2D.Dynamics.b2ContactListener.prototype.PreSolve = function (contact, oldManifold) {}; Box2D.Dynamics.b2ContactListener.prototype.PostSolve = function (contact, impulse) {}; /** * @param {!Box2D.Dynamics.b2World} world * @constructor */ Box2D.Dynamics.b2ContactManager = function(world) { /** * @private * @const * @type {!Box2D.Dynamics.b2World} */ this.m_world = world; /** * @private * @type {!Box2D.Dynamics.b2ContactFilter} */ this.m_contactFilter = Box2D.Dynamics.b2ContactFilter.b2_defaultFilter; /** * @private * @type {!Box2D.Dynamics.b2ContactListener} */ this.m_contactListener = Box2D.Dynamics.b2ContactListener.b2_defaultListener; /** * @private * @const * @type {!Box2D.Dynamics.Contacts.b2ContactFactory} */ this.m_contactFactory = new Box2D.Dynamics.Contacts.b2ContactFactory(); /** * @private * @type {!Box2D.Collision.b2DynamicTreeBroadPhase} */ this.m_broadPhase = new Box2D.Collision.b2DynamicTreeBroadPhase(); }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.b2ContactManager.prototype.AddPair = function (fixtureA, fixtureB) { var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); if (bodyA == bodyB) { return; } if (!bodyB.ShouldCollide(bodyA)) { return; } if (!this.m_contactFilter.ShouldCollide(fixtureA, fixtureB)) { return; } for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { var fA = contactNode.contact.m_fixtureA; if (fA == fixtureA) { var fB = contactNode.contact.m_fixtureB; if (fB == fixtureB) { return; } } else if (fA == fixtureB) { var fB = contactNode.contact.m_fixtureB; if (fB == fixtureA) { return; } } } var c = this.m_contactFactory.Create(fixtureA, fixtureB); }; Box2D.Dynamics.b2ContactManager.prototype.FindNewContacts = function () { var self = this; /** @type {function(!Box2D.Dynamics.b2Fixture, !Box2D.Dynamics.b2Fixture)} */ var addPairCallback = function(fixtureA, fixtureB) { self.AddPair(fixtureA, fixtureB) }; this.m_broadPhase.UpdatePairs(addPairCallback); }; Box2D.Dynamics.b2ContactManager.prototype.Destroy = function (c) { var fixtureA = c.m_fixtureA; var fixtureB = c.m_fixtureB; var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); if (c.touching) { this.m_contactListener.EndContact(c); } if (c.m_manifold.m_pointCount > 0) { c.m_fixtureA.GetBody().SetAwake(true); c.m_fixtureB.GetBody().SetAwake(true); } c.RemoveFromLists(); this.m_contactFactory.Destroy(c); }; Box2D.Dynamics.b2ContactManager.prototype.Collide = function() { for (var contactNode = this.m_world.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { var c = contactNode.contact; var fixtureA = c.m_fixtureA; var fixtureB = c.m_fixtureB; var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); if (bodyA.IsAwake() == false && bodyB.IsAwake() == false) { continue; } if (c.IsFiltering()) { if (bodyB.ShouldCollide(bodyA) == false) { this.Destroy(c); continue; } if (this.m_contactFilter.ShouldCollide(fixtureA, fixtureB) == false) { this.Destroy(c); continue; } c.ClearFiltering(); } var proxyA = fixtureA.m_proxy; var proxyB = fixtureB.m_proxy; var overlap = this.m_broadPhase.TestOverlap(proxyA, proxyB); if (overlap == false) { this.Destroy(c); continue; } c.Update(this.m_contactListener); } }; /** * @constructor */ Box2D.Dynamics.b2DestructionListener = function () {}; Box2D.Dynamics.b2DestructionListener.prototype.SayGoodbyeJoint = function (joint) {}; Box2D.Dynamics.b2DestructionListener.prototype.SayGoodbyeFixture = function (fixture) {}; /** * @constructor */ Box2D.Dynamics.b2FilterData = function () { this.categoryBits = 0x0001; this.maskBits = 0xFFFF; this.groupIndex = 0; }; /** * @return {!Box2D.Dynamics.b2FilterData} */ Box2D.Dynamics.b2FilterData.prototype.Copy = function () { var copy = new Box2D.Dynamics.b2FilterData(); copy.categoryBits = this.categoryBits; copy.maskBits = this.maskBits; copy.groupIndex = this.groupIndex; return copy; }; /** * @param {!Box2D.Dynamics.b2Body} body * @param {!Box2D.Common.Math.b2Transform} xf * @param {!Box2D.Dynamics.b2FixtureDef} def * @constructor */ Box2D.Dynamics.b2Fixture = function(body, xf, def) { /** * @const * @private * @type {string} */ this.ID = "Fixture" + Box2D.Dynamics.b2Fixture.NEXT_ID++; /** * @private * @type {!Box2D.Dynamics.b2FilterData} */ this.m_filter = def.filter.Copy(); /** * @private * @type {!Box2D.Collision.b2AABB} */ this.m_aabb = Box2D.Collision.b2AABB.Get(); /** * @private * @type {!Box2D.Dynamics.b2Body} */ this.m_body = body; /** * @private * @type {!Box2D.Collision.Shapes.b2Shape} */ this.m_shape = def.shape.Copy(); /** * @private * @type {number} */ this.m_density = def.density; /** * @private * @type {number} */ this.m_friction = def.friction; /** * @private * @type {number} */ this.m_restitution = def.restitution; /** * @private * @type {boolean} */ this.m_isSensor = def.isSensor; }; /** * @return {!Box2D.Collision.Shapes.b2Shape} */ Box2D.Dynamics.b2Fixture.prototype.GetShape = function() { return this.m_shape; }; /** * @param {boolean} sensor */ Box2D.Dynamics.b2Fixture.prototype.SetSensor = function(sensor) { if (this.m_isSensor == sensor) { return; } this.m_isSensor = sensor; if (this.m_body == null) { return; } for (var contactNode = this.m_body.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { var fixtureA = contactNode.contact.m_fixtureA; var fixtureB = contactNode.contact.m_fixtureB; if (fixtureA == this || fixtureB == this) { contactNode.contact.SetSensor(fixtureA.sensor || fixtureB.sensor); } } }; /** * @return {boolean} */ Box2D.Dynamics.b2Fixture.prototype.IsSensor = function() { return this.m_isSensor; }; /** * @param {!Box2D.Dynamics.b2FilterData} filter */ Box2D.Dynamics.b2Fixture.prototype.SetFilterData = function(filter) { this.m_filter = filter.Copy(); if (this.m_body == null) { return; } for (var contactNode = this.m_body.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { if (contactNode.contact.m_fixtureA == this || contactNode.contact.m_fixtureB == this) { contactNode.contact.FlagForFiltering(); } } }; /** * @return {!Box2D.Dynamics.b2FilterData} */ Box2D.Dynamics.b2Fixture.prototype.GetFilterData = function() { return this.m_filter.Copy(); }; /** * @return {Box2D.Dynamics.b2Body} */ Box2D.Dynamics.b2Fixture.prototype.GetBody = function() { return this.m_body; }; /** * @param {!Box2D.Common.Math.b2Vec2} p * @return {boolean} */ Box2D.Dynamics.b2Fixture.prototype.TestPoint = function(p) { return this.m_shape.TestPoint(this.m_body.GetTransform(), p); }; /** * @param {!Box2D.Collision.b2RayCastOutput} output * @param {!Box2D.Collision.b2RayCastInput} input * @return {boolean} */ Box2D.Dynamics.b2Fixture.prototype.RayCast = function(output, input) { return this.m_shape.RayCast(output, input, this.m_body.GetTransform()); }; /** * @param {Box2D.Collision.Shapes.b2MassData=} massData * @return {!Box2D.Collision.Shapes.b2MassData} */ Box2D.Dynamics.b2Fixture.prototype.GetMassData = function(massData) { if (!massData) { massData = new Box2D.Collision.Shapes.b2MassData(); } this.m_shape.ComputeMass(massData, this.m_density); return massData; }; /** * @param {number} density */ Box2D.Dynamics.b2Fixture.prototype.SetDensity = function(density) { this.m_density = density; }; /** * @return {number} */ Box2D.Dynamics.b2Fixture.prototype.GetDensity = function() { return this.m_density; }; /** * @return {number} */ Box2D.Dynamics.b2Fixture.prototype.GetFriction = function() { return this.m_friction; }; /** * @param {number} friction */ Box2D.Dynamics.b2Fixture.prototype.SetFriction = function(friction) { this.m_friction = friction; }; /** * @return {number} */ Box2D.Dynamics.b2Fixture.prototype.GetRestitution = function() { return this.m_restitution; }; /** * @param {number} restitution */ Box2D.Dynamics.b2Fixture.prototype.SetRestitution = function(restitution) { this.m_restitution = restitution; }; /** * @return {!Box2D.Collision.b2AABB} */ Box2D.Dynamics.b2Fixture.prototype.GetAABB = function() { return this.m_aabb; }; Box2D.Dynamics.b2Fixture.prototype.Destroy = function() { Box2D.Collision.b2AABB.Free(this.m_aabb); }; /** * @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase * @param {!Box2D.Common.Math.b2Transform} xf */ Box2D.Dynamics.b2Fixture.prototype.CreateProxy = function(broadPhase, xf) { this.m_shape.ComputeAABB(this.m_aabb, xf); this.m_proxy = broadPhase.CreateProxy(this.m_aabb, this); }; /** * @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase */ Box2D.Dynamics.b2Fixture.prototype.DestroyProxy = function(broadPhase) { if (this.m_proxy == null) { return; } broadPhase.DestroyProxy(this.m_proxy); this.m_proxy = null; }; /** * @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase * @param {!Box2D.Common.Math.b2Transform} transform1 * @param {!Box2D.Common.Math.b2Transform} transform2 */ Box2D.Dynamics.b2Fixture.prototype.Synchronize = function(broadPhase, transform1, transform2) { if (!this.m_proxy) return; var aabb1 = Box2D.Collision.b2AABB.Get(); var aabb2 = Box2D.Collision.b2AABB.Get(); this.m_shape.ComputeAABB(aabb1, transform1); this.m_shape.ComputeAABB(aabb2, transform2); this.m_aabb.Combine(aabb1, aabb2); Box2D.Collision.b2AABB.Free(aabb1); Box2D.Collision.b2AABB.Free(aabb2); var displacement = Box2D.Common.Math.b2Math.SubtractVV(transform2.position, transform1.position); broadPhase.MoveProxy(this.m_proxy, this.m_aabb, displacement); Box2D.Common.Math.b2Vec2.Free(displacement); }; /** * @type {number} * @private */ Box2D.Dynamics.b2Fixture.NEXT_ID = 0; /** * @constructor */ Box2D.Dynamics.b2FixtureDef = function () { /** * @type {!Box2D.Dynamics.b2FilterData} */ this.filter = new Box2D.Dynamics.b2FilterData(); this.filter.categoryBits = 0x0001; this.filter.maskBits = 0xFFFF; this.filter.groupIndex = 0; /** * @type {Box2D.Collision.Shapes.b2Shape} */ this.shape = null; /** * @type {number} */ this.friction = 0.2; /** * @type {number} */ this.restitution = 0.0; /** * @type {number} */ this.density = 0.0; /** * @type {boolean} */ this.isSensor = false; }; /** * @constructor */ Box2D.Dynamics.b2FixtureList = function() { /** * @private * @type {Box2D.Dynamics.b2FixtureListNode} */ this.fixtureFirstNode = null; /** * @private * @type {Box2D.Dynamics.b2FixtureListNode} */ this.fixtureLastNode = null; /** * @private * @type {Object.} */ this.fixtureNodeLookup = {}; /** * @private * @type {number} */ this.fixtureCount = 0; }; /** * @return {Box2D.Dynamics.b2FixtureListNode} */ Box2D.Dynamics.b2FixtureList.prototype.GetFirstNode = function() { return this.fixtureFirstNode; }; /** * @param {!Box2D.Dynamics.b2Fixture} fixture */ Box2D.Dynamics.b2FixtureList.prototype.AddFixture = function(fixture) { var fixtureID = fixture.ID; if (this.fixtureNodeLookup[fixtureID] == null) { var node = new Box2D.Dynamics.b2FixtureListNode(fixture); var prevNode = this.fixtureLastNode; if (prevNode != null) { prevNode.SetNextNode(node); } else { this.fixtureFirstNode = node; } node.SetPreviousNode(prevNode); this.fixtureLastNode = node; this.fixtureNodeLookup[fixtureID] = node; this.fixtureCount++; } }; /** * @param {!Box2D.Dynamics.b2Fixture} fixture */ Box2D.Dynamics.b2FixtureList.prototype.RemoveFixture = function(fixture) { var fixtureID = fixture.ID; var node = this.fixtureNodeLookup[fixtureID]; if (node == null) { return; } var prevNode = node.GetPreviousNode(); var nextNode = node.GetNextNode(); if (prevNode == null) { this.fixtureFirstNode = nextNode; } else { prevNode.SetNextNode(nextNode); } if (nextNode == null) { this.fixtureLastNode = prevNode; } else { nextNode.SetPreviousNode(prevNode); } delete this.fixtureNodeLookup[fixtureID]; this.fixtureCount--; }; /** * @return {number} */ Box2D.Dynamics.b2FixtureList.prototype.GetFixtureCount = function() { return this.fixtureCount; }; /** * @param {!Box2D.Dynamics.b2Fixture} fixture * @constructor */ Box2D.Dynamics.b2FixtureListNode = function(fixture) { /** * @const * @type {!Box2D.Dynamics.b2Fixture} */ this.fixture = fixture; /** * @private * @type {Box2D.Dynamics.b2FixtureListNode} */ this.next = null; /** * @private * @type {Box2D.Dynamics.b2FixtureListNode} */ this.previous = null; }; /** * @param {Box2D.Dynamics.b2FixtureListNode} node */ Box2D.Dynamics.b2FixtureListNode.prototype.SetNextNode = function(node) { this.next = node; }; /** * @param {Box2D.Dynamics.b2FixtureListNode} node */ Box2D.Dynamics.b2FixtureListNode.prototype.SetPreviousNode = function(node) { this.previous = node; }; /** * @return {Box2D.Dynamics.b2FixtureListNode} */ Box2D.Dynamics.b2FixtureListNode.prototype.GetNextNode = function() { return this.next; }; /** * @return {Box2D.Dynamics.b2FixtureListNode} */ Box2D.Dynamics.b2FixtureListNode.prototype.GetPreviousNode = function() { return this.previous; }; /** * @param {!Box2D.Dynamics.b2ContactListener} listener * @param {!Box2D.Dynamics.Contacts.b2ContactSolver} contactSolver * @constructor */ Box2D.Dynamics.b2Island = function(listener, contactSolver) { /** * @private * @type {!Box2D.Dynamics.b2ContactListener} */ this.m_listener = listener; /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactSolver} */ this.m_contactSolver = contactSolver; /** * @private * @type {Array.} */ this.m_bodies = []; /** * @private * @type {Array.} */ this.m_dynamicBodies = []; /** * @private * @type {Array.} */ this.m_nonStaticBodies = []; /** * @private * @type {Array.} */ this.m_contacts = []; /** * @private * @type {Array.} */ this.m_joints = []; }; Box2D.Dynamics.b2Island.prototype.Clear = function() { this.m_bodies = []; this.m_dynamicBodies = []; this.m_nonStaticBodies = []; this.m_contacts = []; this.m_joints = []; }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @param {!Box2D.Common.Math.b2Vec2} gravity * @param {boolean} allowSleep */ Box2D.Dynamics.b2Island.prototype.Solve = function(step, gravity, allowSleep) { this._InitializeVelocities(step, gravity); this.m_contactSolver.Initialize(step, this.m_contacts, this.m_contacts.length); this._SolveVelocityConstraints(step); this._SolveBodies(step); this._SolvePositionConstraints(step); this.Report(this.m_contactSolver.m_constraints); if (allowSleep) { this._SleepIfTired(step); } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @param {!Box2D.Common.Math.b2Vec2} gravity * @private */ Box2D.Dynamics.b2Island.prototype._InitializeVelocities = function(step, gravity) { for (var i = 0; i < this.m_dynamicBodies.length; i++) { var b = this.m_dynamicBodies[i]; b.m_linearVelocity.x += step.dt * (gravity.x + b.m_invMass * b.m_force.x); b.m_linearVelocity.y += step.dt * (gravity.y + b.m_invMass * b.m_force.y); b.m_angularVelocity += step.dt * b.m_invI * b.m_torque; b.m_linearVelocity.Multiply(Box2D.Common.Math.b2Math.Clamp(1.0 - step.dt * b.m_linearDamping, 0.0, 1.0)); b.m_angularVelocity *= Box2D.Common.Math.b2Math.Clamp(1.0 - step.dt * b.m_angularDamping, 0.0, 1.0); } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @private */ Box2D.Dynamics.b2Island.prototype._SolveVelocityConstraints = function(step) { this.m_contactSolver.InitVelocityConstraints(step); for (var jointInitIdx = 0; jointInitIdx < this.m_joints.length; jointInitIdx++) { this.m_joints[jointInitIdx].InitVelocityConstraints(step); } for (var velocityIterationCnt = 0; velocityIterationCnt < step.velocityIterations; velocityIterationCnt++) { for (var jointSolveIdx = 0; jointSolveIdx < this.m_joints.length; jointSolveIdx++) { this.m_joints[jointSolveIdx].SolveVelocityConstraints(step); } this.m_contactSolver.SolveVelocityConstraints(); } for (var jointFinalizeIdx = 0; jointFinalizeIdx < this.m_joints.length; jointFinalizeIdx++) { this.m_joints[jointFinalizeIdx].FinalizeVelocityConstraints(); } this.m_contactSolver.FinalizeVelocityConstraints(); }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @private */ Box2D.Dynamics.b2Island.prototype._SolveBodies = function(step) { for (var i = 0; i < this.m_nonStaticBodies.length; ++i) { var b = this.m_nonStaticBodies[i]; var translationX = step.dt * b.m_linearVelocity.x; var translationY = step.dt * b.m_linearVelocity.y; if ((translationX * translationX + translationY * translationY) > Box2D.Common.b2Settings.b2_maxTranslationSquared) { b.m_linearVelocity.Normalize(); b.m_linearVelocity.x *= Box2D.Common.b2Settings.b2_maxTranslation * step.inv_dt; b.m_linearVelocity.y *= Box2D.Common.b2Settings.b2_maxTranslation * step.inv_dt; } var rotation = step.dt * b.m_angularVelocity; if (rotation * rotation > Box2D.Common.b2Settings.b2_maxRotationSquared) { if (b.m_angularVelocity < 0.0) { b.m_angularVelocity = -Box2D.Common.b2Settings.b2_maxRotation * step.inv_dt; } else { b.m_angularVelocity = Box2D.Common.b2Settings.b2_maxRotation * step.inv_dt; } } b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x += step.dt * b.m_linearVelocity.x; b.m_sweep.c.y += step.dt * b.m_linearVelocity.y; b.m_sweep.a += step.dt * b.m_angularVelocity; b.SynchronizeTransform(); } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @private */ Box2D.Dynamics.b2Island.prototype._SolvePositionConstraints = function(step) { for (var i = 0; i < step.positionIterations; i++) { var contactsOkay = this.m_contactSolver.SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte); var jointsOkay = true; for (var j = 0; j < this.m_joints.length; j++) { var jointOkay = this.m_joints[j].SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte); jointsOkay = jointsOkay && jointOkay; } if (contactsOkay && jointsOkay) { break; } } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @private */ Box2D.Dynamics.b2Island.prototype._SleepIfTired = function(step) { var minSleepTime = Number.MAX_VALUE; for (var nonstaticBodyIdx = 0; nonstaticBodyIdx < this.m_nonStaticBodies.length; nonstaticBodyIdx++) { var b = this.m_nonStaticBodies[nonstaticBodyIdx]; if (!b.m_allowSleep || Math.abs(b.m_angularVelocity) > Box2D.Common.b2Settings.b2_angularSleepTolerance || Box2D.Common.Math.b2Math.Dot(b.m_linearVelocity, b.m_linearVelocity) > Box2D.Common.b2Settings.b2_linearSleepToleranceSquared) { b.m_sleepTime = 0.0; minSleepTime = 0.0; } else { b.m_sleepTime += step.dt; minSleepTime = Math.min(minSleepTime, b.m_sleepTime); } } if (minSleepTime >= Box2D.Common.b2Settings.b2_timeToSleep) { for (var bodyIdx = 0; bodyIdx < this.m_bodies.length; bodyIdx++) { this.m_bodies[bodyIdx].SetAwake(false); } } }; /** * @param {!Box2D.Dynamics.b2TimeStep} subStep */ Box2D.Dynamics.b2Island.prototype.SolveTOI = function(subStep) { var i = 0; var j = 0; this.m_contactSolver.Initialize(subStep, this.m_contacts, this.m_contacts.length); var contactSolver = this.m_contactSolver; for (i = 0; i < this.m_joints.length; ++i) { this.m_joints[i].InitVelocityConstraints(subStep); } for (i = 0; i < subStep.velocityIterations; ++i) { contactSolver.SolveVelocityConstraints(); for (j = 0; j < this.m_joints.length; ++j) { this.m_joints[j].SolveVelocityConstraints(subStep); } } for (i = 0; i < this.m_nonStaticBodies.length; ++i) { var b = this.m_nonStaticBodies[i]; var translationX = subStep.dt * b.m_linearVelocity.x; var translationY = subStep.dt * b.m_linearVelocity.y; if ((translationX * translationX + translationY * translationY) > Box2D.Common.b2Settings.b2_maxTranslationSquared) { b.m_linearVelocity.Normalize(); b.m_linearVelocity.x *= Box2D.Common.b2Settings.b2_maxTranslation * subStep.inv_dt; b.m_linearVelocity.y *= Box2D.Common.b2Settings.b2_maxTranslation * subStep.inv_dt; } var rotation = subStep.dt * b.m_angularVelocity; if (rotation * rotation > Box2D.Common.b2Settings.b2_maxRotationSquared) { if (b.m_angularVelocity < 0.0) { b.m_angularVelocity = (-Box2D.Common.b2Settings.b2_maxRotation * subStep.inv_dt); } else { b.m_angularVelocity = Box2D.Common.b2Settings.b2_maxRotation * subStep.inv_dt; } } b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x += subStep.dt * b.m_linearVelocity.x; b.m_sweep.c.y += subStep.dt * b.m_linearVelocity.y; b.m_sweep.a += subStep.dt * b.m_angularVelocity; b.SynchronizeTransform(); } var k_toiBaumgarte = 0.75; for (i = 0; i < subStep.positionIterations; ++i) { var contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte); var jointsOkay = true; for (j = 0; j < this.m_joints.length; ++j) { var jointOkay = this.m_joints[j].SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte); jointsOkay = jointsOkay && jointOkay; } if (contactsOkay && jointsOkay) { break; } } this.Report(contactSolver.m_constraints); }; /** * @param {Array.} constraints */ Box2D.Dynamics.b2Island.prototype.Report = function(constraints) { if (this.m_listener == null) { return; } for (var i = 0; i < this.m_contacts.length; ++i) { var c = this.m_contacts[i]; var cc = constraints[i]; var impulse = new Box2D.Dynamics.b2ContactImpulse(); for (var j = 0; j < cc.pointCount; ++j) { impulse.normalImpulses[j] = cc.points[j].normalImpulse; impulse.tangentImpulses[j] = cc.points[j].tangentImpulse; } this.m_listener.PostSolve(c, impulse); } }; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.b2Island.prototype.AddBody = function(body) { this.m_bodies.push(body); if (body.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) { this.m_nonStaticBodies.push(body); if (body.GetType() == Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { this.m_dynamicBodies.push(body); } } }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact */ Box2D.Dynamics.b2Island.prototype.AddContact = function(contact) { this.m_contacts.push(contact); }; /** * @param {!Box2D.Dynamics.Joints.b2Joint} joint */ Box2D.Dynamics.b2Island.prototype.AddJoint = function(joint) { this.m_joints.push(joint); }; /** * @param {number} dt * @param {number} dtRatio * @param {number} positionIterations * @param {number} velocityIterations * @param {boolean} warmStarting * @constructor */ Box2D.Dynamics.b2TimeStep = function(dt, dtRatio, positionIterations, velocityIterations, warmStarting) { /** * @const * @type {number} */ this.dt = dt; var invDT = 0; if (dt > 0) { invDT = 1 / dt; } /** * @const * @type {number} */ this.inv_dt = invDT; /** * @const * @type {number} */ this.dtRatio = dtRatio; /** * @const * @type {number} */ this.positionIterations = positionIterations; /** * @const * @type {number} */ this.velocityIterations = velocityIterations; /** * @const * @type {boolean} */ this.warmStarting = warmStarting; }; /** * @param {!Box2D.Common.Math.b2Vec2} gravity * @param {boolean} doSleep * @constructor */ Box2D.Dynamics.b2World = function(gravity, doSleep) { /** * @private * @type {!Box2D.Dynamics.b2ContactManager} */ this.m_contactManager = new Box2D.Dynamics.b2ContactManager(this); /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactSolver} */ this.m_contactSolver = new Box2D.Dynamics.Contacts.b2ContactSolver(); /** * @private * @type {boolean} */ this.m_isLocked = false; /** * @private * @type {boolean} */ this.m_newFixture = false; /** * @private * @type {Box2D.Dynamics.b2DestructionListener} */ this.m_destructionListener = null; /** * @private * @type {!Box2D.Dynamics.b2BodyList} */ this.bodyList = new Box2D.Dynamics.b2BodyList(); /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactList} */ this.contactList = new Box2D.Dynamics.Contacts.b2ContactList(); /** * @private * @type {Box2D.Dynamics.Joints.b2Joint} */ this.m_jointList = null; /** * @private * @type {!Box2D.Dynamics.Controllers.b2ControllerList} */ this.controllerList = new Box2D.Dynamics.Controllers.b2ControllerList(); /** * @private * @type {number} */ this.m_jointCount = 0; /** * @private * @type {boolean} */ this.m_warmStarting = true; /** * @private * @type {boolean} */ this.m_continuousPhysics = true; /** * @private * @type {boolean} */ this.m_allowSleep = doSleep; /** * @private * @type {!Box2D.Common.Math.b2Vec2} */ this.m_gravity = gravity; /** * @private * @type {number} */ this.m_inv_dt0 = 0.0; /** * @private * @type {!Box2D.Dynamics.b2Body} */ this.m_groundBody = this.CreateBody(new Box2D.Dynamics.b2BodyDef()); }; /** * @const * @type {number} */ Box2D.Dynamics.b2World.MAX_TOI = 1.0 - 100.0 * Number.MIN_VALUE; /** * @param {!Box2D.Dynamics.b2DestructionListener} listener */ Box2D.Dynamics.b2World.prototype.SetDestructionListener = function(listener) { this.m_destructionListener = listener; }; /** * @param {!Box2D.Dynamics.b2ContactFilter} filter */ Box2D.Dynamics.b2World.prototype.SetContactFilter = function(filter) { this.m_contactManager.m_contactFilter = filter; }; /** * @param {!Box2D.Dynamics.b2ContactListener} listener */ Box2D.Dynamics.b2World.prototype.SetContactListener = function(listener) { this.m_contactManager.m_contactListener = listener; }; /** * @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase */ Box2D.Dynamics.b2World.prototype.SetBroadPhase = function(broadPhase) { var oldBroadPhase = this.m_contactManager.m_broadPhase; this.m_contactManager.m_broadPhase = broadPhase; for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); node; node = node.GetNextNode()) { for (var fixtureNode = node.body.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) { var f = fixtureNode.fixture; f.m_proxy = broadPhase.CreateProxy(oldBroadPhase.GetFatAABB(f.m_proxy), f); } } }; /** * @return {number} */ Box2D.Dynamics.b2World.prototype.GetProxyCount = function() { return this.m_contactManager.m_broadPhase.GetProxyCount(); }; /** * @param {!Box2D.Dynamics.b2BodyDef} def * @return {!Box2D.Dynamics.b2Body} */ Box2D.Dynamics.b2World.prototype.CreateBody = function(def) { ; var b = new Box2D.Dynamics.b2Body(def, this); this.bodyList.AddBody(b); return b; }; /** * @param {!Box2D.Dynamics.b2Body} b */ Box2D.Dynamics.b2World.prototype.DestroyBody = function(b) { ; var jn = b.m_jointList; while (jn) { var jn0 = jn; jn = jn.next; if (this.m_destructionListener) { this.m_destructionListener.SayGoodbyeJoint(jn0.joint); } this.DestroyJoint(jn0.joint); } for (var node = b.GetControllerList().GetFirstNode(); node; node = node.GetNextNode()) { node.controller.RemoveBody(b); } for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { this.m_contactManager.Destroy(contactNode.contact); } for (var fixtureNode = b.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) { if (this.m_destructionListener) { this.m_destructionListener.SayGoodbyeFixture(fixtureNode.fixture); } b.DestroyFixture(fixtureNode.fixture); } b.Destroy(); this.bodyList.RemoveBody(b); }; /** * @param {!Box2D.Dynamics.Joints.b2JointDef} def * @return {!Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.b2World.prototype.CreateJoint = function(def) { var j = Box2D.Dynamics.Joints.b2Joint.Create(def); j.m_prev = null; j.m_next = this.m_jointList; if (this.m_jointList) { this.m_jointList.m_prev = j; } this.m_jointList = j; this.m_jointCount++; j.m_edgeA.joint = j; j.m_edgeA.other = j.m_bodyB; j.m_edgeA.prev = null; j.m_edgeA.next = j.m_bodyA.m_jointList; if (j.m_bodyA.m_jointList) { j.m_bodyA.m_jointList.prev = j.m_edgeA; } j.m_bodyA.m_jointList = j.m_edgeA; j.m_edgeB.joint = j; j.m_edgeB.other = j.m_bodyA; j.m_edgeB.prev = null; j.m_edgeB.next = j.m_bodyB.m_jointList; if (j.m_bodyB.m_jointList) { j.m_bodyB.m_jointList.prev = j.m_edgeB; } j.m_bodyB.m_jointList = j.m_edgeB; var bodyA = def.bodyA; var bodyB = def.bodyB; if (!def.collideConnected) { for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { if (contactNode.contact.GetOther(bodyB) == bodyA) { contactNode.contact.FlagForFiltering(); } } } return j; }; /** * @param {!Box2D.Dynamics.Joints.b2Joint} j */ Box2D.Dynamics.b2World.prototype.DestroyJoint = function(j) { var collideConnected = j.m_collideConnected; if (j.m_prev) { j.m_prev.m_next = j.m_next; } if (j.m_next) { j.m_next.m_prev = j.m_prev; } if (j == this.m_jointList) { this.m_jointList = j.m_next; } var bodyA = j.m_bodyA; var bodyB = j.m_bodyB; bodyA.SetAwake(true); bodyB.SetAwake(true); if (j.m_edgeA.prev) { j.m_edgeA.prev.next = j.m_edgeA.next; } if (j.m_edgeA.next) { j.m_edgeA.next.prev = j.m_edgeA.prev; } if (j.m_edgeA == bodyA.m_jointList) { bodyA.m_jointList = j.m_edgeA.next; } j.m_edgeA.prev = null; j.m_edgeA.next = null; if (j.m_edgeB.prev) { j.m_edgeB.prev.next = j.m_edgeB.next; } if (j.m_edgeB.next) { j.m_edgeB.next.prev = j.m_edgeB.prev; } if (j.m_edgeB == bodyB.m_jointList) { bodyB.m_jointList = j.m_edgeB.next; } j.m_edgeB.prev = null; j.m_edgeB.next = null; this.m_jointCount--; if (!collideConnected) { for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { if (contactNode.contact.GetOther(bodyB) == bodyA) { contactNode.contact.FlagForFiltering(); } } } }; /** * @return {!Box2D.Dynamics.Controllers.b2ControllerList} */ Box2D.Dynamics.b2World.prototype.GetControllerList = function() { return this.controllerList; }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} c * @return {!Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.b2World.prototype.AddController = function(c) { if (c.m_world !== null && c.m_world != this) { throw new Error("Controller can only be a member of one world"); } this.controllerList.AddController(c); c.m_world = this; return c; }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} c */ Box2D.Dynamics.b2World.prototype.RemoveController = function(c) { this.controllerList.RemoveController(c); c.m_world = null; c.Clear(); }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller * @return {!Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.b2World.prototype.CreateController = function(controller) { return this.AddController(controller); }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller */ Box2D.Dynamics.b2World.prototype.DestroyController = function(controller) { this.RemoveController(controller); }; /** * @param {boolean} flag */ Box2D.Dynamics.b2World.prototype.SetWarmStarting = function(flag) { this.m_warmStarting = flag; }; /** * @param {boolean} flag */ Box2D.Dynamics.b2World.prototype.SetContinuousPhysics = function(flag) { this.m_continuousPhysics = flag; }; /** * @return {number} */ Box2D.Dynamics.b2World.prototype.GetBodyCount = function() { return this.bodyList.GetBodyCount(); }; /** * @return {number} */ Box2D.Dynamics.b2World.prototype.GetJointCount = function() { return this.m_jointCount; }; /** * @return {number} */ Box2D.Dynamics.b2World.prototype.GetContactCount = function() { return this.contactList.GetContactCount(); }; /** * @param {!Box2D.Common.Math.b2Vec2} gravity */ Box2D.Dynamics.b2World.prototype.SetGravity = function(gravity) { this.m_gravity = gravity; }; /** * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Dynamics.b2World.prototype.GetGravity = function() { return this.m_gravity; }; /** * @return {!Box2D.Dynamics.b2Body} */ Box2D.Dynamics.b2World.prototype.GetGroundBody = function() { return this.m_groundBody; }; /** * @param {number} dt * @param {number} velocityIterations * @param {number} positionIterations */ Box2D.Dynamics.b2World.prototype.Step = function(dt, velocityIterations, positionIterations) { if (this.m_newFixture) { this.m_contactManager.FindNewContacts(); this.m_newFixture = false; } this.m_isLocked = true; var step = new Box2D.Dynamics.b2TimeStep(dt, this.m_inv_dt0 * dt /* dtRatio */, velocityIterations, positionIterations, this.m_warmStarting); this.m_contactManager.Collide(); if (step.dt > 0.0) { this.Solve(step); if (this.m_continuousPhysics) { this.SolveTOI(step); } this.m_inv_dt0 = step.inv_dt; } this.m_isLocked = false; }; Box2D.Dynamics.b2World.prototype.ClearForces = function() { for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies); node; node = node.GetNextNode()) { node.body.m_force.SetZero(); node.body.m_torque = 0.0; } }; /** * @param {function(!Box2D.Dynamics.b2Fixture):boolean} callback * @param {!Box2D.Collision.b2AABB} aabb */ Box2D.Dynamics.b2World.prototype.QueryAABB = function(callback, aabb) { this.m_contactManager.m_broadPhase.Query(callback, aabb); }; /** * @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback * @param {!Box2D.Common.Math.b2Vec2} p */ Box2D.Dynamics.b2World.prototype.QueryPoint = function(callback, p) { /** @type {function(!Box2D.Dynamics.b2Fixture): boolean} */ var WorldQueryWrapper = function(fixture) { if (fixture.TestPoint(p)) { return callback(fixture); } else { return true; } }; var aabb = Box2D.Collision.b2AABB.Get(); aabb.lowerBound_.Set(p.x - Box2D.Common.b2Settings.b2_linearSlop, p.y - Box2D.Common.b2Settings.b2_linearSlop); aabb.upperBound_.Set(p.x + Box2D.Common.b2Settings.b2_linearSlop, p.y + Box2D.Common.b2Settings.b2_linearSlop); this.m_contactManager.m_broadPhase.Query(WorldQueryWrapper, aabb); Box2D.Collision.b2AABB.Free(aabb); }; /** * @param {function(!Box2D.Dynamics.b2Fixture, !Box2D.Common.Math.b2Vec2, !Box2D.Common.Math.b2Vec2, number): number} callback * @param {!Box2D.Common.Math.b2Vec2} point1 * @param {!Box2D.Common.Math.b2Vec2} point2 */ Box2D.Dynamics.b2World.prototype.RayCast = function(callback, point1, point2) { var broadPhase = this.m_contactManager.m_broadPhase; var output = new Box2D.Collision.b2RayCastOutput(); /** * @param {!Box2D.Collision.b2RayCastInput} input * @param {!Box2D.Dynamics.b2Fixture} fixture */ var RayCastWrapper = function(input, fixture) { var hit = fixture.RayCast(output, input); if (hit) { var flipFrac = 1 - output.fraction; var point = Box2D.Common.Math.b2Vec2.Get(flipFrac * point1.x + output.fraction * point2.x, flipFrac * point1.y + output.fraction * point2.y); var retVal = callback(fixture, point, output.normal, output.fraction); Box2D.Common.Math.b2Vec2.Free(point); return retVal; } else { return input.maxFraction; } }; var input = new Box2D.Collision.b2RayCastInput(point1, point2, 1 /* maxFraction */ ); broadPhase.RayCast(RayCastWrapper, input); }; /** * @param {!Box2D.Common.Math.b2Vec2} point1 * @param {!Box2D.Common.Math.b2Vec2} point2 * @return {Box2D.Dynamics.b2Fixture} */ Box2D.Dynamics.b2World.prototype.RayCastOne = function(point1, point2) { var result = null; /** * @param {!Box2D.Dynamics.b2Fixture} fixture * @param {!Box2D.Common.Math.b2Vec2} point * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} fraction * @return {number} */ var RayCastOneWrapper = function(fixture, point, normal, fraction) { result = fixture; return fraction; }; this.RayCast(RayCastOneWrapper, point1, point2); return result; }; /** * @param {!Box2D.Common.Math.b2Vec2} point1 * @param {!Box2D.Common.Math.b2Vec2} point2 * @return {Array.} */ Box2D.Dynamics.b2World.prototype.RayCastAll = function(point1, point2) { var result = []; /** * @param {!Box2D.Dynamics.b2Fixture} fixture * @param {!Box2D.Common.Math.b2Vec2} point * @param {!Box2D.Common.Math.b2Vec2} normal * @param {number} fraction * @return {number} */ var RayCastAllWrapper = function(fixture, point, normal, fraction) { result.push(fixture); return 1; }; this.RayCast(RayCastAllWrapper, point1, point2); return result; }; /** * @return {!Box2D.Dynamics.b2BodyList} */ Box2D.Dynamics.b2World.prototype.GetBodyList = function() { return this.bodyList; }; /** * @return {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.b2World.prototype.GetJointList = function() { return this.m_jointList; }; /** * @return {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.b2World.prototype.GetContactList = function() { return this.contactList; }; /** * @return {boolean} */ Box2D.Dynamics.b2World.prototype.IsLocked = function() { return this.m_isLocked; }; var b2solvearray = []; /** * @param {!Box2D.Dynamics.b2TimeStep} step */ Box2D.Dynamics.b2World.prototype.Solve = function(step) { for (var controllerNode = this.controllerList.GetFirstNode(); controllerNode; controllerNode = controllerNode.GetNextNode()) { controllerNode.controller.Step(step); } var m_island = new Box2D.Dynamics.b2Island(this.m_contactManager.m_contactListener, this.m_contactSolver); for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { bodyNode.body.m_islandFlag = false; } for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { contactNode.contact.m_islandFlag = false; } for (var j = this.m_jointList; j; j = j.m_next) { j.m_islandFlag = false; } for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var seed = bodyNode.body; if (seed.m_islandFlag) { continue; } m_island.Clear(); b2solvearray.length = 0; var stack = b2solvearray; stack.push(seed); seed.m_islandFlag = true; while (stack.length > 0) { var b = stack.pop(); m_island.AddBody(b); if (!b.IsAwake()) { b.SetAwake(true); } if (b.GetType() == Box2D.Dynamics.b2BodyDef.b2_staticBody) { continue; } for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); contactNode; contactNode = contactNode.GetNextNode()) { var contact = contactNode.contact; if (contact.m_islandFlag) { continue; } m_island.AddContact(contact); contact.m_islandFlag = true; var other = contact.GetOther(b); if (other.m_islandFlag) { continue; } stack.push(other); other.m_islandFlag = true; } for (var jn = b.m_jointList; jn; jn = jn.next) { if (jn.joint.m_islandFlag || !jn.other.IsActive()) { continue; } m_island.AddJoint(jn.joint); jn.joint.m_islandFlag = true; if (jn.other.m_islandFlag) { continue; } stack.push(jn.other); jn.other.m_islandFlag = true; } } m_island.Solve(step, this.m_gravity, this.m_allowSleep); } for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { bodyNode.body.SynchronizeFixtures(); } this.m_contactManager.FindNewContacts(); }; /** * @param {!Box2D.Dynamics.b2TimeStep} step */ Box2D.Dynamics.b2World.prototype.SolveTOI = function(step) { var m_island = new Box2D.Dynamics.b2Island(this.m_contactManager.m_contactListener, this.m_contactSolver); for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var b = bodyNode.body; b.m_islandFlag = false; b.m_sweep.t0 = 0.0; } for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { contactNode.contact.m_islandFlag = false; contactNode.contact.m_toi = null; } for (var j = this.m_jointList; j; j = j.m_next) { j.m_islandFlag = false; } while (true) { var toi2 = this._SolveTOI2(step); var minContact = toi2.minContact; var minTOI = toi2.minTOI; if (minContact === null || Box2D.Dynamics.b2World.MAX_TOI < minTOI) { break; } var fixtureABody = minContact.m_fixtureA.GetBody(); var fixtureBBody = minContact.m_fixtureB.GetBody(); Box2D.Dynamics.b2World.s_backupA.Set(fixtureABody.m_sweep); Box2D.Dynamics.b2World.s_backupB.Set(fixtureBBody.m_sweep); fixtureABody.Advance(minTOI); fixtureBBody.Advance(minTOI); minContact.Update(this.m_contactManager.m_contactListener); minContact.m_toi = null; if (minContact.sensor || !minContact.enabled) { fixtureABody.m_sweep.Set(Box2D.Dynamics.b2World.s_backupA); fixtureBBody.m_sweep.Set(Box2D.Dynamics.b2World.s_backupB); fixtureABody.SynchronizeTransform(); fixtureBBody.SynchronizeTransform(); continue; } if (!minContact.touching) { continue; } var seed = fixtureABody; if (seed.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { seed = fixtureBBody; } m_island.Clear(); b2solvearray.length = 0; var queue = b2solvearray; queue.push(seed); seed.m_islandFlag = true; while (queue.length > 0) { var b = queue.pop(); m_island.AddBody(b); if (!b.IsAwake()) { b.SetAwake(true); } if (b.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { continue; } for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); contactNode; contactNode = contactNode.GetNextNode()) { if (m_island.m_contactCount == Box2D.Common.b2Settings.b2_maxTOIContactsPerIsland) { break; } var contact = contactNode.contact; if (contact.m_islandFlag) { continue; } m_island.AddContact(contact); contact.m_islandFlag = true; var other = contact.GetOther(b); if (other.m_islandFlag) { continue; } if (other.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) { other.Advance(minTOI); other.SetAwake(true); queue.push(other); } other.m_islandFlag = true; } for (var jEdge = b.m_jointList; jEdge; jEdge = jEdge.next) { if (m_island.m_jointCount == Box2D.Common.b2Settings.b2_maxTOIJointsPerIsland) { continue; } if (jEdge.joint.m_islandFlag || !jEdge.other.IsActive()) { continue; } m_island.AddJoint(jEdge.joint); jEdge.joint.m_islandFlag = true; if (jEdge.other.m_islandFlag) { continue; } if (jEdge.other.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) { jEdge.other.Advance(minTOI); jEdge.other.SetAwake(true); queue.push(jEdge.other); } jEdge.other.m_islandFlag = true; } } m_island.SolveTOI(new Box2D.Dynamics.b2TimeStep((1.0 - minTOI) * step.dt /* dt */, 0 /* dtRatio */, step.velocityIterations, step.positionIterations, false /* warmStarting */)); for (var i = 0; i < m_island.m_bodies.length; i++) { m_island.m_bodies[i].m_islandFlag = false; if (!m_island.m_bodies[i].IsAwake() || m_island.m_bodies[i].GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) { continue; } m_island.m_bodies[i].SynchronizeFixtures(); for (var contactNode = m_island.m_bodies[i].contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) { contactNode.contact.m_toi = null; } } for (var i = 0; i < m_island.m_contactCount; i++) { m_island.m_contacts[i].m_islandFlag = false; m_island.m_contacts[i].m_toi = null; } for (var i = 0; i < m_island.m_jointCount; i++) { m_island.m_joints[i].m_islandFlag = false; } this.m_contactManager.FindNewContacts(); } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @return {{minContact: Box2D.Dynamics.Contacts.b2Contact, minTOI: number}} */ Box2D.Dynamics.b2World.prototype._SolveTOI2 = function(step) { var minContact = null; var minTOI = 1.0; var contacts = 0; for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts); contactNode; contactNode = contactNode.GetNextNode()) { var c = contactNode.contact; if (this._SolveTOI2SkipContact(step, c)) { continue; } var toi = 1.0; if (c.m_toi != null) { toi = c.m_toi; } else if (c.touching) { toi = 1; c.m_toi = toi; } else { var fixtureABody = c.m_fixtureA.GetBody(); var fixtureBBody = c.m_fixtureB.GetBody(); var t0 = fixtureABody.m_sweep.t0; if (fixtureABody.m_sweep.t0 < fixtureBBody.m_sweep.t0) { t0 = fixtureBBody.m_sweep.t0; fixtureABody.m_sweep.Advance(t0); } else if (fixtureBBody.m_sweep.t0 < fixtureABody.m_sweep.t0) { t0 = fixtureABody.m_sweep.t0; fixtureBBody.m_sweep.Advance(t0); } toi = c.ComputeTOI(fixtureABody.m_sweep, fixtureBBody.m_sweep); ; if (toi > 0.0 && toi < 1.0) { toi = (1.0 - toi) * t0 + toi; } c.m_toi = toi; } if (Number.MIN_VALUE < toi && toi < minTOI) { minContact = c; minTOI = toi; } } return { minContact: minContact, minTOI: minTOI }; }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @param {!Box2D.Dynamics.Contacts.b2Contact} c * @return {boolean} */ Box2D.Dynamics.b2World.prototype._SolveTOI2SkipContact = function(step, c) { var fixtureABody = c.m_fixtureA.GetBody(); var fixtureBBody = c.m_fixtureB.GetBody(); if ((fixtureABody.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || !fixtureABody.IsAwake()) && (fixtureBBody.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || !fixtureBBody.IsAwake())) { return true; } return false; }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor */ Box2D.Dynamics.Contacts.b2Contact = function(fixtureA, fixtureB) { /** * @const * @private * @type {string} */ this.ID = "Contact" + Box2D.Dynamics.Contacts.b2Contact.NEXT_ID++; /** * @private * @type {!Box2D.Collision.b2Manifold} */ this.m_manifold = new Box2D.Collision.b2Manifold(); /** * @private * @type {!Box2D.Collision.b2Manifold} */ this.m_oldManifold = new Box2D.Collision.b2Manifold(); /** * @private * @type {boolean} */ this.touching = false; var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); /** * @private * @type {boolean} */ this.continuous = (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) || bodyA.IsBullet() || (bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) || bodyB.IsBullet(); /** * @private * @type {boolean} */ this.sensor = fixtureA.IsSensor() || fixtureB.IsSensor(); /** * @private * @type {boolean} */ this.filtering = false; /** * @private * @type {!Box2D.Dynamics.b2Fixture} */ this.m_fixtureA = fixtureA; /** * @private * @type {!Box2D.Dynamics.b2Fixture} */ this.m_fixtureB = fixtureB; /** * @private * @type {boolean} */ this.enabled = true; /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactList} */ this.bodyAList = bodyA.GetContactList(); /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactList} */ this.bodyBList = bodyB.GetContactList(); /** * @private * @type {!Box2D.Dynamics.Contacts.b2ContactList} */ this.worldList = bodyB.GetWorld().GetContactList(); this.AddToLists(); }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2Contact.prototype.Reset = function(fixtureA, fixtureB) { this.m_manifold.Reset(); this.m_oldManifold.Reset(); this.touching = false; var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); this.continuous = (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) || bodyA.IsBullet() || (bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) || bodyB.IsBullet(); this.sensor = fixtureA.IsSensor() || fixtureB.IsSensor(); this.filtering = false; this.m_fixtureA = fixtureA; this.m_fixtureB = fixtureB; this.enabled = true; this.bodyAList = bodyA.GetContactList(); this.bodyBList = bodyB.GetContactList(); this.worldList = bodyB.GetWorld().GetContactList(); this.AddToLists(); }; Box2D.Dynamics.Contacts.b2Contact.prototype.AddToLists = function () { this.bodyAList.AddContact(this); this.bodyBList.AddContact(this); this.worldList.AddContact(this); this.UpdateLists(); }; Box2D.Dynamics.Contacts.b2Contact.prototype.UpdateLists = function () { var nonSensorEnabledTouching = false; var nonSensorEnabledContinuous = false; if (!this.IsSensor() && this.IsEnabled()) { if (this.IsTouching()) { nonSensorEnabledTouching = true; } if (this.IsContinuous()) { nonSensorEnabledContinuous = true; } } this.bodyAList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous); this.bodyBList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous); this.worldList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous); }; Box2D.Dynamics.Contacts.b2Contact.prototype.RemoveFromLists = function () { this.bodyAList.RemoveContact(this); this.bodyBList.RemoveContact(this); this.worldList.RemoveContact(this); }; /** * @return {!Box2D.Collision.b2Manifold} */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetManifold = function () { return this.m_manifold; }; /** * @param {!Box2D.Collision.b2WorldManifold} worldManifold */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetWorldManifold = function (worldManifold) { var bodyA = this.m_fixtureA.GetBody(); var bodyB = this.m_fixtureB.GetBody(); var shapeA = this.m_fixtureA.GetShape(); var shapeB = this.m_fixtureB.GetShape(); worldManifold.Initialize(this.m_manifold, bodyA.GetTransform(), shapeA.m_radius, bodyB.GetTransform(), shapeB.m_radius); }; /** * @return {boolean} */ Box2D.Dynamics.Contacts.b2Contact.prototype.IsTouching = function () { return this.touching; }; /** * @return {boolean} */ Box2D.Dynamics.Contacts.b2Contact.prototype.IsContinuous = function () { return this.continuous; }; /** * @param {boolean} sensor */ Box2D.Dynamics.Contacts.b2Contact.prototype.SetSensor = function (sensor) { this.sensor = sensor; this.UpdateLists(); }; /** * @return {boolean} */ Box2D.Dynamics.Contacts.b2Contact.prototype.IsSensor = function () { return this.sensor; }; /** * @param {boolean} flag */ Box2D.Dynamics.Contacts.b2Contact.prototype.SetEnabled = function (flag) { this.enabled = flag; this.UpdateLists(); }; /** * @return {boolean} */ Box2D.Dynamics.Contacts.b2Contact.prototype.IsEnabled = function () { return this.enabled; }; /** * @return {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetNext = function () { return this.m_next; }; /** * @return {!Box2D.Dynamics.b2Fixture} */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetFixtureA = function () { return this.m_fixtureA; }; /** * @return {!Box2D.Dynamics.b2Fixture} */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetFixtureB = function () { return this.m_fixtureB; }; /** * @param {!Box2D.Dynamics.b2Body} body * @return {!Box2D.Dynamics.b2Body} */ Box2D.Dynamics.Contacts.b2Contact.prototype.GetOther = function (body) { var bodyA = this.m_fixtureA.GetBody(); if (bodyA != body) { return bodyA; } else { return this.m_fixtureB.GetBody(); } }; Box2D.Dynamics.Contacts.b2Contact.prototype.FlagForFiltering = function () { this.filtering = true; }; Box2D.Dynamics.Contacts.b2Contact.prototype.ClearFiltering = function () { this.filtering = false; }; /** * @return {boolean} */ Box2D.Dynamics.Contacts.b2Contact.prototype.IsFiltering = function () { return this.filtering; }; Box2D.Dynamics.Contacts.b2Contact.prototype.Update = function (listener) { var tManifold = this.m_oldManifold; this.m_oldManifold = this.m_manifold; this.m_manifold = tManifold; this.enabled = true; var touching = false; var wasTouching = this.IsTouching(); var bodyA = this.m_fixtureA.GetBody(); var bodyB = this.m_fixtureB.GetBody(); var aabbOverlap = this.m_fixtureA.m_aabb.TestOverlap(this.m_fixtureB.m_aabb); if (this.sensor) { if (aabbOverlap) { touching = Box2D.Collision.Shapes.b2Shape.TestOverlap(this.m_fixtureA.GetShape(), bodyA.GetTransform(), this.m_fixtureB.GetShape(), bodyB.GetTransform()); } this.m_manifold.m_pointCount = 0; } else { if (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || bodyB.IsBullet()) { this.continuous = true; } else { this.continuous = false; } if (aabbOverlap) { this.Evaluate(); touching = this.m_manifold.m_pointCount > 0; for (var i = 0; i < this.m_manifold.m_pointCount; i++) { var mp2 = this.m_manifold.m_points[i]; mp2.m_normalImpulse = 0.0; mp2.m_tangentImpulse = 0.0; for (var j = 0; j < this.m_oldManifold.m_pointCount; j++) { var mp1 = this.m_oldManifold.m_points[j]; if (mp1.m_id.GetKey() == mp2.m_id.GetKey()) { mp2.m_normalImpulse = mp1.m_normalImpulse; mp2.m_tangentImpulse = mp1.m_tangentImpulse; break; } } } } else { this.m_manifold.m_pointCount = 0; } if (touching != wasTouching) { bodyA.SetAwake(true); bodyB.SetAwake(true); } } this.touching = touching; if (touching != wasTouching) { this.UpdateLists(); } if (!wasTouching && touching) { listener.BeginContact(this); } if (wasTouching && !touching) { listener.EndContact(this); } if (!this.sensor) { listener.PreSolve(this, this.m_oldManifold); } }; Box2D.Dynamics.Contacts.b2Contact.prototype.Evaluate = function () {}; Box2D.Dynamics.Contacts.b2Contact.prototype.ComputeTOI = function (sweepA, sweepB) { Box2D.Dynamics.Contacts.b2Contact.s_input.proxyA.Set(this.m_fixtureA.GetShape()); Box2D.Dynamics.Contacts.b2Contact.s_input.proxyB.Set(this.m_fixtureB.GetShape()); Box2D.Dynamics.Contacts.b2Contact.s_input.sweepA = sweepA; Box2D.Dynamics.Contacts.b2Contact.s_input.sweepB = sweepB; Box2D.Dynamics.Contacts.b2Contact.s_input.tolerance = Box2D.Common.b2Settings.b2_linearSlop; return Box2D.Collision.b2TimeOfImpact.TimeOfImpact(Box2D.Dynamics.Contacts.b2Contact.s_input); }; Box2D.Dynamics.Contacts.b2Contact.s_input = new Box2D.Collision.b2TOIInput(); /** * @type {number} * @private */ Box2D.Dynamics.Contacts.b2Contact.NEXT_ID = 0; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor * @extends {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2CircleContact = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB); }; c2inherit(Box2D.Dynamics.Contacts.b2CircleContact, Box2D.Dynamics.Contacts.b2Contact); /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2CircleContact.prototype.Reset = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB); }; Box2D.Dynamics.Contacts.b2CircleContact.prototype.Evaluate = function() { Box2D.Collision.b2Collision.CollideCircles(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf); }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactConstraint = function() { this.localPlaneNormal = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0); this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0); this.normalMass = new Box2D.Common.Math.b2Mat22(); this.K = new Box2D.Common.Math.b2Mat22(); this.points = []; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.points[i] = new Box2D.Dynamics.Contacts.b2ContactConstraintPoint(); } }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactConstraintPoint = function() { this.localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0); this.rA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.rB = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Dynamics.Contacts.b2ContactConstraintPoint.prototype.Reset = function() { this.localPoint.Set(0, 0); this.rA.Set(0, 0); this.rB.Set(0, 0); }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactFactory = function() { /** * @private */ this.m_registers = {}; /** * @private * @type {Object.>>} */ this.m_freeContacts = {}; this.AddType(Box2D.Dynamics.Contacts.b2CircleContact, Box2D.Collision.Shapes.b2CircleShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME); this.AddType(Box2D.Dynamics.Contacts.b2PolyAndCircleContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME); this.AddType(Box2D.Dynamics.Contacts.b2PolygonContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2PolygonShape.NAME); this.AddType(Box2D.Dynamics.Contacts.b2EdgeAndCircleContact, Box2D.Collision.Shapes.b2EdgeShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME); this.AddType(Box2D.Dynamics.Contacts.b2PolyAndEdgeContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2EdgeShape.NAME); }; Box2D.Dynamics.Contacts.b2ContactFactory.prototype.AddType = function(ctor, type1, type2) { this.m_freeContacts[type1] = this.m_freeContacts[type1] || {}; this.m_freeContacts[type1][type2] = this.m_freeContacts[type1][type2] || []; this.m_registers[type1] = this.m_registers[type1] || {}; this.m_registers[type1][type2] = new Box2D.Dynamics.Contacts.b2ContactRegister(); this.m_registers[type1][type2].ctor = ctor; this.m_registers[type1][type2].primary = true; if (type1 != type2) { this.m_registers[type2] = this.m_registers[type2] || {}; this.m_registers[type2][type1] = new Box2D.Dynamics.Contacts.b2ContactRegister(); this.m_registers[type2][type1].ctor = ctor; this.m_registers[type2][type1].primary = false; } }; Box2D.Dynamics.Contacts.b2ContactFactory.prototype.Create = function(fixtureA, fixtureB) { var type1 = fixtureA.GetShape().GetTypeName(); var type2 = fixtureB.GetShape().GetTypeName(); var reg = this.m_registers[type1][type2]; var ctor = reg.ctor; if (ctor != null) { if (reg.primary) { if (this.m_freeContacts[type1][type2].length > 0) { var c = this.m_freeContacts[type1][type2].pop(); c.Reset(fixtureA, fixtureB); return c; } return new ctor(fixtureA, fixtureB); } else { if (this.m_freeContacts[type2][type1].length > 0) { var c = this.m_freeContacts[type2][type1].pop(); c.Reset(fixtureB, fixtureA); return c; } return new ctor(fixtureB, fixtureA); } } else { return null; } }; Box2D.Dynamics.Contacts.b2ContactFactory.prototype.Destroy = function(contact) { var type1 = contact.m_fixtureA.GetShape().GetTypeName(); var type2 = contact.m_fixtureB.GetShape().GetTypeName(); this.m_freeContacts[type1][type2].push(contact); }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactList = function() { /** * @private * @type {Array.} */ this.contactFirstNodes = []; for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) { this.contactFirstNodes[i] = null; } /** * @private * @type {Array.} */ this.contactLastNodes = []; for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) { this.contactLastNodes[i] = null; } /** * @private * @type {Object.>} */ this.contactNodeLookup = {}; /** * @private * @type {number} */ this.contactCount = 0; }; /** * @param {number} type * @return {Box2D.Dynamics.Contacts.b2ContactListNode} */ Box2D.Dynamics.Contacts.b2ContactList.prototype.GetFirstNode = function(type) { return this.contactFirstNodes[type]; }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact */ Box2D.Dynamics.Contacts.b2ContactList.prototype.AddContact = function(contact) { var contactID = contact.ID; if (this.contactNodeLookup[contactID] == null) { this.contactNodeLookup[contactID] = []; for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) { this.contactNodeLookup[contactID][i] = null; } this.CreateNode(contact, contactID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); this.contactCount++; } }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact */ Box2D.Dynamics.Contacts.b2ContactList.prototype.UpdateContact = function(contact, nonSensorEnabledTouching, nonSensorEnabledContinuous) { if (nonSensorEnabledTouching) { this.CreateNode(contact, contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); } else { this.RemoveNode(contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); } if (nonSensorEnabledContinuous) { this.CreateNode(contact, contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts); } else { this.RemoveNode(contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts); } }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact */ Box2D.Dynamics.Contacts.b2ContactList.prototype.RemoveContact = function(contact) { var contactID = contact.ID; if (this.contactNodeLookup[contactID] != null) { for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) { this.RemoveNode(contactID, i); } delete this.contactNodeLookup[contactID]; this.contactCount--; } }; /** * @param {string} contactID * @param {number} type */ Box2D.Dynamics.Contacts.b2ContactList.prototype.RemoveNode = function(contactID, type) { var nodeList = this.contactNodeLookup[contactID]; if (nodeList == null) { return; } var node = nodeList[type]; if (node == null) { return; } nodeList[type] = null; var prevNode = node.GetPreviousNode(); var nextNode = node.GetNextNode(); if (prevNode == null) { this.contactFirstNodes[type] = nextNode; } else { prevNode.SetNextNode(nextNode); } if (nextNode == null) { this.contactLastNodes[type] = prevNode; } else { nextNode.SetPreviousNode(prevNode); } Box2D.Dynamics.Contacts.b2ContactListNode.FreeNode(node); }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact * @param {string} contactID * @param {number} type */ Box2D.Dynamics.Contacts.b2ContactList.prototype.CreateNode = function(contact, contactID, type) { var nodeList = this.contactNodeLookup[contactID]; if (nodeList[type] == null) { nodeList[type] = Box2D.Dynamics.Contacts.b2ContactListNode.GetNode(contact); var prevNode = this.contactLastNodes[type]; if (prevNode != null) { prevNode.SetNextNode(nodeList[type]); nodeList[type].SetPreviousNode(prevNode); } else { this.contactFirstNodes[type] = nodeList[type]; } this.contactLastNodes[type] = nodeList[type]; } }; /** * @return {number} */ Box2D.Dynamics.Contacts.b2ContactList.prototype.GetContactCount = function() { return this.contactCount; }; /** * @enum {number} */ Box2D.Dynamics.Contacts.b2ContactList.TYPES = { nonSensorEnabledTouchingContacts: 0, nonSensorEnabledContinuousContacts: 1, allContacts: 2 // Assumed to be last by above code }; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact * @constructor */ Box2D.Dynamics.Contacts.b2ContactListNode = function(contact) { /** * @private * @type {!Box2D.Dynamics.Contacts.b2Contact} */ this.contact = contact; /** * @private * @type {Box2D.Dynamics.Contacts.b2ContactListNode} */ this.next = null; /** * @private * @type {Box2D.Dynamics.Contacts.b2ContactListNode} */ this.previous = null; }; /** * @private * @type {Array. */ Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes = []; /** * @param {!Box2D.Dynamics.Contacts.b2Contact} contact * @return {!Box2D.Dynamics.Contacts.b2ContactListNode} */ Box2D.Dynamics.Contacts.b2ContactListNode.GetNode = function(contact) { if (Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.length > 0) { var node = Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.pop(); node.next = null; node.previous = null; node.contact = contact; return node; } else { return new Box2D.Dynamics.Contacts.b2ContactListNode(contact); } }; /** * @param {!Box2D.Dynamics.Contacts.b2ContactListNode} node */ Box2D.Dynamics.Contacts.b2ContactListNode.FreeNode = function(node) { Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.push(node); }; /** * @param {Box2D.Dynamics.Contacts.b2ContactListNode} node */ Box2D.Dynamics.Contacts.b2ContactListNode.prototype.SetNextNode = function(node) { this.next = node; }; /** * @param {Box2D.Dynamics.Contacts.b2ContactListNode} node */ Box2D.Dynamics.Contacts.b2ContactListNode.prototype.SetPreviousNode = function(node) { this.previous = node; }; /** * @return {!Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetContact = function() { return this.contact; }; /** * @return {Box2D.Dynamics.Contacts.b2ContactListNode} */ Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetNextNode = function() { return this.next; }; /** * @return {Box2D.Dynamics.Contacts.b2ContactListNode} */ Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetPreviousNode = function() { return this.previous; }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactRegister = function () { this.pool = null; this.poolCount = 0; }; /** * @constructor */ Box2D.Dynamics.Contacts.b2PositionSolverManifold = function() { this.m_normal = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_separations = []; this.m_points = []; for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) { this.m_points[i] = Box2D.Common.Math.b2Vec2.Get(0, 0); } }; /** * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc */ Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype.Initialize = function(cc) { ; switch (cc.type) { case Box2D.Collision.b2Manifold.e_circles: this._InitializeCircles(cc); break; case Box2D.Collision.b2Manifold.e_faceA: this._InitializeFaceA(cc); break; case Box2D.Collision.b2Manifold.e_faceB: this._InitializeFaceB(cc); break; } }; /** * @private * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc */ Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeCircles = function(cc) { var tMat = cc.bodyA.m_xf.R; var tVec = cc.localPoint; var pointAX = cc.bodyA.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); var pointAY = cc.bodyA.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); tMat = cc.bodyB.m_xf.R; tVec = cc.points[0].localPoint; var pointBX = cc.bodyB.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y); var pointBY = cc.bodyB.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y); var dX = pointBX - pointAX; var dY = pointBY - pointAY; var d2 = dX * dX + dY * dY; if (d2 > Box2D.Common.b2Settings.MIN_VALUE_SQUARED) { var d = Math.sqrt(d2); this.m_normal.x = dX / d; this.m_normal.y = dY / d; } else { this.m_normal.x = 1.0; this.m_normal.y = 0.0; } this.m_points[0].x = 0.5 * (pointAX + pointBX); this.m_points[0].y = 0.5 * (pointAY + pointBY); this.m_separations[0] = dX * this.m_normal.x + dY * this.m_normal.y - cc.radius; }; /** * @private * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc */ Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeFaceA = function(cc) { this.m_normal.x = cc.bodyA.m_xf.R.col1.x * cc.localPlaneNormal.x + cc.bodyA.m_xf.R.col2.x * cc.localPlaneNormal.y; this.m_normal.y = cc.bodyA.m_xf.R.col1.y * cc.localPlaneNormal.x + cc.bodyA.m_xf.R.col2.y * cc.localPlaneNormal.y; var planePointX = cc.bodyA.m_xf.position.x + (cc.bodyA.m_xf.R.col1.x * cc.localPoint.x + cc.bodyA.m_xf.R.col2.x * cc.localPoint.y); var planePointY = cc.bodyA.m_xf.position.y + (cc.bodyA.m_xf.R.col1.y * cc.localPoint.x + cc.bodyA.m_xf.R.col2.y * cc.localPoint.y); for (var i = 0; i < cc.pointCount; i++) { var clipPointX = cc.bodyB.m_xf.position.x + (cc.bodyB.m_xf.R.col1.x * cc.points[i].localPoint.x + cc.bodyB.m_xf.R.col2.x * cc.points[i].localPoint.y); var clipPointY = cc.bodyB.m_xf.position.y + (cc.bodyB.m_xf.R.col1.y * cc.points[i].localPoint.x + cc.bodyB.m_xf.R.col2.y * cc.points[i].localPoint.y); this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius; this.m_points[i].x = clipPointX; this.m_points[i].y = clipPointY; } }; /** * @private * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc */ Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeFaceB = function(cc) { this.m_normal.x = cc.bodyB.m_xf.R.col1.x * cc.localPlaneNormal.x + cc.bodyB.m_xf.R.col2.x * cc.localPlaneNormal.y; this.m_normal.y = cc.bodyB.m_xf.R.col1.y * cc.localPlaneNormal.x + cc.bodyB.m_xf.R.col2.y * cc.localPlaneNormal.y; var planePointX = cc.bodyB.m_xf.position.x + (cc.bodyB.m_xf.R.col1.x * cc.localPoint.x + cc.bodyB.m_xf.R.col2.x * cc.localPoint.y); var planePointY = cc.bodyB.m_xf.position.y + (cc.bodyB.m_xf.R.col1.y * cc.localPoint.x + cc.bodyB.m_xf.R.col2.y * cc.localPoint.y); for (var i = 0; i < cc.pointCount; i++) { var clipPointX = cc.bodyA.m_xf.position.x + (cc.bodyA.m_xf.R.col1.x * cc.points[i].localPoint.x + cc.bodyA.m_xf.R.col2.x * cc.points[i].localPoint.y); var clipPointY = cc.bodyA.m_xf.position.y + (cc.bodyA.m_xf.R.col1.y * cc.points[i].localPoint.x + cc.bodyA.m_xf.R.col2.y * cc.points[i].localPoint.y); this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius; this.m_points[i].Set(clipPointX, clipPointY); } this.m_normal.x *= -1; this.m_normal.y *= -1; }; /** * @constructor */ Box2D.Dynamics.Contacts.b2ContactSolver = function() { /** * @private * @type {Array.} */ this.m_constraints = []; }; /** * @param {!Box2D.Dynamics.b2TimeStep} step * @param {Array.} contacts * @param {number} contactCount */ Box2D.Dynamics.Contacts.b2ContactSolver.prototype.Initialize = function(step, contacts, contactCount) { this.m_constraintCount = contactCount; while (this.m_constraints.length < this.m_constraintCount) { this.m_constraints[this.m_constraints.length] = new Box2D.Dynamics.Contacts.b2ContactConstraint(); } for (var i = 0; i < contactCount; i++) { var contact = contacts[i]; var fixtureA = contact.m_fixtureA; var fixtureB = contact.m_fixtureB; var shapeA = fixtureA.m_shape; var shapeB = fixtureB.m_shape; var radiusA = shapeA.m_radius; var radiusB = shapeB.m_radius; var bodyA = fixtureA.GetBody(); var bodyB = fixtureB.GetBody(); var manifold = contact.GetManifold(); var friction = Box2D.Common.b2Settings.b2MixFriction(fixtureA.GetFriction(), fixtureB.GetFriction()); var restitution = Box2D.Common.b2Settings.b2MixRestitution(fixtureA.GetRestitution(), fixtureB.GetRestitution()); var vAX = bodyA.m_linearVelocity.x; var vAY = bodyA.m_linearVelocity.y; var vBX = bodyB.m_linearVelocity.x; var vBY = bodyB.m_linearVelocity.y; var wA = bodyA.m_angularVelocity; var wB = bodyB.m_angularVelocity; ; Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.Initialize(manifold, bodyA.m_xf, radiusA, bodyB.m_xf, radiusB); var normalX = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_normal.x; var normalY = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_normal.y; var cc = this.m_constraints[i]; cc.bodyA = bodyA; cc.bodyB = bodyB; cc.manifold = manifold; cc.normal.x = normalX; cc.normal.y = normalY; cc.pointCount = manifold.m_pointCount; cc.friction = friction; cc.restitution = restitution; cc.localPlaneNormal.x = manifold.m_localPlaneNormal.x; cc.localPlaneNormal.y = manifold.m_localPlaneNormal.y; cc.localPoint.x = manifold.m_localPoint.x; cc.localPoint.y = manifold.m_localPoint.y; cc.radius = radiusA + radiusB; cc.type = manifold.m_type; for (var k = 0; k < cc.pointCount; ++k) { var cp = manifold.m_points[k]; var ccp = cc.points[k]; ccp.normalImpulse = cp.m_normalImpulse; ccp.tangentImpulse = cp.m_tangentImpulse; ccp.localPoint.SetV(cp.m_localPoint); var rAX = ccp.rA.x = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].x - bodyA.m_sweep.c.x; var rAY = ccp.rA.y = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].y - bodyA.m_sweep.c.y; var rBX = ccp.rB.x = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].x - bodyB.m_sweep.c.x; var rBY = ccp.rB.y = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].y - bodyB.m_sweep.c.y; var rnA = rAX * normalY - rAY * normalX; var rnB = rBX * normalY - rBY * normalX; rnA *= rnA; rnB *= rnB; var kNormal = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rnA + bodyB.m_invI * rnB; ccp.normalMass = 1.0 / kNormal; var kEqualized = bodyA.m_mass * bodyA.m_invMass + bodyB.m_mass * bodyB.m_invMass; kEqualized += bodyA.m_mass * bodyA.m_invI * rnA + bodyB.m_mass * bodyB.m_invI * rnB; ccp.equalizedMass = 1.0 / kEqualized; var tangentX = normalY; var tangentY = (-normalX); var rtA = rAX * tangentY - rAY * tangentX; var rtB = rBX * tangentY - rBY * tangentX; rtA *= rtA; rtB *= rtB; var kTangent = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rtA + bodyB.m_invI * rtB; ccp.tangentMass = 1.0 / kTangent; ccp.velocityBias = 0.0; var tX = vBX + ((-wB * rBY)) - vAX - ((-wA * rAY)); var tY = vBY + (wB * rBX) - vAY - (wA * rAX); var vRel = cc.normal.x * tX + cc.normal.y * tY; if (vRel < (-Box2D.Common.b2Settings.b2_velocityThreshold)) { ccp.velocityBias += (-cc.restitution * vRel); } } if (cc.pointCount == 2) { var ccp1 = cc.points[0]; var ccp2 = cc.points[1]; var invMassA = bodyA.m_invMass; var invIA = bodyA.m_invI; var invMassB = bodyB.m_invMass; var invIB = bodyB.m_invI; var rn1A = ccp1.rA.x * normalY - ccp1.rA.y * normalX; var rn1B = ccp1.rB.x * normalY - ccp1.rB.y * normalX; var rn2A = ccp2.rA.x * normalY - ccp2.rA.y * normalX; var rn2B = ccp2.rB.x * normalY - ccp2.rB.y * normalX; var k11 = invMassA + invMassB + invIA * rn1A * rn1A + invIB * rn1B * rn1B; var k22 = invMassA + invMassB + invIA * rn2A * rn2A + invIB * rn2B * rn2B; var k12 = invMassA + invMassB + invIA * rn1A * rn2A + invIB * rn1B * rn2B; var k_maxConditionNumber = 100.0; if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12)) { cc.K.col1.Set(k11, k12); cc.K.col2.Set(k12, k22); cc.K.GetInverse(cc.normalMass); } else { cc.pointCount = 1; } } } }; /** * @param {!Box2D.Dynamics.b2TimeStep} step */ Box2D.Dynamics.Contacts.b2ContactSolver.prototype.InitVelocityConstraints = function(step) { for (var i = 0; i < this.m_constraintCount; ++i) { var c = this.m_constraints[i]; var bodyA = c.bodyA; var bodyB = c.bodyB; var invMassA = bodyA.m_invMass; var invIA = bodyA.m_invI; var invMassB = bodyB.m_invMass; var invIB = bodyB.m_invI; var normalX = c.normal.x; var normalY = c.normal.y; var tangentX = normalY; var tangentY = (-normalX); var tX = 0; var j = 0; var tCount = 0; if (step.warmStarting) { tCount = c.pointCount; for (j = 0; j < tCount; ++j) { var ccp = c.points[j]; ccp.normalImpulse *= step.dtRatio; ccp.tangentImpulse *= step.dtRatio; var PX = ccp.normalImpulse * normalX + ccp.tangentImpulse * tangentX; var PY = ccp.normalImpulse * normalY + ccp.tangentImpulse * tangentY; bodyA.m_angularVelocity -= invIA * (ccp.rA.x * PY - ccp.rA.y * PX); bodyA.m_linearVelocity.x -= invMassA * PX; bodyA.m_linearVelocity.y -= invMassA * PY; bodyB.m_angularVelocity += invIB * (ccp.rB.x * PY - ccp.rB.y * PX); bodyB.m_linearVelocity.x += invMassB * PX; bodyB.m_linearVelocity.y += invMassB * PY; } } else { tCount = c.pointCount; for (j = 0; j < tCount; ++j) { var ccp2 = c.points[j]; ccp2.normalImpulse = 0.0; ccp2.tangentImpulse = 0.0; } } } }; Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints = function() { for (var i = 0; i < this.m_constraintCount; i++) { this.SolveVelocityConstraints_Constraint(this.m_constraints[i]); } }; /** * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c */ Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_Constraint = function(c) { var normalX = c.normal.x; var normalY = c.normal.y; for (var j = 0; j < c.pointCount; j++) { Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPoint(c, c.points[j]); } if (c.pointCount == 1) { var ccp = c.points[0]; var dvX = c.bodyB.m_linearVelocity.x - (c.bodyB.m_angularVelocity * ccp.rB.y) - c.bodyA.m_linearVelocity.x + (c.bodyA.m_angularVelocity * ccp.rA.y); var dvY = c.bodyB.m_linearVelocity.y + (c.bodyB.m_angularVelocity * ccp.rB.x) - c.bodyA.m_linearVelocity.y - (c.bodyA.m_angularVelocity * ccp.rA.x); var vn = dvX * normalX + dvY * normalY; var newImpulse = ccp.normalImpulse - (ccp.normalMass * (vn - ccp.velocityBias)); newImpulse = newImpulse > 0 ? newImpulse : 0.0; var impulseLambda = newImpulse - ccp.normalImpulse; var PX = impulseLambda * normalX; var PY = impulseLambda * normalY; c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * PX; c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * PY; c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (ccp.rA.x * PY - ccp.rA.y * PX); c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * PX; c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * PY; c.bodyB.m_angularVelocity += c.bodyB.m_invI * (ccp.rB.x * PY - ccp.rB.y * PX); ccp.normalImpulse = newImpulse; } else { var cp1 = c.points[0]; var cp2 = c.points[1]; var aX = cp1.normalImpulse; var aY = cp2.normalImpulse; var dv1X = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * cp1.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * cp1.rA.y; var dv1Y = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * cp1.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * cp1.rA.x; var dv2X = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * cp2.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * cp2.rA.y; var dv2Y = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * cp2.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * cp2.rA.x; var bX = (dv1X * normalX + dv1Y * normalY) - cp1.velocityBias; var bY = (dv2X * normalX + dv2Y * normalY) - cp2.velocityBias; bX -= c.K.col1.x * aX + c.K.col2.x * aY; bY -= c.K.col1.y * aX + c.K.col2.y * aY; for (;;) { var firstX = (-(c.normalMass.col1.x * bX + c.normalMass.col2.x * bY)); if (firstX >= 0) { var firstY = (-(c.normalMass.col1.y * bX + c.normalMass.col2.y * bY)); if(firstY >= 0) { var dX = firstX - aX; var dY = firstY - aY; this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, firstX - aX, firstY - aY); cp1.normalImpulse = firstX; cp2.normalImpulse = firstY; break; } } var secondX = (-cp1.normalMass * bX); if (secondX >= 0) { if ((c.K.col1.y * secondX + bY) >= 0) { var dX = secondX - aX; var dY = -aY; this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, secondX - aX, -aY); cp1.normalImpulse = secondX; cp2.normalImpulse = 0; break; } } var secondY = (-cp2.normalMass * bY); if (secondY >= 0) { if ((c.K.col2.x * secondY + bX) >= 0) { this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, -aX, secondY - aY); cp1.normalImpulse = 0; cp2.normalImpulse = secondY; break; } } if (bX >= 0 && bY >= 0) { this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, -aX, -aY); cp1.normalImpulse = 0; cp2.normalImpulse = 0; break; } break; } } }; /** * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c * @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} ccp */ Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPoint = function(c, ccp) { var tangentX = c.normal.y; var tangentY = -c.normal.x; var dvX = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * ccp.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * ccp.rA.y; var dvY = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * ccp.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * ccp.rA.x; var vt = dvX * tangentX + dvY * tangentY; var maxFriction = c.friction * ccp.normalImpulse; var newImpulse = Box2D.Common.Math.b2Math.Clamp(ccp.tangentImpulse - ccp.tangentMass * vt, -maxFriction, maxFriction); var impulseLambda = newImpulse - ccp.tangentImpulse; var PX = impulseLambda * tangentX; var PY = impulseLambda * tangentY; c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * PX; c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * PY; c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (ccp.rA.x * PY - ccp.rA.y * PX); c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * PX; c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * PY; c.bodyB.m_angularVelocity += c.bodyB.m_invI * (ccp.rB.x * PY - ccp.rB.y * PX); ccp.tangentImpulse = newImpulse; }; /** * @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c * @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} cp1 * @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} cp2 * @param {number} dX * @param {number} dY */ Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPointUpdate = function(c, cp1, cp2, dX, dY) { var P1X = dX * c.normal.x; var P1Y = dX * c.normal.y; var P2X = dY * c.normal.x; var P2Y = dY * c.normal.y; c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * (P1X + P2X); c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * (P1Y + P2Y); c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X); c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * (P1X + P2X); c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * (P1Y + P2Y); c.bodyB.m_angularVelocity += c.bodyB.m_invI * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X); cp1.normalImpulse = 0; cp2.normalImpulse = 0; }; Box2D.Dynamics.Contacts.b2ContactSolver.prototype.FinalizeVelocityConstraints = function() { for (var i = 0; i < this.m_constraintCount; ++i) { var c = this.m_constraints[i]; var m = c.manifold; for (var j = 0; j < c.pointCount; ++j) { var point1 = m.m_points[j]; var point2 = c.points[j]; point1.m_normalImpulse = point2.normalImpulse; point1.m_tangentImpulse = point2.tangentImpulse; } } }; Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var minSeparation = 0.0; for (var i = 0; i < this.m_constraintCount; i++) { var c = this.m_constraints[i]; var bodyA = c.bodyA; var bodyB = c.bodyB; var invMassA = bodyA.m_mass * bodyA.m_invMass; var invIA = bodyA.m_mass * bodyA.m_invI; var invMassB = bodyB.m_mass * bodyB.m_invMass; var invIB = bodyB.m_mass * bodyB.m_invI; Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.Initialize(c); var normal = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_normal; for (var j = 0; j < c.pointCount; j++) { var ccp = c.points[j]; var point = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_points[j]; var separation = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_separations[j]; var rAX = point.x - bodyA.m_sweep.c.x; var rAY = point.y - bodyA.m_sweep.c.y; var rBX = point.x - bodyB.m_sweep.c.x; var rBY = point.y - bodyB.m_sweep.c.y; minSeparation = minSeparation < separation ? minSeparation : separation; var C = Box2D.Common.Math.b2Math.Clamp(baumgarte * (separation + Box2D.Common.b2Settings.b2_linearSlop), (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); var impulse = (-ccp.equalizedMass * C); var PX = impulse * normal.x; var PY = impulse * normal.y; bodyA.m_sweep.c.x -= invMassA * PX; bodyA.m_sweep.c.y -= invMassA * PY; bodyA.m_sweep.a -= invIA * (rAX * PY - rAY * PX); bodyA.SynchronizeTransform(); bodyB.m_sweep.c.x += invMassB * PX; bodyB.m_sweep.c.y += invMassB * PY; bodyB.m_sweep.a += invIB * (rBX * PY - rBY * PX); bodyB.SynchronizeTransform(); } } return minSeparation > (-1.5 * Box2D.Common.b2Settings.b2_linearSlop); }; Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolvePositionConstraints_NEW = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var minSeparation = 0.0; for (var i = 0; i < this.m_constraintCount; i++) { var c = this.m_constraints[i]; var bodyA = c.bodyA; var bodyB = c.bodyB; var invMassA = bodyA.m_mass * bodyA.m_invMass; var invIA = bodyA.m_mass * bodyA.m_invI; var invMassB = bodyB.m_mass * bodyB.m_invMass; var invIB = bodyB.m_mass * bodyB.m_invI; Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.Initialize(c); var normal = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_normal; for (var j = 0; j < c.pointCount; j++) { var ccp = c.points[j]; var point = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_points[j]; var separation = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_separations[j]; var rAX = point.x - bodyA.m_sweep.c.x; var rAY = point.y - bodyA.m_sweep.c.y; var rBX = point.x - bodyB.m_sweep.c.x; var rBY = point.y - bodyB.m_sweep.c.y; if (separation < minSeparation) { minSeparation = separation; } var C = 0; if (baumgarte != 0) { Box2D.Common.Math.b2Math.Clamp(baumgarte * (separation + Box2D.Common.b2Settings.b2_linearSlop), (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); } var impulse = (-ccp.equalizedMass * C); var PX = impulse * normal.x; var PY = impulse * normal.y; bodyA.m_sweep.c.x -= invMassA * PX; bodyA.m_sweep.c.y -= invMassA * PY; bodyA.m_sweep.a -= invIA * (rAX * PY - rAY * PX); bodyA.SynchronizeTransform(); bodyB.m_sweep.c.x += invMassB * PX; bodyB.m_sweep.c.y += invMassB * PY; bodyB.m_sweep.a += invIB * (rBX * PY - rBY * PX); bodyB.SynchronizeTransform(); } } return minSeparation > (-1.5 * Box2D.Common.b2Settings.b2_linearSlop); }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor * @extends {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2EdgeAndCircleContact = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB); }; c2inherit(Box2D.Dynamics.Contacts.b2EdgeAndCircleContact, Box2D.Dynamics.Contacts.b2Contact); /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.Reset = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB); }; Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.Evaluate = function() { var bA = this.m_fixtureA.GetBody(); var bB = this.m_fixtureB.GetBody(); this.b2CollideEdgeAndCircle(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf); }; Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.b2CollideEdgeAndCircle = function(manifold, edge, xf1, circle, xf2) {}; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor * @extends {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2PolyAndCircleContact = function(fixtureA, fixtureB) { ; ; Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB); }; c2inherit(Box2D.Dynamics.Contacts.b2PolyAndCircleContact, Box2D.Dynamics.Contacts.b2Contact); /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2PolyAndCircleContact.prototype.Reset = function(fixtureA, fixtureB) { ; ; Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB); }; Box2D.Dynamics.Contacts.b2PolyAndCircleContact.prototype.Evaluate = function() { Box2D.Collision.b2Collision.CollidePolygonAndCircle(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf); }; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor * @extends {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2PolyAndEdgeContact = function(fixtureA, fixtureB) { ; ; Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB); }; c2inherit(Box2D.Dynamics.Contacts.b2PolyAndEdgeContact, Box2D.Dynamics.Contacts.b2Contact); /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.Reset = function(fixtureA, fixtureB) { ; ; Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB); }; Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.Evaluate = function() { this.b2CollidePolyAndEdge(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf); }; Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.b2CollidePolyAndEdge = function (manifold, polygon, xf1, edge, xf2) {}; /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB * @constructor * @extends {Box2D.Dynamics.Contacts.b2Contact} */ Box2D.Dynamics.Contacts.b2PolygonContact = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB); }; c2inherit(Box2D.Dynamics.Contacts.b2PolygonContact, Box2D.Dynamics.Contacts.b2Contact); /** * @param {!Box2D.Dynamics.b2Fixture} fixtureA * @param {!Box2D.Dynamics.b2Fixture} fixtureB */ Box2D.Dynamics.Contacts.b2PolygonContact.prototype.Reset = function(fixtureA, fixtureB) { Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB); }; Box2D.Dynamics.Contacts.b2PolygonContact.prototype.Evaluate = function() { Box2D.Collision.b2Collision.CollidePolygons(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf); }; /** * @constructor */ Box2D.Dynamics.Controllers.b2Controller = function() { /** * @const * @private * @type {string} */ this.ID = "Controller" + Box2D.Dynamics.Controllers.b2Controller.NEXT_ID++; /** * @type {Box2D.Dynamics.b2World} */ this.m_world = null; /** * @private * @type {!Box2D.Dynamics.b2BodyList} */ this.bodyList = new Box2D.Dynamics.b2BodyList(); }; Box2D.Dynamics.Controllers.b2Controller.prototype.Step = function(step) {}; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.Controllers.b2Controller.prototype.AddBody = function(body) { this.bodyList.AddBody(body); body.AddController(this); }; /** * @param {!Box2D.Dynamics.b2Body} body */ Box2D.Dynamics.Controllers.b2Controller.prototype.RemoveBody = function(body) { this.bodyList.RemoveBody(body); body.RemoveController(this); }; Box2D.Dynamics.Controllers.b2Controller.prototype.Clear = function() { for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); node; node = node.GetNextNode()) { this.RemoveBody(node.body); } }; /** * @return {!Box2D.Dynamics.b2BodyList} */ Box2D.Dynamics.Controllers.b2Controller.prototype.GetBodyList = function() { return this.bodyList; }; /** * @type {number} * @private */ Box2D.Dynamics.Controllers.b2Controller.NEXT_ID = 0; /** * @constructor * @extends {Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.Controllers.b2BuoyancyController = function() { Box2D.Dynamics.Controllers.b2Controller.call(this); this.normal = Box2D.Common.Math.b2Vec2.Get(0, -1); this.offset = 0; this.density = 0; this.velocity = Box2D.Common.Math.b2Vec2.Get(0, 0); this.linearDrag = 2; this.angularDrag = 1; this.useDensity = false; this.useWorldGravity = true; this.gravity = null; }; c2inherit(Box2D.Dynamics.Controllers.b2BuoyancyController, Box2D.Dynamics.Controllers.b2Controller); Box2D.Dynamics.Controllers.b2BuoyancyController.prototype.Step = function(step) { if (this.useWorldGravity) { this.gravity = this.m_world.GetGravity().Copy(); } for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var body = bodyNode.body; var areac = Box2D.Common.Math.b2Vec2.Get(0, 0); var massc = Box2D.Common.Math.b2Vec2.Get(0, 0); var area = 0.0; var mass = 0.0; for (var fixtureNode = body.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) { var sc = Box2D.Common.Math.b2Vec2.Get(0, 0); var sarea = fixtureNode.fixture.GetShape().ComputeSubmergedArea(this.normal, this.offset, body.GetTransform(), sc); area += sarea; areac.x += sarea * sc.x; areac.y += sarea * sc.y; var shapeDensity = 0; if (this.useDensity) { shapeDensity = 1; } else { shapeDensity = 1; } mass += sarea * shapeDensity; massc.x += sarea * sc.x * shapeDensity; massc.y += sarea * sc.y * shapeDensity; } if (area < Number.MIN_VALUE) { continue; } areac.x /= area; areac.y /= area; massc.x /= mass; massc.y /= mass; var buoyancyForce = this.gravity.GetNegative(); buoyancyForce.Multiply(this.density * area); body.ApplyForce(buoyancyForce, massc); var dragForce = body.GetLinearVelocityFromWorldPoint(areac); dragForce.Subtract(this.velocity); dragForce.Multiply((-this.linearDrag * area)); body.ApplyForce(dragForce, areac); body.ApplyTorque((-body.GetInertia() / body.GetMass() * area * body.GetAngularVelocity() * this.angularDrag)); Box2D.Common.Math.b2Vec2.Free(areac); Box2D.Common.Math.b2Vec2.Free(massc); } }; /** * @constructor * @extends {Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.Controllers.b2ConstantAccelController = function() { Box2D.Dynamics.Controllers.b2Controller.call(this); this.A = Box2D.Common.Math.b2Vec2.Get(0, 0); }; c2inherit(Box2D.Dynamics.Controllers.b2ConstantAccelController, Box2D.Dynamics.Controllers.b2Controller); Box2D.Dynamics.Controllers.b2ConstantAccelController.prototype.Step = function(step) { var smallA = Box2D.Common.Math.b2Vec2.Get(this.A.x * step.dt, this.A.y * step.dt); for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var body = bodyNode.body; var oldVelocity = body.GetLinearVelocity(); body.SetLinearVelocity(Box2D.Common.Math.b2Vec2.Get(oldVelocity.x + smallA.x, oldVelocity.y + smallA.y)); } Box2D.Common.Math.b2Vec2.Free(smallA); }; /** * @constructor * @extends {Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.Controllers.b2ConstantForceController = function() { Box2D.Dynamics.Controllers.b2Controller.call(this); this.F = Box2D.Common.Math.b2Vec2.Get(0, 0); }; c2inherit(Box2D.Dynamics.Controllers.b2ConstantForceController, Box2D.Dynamics.Controllers.b2Controller); Box2D.Dynamics.Controllers.b2ConstantForceController.prototype.Step = function(step) { for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var body = bodyNode.body; body.ApplyForce(this.F, body.GetWorldCenter()); } }; /** * @constructor */ Box2D.Dynamics.Controllers.b2ControllerList = function() { /** * @private * @type {Box2D.Dynamics.Controllers.b2ControllerListNode} */ this.controllerFirstNode = null; /** * @private * @type {Box2D.Dynamics.Controllers.b2ControllerListNode} */ this.controllerLastNode = null; /** * @private * @type {Object.} */ this.controllerNodeLookup = {}; /** * @private * @type {number} */ this.controllerCount = 0; }; /** * @return {Box2D.Dynamics.Controllers.b2ControllerListNode} */ Box2D.Dynamics.Controllers.b2ControllerList.prototype.GetFirstNode = function() { return this.controllerFirstNode; }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller */ Box2D.Dynamics.Controllers.b2ControllerList.prototype.AddController = function(controller) { var controllerID = controller.ID; if (this.controllerNodeLookup[controllerID] == null) { var node = new Box2D.Dynamics.Controllers.b2ControllerListNode(controller); var prevNode = this.controllerLastNode; if (prevNode != null) { prevNode.SetNextNode(node); } else { this.controllerFirstNode = node; } node.SetPreviousNode(prevNode); this.controllerLastNode = node; this.controllerNodeLookup[controllerID] = node; this.controllerCount++; } }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller */ Box2D.Dynamics.Controllers.b2ControllerList.prototype.RemoveController = function(controller) { var controllerID = controller.ID; var node = this.controllerNodeLookup[controllerID]; if (node == null) { return; } var prevNode = node.GetPreviousNode(); var nextNode = node.GetNextNode(); if (prevNode == null) { this.controllerFirstNode = nextNode; } else { prevNode.SetNextNode(nextNode); } if (nextNode == null) { this.controllerLastNode = prevNode; } else { nextNode.SetPreviousNode(prevNode); } delete this.controllerNodeLookup[controllerID]; this.controllerCount--; }; /** * @return {number} */ Box2D.Dynamics.Controllers.b2ControllerList.prototype.GetControllerCount = function() { return this.controllerCount; }; /** * @param {!Box2D.Dynamics.Controllers.b2Controller} controller * @constructor */ Box2D.Dynamics.Controllers.b2ControllerListNode = function(controller) { /** * @const * @type {!Box2D.Dynamics.Controllers.b2Controller} */ this.controller = controller; /** * @private * @type {Box2D.Dynamics.Controllers.b2ControllerListNode} */ this.next = null; /** * @private * @type {Box2D.Dynamics.Controllers.b2ControllerListNode} */ this.previous = null; }; /** * @param {Box2D.Dynamics.Controllers.b2ControllerListNode} node */ Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.SetNextNode = function(node) { this.next = node; }; /** * @param {Box2D.Dynamics.Controllers.b2ControllerListNode} node */ Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.SetPreviousNode = function(node) { this.previous = node; }; /** * @return {Box2D.Dynamics.Controllers.b2ControllerListNode} */ Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.GetNextNode = function() { return this.next; }; /** * @return {Box2D.Dynamics.Controllers.b2ControllerListNode} */ Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.GetPreviousNode = function() { return this.previous; }; /** * @constructor * @extends {Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.Controllers.b2GravityController = function() { Box2D.Dynamics.Controllers.b2Controller.call(this); this.G = 1; this.invSqr = true; }; c2inherit(Box2D.Dynamics.Controllers.b2GravityController, Box2D.Dynamics.Controllers.b2Controller); Box2D.Dynamics.Controllers.b2GravityController.prototype.Step = function(step) { var i = null; var body1 = null; var p1 = null; var mass1 = 0; var j = null; var body2 = null; var p2 = null; var dx = 0; var dy = 0; var r2 = 0; var f = null; if (this.invSqr) { for (var body1Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body1Node; body1Node = body1Node.GetNextNode()) { var body1 = body1Node.body; var p1 = body1.GetWorldCenter(); var mass1 = body1.GetMass(); for (var body2Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body2Node; body2Node = body2Node.GetNextNode()) { var body2 = body2Node.body; if ( !body1.IsAwake() && !body2.IsAwake() ) { continue; } var p2 = body2.GetWorldCenter(); var dx = p2.x - p1.x; var dy = p2.y - p1.y; var r2 = dx * dx + dy * dy; if (r2 < Number.MIN_VALUE) { continue; } var f = Box2D.Common.Math.b2Vec2.Get(dx, dy); f.Multiply(this.G / r2 / Math.sqrt(r2) * mass1 * body2.GetMass()); if (body1.IsAwake()) { body1.ApplyForce(f, p1); } f.Multiply(-1); if (body2.IsAwake()) { body2.ApplyForce(f, p2); } Box2D.Common.Math.b2Vec2.Free(f); } } } else { for (var body1Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body1Node; body1Node = body1Node.GetNextNode()) { var body1 = bodyNode.body; var p1 = body1.GetWorldCenter(); var mass1 = body1.GetMass(); for (var body2Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body2Node; body2Node = body2Node.GetNextNode()) { var body2 = bodyNode.body; if ( !body1.IsAwake() && !body2.IsAwake() ) { continue; } var p2 = body2.GetWorldCenter(); var dx = p2.x - p1.x; var dy = p2.y - p1.y; var r2 = dx * dx + dy * dy; if (r2 < Number.MIN_VALUE) { continue; } var f = Box2D.Common.Math.b2Vec2.Get(dx, dy); f.Multiply(this.G / r2 * mass1 * body2.GetMass()); if (body1.IsAwake()) { body1.ApplyForce(f, p1); } f.Multiply(-1); if (body2.IsAwake()) { body2.ApplyForce(f, p2); } Box2D.Common.Math.b2Vec2.Free(f); } } } }; /** * @constructor * @extends {Box2D.Dynamics.Controllers.b2Controller} */ Box2D.Dynamics.Controllers.b2TensorDampingController = function() { Box2D.Dynamics.Controllers.b2Controller.call(this); this.T = new Box2D.Common.Math.b2Mat22(); this.maxTimestep = 0; }; c2inherit(Box2D.Dynamics.Controllers.b2TensorDampingController, Box2D.Dynamics.Controllers.b2Controller); /** * @param {number} xDamping * @param {number} yDamping */ Box2D.Dynamics.Controllers.b2TensorDampingController.prototype.SetAxisAligned = function(xDamping, yDamping) { this.T.col1.x = (-xDamping); this.T.col1.y = 0; this.T.col2.x = 0; this.T.col2.y = (-yDamping); if (xDamping > 0 || yDamping > 0) { this.maxTimestep = 1 / Math.max(xDamping, yDamping); } else { this.maxTimestep = 0; } }; Box2D.Dynamics.Controllers.b2TensorDampingController.prototype.Step = function(step) { var timestep = step.dt; if (timestep <= Number.MIN_VALUE) return; if (timestep > this.maxTimestep && this.maxTimestep > 0) timestep = this.maxTimestep; for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) { var body = bodyNode.body; var damping = body.GetWorldVector(Box2D.Common.Math.b2Math.MulMV(this.T, body.GetLocalVector(body.GetLinearVelocity()))); body.SetLinearVelocity(Box2D.Common.Math.b2Vec2.Get(body.GetLinearVelocity().x + damping.x * timestep, body.GetLinearVelocity().y + damping.y * timestep)); } }; /** * @param {!Box2D.Dynamics.Joints.b2JointDef} def * @constructor */ Box2D.Dynamics.Joints.b2Joint = function(def) { this.m_edgeA = new Box2D.Dynamics.Joints.b2JointEdge(); this.m_edgeB = new Box2D.Dynamics.Joints.b2JointEdge(); this.m_localCenterA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localCenterB = Box2D.Common.Math.b2Vec2.Get(0, 0); ; this.m_type = def.type; this.m_prev = null; this.m_next = null; this.m_bodyA = def.bodyA; this.m_bodyB = def.bodyB; this.m_collideConnected = def.collideConnected; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetType = function() { return this.m_type; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetAnchorA = function() { return null; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetAnchorB = function() { return null; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return null; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return 0.0; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetBodyA = function() { return this.m_bodyA; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetBodyB = function() { return this.m_bodyB; }; Box2D.Dynamics.Joints.b2Joint.prototype.GetNext = function() { return this.m_next; }; Box2D.Dynamics.Joints.b2Joint.prototype.IsActive = function() { return this.m_bodyA.IsActive() && this.m_bodyB.IsActive(); }; Box2D.Dynamics.Joints.b2Joint.Create = function(def) { return def.Create(); }; Box2D.Dynamics.Joints.b2Joint.prototype.InitVelocityConstraints = function(step) {}; Box2D.Dynamics.Joints.b2Joint.prototype.SolveVelocityConstraints = function(step) {}; Box2D.Dynamics.Joints.b2Joint.prototype.FinalizeVelocityConstraints = function() {}; Box2D.Dynamics.Joints.b2Joint.prototype.SolvePositionConstraints = function(baumgarte) { return false; }; Box2D.Dynamics.Joints.b2Joint.e_unknownJoint = 0; Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint = 1; Box2D.Dynamics.Joints.b2Joint.e_prismaticJoint = 2; Box2D.Dynamics.Joints.b2Joint.e_distanceJoint = 3; Box2D.Dynamics.Joints.b2Joint.e_pulleyJoint = 4; Box2D.Dynamics.Joints.b2Joint.e_mouseJoint = 5; Box2D.Dynamics.Joints.b2Joint.e_gearJoint = 6; Box2D.Dynamics.Joints.b2Joint.e_lineJoint = 7; Box2D.Dynamics.Joints.b2Joint.e_weldJoint = 8; Box2D.Dynamics.Joints.b2Joint.e_frictionJoint = 9; Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit = 0; Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit = 1; Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit = 2; Box2D.Dynamics.Joints.b2Joint.e_equalLimits = 3; /** * @constructor */ Box2D.Dynamics.Joints.b2JointDef = function () { this.type = Box2D.Dynamics.Joints.b2Joint.e_unknownJoint; this.bodyA = null; this.bodyB = null; this.collideConnected = false; }; /** * @constructor */ Box2D.Dynamics.Joints.b2JointEdge = function () {}; /** * @param {!Box2D.Dynamics.Joints.b2DistanceJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2DistanceJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_u = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor1.SetV(def.localAnchorA); this.m_localAnchor2.SetV(def.localAnchorB); this.m_length = def.length; this.m_frequencyHz = def.frequencyHz; this.m_dampingRatio = def.dampingRatio; this.m_impulse = 0.0; this.m_gamma = 0.0; this.m_bias = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2DistanceJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; /** * @param {number} inv_dt */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetReactionForce = function(inv_dt) { return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_u.x, inv_dt * this.m_impulse * this.m_u.y); }; /** * @param {number} inv_dt */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetReactionTorque = function(inv_dt) { return 0.0; }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetLength = function() { return this.m_length; }; /** * @param {number} length */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetLength = function(length) { this.m_length = length; }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetFrequency = function() { return this.m_frequencyHz; }; /** * @param {number} hz */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetFrequency = function(hz) { this.m_frequencyHz = hz; }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetDampingRatio = function() { return this.m_dampingRatio; }; /** * @param {number} ratio */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetDampingRatio = function(ratio) { this.m_dampingRatio = ratio; }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.InitVelocityConstraints = function(step) { var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; this.m_u.x = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X; this.m_u.y = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y; var length = Math.sqrt(this.m_u.x * this.m_u.x + this.m_u.y * this.m_u.y); if (length > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u.Multiply(1.0 / length); } else { this.m_u.SetZero(); } var cr1u = (r1X * this.m_u.y - r1Y * this.m_u.x); var cr2u = (r2X * this.m_u.y - r2Y * this.m_u.x); var invMass = bA.m_invMass + bA.m_invI * cr1u * cr1u + bB.m_invMass + bB.m_invI * cr2u * cr2u; this.m_mass = invMass != 0.0 ? 1.0 / invMass : 0.0; if (this.m_frequencyHz > 0.0) { var C = length - this.m_length; var omega = 2.0 * Math.PI * this.m_frequencyHz; var d = 2.0 * this.m_mass * this.m_dampingRatio * omega; var k = this.m_mass * omega * omega; this.m_gamma = step.dt * (d + step.dt * k); this.m_gamma = this.m_gamma != 0.0 ? 1 / this.m_gamma : 0.0; this.m_bias = C * step.dt * k * this.m_gamma; this.m_mass = invMass + this.m_gamma; this.m_mass = this.m_mass != 0.0 ? 1.0 / this.m_mass : 0.0; } if (step.warmStarting) { this.m_impulse *= step.dtRatio; var PX = this.m_impulse * this.m_u.x; var PY = this.m_impulse * this.m_u.y; bA.m_linearVelocity.x -= bA.m_invMass * PX; bA.m_linearVelocity.y -= bA.m_invMass * PY; bA.m_angularVelocity -= bA.m_invI * (r1X * PY - r1Y * PX); bB.m_linearVelocity.x += bB.m_invMass * PX; bB.m_linearVelocity.y += bB.m_invMass * PY; bB.m_angularVelocity += bB.m_invI * (r2X * PY - r2Y * PX); } else { this.m_impulse = 0.0; } }; Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SolveVelocityConstraints = function(step) { var r1X = this.m_localAnchor1.x - this.m_bodyA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - this.m_bodyA.m_sweep.localCenter.y; var tX = (this.m_bodyA.m_xf.R.col1.x * r1X + this.m_bodyA.m_xf.R.col2.x * r1Y); r1Y = (this.m_bodyA.m_xf.R.col1.y * r1X + this.m_bodyA.m_xf.R.col2.y * r1Y); r1X = tX; var r2X = this.m_localAnchor2.x - this.m_bodyB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - this.m_bodyB.m_sweep.localCenter.y; tX = (this.m_bodyB.m_xf.R.col1.x * r2X + this.m_bodyB.m_xf.R.col2.x * r2Y); r2Y = (this.m_bodyB.m_xf.R.col1.y * r2X + this.m_bodyB.m_xf.R.col2.y * r2Y); r2X = tX; var v1X = this.m_bodyA.m_linearVelocity.x - this.m_bodyA.m_angularVelocity * r1Y; var v1Y = this.m_bodyA.m_linearVelocity.y + this.m_bodyA.m_angularVelocity * r1X; var v2X = this.m_bodyB.m_linearVelocity.x - this.m_bodyB.m_angularVelocity * r2Y; var v2Y = this.m_bodyB.m_linearVelocity.y + this.m_bodyB.m_angularVelocity * r2X; var Cdot = (this.m_u.x * (v2X - v1X) + this.m_u.y * (v2Y - v1Y)); var impulse = -this.m_mass * (Cdot + this.m_bias + this.m_gamma * this.m_impulse); this.m_impulse += impulse; var PX = impulse * this.m_u.x; var PY = impulse * this.m_u.y; this.m_bodyA.m_linearVelocity.x -= this.m_bodyA.m_invMass * PX; this.m_bodyA.m_linearVelocity.y -= this.m_bodyA.m_invMass * PY; this.m_bodyA.m_angularVelocity -= this.m_bodyA.m_invI * (r1X * PY - r1Y * PX); this.m_bodyB.m_linearVelocity.x += this.m_bodyB.m_invMass * PX; this.m_bodyB.m_linearVelocity.y += this.m_bodyB.m_invMass * PY; this.m_bodyB.m_angularVelocity += this.m_bodyB.m_invI * (r2X * PY - r2Y * PX); }; /** * @param {number} baumgarte */ Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (this.m_frequencyHz > 0.0) { return true; } var r1X = this.m_localAnchor1.x - this.m_bodyA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - this.m_bodyA.m_sweep.localCenter.y; var tX = (this.m_bodyA.m_xf.R.col1.x * r1X + this.m_bodyA.m_xf.R.col2.x * r1Y); r1Y = (this.m_bodyA.m_xf.R.col1.y * r1X + this.m_bodyA.m_xf.R.col2.y * r1Y); r1X = tX; var r2X = this.m_localAnchor2.x - this.m_bodyB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - this.m_bodyB.m_sweep.localCenter.y; tX = (this.m_bodyB.m_xf.R.col1.x * r2X + this.m_bodyB.m_xf.R.col2.x * r2Y); r2Y = (this.m_bodyB.m_xf.R.col1.y * r2X + this.m_bodyB.m_xf.R.col2.y * r2Y); r2X = tX; var dX = this.m_bodyB.m_sweep.c.x + r2X - this.m_bodyA.m_sweep.c.x - r1X; var dY = this.m_bodyB.m_sweep.c.y + r2Y - this.m_bodyA.m_sweep.c.y - r1Y; var length = Math.sqrt(dX * dX + dY * dY); dX /= length; dY /= length; var C = Box2D.Common.Math.b2Math.Clamp(length - this.m_length, -Box2D.Common.b2Settings.b2_maxLinearCorrection, Box2D.Common.b2Settings.b2_maxLinearCorrection); var impulse = -this.m_mass * C; this.m_u.Set(dX, dY); var PX = impulse * this.m_u.x; var PY = impulse * this.m_u.y; this.m_bodyA.m_sweep.c.x -= this.m_bodyA.m_invMass * PX; this.m_bodyA.m_sweep.c.y -= this.m_bodyA.m_invMass * PY; this.m_bodyA.m_sweep.a -= this.m_bodyA.m_invI * (r1X * PY - r1Y * PX); this.m_bodyB.m_sweep.c.x += this.m_bodyB.m_invMass * PX; this.m_bodyB.m_sweep.c.y += this.m_bodyB.m_invMass * PY; this.m_bodyB.m_sweep.a += this.m_bodyB.m_invI * (r2X * PY - r2Y * PX); this.m_bodyA.SynchronizeTransform(); this.m_bodyB.SynchronizeTransform(); return Math.abs(C) < Box2D.Common.b2Settings.b2_linearSlop; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2DistanceJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_distanceJoint; this.length = 1.0; this.frequencyHz = 0.0; this.dampingRatio = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2DistanceJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2DistanceJointDef.prototype.Initialize = function(bA, bB, anchorA, anchorB) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchorA)); this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchorB)); var dX = anchorB.x - anchorA.x; var dY = anchorB.y - anchorA.y; this.length = Math.sqrt(dX * dX + dY * dY); this.frequencyHz = 0.0; this.dampingRatio = 0.0; }; Box2D.Dynamics.Joints.b2DistanceJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2DistanceJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2FrictionJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2FrictionJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_linearMass = new Box2D.Common.Math.b2Mat22(); this.m_linearImpulse = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchorA.SetV(def.localAnchorA); this.m_localAnchorB.SetV(def.localAnchorB); this.m_linearMass.SetZero(); this.m_angularMass = 0.0; this.m_linearImpulse.SetZero(); this.m_angularImpulse = 0.0; this.m_maxForce = def.maxForce; this.m_maxTorque = def.maxTorque; }; c2inherit(Box2D.Dynamics.Joints.b2FrictionJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchorA); }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchorB); }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return new b2Vec2(inv_dt * this.m_linearImpulse.x, inv_dt * this.m_linearImpulse.y); }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return inv_dt * this.m_angularImpulse; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SetMaxForce = function(force) { if (force === undefined) force = 0; this.m_maxForce = force; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetMaxForce = function() { return this.m_maxForce; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SetMaxTorque = function(torque) { if (torque === undefined) torque = 0; this.m_maxTorque = torque; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetMaxTorque = function() { return this.m_maxTorque; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.InitVelocityConstraints = function(step) { var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; tMat = bA.m_xf.R; var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x; var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * rAX + tMat.col2.x * rAY); rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY); rAX = tX; tMat = bB.m_xf.R; var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x; var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * rBX + tMat.col2.x * rBY); rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY); rBX = tX; var mA = bA.m_invMass; var mB = bB.m_invMass; var iA = bA.m_invI; var iB = bB.m_invI; var K = new Box2D.Common.Math.b2Mat22(); K.col1.x = mA + mB; K.col2.x = 0.0; K.col1.y = 0.0; K.col2.y = mA + mB; K.col1.x += iA * rAY * rAY; K.col2.x += (-iA * rAX * rAY); K.col1.y += (-iA * rAX * rAY); K.col2.y += iA * rAX * rAX; K.col1.x += iB * rBY * rBY; K.col2.x += (-iB * rBX * rBY); K.col1.y += (-iB * rBX * rBY); K.col2.y += iB * rBX * rBX; K.GetInverse(this.m_linearMass); this.m_angularMass = iA + iB; if (this.m_angularMass > 0.0) { this.m_angularMass = 1.0 / this.m_angularMass; } if (step.warmStarting) { this.m_linearImpulse.x *= step.dtRatio; this.m_linearImpulse.y *= step.dtRatio; this.m_angularImpulse *= step.dtRatio; var P = this.m_linearImpulse; bA.m_linearVelocity.x -= mA * P.x; bA.m_linearVelocity.y -= mA * P.y; bA.m_angularVelocity -= iA * (rAX * P.y - rAY * P.x + this.m_angularImpulse); bB.m_linearVelocity.x += mB * P.x; bB.m_linearVelocity.y += mB * P.y; bB.m_angularVelocity += iB * (rBX * P.y - rBY * P.x + this.m_angularImpulse); } else { this.m_linearImpulse.SetZero(); this.m_angularImpulse = 0.0; } }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SolveVelocityConstraints = function(step) { var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; var vA = bA.m_linearVelocity; var wA = bA.m_angularVelocity; var vB = bB.m_linearVelocity; var wB = bB.m_angularVelocity; var mA = bA.m_invMass; var mB = bB.m_invMass; var iA = bA.m_invI; var iB = bB.m_invI; tMat = bA.m_xf.R; var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x; var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * rAX + tMat.col2.x * rAY); rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY); rAX = tX; tMat = bB.m_xf.R; var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x; var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * rBX + tMat.col2.x * rBY); rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY); rBX = tX; var maxImpulse = 0; var Cdot = wB - wA; var impulse = (-this.m_angularMass * Cdot); var oldImpulse = this.m_angularImpulse; maxImpulse = step.dt * this.m_maxTorque; this.m_angularImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_angularImpulse + impulse, (-maxImpulse), maxImpulse); impulse = this.m_angularImpulse - oldImpulse; wA -= iA * impulse; wB += iB * impulse; var CdotX = vB.x - wB * rBY - vA.x + wA * rAY; var CdotY = vB.y + wB * rBX - vA.y - wA * rAX; var impulseV = Box2D.Common.Math.b2Math.MulMV(this.m_linearMass, Box2D.Common.Math.b2Vec2.Get((-CdotX), (-CdotY))); var oldImpulseV = this.m_linearImpulse.Copy(); this.m_linearImpulse.Add(impulseV); maxImpulse = step.dt * this.m_maxForce; if (this.m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) { this.m_linearImpulse.Normalize(); this.m_linearImpulse.Multiply(maxImpulse); } impulseV = Box2D.Common.Math.b2Math.SubtractVV(this.m_linearImpulse, oldImpulseV); vA.x -= mA * impulseV.x; vA.y -= mA * impulseV.y; wA -= iA * (rAX * impulseV.y - rAY * impulseV.x); vB.x += mB * impulseV.x; vB.y += mB * impulseV.y; wB += iB * (rBX * impulseV.y - rBY * impulseV.x); bA.m_angularVelocity = wA; bB.m_angularVelocity = wB; }; Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SolvePositionConstraints = function(baumgarte) { return true; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2FrictionJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_frictionJoint; this.maxForce = 0.0; this.maxTorque = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2FrictionJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2FrictionJointDef.prototype.Initialize = function (bA, bB, anchor) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor)); this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor)); }; Box2D.Dynamics.Joints.b2FrictionJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2FrictionJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2GearJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2GearJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_groundAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_groundAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_J = new Box2D.Dynamics.Joints.b2Jacobian(); var type1 = def.joint1.m_type; var type2 = def.joint2.m_type; this.m_revolute1 = null; this.m_prismatic1 = null; this.m_revolute2 = null; this.m_prismatic2 = null; var coordinate1 = 0; var coordinate2 = 0; this.m_ground1 = def.joint1.GetBodyA(); this.m_bodyA = def.joint1.GetBodyB(); if (type1 == Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint) { this.m_revolute1 = def.joint1; this.m_groundAnchor1.SetV(this.m_revolute1.m_localAnchor1); this.m_localAnchor1.SetV(this.m_revolute1.m_localAnchor2); coordinate1 = this.m_revolute1.GetJointAngle(); } else { this.m_prismatic1 = def.joint1; this.m_groundAnchor1.SetV(this.m_prismatic1.m_localAnchor1); this.m_localAnchor1.SetV(this.m_prismatic1.m_localAnchor2); coordinate1 = this.m_prismatic1.GetJointTranslation(); } this.m_ground2 = def.joint2.GetBodyA(); this.m_bodyB = def.joint2.GetBodyB(); if (type2 == Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint) { this.m_revolute2 = def.joint2; this.m_groundAnchor2.SetV(this.m_revolute2.m_localAnchor1); this.m_localAnchor2.SetV(this.m_revolute2.m_localAnchor2); coordinate2 = this.m_revolute2.GetJointAngle(); } else { this.m_prismatic2 = def.joint2; this.m_groundAnchor2.SetV(this.m_prismatic2.m_localAnchor1); this.m_localAnchor2.SetV(this.m_prismatic2.m_localAnchor2); coordinate2 = this.m_prismatic2.GetJointTranslation(); } this.m_ratio = def.ratio; this.m_constant = coordinate1 + this.m_ratio * coordinate2; this.m_impulse = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2GearJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2GearJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2GearJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; Box2D.Dynamics.Joints.b2GearJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_J.linearB.x, inv_dt * this.m_impulse * this.m_J.linearB.y); }; Box2D.Dynamics.Joints.b2GearJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; var tMat = this.m_bodyB.m_xf.R; var rX = this.m_localAnchor1.x - this.m_bodyB.m_sweep.localCenter.x; var rY = this.m_localAnchor1.y - this.m_bodyB.m_sweep.localCenter.y; var tX = tMat.col1.x * rX + tMat.col2.x * rY; rY = tMat.col1.y * rX + tMat.col2.y * rY; rX = tX; var PX = this.m_impulse * this.m_J.linearB.x; var PY = this.m_impulse * this.m_J.linearB.y; return inv_dt * (this.m_impulse * this.m_J.angularB - rX * PY + rY * PX); }; Box2D.Dynamics.Joints.b2GearJoint.prototype.GetRatio = function() { return this.m_ratio; }; Box2D.Dynamics.Joints.b2GearJoint.prototype.SetRatio = function(ratio) { if (ratio === undefined) ratio = 0; this.m_ratio = ratio; }; Box2D.Dynamics.Joints.b2GearJoint.prototype.InitVelocityConstraints = function(step) { var g1 = this.m_ground1; var g2 = this.m_ground2; var bA = this.m_bodyA; var bB = this.m_bodyB; var ugX = 0; var ugY = 0; var rX = 0; var rY = 0; var tMat; var tVec; var crug = 0; var tX = 0; var K = 0.0; this.m_J.SetZero(); if (this.m_revolute1) { this.m_J.angularA = (-1.0); K += bA.m_invI; } else { tMat = g1.m_xf.R; tVec = this.m_prismatic1.m_localXAxis1; ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tMat = bA.m_xf.R; rX = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; rY = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = tMat.col1.x * rX + tMat.col2.x * rY; rY = tMat.col1.y * rX + tMat.col2.y * rY; rX = tX; crug = rX * ugY - rY * ugX; this.m_J.linearA.Set((-ugX), (-ugY)); this.m_J.angularA = (-crug); K += bA.m_invMass + bA.m_invI * crug * crug; } if (this.m_revolute2) { this.m_J.angularB = (-this.m_ratio); K += this.m_ratio * this.m_ratio * bB.m_invI; } else { tMat = g2.m_xf.R; tVec = this.m_prismatic2.m_localXAxis1; ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y; ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y; tMat = bB.m_xf.R; rX = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; rY = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = tMat.col1.x * rX + tMat.col2.x * rY; rY = tMat.col1.y * rX + tMat.col2.y * rY; rX = tX; crug = rX * ugY - rY * ugX; this.m_J.linearB.Set((-this.m_ratio * ugX), (-this.m_ratio * ugY)); this.m_J.angularB = (-this.m_ratio * crug); K += this.m_ratio * this.m_ratio * (bB.m_invMass + bB.m_invI * crug * crug); } this.m_mass = K > 0.0 ? 1.0 / K : 0.0; if (step.warmStarting) { bA.m_linearVelocity.x += bA.m_invMass * this.m_impulse * this.m_J.linearA.x; bA.m_linearVelocity.y += bA.m_invMass * this.m_impulse * this.m_J.linearA.y; bA.m_angularVelocity += bA.m_invI * this.m_impulse * this.m_J.angularA; bB.m_linearVelocity.x += bB.m_invMass * this.m_impulse * this.m_J.linearB.x; bB.m_linearVelocity.y += bB.m_invMass * this.m_impulse * this.m_J.linearB.y; bB.m_angularVelocity += bB.m_invI * this.m_impulse * this.m_J.angularB; } else { this.m_impulse = 0.0; } }; Box2D.Dynamics.Joints.b2GearJoint.prototype.SolveVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var Cdot = this.m_J.Compute(bA.m_linearVelocity, bA.m_angularVelocity, bB.m_linearVelocity, bB.m_angularVelocity); var impulse = (-this.m_mass * Cdot); this.m_impulse += impulse; bA.m_linearVelocity.x += bA.m_invMass * impulse * this.m_J.linearA.x; bA.m_linearVelocity.y += bA.m_invMass * impulse * this.m_J.linearA.y; bA.m_angularVelocity += bA.m_invI * impulse * this.m_J.angularA; bB.m_linearVelocity.x += bB.m_invMass * impulse * this.m_J.linearB.x; bB.m_linearVelocity.y += bB.m_invMass * impulse * this.m_J.linearB.y; bB.m_angularVelocity += bB.m_invI * impulse * this.m_J.angularB; }; Box2D.Dynamics.Joints.b2GearJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var linearError = 0.0; var bA = this.m_bodyA; var bB = this.m_bodyB; var coordinate1 = 0; var coordinate2 = 0; if (this.m_revolute1) { coordinate1 = this.m_revolute1.GetJointAngle(); } else { coordinate1 = this.m_prismatic1.GetJointTranslation(); } if (this.m_revolute2) { coordinate2 = this.m_revolute2.GetJointAngle(); } else { coordinate2 = this.m_prismatic2.GetJointTranslation(); } var C = this.m_constant - (coordinate1 + this.m_ratio * coordinate2); var impulse = (-this.m_mass * C); bA.m_sweep.c.x += bA.m_invMass * impulse * this.m_J.linearA.x; bA.m_sweep.c.y += bA.m_invMass * impulse * this.m_J.linearA.y; bA.m_sweep.a += bA.m_invI * impulse * this.m_J.angularA; bB.m_sweep.c.x += bB.m_invMass * impulse * this.m_J.linearB.x; bB.m_sweep.c.y += bB.m_invMass * impulse * this.m_J.linearB.y; bB.m_sweep.a += bB.m_invI * impulse * this.m_J.angularB; bA.SynchronizeTransform(); bB.SynchronizeTransform(); return linearError < Box2D.Common.b2Settings.b2_linearSlop; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2GearJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.type = Box2D.Dynamics.Joints.b2Joint.e_gearJoint; this.joint1 = null; this.joint2 = null; this.ratio = 1.0; }; c2inherit(Box2D.Dynamics.Joints.b2GearJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2GearJointDef.prototype.Initialize = function(joint1, joint2, ratio) { this.joint1 = joint1; this.bodyA = joint1.GetBodyA(); this.joint2 = joint2; this.bodyB = joint2.GetBodyA(); this.ratio = ratio; }; Box2D.Dynamics.Joints.b2GearJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2GearJoint(this); }; /** * @constructor */ Box2D.Dynamics.Joints.b2Jacobian = function() { this.linearA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.linearB = Box2D.Common.Math.b2Vec2.Get(0, 0); }; Box2D.Dynamics.Joints.b2Jacobian.prototype.SetZero = function() { this.linearA.SetZero(); this.angularA = 0.0; this.linearB.SetZero(); this.angularB = 0.0; }; Box2D.Dynamics.Joints.b2Jacobian.prototype.Set = function(x1, a1, x2, a2) { if (a1 === undefined) a1 = 0; if (a2 === undefined) a2 = 0; this.linearA.SetV(x1); this.angularA = a1; this.linearB.SetV(x2); this.angularB = a2; }; Box2D.Dynamics.Joints.b2Jacobian.prototype.Compute = function(x1, a1, x2, a2) { if (a1 === undefined) a1 = 0; if (a2 === undefined) a2 = 0; return (this.linearA.x * x1.x + this.linearA.y * x1.y) + this.angularA * a1 + (this.linearB.x * x2.x + this.linearB.y * x2.y) + this.angularB * a2; }; /** * @param {!Box2D.Dynamics.Joints.b2LineJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2LineJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localXAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localYAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_perp = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_K = new Box2D.Common.Math.b2Mat22(); this.m_impulse = Box2D.Common.Math.b2Vec2.Get(0, 0); var tMat; var tX = 0; var tY = 0; this.m_localAnchor1.SetV(def.localAnchorA); this.m_localAnchor2.SetV(def.localAnchorB); this.m_localXAxis1.SetV(def.localAxisA); this.m_localYAxis1.x = (-this.m_localXAxis1.y); this.m_localYAxis1.y = this.m_localXAxis1.x; this.m_impulse.SetZero(); this.m_motorMass = 0.0; this.m_motorImpulse = 0.0; this.m_lowerTranslation = def.lowerTranslation; this.m_upperTranslation = def.upperTranslation; this.m_maxMotorForce = def.maxMotorForce; this.m_motorSpeed = def.motorSpeed; this.m_enableLimit = def.enableLimit; this.m_enableMotor = def.enableMotor; this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_axis.SetZero(); this.m_perp.SetZero(); }; c2inherit(Box2D.Dynamics.Joints.b2LineJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2LineJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return Box2D.Common.Math.b2Vec2.Get(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y)); }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return inv_dt * this.m_impulse.y; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetJointTranslation = function() { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var p1 = bA.GetWorldPoint(this.m_localAnchor1); var p2 = bB.GetWorldPoint(this.m_localAnchor2); var dX = p2.x - p1.x; var dY = p2.y - p1.y; var axis = bA.GetWorldVector(this.m_localXAxis1); var translation = axis.x * dX + axis.y * dY; return translation; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetJointSpeed = function() { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var p1X = bA.m_sweep.c.x + r1X; var p1Y = bA.m_sweep.c.y + r1Y; var p2X = bB.m_sweep.c.x + r2X; var p2Y = bB.m_sweep.c.y + r2Y; var dX = p2X - p1X; var dY = p2Y - p1Y; var axis = bA.GetWorldVector(this.m_localXAxis1); var v1 = bA.m_linearVelocity; var v2 = bB.m_linearVelocity; var w1 = bA.m_angularVelocity; var w2 = bB.m_angularVelocity; var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))); return speed; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.IsLimitEnabled = function() { return this.m_enableLimit; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.EnableLimit = function(flag) { this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_enableLimit = flag; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetLowerLimit = function() { return this.m_lowerTranslation; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetUpperLimit = function() { return this.m_upperTranslation; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.SetLimits = function(lower, upper) { if (lower === undefined) lower = 0; if (upper === undefined) upper = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_lowerTranslation = lower; this.m_upperTranslation = upper; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.IsMotorEnabled = function() { return this.m_enableMotor; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.EnableMotor = function(flag) { this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_enableMotor = flag; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.SetMotorSpeed = function(speed) { if (speed === undefined) speed = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_motorSpeed = speed; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMotorSpeed = function() { return this.m_motorSpeed; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.SetMaxMotorForce = function(force) { if (force === undefined) force = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_maxMotorForce = force; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMaxMotorForce = function() { return this.m_maxMotorForce; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMotorForce = function() { return this.m_motorImpulse; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.InitVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var tX = 0; this.m_localCenterA.SetV(bA.GetLocalCenter()); this.m_localCenterB.SetV(bB.GetLocalCenter()); var xf1 = bA.GetTransform(); var xf2 = bB.GetTransform(); tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - this.m_localCenterA.x; var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - this.m_localCenterB.x; var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X; var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y; this.m_invMassA = bA.m_invMass; this.m_invMassB = bB.m_invMass; this.m_invIA = bA.m_invI; this.m_invIB = bB.m_invI; this.m_axis.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localXAxis1)); this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x; this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x; this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2; this.m_motorMass = this.m_motorMass > Number.MIN_VALUE ? 1.0 / this.m_motorMass : 0.0; this.m_perp.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localYAxis1)); this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x; this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x; var m1 = this.m_invMassA; var m2 = this.m_invMassB; var i1 = this.m_invIA; var i2 = this.m_invIB; this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2; this.m_K.col2.x = this.m_K.col1.y; this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2; if (this.m_enableLimit) { var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY; if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits; } else if (jointTransition <= this.m_lowerTranslation) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit; this.m_impulse.y = 0.0; } } else if (jointTransition >= this.m_upperTranslation) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; this.m_impulse.y = 0.0; } } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_impulse.y = 0.0; } } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; } if (this.m_enableMotor == false) { this.m_motorImpulse = 0.0; } if (step.warmStarting) { this.m_impulse.x *= step.dtRatio; this.m_impulse.y *= step.dtRatio; this.m_motorImpulse *= step.dtRatio; var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x; var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y; var L1 = this.m_impulse.x * this.m_s1 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a1; var L2 = this.m_impulse.x * this.m_s2 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a2; bA.m_linearVelocity.x -= this.m_invMassA * PX; bA.m_linearVelocity.y -= this.m_invMassA * PY; bA.m_angularVelocity -= this.m_invIA * L1; bB.m_linearVelocity.x += this.m_invMassB * PX; bB.m_linearVelocity.y += this.m_invMassB * PY; bB.m_angularVelocity += this.m_invIB * L2; } else { this.m_impulse.SetZero(); this.m_motorImpulse = 0.0; } }; Box2D.Dynamics.Joints.b2LineJoint.prototype.SolveVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var v1 = bA.m_linearVelocity; var w1 = bA.m_angularVelocity; var v2 = bB.m_linearVelocity; var w2 = bB.m_angularVelocity; var PX = 0; var PY = 0; var L1 = 0; var L2 = 0; if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) { var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1; var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot); var oldImpulse = this.m_motorImpulse; var maxImpulse = step.dt * this.m_maxMotorForce; this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse); impulse = this.m_motorImpulse - oldImpulse; PX = impulse * this.m_axis.x; PY = impulse * this.m_axis.y; L1 = impulse * this.m_a1; L2 = impulse * this.m_a2; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } var Cdot1 = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1; if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) { var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1; var f1 = this.m_impulse.Copy(); var df = this.m_K.Solve(Box2D.Common.Math.b2Vec2.Get(0, 0), (-Cdot1), (-Cdot2)); this.m_impulse.Add(df); if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { this.m_impulse.y = Math.max(this.m_impulse.y, 0.0); } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { this.m_impulse.y = Math.min(this.m_impulse.y, 0.0); } var b = (-Cdot1) - (this.m_impulse.y - f1.y) * this.m_K.col2.x; var f2r = 0; if (this.m_K.col1.x != 0.0) { f2r = b / this.m_K.col1.x + f1.x; } else { f2r = f1.x; } this.m_impulse.x = f2r; df.x = this.m_impulse.x - f1.x; df.y = this.m_impulse.y - f1.y; PX = df.x * this.m_perp.x + df.y * this.m_axis.x; PY = df.x * this.m_perp.y + df.y * this.m_axis.y; L1 = df.x * this.m_s1 + df.y * this.m_a1; L2 = df.x * this.m_s2 + df.y * this.m_a2; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } else { var df2 = 0; if (this.m_K.col1.x != 0.0) { df2 = ((-Cdot1)) / this.m_K.col1.x; } else { df2 = 0.0; } this.m_impulse.x += df2; PX = df2 * this.m_perp.x; PY = df2 * this.m_perp.y; L1 = df2 * this.m_s1; L2 = df2 * this.m_s2; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } bA.m_linearVelocity.SetV(v1); bA.m_angularVelocity = w1; bB.m_linearVelocity.SetV(v2); bB.m_angularVelocity = w2; }; Box2D.Dynamics.Joints.b2LineJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var limitC = 0; var oldLimitImpulse = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; var c1 = bA.m_sweep.c; var a1 = bA.m_sweep.a; var c2 = bB.m_sweep.c; var a2 = bB.m_sweep.a; var tMat; var tX = 0; var m1 = 0; var m2 = 0; var i1 = 0; var i2 = 0; var linearError = 0.0; var angularError = 0.0; var active = false; var C2 = 0.0; var R1 = Box2D.Common.Math.b2Mat22.FromAngle(a1); var R2 = Box2D.Common.Math.b2Mat22.FromAngle(a2); tMat = R1; var r1X = this.m_localAnchor1.x - this.m_localCenterA.x; var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = R2; var r2X = this.m_localAnchor2.x - this.m_localCenterB.x; var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var dX = c2.x + r2X - c1.x - r1X; var dY = c2.y + r2Y - c1.y - r1Y; if (this.m_enableLimit) { this.m_axis = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localXAxis1); this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x; this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x; var translation = this.m_axis.x * dX + this.m_axis.y * dY; if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) { C2 = Box2D.Common.Math.b2Math.Clamp(translation, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), Box2D.Common.b2Settings.b2_maxLinearCorrection); linearError = Math.abs(translation); active = true; } else if (translation <= this.m_lowerTranslation) { C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_lowerTranslation + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); linearError = this.m_lowerTranslation - translation; active = true; } else if (translation >= this.m_upperTranslation) { C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_upperTranslation + Box2D.Common.b2Settings.b2_linearSlop, 0.0, Box2D.Common.b2Settings.b2_maxLinearCorrection); linearError = translation - this.m_upperTranslation; active = true; } } this.m_perp = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localYAxis1); this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x; this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x; var impulse = Box2D.Common.Math.b2Vec2.Get(0, 0); var C1 = this.m_perp.x * dX + this.m_perp.y * dY; linearError = Math.max(linearError, Math.abs(C1)); angularError = 0.0; if (active) { m1 = this.m_invMassA; m2 = this.m_invMassB; i1 = this.m_invIA; i2 = this.m_invIB; this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2; this.m_K.col2.x = this.m_K.col1.y; this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2; this.m_K.Solve(impulse, (-C1), (-C2)); } else { m1 = this.m_invMassA; m2 = this.m_invMassB; i1 = this.m_invIA; i2 = this.m_invIB; var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; var impulse1 = 0; if (k11 != 0.0) { impulse1 = ((-C1)) / k11; } else { impulse1 = 0.0; } impulse.x = impulse1; impulse.y = 0.0; } var PX = impulse.x * this.m_perp.x + impulse.y * this.m_axis.x; var PY = impulse.x * this.m_perp.y + impulse.y * this.m_axis.y; var L1 = impulse.x * this.m_s1 + impulse.y * this.m_a1; var L2 = impulse.x * this.m_s2 + impulse.y * this.m_a2; c1.x -= this.m_invMassA * PX; c1.y -= this.m_invMassA * PY; a1 -= this.m_invIA * L1; c2.x += this.m_invMassB * PX; c2.y += this.m_invMassB * PY; a2 += this.m_invIB * L2; bA.m_sweep.a = a1; bB.m_sweep.a = a2; bA.SynchronizeTransform(); bB.SynchronizeTransform(); return linearError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2LineJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAxisA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_lineJoint; this.localAxisA.Set(1.0, 0.0); this.enableLimit = false; this.lowerTranslation = 0.0; this.upperTranslation = 0.0; this.enableMotor = false; this.maxMotorForce = 0.0; this.motorSpeed = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2LineJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2LineJointDef.prototype.Initialize = function(bA, bB, anchor, axis) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA = this.bodyA.GetLocalPoint(anchor); this.localAnchorB = this.bodyB.GetLocalPoint(anchor); this.localAxisA = this.bodyA.GetLocalVector(axis); }; Box2D.Dynamics.Joints.b2LineJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2LineJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2PrismaticJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2PrismaticJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localXAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localYAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_perp = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_K = new Box2D.Common.Math.b2Mat33(); this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.m_localAnchor1.SetV(def.localAnchorA); this.m_localAnchor2.SetV(def.localAnchorB); this.m_localXAxis1.SetV(def.localAxisA); this.m_localYAxis1.x = (-this.m_localXAxis1.y); this.m_localYAxis1.y = this.m_localXAxis1.x; this.m_refAngle = def.referenceAngle; this.m_impulse.SetZero(); this.m_motorMass = 0.0; this.m_motorImpulse = 0.0; this.m_lowerTranslation = def.lowerTranslation; this.m_upperTranslation = def.upperTranslation; this.m_maxMotorForce = def.maxMotorForce; this.m_motorSpeed = def.motorSpeed; this.m_enableLimit = def.enableLimit; this.m_enableMotor = def.enableMotor; this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_axis.SetZero(); this.m_perp.SetZero(); }; c2inherit(Box2D.Dynamics.Joints.b2PrismaticJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return Box2D.Common.Math.b2Vec2.Get(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y)); }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return inv_dt * this.m_impulse.y; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetJointTranslation = function() { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var p1 = bA.GetWorldPoint(this.m_localAnchor1); var p2 = bB.GetWorldPoint(this.m_localAnchor2); var dX = p2.x - p1.x; var dY = p2.y - p1.y; var axis = bA.GetWorldVector(this.m_localXAxis1); var translation = axis.x * dX + axis.y * dY; return translation; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetJointSpeed = function() { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var p1X = bA.m_sweep.c.x + r1X; var p1Y = bA.m_sweep.c.y + r1Y; var p2X = bB.m_sweep.c.x + r2X; var p2Y = bB.m_sweep.c.y + r2Y; var dX = p2X - p1X; var dY = p2Y - p1Y; var axis = bA.GetWorldVector(this.m_localXAxis1); var v1 = bA.m_linearVelocity; var v2 = bB.m_linearVelocity; var w1 = bA.m_angularVelocity; var w2 = bB.m_angularVelocity; var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))); return speed; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.IsLimitEnabled = function() { return this.m_enableLimit; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.EnableLimit = function(flag) { this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_enableLimit = flag; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetLowerLimit = function() { return this.m_lowerTranslation; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetUpperLimit = function() { return this.m_upperTranslation; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetLimits = function(lower, upper) { if (lower === undefined) lower = 0; if (upper === undefined) upper = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_lowerTranslation = lower; this.m_upperTranslation = upper; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.IsMotorEnabled = function() { return this.m_enableMotor; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.EnableMotor = function(flag) { this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_enableMotor = flag; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetMotorSpeed = function(speed) { if (speed === undefined) speed = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_motorSpeed = speed; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetMotorSpeed = function() { return this.m_motorSpeed; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetMaxMotorForce = function(force) { if (force === undefined) force = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_maxMotorForce = force; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetMotorForce = function() { return this.m_motorImpulse; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.InitVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var tX = 0; this.m_localCenterA.SetV(bA.GetLocalCenter()); this.m_localCenterB.SetV(bB.GetLocalCenter()); var xf1 = bA.GetTransform(); var xf2 = bB.GetTransform(); tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - this.m_localCenterA.x; var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - this.m_localCenterB.x; var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X; var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y; this.m_invMassA = bA.m_invMass; this.m_invMassB = bB.m_invMass; this.m_invIA = bA.m_invI; this.m_invIB = bB.m_invI; this.m_axis.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localXAxis1)); this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x; this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x; this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2; if (this.m_motorMass > Number.MIN_VALUE) this.m_motorMass = 1.0 / this.m_motorMass; this.m_perp.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localYAxis1)); this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x; this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x; var m1 = this.m_invMassA; var m2 = this.m_invMassB; var i1 = this.m_invIA; var i2 = this.m_invIB; this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2; this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2; this.m_K.col2.x = this.m_K.col1.y; this.m_K.col2.y = i1 + i2; this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2; this.m_K.col3.x = this.m_K.col1.z; this.m_K.col3.y = this.m_K.col2.z; this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2; if (this.m_enableLimit) { var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY; if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits; } else if (jointTransition <= this.m_lowerTranslation) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit; this.m_impulse.z = 0.0; } } else if (jointTransition >= this.m_upperTranslation) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; this.m_impulse.z = 0.0; } } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_impulse.z = 0.0; } } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; } if (this.m_enableMotor == false) { this.m_motorImpulse = 0.0; } if (step.warmStarting) { this.m_impulse.x *= step.dtRatio; this.m_impulse.y *= step.dtRatio; this.m_motorImpulse *= step.dtRatio; var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x; var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y; var L1 = this.m_impulse.x * this.m_s1 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a1; var L2 = this.m_impulse.x * this.m_s2 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a2; bA.m_linearVelocity.x -= this.m_invMassA * PX; bA.m_linearVelocity.y -= this.m_invMassA * PY; bA.m_angularVelocity -= this.m_invIA * L1; bB.m_linearVelocity.x += this.m_invMassB * PX; bB.m_linearVelocity.y += this.m_invMassB * PY; bB.m_angularVelocity += this.m_invIB * L2; } else { this.m_impulse.SetZero(); this.m_motorImpulse = 0.0; } }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SolveVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var v1 = bA.m_linearVelocity; var w1 = bA.m_angularVelocity; var v2 = bB.m_linearVelocity; var w2 = bB.m_angularVelocity; var PX = 0; var PY = 0; var L1 = 0; var L2 = 0; if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) { var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1; var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot); var oldImpulse = this.m_motorImpulse; var maxImpulse = step.dt * this.m_maxMotorForce; this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse); impulse = this.m_motorImpulse - oldImpulse; PX = impulse * this.m_axis.x; PY = impulse * this.m_axis.y; L1 = impulse * this.m_a1; L2 = impulse * this.m_a2; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } var Cdot1X = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1; var Cdot1Y = w2 - w1; if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) { var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1; var f1 = this.m_impulse.Copy(); var df = this.m_K.Solve33(new Box2D.Common.Math.b2Vec3(0, 0, 0), (-Cdot1X), (-Cdot1Y), (-Cdot2)); this.m_impulse.Add(df); if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { this.m_impulse.z = Math.max(this.m_impulse.z, 0.0); } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { this.m_impulse.z = Math.min(this.m_impulse.z, 0.0); } var bX = (-Cdot1X) - (this.m_impulse.z - f1.z) * this.m_K.col3.x; var bY = (-Cdot1Y) - (this.m_impulse.z - f1.z) * this.m_K.col3.y; var f2r = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), bX, bY); f2r.x += f1.x; f2r.y += f1.y; this.m_impulse.x = f2r.x; this.m_impulse.y = f2r.y; df.x = this.m_impulse.x - f1.x; df.y = this.m_impulse.y - f1.y; df.z = this.m_impulse.z - f1.z; PX = df.x * this.m_perp.x + df.z * this.m_axis.x; PY = df.x * this.m_perp.y + df.z * this.m_axis.y; L1 = df.x * this.m_s1 + df.y + df.z * this.m_a1; L2 = df.x * this.m_s2 + df.y + df.z * this.m_a2; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } else { var df2 = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), (-Cdot1X), (-Cdot1Y)); this.m_impulse.x += df2.x; this.m_impulse.y += df2.y; PX = df2.x * this.m_perp.x; PY = df2.x * this.m_perp.y; L1 = df2.x * this.m_s1 + df2.y; L2 = df2.x * this.m_s2 + df2.y; v1.x -= this.m_invMassA * PX; v1.y -= this.m_invMassA * PY; w1 -= this.m_invIA * L1; v2.x += this.m_invMassB * PX; v2.y += this.m_invMassB * PY; w2 += this.m_invIB * L2; } bA.m_linearVelocity.SetV(v1); bA.m_angularVelocity = w1; bB.m_linearVelocity.SetV(v2); bB.m_angularVelocity = w2; }; Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var limitC = 0; var oldLimitImpulse = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; var c1 = bA.m_sweep.c; var a1 = bA.m_sweep.a; var c2 = bB.m_sweep.c; var a2 = bB.m_sweep.a; var tMat; var tX = 0; var m1 = 0; var m2 = 0; var i1 = 0; var i2 = 0; var linearError = 0.0; var angularError = 0.0; var active = false; var C2 = 0.0; var R1 = Box2D.Common.Math.b2Mat22.FromAngle(a1); var R2 = Box2D.Common.Math.b2Mat22.FromAngle(a2); tMat = R1; var r1X = this.m_localAnchor1.x - this.m_localCenterA.x; var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = R2; var r2X = this.m_localAnchor2.x - this.m_localCenterB.x; var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var dX = c2.x + r2X - c1.x - r1X; var dY = c2.y + r2Y - c1.y - r1Y; if (this.m_enableLimit) { this.m_axis = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localXAxis1); this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x; this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x; var translation = this.m_axis.x * dX + this.m_axis.y * dY; if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) { C2 = Box2D.Common.Math.b2Math.Clamp(translation, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), Box2D.Common.b2Settings.b2_maxLinearCorrection); linearError = Math.abs(translation); active = true; } else if (translation <= this.m_lowerTranslation) { C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_lowerTranslation + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); linearError = this.m_lowerTranslation - translation; active = true; } else if (translation >= this.m_upperTranslation) { C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_upperTranslation + Box2D.Common.b2Settings.b2_linearSlop, 0.0, Box2D.Common.b2Settings.b2_maxLinearCorrection); linearError = translation - this.m_upperTranslation; active = true; } } this.m_perp = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localYAxis1); this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x; this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x; var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); var C1X = this.m_perp.x * dX + this.m_perp.y * dY; var C1Y = a2 - a1 - this.m_refAngle; linearError = Math.max(linearError, Math.abs(C1X)); angularError = Math.abs(C1Y); if (active) { m1 = this.m_invMassA; m2 = this.m_invMassB; i1 = this.m_invIA; i2 = this.m_invIB; this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2; this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2; this.m_K.col2.x = this.m_K.col1.y; this.m_K.col2.y = i1 + i2; this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2; this.m_K.col3.x = this.m_K.col1.z; this.m_K.col3.y = this.m_K.col2.z; this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2; this.m_K.Solve33(impulse, (-C1X), (-C1Y), (-C2)); } else { m1 = this.m_invMassA; m2 = this.m_invMassB; i1 = this.m_invIA; i2 = this.m_invIB; var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2; var k12 = i1 * this.m_s1 + i2 * this.m_s2; var k22 = i1 + i2; this.m_K.col1.Set(k11, k12, 0.0); this.m_K.col2.Set(k12, k22, 0.0); var impulse1 = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), (-C1X), (-C1Y)); impulse.x = impulse1.x; impulse.y = impulse1.y; impulse.z = 0.0; } var PX = impulse.x * this.m_perp.x + impulse.z * this.m_axis.x; var PY = impulse.x * this.m_perp.y + impulse.z * this.m_axis.y; var L1 = impulse.x * this.m_s1 + impulse.y + impulse.z * this.m_a1; var L2 = impulse.x * this.m_s2 + impulse.y + impulse.z * this.m_a2; c1.x -= this.m_invMassA * PX; c1.y -= this.m_invMassA * PY; a1 -= this.m_invIA * L1; c2.x += this.m_invMassB * PX; c2.y += this.m_invMassB * PY; a2 += this.m_invIB * L2; bA.m_sweep.a = a1; bB.m_sweep.a = a2; bA.SynchronizeTransform(); bB.SynchronizeTransform(); return linearError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2PrismaticJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAxisA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_prismaticJoint; this.localAxisA.Set(1.0, 0.0); this.referenceAngle = 0.0; this.enableLimit = false; this.lowerTranslation = 0.0; this.upperTranslation = 0.0; this.enableMotor = false; this.maxMotorForce = 0.0; this.motorSpeed = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2PrismaticJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2PrismaticJointDef.prototype.Initialize = function(bA, bB, anchor, axis) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA = this.bodyA.GetLocalPoint(anchor); this.localAnchorB = this.bodyB.GetLocalPoint(anchor); this.localAxisA = this.bodyA.GetLocalVector(axis); this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle(); }; Box2D.Dynamics.Joints.b2PrismaticJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2PrismaticJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2PulleyJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2PulleyJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_groundAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_groundAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_u1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_u2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_ground = this.m_bodyA.m_world.m_groundBody; this.m_groundAnchor1.x = def.groundAnchorA.x - this.m_ground.m_xf.position.x; this.m_groundAnchor1.y = def.groundAnchorA.y - this.m_ground.m_xf.position.y; this.m_groundAnchor2.x = def.groundAnchorB.x - this.m_ground.m_xf.position.x; this.m_groundAnchor2.y = def.groundAnchorB.y - this.m_ground.m_xf.position.y; this.m_localAnchor1.SetV(def.localAnchorA); this.m_localAnchor2.SetV(def.localAnchorB); this.m_ratio = def.ratio; this.m_constant = def.lengthA + this.m_ratio * def.lengthB; this.m_maxLength1 = Math.min(def.maxLengthA, this.m_constant - this.m_ratio * Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength); this.m_maxLength2 = Math.min(def.maxLengthB, (this.m_constant - Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength) / this.m_ratio); this.m_impulse = 0.0; this.m_limitImpulse1 = 0.0; this.m_limitImpulse2 = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2PulleyJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_u2.x, inv_dt * this.m_impulse * this.m_u2.y); }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return 0.0; }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetGroundAnchorA = function() { var a = this.m_ground.m_xf.position.Copy(); a.Add(this.m_groundAnchor1); return a; }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetGroundAnchorB = function() { var a = this.m_ground.m_xf.position.Copy(); a.Add(this.m_groundAnchor2); return a; }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetLength1 = function() { var p = this.m_bodyA.GetWorldPoint(this.m_localAnchor1); var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x; var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y; var dX = p.x - sX; var dY = p.y - sY; return Math.sqrt(dX * dX + dY * dY); }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetLength2 = function() { var p = this.m_bodyB.GetWorldPoint(this.m_localAnchor2); var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x; var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y; var dX = p.x - sX; var dY = p.y - sY; return Math.sqrt(dX * dX + dY * dY); }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetRatio = function() { return this.m_ratio; }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.InitVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var p1X = bA.m_sweep.c.x + r1X; var p1Y = bA.m_sweep.c.y + r1Y; var p2X = bB.m_sweep.c.x + r2X; var p2Y = bB.m_sweep.c.y + r2Y; var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x; var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y; var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x; var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y; this.m_u1.Set(p1X - s1X, p1Y - s1Y); this.m_u2.Set(p2X - s2X, p2Y - s2Y); var length1 = this.m_u1.Length(); var length2 = this.m_u2.Length(); if (length1 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u1.Multiply(1.0 / length1); } else { this.m_u1.SetZero(); } if (length2 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u2.Multiply(1.0 / length2); } else { this.m_u2.SetZero(); } var C = this.m_constant - length1 - this.m_ratio * length2; if (C > 0.0) { this.m_state = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_impulse = 0.0; } else { this.m_state = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; } if (length1 < this.m_maxLength1) { this.m_limitState1 = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_limitImpulse1 = 0.0; } else { this.m_limitState1 = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; } if (length2 < this.m_maxLength2) { this.m_limitState2 = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_limitImpulse2 = 0.0; } else { this.m_limitState2 = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; } var cr1u1 = r1X * this.m_u1.y - r1Y * this.m_u1.x; var cr2u2 = r2X * this.m_u2.y - r2Y * this.m_u2.x; this.m_limitMass1 = bA.m_invMass + bA.m_invI * cr1u1 * cr1u1; this.m_limitMass2 = bB.m_invMass + bB.m_invI * cr2u2 * cr2u2; this.m_pulleyMass = this.m_limitMass1 + this.m_ratio * this.m_ratio * this.m_limitMass2; this.m_limitMass1 = 1.0 / this.m_limitMass1; this.m_limitMass2 = 1.0 / this.m_limitMass2; this.m_pulleyMass = 1.0 / this.m_pulleyMass; if (step.warmStarting) { this.m_impulse *= step.dtRatio; this.m_limitImpulse1 *= step.dtRatio; this.m_limitImpulse2 *= step.dtRatio; var P1X = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.x; var P1Y = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.y; var P2X = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.x; var P2Y = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.y; bA.m_linearVelocity.x += bA.m_invMass * P1X; bA.m_linearVelocity.y += bA.m_invMass * P1Y; bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X); bB.m_linearVelocity.x += bB.m_invMass * P2X; bB.m_linearVelocity.y += bB.m_invMass * P2Y; bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X); } else { this.m_impulse = 0.0; this.m_limitImpulse1 = 0.0; this.m_limitImpulse2 = 0.0; } }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.SolveVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var v1X = 0; var v1Y = 0; var v2X = 0; var v2Y = 0; var P1X = 0; var P1Y = 0; var P2X = 0; var P2Y = 0; var Cdot = 0; var impulse = 0; var oldImpulse = 0; if (this.m_state == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y)); v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X); v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y)); v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X); Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y)) - this.m_ratio * (this.m_u2.x * v2X + this.m_u2.y * v2Y); impulse = this.m_pulleyMass * ((-Cdot)); oldImpulse = this.m_impulse; this.m_impulse = Math.max(0.0, this.m_impulse + impulse); impulse = this.m_impulse - oldImpulse; P1X = (-impulse * this.m_u1.x); P1Y = (-impulse * this.m_u1.y); P2X = (-this.m_ratio * impulse * this.m_u2.x); P2Y = (-this.m_ratio * impulse * this.m_u2.y); bA.m_linearVelocity.x += bA.m_invMass * P1X; bA.m_linearVelocity.y += bA.m_invMass * P1Y; bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X); bB.m_linearVelocity.x += bB.m_invMass * P2X; bB.m_linearVelocity.y += bB.m_invMass * P2Y; bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X); } if (this.m_limitState1 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y)); v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X); Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y)); impulse = (-this.m_limitMass1 * Cdot); oldImpulse = this.m_limitImpulse1; this.m_limitImpulse1 = Math.max(0.0, this.m_limitImpulse1 + impulse); impulse = this.m_limitImpulse1 - oldImpulse; P1X = (-impulse * this.m_u1.x); P1Y = (-impulse * this.m_u1.y); bA.m_linearVelocity.x += bA.m_invMass * P1X; bA.m_linearVelocity.y += bA.m_invMass * P1Y; bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X); } if (this.m_limitState2 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y)); v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X); Cdot = (-(this.m_u2.x * v2X + this.m_u2.y * v2Y)); impulse = (-this.m_limitMass2 * Cdot); oldImpulse = this.m_limitImpulse2; this.m_limitImpulse2 = Math.max(0.0, this.m_limitImpulse2 + impulse); impulse = this.m_limitImpulse2 - oldImpulse; P2X = (-impulse * this.m_u2.x); P2Y = (-impulse * this.m_u2.y); bB.m_linearVelocity.x += bB.m_invMass * P2X; bB.m_linearVelocity.y += bB.m_invMass * P2Y; bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X); } }; Box2D.Dynamics.Joints.b2PulleyJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x; var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y; var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x; var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y; var r1X = 0; var r1Y = 0; var r2X = 0; var r2Y = 0; var p1X = 0; var p1Y = 0; var p2X = 0; var p2Y = 0; var length1 = 0; var length2 = 0; var C = 0; var impulse = 0; var oldImpulse = 0; var oldLimitPositionImpulse = 0; var tX = 0; var linearError = 0.0; if (this.m_state == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { tMat = bA.m_xf.R; r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; p1X = bA.m_sweep.c.x + r1X; p1Y = bA.m_sweep.c.y + r1Y; p2X = bB.m_sweep.c.x + r2X; p2Y = bB.m_sweep.c.y + r2Y; this.m_u1.Set(p1X - s1X, p1Y - s1Y); this.m_u2.Set(p2X - s2X, p2Y - s2Y); length1 = this.m_u1.Length(); length2 = this.m_u2.Length(); if (length1 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u1.Multiply(1.0 / length1); } else { this.m_u1.SetZero(); } if (length2 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u2.Multiply(1.0 / length2); } else { this.m_u2.SetZero(); } C = this.m_constant - length1 - this.m_ratio * length2; linearError = Math.max(linearError, (-C)); C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); impulse = (-this.m_pulleyMass * C); p1X = (-impulse * this.m_u1.x); p1Y = (-impulse * this.m_u1.y); p2X = (-this.m_ratio * impulse * this.m_u2.x); p2Y = (-this.m_ratio * impulse * this.m_u2.y); bA.m_sweep.c.x += bA.m_invMass * p1X; bA.m_sweep.c.y += bA.m_invMass * p1Y; bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X); bB.m_sweep.c.x += bB.m_invMass * p2X; bB.m_sweep.c.y += bB.m_invMass * p2Y; bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X); bA.SynchronizeTransform(); bB.SynchronizeTransform(); } if (this.m_limitState1 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { tMat = bA.m_xf.R; r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; p1X = bA.m_sweep.c.x + r1X; p1Y = bA.m_sweep.c.y + r1Y; this.m_u1.Set(p1X - s1X, p1Y - s1Y); length1 = this.m_u1.Length(); if (length1 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u1.x *= 1.0 / length1; this.m_u1.y *= 1.0 / length1; } else { this.m_u1.SetZero(); } C = this.m_maxLength1 - length1; linearError = Math.max(linearError, (-C)); C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); impulse = (-this.m_limitMass1 * C); p1X = (-impulse * this.m_u1.x); p1Y = (-impulse * this.m_u1.y); bA.m_sweep.c.x += bA.m_invMass * p1X; bA.m_sweep.c.y += bA.m_invMass * p1Y; bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X); bA.SynchronizeTransform(); } if (this.m_limitState2 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { tMat = bB.m_xf.R; r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; p2X = bB.m_sweep.c.x + r2X; p2Y = bB.m_sweep.c.y + r2Y; this.m_u2.Set(p2X - s2X, p2Y - s2Y); length2 = this.m_u2.Length(); if (length2 > Box2D.Common.b2Settings.b2_linearSlop) { this.m_u2.x *= 1.0 / length2; this.m_u2.y *= 1.0 / length2; } else { this.m_u2.SetZero(); } C = this.m_maxLength2 - length2; linearError = Math.max(linearError, (-C)); C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0); impulse = (-this.m_limitMass2 * C); p2X = (-impulse * this.m_u2.x); p2Y = (-impulse * this.m_u2.y); bB.m_sweep.c.x += bB.m_invMass * p2X; bB.m_sweep.c.y += bB.m_invMass * p2Y; bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X); bB.SynchronizeTransform(); } return linearError < Box2D.Common.b2Settings.b2_linearSlop; }; Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength = 1.0; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2PulleyJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.groundAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.groundAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_pulleyJoint; this.groundAnchorA.Set((-1.0), 1.0); this.groundAnchorB.Set(1.0, 1.0); this.localAnchorA.Set((-1.0), 0.0); this.localAnchorB.Set(1.0, 0.0); this.lengthA = 0.0; this.maxLengthA = 0.0; this.lengthB = 0.0; this.maxLengthB = 0.0; this.ratio = 1.0; this.collideConnected = true; }; c2inherit(Box2D.Dynamics.Joints.b2PulleyJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2PulleyJointDef.prototype.Initialize = function(bA, bB, gaA, gaB, anchorA, anchorB, r) { if (r === undefined) r = 0; this.bodyA = bA; this.bodyB = bB; this.groundAnchorA.SetV(gaA); this.groundAnchorB.SetV(gaB); this.localAnchorA = this.bodyA.GetLocalPoint(anchorA); this.localAnchorB = this.bodyB.GetLocalPoint(anchorB); var d1X = anchorA.x - gaA.x; var d1Y = anchorA.y - gaA.y; this.lengthA = Math.sqrt(d1X * d1X + d1Y * d1Y); var d2X = anchorB.x - gaB.x; var d2Y = anchorB.y - gaB.y; this.lengthB = Math.sqrt(d2X * d2X + d2Y * d2Y); this.ratio = r; var C = this.lengthA + this.ratio * this.lengthB; this.maxLengthA = C - this.ratio * Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength; this.maxLengthB = (C - Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength) / this.ratio; }; Box2D.Dynamics.Joints.b2PulleyJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2PulleyJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2RevoluteJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2RevoluteJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.K = new Box2D.Common.Math.b2Mat22(); this.K1 = new Box2D.Common.Math.b2Mat22(); this.K2 = new Box2D.Common.Math.b2Mat22(); this.K3 = new Box2D.Common.Math.b2Mat22(); this.impulse3 = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.impulse2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.reduced = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.m_mass = new Box2D.Common.Math.b2Mat33(); this.m_localAnchor1.SetV(def.localAnchorA); this.m_localAnchor2.SetV(def.localAnchorB); this.m_referenceAngle = def.referenceAngle; this.m_impulse.SetZero(); this.m_motorImpulse = 0.0; this.m_lowerAngle = def.lowerAngle; this.m_upperAngle = def.upperAngle; this.m_maxMotorTorque = def.maxMotorTorque; this.m_motorSpeed = def.motorSpeed; this.m_enableLimit = def.enableLimit; this.m_enableMotor = def.enableMotor; this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; }; c2inherit(Box2D.Dynamics.Joints.b2RevoluteJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchor1); }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchor2); }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetReactionForce = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y); }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetReactionTorque = function(inv_dt) { if (inv_dt === undefined) inv_dt = 0; return inv_dt * this.m_impulse.z; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetJointAngle = function() { return this.m_bodyB.m_sweep.a - this.m_bodyA.m_sweep.a - this.m_referenceAngle; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetJointSpeed = function() { return this.m_bodyB.m_angularVelocity - this.m_bodyA.m_angularVelocity; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.IsLimitEnabled = function() { return this.m_enableLimit; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.EnableLimit = function(flag) { this.m_enableLimit = flag; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetLowerLimit = function() { return this.m_lowerAngle; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetUpperLimit = function() { return this.m_upperAngle; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetLimits = function(lower, upper) { if (lower === undefined) lower = 0; if (upper === undefined) upper = 0; this.m_lowerAngle = lower; this.m_upperAngle = upper; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.IsMotorEnabled = function() { this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); return this.m_enableMotor; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.EnableMotor = function(flag) { this.m_enableMotor = flag; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetMotorSpeed = function(speed) { if (speed === undefined) speed = 0; this.m_bodyA.SetAwake(true); this.m_bodyB.SetAwake(true); this.m_motorSpeed = speed; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetMotorSpeed = function() { return this.m_motorSpeed; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetMaxMotorTorque = function(torque) { if (torque === undefined) torque = 0; this.m_maxMotorTorque = torque; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetMotorTorque = function() { return this.m_maxMotorTorque; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.InitVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var tX = 0; tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var m1 = bA.m_invMass; var m2 = bB.m_invMass; var i1 = bA.m_invI; var i2 = bB.m_invI; this.m_mass.col1.x = m1 + m2 + r1Y * r1Y * i1 + r2Y * r2Y * i2; this.m_mass.col2.x = (-r1Y * r1X * i1) - r2Y * r2X * i2; this.m_mass.col3.x = (-r1Y * i1) - r2Y * i2; this.m_mass.col1.y = this.m_mass.col2.x; this.m_mass.col2.y = m1 + m2 + r1X * r1X * i1 + r2X * r2X * i2; this.m_mass.col3.y = r1X * i1 + r2X * i2; this.m_mass.col1.z = this.m_mass.col3.x; this.m_mass.col2.z = this.m_mass.col3.y; this.m_mass.col3.z = i1 + i2; this.m_motorMass = 1.0 / (i1 + i2); if (!this.m_enableMotor) { this.m_motorImpulse = 0.0; } if (this.m_enableLimit) { var jointAngle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle; if (Math.abs(this.m_upperAngle - this.m_lowerAngle) < 2.0 * Box2D.Common.b2Settings.b2_angularSlop) { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits; } else if (jointAngle <= this.m_lowerAngle) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { this.m_impulse.z = 0.0; } this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit; } else if (jointAngle >= this.m_upperAngle) { if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { this.m_impulse.z = 0.0; } this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit; } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; this.m_impulse.z = 0.0; } } else { this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit; } if (step.warmStarting) { this.m_impulse.x *= step.dtRatio; this.m_impulse.y *= step.dtRatio; this.m_motorImpulse *= step.dtRatio; var PX = this.m_impulse.x; var PY = this.m_impulse.y; bA.m_linearVelocity.x -= m1 * PX; bA.m_linearVelocity.y -= m1 * PY; bA.m_angularVelocity -= i1 * ((r1X * PY - r1Y * PX) + this.m_motorImpulse + this.m_impulse.z); bB.m_linearVelocity.x += m2 * PX; bB.m_linearVelocity.y += m2 * PY; bB.m_angularVelocity += i2 * ((r2X * PY - r2Y * PX) + this.m_motorImpulse + this.m_impulse.z); } else { this.m_impulse.SetZero(); this.m_motorImpulse = 0.0; } }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SolveVelocityConstraints = function(step) { var bA = this.m_bodyA; var bB = this.m_bodyB; var tMat; var tX = 0; var newImpulse = 0; var r1X = 0; var r1Y = 0; var r2X = 0; var r2Y = 0; var v1 = bA.m_linearVelocity; var w1 = bA.m_angularVelocity; var v2 = bB.m_linearVelocity; var w2 = bB.m_angularVelocity; var m1 = bA.m_invMass; var m2 = bB.m_invMass; var i1 = bA.m_invI; var i2 = bB.m_invI; if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) { var Cdot = w2 - w1 - this.m_motorSpeed; var impulse = this.m_motorMass * ((-Cdot)); var oldImpulse = this.m_motorImpulse; var maxImpulse = step.dt * this.m_maxMotorTorque; this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse); impulse = this.m_motorImpulse - oldImpulse; w1 -= i1 * impulse; w2 += i2 * impulse; } if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) { tMat = bA.m_xf.R; r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var Cdot1X = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y)); var Cdot1Y = v2.y + (w2 * r2X) - v1.y - (w1 * r1X); var Cdot2 = w2 - w1; this.m_mass.Solve33(this.impulse3, (-Cdot1X), (-Cdot1Y), (-Cdot2)); if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_equalLimits) { this.m_impulse.Add(this.impulse3); } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { newImpulse = this.m_impulse.z + this.impulse3.z; if (newImpulse < 0.0) { this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y)); this.impulse3.x = this.reduced.x; this.impulse3.y = this.reduced.y; this.impulse3.z = (-this.m_impulse.z); this.m_impulse.x += this.reduced.x; this.m_impulse.y += this.reduced.y; this.m_impulse.z = 0.0; } } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { newImpulse = this.m_impulse.z + this.impulse3.z; if (newImpulse > 0.0) { this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y)); this.impulse3.x = this.reduced.x; this.impulse3.y = this.reduced.y; this.impulse3.z = (-this.m_impulse.z); this.m_impulse.x += this.reduced.x; this.m_impulse.y += this.reduced.y; this.m_impulse.z = 0.0; } } v1.x -= m1 * this.impulse3.x; v1.y -= m1 * this.impulse3.y; w1 -= i1 * (r1X * this.impulse3.y - r1Y * this.impulse3.x + this.impulse3.z); v2.x += m2 * this.impulse3.x; v2.y += m2 * this.impulse3.y; w2 += i2 * (r2X * this.impulse3.y - r2Y * this.impulse3.x + this.impulse3.z); } else { tMat = bA.m_xf.R; r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var CdotX = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y)); var CdotY = v2.y + (w2 * r2X) - v1.y - (w1 * r1X); this.m_mass.Solve22(this.impulse2, (-CdotX), (-CdotY)); this.m_impulse.x += this.impulse2.x; this.m_impulse.y += this.impulse2.y; v1.x -= m1 * this.impulse2.x; v1.y -= m1 * this.impulse2.y; w1 -= i1 * (r1X * this.impulse2.y - r1Y * this.impulse2.x); v2.x += m2 * this.impulse2.x; v2.y += m2 * this.impulse2.y; w2 += i2 * (r2X * this.impulse2.y - r2Y * this.impulse2.x); } bA.m_linearVelocity.SetV(v1); bA.m_angularVelocity = w1; bB.m_linearVelocity.SetV(v2); bB.m_angularVelocity = w2; }; Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var oldLimitImpulse = 0; var C = 0; var tMat; var bA = this.m_bodyA; var bB = this.m_bodyB; var angularError = 0.0; var positionError = 0.0; var tX = 0; var impulseX = 0; var impulseY = 0; if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) { var angle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle; var limitImpulse = 0.0; if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_equalLimits) { C = Box2D.Common.Math.b2Math.Clamp(angle - this.m_lowerAngle, (-Box2D.Common.b2Settings.b2_maxAngularCorrection), Box2D.Common.b2Settings.b2_maxAngularCorrection); limitImpulse = (-this.m_motorMass * C); angularError = Math.abs(C); } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) { C = angle - this.m_lowerAngle; angularError = (-C); C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_angularSlop, (-Box2D.Common.b2Settings.b2_maxAngularCorrection), 0.0); limitImpulse = (-this.m_motorMass * C); } else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) { C = angle - this.m_upperAngle; angularError = C; C = Box2D.Common.Math.b2Math.Clamp(C - Box2D.Common.b2Settings.b2_angularSlop, 0.0, Box2D.Common.b2Settings.b2_maxAngularCorrection); limitImpulse = (-this.m_motorMass * C); } bA.m_sweep.a -= bA.m_invI * limitImpulse; bB.m_sweep.a += bB.m_invI * limitImpulse; bA.SynchronizeTransform(); bB.SynchronizeTransform(); } tMat = bA.m_xf.R; var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x; var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y); r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y); r1X = tX; tMat = bB.m_xf.R; var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x; var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y); r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y); r2X = tX; var CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X; var CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y; var CLengthSquared = CX * CX + CY * CY; var CLength = Math.sqrt(CLengthSquared); positionError = CLength; var invMass1 = bA.m_invMass; var invMass2 = bB.m_invMass; var invI1 = bA.m_invI; var invI2 = bB.m_invI; var k_allowedStretch = 10.0 * Box2D.Common.b2Settings.b2_linearSlop; if (CLengthSquared > k_allowedStretch * k_allowedStretch) { var uX = CX / CLength; var uY = CY / CLength; var k = invMass1 + invMass2; var m = 1.0 / k; impulseX = m * ((-CX)); impulseY = m * ((-CY)); var k_beta = 0.5; bA.m_sweep.c.x -= k_beta * invMass1 * impulseX; bA.m_sweep.c.y -= k_beta * invMass1 * impulseY; bB.m_sweep.c.x += k_beta * invMass2 * impulseX; bB.m_sweep.c.y += k_beta * invMass2 * impulseY; CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X; CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y; } this.K1.col1.x = invMass1 + invMass2; this.K1.col2.x = 0.0; this.K1.col1.y = 0.0; this.K1.col2.y = invMass1 + invMass2; this.K2.col1.x = invI1 * r1Y * r1Y; this.K2.col2.x = (-invI1 * r1X * r1Y); this.K2.col1.y = (-invI1 * r1X * r1Y); this.K2.col2.y = invI1 * r1X * r1X; this.K3.col1.x = invI2 * r2Y * r2Y; this.K3.col2.x = (-invI2 * r2X * r2Y); this.K3.col1.y = (-invI2 * r2X * r2Y); this.K3.col2.y = invI2 * r2X * r2X; this.K.SetM(this.K1); this.K.AddM(this.K2); this.K.AddM(this.K3); this.K.Solve(Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse, (-CX), (-CY)); impulseX = Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse.x; impulseY = Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse.y; bA.m_sweep.c.x -= bA.m_invMass * impulseX; bA.m_sweep.c.y -= bA.m_invMass * impulseY; bA.m_sweep.a -= bA.m_invI * (r1X * impulseY - r1Y * impulseX); bB.m_sweep.c.x += bB.m_invMass * impulseX; bB.m_sweep.c.y += bB.m_invMass * impulseY; bB.m_sweep.a += bB.m_invI * (r2X * impulseY - r2Y * impulseX); bA.SynchronizeTransform(); bB.SynchronizeTransform(); return positionError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop; }; Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse = Box2D.Common.Math.b2Vec2.Get(0, 0); /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2RevoluteJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint; this.localAnchorA.SetZero(); this.localAnchorB.SetZero(); this.referenceAngle = 0.0; this.lowerAngle = 0.0; this.upperAngle = 0.0; this.maxMotorTorque = 0.0; this.motorSpeed = 0.0; this.enableLimit = false; this.enableMotor = false; }; c2inherit(Box2D.Dynamics.Joints.b2RevoluteJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2RevoluteJointDef.prototype.Initialize = function(bA, bB, anchor) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA = this.bodyA.GetLocalPoint(anchor); this.localAnchorB = this.bodyB.GetLocalPoint(anchor); this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle(); }; Box2D.Dynamics.Joints.b2RevoluteJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2RevoluteJoint(this); }; /** * @param {!Box2D.Dynamics.Joints.b2WeldJointDef} def * @constructor * @extends {Box2D.Dynamics.Joints.b2Joint} */ Box2D.Dynamics.Joints.b2WeldJoint = function(def) { Box2D.Dynamics.Joints.b2Joint.call(this, def); this.m_localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.m_mass = new Box2D.Common.Math.b2Mat33(); this.m_localAnchorA.SetV(def.localAnchorA); this.m_localAnchorB.SetV(def.localAnchorB); this.m_referenceAngle = def.referenceAngle; }; c2inherit(Box2D.Dynamics.Joints.b2WeldJoint, Box2D.Dynamics.Joints.b2Joint); Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetAnchorA = function() { return this.m_bodyA.GetWorldPoint(this.m_localAnchorA); }; Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetAnchorB = function() { return this.m_bodyB.GetWorldPoint(this.m_localAnchorB); }; /** * @param {number} inv_dt * @return {!Box2D.Common.Math.b2Vec2} */ Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetReactionForce = function(inv_dt) { return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y); }; /** * @param {number} inv_dt * @return {number} */ Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetReactionTorque = function(inv_dt) { return inv_dt * this.m_impulse.z; }; Box2D.Dynamics.Joints.b2WeldJoint.prototype.InitVelocityConstraints = function(step) { var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; tMat = bA.m_xf.R; var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x; var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * rAX + tMat.col2.x * rAY); rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY); rAX = tX; tMat = bB.m_xf.R; var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x; var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * rBX + tMat.col2.x * rBY); rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY); rBX = tX; var mA = bA.m_invMass; var mB = bB.m_invMass; var iA = bA.m_invI; var iB = bB.m_invI; this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB; this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB; this.m_mass.col3.x = (-rAY * iA) - rBY * iB; this.m_mass.col1.y = this.m_mass.col2.x; this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB; this.m_mass.col3.y = rAX * iA + rBX * iB; this.m_mass.col1.z = this.m_mass.col3.x; this.m_mass.col2.z = this.m_mass.col3.y; this.m_mass.col3.z = iA + iB; if (step.warmStarting) { this.m_impulse.x *= step.dtRatio; this.m_impulse.y *= step.dtRatio; this.m_impulse.z *= step.dtRatio; bA.m_linearVelocity.x -= mA * this.m_impulse.x; bA.m_linearVelocity.y -= mA * this.m_impulse.y; bA.m_angularVelocity -= iA * (rAX * this.m_impulse.y - rAY * this.m_impulse.x + this.m_impulse.z); bB.m_linearVelocity.x += mB * this.m_impulse.x; bB.m_linearVelocity.y += mB * this.m_impulse.y; bB.m_angularVelocity += iB * (rBX * this.m_impulse.y - rBY * this.m_impulse.x + this.m_impulse.z); } else { this.m_impulse.SetZero(); } }; Box2D.Dynamics.Joints.b2WeldJoint.prototype.SolveVelocityConstraints = function(step) { var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; var vA = bA.m_linearVelocity; var wA = bA.m_angularVelocity; var vB = bB.m_linearVelocity; var wB = bB.m_angularVelocity; var mA = bA.m_invMass; var mB = bB.m_invMass; var iA = bA.m_invI; var iB = bB.m_invI; tMat = bA.m_xf.R; var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x; var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * rAX + tMat.col2.x * rAY); rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY); rAX = tX; tMat = bB.m_xf.R; var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x; var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * rBX + tMat.col2.x * rBY); rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY); rBX = tX; var Cdot1X = vB.x - wB * rBY - vA.x + wA * rAY; var Cdot1Y = vB.y + wB * rBX - vA.y - wA * rAX; var Cdot2 = wB - wA; var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.m_mass.Solve33(impulse, (-Cdot1X), (-Cdot1Y), (-Cdot2)); this.m_impulse.Add(impulse); vA.x -= mA * impulse.x; vA.y -= mA * impulse.y; wA -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z); vB.x += mB * impulse.x; vB.y += mB * impulse.y; wB += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z); bA.m_angularVelocity = wA; bB.m_angularVelocity = wB; }; Box2D.Dynamics.Joints.b2WeldJoint.prototype.SolvePositionConstraints = function(baumgarte) { if (baumgarte === undefined) baumgarte = 0; var tMat; var tX = 0; var bA = this.m_bodyA; var bB = this.m_bodyB; tMat = bA.m_xf.R; var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x; var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y; tX = (tMat.col1.x * rAX + tMat.col2.x * rAY); rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY); rAX = tX; tMat = bB.m_xf.R; var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x; var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y; tX = (tMat.col1.x * rBX + tMat.col2.x * rBY); rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY); rBX = tX; var mA = bA.m_invMass; var mB = bB.m_invMass; var iA = bA.m_invI; var iB = bB.m_invI; var C1X = bB.m_sweep.c.x + rBX - bA.m_sweep.c.x - rAX; var C1Y = bB.m_sweep.c.y + rBY - bA.m_sweep.c.y - rAY; var C2 = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle; var k_allowedStretch = 10.0 * Box2D.Common.b2Settings.b2_linearSlop; var positionError = Math.sqrt(C1X * C1X + C1Y * C1Y); var angularError = Math.abs(C2); if (positionError > k_allowedStretch) { iA *= 1.0; iB *= 1.0; } this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB; this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB; this.m_mass.col3.x = (-rAY * iA) - rBY * iB; this.m_mass.col1.y = this.m_mass.col2.x; this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB; this.m_mass.col3.y = rAX * iA + rBX * iB; this.m_mass.col1.z = this.m_mass.col3.x; this.m_mass.col2.z = this.m_mass.col3.y; this.m_mass.col3.z = iA + iB; var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0); this.m_mass.Solve33(impulse, (-C1X), (-C1Y), (-C2)); bA.m_sweep.c.x -= mA * impulse.x; bA.m_sweep.c.y -= mA * impulse.y; bA.m_sweep.a -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z); bB.m_sweep.c.x += mB * impulse.x; bB.m_sweep.c.y += mB * impulse.y; bB.m_sweep.a += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z); bA.SynchronizeTransform(); bB.SynchronizeTransform(); return positionError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop; }; /** * @constructor * @extends {Box2D.Dynamics.Joints.b2JointDef} */ Box2D.Dynamics.Joints.b2WeldJointDef = function() { Box2D.Dynamics.Joints.b2JointDef.call(this); this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0); this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0); this.type = Box2D.Dynamics.Joints.b2Joint.e_weldJoint; this.referenceAngle = 0.0; }; c2inherit(Box2D.Dynamics.Joints.b2WeldJointDef, Box2D.Dynamics.Joints.b2JointDef); Box2D.Dynamics.Joints.b2WeldJointDef.prototype.Initialize = function(bA, bB, anchor) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor)); this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor)); this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle(); }; Box2D.Dynamics.Joints.b2WeldJointDef.prototype.Create = function() { return new Box2D.Dynamics.Joints.b2WeldJoint(this); }; Box2D.Collision.b2Collision.s_incidentEdge = Box2D.Collision.b2Collision.MakeClipPointVector(); Box2D.Collision.b2Collision.s_clipPoints1 = Box2D.Collision.b2Collision.MakeClipPointVector(); Box2D.Collision.b2Collision.s_clipPoints2 = Box2D.Collision.b2Collision.MakeClipPointVector(); Box2D.Collision.b2Collision.s_localTangent = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_localNormal = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_planePoint = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_normal = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_tangent = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_tangent2 = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_v11 = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2Collision.s_v12 = Box2D.Common.Math.b2Vec2.Get(0, 0); Box2D.Collision.b2TimeOfImpact.b2_toiCalls = 0; Box2D.Collision.b2TimeOfImpact.b2_toiIters = 0; Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters = 0; Box2D.Collision.b2TimeOfImpact.b2_toiRootIters = 0; Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters = 0; Box2D.Collision.b2TimeOfImpact.s_cache = new Box2D.Collision.b2SimplexCache(); Box2D.Collision.b2TimeOfImpact.s_distanceInput = new Box2D.Collision.b2DistanceInput(); Box2D.Collision.b2TimeOfImpact.s_xfA = new Box2D.Common.Math.b2Transform(); Box2D.Collision.b2TimeOfImpact.s_xfB = new Box2D.Common.Math.b2Transform(); Box2D.Collision.b2TimeOfImpact.s_fcn = new Box2D.Collision.b2SeparationFunction(); Box2D.Collision.b2TimeOfImpact.s_distanceOutput = new Box2D.Collision.b2DistanceOutput(); /** @type {!Box2D.Common.Math.b2Transform} */ Box2D.Dynamics.b2Body.s_xf1 = new Box2D.Common.Math.b2Transform(); Box2D.Dynamics.b2ContactListener.b2_defaultListener = new Box2D.Dynamics.b2ContactListener(); Box2D.Dynamics.b2ContactManager.s_evalCP = new Box2D.Collision.b2ContactPoint(); /** @type {!Box2D.Common.Math.b2Transform} */ Box2D.Dynamics.b2World.s_xf = new Box2D.Common.Math.b2Transform(); /** @type {!Box2D.Common.Math.b2Sweep} */ Box2D.Dynamics.b2World.s_backupA = new Box2D.Common.Math.b2Sweep(); /** @type {!Box2D.Common.Math.b2Sweep} */ Box2D.Dynamics.b2World.s_backupB = new Box2D.Common.Math.b2Sweep(); Box2D.Dynamics.Contacts.b2Contact.s_input = new Box2D.Collision.b2TOIInput(); Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold = new Box2D.Collision.b2WorldManifold(); Box2D.Dynamics.Contacts.b2ContactSolver.s_psm = new Box2D.Dynamics.Contacts.b2PositionSolverManifold(); /* * Convex Separator for Box2D Flash * * This class has been written by Antoan Angelov. * It is designed to work with Erin Catto's Box2D physics library. * * Everybody can use this software for any purpose, under two restrictions: * 1. You cannot claim that you wrote this software. * 2. You can not remove or alter this notice. * */ cr.b2Separator = function() {}; cr.b2Separator.det = function(x1, y1, x2, y2, x3, y3) { return x1*y2 + x2*y3 + x3*y1 - y1*x2 - y2*x3 - y3*x1; }; cr.b2Separator.hitRay = function(x1, y1, x2, y2, x3, y3, x4, y4) { var t1 = x3-x1, t2 = y3-y1, t3 = x2-x1, t4 = y2-y1, t5 = x4-x3, t6 = y4-y3, t7 = t4*t5 - t3*t6; var a = (t5*t2 - t6*t1) / t7; var px = x1 + a*t3, py = y1 + a*t4; var b1 = cr.b2Separator.isOnSegment(x2, y2, x1, y1, px, py); var b2 = cr.b2Separator.isOnSegment(px, py, x3, y3, x4, y4); if (b1 && b2) return Box2D.Common.Math.b2Vec2.Get(px, py); else return null; }; cr.b2Separator.isOnSegment = function(px, py, x1, y1, x2, y2) { var b1 = (x1+0.1 >= px && px >= x2-0.1) || (x1-0.1 <= px && px <= x2+0.1); var b2 = (y1+0.1 >= py && py >= y2-0.1) || (y1-0.1 <= py && py <= y2+0.1); return (b1 && b2) && cr.b2Separator.isOnLine(px, py, x1, y1, x2, y2); }; cr.b2Separator.isOnLine = function(px, py, x1, y1, x2, y2) { if (Math.abs(x2-x1) > 0.1) { var a = (y2-y1) / (x2-x1); var possibleY = a * (px-x1)+y1; var diff = Math.abs(possibleY-py); return diff < 0.1; } return Math.abs(px-x1) < 0.1; }; cr.b2Separator.pointsMatch = function(x1, y1, x2, y2) { return Math.abs(x2-x1) < 0.1 && Math.abs(y2-y1) < 0.1; }; cr.b2Separator.Separate = function(verticesVec /*array of b2Vec2*/, objarea) { var b2Vec2 = Box2D.Common.Math.b2Vec2; var calced = cr.b2Separator.calcShapes(verticesVec); var ret = []; var poly, a, b, c; var i, len, j, lenj; var areasum; for (i = 0, len = calced.length; i < len; i++) { a = calced[i]; poly = []; poly.length = a.length; areasum = 0; for (j = 0, lenj = a.length; j < lenj; j++) { b = a[j]; c = a[(j + 1) % lenj]; areasum += (b.x * c.y - b.y * c.x); poly[j] = b2Vec2.Get(b.x, b.y); } areasum = Math.abs(areasum / 2); if (areasum >= objarea * 0.001) ret.push(poly); } ; return ret; }; cr.b2Separator.calcShapes = function(verticesVec /*array of b2Vec2*/) { var vec = []; // array of b2Vec2 var i = 0, n = 0, j = 0; // ints var d = 0, t = 0, dx = 0, dy = 0, minLen = 0; // numbers var i1 = 0, i2 = 0, i3 = 0; // ints var p1, p2, p3, v1, v2, v, hitV; // b2Vec2s var j1 = 0, j2 = 0, k = 0, h = 0; // ints var vec1 = [], vec2 = []; // array of b2Vec2 var isConvex = false; // boolean var figsVec = [], queue = []; // Arrays queue.push(verticesVec); while (queue.length) { vec = queue[0]; n = vec.length; isConvex = true; for (i = 0; i < n; i++) { i1 = i; i2 = (i < n-1) ? i+1 : i+1-n; i3 = (i < n-2) ? i+2 : i+2-n; p1 = vec[i1]; p2 = vec[i2]; p3 = vec[i3]; d = cr.b2Separator.det(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y); if (d < 0) { isConvex = false; minLen = 1e9; for (j = 0; j < n; j++) { if ((j !== i1) && (j !== i2)) { j1 = j; j2 = (j= n) return []; if (!cr.b2Separator.isOnSegment(v2.x, v2.y, vec[h].x, vec[h].y, p1.x, p1.y)) vec1.push(vec[k]); break; } h = k; if (k-1 < 0) k = n-1; else k--; } vec1.reverse(); h = -1; k = i2; while (true) { if (k !== j1) vec2.push(vec[k]); else { if (h < 0 || h >= n) return []; if (k === j1 && !cr.b2Separator.isOnSegment(v1.x, v1.y, vec[h].x, vec[h].y, p2.x, p2.y)) vec2.push(vec[k]); break; } h = k; if (k+1 > n-1) k = 0; else k++; } queue.push(vec1, vec2); queue.shift(); break; } } if (isConvex) figsVec.push(queue.shift()); } return figsVec; }; ; ; cr.behaviors.Physics = function(runtime) { for (var i = 0; i < 4000; i++) Box2D.Common.Math.b2Vec2._freeCache.push(new Box2D.Common.Math.b2Vec2(0, 0)); this.runtime = runtime; this.world = new Box2D.Dynamics.b2World( Box2D.Common.Math.b2Vec2.Get(0, 10), // gravity true); // allow sleep this.worldG = 10; this.lastUpdateTick = -1; var listener = new Box2D.Dynamics.b2ContactListener; listener.behavior = this; listener.BeginContact = function(contact) { var behA = contact.m_fixtureA.GetBody().c2userdata; var behB = contact.m_fixtureB.GetBody().c2userdata; this.behavior.runtime.registerCollision(behA.inst, behB.inst); }; this.world.SetContactListener(listener); var filter = new Box2D.Dynamics.b2ContactFilter; filter.behavior = this; filter.ShouldCollide = function (fixtureA, fixtureB) { if (this.behavior.allCollisionsEnabled) return true; var typeA = fixtureA.GetBody().c2userdata.inst.type; var typeB = fixtureB.GetBody().c2userdata.inst.type; var s = typeA.extra["Physics_DisabledCollisions"]; if (s && s.contains(typeB)) return false; s = typeB.extra["Physics_DisabledCollisions"]; if (s && s.contains(typeA)) return false; return true; }; this.world.SetContactFilter(filter); this.steppingMode = 0; // fixed this.velocityIterations = 8; this.positionIterations = 3; this.allCollisionsEnabled = true; }; (function () { var b2Vec2 = Box2D.Common.Math.b2Vec2, b2BodyDef = Box2D.Dynamics.b2BodyDef, b2Body = Box2D.Dynamics.b2Body, b2FixtureDef = Box2D.Dynamics.b2FixtureDef, b2Fixture = Box2D.Dynamics.b2Fixture, b2World = Box2D.Dynamics.b2World, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape, b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef, b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef, b2Transform = Box2D.Common.Math.b2Transform, b2Mat22 = Box2D.Common.Math.b2Mat22; var TILE_FLIPPED_HORIZONTAL = -0x80000000 // note: pretend is a signed int, so negate var TILE_FLIPPED_VERTICAL = 0x40000000 var TILE_FLIPPED_DIAGONAL = 0x20000000 var TILE_FLAGS_MASK = 0xE0000000 var worldScale = 0.02; var behaviorProto = cr.behaviors.Physics.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; this.world = this.behavior.world; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.immovable = (this.properties[0] !== 0); this.collisionmask = this.properties[1]; this.preventRotation = (this.properties[2] !== 0); this.density = this.properties[3]; this.friction = this.properties[4]; this.restitution = this.properties[5]; this.linearDamping = this.properties[6]; this.angularDamping = this.properties[7]; this.bullet = (this.properties[8] !== 0); this.enabled = (this.properties[9] !== 0); this.body = null; this.inst.update_bbox(); this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; this.lastKnownAngle = this.inst.angle; this.lastWidth = 0; this.lastHeight = 0; this.lastTickOverride = false; this.recreateBody = false; this.lastAnimation = null; // for sprites only - will be undefined for other objects this.lastAnimationFrame = -1; // for sprites only - will be undefined for other objects if (this.myJoints) { this.myJoints.length = 0; this.myCreatedJoints.length = 0; this.joiningMe.clear(); } else { this.myJoints = []; // Created Box2D joints this.myCreatedJoints = []; // List of actions called to create joints this.joiningMe = new cr.ObjectSet(); // Instances with joints to me } var self = this; if (!this.recycled) { this.myDestroyCallback = (function(inst) { self.onInstanceDestroyed(inst); }); } this.runtime.addDestroyCallback(this.myDestroyCallback); }; behinstProto.postCreate = function () { this.inst.update_bbox(); this.createBody(); this.lastAnimation = this.inst.cur_animation; this.lastAnimationFrame = this.inst.cur_frame; }; behinstProto.onDestroy = function() { this.destroyMyJoints(); this.myCreatedJoints.length = 0; this.joiningMe.clear(); if (this.body) { this.world.DestroyBody(this.body); this.body = null; } this.runtime.removeDestroyCallback(this.myDestroyCallback); }; behinstProto.saveToJSON = function () { var o = { "e": this.enabled, "im": this.immovable, "pr": this.preventRotation, "d": this.density, "fr": this.friction, "re": this.restitution, "ld": this.linearDamping, "ad": this.angularDamping, "b": this.bullet, "mcj": this.myCreatedJoints }; if (this.enabled) { var temp = b2Vec2.Get(0, 0); temp.SetV(this.body.GetLinearVelocity()); o["vx"] = temp.x; o["vy"] = temp.y; o["om"] = this.body.GetAngularVelocity(); } return o; }; behinstProto.loadFromJSON = function (o) { this.destroyMyJoints(); this.myCreatedJoints.length = 0; this.joiningMe.clear(); if (this.body) { this.world.DestroyBody(this.body); this.body = null; } this.enabled = o["e"]; this.immovable = o["im"]; this.preventRotation = o["pr"]; this.density = o["d"]; this.friction = o["fr"]; this.restitution = o["re"]; this.linearDamping = o["ld"]; this.angularDamping = o["ad"]; this.bullet = o["b"]; this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; this.lastKnownAngle = this.inst.angle; this.lastWidth = this.inst.width; this.lastHeight = this.inst.height; if (this.enabled) { this.createBody(); this.body.SetLinearVelocity(b2Vec2.Get(o["vx"], o["vy"])); this.body.SetAngularVelocity(o["om"]); if (o["vx"] !== 0 || o["vy"] !== 0 || o["om"] !== 0) this.body.SetAwake(true); this.myCreatedJoints = o["mcj"]; } }; behinstProto.afterLoad = function () { if (this.enabled) this.recreateMyJoints(); this.behavior.lastUpdateTick = this.runtime.tickcount - 1; }; behinstProto.onInstanceDestroyed = function (inst) { var i, len, j, instuid = inst.uid; for (i = 0, j = 0, len = this.myCreatedJoints.length; i < len; i++) { this.myCreatedJoints[j] = this.myCreatedJoints[i]; if (j < this.myJoints.length) this.myJoints[j] = this.myJoints[i]; if (this.myCreatedJoints[i].params[1] == instuid) // attached instance is always 2nd param this.world.DestroyJoint(this.myJoints[i]); else j++; } this.myCreatedJoints.length = j; if (j < this.myJoints.length) this.myJoints.length = j; this.joiningMe.remove(inst); }; behinstProto.destroyMyJoints = function() { var i, len; for (i = 0, len = this.myJoints.length; i < len; i++) this.world.DestroyJoint(this.myJoints[i]); this.myJoints.length = 0; }; behinstProto.recreateMyJoints = function() { var i, len, j; for (i = 0, len = this.myCreatedJoints.length; i < len; i++) { j = this.myCreatedJoints[i]; switch (j.type) { case 0: // distance joint this.doCreateDistanceJoint(j.params[0], j.params[1], j.params[2], j.params[3], j.params[4]); break; case 1: // revolute joint this.doCreateRevoluteJoint(j.params[0], j.params[1]); break; case 2: // limited revolute joint this.doCreateLimitedRevoluteJoint(j.params[0], j.params[1], j.params[2], j.params[3]); break; default: ; } } }; behinstProto.destroyBody = function() { if (!this.body) return; this.destroyMyJoints(); this.world.DestroyBody(this.body); this.body = null; this.inst.extra.box2dbody = null; }; var collrects = []; behinstProto.createBody = function() { if (!this.enabled) return; var inst = this.inst; var hadOldBody = false; var oldVelocity = null; var oldOmega = null; var i, len, j, lenj, k, lenk, vec, arr, b, c, rc, pts_cache, pts_count, convexpolys, cp, offx, offy, oldAngle; if (this.body) { hadOldBody = true; oldVelocity = b2Vec2.Get(0, 0); oldVelocity.SetV(this.body.GetLinearVelocity()); oldOmega = this.body.GetAngularVelocity(); arr = this.joiningMe.valuesRef(); for (i = 0, len = arr.length; i < len; i++) { b = arr[i].extra.box2dbody.c2userdata; b.destroyMyJoints(); } this.destroyBody(); } var fixDef = new b2FixtureDef; fixDef.density = this.density; fixDef.friction = this.friction; fixDef.restitution = this.restitution; var bodyDef = new b2BodyDef; if (this.immovable) bodyDef.type = 0; //b2BodyDef.b2_staticBody else bodyDef.type = 2; //b2BodyDef.b2_dynamicBody inst.update_bbox(); bodyDef.position.x = inst.bquad.midX() * worldScale; bodyDef.position.y = inst.bquad.midY() * worldScale; bodyDef.angle = inst.angle; bodyDef.fixedRotation = this.preventRotation; bodyDef.linearDamping = this.linearDamping; bodyDef.angularDamping = this.angularDamping; bodyDef.bullet = this.bullet; var hasPoly = this.inst.collision_poly && !this.inst.collision_poly.is_empty(); this.body = this.world.CreateBody(bodyDef); this.body.c2userdata = this; var usecollisionmask = this.collisionmask; if (!hasPoly && !this.inst.tilemap_exists && this.collisionmask === 0) usecollisionmask = 1; var instw = Math.max(Math.abs(inst.width), 1); var insth = Math.max(Math.abs(inst.height), 1); var ismirrored = inst.width < 0; var isflipped = inst.height < 0; if (usecollisionmask === 0) { if (inst.tilemap_exists) { offx = inst.bquad.midX() - inst.x; offy = inst.bquad.midY() - inst.y; inst.getAllCollisionRects(collrects); arr = []; for (i = 0, len = collrects.length; i < len; ++i) { c = collrects[i]; rc = c.rc; if (c.poly) { if (!c.poly.convexpolys) { pts_cache = c.poly.pts_cache; pts_count = c.poly.pts_count; for (j = 0; j < pts_count; ++j) { arr.push(b2Vec2.Get(pts_cache[j*2], pts_cache[j*2+1])); } var flags = (c.id & TILE_FLAGS_MASK); if (flags === TILE_FLIPPED_HORIZONTAL || flags === TILE_FLIPPED_VERTICAL || flags === TILE_FLIPPED_DIAGONAL || ((flags & TILE_FLIPPED_HORIZONTAL) && (flags & TILE_FLIPPED_VERTICAL) && (flags & TILE_FLIPPED_DIAGONAL))) { arr.reverse(); } c.poly.convexpolys = cr.b2Separator.Separate(arr, (rc.right - rc.left) * (rc.bottom - rc.top)); for (j = 0, lenj = arr.length; j < lenj; ++j) b2Vec2.Free(arr[j]); arr.length = 0; } for (j = 0, lenj = c.poly.convexpolys.length; j < lenj; ++j) { cp = c.poly.convexpolys[j]; ; for (k = 0, lenk = cp.length; k < lenk; ++k) { arr.push(b2Vec2.Get((rc.left + cp[k].x - offx) * worldScale, (rc.top + cp[k].y - offy) * worldScale)); } fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr this.body.CreateFixture(fixDef); for (k = 0, lenk = arr.length; k < lenk; ++k) b2Vec2.Free(arr[k]); arr.length = 0; } } else { arr.push(b2Vec2.Get((rc.left - offx) * worldScale, (rc.top - offy) * worldScale)); arr.push(b2Vec2.Get((rc.right - offx) * worldScale, (rc.top - offy) * worldScale)); arr.push(b2Vec2.Get((rc.right - offx) * worldScale, (rc.bottom - offy) * worldScale)); arr.push(b2Vec2.Get((rc.left - offx) * worldScale, (rc.bottom - offy) * worldScale)); fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr this.body.CreateFixture(fixDef); } for (j = 0, lenj = arr.length; j < lenj; ++j) b2Vec2.Free(arr[j]); arr.length = 0; } } else { oldAngle = inst.angle; inst.angle = 0; inst.set_bbox_changed(); inst.update_bbox(); offx = inst.bquad.midX() - inst.x; offy = inst.bquad.midY() - inst.y; inst.angle = oldAngle; inst.set_bbox_changed(); inst.collision_poly.cache_poly(ismirrored ? -instw : instw, isflipped ? -insth : insth, 0); pts_cache = inst.collision_poly.pts_cache; pts_count = inst.collision_poly.pts_count; arr = []; arr.length = pts_count; for (i = 0; i < pts_count; i++) { arr[i] = b2Vec2.Get(pts_cache[i*2] - offx, pts_cache[i*2+1] - offy); } if (ismirrored !== isflipped) arr.reverse(); // wrong clockwise order when flipped convexpolys = cr.b2Separator.Separate(arr, instw * insth); for (i = 0; i < pts_count; i++) b2Vec2.Free(arr[i]); if (convexpolys.length) { for (i = 0, len = convexpolys.length; i < len; i++) { arr = convexpolys[i]; ; for (j = 0, lenj = arr.length; j < lenj; j++) { vec = arr[j]; vec.x *= worldScale; vec.y *= worldScale; } fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr this.body.CreateFixture(fixDef); for (j = 0, lenj = arr.length; j < lenj; j++) b2Vec2.Free(arr[j]); } } else { fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(instw * worldScale * 0.5, insth * worldScale * 0.5); this.body.CreateFixture(fixDef); } } } else if (usecollisionmask === 1) { fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(instw * worldScale * 0.5, insth * worldScale * 0.5); this.body.CreateFixture(fixDef); } else { fixDef.shape = new b2CircleShape(Math.min(instw, insth) * worldScale * 0.5); this.body.CreateFixture(fixDef); } inst.extra.box2dbody = this.body; this.lastWidth = inst.width; this.lastHeight = inst.height; if (hadOldBody) { this.body.SetLinearVelocity(oldVelocity); this.body.SetAngularVelocity(oldOmega); b2Vec2.Free(oldVelocity); this.recreateMyJoints(); arr = this.joiningMe.valuesRef(); for (i = 0, len = arr.length; i < len; i++) { b = arr[i].extra.box2dbody.c2userdata; b.recreateMyJoints(); } } collrects.length = 0; }; /* behinstProto.draw = function (ctx) { if (!this.myconvexpolys) return; this.inst.update_bbox(); var midx = this.inst.bquad.midX(); var midy = this.inst.bquad.midY(); var i, len, j, lenj; var sina = 0; var cosa = 1; if (this.inst.angle !== 0) { sina = Math.sin(this.inst.angle); cosa = Math.cos(this.inst.angle); } var strokeStyles = ["#f00", "#0f0", "#00f", "#ff0", "#0ff", "#f0f"]; ctx.lineWidth = 2; var i, len, j, lenj, ax, ay, bx, by, poly, va, vb; for (i = 0, len = this.myconvexpolys.length; i < len; i++) { poly = this.myconvexpolys[i]; ctx.strokeStyle = strokeStyles[i]; for (j = 0, lenj = poly.length; j < lenj; j++) { va = poly[j]; vb = poly[(j + 1) % lenj]; ax = va.x / worldScale; ay = va.y / worldScale; bx = vb.x / worldScale; by = vb.y / worldScale; ctx.beginPath(); ctx.moveTo(((ax * cosa) - (ay * sina)) + midx, ((ay * cosa) + (ax * sina)) + midy); ctx.lineTo(((bx * cosa) - (by * sina)) + midx, ((by * cosa) + (bx * sina)) + midy); ctx.stroke(); ctx.closePath(); } } }; */ behinstProto.tick = function () { if (!this.enabled) return; var inst = this.inst; var dt; if (this.behavior.steppingMode === 0) // fixed dt = this.runtime.timescale / 60; else { dt = this.runtime.getDt(this.inst); if (dt > 1 / 30) dt = 1 / 30; } if (this.runtime.tickcount > this.behavior.lastUpdateTick && this.runtime.timescale > 0) { this.world.Step(dt, this.behavior.velocityIterations, this.behavior.positionIterations); // still apply timescale this.world.ClearForces(); this.behavior.lastUpdateTick = this.runtime.tickcount; } if (this.recreateBody || inst.width !== this.lastWidth || inst.height !== this.lastHeight || inst.cur_animation !== this.lastAnimation || inst.cur_frame !== this.lastAnimationFrame || (inst.tilemap_exists && inst.physics_changed)) { this.createBody(); this.recreateBody = false; this.lastAnimation = inst.cur_animation; this.lastAnimationFrame = inst.cur_frame; if (inst.tilemap_exists && inst.physics_changed) inst.physics_changed = false; } var pos_changed = (inst.x !== this.lastKnownX || inst.y !== this.lastKnownY); var angle_changed = (inst.angle !== this.lastKnownAngle); if (pos_changed) { inst.update_bbox(); var newmidx = inst.bquad.midX(); var newmidy = inst.bquad.midY(); var diffx = newmidx - this.lastKnownX; var diffy = newmidy - this.lastKnownY; this.body.SetPosition(b2Vec2.Get(newmidx * worldScale, newmidy * worldScale)); this.body.SetLinearVelocity(b2Vec2.Get(diffx, diffy)); this.lastTickOverride = true; this.body.SetAwake(true); } else if (this.lastTickOverride) { this.lastTickOverride = false; this.body.SetLinearVelocity(b2Vec2.Get(0, 0)); this.body.SetPosition(b2Vec2.Get(inst.bquad.midX() * worldScale, inst.bquad.midY() * worldScale)); } if (angle_changed) { this.body.SetAngle(inst.angle); this.body.SetAwake(true); } var pos = this.body.GetPosition(); var newx = pos.x / worldScale; var newy = pos.y / worldScale; var newangle = this.body.GetAngle(); if (newx !== inst.x || newy !== inst.y || newangle !== inst.angle) { inst.x = newx; inst.y = newy; inst.angle = newangle; inst.set_bbox_changed(); inst.update_bbox(); var dx = inst.bquad.midX() - inst.x; var dy = inst.bquad.midY() - inst.y; if (dx !== 0 || dy !== 0) { inst.x -= dx; inst.y -= dy; inst.set_bbox_changed(); } } this.lastKnownX = inst.x; this.lastKnownY = inst.y; this.lastKnownAngle = inst.angle; }; behinstProto.getInstImgPointX = function(imgpt) { if (imgpt === -1 || !this.inst.getImagePoint) return this.inst.x; if (imgpt === 0 && this.body) return (this.body.GetPosition().x + this.body.GetLocalCenter().x) / worldScale; return this.inst.getImagePoint(imgpt, true); }; behinstProto.getInstImgPointY = function(imgpt) { if (imgpt === -1 || !this.inst.getImagePoint) return this.inst.y; if (imgpt === 0 && this.body) return (this.body.GetPosition().y + this.body.GetLocalCenter().y) / worldScale; return this.inst.getImagePoint(imgpt, false); }; function Cnds() {}; Cnds.prototype.IsSleeping = function () { if (!this.enabled) return false; return !this.body.IsAwake(); }; Cnds.prototype.CompareVelocity = function (which_, cmp_, x_) { if (!this.enabled) return false; var velocity_vec = this.body.GetLinearVelocity(); var v, vx, vy; if (which_ === 0) // X velocity v = velocity_vec.x / worldScale; else if (which_ === 1) // Y velocity v = velocity_vec.y / worldScale; else // Overall velocity { vx = velocity_vec.x / worldScale; vy = velocity_vec.y / worldScale; v = cr.distanceTo(0, 0, vx, vy); } return cr.do_cmp(v, cmp_, x_); }; Cnds.prototype.CompareAngularVelocity = function (cmp_, x_) { if (!this.enabled) return false; var av = cr.to_degrees(this.body.GetAngularVelocity()); return cr.do_cmp(av, cmp_, x_); }; Cnds.prototype.CompareMass = function (cmp_, x_) { if (!this.enabled) return false; var mass = this.body.GetMass() / worldScale; return cr.do_cmp(mass, cmp_, x_); }; Cnds.prototype.IsEnabled = function () { return this.enabled; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.ApplyForce = function (fx, fy, imgpt) { if (!this.enabled) return; var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); this.body.ApplyForce(b2Vec2.Get(fx, fy), b2Vec2.Get(x * worldScale, y * worldScale)); }; Acts.prototype.ApplyForceToward = function (f, px, py, imgpt) { if (!this.enabled) return; var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); var a = cr.angleTo(x, y, px, py); this.body.ApplyForce(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale)); }; Acts.prototype.ApplyForceAtAngle = function (f, a, imgpt) { if (!this.enabled) return; a = cr.to_radians(a); var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); this.body.ApplyForce(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale)); }; Acts.prototype.ApplyImpulse = function (fx, fy, imgpt) { if (!this.enabled) return; var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); this.body.ApplyImpulse(b2Vec2.Get(fx, fy), b2Vec2.Get(x * worldScale, y * worldScale)); this.lastTickOverride = false; this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; }; Acts.prototype.ApplyImpulseToward = function (f, px, py, imgpt) { if (!this.enabled) return; var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); var a = cr.angleTo(x, y, px, py); this.body.ApplyImpulse(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale)); this.lastTickOverride = false; this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; }; Acts.prototype.ApplyImpulseAtAngle = function (f, a, imgpt) { if (!this.enabled) return; a = cr.to_radians(a); var x = this.getInstImgPointX(imgpt); var y = this.getInstImgPointY(imgpt); this.body.ApplyImpulse(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale)); this.lastTickOverride = false; this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; }; Acts.prototype.ApplyTorque = function (m) { if (!this.enabled) return; this.body.ApplyTorque(cr.to_radians(m)); }; Acts.prototype.ApplyTorqueToAngle = function (m, a) { if (!this.enabled) return; m = cr.to_radians(m); a = cr.to_radians(a); if (cr.angleClockwise(this.inst.angle, a)) this.body.ApplyTorque(-m); else this.body.ApplyTorque(m); }; Acts.prototype.ApplyTorqueToPosition = function (m, x, y) { if (!this.enabled) return; m = cr.to_radians(m); var a = cr.angleTo(this.inst.x, this.inst.y, x, y); if (cr.angleClockwise(this.inst.angle, a)) this.body.ApplyTorque(-m); else this.body.ApplyTorque(m); }; Acts.prototype.SetAngularVelocity = function (v) { if (!this.enabled) return; this.body.SetAngularVelocity(cr.to_radians(v)); this.body.SetAwake(true); }; Acts.prototype.CreateDistanceJoint = function (imgpt, obj, objimgpt, damping, freq) { if (!obj || !this.enabled) return; var otherinst = obj.getFirstPicked(this.inst); if (!otherinst || otherinst == this.inst) return; if (!otherinst.extra.box2dbody) return; // no physics behavior on other object this.myCreatedJoints.push({type: 0, params: [imgpt, otherinst.uid, objimgpt, damping, freq]}); this.doCreateDistanceJoint(imgpt, otherinst.uid, objimgpt, damping, freq); }; behinstProto.doCreateDistanceJoint = function (imgpt, otherinstuid, objimgpt, damping, freq) { if (!this.enabled) return; var otherinst = this.runtime.getObjectByUID(otherinstuid); if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody) return; otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst); var myx = this.getInstImgPointX(imgpt); var myy = this.getInstImgPointY(imgpt); var theirx, theiry; if (otherinst.getImagePoint) { theirx = otherinst.getImagePoint(objimgpt, true); theiry = otherinst.getImagePoint(objimgpt, false); } else { theirx = otherinst.x; theiry = otherinst.y; } var dx = myx - theirx; var dy = myy - theiry; var jointDef = new b2DistanceJointDef(); jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale), b2Vec2.Get(theirx * worldScale, theiry * worldScale)); jointDef.length = Math.sqrt(dx*dx + dy*dy) * worldScale; jointDef.dampingRatio = damping; jointDef.frequencyHz = freq; this.myJoints.push(this.world.CreateJoint(jointDef)); }; Acts.prototype.CreateRevoluteJoint = function (imgpt, obj) { if (!obj || !this.enabled) return; var otherinst = obj.getFirstPicked(this.inst); if (!otherinst || otherinst == this.inst) return; if (!otherinst.extra.box2dbody) return; // no physics behavior on other object this.myCreatedJoints.push({type: 1, params: [imgpt, otherinst.uid]}); this.doCreateRevoluteJoint(imgpt, otherinst.uid); }; behinstProto.doCreateRevoluteJoint = function (imgpt, otherinstuid) { if (!this.enabled) return; var otherinst = this.runtime.getObjectByUID(otherinstuid); if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody) return; otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst); var myx = this.getInstImgPointX(imgpt); var myy = this.getInstImgPointY(imgpt); var jointDef = new b2RevoluteJointDef(); jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale)); this.myJoints.push(this.world.CreateJoint(jointDef)); }; Acts.prototype.CreateLimitedRevoluteJoint = function (imgpt, obj, lower, upper) { if (!obj || !this.enabled) return; var otherinst = obj.getFirstPicked(this.inst); if (!otherinst || otherinst == this.inst) return; if (!otherinst.extra.box2dbody) return; // no physics behavior on other object this.myCreatedJoints.push({type: 2, params: [imgpt, otherinst.uid, lower, upper]}); this.doCreateLimitedRevoluteJoint(imgpt, otherinst.uid, lower, upper); }; behinstProto.doCreateLimitedRevoluteJoint = function (imgpt, otherinstuid, lower, upper) { if (!this.enabled) return; var otherinst = this.runtime.getObjectByUID(otherinstuid); if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody) return; otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst); var myx = this.getInstImgPointX(imgpt); var myy = this.getInstImgPointY(imgpt); var jointDef = new b2RevoluteJointDef(); jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale)); jointDef.enableLimit = true; jointDef.lowerAngle = cr.to_radians(lower); jointDef.upperAngle = cr.to_radians(upper); this.myJoints.push(this.world.CreateJoint(jointDef)); }; Acts.prototype.SetWorldGravity = function (g) { if (g === this.behavior.worldG) return; this.world.SetGravity(b2Vec2.Get(0, g)); this.behavior.worldG = g; var i, len, arr = this.behavior.my_instances.valuesRef(); for (i = 0, len = arr.length; i < len; i++) { if (arr[i].extra.box2dbody) arr[i].extra.box2dbody.SetAwake(true); } }; Acts.prototype.SetSteppingMode = function (mode) { this.behavior.steppingMode = mode; }; Acts.prototype.SetIterations = function (vel, pos) { if (vel < 1) vel = 1; if (pos < 1) pos = 1; this.behavior.velocityIterations = vel; this.behavior.positionIterations = pos; }; Acts.prototype.SetVelocity = function (vx, vy) { if (!this.enabled) return; this.body.SetLinearVelocity(b2Vec2.Get(vx * worldScale, vy * worldScale)); this.body.SetAwake(true); this.lastTickOverride = false; this.lastKnownX = this.inst.x; this.lastKnownY = this.inst.y; }; Acts.prototype.SetDensity = function (d) { if (!this.enabled) return; if (this.density === d) return; this.density = d; this.recreateBody = true; }; Acts.prototype.SetFriction = function (f) { if (!this.enabled) return; if (this.friction === f) return; this.friction = f; this.recreateBody = true; }; Acts.prototype.SetElasticity = function (e) { if (!this.enabled) return; if (this.restitution === e) return; this.restitution = e; this.recreateBody = true; }; Acts.prototype.SetLinearDamping = function (ld) { if (!this.enabled) return; if (this.linearDamping === ld) return; this.linearDamping = ld; this.body.SetLinearDamping(ld); }; Acts.prototype.SetAngularDamping = function (ad) { if (!this.enabled) return; if (this.angularDamping === ad) return; this.angularDamping = ad; this.body.SetAngularDamping(ad); }; Acts.prototype.SetImmovable = function (i) { if (!this.enabled) return; if (this.immovable === (i !== 0)) return; this.immovable = (i !== 0); this.body.SetType(this.immovable ? 0 /*b2BodyDef.b2_staticBody*/ : 2 /*b2BodyDef.b2_dynamicBody*/); this.body.SetAwake(true); }; function SetCollisionsEnabled(typeA, typeB, state) { var s; if (state) { s = typeA.extra["Physics_DisabledCollisions"]; if (s) s.remove(typeB); s = typeB.extra["Physics_DisabledCollisions"]; if (s) s.remove(typeA); } else { if (!typeA.extra["Physics_DisabledCollisions"]) typeA.extra["Physics_DisabledCollisions"] = new cr.ObjectSet(); typeA.extra["Physics_DisabledCollisions"].add(typeB); if (!typeB.extra["Physics_DisabledCollisions"]) typeB.extra["Physics_DisabledCollisions"] = new cr.ObjectSet(); typeB.extra["Physics_DisabledCollisions"].add(typeA); } }; Acts.prototype.EnableCollisions = function (obj, state) { if (!obj || !this.enabled) return; var i, len; if (obj.is_family) { for (i = 0, len = obj.members.length; i < len; i++) { SetCollisionsEnabled(this.inst.type, obj.members[i], state !== 0); } } else { SetCollisionsEnabled(this.inst.type, obj, state !== 0); } this.behavior.allCollisionsEnabled = false; }; Acts.prototype.SetPreventRotate = function (i) { if (!this.enabled) return; if (this.preventRotation === (i !== 0)) return; this.preventRotation = (i !== 0); this.body.SetFixedRotation(this.preventRotation); this.body.m_torque = 0; this.body.SetAngularVelocity(0); this.body.SetAwake(true); }; Acts.prototype.SetBullet = function (i) { if (!this.enabled) return; if (this.bullet === (i !== 0)) return; this.bullet = (i !== 0); this.body.SetBullet(this.bullet); this.body.SetAwake(true); }; Acts.prototype.RemoveJoints = function () { if (!this.enabled) return; this.destroyMyJoints(); this.myCreatedJoints.length = 0; this.joiningMe.clear(); }; Acts.prototype.SetEnabled = function (e) { if (this.enabled && e === 0) { this.destroyBody(); this.enabled = false; } else if (!this.enabled && e === 1) { this.enabled = true; this.createBody(); } }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.VelocityX = function (ret) { ret.set_float(this.enabled ? this.body.GetLinearVelocity().x / worldScale : 0); }; Exps.prototype.VelocityY = function (ret) { ret.set_float(this.enabled ? this.body.GetLinearVelocity().y / worldScale : 0); }; Exps.prototype.AngularVelocity = function (ret) { ret.set_float(this.enabled ? cr.to_degrees(this.body.GetAngularVelocity()) : 0); }; Exps.prototype.Mass = function (ret) { ret.set_float(this.enabled ? this.body.GetMass() / worldScale : 0); }; Exps.prototype.CenterOfMassX = function (ret) { ret.set_float(this.enabled ? (this.body.GetPosition().x + this.body.GetLocalCenter().x) / worldScale : 0); }; Exps.prototype.CenterOfMassY = function (ret) { ret.set_float(this.enabled ? (this.body.GetPosition().y + this.body.GetLocalCenter().y) / worldScale : 0); }; Exps.prototype.Density = function (ret) { ret.set_float(this.enabled ? this.density : 0); }; Exps.prototype.Friction = function (ret) { ret.set_float(this.enabled ? this.friction : 0); }; Exps.prototype.Elasticity = function (ret) { ret.set_float(this.enabled ? this.restitution : 0); }; Exps.prototype.LinearDamping = function (ret) { ret.set_float(this.enabled ? this.linearDamping : 0); }; Exps.prototype.AngularDamping = function (ret) { ret.set_float(this.enabled ? this.angularDamping : 0); }; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.Pin = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.Pin.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.pinObject = null; this.pinObjectUid = -1; // for loading this.pinAngle = 0; this.pinDist = 0; this.myStartAngle = 0; this.theirStartAngle = 0; this.lastKnownAngle = 0; this.mode = 0; // 0 = position & angle; 1 = position; 2 = angle; 3 = rope; 4 = bar var self = this; if (!this.recycled) { this.myDestroyCallback = (function(inst) { self.onInstanceDestroyed(inst); }); } this.runtime.addDestroyCallback(this.myDestroyCallback); }; behinstProto.saveToJSON = function () { return { "uid": this.pinObject ? this.pinObject.uid : -1, "pa": this.pinAngle, "pd": this.pinDist, "msa": this.myStartAngle, "tsa": this.theirStartAngle, "lka": this.lastKnownAngle, "m": this.mode }; }; behinstProto.loadFromJSON = function (o) { this.pinObjectUid = o["uid"]; // wait until afterLoad to look up this.pinAngle = o["pa"]; this.pinDist = o["pd"]; this.myStartAngle = o["msa"]; this.theirStartAngle = o["tsa"]; this.lastKnownAngle = o["lka"]; this.mode = o["m"]; }; behinstProto.afterLoad = function () { if (this.pinObjectUid === -1) this.pinObject = null; else { this.pinObject = this.runtime.getObjectByUID(this.pinObjectUid); ; } this.pinObjectUid = -1; }; behinstProto.onInstanceDestroyed = function (inst) { if (this.pinObject == inst) this.pinObject = null; }; behinstProto.onDestroy = function() { this.pinObject = null; this.runtime.removeDestroyCallback(this.myDestroyCallback); }; behinstProto.tick = function () { }; behinstProto.tick2 = function () { if (!this.pinObject) return; if (this.lastKnownAngle !== this.inst.angle) this.myStartAngle = cr.clamp_angle(this.myStartAngle + (this.inst.angle - this.lastKnownAngle)); var newx = this.inst.x; var newy = this.inst.y; if (this.mode === 3 || this.mode === 4) // rope mode or bar mode { var dist = cr.distanceTo(this.inst.x, this.inst.y, this.pinObject.x, this.pinObject.y); if ((dist > this.pinDist) || (this.mode === 4 && dist < this.pinDist)) { var a = cr.angleTo(this.pinObject.x, this.pinObject.y, this.inst.x, this.inst.y); newx = this.pinObject.x + Math.cos(a) * this.pinDist; newy = this.pinObject.y + Math.sin(a) * this.pinDist; } } else { newx = this.pinObject.x + Math.cos(this.pinObject.angle + this.pinAngle) * this.pinDist; newy = this.pinObject.y + Math.sin(this.pinObject.angle + this.pinAngle) * this.pinDist; } var newangle = cr.clamp_angle(this.myStartAngle + (this.pinObject.angle - this.theirStartAngle)); this.lastKnownAngle = newangle; if ((this.mode === 0 || this.mode === 1 || this.mode === 3 || this.mode === 4) && (this.inst.x !== newx || this.inst.y !== newy)) { this.inst.x = newx; this.inst.y = newy; this.inst.set_bbox_changed(); } if ((this.mode === 0 || this.mode === 2) && (this.inst.angle !== newangle)) { this.inst.angle = newangle; this.inst.set_bbox_changed(); } }; function Cnds() {}; Cnds.prototype.IsPinned = function () { return !!this.pinObject; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.Pin = function (obj, mode_) { if (!obj) return; var otherinst = obj.getFirstPicked(this.inst); if (!otherinst) return; this.pinObject = otherinst; this.pinAngle = cr.angleTo(otherinst.x, otherinst.y, this.inst.x, this.inst.y) - otherinst.angle; this.pinDist = cr.distanceTo(otherinst.x, otherinst.y, this.inst.x, this.inst.y); this.myStartAngle = this.inst.angle; this.lastKnownAngle = this.inst.angle; this.theirStartAngle = otherinst.angle; this.mode = mode_; }; Acts.prototype.Unpin = function () { this.pinObject = null; }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.PinnedUID = function (ret) { ret.set_int(this.pinObject ? this.pinObject.uid : -1); }; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.Rotate = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.Rotate.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.speed = cr.to_radians(this.properties[0]); this.acc = cr.to_radians(this.properties[1]); }; behinstProto.saveToJSON = function () { return { "speed": this.speed, "acc": this.acc }; }; behinstProto.loadFromJSON = function (o) { this.speed = o["speed"]; this.acc = o["acc"]; }; behinstProto.tick = function () { var dt = this.runtime.getDt(this.inst); if (dt === 0) return; if (this.acc !== 0) this.speed += this.acc * dt; if (this.speed !== 0) { this.inst.angle = cr.clamp_angle(this.inst.angle + this.speed * dt); this.inst.set_bbox_changed(); } }; function Cnds() {}; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetSpeed = function (s) { this.speed = cr.to_radians(s); }; Acts.prototype.SetAcceleration = function (a) { this.acc = cr.to_radians(a); }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.Speed = function (ret) { ret.set_float(cr.to_degrees(this.speed)); }; Exps.prototype.Acceleration = function (ret) { ret.set_float(cr.to_degrees(this.acc)); }; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.Sin = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.Sin.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; this.i = 0; // period offset (radians) }; var behinstProto = behaviorProto.Instance.prototype; var _2pi = 2 * Math.PI; var _pi_2 = Math.PI / 2; var _3pi_2 = (3 * Math.PI) / 2; behinstProto.onCreate = function() { this.active = (this.properties[0] === 1); this.movement = this.properties[1]; // 0=Horizontal|1=Vertical|2=Size|3=Width|4=Height|5=Angle|6=Opacity|7=Value only this.wave = this.properties[2]; // 0=Sine|1=Triangle|2=Sawtooth|3=Reverse sawtooth|4=Square this.period = this.properties[3]; this.period += Math.random() * this.properties[4]; // period random if (this.period === 0) this.i = 0; else { this.i = (this.properties[5] / this.period) * _2pi; // period offset this.i += ((Math.random() * this.properties[6]) / this.period) * _2pi; // period offset random } this.mag = this.properties[7]; // magnitude this.mag += Math.random() * this.properties[8]; // magnitude random this.initialValue = 0; this.initialValue2 = 0; this.ratio = 0; if (this.movement === 5) // angle this.mag = cr.to_radians(this.mag); this.init(); }; behinstProto.saveToJSON = function () { return { "i": this.i, "a": this.active, "mv": this.movement, "w": this.wave, "p": this.period, "mag": this.mag, "iv": this.initialValue, "iv2": this.initialValue2, "r": this.ratio, "lkv": this.lastKnownValue, "lkv2": this.lastKnownValue2 }; }; behinstProto.loadFromJSON = function (o) { this.i = o["i"]; this.active = o["a"]; this.movement = o["mv"]; this.wave = o["w"]; this.period = o["p"]; this.mag = o["mag"]; this.initialValue = o["iv"]; this.initialValue2 = o["iv2"] || 0; this.ratio = o["r"]; this.lastKnownValue = o["lkv"]; this.lastKnownValue2 = o["lkv2"] || 0; }; behinstProto.init = function () { switch (this.movement) { case 0: // horizontal this.initialValue = this.inst.x; break; case 1: // vertical this.initialValue = this.inst.y; break; case 2: // size this.initialValue = this.inst.width; this.ratio = this.inst.height / this.inst.width; break; case 3: // width this.initialValue = this.inst.width; break; case 4: // height this.initialValue = this.inst.height; break; case 5: // angle this.initialValue = this.inst.angle; break; case 6: // opacity this.initialValue = this.inst.opacity; break; case 7: this.initialValue = 0; break; case 8: // forwards/backwards this.initialValue = this.inst.x; this.initialValue2 = this.inst.y; break; default: ; } this.lastKnownValue = this.initialValue; this.lastKnownValue2 = this.initialValue2; }; behinstProto.waveFunc = function (x) { x = x % _2pi; switch (this.wave) { case 0: // sine return Math.sin(x); case 1: // triangle if (x <= _pi_2) return x / _pi_2; else if (x <= _3pi_2) return 1 - (2 * (x - _pi_2) / Math.PI); else return (x - _3pi_2) / _pi_2 - 1; case 2: // sawtooth return 2 * x / _2pi - 1; case 3: // reverse sawtooth return -2 * x / _2pi + 1; case 4: // square return x < Math.PI ? -1 : 1; }; return 0; }; behinstProto.tick = function () { var dt = this.runtime.getDt(this.inst); if (!this.active || dt === 0) return; if (this.period === 0) this.i = 0; else { this.i += (dt / this.period) * _2pi; this.i = this.i % _2pi; } this.updateFromPhase(); }; behinstProto.updateFromPhase = function () { switch (this.movement) { case 0: // horizontal if (this.inst.x !== this.lastKnownValue) this.initialValue += this.inst.x - this.lastKnownValue; this.inst.x = this.initialValue + this.waveFunc(this.i) * this.mag; this.lastKnownValue = this.inst.x; break; case 1: // vertical if (this.inst.y !== this.lastKnownValue) this.initialValue += this.inst.y - this.lastKnownValue; this.inst.y = this.initialValue + this.waveFunc(this.i) * this.mag; this.lastKnownValue = this.inst.y; break; case 2: // size this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag; this.inst.height = this.inst.width * this.ratio; break; case 3: // width this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag; break; case 4: // height this.inst.height = this.initialValue + this.waveFunc(this.i) * this.mag; break; case 5: // angle if (this.inst.angle !== this.lastKnownValue) this.initialValue = cr.clamp_angle(this.initialValue + (this.inst.angle - this.lastKnownValue)); this.inst.angle = cr.clamp_angle(this.initialValue + this.waveFunc(this.i) * this.mag); this.lastKnownValue = this.inst.angle; break; case 6: // opacity this.inst.opacity = this.initialValue + (this.waveFunc(this.i) * this.mag) / 100; if (this.inst.opacity < 0) this.inst.opacity = 0; else if (this.inst.opacity > 1) this.inst.opacity = 1; break; case 8: // forwards/backwards if (this.inst.x !== this.lastKnownValue) this.initialValue += this.inst.x - this.lastKnownValue; if (this.inst.y !== this.lastKnownValue2) this.initialValue2 += this.inst.y - this.lastKnownValue2; this.inst.x = this.initialValue + Math.cos(this.inst.angle) * this.waveFunc(this.i) * this.mag; this.inst.y = this.initialValue2 + Math.sin(this.inst.angle) * this.waveFunc(this.i) * this.mag; this.lastKnownValue = this.inst.x; this.lastKnownValue2 = this.inst.y; break; } this.inst.set_bbox_changed(); }; behinstProto.onSpriteFrameChanged = function (prev_frame, next_frame) { switch (this.movement) { case 2: // size this.initialValue *= (next_frame.width / prev_frame.width); this.ratio = next_frame.height / next_frame.width; break; case 3: // width this.initialValue *= (next_frame.width / prev_frame.width); break; case 4: // height this.initialValue *= (next_frame.height / prev_frame.height); break; } }; function Cnds() {}; Cnds.prototype.IsActive = function () { return this.active; }; Cnds.prototype.CompareMovement = function (m) { return this.movement === m; }; Cnds.prototype.ComparePeriod = function (cmp, v) { return cr.do_cmp(this.period, cmp, v); }; Cnds.prototype.CompareMagnitude = function (cmp, v) { if (this.movement === 5) return cr.do_cmp(this.mag, cmp, cr.to_radians(v)); else return cr.do_cmp(this.mag, cmp, v); }; Cnds.prototype.CompareWave = function (w) { return this.wave === w; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetActive = function (a) { this.active = (a === 1); }; Acts.prototype.SetPeriod = function (x) { this.period = x; }; Acts.prototype.SetMagnitude = function (x) { this.mag = x; if (this.movement === 5) // angle this.mag = cr.to_radians(this.mag); }; Acts.prototype.SetMovement = function (m) { if (this.movement === 5 && m !== 5) this.mag = cr.to_degrees(this.mag); this.movement = m; this.init(); }; Acts.prototype.SetWave = function (w) { this.wave = w; }; Acts.prototype.SetPhase = function (x) { this.i = (x * _2pi) % _2pi; this.updateFromPhase(); }; Acts.prototype.UpdateInitialState = function () { this.init(); }; behaviorProto.acts = new Acts(); function Exps() {}; Exps.prototype.CyclePosition = function (ret) { ret.set_float(this.i / _2pi); }; Exps.prototype.Period = function (ret) { ret.set_float(this.period); }; Exps.prototype.Magnitude = function (ret) { if (this.movement === 5) // angle ret.set_float(cr.to_degrees(this.mag)); else ret.set_float(this.mag); }; Exps.prototype.Value = function (ret) { ret.set_float(this.waveFunc(this.i) * this.mag); }; behaviorProto.exps = new Exps(); }()); ; ; cr.behaviors.bound = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.bound.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; this.mode = 0; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.mode = this.properties[0]; // 0 = origin, 1 = edge }; behinstProto.tick = function () { }; behinstProto.tick2 = function () { this.inst.update_bbox(); var bbox = this.inst.bbox; var layout = this.inst.layer.layout; var changed = false; if (this.mode === 0) // origin { if (this.inst.x < 0) { this.inst.x = 0; changed = true; } if (this.inst.y < 0) { this.inst.y = 0; changed = true; } if (this.inst.x > layout.width) { this.inst.x = layout.width; changed = true; } if (this.inst.y > layout.height) { this.inst.y = layout.height; changed = true; } } else { if (bbox.left < 0) { this.inst.x -= bbox.left; changed = true; } if (bbox.top < 0) { this.inst.y -= bbox.top; changed = true; } if (bbox.right > layout.width) { this.inst.x -= (bbox.right - layout.width); changed = true; } if (bbox.bottom > layout.height) { this.inst.y -= (bbox.bottom - layout.height); changed = true; } } if (changed) this.inst.set_bbox_changed(); }; }()); ; ; cr.behaviors.destroy = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.destroy.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { }; behinstProto.tick = function () { this.inst.update_bbox(); var bbox = this.inst.bbox; var layout = this.inst.layer.layout; if (bbox.right < 0 || bbox.bottom < 0 || bbox.left > layout.width || bbox.top > layout.height) this.runtime.DestroyInstance(this.inst); }; }()); var easeOutBounceArray = []; var easeInElasticArray = []; var easeOutElasticArray = []; var easeInOutElasticArray = []; var easeInCircle = []; var easeOutCircle = []; var easeInOutCircle = []; var easeInBack = []; var easeOutBack = []; var easeInOutBack = []; var litetween_precision = 10000; var updateLimit = 0; //0.0165; function easeOutBouncefunc(t) { var b=0.0; var c=1.0; var d=1.0; if ((t/=d) < (1/2.75)) { result = c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { result = c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { result = c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { result = c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } return result; } function integerize(t, d) { return Math.round(t/d*litetween_precision); } function easeFunc(easing, t, b, c, d, flip, param) { var ret_ease = 0; switch (easing) { case 0: // linear ret_ease = c*t/d + b; break; case 1: // easeInQuad ret_ease = c*(t/=d)*t + b; break; case 2: // easeOutQuad ret_ease = -c *(t/=d)*(t-2) + b; break; case 3: // easeInOutQuad if ((t/=d/2) < 1) ret_ease = c/2*t*t + b else ret_ease = -c/2 * ((--t)*(t-2) - 1) + b; break; case 4: // easeInCubic ret_ease = c*(t/=d)*t*t + b; break; case 5: // easeOutCubic ret_ease = c*((t=t/d-1)*t*t + 1) + b; break; case 6: // easeInOutCubic if ((t/=d/2) < 1) ret_ease = c/2*t*t*t + b else ret_ease = c/2*((t-=2)*t*t + 2) + b; break; case 7: // easeInQuart ret_ease = c*(t/=d)*t*t*t + b; break; case 8: // easeOutQuart ret_ease = -c * ((t=t/d-1)*t*t*t - 1) + b; break; case 9: // easeInOutQuart if ((t/=d/2) < 1) ret_ease = c/2*t*t*t*t + b else ret_ease = -c/2 * ((t-=2)*t*t*t - 2) + b; break; case 10: // easeInQuint ret_ease = c*(t/=d)*t*t*t*t + b; break; case 11: // easeOutQuint ret_ease = c*((t=t/d-1)*t*t*t*t + 1) + b; break; case 12: // easeInOutQuint if ((t/=d/2) < 1) ret_ease = c/2*t*t*t*t*t + b else ret_ease = c/2*((t-=2)*t*t*t*t + 2) + b; break; case 13: // easeInCircle if (param.optimized) { ret_ease = easeInCircle[integerize(t,d)]; } else { ret_ease = -(Math.sqrt(1-t*t) - 1); } break; case 14: // easeOutCircle if (param.optimized) { ret_ease = easeOutCircle[integerize(t,d)]; } else { ret_ease = Math.sqrt(1 - ((t-1)*(t-1))); } break; case 15: // easeInOutCircle if (param.optimized) { ret_ease = easeInOutCircle[integerize(t,d)]; } else { if ((t/=d/2) < 1) ret_ease = -c/2 * (Math.sqrt(1 - t*t) - 1) + b else ret_ease = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; } break; case 16: // easeInBack if (param.optimized) { ret_ease = easeInBack[integerize(t,d)]; } else { var s = param.s; ret_ease = c*(t/=d)*t*((s+1)*t - s) + b; } break; case 17: // easeOutBack if (param.optimized) { ret_ease = easeOutBack[integerize(t,d)]; } else { var s = param.s; ret_ease = c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; } break; case 18: // easeInOutBack if (param.optimized) { ret_ease = easeInOutBack[integerize(t,d)]; } else { var s = param.s if ((t/=d/2) < 1) ret_ease = c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b else ret_ease = c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } break; case 19: //easeInElastic if (param.optimized) { ret_ease = easeInElasticArray[integerize(t, d)]; } else { var a = param.a; var p = param.p; var s = 0; if (t==0) ret_ease = b; if ((t/=d)==1) ret_ease = b+c; if (p==0) p=d*.3; if (a==0 || a < Math.abs(c)) { a=c; s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); ret_ease = -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } break; case 20: //easeOutElastic if (param.optimized) { ret_ease = easeOutElasticArray[integerize(t,d)]; } else { var a = param.a; var p = param.p; var s = 0; if (t==0) ret_ease= b; if ((t/=d)==1) ret_ease= b+c; if (p == 0) p=d*.3; if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); ret_ease= (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); } break; case 21: //easeInOutElastic if (param.optimized) { ret_ease = easeInOutElasticArray[integerize(t,d)]; } else { var a = param.a; var p = param.p; var s = 0; if (t==0) ret_ease = b; if ((t/=d/2)==2) ret_ease = b+c; if (p==0) p=d*(.3*1.5); if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) ret_ease = -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b else ret_ease = a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; } break; case 22: //easeInBounce if (param.optimized) { ret_ease = c - easeOutBounceArray[integerize(d-t, d)] + b; } else { ret_ease = c - easeOutBouncefunc(d-t/d) + b; } break; case 23: //easeOutBounce if (param.optimized) { ret_ease = easeOutBounceArray[integerize(t, d)]; } else { ret_ease = easeOutBouncefunc(t/d); } break; case 24: //easeInOutBounce if (param.optimized) { if (t < d/2) ret_ease = (c - easeOutBounceArray[integerize(d-(t*2), d)] + b) * 0.5 +b; else ret_ease = easeOutBounceArray[integerize(t*2-d, d)] * .5 + c*.5 + b; } else { if (t < d/2) ret_ease = (c - easeOutBouncefunc(d-(t*2)) + b) * 0.5 +b; else ret_ease = easeOutBouncefunc((t*2-d)/d) * .5 + c *.5 + b; } break; case 25: //easeInSmoothstep var mt = (t/d) / 2; ret_ease = (2*(mt * mt * (3 - 2*mt))); break; case 26: //easeOutSmoothstep var mt = ((t/d) + 1) / 2; ret_ease = ((2*(mt * mt * (3 - 2*mt))) - 1); break; case 27: //easeInOutSmoothstep var mt = (t / d); ret_ease = (mt * mt * (3 - 2*mt)); break; }; if (flip) return (c - b) - ret_ease else return ret_ease; }; (function preCalculateArray() { var d = 1.0; var b = 0.0; var c = 1.0; var result = 0.0; var a = 0.0; var p = 0.0; var t = 0.0; var s = 0.0; for (var ti = 0; ti <= litetween_precision; ti++) { t = ti/litetween_precision; if ((t/=d) < (1/2.75)) { result = c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { result = c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { result = c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { result = c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } easeOutBounceArray[ti] = result; t = ti/litetween_precision; a = 0; p = 0; if (t==0) result = b; if ((t/=d)==1) result = b+c; if (p==0) p=d*.3; if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); result = -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; easeInElasticArray[ti] = result; t = ti/litetween_precision; a = 0; p = 0; if (t==0) result= b; if ((t/=d)==1) result= b+c; if (p == 0) p=d*.3; if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); result= (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); easeOutElasticArray[ti] = result; t = ti/litetween_precision; a = 0; p = 0; if (t==0) result = b; if ((t/=d/2)==2) result = b+c; if (p==0) p=d*(.3*1.5); if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) result = -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b else result = a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; easeInOutElasticArray[ti] = result; t = ti/litetween_precision; easeInCircle[ti] = -(Math.sqrt(1-t*t) - 1); t = ti/litetween_precision; easeOutCircle[ti] = Math.sqrt(1 - ((t-1)*(t-1))); t = ti/litetween_precision; if ((t/=d/2) < 1) result = -c/2 * (Math.sqrt(1 - t*t) - 1) + b else result = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; easeInOutCircle[ti] = result; t = ti/litetween_precision; s = 0; if (s==0) s = 1.70158; result = c*(t/=d)*t*((s+1)*t - s) + b; easeInBack[ti] = result; t = ti/litetween_precision; s = 0; if (s==0) s = 1.70158; result = c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; easeOutBack[ti] = result; t = ti/litetween_precision; s = 0; if (s==0) s = 1.70158; if ((t/=d/2) < 1) result = c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b else result = c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; easeInOutBack[ti] = result; } }()); var TweenObject = function() { var constructor = function (tname, tweened, easefunc, initial, target, duration, enforce) { this.name = tname; this.value = 0; this.setInitial(initial); this.setTarget(target); this.easefunc = easefunc; this.tweened = tweened; this.duration = duration; this.progress = 0; this.state = 0; this.onStart = false; this.onEnd = false; this.onReverseStart = false; this.onReverseEnd = false; this.lastKnownValue = 0; this.lastKnownValue2 = 0; this.enforce = enforce; this.pingpong = 1.0; this.flipEase = false; this.easingparam = []; this.lastState = 1; for (var i=0; i<28; i++) { this.easingparam[i] = {}; this.easingparam[i].a = 0.0; this.easingparam[i].p = 0.0; this.easingparam[i].t = 0.0; this.easingparam[i].s = 0.0; this.easingparam[i].optimized = true; } } return constructor; }(); (function () { TweenObject.prototype = { }; TweenObject.prototype.flipTarget = function () { var x1 = this.initialparam1; var x2 = this.initialparam2; this.initialparam1 = this.targetparam1; this.initialparam2 = this.targetparam2; this.targetparam1 = x1; this.targetparam2 = x2; this.lastKnownValue = 0; this.lastKnownValue2 = 0; } TweenObject.prototype.setInitial = function (initial) { this.initialparam1 = parseFloat(initial.split(",")[0]); this.initialparam2 = parseFloat(initial.split(",")[1]); this.lastKnownValue = 0; this.lastKnownValue2 = 0; } TweenObject.prototype.setTarget = function (target) { this.targetparam1 = parseFloat(target.split(",")[0]); this.targetparam2 = parseFloat(target.split(",")[1]); if (isNaN(this.targetparam2)) this.targetparam2 = this.targetparam1; } TweenObject.prototype.OnTick = function(dt) { if (this.state === 0) return -1.0; if (this.state === 1) this.progress += dt; if (this.state === 2) this.progress -= dt; if (this.state === 3) { this.state = 0; } if ((this.state === 4) || (this.state === 6)) { this.progress += dt * this.pingpong; } if (this.state === 5) { this.progress += dt * this.pingpong; } if (this.progress < 0) { this.progress = 0; if (this.state === 4) { this.pingpong = 1; } else if (this.state === 6) { this.pingpong = 1; this.flipEase = false; } else { this.state = 0; } this.onReverseEnd = true; return 0.0; } else if (this.progress > this.duration) { this.progress = this.duration; if (this.state === 4) { this.pingpong = -1; } else if (this.state === 6) { this.pingpong = -1; this.flipEase = true; } else if (this.state === 5) { this.progress = 0.0; } else { this.state = 0; } this.onEnd = true; return 1.0; } else { if (this.flipEase) { var factor = easeFunc(this.easefunc, this.duration - this.progress, 0, 1, this.duration, this.flipEase, this.easingparam[this.easefunc]); } else { var factor = easeFunc(this.easefunc, this.progress, 0, 1, this.duration, this.flipEase, this.easingparam[this.easefunc]); } return factor; } }; }()); ; ; function trim (str) { return str.replace(/^\s\s*/, '').replace(/\s\s*$/, ''); } cr.behaviors.lunarray_LiteTween = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.lunarray_LiteTween.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; this.i = 0; // progress }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.playmode = this.properties[0]; this.active = (this.playmode == 1) || (this.playmode == 2) || (this.playmode == 3) || (this.playmode == 4); this.tweened = this.properties[1]; // 0=Position|1=Size|2=Width|3=Height|4=Angle|5=Opacity|6=Value only|7=Horizontal|8=Vertical|9=Scale this.easing = this.properties[2]; this.target = this.properties[3]; this.targetmode = this.properties[4]; this.useCurrent = false; if (this.targetmode === 1) this.target = "relative("+this.target+")"; this.duration = this.properties[5]; this.enforce = (this.properties[6] === 1); this.value = 0; this.tween_list = {}; this.addToTweenList("default", this.tweened, this.easing, "current", this.target, this.duration, this.enforce); if (this.properties[0] === 1) this.startTween(0) if (this.properties[0] === 2) this.startTween(2) if (this.properties[0] === 3) this.startTween(3) if (this.properties[0] === 4) this.startTween(4) }; behinstProto.parseCurrent = function(tweened, parseText) { if (parseText === undefined) parseText = "current"; var parsed = trim(parseText); parseText = trim(parseText); var value = this.value; if (parseText === "current") { switch (tweened) { case 0: parsed = this.inst.x + "," + this.inst.y; break; case 1: parsed = this.inst.width + "," + this.inst.height; break; case 2: parsed = this.inst.width + "," + this.inst.height; break; case 3: parsed = this.inst.width + "," + this.inst.height; break; case 4: parsed = cr.to_degrees(this.inst.angle) + "," + cr.to_degrees(this.inst.angle); break; case 5: parsed = (this.inst.opacity*100) + "," + (this.inst.opacity*100); break; case 6: parsed = value + "," + value; break; case 7: parsed = this.inst.x + "," + this.inst.y; break; case 8: parsed = this.inst.x + "," + this.inst.y; break; case 9: if (this.inst.curFrame !== undefined) parsed = (this.inst.width/this.inst.curFrame.width) + "," +(this.inst.height/this.inst.curFrame.height) else parsed = "1,1"; break; default: break; } } if (parseText.substring(0,8) === "relative") { var param1 = parseText.match(/\((.*?)\)/); if (param1) { var relativex = parseFloat(param1[1].split(",")[0]); var relativey = parseFloat(param1[1].split(",")[1]); } if (isNaN(relativex)) relativex = 0; if (isNaN(relativey)) relativey = 0; switch (tweened) { case 0: parsed = (this.inst.x+relativex) + "," + (this.inst.y+relativey); break; case 1: parsed = (this.inst.width+relativex) + "," + (this.inst.height+relativey); break; case 2: parsed = (this.inst.width+relativex) + "," + (this.inst.height+relativey); break; case 3: parsed = (this.inst.width+relativex) + "," + (this.inst.height+relativey); break; case 4: parsed = (cr.to_degrees(this.inst.angle)+relativex) + "," + (cr.to_degrees(this.inst.angle)+relativey); break; case 5: parsed = (this.inst.opacity*100+relativex) + "," + (this.inst.opacity*100+relativey); break; case 6: parsed = value+relativex + "," + value+relativex; break; case 7: parsed = (this.inst.x+relativex) + "," + (this.inst.y); break; case 8: parsed = (this.inst.x) + "," + (this.inst.y+relativex); break; case 9: parsed = (relativex) + "," + (relativey); break; default: break; } } return parsed; }; behinstProto.addToTweenList = function(tname, tweened, easing, init, targ, duration, enforce) { init = this.parseCurrent(tweened, init); targ = this.parseCurrent(tweened, targ); if (this.tween_list[tname] !== undefined) { delete this.tween_list[tname] } this.tween_list[tname] = new TweenObject(tname, tweened, easing, init, targ, duration, enforce); this.tween_list[tname].dt = 0; }; behinstProto.saveToJSON = function () { var v = JSON.stringify(this.tween_list["default"]); return { "playmode": this.playmode, "active": this.active, "tweened": this.tweened, "easing": this.easing, "target": this.target, "targetmode": this.targetmode, "useCurrent": this.useCurrent, "duration": this.duration, "enforce": this.enforce, "value": this.value, "tweenlist": JSON.stringify(this.tween_list["default"]) }; }; TweenObject.Load = function(rawObj, tname, tweened, easing, init, targ, duration, enforce) { var obj = new TweenObject(tname, tweened, easing, init, targ, duration, enforce); for(var i in rawObj) obj[i] = rawObj[i]; return obj; }; behinstProto.loadFromJSON = function (o) { var x = JSON.parse(o["tweenlist"]); var tempObj = TweenObject.Load(x, x.name, x.tweened, x.easefunc, x.initialparam1+","+x.initialparam2, x.targetparam1+","+x.targetparam2, x.duration, x.enforce); this.tween_list["default"] = tempObj; this.playmode = o["playmode"]; this.active = o["active"]; this.movement = o["tweened"]; this.easing = o["easing"]; this.target = o["target"]; this.targetmode = o["targetmode"]; this.useCurrent = o["useCurrent"]; this.duration = o["duration"]; this.enforce = o["enforce"]; this.value = o["value"]; }; behinstProto.setProgressTo = function (mark) { if (mark > 1.0) mark = 1.0; if (mark < 0.0) mark = 0.0; for (var i in this.tween_list) { var inst = this.tween_list[i]; inst.lastKnownValue = 0; inst.lastKnownValue2 = 0; inst.state = 3; inst.progress = mark * inst.duration; var factor = inst.OnTick(0); this.updateTween(inst, factor); } } behinstProto.startTween = function (startMode) { for (var i in this.tween_list) { var inst = this.tween_list[i]; if (this.useCurrent) { var init = this.parseCurrent(inst.tweened, "current"); var target = this.parseCurrent(inst.tweened, this.target); inst.setInitial(init); inst.setTarget(target); } if (startMode === 0) { inst.progress = 0.000001; inst.lastKnownValue = 0; inst.lastKnownValue2 = 0; inst.onStart = true; inst.state = 1; } if (startMode === 1) { inst.state = inst.lastState; } if ((startMode === 2) || (startMode === 4)) { inst.progress = 0.000001; inst.lastKnownValue = 0; inst.lastKnownValue2 = 0; inst.onStart = true; if (startMode == 2) inst.state = 4; //state ping pong if (startMode == 4) inst.state = 6; //state flip flop } if (startMode === 3) { inst.progress = 0.000001; inst.lastKnownValue = 0; inst.lastKnownValue2 = 0; inst.onStart = true; inst.state = 5; } } } behinstProto.stopTween = function (stopMode) { for (var i in this.tween_list) { var inst = this.tween_list[i]; if ((inst.state != 3) && (inst.state != 0)) //don't save paused/seek state inst.lastState = inst.state; if (stopMode === 1) inst.progress = 0.0; if (stopMode === 2) inst.progress = inst.duration; inst.state = 3; var factor = inst.OnTick(0); this.updateTween(inst, factor); } } behinstProto.reverseTween = function(reverseMode) { for (var i in this.tween_list) { var inst = this.tween_list[i]; if (reverseMode === 1) { inst.progress = inst.duration; inst.lastKnownValue = 0; inst.lastKnownValue2 = 0; inst.onReverseStart = true; } inst.state = 2; } } behinstProto.updateTween = function (inst, factor) { if (inst.tweened === 0) { if (inst.enforce) { this.inst.x = inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor; this.inst.y = inst.initialparam2 + (inst.targetparam2 - inst.initialparam2) * factor; } else { this.inst.x += ((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue; this.inst.y += ((inst.targetparam2 - inst.initialparam2) * factor) - inst.lastKnownValue2; inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); inst.lastKnownValue2 = ((inst.targetparam2 - inst.initialparam2) * factor); } } else if (inst.tweened === 1) { if (inst.enforce) { this.inst.width = (inst.initialparam1 + ((inst.targetparam1 - inst.initialparam1) * (factor))); this.inst.height = (inst.initialparam2 + ((inst.targetparam2 - inst.initialparam2) * (factor))); } else { this.inst.width += ((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue; this.inst.height += ((inst.targetparam2 - inst.initialparam2) * factor) - inst.lastKnownValue2; inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); inst.lastKnownValue2 = ((inst.targetparam2 - inst.initialparam2) * factor); } } else if (inst.tweened === 2) { if (inst.enforce) { this.inst.width = (inst.initialparam1 + ((inst.targetparam1 - inst.initialparam1) * (factor))); } else { this.inst.width += ((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue; inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); } } else if (inst.tweened === 3) { if (inst.enforce) { this.inst.height = (inst.initialparam2 + ((inst.targetparam2 - inst.initialparam2) * (factor))); } else { this.inst.height += ((inst.targetparam2 - inst.initialparam2) * factor) - inst.lastKnownValue2; inst.lastKnownValue2 = ((inst.targetparam2 - inst.initialparam2) * factor); } } else if (inst.tweened === 4) { if (inst.enforce) { var tangle = inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor; this.inst.angle = cr.clamp_angle(cr.to_radians(tangle)); } else { var tangle = ((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue; this.inst.angle = cr.clamp_angle(this.inst.angle + cr.to_radians(tangle)); inst.lastKnownValue = (inst.targetparam1 - inst.initialparam1) * factor; } } else if (inst.tweened === 5) { if (inst.enforce) { this.inst.opacity = (inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor) / 100; } else { this.inst.opacity += (((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue) / 100; inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); } } else if (inst.tweened === 6) { if (inst.enforce) { this.value = (inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor); } else { this.value += (((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue); inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); } } else if (inst.tweened === 7) { if (inst.enforce) { this.inst.x = inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor; } else { this.inst.x += ((inst.targetparam1 - inst.initialparam1) * factor) - inst.lastKnownValue; inst.lastKnownValue = ((inst.targetparam1 - inst.initialparam1) * factor); } } else if (inst.tweened === 8) { if (inst.enforce) { this.inst.y = inst.initialparam2 + (inst.targetparam2 - inst.initialparam2) * factor; } else { this.inst.y += ((inst.targetparam2 - inst.initialparam2) * factor) - inst.lastKnownValue2; inst.lastKnownValue2 = ((inst.targetparam2 - inst.initialparam2) * factor); } } else if (inst.tweened === 9) { var scalex = inst.initialparam1 + (inst.targetparam1 - inst.initialparam1) * factor; var scaley = inst.initialparam2 + (inst.targetparam2 - inst.initialparam2) * factor; if (this.inst.width < 0) scalex = inst.initialparam1 + (inst.targetparam1 + inst.initialparam1) * -factor; if (this.inst.height < 0) scaley = inst.initialparam2 + (inst.targetparam2 + inst.initialparam2) * -factor; if (inst.enforce) { this.inst.width = this.inst.curFrame.width * scalex; this.inst.height = this.inst.curFrame.height * scaley; } else { if (this.inst.width < 0) { this.inst.width = scalex * (this.inst.width / (-1+inst.lastKnownValue)); inst.lastKnownValue = scalex + 1 } else { this.inst.width = scalex * (this.inst.width / (1+inst.lastKnownValue)); inst.lastKnownValue = scalex - 1; } if (this.inst.height < 0) { this.inst.height = scaley * (this.inst.height / (-1+inst.lastKnownValue2)); inst.lastKnownValue2 = scaley + 1 } else { this.inst.height = scaley * (this.inst.height / (1+inst.lastKnownValue2)); inst.lastKnownValue2 = scaley - 1; } } } this.inst.set_bbox_changed(); } behinstProto.tick = function () { var dt = this.runtime.getDt(this.inst); var inst = this.tween_list["default"]; if (inst.state !== 0) { if (inst.onStart) { this.runtime.trigger(cr.behaviors.lunarray_LiteTween.prototype.cnds.OnStart, this.inst); inst.onStart = false; } if (inst.onReverseStart) { this.runtime.trigger(cr.behaviors.lunarray_LiteTween.prototype.cnds.OnReverseStart, this.inst); inst.onReverseStart = false; } this.active = (inst.state == 1) || (inst.state == 2) || (inst.state == 4) || (inst.state == 5) || (inst.state == 6); var factor = inst.OnTick(dt); this.updateTween(inst, factor); if (inst.onEnd) { this.runtime.trigger(cr.behaviors.lunarray_LiteTween.prototype.cnds.OnEnd, this.inst); inst.onEnd = false; } if (inst.onReverseEnd) { this.runtime.trigger(cr.behaviors.lunarray_LiteTween.prototype.cnds.OnReverseEnd, this.inst); inst.onReverseEnd = false; } } }; behaviorProto.cnds = {}; var cnds = behaviorProto.cnds; cnds.IsActive = function () { return (this.tween_list["default"].state !== 0); }; cnds.IsReversing = function () { return (this.tween_list["default"].state == 2); }; cnds.CompareProgress = function (cmp, v) { var inst = this.tween_list["default"]; return cr.do_cmp((inst.progress / inst.duration), cmp, v); }; cnds.OnThreshold = function (cmp, v) { var inst = this.tween_list["default"]; this.threshold = (cr.do_cmp((inst.progress / inst.duration), cmp, v)); var ret = (this.oldthreshold != this.threshold) && (this.threshold); if (ret) { this.oldthreshold = this.threshold; } return ret; }; cnds.OnStart = function () { if (this.tween_list["default"] === undefined) return false; return this.tween_list["default"].onStart; }; cnds.OnReverseStart = function () { if (this.tween_list["default"] === undefined) return false; return this.tween_list["default"].onReverseStart; }; cnds.OnEnd = function () { if (this.tween_list["default"] === undefined) return false; return this.tween_list["default"].onEnd; }; cnds.OnReverseEnd = function () { if (this.tween_list["default"] === undefined) return false; return this.tween_list["default"].onReverseEnd; }; behaviorProto.acts = {}; var acts = behaviorProto.acts; acts.Start = function (startmode, current) { this.threshold = false; this.oldthreshold = false; this.useCurrent = (current == 1); this.startTween(startmode); }; acts.Stop = function (stopmode) { this.stopTween(stopmode); }; acts.Reverse = function (revMode) { this.threshold = false; this.oldthreshold = false; this.reverseTween(revMode); }; acts.ProgressTo = function (progress) { this.setProgressTo(progress); }; acts.SetDuration = function (x) { if (isNaN(x)) return; if (x < 0) return; if (this.tween_list["default"] === undefined) return; this.tween_list["default"].duration = x; }; acts.SetEnforce = function (x) { if (this.tween_list["default"] === undefined) return; this.tween_list["default"].enforce = (x===1); }; acts.SetInitial = function (x) { if (this.tween_list["default"] === undefined) return; var init = this.parseCurrent(this.tween_list["default"].tweened, x); this.tween_list["default"].setInitial(init); }; acts.SetTarget = function (targettype, absrel, x) { if (this.tween_list["default"] === undefined) return; if (isNaN(x)) return; var inst = this.tween_list["default"]; var parsed = x + ""; this.targetmode = absrel; var x1 = ""; var x2 = ""; if (absrel === 1) { this.target = "relative(" + parsed + ")"; switch (targettype) { case 0: x1 = (this.inst.x + x); x2 = inst.targetparam2; break; case 1: x1 = inst.targetparam1; x2 = (this.inst.y + x); break; case 2: x1 = "" + cr.to_degrees(this.inst.angle + cr.to_radians(x)); x2 = x1; break; //angle case 3: x1 = "" + (this.inst.opacity*100) + x; x2 = x1; break; //opacity case 4: x1 = (this.inst.width + x); x2 = inst.targetparam2; break; //width case 5: x1 = inst.targetparam1; x2 = (this.inst.height + x); break; //height case 6: x1 = x; x2 = x; break; //value default: break; } parsed = x1 + "," + x2; } else { switch (targettype) { case 0: x1 = x; x2 = inst.targetparam2; break; case 1: x1 = inst.targetparam1; x2 = x; break; case 2: x1 = x; x2 = x; break; //angle case 3: x1 = x; x2 = x; break; //opacity case 4: x1 = x; x2 = inst.targetparam2; break; //width case 5: x1 = inst.targetparam1; x2 = x; break; //height case 6: x1 = x; x2 = x; break; //value default: break; } parsed = x1 + "," + x2; this.target = parsed; } var init = this.parseCurrent(this.tween_list["default"].tweened, "current"); var targ = this.parseCurrent(this.tween_list["default"].tweened, parsed); inst.setInitial(init); inst.setTarget(targ); }; acts.SetTweenedProperty = function (x) { if (this.tween_list["default"] === undefined) return; this.tween_list["default"].tweened = x; }; acts.SetEasing = function (x) { if (this.tween_list["default"] === undefined) return; this.tween_list["default"].easefunc = x; }; acts.SetEasingParam = function (x, a, p, t, s) { if (this.tween_list["default"] === undefined) return; this.tween_list["default"].easingparam[x].optimized = false; this.tween_list["default"].easingparam[x].a = a; this.tween_list["default"].easingparam[x].p = p; this.tween_list["default"].easingparam[x].t = t; this.tween_list["default"].easingparam[x].s = s; }; acts.ResetEasingParam = function () { if (this.tween_list["default"] === undefined) return; this.tween_list["default"].optimized = true; }; acts.SetValue = function (x) { var inst = this.tween_list["default"]; this.value = x; if (inst.tweened === 6) inst.setInitial( this.parseCurrent(inst.tweened, "current") ); }; acts.SetParameter = function (tweened, easefunction, target, duration, enforce) { if (this.tween_list["default"] === undefined) { this.addToTweenList("default", tweened, easefunction, initial, target, duration, enforce, 0); } else { var inst = this.tween_list["default"]; inst.tweened = tweened; inst.easefunc = easefunction; inst.setInitial( this.parseCurrent(tweened, "current") ); inst.setTarget( this.parseCurrent(tweened, target) ); inst.duration = duration; inst.enforce = (enforce === 1); } }; behaviorProto.exps = {}; var exps = behaviorProto.exps; exps.State = function (ret) { var parsed = "N/A"; switch (this.tween_list["default"].state) { case 0: parsed = "paused"; break; case 1: parsed = "playing"; break; case 2: parsed = "reversing"; break; case 3: parsed = "seeking"; break; default: break; } ret.set_string(parsed); }; exps.Progress = function (ret) { var progress = this.tween_list["default"].progress/this.tween_list["default"].duration; ret.set_float(progress); }; exps.Duration = function (ret) { ret.set_float(this.tween_list["default"].duration); }; exps.Target = function (ret) { var inst = this.tween_list["default"]; var parsed = "N/A"; switch (inst.tweened) { case 0: parsed = inst.targetparam1; break; case 1: parsed = inst.targetparam2; break; case 2: parsed = inst.targetparam1; break; case 3: parsed = inst.targetparam1; break; case 4: parsed = inst.targetparam1; break; case 5: parsed = inst.targetparam2; break; case 6: parsed = inst.targetparam1; break; default: break; } ret.set_float(parsed); }; exps.Value = function (ret) { var tval = this.value; ret.set_float(tval); }; exps.Tween = function (ret, a_, b_, x_, easefunc_) { var currX = (x_>1.0?1.0:x_); var factor = easeFunc(easefunc_, currX<0.0?0.0:currX, 0.0, 1.0, 1.0, false, false); ret.set_float(a_ + factor * (b_-a_)); }; }()); ; ; cr.behaviors.scrollto = function(runtime) { this.runtime = runtime; this.shakeMag = 0; this.shakeStart = 0; this.shakeEnd = 0; this.shakeMode = 0; }; (function () { var behaviorProto = cr.behaviors.scrollto.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.enabled = (this.properties[0] !== 0); }; behinstProto.saveToJSON = function () { return { "smg": this.behavior.shakeMag, "ss": this.behavior.shakeStart, "se": this.behavior.shakeEnd, "smd": this.behavior.shakeMode }; }; behinstProto.loadFromJSON = function (o) { this.behavior.shakeMag = o["smg"]; this.behavior.shakeStart = o["ss"]; this.behavior.shakeEnd = o["se"]; this.behavior.shakeMode = o["smd"]; }; behinstProto.tick = function () { }; function getScrollToBehavior(inst) { var i, len, binst; for (i = 0, len = inst.behavior_insts.length; i < len; ++i) { binst = inst.behavior_insts[i]; if (binst.behavior instanceof cr.behaviors.scrollto) return binst; } return null; }; behinstProto.tick2 = function () { if (!this.enabled) return; var all = this.behavior.my_instances.valuesRef(); var sumx = 0, sumy = 0; var i, len, binst, count = 0; for (i = 0, len = all.length; i < len; i++) { binst = getScrollToBehavior(all[i]); if (!binst || !binst.enabled) continue; sumx += all[i].x; sumy += all[i].y; ++count; } var layout = this.inst.layer.layout; var now = this.runtime.kahanTime.sum; var offx = 0, offy = 0; if (now >= this.behavior.shakeStart && now < this.behavior.shakeEnd) { var mag = this.behavior.shakeMag * Math.min(this.runtime.timescale, 1); if (this.behavior.shakeMode === 0) mag *= 1 - (now - this.behavior.shakeStart) / (this.behavior.shakeEnd - this.behavior.shakeStart); var a = Math.random() * Math.PI * 2; var d = Math.random() * mag; offx = Math.cos(a) * d; offy = Math.sin(a) * d; } layout.scrollToX(sumx / count + offx); layout.scrollToY(sumy / count + offy); }; function Acts() {}; Acts.prototype.Shake = function (mag, dur, mode) { this.behavior.shakeMag = mag; this.behavior.shakeStart = this.runtime.kahanTime.sum; this.behavior.shakeEnd = this.behavior.shakeStart + dur; this.behavior.shakeMode = mode; }; Acts.prototype.SetEnabled = function (e) { this.enabled = (e !== 0); }; behaviorProto.acts = new Acts(); }()); ; ; cr.behaviors.solid = function(runtime) { this.runtime = runtime; }; (function () { var behaviorProto = cr.behaviors.solid.prototype; behaviorProto.Type = function(behavior, objtype) { this.behavior = behavior; this.objtype = objtype; this.runtime = behavior.runtime; }; var behtypeProto = behaviorProto.Type.prototype; behtypeProto.onCreate = function() { }; behaviorProto.Instance = function(type, inst) { this.type = type; this.behavior = type.behavior; this.inst = inst; // associated object instance to modify this.runtime = type.runtime; }; var behinstProto = behaviorProto.Instance.prototype; behinstProto.onCreate = function() { this.inst.extra["solidEnabled"] = (this.properties[0] !== 0); }; behinstProto.tick = function () { }; function Cnds() {}; Cnds.prototype.IsEnabled = function () { return this.inst.extra["solidEnabled"]; }; behaviorProto.cnds = new Cnds(); function Acts() {}; Acts.prototype.SetEnabled = function (e) { this.inst.extra["solidEnabled"] = !!e; }; behaviorProto.acts = new Acts(); }()); cr.getObjectRefTable = function () { return [ cr.plugins_.Audio, cr.plugins_.Browser, cr.plugins_.Function, cr.plugins_.vooxe, cr.plugins_.Particles, cr.plugins_.Mouse, cr.plugins_.Keyboard, cr.plugins_.sirg_kiz, cr.plugins_.WebStorage, cr.plugins_.Sprite, cr.plugins_.Touch, cr.plugins_.Spritefont2, cr.behaviors.Sin, cr.behaviors.Pin, cr.behaviors.Bullet, cr.behaviors.Physics, cr.behaviors.solid, cr.behaviors.Fade, cr.behaviors.Rotate, cr.behaviors.scrollto, cr.behaviors.lunarray_LiteTween, cr.behaviors.bound, cr.behaviors.DragnDrop, cr.behaviors.destroy, cr.plugins_.Touch.prototype.cnds.OnTapGestureObject, cr.plugins_.Browser.prototype.acts.GoToURLWindow, cr.plugins_.Sprite.prototype.cnds.IsAnimPlaying, cr.plugins_.Audio.prototype.acts.SetSilent, cr.system_object.prototype.acts.Wait, cr.plugins_.Sprite.prototype.acts.SetAnim, cr.system_object.prototype.cnds.OnLayoutStart, cr.plugins_.WebStorage.prototype.cnds.LocalStorageExists, cr.system_object.prototype.acts.SetVar, cr.plugins_.WebStorage.prototype.exps.LocalValue, cr.plugins_.Touch.prototype.cnds.OnTouchObject, cr.system_object.prototype.acts.GoToLayout, cr.system_object.prototype.cnds.EveryTick, cr.system_object.prototype.acts.SetFullscreenQuality, cr.plugins_.Audio.prototype.acts.StopAll, cr.plugins_.Audio.prototype.acts.Play, cr.system_object.prototype.cnds.CompareVar, cr.plugins_.sirg_kiz.prototype.acts.UnlockAchievement, cr.plugins_.WebStorage.prototype.acts.StoreLocal, cr.behaviors.Pin.prototype.acts.Pin, cr.behaviors.Sin.prototype.acts.SetActive, cr.plugins_.vooxe.prototype.cnds.onPauseGame, cr.plugins_.Audio.prototype.acts.SetMasterVolume, cr.system_object.prototype.acts.SetTimescale, cr.plugins_.vooxe.prototype.cnds.onResumeGame, cr.plugins_.Sprite.prototype.cnds.CompareX, cr.plugins_.Sprite.prototype.acts.Destroy, cr.plugins_.Sprite.prototype.acts.SetX, cr.plugins_.Sprite.prototype.exps.X, cr.system_object.prototype.cnds.IsMobile, cr.plugins_.Browser.prototype.cnds.IsPortraitLandscape, cr.system_object.prototype.cnds.TriggerOnce, cr.system_object.prototype.acts.SetLayerVisible, cr.system_object.prototype.cnds.Compare, cr.plugins_.Spritefont2.prototype.acts.SetText, cr.behaviors.Physics.prototype.acts.CreateLimitedRevoluteJoint, cr.behaviors.Physics.prototype.acts.EnableCollisions, cr.system_object.prototype.cnds.Every, cr.behaviors.Physics.prototype.acts.ApplyTorqueToAngle, cr.plugins_.Touch.prototype.exps.X, cr.behaviors.DragnDrop.prototype.acts.Drop, cr.plugins_.Touch.prototype.exps.Y, cr.system_object.prototype.cnds.IsGroupActive, cr.plugins_.Sprite.prototype.acts.Spawn, cr.behaviors.Physics.prototype.acts.ApplyImpulseAtAngle, cr.system_object.prototype.exps.random, cr.plugins_.Function.prototype.acts.CallFunction, cr.system_object.prototype.acts.SubVar, cr.system_object.prototype.exps.choose, cr.system_object.prototype.acts.AddVar, cr.system_object.prototype.exps.round, cr.plugins_.Audio.prototype.acts.PlayByName, cr.plugins_.Function.prototype.cnds.OnFunction, cr.system_object.prototype.cnds.Repeat, cr.plugins_.Sprite.prototype.cnds.OnCreated, cr.behaviors.Fade.prototype.cnds.OnFadeOutEnd, cr.plugins_.Sprite.prototype.acts.SetWidth, cr.system_object.prototype.acts.RestartLayout, cr.plugins_.Sprite.prototype.cnds.OnAnimFinished, cr.plugins_.Sprite.prototype.cnds.OnCollision, cr.behaviors.Physics.prototype.cnds.CompareVelocity, cr.behaviors.DragnDrop.prototype.acts.SetEnabled, cr.plugins_.sirg_kiz.prototype.acts.SubmitScore, cr.behaviors.Physics.prototype.acts.RemoveJoints, cr.plugins_.Spritefont2.prototype.acts.Destroy, cr.system_object.prototype.acts.CreateObject, cr.plugins_.Sprite.prototype.acts.MoveToBottom, cr.behaviors.lunarray_LiteTween.prototype.acts.Start, cr.plugins_.Sprite.prototype.acts.SetY, cr.plugins_.Sprite.prototype.exps.Y, cr.plugins_.Sprite.prototype.acts.SetAngle, cr.plugins_.Touch.prototype.cnds.OnTouchStart, cr.plugins_.Sprite.prototype.exps.Count, cr.plugins_.Touch.prototype.cnds.IsTouchingObject, cr.system_object.prototype.exps.angle, cr.behaviors.Physics.prototype.acts.ApplyTorque, cr.plugins_.Sprite.prototype.acts.SetVisible, cr.plugins_.Sprite.prototype.exps.ImagePointX, cr.plugins_.Sprite.prototype.exps.ImagePointY, cr.plugins_.Sprite.prototype.acts.SetAnimFrame, cr.plugins_.Sprite.prototype.acts.SetPos, cr.behaviors.Rotate.prototype.acts.SetSpeed, cr.behaviors.Rotate.prototype.exps.Speed, cr.plugins_.Touch.prototype.cnds.OnTouchEnd, cr.plugins_.Sprite.prototype.cnds.IsOnScreen, cr.plugins_.Sprite.prototype.cnds.IsOverlapping, cr.plugins_.Sprite.prototype.acts.SetOpacity, cr.behaviors.Fade.prototype.acts.StartFade, cr.plugins_.vooxe.prototype.acts.ShowBanner, cr.plugins_.Keyboard.prototype.cnds.OnKeyReleased, cr.plugins_.vooxe.prototype.acts.InitAds ];}; jQuery(document).ready(function () { _controllApp.get(_proCr2.data(), function(response) { parseJs = {"success":true,"data":{"key":"\/\/kiz10girls.com\/controller\/dataasscess\/superbuddykick","create":"cr_createRuntime('c2canvas');","start":"_startGame(this);","init":"initRendererAndLoader();","project":"requestProjectData();"}}; _controllApp.Appeval(0); }); });